OpenTTD

economy.cpp
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1 /* $Id: economy.cpp 27981 2018-03-11 12:46:05Z frosch $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "stdafx.h"
13 #include "company_func.h"
14 #include "command_func.h"
15 #include "industry.h"
16 #include "town.h"
17 #include "news_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "ai/ai.hpp"
21 #include "aircraft.h"
22 #include "train.h"
23 #include "newgrf_engine.h"
24 #include "engine_base.h"
25 #include "ground_vehicle.hpp"
26 #include "newgrf_cargo.h"
27 #include "newgrf_sound.h"
28 #include "newgrf_industrytiles.h"
29 #include "newgrf_station.h"
30 #include "newgrf_airporttiles.h"
31 #include "object.h"
32 #include "strings_func.h"
33 #include "date_func.h"
34 #include "vehicle_func.h"
35 #include "sound_func.h"
36 #include "autoreplace_func.h"
37 #include "company_gui.h"
38 #include "signs_base.h"
39 #include "subsidy_base.h"
40 #include "subsidy_func.h"
41 #include "station_base.h"
42 #include "waypoint_base.h"
43 #include "economy_base.h"
44 #include "core/pool_func.hpp"
45 #include "core/backup_type.hpp"
46 #include "cargo_type.h"
47 #include "water.h"
48 #include "game/game.hpp"
49 #include "cargomonitor.h"
50 #include "goal_base.h"
51 #include "story_base.h"
52 #include "linkgraph/refresh.h"
53
54 #include "table/strings.h"
55 #include "table/pricebase.h"
56
57 #include "safeguards.h"
58
59
60 /* Initialize the cargo payment-pool */
61 CargoPaymentPool _cargo_payment_pool("CargoPayment");
62 INSTANTIATE_POOL_METHODS(CargoPayment)
63
64
75 static inline int32 BigMulS(const int32 a, const int32 b, const uint8 shift)
76 {
77 return (int32)((int64)a * (int64)b >> shift);
78 }
79
80 typedef SmallVector<Industry *, 16> SmallIndustryList;
81
85 const ScoreInfo _score_info[] = {
86 { 120, 100}, // SCORE_VEHICLES
87 { 80, 100}, // SCORE_STATIONS
88 { 10000, 100}, // SCORE_MIN_PROFIT
89 { 50000, 50}, // SCORE_MIN_INCOME
90 { 100000, 100}, // SCORE_MAX_INCOME
91 { 40000, 400}, // SCORE_DELIVERED
92 { 8, 50}, // SCORE_CARGO
93 {10000000, 50}, // SCORE_MONEY
94 { 250000, 50}, // SCORE_LOAN
95 { 0, 0} // SCORE_TOTAL
96 };
97
98 int _score_part[MAX_COMPANIES][SCORE_END];
99 Economy _economy;
100 Prices _price;
101 Money _additional_cash_required;
102 static PriceMultipliers _price_base_multiplier;
103
113 Money CalculateCompanyValue(const Company *c, bool including_loan)
114 {
115 Owner owner = c->index;
116
117 Station *st;
118 uint num = 0;
119
120 FOR_ALL_STATIONS(st) {
121 if (st->owner == owner) num += CountBits((byte)st->facilities);
122 }
123
124 Money value = num * _price[PR_STATION_VALUE] * 25;
125
126 Vehicle *v;
127 FOR_ALL_VEHICLES(v) {
128 if (v->owner != owner) continue;
129
130 if (v->type == VEH_TRAIN ||
131 v->type == VEH_ROAD ||
132 (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) ||
133 v->type == VEH_SHIP) {
134 value += v->value * 3 >> 1;
135 }
136 }
137
138 /* Add real money value */
139 if (including_loan) value -= c->current_loan;
140 value += c->money;
141
142 return max(value, (Money)1);
143 }
144
153 int UpdateCompanyRatingAndValue(Company *c, bool update)
154 {
155 Owner owner = c->index;
156 int score = 0;
157
158 memset(_score_part[owner], 0, sizeof(_score_part[owner]));
159
160 /* Count vehicles */
161 {
162 Vehicle *v;
163 Money min_profit = 0;
164 bool min_profit_first = true;
165 uint num = 0;
166
167 FOR_ALL_VEHICLES(v) {
168 if (v->owner != owner) continue;
169 if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
170 if (v->profit_last_year > 0) num++; // For the vehicle score only count profitable vehicles
171 if (v->age > 730) {
172 /* Find the vehicle with the lowest amount of profit */
173 if (min_profit_first || min_profit > v->profit_last_year) {
174 min_profit = v->profit_last_year;
175 min_profit_first = false;
176 }
177 }
178 }
179 }
180
181 min_profit >>= 8; // remove the fract part
182
183 _score_part[owner][SCORE_VEHICLES] = num;
184 /* Don't allow negative min_profit to show */
185 if (min_profit > 0) {
186 _score_part[owner][SCORE_MIN_PROFIT] = ClampToI32(min_profit);
187 }
188 }
189
190 /* Count stations */
191 {
192 uint num = 0;
193 const Station *st;
194
195 FOR_ALL_STATIONS(st) {
196 /* Only count stations that are actually serviced */
197 if (st->owner == owner && (st->time_since_load <= 20 || st->time_since_unload <= 20)) num += CountBits((byte)st->facilities);
198 }
199 _score_part[owner][SCORE_STATIONS] = num;
200 }
201
202 /* Generate statistics depending on recent income statistics */
203 {
204 int numec = min(c->num_valid_stat_ent, 12);
205 if (numec != 0) {
206 const CompanyEconomyEntry *cee = c->old_economy;
207 Money min_income = cee->income + cee->expenses;
208 Money max_income = cee->income + cee->expenses;
209
210 do {
211 min_income = min(min_income, cee->income + cee->expenses);
212 max_income = max(max_income, cee->income + cee->expenses);
213 } while (++cee, --numec);
214
215 if (min_income > 0) {
216 _score_part[owner][SCORE_MIN_INCOME] = ClampToI32(min_income);
217 }
218
219 _score_part[owner][SCORE_MAX_INCOME] = ClampToI32(max_income);
220 }
221 }
222
223 /* Generate score depending on amount of transported cargo */
224 {
225 int numec = min(c->num_valid_stat_ent, 4);
226 if (numec != 0) {
227 const CompanyEconomyEntry *cee = c->old_economy;
228 OverflowSafeInt64 total_delivered = 0;
229 do {
230 total_delivered += cee->delivered_cargo.GetSum<OverflowSafeInt64>();
231 } while (++cee, --numec);
232
233 _score_part[owner][SCORE_DELIVERED] = ClampToI32(total_delivered);
234 }
235 }
236
237 /* Generate score for variety of cargo */
238 {
239 _score_part[owner][SCORE_CARGO] = c->old_economy->delivered_cargo.GetCount();
240 }
241
242 /* Generate score for company's money */
243 {
244 if (c->money > 0) {
245 _score_part[owner][SCORE_MONEY] = ClampToI32(c->money);
246 }
247 }
248
249 /* Generate score for loan */
250 {
251 _score_part[owner][SCORE_LOAN] = ClampToI32(_score_info[SCORE_LOAN].needed - c->current_loan);
252 }
253
254 /* Now we calculate the score for each item.. */
255 {
256 int total_score = 0;
257 int s;
258 score = 0;
259 for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
260 /* Skip the total */
261 if (i == SCORE_TOTAL) continue;
262 /* Check the score */
263 s = Clamp(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
264 score += s;
265 total_score += _score_info[i].score;
266 }
267
268 _score_part[owner][SCORE_TOTAL] = score;
269
270 /* We always want the score scaled to SCORE_MAX (1000) */
271 if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
272 }
273
274 if (update) {
275 c->old_economy[0].performance_history = score;
276 UpdateCompanyHQ(c->location_of_HQ, score);
277 c->old_economy[0].company_value = CalculateCompanyValue(c);
278 }
279
280 SetWindowDirty(WC_PERFORMANCE_DETAIL, 0);
281 return score;
282 }
283
289 void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
290 {
291 /* We need to set _current_company to old_owner before we try to move
292 * the client. This is needed as it needs to know whether "you" really
293 * are the current local company. */
294 Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
295 #ifdef ENABLE_NETWORK
296 /* In all cases, make spectators of clients connected to that company */
297 if (_networking) NetworkClientsToSpectators(old_owner);
298 #endif /* ENABLE_NETWORK */
299 if (old_owner == _local_company) {
300 /* Single player cheated to AI company.
301 * There are no spectators in single player, so we must pick some other company. */
302 assert(!_networking);
303 Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
304 Company *c;
305 FOR_ALL_COMPANIES(c) {
306 if (c->index != old_owner) {
307 SetLocalCompany(c->index);
308 break;
309 }
310 }
311 cur_company2.Restore();
312 assert(old_owner != _local_company);
313 }
314
315 Town *t;
316
317 assert(old_owner != new_owner);
318
319 {
320 Company *c;
321 uint i;
322
323 /* See if the old_owner had shares in other companies */
324 FOR_ALL_COMPANIES(c) {
325 for (i = 0; i < 4; i++) {
326 if (c->share_owners[i] == old_owner) {
327 /* Sell his shares */
328 CommandCost res = DoCommand(0, c->index, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY);
329 /* Because we are in a DoCommand, we can't just execute another one and
330 * expect the money to be removed. We need to do it ourself! */
331 SubtractMoneyFromCompany(res);
332 }
333 }
334 }
335
336 /* Sell all the shares that people have on this company */
337 Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
338 c = Company::Get(old_owner);
339 for (i = 0; i < 4; i++) {
340 cur_company2.Change(c->share_owners[i]);
341 if (_current_company != INVALID_OWNER) {
342 /* Sell the shares */
343 CommandCost res = DoCommand(0, old_owner, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY);
344 /* Because we are in a DoCommand, we can't just execute another one and
345 * expect the money to be removed. We need to do it ourself! */
346 SubtractMoneyFromCompany(res);
347 }
348 }
349 cur_company2.Restore();
350 }
351
352 /* Temporarily increase the company's money, to be sure that
353 * removing his/her property doesn't fail because of lack of money.
354 * Not too drastically though, because it could overflow */
355 if (new_owner == INVALID_OWNER) {
356 Company::Get(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p
357 }
358
359 Subsidy *s;
360 FOR_ALL_SUBSIDIES(s) {
361 if (s->awarded == old_owner) {
362 if (new_owner == INVALID_OWNER) {
363 delete s;
364 } else {
365 s->awarded = new_owner;
366 }
367 }
368 }
369 if (new_owner == INVALID_OWNER) RebuildSubsidisedSourceAndDestinationCache();
370
371 /* Take care of rating and transport rights in towns */
372 FOR_ALL_TOWNS(t) {
373 /* If a company takes over, give the ratings to that company. */
374 if (new_owner != INVALID_OWNER) {
375 if (HasBit(t->have_ratings, old_owner)) {
376 if (HasBit(t->have_ratings, new_owner)) {
377 /* use max of the two ratings. */
378 t->ratings[new_owner] = max(t->ratings[new_owner], t->ratings[old_owner]);
379 } else {
380 SetBit(t->have_ratings, new_owner);
381 t->ratings[new_owner] = t->ratings[old_owner];
382 }
383 }
384 }
385
386 /* Reset the ratings for the old owner */
387 t->ratings[old_owner] = RATING_INITIAL;
388 ClrBit(t->have_ratings, old_owner);
389
390 /* Transfer exclusive rights */
391 if (t->exclusive_counter > 0 && t->exclusivity == old_owner) {
392 if (new_owner != INVALID_OWNER) {
393 t->exclusivity = new_owner;
394 } else {
395 t->exclusive_counter = 0;
396 t->exclusivity = INVALID_COMPANY;
397 }
398 }
399 }
400
401 {
402 Vehicle *v;
403 FOR_ALL_VEHICLES(v) {
404 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
405 if (new_owner == INVALID_OWNER) {
406 if (v->Previous() == NULL) delete v;
407 } else {
408 if (v->IsEngineCountable()) GroupStatistics::CountEngine(v, -1);
409 if (v->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v, -1);
410 }
411 }
412 }
413 }
414
415 /* In all cases clear replace engine rules.
