/**
 * UGENE - Integrated Bioinformatics Tools.
 * Copyright (C) 2008-2024 UniPro <ugene@unipro.ru>
 * http://ugene.net
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301, USA.
 */

#include "ActorWrap.h"

#include <U2Lang/LocalDomain.h>

#include "NodeApiUtils.h"

namespace U2 {

namespace Js {

Persistent<Function> ActorWrap::CONSTRUCTOR;
const char* ActorWrap::CLASS_NAME = "Actor";

ActorWrap::ActorWrap(const Workflow::Actor* initActor)
    : actor(initActor) {
}

ActorWrap::~ActorWrap() {
}

void ActorWrap::init() {
    Local<FunctionTemplate> tpl = FunctionTemplate::New(newObject);
    tpl->SetClassName(String::NewSymbol(CLASS_NAME));
    tpl->InstanceTemplate()->SetInternalFieldCount(1);

    tpl->PrototypeTemplate()->Set(String::NewSymbol("id"),
                                  FunctionTemplate::New(id)->GetFunction());
    tpl->PrototypeTemplate()->Set(String::NewSymbol("label"),
                                  FunctionTemplate::New(label)->GetFunction());
    tpl->PrototypeTemplate()->Set(String::NewSymbol("isDone"),
                                  FunctionTemplate::New(isDone)->GetFunction());
    tpl->PrototypeTemplate()->Set(String::NewSymbol("isReady"),
                                  FunctionTemplate::New(isReady)->GetFunction());

    CONSTRUCTOR = Persistent<Function>::New(tpl->GetFunction());
}

Handle<Value> ActorWrap::newInstance(int argc, const Handle<Value>* argv) {
    HandleScope scope;
    const int requiredArgumentCount = 1;
    if (!NodeApiUtils::isArgumentCountCorrect(argc, requiredArgumentCount)) {
        return scope.Close(Undefined());
    }
    Handle<Value> objectInitData[] = {argv[0]};
    Local<Object> instance = CONSTRUCTOR->NewInstance(requiredArgumentCount, objectInitData);
    return scope.Close(instance);
}

Handle<Value> ActorWrap::newObject(const Arguments& args) {
    HandleScope scope;
    if (!NodeApiUtils::isArgumentCountCorrect(args.Length(), 1)) {
        return scope.Close(Undefined());
    }
    auto actor = reinterpret_cast<Workflow::Actor*>(args[0]->IntegerValue());
    Q_ASSERT(actor != nullptr);
    ActorWrap* obj = new ActorWrap(actor);
    obj->Wrap(args.This());
    return args.This();
}

Handle<Value> ActorWrap::id(const Arguments& args) {
    HandleScope scope;
    if (!NodeApiUtils::isArgumentCountCorrect(args.Length(), 0)) {
        return scope.Close(Undefined());
    }
    ActorWrap* obj = ObjectWrap::Unwrap<ActorWrap>(args.This());
    return scope.Close(String::New(obj->actor->getId().toLocal8Bit().constData()));
}

Handle<Value> ActorWrap::label(const Arguments& args) {
    HandleScope scope;
    if (!NodeApiUtils::isArgumentCountCorrect(args.Length(), 0)) {
        return scope.Close(Undefined());
    }
    ActorWrap* obj = ObjectWrap::Unwrap<ActorWrap>(args.This());
    return scope.Close(String::New(obj->actor->getLabel().toLocal8Bit().constData()));
}

Handle<Value> ActorWrap::isDone(const Arguments& args) {
    HandleScope scope;
    if (!NodeApiUtils::isArgumentCountCorrect(args.Length(), 0)) {
        return scope.Close(Undefined());
    }
    ActorWrap* obj = ObjectWrap::Unwrap<ActorWrap>(args.This());
    LocalWorkflow::BaseWorker* worker = obj->actor->castPeer<LocalWorkflow::BaseWorker>();
    Q_ASSERT(worker != nullptr);
    return scope.Close(Boolean::New(worker->isDone()));
}

Handle<Value> ActorWrap::isReady(const Arguments& args) {
    HandleScope scope;
    if (!NodeApiUtils::isArgumentCountCorrect(args.Length(), 0)) {
        return scope.Close(Undefined());
    }
    ActorWrap* obj = ObjectWrap::Unwrap<ActorWrap>(args.This());
    LocalWorkflow::BaseWorker* worker = obj->actor->castPeer<LocalWorkflow::BaseWorker>();
    Q_ASSERT(worker != nullptr);
    return scope.Close(Boolean::New(worker->isReady()));
}

}  // namespace Js

}  // namespace U2
