Messaging basics
[libplayercore]
Interface-independent message types, sizes, units, address structures, etc. More...
Modules | |
| Miscellaneous constants | |
Maximum message lengths, etc. | |
| Message types | |
The Player message types. | |
| Interface codes | |
An integer code is assigned to each interface. | |
| Interface string names | |
Used in configuration file parsing and console output, each interface is assigned a string name. | |
| Address structures | |
Device and message address structures. | |
| General-purpose message structures. | |
These structures often appear inside other structures. | |
| Units | |
Standard units used in Player messages. | |
Detailed Description
Interface-independent message types, sizes, units, address structures, etc.