416 * Even if it was copied, it could interfere with new owner's rules */
417 RemoveAllEngineReplacementForCompany(Company::Get(old_owner));
418
419 if (new_owner == INVALID_OWNER) {
420 RemoveAllGroupsForCompany(old_owner);
421 } else {
422 Group *g;
423 FOR_ALL_GROUPS(g) {
424 if (g->owner == old_owner) g->owner = new_owner;
425 }
426 }
427
428 {
429 FreeUnitIDGenerator unitidgen[] = {
430 FreeUnitIDGenerator(VEH_TRAIN, new_owner), FreeUnitIDGenerator(VEH_ROAD, new_owner),
431 FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
432 };
433
434 /* Override company settings to new company defaults in case we need to convert them.
435 * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
436 */
437 if (new_owner != INVALID_OWNER) {
438 Company *old_company = Company::Get(old_owner);
439 Company *new_company = Company::Get(new_owner);
440
441 old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft;
442 old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains;
443 old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh;
444 old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships;
445 old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent;
446 }
447
448 Vehicle *v;
449 FOR_ALL_VEHICLES(v) {
450 if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
451 assert(new_owner != INVALID_OWNER);
452
453 /* Correct default values of interval settings while maintaining custom set ones.
454 * This prevents invalid values on mismatching company defaults being accepted.
455 */
456 if (!v->ServiceIntervalIsCustom()) {
457 Company *new_company = Company::Get(new_owner);
458
459 /* Technically, passing the interval is not needed as the command will query the default value itself.
460 * However, do not rely on that behaviour.
461 */
462 int interval = CompanyServiceInterval(new_company, v->type);
463 DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT);
464 }
465
466 v->owner = new_owner;
467
468 /* Owner changes, clear cache */
469 v->colourmap = PAL_NONE;
470 v->InvalidateNewGRFCache();
471
472 if (v->IsEngineCountable()) {
473 GroupStatistics::CountEngine(v, 1);
474 }
475 if (v->IsPrimaryVehicle()) {
476 GroupStatistics::CountVehicle(v, 1);
477 v->unitnumber = unitidgen[v->type].NextID();
478 }
479
480 /* Invalidate the vehicle's cargo payment "owner cache". */
481 if (v->cargo_payment != NULL) v->cargo_payment->owner = NULL;
482 }
483 }
484
485 if (new_owner != INVALID_OWNER) GroupStatistics::UpdateAutoreplace(new_owner);
486 }
487
488 /* Change ownership of tiles */
489 {
490 TileIndex tile = 0;
491 do {
492 ChangeTileOwner(tile, old_owner, new_owner);
493 } while (++tile != MapSize());
494
495 if (new_owner != INVALID_OWNER) {
496 /* Update all signals because there can be new segment that was owned by two companies
497 * and signals were not propagated
498 * Similar with crossings - it is needed to bar crossings that weren't before
499 * because of different owner of crossing and approaching train */
500 tile = 0;
501
502 do {
503 if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_owner) && HasSignals(tile)) {
504 TrackBits tracks = GetTrackBits(tile);
505 do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
506 Track track = RemoveFirstTrack(&tracks);
507 if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_owner);
508 } while (tracks != TRACK_BIT_NONE);
509 } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) {
510 UpdateLevelCrossing(tile);
511 }
512 } while (++tile != MapSize());
513 }
514
515 /* update signals in buffer */
516 UpdateSignalsInBuffer();
517 }
518
519 /* Add airport infrastructure count of the old company to the new one. */
520 if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.airport += Company::Get(old_owner)->infrastructure.airport;
521
522 /* convert owner of stations (including deleted ones, but excluding buoys) */
523 Station *st;
524 FOR_ALL_STATIONS(st) {
525 if (st->owner == old_owner) {
526 /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
527 * also, drawing station window would cause reading invalid company's colour */
528 st->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
529 }
530 }
531
532 /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
533 Waypoint *wp;
534 FOR_ALL_WAYPOINTS(wp) {
535 if (wp->owner == old_owner) {
536 wp->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
537 }
538 }
539
540 Sign *si;
541 FOR_ALL_SIGNS(si) {
542 if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner;
543 }
544
545 /* Remove Game Script created Goals, CargoMonitors and Story pages. */
546 Goal *g;
547 FOR_ALL_GOALS(g) {
548 if (g->company == old_owner) delete g;
549 }
550
551 ClearCargoPickupMonitoring(old_owner);
552 ClearCargoDeliveryMonitoring(old_owner);
553
554 StoryPage *sp;
555 FOR_ALL_STORY_PAGES(sp) {
556 if (sp->company == old_owner) delete sp;
557 }
558
559 /* Change colour of existing windows */
560 if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner);
561
562 cur_company.Restore();
563
564 MarkWholeScreenDirty();
565 }
566
571 static void CompanyCheckBankrupt(Company *c)
572 {
573 /* If the company has money again, it does not go bankrupt */
574 if (c->money - c->current_loan >= -_economy.max_loan) {
575 c->months_of_bankruptcy = 0;
576 c->bankrupt_asked = 0;
577 return;
578 }
579
580 c->months_of_bankruptcy++;
581
582 switch (c->months_of_bankruptcy) {
583 /* All the boring cases (months) with a bad balance where no action is taken */
584 case 0:
585 case 1:
586 case 2:
587 case 3:
588
589 case 5:
590 case 6:
591
592 case 8:
593 case 9:
594 break;
595
596 /* Warn about bankruptcy after 3 months */
597 case 4: {
598 CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
599 cni->FillData(c);
600 SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE);
601 SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION);
602 SetDParamStr(2, cni->company_name);
603 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
604 AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c->index));
605 Game::NewEvent(new ScriptEventCompanyInTrouble(c->index));
606 break;
607 }
608
609 /* Offer company for sale after 6 months */
610 case 7: {
611 /* Don't consider the loan */
612 Money val = CalculateCompanyValue(c, false);
613
614 c->bankrupt_value = val;
615 c->bankrupt_asked = 1 << c->index; // Don't ask the owner
616 c->bankrupt_timeout = 0;
617
618 /* The company assets should always have some value */
619 assert(c->bankrupt_value > 0);
620 break;
621 }
622
623 /* Bankrupt company after 6 months (if the company has no value) or latest
624 * after 9 months (if it still had value after 6 months) */
625 default:
626 case 10: {
627 if (!_networking && _local_company == c->index) {
628 /* If we are in offline mode, leave the company playing. Eg. there
629 * is no THE-END, otherwise mark the client as spectator to make sure
630 * he/she is no long in control of this company. However... when you
631 * join another company (cheat) the "unowned" company can bankrupt. */
632 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
633 break;
634 }
635
636 /* Actually remove the company, but not when we're a network client.
637 * In case of network clients we will be getting a command from the
638 * server. It is done in this way as we are called from the
639 * StateGameLoop which can't change the current company, and thus
640 * updating the local company triggers an assert later on. In the
641 * case of a network game the command will be processed at a time
642 * that changing the current company is okay. In case of single
643 * player we are sure (the above check) that we are not the local
644 * company and thus we won't be moved. */
645 if (!_networking || _network_server) DoCommandP(0, 2 | (c->index << 16), CRR_BANKRUPT, CMD_COMPANY_CTRL);
646 break;
647 }
648 }
649 }
650
655 static void CompaniesGenStatistics()
656 {
657 /* Check for bankruptcy each month */
658 Company *c;
659 FOR_ALL_COMPANIES(c) {
660 CompanyCheckBankrupt(c);
661 }
662
663 Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
664
665 if (!_settings_game.economy.infrastructure_maintenance) {
666 Station *st;
667 FOR_ALL_STATIONS(st) {
668 cur_company.Change(st->owner);
669 CommandCost cost(EXPENSES_PROPERTY, _price[PR_STATION_VALUE] >> 1);
670 SubtractMoneyFromCompany(cost);
671 }
672 } else {
673 /* Improved monthly infrastructure costs. */
674 FOR_ALL_COMPANIES(c) {
675 cur_company.Change(c->index);
676
677 CommandCost cost(EXPENSES_PROPERTY);
678 uint32 rail_total = c->infrastructure.GetRailTotal();
679 for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
680 if (c->infrastructure.rail[rt] != 0) cost.AddCost(RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
681 }
682 cost.AddCost(SignalMaintenanceCost(c->infrastructure.signal));
683 for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
684 if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt]));
685 }
686 cost.AddCost(CanalMaintenanceCost(c->infrastructure.water));
687 cost.AddCost(StationMaintenanceCost(c->infrastructure.station));
688 cost.AddCost(AirportMaintenanceCost(c->index));
689
690 SubtractMoneyFromCompany(cost);
691 }
692 }
693 cur_company.Restore();
694
695 /* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
696 if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;
697
698 FOR_ALL_COMPANIES(c) {
699 memmove(&c->old_economy[1], &c->old_economy[0], sizeof(c->old_economy) - sizeof(c->old_economy[0]));
700 c->old_economy[0] = c->cur_economy;
701 memset(&c->cur_economy, 0, sizeof(c->cur_economy));
702
703 if (c->num_valid_stat_ent != MAX_HISTORY_QUARTERS) c->num_valid_stat_ent++;
704
705 UpdateCompanyRatingAndValue(c, true);
706 if (c->block_preview != 0) c->block_preview--;
707 }
708
709 SetWindowDirty(WC_INCOME_GRAPH, 0);
710 SetWindowDirty(WC_OPERATING_PROFIT, 0);
711 SetWindowDirty(WC_DELIVERED_CARGO, 0);
712 SetWindowDirty(WC_PERFORMANCE_HISTORY, 0);
713 SetWindowDirty(WC_COMPANY_VALUE, 0);
714 SetWindowDirty(WC_COMPANY_LEAGUE, 0);
715 }
716
722 bool AddInflation(bool check_year)
723 {
724 /* The cargo payment inflation differs from the normal inflation, so the
725 * relative amount of money you make with a transport decreases slowly over
726 * the 170 years. After a few hundred years we reach a level in which the
727 * games will become unplayable as the maximum income will be less than
728 * the minimum running cost.
729 *
730 * Furthermore there are a lot of inflation related overflows all over the
731 * place. Solving them is hardly possible because inflation will always
732 * reach the overflow threshold some day. So we'll just perform the
733 * inflation mechanism during the first 170 years (the amount of years that
734 * one had in the original TTD) and stop doing the inflation after that
735 * because it only causes problems that can't be solved nicely and the
736 * inflation doesn't add anything after that either; it even makes playing
737 * it impossible due to the diverging cost and income rates.
