OpenTTD

32bpp_simple.hpp
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1 /* $Id: 32bpp_simple.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef BLITTER_32BPP_SIMPLE_HPP
13 #define BLITTER_32BPP_SIMPLE_HPP
14
15 #include "32bpp_base.hpp"
16 #include "factory.hpp"
17
19 class Blitter_32bppSimple : public Blitter_32bppBase {
20 struct Pixel {
21 uint8 r;
22 uint8 g;
23 uint8 b;
24 uint8 a;
25 uint8 m;
26 uint8 v;
27 };
28 public:
29 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
30 /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
31 /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
32
33 /* virtual */ const char *GetName() { return "32bpp-simple"; }
34 };
35
37 class FBlitter_32bppSimple : public BlitterFactory {
38 public:
39 FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
40 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
41 };
42
43 #endif /* BLITTER_32BPP_SIMPLE_HPP */
Blitter_32bppSimple::GetName
const char * GetName()
Get the name of the blitter, the same as the Factory-instance returns.
Definition: 32bpp_simple.hpp:33
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:20
Blitter_32bppSimple::Draw
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
Draw an image to the screen, given an amount of params defined above.
Definition: 32bpp_simple.cpp:23
Sprite
Data structure describing a sprite.
Definition: spritecache.h:18
Blitter_32bppSimple::Pixel::v
uint8 v
Brightness-channel.
Definition: 32bpp_simple.hpp:26
Blitter
How all blitters should look like.
Definition: base.hpp:30
32bpp_base.hpp
Base for all 32 bits blitters.
Blitter_32bppSimple::Pixel::m
uint8 m
Remap-channel.
Definition: 32bpp_simple.hpp:25
FBlitter_32bppSimple::CreateInstance
Blitter * CreateInstance()
Create an instance of this Blitter-class.
Definition: 32bpp_simple.hpp:40
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:33
Blitter_32bppSimple::Pixel::r
uint8 r
Red-channel.
Definition: 32bpp_simple.hpp:21
Blitter_32bppSimple::Pixel::b
uint8 b
Blue-channel.
Definition: 32bpp_simple.hpp:23
SpriteLoader::Sprite
Structure for passing information from the sprite loader to the blitter.
Definition: spriteloader.hpp:36
Blitter_32bppSimple
The most trivial 32 bpp blitter (without palette animation).
Definition: 32bpp_simple.hpp:19
Blitter_32bppSimple::DrawColourMappingRect
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
Draw a colourtable to the screen.
Definition: 32bpp_simple.cpp:86
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
Blitter_32bppSimple::Pixel
Definition: 32bpp_simple.hpp:20
Blitter_32bppSimple::Pixel::a
uint8 a
Alpha-channel.
Definition: 32bpp_simple.hpp:24
Blitter_32bppBase
Base for all 32bpp blitters.
Definition: 32bpp_base.hpp:21
Blitter_32bppSimple::Pixel::g
uint8 g
Green-channel.
Definition: 32bpp_simple.hpp:22
FBlitter_32bppSimple
Factory for the simple 32 bpp blitter.
Definition: 32bpp_simple.hpp:37
Blitter_32bppSimple::Encode
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Convert a sprite from the loader to our own format.
Definition: 32bpp_simple.cpp:114
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:19
BlitterFactory
The base factory, keeping track of all blitters.
Definition: factory.hpp:28
factory.hpp
Factory to &#39;query&#39; all available blitters.