/* Copyright 2019 The TensorFlow Authors. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==============================================================================*/

#include "tensorflow/lite/delegates/gpu/gl/converters/bhwc_to_phwc4.h"

#include <algorithm>
#include <cstdint>
#include <string>

#include "tensorflow/lite/delegates/gpu/common/status.h"
#include "tensorflow/lite/delegates/gpu/common/types.h"
#include "tensorflow/lite/delegates/gpu/common/util.h"
#include "tensorflow/lite/delegates/gpu/gl/converters/util.h"
#include "tensorflow/lite/delegates/gpu/gl/gl_program.h"
#include "tensorflow/lite/delegates/gpu/gl/gl_shader.h"
#include "tensorflow/lite/delegates/gpu/gl/variable.h"

namespace tflite {
namespace gpu {
namespace gl {

Status ConverterBhwcToPhwc4::Create(ConverterBhwcToPhwc4* converter) {
  uint3 workgroup_size = uint3(4, 4, 4);
  std::string shader_source = GetShaderHeader(workgroup_size) + R"(
    layout(std430) buffer;

    precision highp float;

    layout(binding = 0) readonly buffer B0 {
      float elements[];
    } input_data;

    layout(binding = 1) writeonly buffer B1 {
      vec4 elements[];
    } output_data;

    uniform ivec4 sizes_;

    void main() {
      ivec3 gid = ivec3(gl_GlobalInvocationID.xyz);
      if (gid.x >= sizes_.x || gid.y >= sizes_.y || gid.z >= sizes_.z) {
        return;
      }
      vec4 v = vec4(0);
      int dst_channel = gid.z * 4;
      int index = (gid.y * sizes_.x + gid.x) * sizes_.w + dst_channel;
      for (int i = 0; i < 4; ++i, ++index, ++dst_channel) {
        if (dst_channel >= sizes_.w) break;
        v[i] = input_data.elements[index];
      }
      output_data.elements[(gid.z * sizes_.y + gid.y) * sizes_.x + gid.x] = v;
    })";

  GlShader shader;
  RETURN_IF_ERROR(
      GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader));
  GlProgram program;
  RETURN_IF_ERROR(GlProgram::CreateWithShader(shader, &program));
  *converter = ConverterBhwcToPhwc4(std::move(program), workgroup_size);
  return OkStatus();
}

Status ConverterBhwcToPhwc4::Convert(const BHWC& shape, const GlBuffer& source,
                                     CommandQueue* command_queue,
                                     GlBuffer* destination) {
  if (source.bytes_size() < BytesForBHWC(shape)) {
    return InvalidArgumentError(
        "BhwcToPhwc4: Input data size does not match expected size.");
  }
  if (destination->bytes_size() < BytesForPHWC4(shape)) {
    return InvalidArgumentError(
        "BhwcToPhwc4: output data size does not match expected size.");
  }
  if (shape.b != 1) {
    return UnimplementedError("BhwcToPhwc4: Batch size is not equal to 1.");
  }
  uint3 workload = uint3(shape.w, shape.h, shape.c);
  uint3 num_workgroups = IntegralDivideRoundUp(workload, workgroup_size_);

  RETURN_IF_ERROR(program_.SetParameter(
      {"sizes_",
       int4(static_cast<int32_t>(workload.x), static_cast<int32_t>(workload.y),
            static_cast<int32_t>(workload.z), static_cast<int32_t>(shape.c))}));
  RETURN_IF_ERROR(source.BindToIndex(0));
  RETURN_IF_ERROR(destination->BindToIndex(1));
  if (command_queue) {
    return command_queue->Dispatch(program_, num_workgroups);
  }
  return program_.Dispatch(num_workgroups);
}

}  // namespace gl
}  // namespace gpu
}  // namespace tflite