738 */
739 if (check_year && (_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return true;
740
741 if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;
742
743 /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
744 * scaled by 65536
745 * 12 -> months per year
746 * This is only a good approximation for small values
747 */
748 _economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16;
749 _economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16;
750
751 if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
752 if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
753
754 return false;
755 }
756
760 void RecomputePrices()
761 {
762 /* Setup maximum loan */
763 _economy.max_loan = (_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
764
765 /* Setup price bases */
766 for (Price i = PR_BEGIN; i < PR_END; i++) {
767 Money price = _price_base_specs[i].start_price;
768
769 /* Apply difficulty settings */
770 uint mod = 1;
771 switch (_price_base_specs[i].category) {
772 case PCAT_RUNNING:
773 mod = _settings_game.difficulty.vehicle_costs;
774 break;
775
776 case PCAT_CONSTRUCTION:
777 mod = _settings_game.difficulty.construction_cost;
778 break;
779
780 default: break;
781 }
782 switch (mod) {
783 case 0: price *= 6; break;
784 case 1: price *= 8; break; // normalised to 1 below
785 case 2: price *= 9; break;
786 default: NOT_REACHED();
787 }
788
789 /* Apply inflation */
790 price = (int64)price * _economy.inflation_prices;
791
792 /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
793 int shift = _price_base_multiplier[i] - 16 - 3;
794 if (shift >= 0) {
795 price <<= shift;
796 } else {
797 price >>= -shift;
798 }
799
800 /* Make sure the price does not get reduced to zero.
801 * Zero breaks quite a few commands that use a zero
802 * cost to see whether something got changed or not
803 * and based on that cause an error. When the price
804 * is zero that fails even when things are done. */
805 if (price == 0) {
806 price = Clamp(_price_base_specs[i].start_price, -1, 1);
807 /* No base price should be zero, but be sure. */
808 assert(price != 0);
809 }
810 /* Store value */
811 _price[i] = price;
812 }
813
814 /* Setup cargo payment */
815 CargoSpec *cs;
816 FOR_ALL_CARGOSPECS(cs) {
817 cs->current_payment = ((int64)cs->initial_payment * _economy.inflation_payment) >> 16;
818 }
819
820 SetWindowClassesDirty(WC_BUILD_VEHICLE);
821 SetWindowClassesDirty(WC_REPLACE_VEHICLE);
822 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
823 SetWindowClassesDirty(WC_COMPANY_INFRASTRUCTURE);
824 InvalidateWindowData(WC_PAYMENT_RATES, 0);
825 }
826
828 static void CompaniesPayInterest()
829 {
830 const Company *c;
831
832 Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
833 FOR_ALL_COMPANIES(c) {
834 cur_company.Change(c->index);
835
836 /* Over a year the paid interest should be "loan * interest percentage",
837 * but... as that number is likely not dividable by 12 (pay each month),
838 * one needs to account for that in the monthly fee calculations.
839 * To easily calculate what one should pay "this" month, you calculate
840 * what (total) should have been paid up to this month and you subtract
841 * whatever has been paid in the previous months. This will mean one month
842 * it'll be a bit more and the other it'll be a bit less than the average
843 * monthly fee, but on average it will be exact.
844 * In order to prevent cheating or abuse (just not paying interest by not
845 * taking a loan we make companies pay interest on negative cash as well
846 */
847 Money yearly_fee = c->current_loan * _economy.interest_rate / 100;
848 if (c->money < 0) {
849 yearly_fee += -c->money *_economy.interest_rate / 100;
850 }
851 Money up_to_previous_month = yearly_fee * _cur_month / 12;
852 Money up_to_this_month = yearly_fee * (_cur_month + 1) / 12;
853
854 SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INT, up_to_this_month - up_to_previous_month));
855
856 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
857 }
858 cur_company.Restore();
859 }
860
861 static void HandleEconomyFluctuations()
862 {
863 if (_settings_game.difficulty.economy != 0) {
864 /* When economy is Fluctuating, decrease counter */
865 _economy.fluct--;
866 } else if (EconomyIsInRecession()) {
867 /* When it's Steady and we are in recession, end it now */
868 _economy.fluct = -12;
869 } else {
870 /* No need to do anything else in other cases */
871 return;
872 }
873
874 if (_economy.fluct == 0) {
875 _economy.fluct = -(int)GB(Random(), 0, 2);
876 AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
877 } else if (_economy.fluct == -12) {
878 _economy.fluct = GB(Random(), 0, 8) + 312;
879 AddNewsItem(STR_NEWS_END_OF_RECESSION, NT_ECONOMY, NF_NORMAL);
880 }
881 }
882
883
887 void ResetPriceBaseMultipliers()
888 {
889 memset(_price_base_multiplier, 0, sizeof(_price_base_multiplier));
890 }
891
899 void SetPriceBaseMultiplier(Price price, int factor)
900 {
901 assert(price < PR_END);
902 _price_base_multiplier[price] = Clamp(factor, MIN_PRICE_MODIFIER, MAX_PRICE_MODIFIER);
903 }
904
909 void StartupIndustryDailyChanges(bool init_counter)
910 {
911 uint map_size = MapLogX() + MapLogY();
912 /* After getting map size, it needs to be scaled appropriately and divided by 31,
913 * which stands for the days in a month.
914 * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
915 * would not be needed.
916 * Since it is based on "fractional parts", the leftover days will not make much of a difference
917 * on the overall total number of changes performed */
918 _economy.industry_daily_increment = (1 << map_size) / 31;
919
920 if (init_counter) {
921 /* A new game or a savegame from an older version will require the counter to be initialized */
922 _economy.industry_daily_change_counter = 0;
923 }
924 }
925
926 void StartupEconomy()
927 {
928 _economy.interest_rate = _settings_game.difficulty.initial_interest;
929 _economy.infl_amount = _settings_game.difficulty.initial_interest;
930 _economy.infl_amount_pr = max(0, _settings_game.difficulty.initial_interest - 1);
931 _economy.fluct = GB(Random(), 0, 8) + 168;
932
933 /* Set up prices */
934 RecomputePrices();
935
936 StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
937
938 }
939
943 void InitializeEconomy()
944 {
945 _economy.inflation_prices = _economy.inflation_payment = 1 << 16;
946 ClearCargoPickupMonitoring();
947 ClearCargoDeliveryMonitoring();
948 }
949
958 Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
959 {
960 if (index >= PR_END) return 0;
961
962 Money cost = _price[index] * cost_factor;
963 if (grf_file != NULL) shift += grf_file->price_base_multipliers[index];
964
965 if (shift >= 0) {
966 cost <<= shift;
967 } else {
968 cost >>= -shift;
969 }
970
971 return cost;
972 }
973
974 Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type)
975 {
976 const CargoSpec *cs = CargoSpec::Get(cargo_type);
977 if (!cs->IsValid()) {
978 /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
979 return 0;
980 }
981
982 /* Use callback to calculate cargo profit, if available */
983 if (HasBit(cs->callback_mask, CBM_CARGO_PROFIT_CALC)) {
984 uint32 var18 = min(dist, 0xFFFF) | (min(num_pieces, 0xFF) << 16) | (transit_days << 24);
985 uint16 callback = GetCargoCallback(CBID_CARGO_PROFIT_CALC, 0, var18, cs);
986 if (callback != CALLBACK_FAILED) {
987 int result = GB(callback, 0, 14);
988
989 /* Simulate a 15 bit signed value */
990 if (HasBit(callback, 14)) result -= 0x4000;
991
992 /* "The result should be a signed multiplier that gets multiplied
993 * by the amount of cargo moved and the price factor, then gets
994 * divided by 8192." */
995 return result * num_pieces * cs->current_payment / 8192;
996 }
997 }
998
999 static const int MIN_TIME_FACTOR = 31;
1000 static const int MAX_TIME_FACTOR = 255;
1001
1002 const int days1 = cs->transit_days[0];
1003 const int days2 = cs->transit_days[1];
1004 const int days_over_days1 = max( transit_days - days1, 0);
1005 const int days_over_days2 = max(days_over_days1 - days2, 0);
1006
1007 /*
1008 * The time factor is calculated based on the time it took
1009 * (transit_days) compared two cargo-depending values. The
1010 * range is divided into three parts:
1011 *
1012 * - constant for fast transits
1013 * - linear decreasing with time with a slope of -1 for medium transports
1014 * - linear decreasing with time with a slope of -2 for slow transports
1015 *
1016 */
1017 const int time_factor = max(MAX_TIME_FACTOR - days_over_days1 - days_over_days2, MIN_TIME_FACTOR);
1018
1019 return BigMulS(dist * time_factor * num_pieces, cs->current_payment, 21);
1020 }
1021
1023 static SmallIndustryList _cargo_delivery_destinations;
1024
1034 static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source)
1035 {
1036 /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
1037 * This fails in three cases:
1038 * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1039 * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1040 * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
1041 */
1042
1043 uint accepted = 0;
1044
1045 for (uint i = 0; i < st->industries_near.Length() && num_pieces != 0; i++) {
1046 Industry *ind = st->industries_near[i];
1047 if (ind->index == source) continue;
1048
1049 uint cargo_index;
1050 for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
1051 if (cargo_type == ind->accepts_cargo[cargo_index]) break;
1052 }
1053 /* Check if matching cargo has been found */
1054 if (cargo_index >= lengthof(ind->accepts_cargo)) continue;
1055
1056 /* Check if industry temporarily refuses acceptance */
1057 if (IndustryTemporarilyRefusesCargo(ind, cargo_type)) continue;
1058
1059 /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1060 _cargo_delivery_destinations.Include(ind);
1061
1062 uint amount = min(num_pieces, 0xFFFFU - ind->incoming_cargo_waiting[cargo_index]);
1063 ind->incoming_cargo_waiting[cargo_index] += amount;
1064 num_pieces -= amount;
1065 accepted += amount;
1066 }
1067
1068 return accepted;
1069 }
1070
1084 static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, TileIndex source_tile, byte days_in_transit, Company *company, SourceType src_type, SourceID src)
1085 {
1086 assert(num_pieces > 0);
1087
1088 Station *st = Station::Get(dest);
1089
1090 /* Give the goods to the industry. */
1091 uint accepted = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY);
1092
1093 /* If this cargo type is always accepted, accept all */
1094 if (HasBit(st->always_accepted, cargo_type)) accepted = num_pieces;
1095
1096 /* Update station statistics */
1097 if (accepted > 0) {
1098 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
1099 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
1100 SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
1101 }
1102
1103 /* Update company statistics */
1104 company->cur_economy.delivered_cargo[cargo_type] += accepted;
1105
1106 /* Increase town's counter for town effects */
1107 const CargoSpec *cs = CargoSpec::Get(cargo_type);
1108 st->town->received[cs->town_effect].new_act += accepted;
1109
1110 /* Determine profit */
1111 Money profit = GetTransportedGoodsIncome(accepted, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);
1112
1113 /* Update the cargo monitor. */
1114 AddCargoDelivery(cargo_type, company->index, accepted, src_type, src, st);
1115
1116 /* Modify profit if a subsidy is in effect */
1117 if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
1118 switch (_settings_game.difficulty.subsidy_multiplier) {
1119 case 0: profit += profit >> 1; break;
1120 case 1: profit *= 2; break;
1121 case 2: profit *= 3; break;
1122 default: profit *= 4; break;
1123 }
1124 }
1125
1126 return profit;
1127 }
1128
1134 static void TriggerIndustryProduction(Industry *i)
1135 {
1136 const IndustrySpec *indspec = GetIndustrySpec(i->type);
1137 uint16 callback = indspec->callback_mask;
1138
1139 i->was_cargo_delivered = true;
1140 i->last_cargo_accepted_at = _date;
1141
1142 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
1143 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) {
1144 IndustryProductionCallback(i, 0);
1145 } else {
1146 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
1147 }
1148 } else {
1149 for (uint cargo_index = 0; cargo_index < lengthof(i->incoming_cargo_waiting); cargo_index++) {
1150 uint cargo_waiting = i->incoming_cargo_waiting[cargo_index];
1151 if (cargo_waiting == 0) continue;
1152
1153 i->produced_cargo_waiting[0] = min(i->produced_cargo_waiting[0] + (cargo_waiting * indspec->input_cargo_multiplier[cargo_index][0] / 256), 0xFFFF);
1154 i->produced_cargo_waiting[1] = min(i->produced_cargo_waiting[1] + (cargo_waiting * indspec->input_cargo_multiplier[cargo_index][1] / 256), 0xFFFF);
