OpenTTD

network_gamelist.h
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1 /* $Id: network_gamelist.h 17248 2009-08-21 20:21:05Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef NETWORK_GAMELIST_H
13 #define NETWORK_GAMELIST_H
14
15 #include "core/address.h"
16 #include "network_type.h"
17
19 struct NetworkGameList {
20 NetworkGameInfo info;
21 NetworkAddress address;
22 bool online;
23 bool manually;
24 uint8 retries;
25 NetworkGameList *next;
26 };
27
29 extern NetworkGameList *_network_game_list;
30
31 void NetworkGameListAddItemDelayed(NetworkGameList *item);
32 NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
33 void NetworkGameListRemoveItem(NetworkGameList *remove);
34 void NetworkGameListRequery();
35
36 #endif /* NETWORK_GAMELIST_H */
NetworkGameListAddItem
NetworkGameList * NetworkGameListAddItem(NetworkAddress address)
Add a new item to the linked gamelist.
Definition: network_gamelist.cpp:80
NetworkGameList::next
NetworkGameList * next
Next pointer to make a linked game list.
Definition: network_gamelist.h:25
NetworkAddress
Wrapper for (un)resolved network addresses; there&#39;s no reason to transform a numeric IP to a string a...
Definition: address.h:31
NetworkGameList
Structure with information shown in the game list (GUI)
Definition: network_gamelist.h:19
NetworkGameListRemoveItem
void NetworkGameListRemoveItem(NetworkGameList *remove)
Remove an item from the gamelist linked list.
Definition: network_gamelist.cpp:119
NetworkGameListAddItemDelayed
void NetworkGameListAddItemDelayed(NetworkGameList *item)
Add a new item to the linked gamelist, but do it delayed in the next tick or so to prevent race condi...
Definition: network_gamelist.cpp:39
NetworkGameInfo
The game information that is sent from the server to the clients.
Definition: game.h:36
address.h
Wrapper for network addresses.
NetworkGameList::address
NetworkAddress address
The connection info of the game server.
Definition: network_gamelist.h:21
NetworkGameList::info
NetworkGameInfo info
The game information of this server.
Definition: network_gamelist.h:20
NetworkGameList::online
bool online
False if the server did not respond (default status)
Definition: network_gamelist.h:22
network_type.h
Types used for networking.
NetworkGameListRequery
void NetworkGameListRequery()
Requeries the (game) servers we have not gotten a reply from.
Definition: network_gamelist.cpp:149
NetworkGameList::manually
bool manually
True if the server was added manually.
Definition: network_gamelist.h:23
NetworkGameList::retries
uint8 retries
Number of retries (to stop requerying)
Definition: network_gamelist.h:24
_network_game_list
NetworkGameList * _network_game_list
Game list of this client.
Definition: network_gamelist.cpp:27