#include "muscle.h"
#include <stdio.h>

//const char *SecsToStr(unsigned long Secs)
//	{
//	static char Str[16];
//	long hh, mm, ss;
//
//	hh = Secs/(60*60);
//	mm = (Secs/60)%60;
//	ss = Secs%60;
//
//	sprintf(Str, "%02ld:%02ld:%02ld", hh, mm, ss);
//	return Str;
//	}

const char *BoolToStr(bool b)
	{
	return b ? "True" : "False";
	}

//const char *ScoreToStr(SCORE Score)
//	{
//	if (MINUS_INFINITY >= Score)
//		return "       *";
//// Hack to use "circular" buffer so when called multiple
//// times in a printf-like argument list it works OK.
//	const int iBufferCount = 16;
//	const int iBufferLength = 16;
//	static char szStr[iBufferCount*iBufferLength];
//	static int iBufferIndex = 0;
//	iBufferIndex = (iBufferIndex + 1)%iBufferCount;
//	char *pStr = szStr + iBufferIndex*iBufferLength;
//	sprintf(pStr, "%8g", Score);
//	return pStr;
//	}

// Left-justified version of ScoreToStr
//const char *ScoreToStrL(SCORE Score)
//	{
//	if (MINUS_INFINITY >= Score)
//		return "*";
//// Hack to use "circular" buffer so when called multiple
//// times in a printf-like argument list it works OK.
//	const int iBufferCount = 16;
//	const int iBufferLength = 16;
//	static char szStr[iBufferCount*iBufferLength];
//	static int iBufferIndex = 0;
//	iBufferIndex = (iBufferIndex + 1)%iBufferCount;
//	char *pStr = szStr + iBufferIndex*iBufferLength;
//	sprintf(pStr, "%.3g", Score);
//	return pStr;
//	}

//const char *WeightToStr(WEIGHT w)
//	{
//	return ScoreToStr(w);
//	}