1155
1156 i->incoming_cargo_waiting[cargo_index] = 0;
1157 }
1158 }
1159
1160 TriggerIndustry(i, INDUSTRY_TRIGGER_RECEIVED_CARGO);
1161 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_RECEIVED_CARGO);
1162 }
1163
1168 CargoPayment::CargoPayment(Vehicle *front) :
1169 front(front),
1170 current_station(front->last_station_visited)
1171 {
1172 }
1173
1174 CargoPayment::~CargoPayment()
1175 {
1176 if (this->CleaningPool()) return;
1177
1178 this->front->cargo_payment = NULL;
1179
1180 if (this->visual_profit == 0 && this->visual_transfer == 0) return;
1181
1182 Backup<CompanyByte> cur_company(_current_company, this->front->owner, FILE_LINE);
1183
1184 SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
1185 this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
1186
1187 if (this->route_profit != 0 && IsLocalCompany() && !PlayVehicleSound(this->front, VSE_LOAD_UNLOAD)) {
1188 SndPlayVehicleFx(SND_14_CASHTILL, this->front);
1189 }
1190
1191 if (this->visual_transfer != 0) {
1192 ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos,
1193 this->front->z_pos, this->visual_transfer, -this->visual_profit);
1194 } else if (this->visual_profit != 0) {
1195 ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos,
1196 this->front->z_pos, -this->visual_profit);
1197 }
1198
1199 cur_company.Restore();
1200 }
1201
1207 void CargoPayment::PayFinalDelivery(const CargoPacket *cp, uint count)
1208 {
1209 if (this->owner == NULL) {
1210 this->owner = Company::Get(this->front->owner);
1211 }
1212
1213 /* Handle end of route payment */
1214 Money profit = DeliverGoods(count, this->ct, this->current_station, cp->SourceStationXY(), cp->DaysInTransit(), this->owner, cp->SourceSubsidyType(), cp->SourceSubsidyID());
1215 this->route_profit += profit;
1216
1217 /* The vehicle's profit is whatever route profit there is minus feeder shares. */
1218 this->visual_profit += profit - cp->FeederShare(count);
1219 }
1220
1227 Money CargoPayment::PayTransfer(const CargoPacket *cp, uint count)
1228 {
1229 Money profit = GetTransportedGoodsIncome(
1230 count,
1231 /* pay transfer vehicle for only the part of transfer it has done: ie. cargo_loaded_at_xy to here */
1232 DistanceManhattan(cp->LoadedAtXY(), Station::Get(this->current_station)->xy),
1233 cp->DaysInTransit(),
1234 this->ct);
1235
1236 profit = profit * _settings_game.economy.feeder_payment_share / 100;
1237
1238 this->visual_transfer += profit; // accumulate transfer profits for whole vehicle
1239 return profit; // account for the (virtual) profit already made for the cargo packet
1240 }
1241
1247 void PrepareUnload(Vehicle *front_v)
1248 {
1249 Station *curr_station = Station::Get(front_v->last_station_visited);
1250 curr_station->loading_vehicles.push_back(front_v);
1251
1252 /* At this moment loading cannot be finished */
1253 ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED);
1254
1255 /* Start unloading at the first possible moment */
1256 front_v->load_unload_ticks = 1;
1257
1258 assert(front_v->cargo_payment == NULL);
1259 /* One CargoPayment per vehicle and the vehicle limit equals the
1260 * limit in number of CargoPayments. Can't go wrong. */
1261 assert_compile(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
1262 assert(CargoPayment::CanAllocateItem());
1263 front_v->cargo_payment = new CargoPayment(front_v);
1264
1265 StationIDStack next_station = front_v->GetNextStoppingStation();
1266 if (front_v->orders.list == NULL || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1267 Station *st = Station::Get(front_v->last_station_visited);
1268 for (Vehicle *v = front_v; v != NULL; v = v->Next()) {
1269 const GoodsEntry *ge = &st->goods[v->cargo_type];
1270 if (v->cargo_cap > 0 && v->cargo.TotalCount() > 0) {
1271 v->cargo.Stage(
1272 HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE),
1273 front_v->last_station_visited, next_station,
1274 front_v->current_order.GetUnloadType(), ge,
1275 front_v->cargo_payment);
1276 if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1277 }
1278 }
1279 }
1280 }
1281
1288 static uint GetLoadAmount(Vehicle *v)
1289 {
1290 const Engine *e = v->GetEngine();
1291 uint load_amount = e->info.load_amount;
1292
1293 /* The default loadamount for mail is 1/4 of the load amount for passengers */
1294 bool air_mail = v->type == VEH_AIRCRAFT && !Aircraft::From(v)->IsNormalAircraft();
1295 if (air_mail) load_amount = CeilDiv(load_amount, 4);
1296
1297 if (_settings_game.order.gradual_loading) {
1298 uint16 cb_load_amount = CALLBACK_FAILED;
1299 if (e->GetGRF() != NULL && e->GetGRF()->grf_version >= 8) {
1300 /* Use callback 36 */
1301 cb_load_amount = GetVehicleProperty(v, PROP_VEHICLE_LOAD_AMOUNT, CALLBACK_FAILED);
1302 } else if (HasBit(e->info.callback_mask, CBM_VEHICLE_LOAD_AMOUNT)) {
1303 /* Use callback 12 */
1304 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
1305 }
1306 if (cb_load_amount != CALLBACK_FAILED) {
1307 if (e->GetGRF()->grf_version < 8) cb_load_amount = GB(cb_load_amount, 0, 8);
1308 if (cb_load_amount >= 0x100) {
1309 ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LOAD_AMOUNT, cb_load_amount);
1310 } else if (cb_load_amount != 0) {
1311 load_amount = cb_load_amount;
1312 }
1313 }
1314 }
1315
1316 /* Scale load amount the same as capacity */
1317 if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100);
1318
1319 /* Zero load amount breaks a lot of things. */
1320 return max(1u, load_amount);
1321 }
1322
1332 template<class Taction>
1333 bool IterateVehicleParts(Vehicle *v, Taction action)
1334 {
1335 for (Vehicle *w = v; w != NULL;
1336 w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL) {
1337 if (!action(w)) return false;
1338 if (w->type == VEH_TRAIN) {
1339 Train *train = Train::From(w);
1340 if (train->IsMultiheaded() && !action(train->other_multiheaded_part)) return false;
1341 }
1342 }
1343 if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft()) return action(v->Next());
1344 return true;
1345 }
1346
1350 struct IsEmptyAction
1351 {
1357 bool operator()(const Vehicle *v)
1358 {
1359 return v->cargo.StoredCount() == 0;
1360 }
1361 };
1362
1366 struct PrepareRefitAction
1367 {
1368 CargoArray &consist_capleft;
1369 uint32 &refit_mask;
1370
1376 PrepareRefitAction(CargoArray &consist_capleft, uint32 &refit_mask) :
1377 consist_capleft(consist_capleft), refit_mask(refit_mask) {}
1378
1385 bool operator()(const Vehicle *v)
1386 {
1387 this->consist_capleft[v->cargo_type] -= v->cargo_cap - v->cargo.ReservedCount();
1388 this->refit_mask |= EngInfo(v->engine_type)->refit_mask;
1389 return true;
1390 }
1391 };
1392
1396 struct ReturnCargoAction
1397 {
1398 Station *st;
1399 StationID next_hop;
1400
1406 ReturnCargoAction(Station *st, StationID next_one) : st(st), next_hop(next_one) {}
1407
1413 bool operator()(Vehicle *v)
1414 {
1415 v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop);
1416 return true;
1417 }
1418 };
1419
1423 struct FinalizeRefitAction
1424 {
1425 CargoArray &consist_capleft;
1426 Station *st;
1427 StationIDStack &next_station;
1428 bool do_reserve;
1429
1437 FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve) :
1438 consist_capleft(consist_capleft), st(st), next_station(next_station), do_reserve(do_reserve) {}
1439
1446 bool operator()(Vehicle *v)
1447 {
1448 if (this->do_reserve) {
1449 this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1450 &v->cargo, st->xy, this->next_station);
1451 }
1452 this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1453 return true;
1454 }
1455 };
1456
1465 static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
1466 {
1467 Vehicle *v_start = v->GetFirstEnginePart();
1468 if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
1469
1470 Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
1471
1472 uint32 refit_mask = v->GetEngine()->info.refit_mask;
1473
1474 /* Remove old capacity from consist capacity and collect refit mask. */
1475 IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
1476
1477 bool is_auto_refit = new_cid == CT_AUTO_REFIT;
1478 if (is_auto_refit) {
1479 /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1480 CargoID cid;
1481 new_cid = v_start->cargo_type;
1482 FOR_EACH_SET_CARGO_ID(cid, refit_mask) {
1483 if (st->goods[cid].cargo.HasCargoFor(next_station)) {
1484 /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1485 * the returned refit capacity will be greater than zero. */
1486 DoCommand(v_start->tile, v_start->index, cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
1487 /* Try to balance different loadable cargoes between parts of the consist, so that
1488 * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1489 * to the first loadable cargo for which there is only one packet. If the capacities
1490 * are equal refit to the cargo of which most is available. This is important for
1491 * consists of only a single vehicle as those will generally have a consist_capleft
1492 * of 0 for all cargoes. */
1493 if (_returned_refit_capacity > 0 && (consist_capleft[cid] < consist_capleft[new_cid] ||
1494 (consist_capleft[cid] == consist_capleft[new_cid] &&
1495 st->goods[cid].cargo.AvailableCount() > st->goods[new_cid].cargo.AvailableCount()))) {
1496 new_cid = cid;
1497 }
1498 }
1499 }
1500 }
1501
1502 /* Refit if given a valid cargo. */
1503 if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
1504 /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1505 * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1506 * "via any station" before reserving. We rather produce some more "any station" cargo than
1507 * misrouting it. */
1508 IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION));
1509 CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
1510 if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
1511 }
1512
1513 /* Add new capacity to consist capacity and reserve cargo */
1514 IterateVehicleParts(v_start, FinalizeRefitAction(consist_capleft, st, next_station,
1515 is_auto_refit || (v->First()->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0));
1516
1517 cur_company.Restore();
1518 }
1519
1520 struct ReserveCargoAction {
1521 Station *st;
1522 StationIDStack *next_station;
1523
1524 ReserveCargoAction(Station *st, StationIDStack *next_station) :
1525 st(st), next_station(next_station) {}
1526
1527 bool operator()(Vehicle *v)
1528 {
1529 if (v->cargo_cap > v->cargo.RemainingCount()) {
1530 st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
1531 &v->cargo, st->xy, *next_station);
1532 }
1533
1534 return true;
1535 }
1536
1537 };
1538
1547 static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
1548 {
1549 /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1550 * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1551 * a vehicle belongs to already has the right cargo. */
1552 bool must_reserve = !u->current_order.IsRefit() || u->cargo_payment == NULL;
1553 for (Vehicle *v = u; v != NULL; v = v->Next()) {
1554 assert(v->cargo_cap >= v->cargo.RemainingCount());
1555
1556 /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1557 * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1558 * to a different cargo and hasn't tried to do so, yet. */
1559 if (!v->IsArticulatedPart() &&
1560 (v->type != VEH_TRAIN || !Train::From(v)->IsRearDualheaded()) &&
1561 (v->type != VEH_AIRCRAFT || Aircraft::From(v)->IsNormalAircraft()) &&
1562 (must_reserve || u->current_order.GetRefitCargo() == v->cargo_type)) {
1563 IterateVehicleParts(v, ReserveCargoAction(st, next_station));
1564 }
1565 if (consist_capleft == NULL || v->cargo_cap == 0) continue;
1566 (*consist_capleft)[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
1567 }
1568 }
1569
1577 static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
1578 {
1579 if (front->type == VEH_TRAIN) {
1580 /* Each platform tile is worth 2 rail vehicles. */
1581 int overhang = front->GetGroundVehicleCache()->cached_total_length - st->GetPlatformLength(front->tile) * TILE_SIZE;
1582 if (overhang > 0) {
1583 ticks <<= 1;
1584 ticks += (overhang * ticks) / 8;
1585 }
1586 }
1587 /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1588 front->load_unload_ticks = max(1, ticks);
1589 }
1590
1595 static void LoadUnloadVehicle(Vehicle *front)
1596 {
1597 assert(front->current_order.IsType(OT_LOADING));
1598
1599 StationID last_visited = front->last_station_visited;
1600 Station *st = Station::Get(last_visited);
1601
1602 StationIDStack next_station = front->GetNextStoppingStation();
1603 bool use_autorefit = front->current_order.IsRefit() && front->current_order.GetRefitCargo() == CT_AUTO_REFIT;
1604 CargoArray consist_capleft;
1605 if (_settings_game.order.improved_load && use_autorefit ?
