OpenTTD

32bpp_optimized.hpp
Go to the documentation of this file.
1 /* $Id: 32bpp_optimized.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
13 #define BLITTER_32BPP_OPTIMIZED_HPP
14
15 #include "32bpp_simple.hpp"
16
18 class Blitter_32bppOptimized : public Blitter_32bppSimple {
19 public:
21 struct SpriteData {
22 uint32 offset[ZOOM_LVL_COUNT][2];
23 byte data[];
24 };
25
26 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
27 /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
28
29 /* virtual */ const char *GetName() { return "32bpp-optimized"; }
30
31 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
32 };
33
35 class FBlitter_32bppOptimized : public BlitterFactory {
36 public:
37 FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
38 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
39 };
40
41 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */
Blitter_32bppOptimized::SpriteData::data
byte data[]
Data, all zoomlevels.
Definition: 32bpp_optimized.hpp:23
Sprite
Data structure describing a sprite.
Definition: spritecache.h:18
Blitter_32bppOptimized::SpriteData::offset
uint32 offset[ZOOM_LVL_COUNT][2]
Offsets (from .data) to streams for different zoom levels, and the normal and remap image information...
Definition: 32bpp_optimized.hpp:22
FBlitter_32bppOptimized::CreateInstance
Blitter * CreateInstance()
Create an instance of this Blitter-class.
Definition: 32bpp_optimized.hpp:38
Blitter
How all blitters should look like.
Definition: base.hpp:30
Blitter_32bppOptimized::SpriteData
Data stored about a (single) sprite.
Definition: 32bpp_optimized.hpp:21
Blitter_32bppOptimized::Encode
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Convert a sprite from the loader to our own format.
Definition: 32bpp_optimized.cpp:257
FBlitter_32bppOptimized
Factory for the optimised 32 bpp blitter (without palette animation).
Definition: 32bpp_optimized.hpp:35
ZOOM_LVL_COUNT
Number of zoom levels.
Definition: zoom_type.h:32
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:33
SpriteLoader::Sprite
Structure for passing information from the sprite loader to the blitter.
Definition: spriteloader.hpp:36
Blitter_32bppSimple
The most trivial 32 bpp blitter (without palette animation).
Definition: 32bpp_simple.hpp:19
32bpp_simple.hpp
Simple 32 bpp blitter.
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
Blitter_32bppOptimized::Draw
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
Draws a sprite to a (screen) buffer.
Definition: 32bpp_optimized.cpp:245
Blitter_32bppOptimized::GetName
const char * GetName()
Get the name of the blitter, the same as the Factory-instance returns.
Definition: 32bpp_optimized.hpp:29
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:19
BlitterFactory
The base factory, keeping track of all blitters.
Definition: factory.hpp:28
Blitter_32bppOptimized
The optimised 32 bpp blitter (without palette animation).
Definition: 32bpp_optimized.hpp:18