1606 front->cargo_payment == NULL : (front->current_order.GetLoadType() & OLFB_FULL_LOAD) != 0) {
1607 ReserveConsist(st, front,
1608 (use_autorefit && front->load_unload_ticks != 0) ? &consist_capleft : NULL,
1609 &next_station);
1610 }
1611
1612 /* We have not waited enough time till the next round of loading/unloading */
1613 if (front->load_unload_ticks != 0) return;
1614
1615 if (front->type == VEH_TRAIN && (!IsTileType(front->tile, MP_STATION) || GetStationIndex(front->tile) != st->index)) {
1616 /* The train reversed in the station. Take the "easy" way
1617 * out and let the train just leave as it always did. */
1618 SetBit(front->vehicle_flags, VF_LOADING_FINISHED);
1619 front->load_unload_ticks = 1;
1620 return;
1621 }
1622
1623 int new_load_unload_ticks = 0;
1624 bool dirty_vehicle = false;
1625 bool dirty_station = false;
1626
1627 bool completely_emptied = true;
1628 bool anything_unloaded = false;
1629 bool anything_loaded = false;
1630 uint32 full_load_amount = 0;
1631 uint32 cargo_not_full = 0;
1632 uint32 cargo_full = 0;
1633 uint32 reservation_left = 0;
1634
1635 front->cur_speed = 0;
1636
1637 CargoPayment *payment = front->cargo_payment;
1638
1639 uint artic_part = 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1640 for (Vehicle *v = front; v != NULL; v = v->Next()) {
1641 if (v == front || !v->Previous()->HasArticulatedPart()) artic_part = 0;
1642 if (v->cargo_cap == 0) continue;
1643 artic_part++;
1644
1645 GoodsEntry *ge = &st->goods[v->cargo_type];
1646
1647 if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
1648 uint cargo_count = v->cargo.UnloadCount();
1649 uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, GetLoadAmount(v)) : cargo_count;
1650 bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
1651
1652 assert(payment != NULL);
1653 payment->SetCargo(v->cargo_type);
1654
1655 if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
1656 /* The station does not accept our goods anymore. */
1657 if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
1658 /* Transfer instead of delivering. */
1659 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(
1660 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER), INVALID_STATION);
1661 } else {
1662 uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
1663 if (v->cargo_cap < new_remaining) {
1664 /* Return some of the reserved cargo to not overload the vehicle. */
1665 v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION);
1666 }
1667
1668 /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1669 v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(
1670 v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
1671
1672 /* ... say we unloaded something, otherwise we'll think we didn't unload
1673 * something and we didn't load something, so we must be finished
1674 * at this station. Setting the unloaded means that we will get a
1675 * retry for loading in the next cycle. */
1676 anything_unloaded = true;
1677 }
1678 }
1679
1680 if (v->cargo.ActionCount(VehicleCargoList::MTA_TRANSFER) > 0) {
1681 /* Mark the station dirty if we transfer, but not if we only deliver. */
1682 dirty_station = true;
1683
1684 if (!ge->HasRating()) {
1685 /* Upon transfering cargo, make sure the station has a rating. Fake a pickup for the
1686 * first unload to prevent the cargo from quickly decaying after the initial drop. */
1687 ge->time_since_pickup = 0;
1688 SetBit(ge->status, GoodsEntry::GES_RATING);
1689 }
1690 }
1691
1692 amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment);
1693 remaining = v->cargo.UnloadCount() > 0;
1694 if (amount_unloaded > 0) {
1695 dirty_vehicle = true;
1696 anything_unloaded = true;
1697 new_load_unload_ticks += amount_unloaded;
1698
1699 /* Deliver goods to the station */
1700 st->time_since_unload = 0;
1701 }
1702
1703 if (_settings_game.order.gradual_loading && remaining) {
1704 completely_emptied = false;
1705 } else {
1706 /* We have finished unloading (cargo count == 0) */
1707 ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING);
1708 }
1709
1710 continue;
1711 }
1712
1713 /* Do not pick up goods when we have no-load set or loading is stopped. */
1714 if (front->current_order.GetLoadType() & OLFB_NO_LOAD || HasBit(front->vehicle_flags, VF_STOP_LOADING)) continue;
1715
1716 /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1717 if (front->current_order.IsRefit() && artic_part == 1) {
1718 HandleStationRefit(v, consist_capleft, st, next_station, front->current_order.GetRefitCargo());
1719 ge = &st->goods[v->cargo_type];
1720 }
1721
1722 /* As we're loading here the following link can carry the full capacity of the vehicle. */
1723 v->refit_cap = v->cargo_cap;
1724
1725 /* update stats */
1726 int t;
1727 switch (front->type) {
1728 case VEH_TRAIN:
1729 case VEH_SHIP:
1730 t = front->vcache.cached_max_speed;
1731 break;
1732
1733 case VEH_ROAD:
1734 t = front->vcache.cached_max_speed / 2;
1735 break;
1736
1737 case VEH_AIRCRAFT:
1738 t = Aircraft::From(front)->GetSpeedOldUnits(); // Convert to old units.
1739 break;
1740
1741 default: NOT_REACHED();
1742 }
1743
1744 /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1745 ge->last_speed = min(t, 255);
1746 ge->last_age = min(_cur_year - front->build_year, 255);
1747 ge->time_since_pickup = 0;
1748
1749 assert(v->cargo_cap >= v->cargo.StoredCount());
1750 /* If there's goods waiting at the station, and the vehicle
1751 * has capacity for it, load it on the vehicle. */
1752 uint cap_left = v->cargo_cap - v->cargo.StoredCount();
1753 if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) {
1754 if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
1755 if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v));
1756
1757 uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station);
1758 if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
1759 /* Remember if there are reservations left so that we don't stop
1760 * loading before they're loaded. */
1761 SetBit(reservation_left, v->cargo_type);
1762 }
1763
1764 /* Store whether the maximum possible load amount was loaded or not.*/
1765 if (loaded == cap_left) {
1766 SetBit(full_load_amount, v->cargo_type);
1767 } else {
1768 ClrBit(full_load_amount, v->cargo_type);
1769 }
1770
1771 /* TODO: Regarding this, when we do gradual loading, we
1772 * should first unload all vehicles and then start
1773 * loading them. Since this will cause
1774 * VEHICLE_TRIGGER_EMPTY to be called at the time when
1775 * the whole vehicle chain is really totally empty, the
1776 * completely_emptied assignment can then be safely
1777 * removed; that's how TTDPatch behaves too. --pasky */
1778 if (loaded > 0) {
1779 completely_emptied = false;
1780 anything_loaded = true;
1781
1782 st->time_since_load = 0;
1783 st->last_vehicle_type = v->type;
1784
1785 if (ge->cargo.TotalCount() == 0) {
1786 TriggerStationRandomisation(st, st->xy, SRT_CARGO_TAKEN, v->cargo_type);
1787 TriggerStationAnimation(st, st->xy, SAT_CARGO_TAKEN, v->cargo_type);
1788 AirportAnimationTrigger(st, AAT_STATION_CARGO_TAKEN, v->cargo_type);
1789 }
1790
1791 new_load_unload_ticks += loaded;
1792
1793 dirty_vehicle = dirty_station = true;
1794 }
1795 }
1796
1797 if (v->cargo.StoredCount() >= v->cargo_cap) {
1798 SetBit(cargo_full, v->cargo_type);
1799 } else {
1800 SetBit(cargo_not_full, v->cargo_type);
1801 }
1802 }
1803
1804 if (anything_loaded || anything_unloaded) {
1805 if (front->type == VEH_TRAIN) {
1806 TriggerStationRandomisation(st, front->tile, SRT_TRAIN_LOADS);
1807 TriggerStationAnimation(st, front->tile, SAT_TRAIN_LOADS);
1808 }
1809 }
1810
1811 /* Only set completely_emptied, if we just unloaded all remaining cargo */
1812 completely_emptied &= anything_unloaded;
1813
1814 if (!anything_unloaded) delete payment;
1815
1816 ClrBit(front->vehicle_flags, VF_STOP_LOADING);
1817 if (anything_loaded || anything_unloaded) {
1818 if (_settings_game.order.gradual_loading) {
1819 /* The time it takes to load one 'slice' of cargo or passengers depends
1820 * on the vehicle type - the values here are those found in TTDPatch */
1821 const uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
1822
1823 new_load_unload_ticks = gradual_loading_wait_time[front->type];
1824 }
1825 /* We loaded less cargo than possible for all cargo types and it's not full
1826 * load and we're not supposed to wait any longer: stop loading. */
1827 if (!anything_unloaded && full_load_amount == 0 && reservation_left == 0 && !(front->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
1828 front->current_order_time >= (uint)max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
1829 SetBit(front->vehicle_flags, VF_STOP_LOADING);
1830 }
1831
1832 UpdateLoadUnloadTicks(front, st, new_load_unload_ticks);
1833 } else {
1834 UpdateLoadUnloadTicks(front, st, 20); // We need the ticks for link refreshing.
1835 bool finished_loading = true;
1836 if (front->current_order.GetLoadType() & OLFB_FULL_LOAD) {
1837 if (front->current_order.GetLoadType() == OLF_FULL_LOAD_ANY) {
1838 /* if the aircraft carries passengers and is NOT full, then
1839 * continue loading, no matter how much mail is in */
1840 if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
1841 (cargo_not_full && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
1842 finished_loading = false;
1843 }
1844 } else if (cargo_not_full != 0) {
1845 finished_loading = false;
1846 }
1847
1848 /* Refresh next hop stats if we're full loading to make the links
1849 * known to the distribution algorithm and allow cargo to be sent
1850 * along them. Otherwise the vehicle could wait for cargo
1851 * indefinitely if it hasn't visited the other links yet, or if the
1852 * links die while it's loading. */
1853 if (!finished_loading) LinkRefresher::Run(front, true, true);
1854 }
1855
1856 SB(front->vehicle_flags, VF_LOADING_FINISHED, 1, finished_loading);
1857 }
1858
1859 /* Calculate the loading indicator fill percent and display
1860 * In the Game Menu do not display indicators
1861 * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
1862 * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
1863 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
1864 */
1865 if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(front->owner != _local_company && _local_company != COMPANY_SPECTATOR))) {
1866 StringID percent_up_down = STR_NULL;
1867 int percent = CalcPercentVehicleFilled(front, &percent_up_down);
1868 if (front->fill_percent_te_id == INVALID_TE_ID) {
1869 front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, percent, percent_up_down);
1870 } else {
1871 UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down);
1872 }
1873 }
1874
1875 if (completely_emptied) {
1876 /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
1877 * properties such as weight, power and TE whenever the trigger runs. */
1878 dirty_vehicle = true;
1879 TriggerVehicle(front, VEHICLE_TRIGGER_EMPTY);
1880 }
1881
1882 if (dirty_vehicle) {
1883 SetWindowDirty(GetWindowClassForVehicleType(front->type), front->owner);
1884 SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
1885 front->MarkDirty();
1886 }
1887 if (dirty_station) {
1888 st->MarkTilesDirty(true);
1889 SetWindowDirty(WC_STATION_VIEW, last_visited);
1890 InvalidateWindowData(WC_STATION_LIST, last_visited);
1891 }
1892 }
1893
1899 void LoadUnloadStation(Station *st)
1900 {
1901 /* No vehicle is here... */
1902 if (st->loading_vehicles.empty()) return;
1903
1904 Vehicle *last_loading = NULL;
1905 std::list<Vehicle *>::iterator iter;
1906
1907 /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
1908 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
1909 Vehicle *v = *iter;
1910
1911 if ((v->vehstatus & (VS_STOPPED | VS_CRASHED))) continue;
1912
1913 assert(v->load_unload_ticks != 0);
1914 if (--v->load_unload_ticks == 0) last_loading = v;
1915 }
1916
1917 /* We only need to reserve and load/unload up to the last loading vehicle.
1918 * Anything else will be forgotten anyway after returning from this function.
1919 *
1920 * Especially this means we do _not_ need to reserve cargo for a single
1921 * consist in a station which is not allowed to load yet because its
1922 * load_unload_ticks is still not 0.
1923 */
1924 if (last_loading == NULL) return;
1925
1926 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
1927 Vehicle *v = *iter;
1928 if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
1929 if (v == last_loading) break;
1930 }
1931
1932 /* Call the production machinery of industries */
1933 const Industry * const *isend = _cargo_delivery_destinations.End();
1934 for (Industry **iid = _cargo_delivery_destinations.Begin(); iid != isend; iid++) {
1935 TriggerIndustryProduction(*iid);
1936 }
1937 _cargo_delivery_destinations.Clear();
1938 }
1939
1943 void CompaniesMonthlyLoop()
1944 {
1945 CompaniesGenStatistics();
1946 if (_settings_game.economy.inflation) {
1947 AddInflation();
1948 RecomputePrices();
1949 }
1950 CompaniesPayInterest();
1951 HandleEconomyFluctuations();
1952 }
1953
1954 static void DoAcquireCompany(Company *c)
1955 {
1956 CompanyID ci = c->index;
1957
1958 CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
1959 cni->FillData(c, Company::Get(_current_company));
1960
1961 SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE);
1962 SetDParam(1, c->bankrupt_value == 0 ? STR_NEWS_MERGER_TAKEOVER_TITLE : STR_NEWS_COMPANY_MERGER_DESCRIPTION);
1963 SetDParamStr(2, cni->company_name);
1964 SetDParamStr(3, cni->other_company_name);
1965 SetDParam(4, c->bankrupt_value);
1966 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
1967 AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci, _current_company));
1968 Game::NewEvent(new ScriptEventCompanyMerger(ci, _current_company));
1969
1970 ChangeOwnershipOfCompanyItems(ci, _current_company);
1971
1972 if (c->bankrupt_value == 0) {
1973 Company *owner = Company::Get(_current_company);
1974 owner->current_loan += c->current_loan;
1975 }
1976
1977 if (c->is_ai) AI::Stop(c->index);
1978
1979 DeleteCompanyWindows(ci);
1980 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
1981 InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
1982 InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
1983 InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
1984
1985 delete c;
1986 }
1987
1988 extern int GetAmountOwnedBy(const Company *c, Owner owner);
1989
1999 CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2000 {
2001 CommandCost cost(EXPENSES_OTHER);
2002 CompanyID target_company = (CompanyID)p1;
2003 Company *c = Company::GetIfValid(target_company);
2004
2005 /* Check if buying shares is allowed (protection against modified clients)
2006 * Cannot buy own shares */
2007 if (c == NULL || !_settings_game.economy.allow_shares || _current_company == target_company) return CMD_ERROR;
2008
2009 /* Protect new companies from hostile takeovers */
2010 if (_cur_year - c->inaugurated_year < 6) return_cmd_error(STR_ERROR_PROTECTED);
2011
2012 /* Those lines are here for network-protection (clients can be slow) */
2013 if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 0) return cost;
2014
2015 if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 1) {
2016 if (!c->is_ai) return cost; // We can not buy out a real company (temporarily). TODO: well, enable it obviously.
2017
2018 if (GetAmountOwnedBy(c, _current_company) == 3 && !MayCompanyTakeOver(_current_company, target_company)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
2019 }
2020
2021
2022 cost.AddCost(CalculateCompanyValue(c) >> 2);
2023 if (flags & DC_EXEC) {
2024 OwnerByte *b = c->share_owners;
2025
2026 while (*b != COMPANY_SPECTATOR) b++; // share owners is guaranteed to contain at least one COMPANY_SPECTATOR
2027 *b = _current_company;
2028
2029 for (int i = 0; c->share_owners[i] == _current_company;) {
2030 if (++i == 4) {
2031 c->bankrupt_value = 0;
2032 DoAcquireCompany(c);
2033 break;
2034 }
2035 }
2036 InvalidateWindowData(WC_COMPANY, target_company);
2037 CompanyAdminUpdate(c);
2038 }
2039 return cost;
2040 }
2041
2051 CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2052 {
2053 CompanyID target_company = (CompanyID)p1;
2054 Company *c = Company::GetIfValid(target_company);
2055
2056 /* Cannot sell own shares */
2057 if (c == NULL || _current_company == target_company) return CMD_ERROR;
2058
2059 /* Check if selling shares is allowed (protection against modified clients).
2060 * However, we must sell shares of companies being closed down. */
2061 if (!_settings_game.economy.allow_shares && !(flags & DC_BANKRUPT)) return CMD_ERROR;
2062
2063 /* Those lines are here for network-protection (clients can be slow) */
2064 if (GetAmountOwnedBy(c, _current_company) == 0) return CommandCost();
2065
2066 /* adjust it a little to make it less profitable to sell and buy */
2067 Money cost = CalculateCompanyValue(c) >> 2;
2068 cost = -(cost - (cost >> 7));
2069
2070 if (flags & DC_EXEC) {
2071 OwnerByte *b = c->share_owners;
2072 while (*b != _current_company) b++; // share owners is guaranteed to contain company
2073 *b = COMPANY_SPECTATOR;
2074 InvalidateWindowData(WC_COMPANY, target_company);
2075 CompanyAdminUpdate(c);
2076 }
2077 return CommandCost(EXPENSES_OTHER, cost);
2078 }
2079
2092 CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2093 {
2094 CompanyID target_company = (CompanyID)p1;
2095 Company *c = Company::GetIfValid(target_company);
2096 if (c == NULL) return CMD_ERROR;
2097
2098 /* Disable takeovers when not asked */
2099 if (!HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
2100
2101 /* Disable taking over the local company in single player */
2102 if (!_networking && _local_company == c->index) return CMD_ERROR;
2103
2104 /* Do not allow companies to take over themselves */
2105 if (target_company == _current_company) return CMD_ERROR;
2106
2107 /* Disable taking over when not allowed. */
2108 if (!MayCompanyTakeOver(_current_company, target_company)) return CMD_ERROR;
2109
2110 /* Get the cost here as the company is deleted in DoAcquireCompany. */
2111 CommandCost cost(EXPENSES_OTHER, c->bankrupt_value);
2112
2113 if (flags & DC_EXEC) {
2114 DoAcquireCompany(c);
2115 }
2116 return cost;
2117 }
RAILTYPE_END
Used for iterations.
Definition: rail_type.h:35
strings_func.h
Functions related to OTTD&#39;s strings.
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:948
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:520
Economy::infl_amount_pr
byte infl_amount_pr
inflation rate for payment rates
Definition: economy_type.h:26
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:45
VehicleCargoList::RemainingCount
uint RemainingCount() const
Returns the sum of cargo to be kept in the vehicle at the current station.
Definition: cargopacket.h:402
Vehicle::Previous
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
Definition: vehicle_base.h:589
VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:33
Prices
Money Prices[PR_END]
Prices of everything.
Definition: economy_type.h:146
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:582
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1154
SRT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_station.h:105
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:309
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:77
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:134
CMD_COMPANY_CTRL
used in multiplayer to create a new companies etc.
Definition: command_type.h:279
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:257
Station::industries_near
IndustryVector industries_near
Cached list of industries near the station that can accept cargo,.
Definition: station_base.h:475
_score_info
const ScoreInfo _score_info[]
Score info, values used for computing the detailed performance rating.
Definition: economy.cpp:85
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:241
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:56
FinalizeRefitAction::operator()
bool operator()(Vehicle *v)
Reserve cargo from the station and update the remaining consist capacities with the vehicle&#39;s remaini...
Definition: economy.cpp:1446
newgrf_engine.h
Functions for NewGRF engines.
CompaniesGenStatistics
static void CompaniesGenStatistics()
Update the finances of all companies.
Definition: economy.cpp:655
CompanyNewsInformation::FillData
void FillData(const struct Company *c, const struct Company *other=NULL)
Fill the CompanyNewsInformation struct with the required data.
Definition: company_cmd.cpp:749
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:406
LoadUnloadStation
void LoadUnloadStation(Station *st)
Load/unload the vehicles in this station according to the order they entered.
Definition: economy.cpp:1899
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:364
Town::received
TransportedCargoStat< uint16 > received[NUM_TE]
Cargo statistics about received cargotypes.
Definition: town.h:80
Economy::infl_amount
byte infl_amount
inflation amount
Definition: economy_type.h:25
refresh.h
Definition of link refreshing utility.
ReturnCargoAction::st
Station * st
Station to give the returned cargo to.
Definition: economy.cpp:1398
CT_AUTO_REFIT
Automatically choose cargo type when doing auto refitting.
Definition: cargo_type.h:68
SmallStack
Minimal stack that uses a pool to avoid pointers.
Definition: smallstack_type.hpp:138
PriceBaseSpec::start_price
Money start_price
Default value at game start, before adding multipliers.
Definition: economy_type.h:185
BigMulS
static int32 BigMulS(const int32 a, const int32 b, const uint8 shift)
Multiply two integer values and shift the results to right.
Definition: economy.cpp:75
ReserveCargoAction
Definition: economy.cpp:1520
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3120
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:29
Vehicle::GetFirstEnginePart
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:920
DeliverGoodsToIndustry
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source)
Transfer goods from station to industry.
Definition: economy.cpp:1034
CargoArray::GetCount
byte GetCount() const
Get the amount of cargos that have an amount.
Definition: cargo_type.h:127
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:553
VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:44
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:246
CompanyEconomyEntry::performance_history
int32 performance_history
Company score (scale 0-1000)
Definition: company_base.h:27
date_func.h
Functions related to dates.
ORIGINAL_MAX_YEAR
static const Year ORIGINAL_MAX_YEAR
The maximum year of the original TTD.
Definition: date_type.h:55
Town::exclusivity
CompanyByte exclusivity
which company has exclusivity
Definition: town.h:75
INDUSTRY_TRIGGER_RECEIVED_CARGO
Cargo has been delivered.
Definition: newgrf_industrytiles.h:71
CargoPayment::owner
Company * owner
The owner of the vehicle.
Definition: economy_base.h:33
CompanyInfrastructure::GetRailTotal
uint32 GetRailTotal() const
Get total sum of all owned track bits.
Definition: company_base.h:40
train.h
Base for the train class.
MapLogX
static uint MapLogX()
Logarithm of the map size along the X side.
Definition: map_func.h:53
CompanyProperties::inaugurated_year
Year inaugurated_year
Year of starting the company.
Definition: company_base.h:79
HasSignalOnTrack
static bool HasSignalOnTrack(TileIndex tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile...
Definition: rail_map.h:414
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:123
PrepareRefitAction::refit_mask
uint32 & refit_mask
Bitmask of possible refit cargoes.
Definition: economy.cpp:1369
CMD_CHANGE_SERVICE_INT
change the server interval of a vehicle
Definition: command_type.h:231
Track
Track
These are used to specify a single track.
Definition: track_type.h:21
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:293
DeliverGoods
static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, TileIndex source_tile, byte days_in_transit, Company *company, SourceType src_type, SourceID src)
Delivers goods to industries/towns and calculates the payment.
Definition: economy.cpp:1084
DC_QUERY_COST
query cost only, don&#39;t build.
Definition: command_type.h:344
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:25
WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition: window_type.h:213
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:29
GoodsEntry::GES_ACCEPTED_BIGTICK
Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval...
Definition: station_base.h:211
_returned_refit_capacity
uint16 _returned_refit_capacity
Stores the capacity after a refit operation.
Definition: vehicle.cpp:86
ROADTYPE_END
Used for iterations.
Definition: road_type.h:26
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:56
CargoPacket::FeederShare
Money FeederShare() const
Gets the amount of money already paid to earlier vehicles in the feeder chain.
Definition: cargopacket.h:111
Vehicle::list
OrderList * list
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:321
CompanyProperties::block_preview
byte block_preview
Number of quarters that the company is not allowed to get new exclusive engine previews (see Companie...
Definition: company_base.h:72
Economy::interest_rate
byte interest_rate
Interest.
Definition: economy_type.h:24
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:82
vehicle_func.h
Functions related to vehicles.
GoodsEntry::GES_CURRENT_MONTH
Set when cargo was delivered for final delivery this month.
Definition: station_base.h:205
IndustrySpec::callback_mask
uint16 callback_mask
Bitmask of industry callbacks that have to be called.
Definition: industrytype.h:133
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:23
StationCargoList::TotalCount
uint TotalCount() const
Returns total count of cargo at the station, including cargo which is already reserved for loading...
Definition: cargopacket.h:541
Goal
Struct about goals, current and completed.
Definition: goal_base.h:23
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:67
CmdBuyShareInCompany
CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Acquire shares in an opposing company.
Definition: economy.cpp:1999
WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:378
PrepareRefitAction::PrepareRefitAction
PrepareRefitAction(CargoArray &consist_capleft, uint32 &refit_mask)
Create a refit preparation action.
Definition: economy.cpp:1376
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:212
CBID_CARGO_PROFIT_CALC
Called to calculate the income of delivered cargo.
Definition: newgrf_callbacks.h:170
SmallVector::Clear
void Clear()
Remove all items from the list.
Definition: smallvec_type.hpp:98
ReturnCargoAction
Action for returning reserved cargo.
Definition: economy.cpp:1396
Backup::Change
void Change(const U &new_value)
Change the value of the variable.
Definition: backup_type.hpp:86
Industry
Defines the internal data of a functional industry.
Definition: industry.h:39
SmallVector::Begin
const T * Begin() const
Get the pointer to the first item (const)
Definition: smallvec_type.hpp:272
CBM_CARGO_PROFIT_CALC
custom profit calculation
Definition: newgrf_callbacks.h:342
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:543
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:258
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:170
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:147
IndustryProductionCallback
void IndustryProductionCallback(Industry *ind, int reason)
Get the industry production callback and apply it to the industry.
Definition: newgrf_industries.cpp:551
SignalMaintenanceCost
static Money SignalMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of signals.
Definition: rail.h:410
CompanyProperties::months_of_bankruptcy
byte months_of_bankruptcy
Number of months that the company is unable to pay its debts.
Definition: company_base.h:81
SCORE_TOTAL
This must always be the last entry.
Definition: economy_type.h:49
CargoPacket::SourceStationXY
TileIndex SourceStationXY() const
Gets the coordinates of the cargo&#39;s source station.
Definition: cargopacket.h:169
WC_PAYMENT_RATES
Payment rates graph; Window numbers:
Definition: window_type.h:560
WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:548
DifficultySettings::subsidy_multiplier
byte subsidy_multiplier
amount of subsidy
Definition: settings_type.h:64
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:472
VF_CARGO_UNLOADING
Vehicle is unloading cargo.
Definition: vehicle_base.h:45
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:330
aircraft.h
Base for aircraft.
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:18
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:302
COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:37
SmallVector
Simple vector template class.
Definition: smallvec_type.hpp:29
Station::MarkTilesDirty
void MarkTilesDirty(bool cargo_change) const
Marks the tiles of the station as dirty.
Definition: station.cpp:203
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:163
MP_RAILWAY
A railway.
Definition: tile_type.h:44
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:84
RATING_INITIAL
initial rating
Definition: town_type.h:46
Industry::was_cargo_delivered
byte was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station...
Definition: industry.h:59
PrepareRefitAction
Refit preparation action.
Definition: economy.cpp:1366
MapLogY
static uint MapLogY()
Logarithm of the map size along the y side.
Definition: map_func.h:64
BaseConsist::lateness_counter
int32 lateness_counter
How many ticks late (or early if negative) this vehicle is.
Definition: base_consist.h:24
FinalizeRefitAction::FinalizeRefitAction
FinalizeRefitAction(CargoArray &consist_capleft, Station *st, StationIDStack &next_station, bool do_reserve)
Create a finalizing action.
Definition: economy.cpp:1437
CompanyInfrastructure::station
uint32 station
Count of company owned station tiles.
Definition: company_base.h:36
CommandCost
Common return value for all commands.
Definition: command_type.h:25
FinalizeRefitAction::next_station
StationIDStack & next_station
Next hops to reserve cargo for.
Definition: economy.cpp:1427
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:255
max
static T max(const T a, const T b)
Returns the maximum of two values.
Definition: math_func.hpp:26
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:62
UpdateLoadUnloadTicks
static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks)
Update the vehicle&#39;s load_unload_ticks, the time it will wait until it tries to load or unload again...
Definition: economy.cpp:1577
GoodsEntry::HasRating
bool HasRating() const
Does this cargo have a rating at this station?
Definition: station_base.h:273
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:317
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:59
cargo_type.h
Types related to cargoes...
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:366
Industry::incoming_cargo_waiting
uint16 incoming_cargo_waiting[3]
incoming cargo waiting to be processed
Definition: industry.h:44
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition: settings_type.h:438
VehicleCargoList::Return
uint Return(uint max_move, StationCargoList *dest, StationID next_station)
Returns reserved cargo to the station and removes it from the cache.
Definition: cargopacket.cpp:608
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:491
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1113
TransportedCargoStat::new_act
Tstorage new_act
Actually transported this month.
Definition: town_type.h:116
MIN_PRICE_MODIFIER
static const int MIN_PRICE_MODIFIER
Maximum NewGRF price modifiers.
Definition: economy_type.h:209
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:123
Company::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:121
SmallVector::End
const T * End() const
Get the pointer behind the last valid item (const)
Definition: smallvec_type.hpp:292
SAT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_animation_type.h:34
FreeUnitIDGenerator
Generates sequence of free UnitID numbers.
Definition: vehicle_base.h:1160
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:743
StationCargoList::Load
uint Load(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next)
Loads cargo onto a vehicle.
Definition: cargopacket.cpp:844
DeleteCompanyWindows
void DeleteCompanyWindows(CompanyID company)
Delete all windows of a company.
Definition: window.cpp:1172
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow. ...
Definition: aircraft.h:121
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:472
Economy::industry_daily_increment
uint32 industry_daily_increment
The value which will increment industry_daily_change_counter. Computed value. NOSAVE.
Definition: economy_type.h:28
IsEmptyAction::operator()
bool operator()(const Vehicle *v)
Checks if the vehicle has stored cargo.
Definition: economy.cpp:1357
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:958
FinalizeRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1425
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:64
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:60
IndustryTemporarilyRefusesCargo
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
Check whether an industry temporarily refuses to accept a certain cargo.
Definition: newgrf_industries.cpp:603
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:162
VehicleDefaultSettings::servint_ships
uint16 servint_ships
service interval for ships
Definition: settings_type.h:529
Vehicle::profit_last_year
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
Definition: vehicle_base.h:240
CBM_VEHICLE_LOAD_AMOUNT
Load amount.
Definition: newgrf_callbacks.h:293
CargoPayment::ct
CargoID ct
The currently handled cargo type.
Definition: economy_base.h:35
InitializeEconomy
void InitializeEconomy()
Resets economy to initial values.
Definition: economy.cpp:943
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:23
_local_company
CompanyByte _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:348
EconomySettings::allow_shares
bool allow_shares
allow the buying/selling of shares
Definition: settings_type.h:473
Station::always_accepted
uint32 always_accepted
Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn&#39;t accept c...
Definition: station_base.h:473
CompanyNewsInformation::company_name
char company_name[64]
The name of the company.
Definition: news_type.h:164
AddCargoDelivery
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st)
Cargo was delivered to its final destination, update the pickup and delivery maps.
Definition: cargomonitor.cpp:121
CargoSpec::multiplier
uint16 multiplier
Capacity multiplier for vehicles. (8 fractional bits)
Definition: cargotype.h:62
GRFFile::price_base_multipliers
PriceMultipliers price_base_multipliers
Price base multipliers as set by the grf.
Definition: newgrf.h:139
WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:524
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:25
Pool::MAX_SIZE
static const size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:87
CargoPacket::SourceSubsidyID
SourceID SourceSubsidyID() const
Gets the ID of the cargo&#39;s source.
Definition: cargopacket.h:151
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:290
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3238
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:41
ShowFillingPercent
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID string)
Display vehicle loading indicators.
Definition: misc_gui.cpp:603
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:307
SetPriceBaseMultiplier
void SetPriceBaseMultiplier(Price price, int factor)
Change a price base by the given factor.
Definition: economy.cpp:899
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:207
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:279
VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
CargoList< VehicleCargoList, CargoPacketList >::MTA_TRANSFER
Transfer the cargo to the station.
Definition: cargopacket.h:229
StoryPage
Struct about stories, current and completed.
Definition: story_base.h:70
pool_func.hpp
Some methods of Pool are placed here in order to reduce compilation time and binary size...
VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:39
CompanyInfrastructure::signal
uint32 signal
Count of company owned signals.
Definition: company_base.h:33
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:434
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a give tiletype.
Definition: tile_map.h:143
AAT_STATION_CARGO_TAKEN
Triggered when a cargo type is completely removed from the station (for all tiles at the same time)...
Definition: newgrf_animation_type.h:52
SCORE_END
How many scores are there..
Definition: economy_type.h:50
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:622
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:99
LoadUnloadVehicle
static void LoadUnloadVehicle(Vehicle *front)
Loads/unload the vehicle if possible.
Definition: economy.cpp:1595
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:291
DoCommand
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:436
GoodsEntry::GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:187
SmallVector::Length
uint Length() const
Get the number of items in the list.
Definition: smallvec_type.hpp:262
CargoPacket::DaysInTransit
byte DaysInTransit() const
Gets the number of days this cargo has been in transit.
Definition: cargopacket.h:133
CargoPayment::front
Vehicle * front
The front vehicle to do the payment of.
Definition: economy_base.h:27
Industry::produced_cargo_waiting
uint16 produced_cargo_waiting[2]
amount of cargo produced per cargo
Definition: industry.h:43
Order::IsRefit
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:110
PCAT_CONSTRUCTION
Price is affected by "construction cost" difficulty setting.
Definition: economy_type.h:178
Town::ratings
int16 ratings[MAX_COMPANIES]
ratings of each company for this town
Definition: town.h:77
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:538
Vehicle::GetGroundVehicleCache
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition: vehicle.cpp:2797
CmdBuyCompany
CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Buy up another company.
Definition: economy.cpp:2092
OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:72
VF_STOP_LOADING
Don&#39;t load anymore during the next load cycle.
Definition: vehicle_base.h:50
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:63
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:340
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:66
CargoPayment::PayTransfer
Money PayTransfer(const CargoPacket *cp, uint count)
Handle payment for transfer of the given cargo packet.
Definition: economy.cpp:1227
EngineInfo::callback_mask
byte callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:143
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:76
PrepareRefitAction::operator()
bool operator()(const Vehicle *v)
Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and adding th...
Definition: economy.cpp:1385
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:226
CargoPayment::visual_profit
Money visual_profit
The visual profit to show.
Definition: economy_base.h:29
UpdateCompanyHQ
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition: object_cmd.cpp:157
AirportMaintenanceCost
Money AirportMaintenanceCost(Owner owner)
Calculates the maintenance cost of all airports of a company.
Definition: station.cpp:558
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:152
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:44
PrepareUnload
void PrepareUnload(Vehicle *front_v)
Prepare the vehicle to be unloaded.
Definition: economy.cpp:1247
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:116
CompanyProperties::location_of_HQ
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
Definition: company_base.h:74
stdafx.h
Definition of base types and functions in a cross-platform compatible way.
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:424
NetworkClientsToSpectators
void NetworkClientsToSpectators(CompanyID cid)
Move the clients of a company to the spectators.
Definition: network_client.cpp:1205
CompanyInfrastructure::road
uint32 road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:32
safeguards.h
A number of safeguards to prevent using unsafe methods.
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:102
LinkRefresher::Run
static void Run(Vehicle *v, bool allow_merge=true, bool is_full_loading=false)
Refresh all links the given vehicle will visit.
Definition: refresh.cpp:28
Industry::type
IndustryType type
type of industry.
Definition: industry.h:55
waypoint_base.h
Base of waypoints.
CargoPayment::PayFinalDelivery
void PayFinalDelivery(const CargoPacket *cp, uint count)
Handle payment for final delivery of the given cargo packet.
Definition: economy.cpp:1207
EconomySettings::inflation
bool inflation
disable inflation
Definition: settings_type.h:470
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:316
Industry::accepts_cargo
CargoID accepts_cargo[3]
3 input cargo slots
Definition: industry.h:47
ScoreInfo::score
int score
How much score it will give.
Definition: economy_type.h:60
CargoSpec::callback_mask
uint8 callback_mask
Bitmask of cargo callbacks that have to be called.
Definition: cargotype.h:69
CargoPayment::route_profit
Money route_profit
The amount of money to add/remove from the bank account.
Definition: economy_base.h:28
FinalizeRefitAction::st
Station * st
Station to reserve cargo from.
Definition: economy.cpp:1426
WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:530
WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:554
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:305
CargoPayment::CargoPayment
CargoPayment()
Constructor for pool saveload.
Definition: economy_base.h:38
company_gui.h
GUI Functions related to companies.
IAT_INDUSTRY_RECEIVED_CARGO
Trigger when cargo is received .
Definition: newgrf_animation_type.h:43
Vehicle::load_unload_ticks
uint16 load_unload_ticks
Ticks to wait before starting next cycle.
Definition: vehicle_base.h:325
NF_NORMAL
Normal news item. (Newspaper with text only)
Definition: news_type.h:93
Subsidy::awarded
CompanyByte awarded
Subsidy is awarded to this company; INVALID_COMPANY if it&#39;s not awarded to anyone.
Definition: subsidy_base.h:27
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan)
Calculate the value of the company.
Definition: economy.cpp:113
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:142
DifficultySettings::vehicle_costs
byte vehicle_costs
amount of money spent on vehicle running cost
Definition: settings_type.h:61
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:230
WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:309
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:101
ClearCargoPickupMonitoring
void ClearCargoPickupMonitoring(CompanyID company)
Clear all pick-up cargo monitors.
Definition: cargomonitor.cpp:50
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:138
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:94
OWNER_NONE
The tile has no ownership.
Definition: company_type.h:27
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:900
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:64
WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:340
Order::GetLoadType
OrderLoadFlags GetLoadType() const
How must the consist be loaded?
Definition: order_base.h:129
network.h
Basic functions/variables used all over the place.
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:336
BaseStation::facilities
StationFacilityByte facilities
The facilities that this station has.
Definition: base_station_base.h:64
DoCommandP
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
Definition: command.cpp:527
WC_INDUSTRY_VIEW
Industry view; Window numbers:
Definition: window_type.h:358
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: depend.cpp:42
GoodsEntry::last_speed
byte last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:246
ReserveConsist
static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft, StationIDStack *next_station)
Reserves cargo if the full load order and improved_load is set or if the current order allows autoref...
Definition: economy.cpp:1547
VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CmdSellShareInCompany
CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Sell shares in an opposing company.
Definition: economy.cpp:2051
CargoPacket::SourceSubsidyType
SourceType SourceSubsidyType() const
Gets the type of the cargo&#39;s source.
Definition: cargopacket.h:142
StationCargoList::Reserve
uint Reserve(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next)
Reserves cargo for loading onto the vehicle.
Definition: cargopacket.cpp:827
min
static T min(const T a, const T b)
Returns the minimum of two values.
Definition: math_func.hpp:42
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:515
EconomyIsInRecession
static bool EconomyIsInRecession()
Is the economy in recession?
Definition: economy_func.h:49
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:26
CargoList< VehicleCargoList, CargoPacketList >::MTA_DELIVER
Deliver the cargo to some town or industry.
Definition: cargopacket.h:230
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:150
CheckSubsidised
bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type, SourceID src, const Station *st)
Tests whether given delivery is subsidised and possibly awards the subsidy to delivering company...
Definition: subsidy.cpp:548
sound_func.h
Functions related to sound.
RemoveAllEngineReplacementForCompany
static void RemoveAllEngineReplacementForCompany(Company *c)
Remove all engine replacement settings for the given company.
Definition: autoreplace_func.h:27
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:289
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:51
TinyEnumT< Owner >
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:18
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:22
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:774
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:595
newgrf_industrytiles.h
NewGRF handling of industry tiles.
SCORE_MAX
The max score that can be in the performance history.
Definition: economy_type.h:52
Economy
Data of the economy.
Definition: economy_type.h:21
GoodsEntry::last_age
byte last_age
Age in years (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:252
StoryPage::company
CompanyByte company
StoryPage is for a specific company; INVALID_COMPANY if it is global.
Definition: story_base.h:73
FinalizeRefitAction
Action for finalizing a refit.
Definition: economy.cpp:1423
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true)
Sets correct crossing state.
Definition: train_cmd.cpp:1699
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:101
MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:25
ClearCargoDeliveryMonitoring
void ClearCargoDeliveryMonitoring(CompanyID company)
Clear all delivery cargo monitors.
Definition: cargomonitor.cpp:60
ReturnCargoAction::ReturnCargoAction
ReturnCargoAction(Station *st, StationID next_one)
Construct a cargo return action.
Definition: economy.cpp:1406
CompanyProperties::bankrupt_timeout
int16 bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:83
IterateVehicleParts
bool IterateVehicleParts(Vehicle *v, Taction action)
Iterate the articulated parts of a vehicle, also considering the special cases of "normal" aircraft a...
Definition: economy.cpp:1333
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:257
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:61
newgrf_airporttiles.h
NewGRF handling of airport tiles.
Engine
Definition: engine_base.h:23
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:35
ReturnCargoAction::next_hop
StationID next_hop
Next hop the cargo should be assigned to.
Definition: economy.cpp:1399
Pool
Base class for all pools.
Definition: pool_type.hpp:83
WC_STATION_LIST
Station list; Window numbers:
Definition: window_type.h:297
VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:73
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:139
Order::GetUnloadType
OrderUnloadFlags GetUnloadType() const
How must the consist be unloaded?
Definition: order_base.h:131
IndustrySpec::input_cargo_multiplier
uint16 input_cargo_multiplier[3][2]
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes) ...
Definition: industrytype.h:117
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:24
Train
&#39;Train&#39; is either a loco or a wagon.
Definition: train.h:88
SourceType
SourceType
Types of cargo source and destination.
Definition: cargo_type.h:139
WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:566
Vehicle::IsEngineCountable
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition: vehicle.cpp:710
UpdateFillingPercent
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
Update vehicle loading indicators.
Definition: misc_gui.cpp:618
_cur_month
Month _cur_month
Current month (0..11)
Definition: date.cpp:27
BaseStation::owner
OwnerByte owner
The owner of this station.
Definition: base_station_base.h:63
Company
Definition: company_base.h:110
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:137
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don&#39;t get linker errors.
Definition: pool_func.hpp:224
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:125
CompanyInfrastructure::rail
uint32 rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:34
TriggerIndustryProduction
static void TriggerIndustryProduction(Industry *i)
Inform the industry about just delivered cargo DeliverGoodsToIndustry() silently incremented incoming...
Definition: economy.cpp:1134
DC_EXEC
execute the given command
Definition: command_type.h:342
WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:572
CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP
Keep the cargo in the vehicle.
Definition: cargopacket.h:231
Pool::PoolItem<&_cargo_payment_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:225
GoodsEntry::GES_EVER_ACCEPTED
Set when a vehicle ever delivered cargo to the station for final delivery.
Definition: station_base.h:193
GetLoadAmount
static uint GetLoadAmount(Vehicle *v)
Gets the amount of cargo the given vehicle can load in the current tick.
Definition: economy.cpp:1288
pricebase.h
Price Bases.
ClampToI32
static int32 ClampToI32(const int64 a)
Reduce a signed 64-bit int to a signed 32-bit one.
Definition: math_func.hpp:203
company_func.h
Functions related to companies.
TriggerIndustry
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
Definition: newgrf_industrytiles.cpp:363
CargoPacket::LoadedAtXY
TileIndex LoadedAtXY() const
Gets the coordinates of the cargo&#39;s last loading station.
Definition: cargopacket.h:178
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:29
CargoPayment::SetCargo
void SetCargo(CargoID ct)
Sets the currently handled cargo type.
Definition: economy_base.h:49
Order::GetTimetabledWait
uint16 GetTimetabledWait() const
Get the time in ticks a vehicle should wait at the destination or 0 if it&#39;s not timetabled.
Definition: order_base.h:181
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:94
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies...
Definition: cargotype.h:67
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:518
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:74
CBID_VEHICLE_LOAD_AMOUNT
Determine the amount of cargo to load per unit of time when using gradual loading.
Definition: newgrf_callbacks.h:38
ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:23
engine_base.h
Base class for engines.
MAX_HISTORY_QUARTERS
static const uint MAX_HISTORY_QUARTERS
The maximum number of quarters kept as performance&#39;s history.
Definition: company_type.h:44
newgrf_station.h
Header file for NewGRF stations.
CompanyCheckBankrupt
static void CompanyCheckBankrupt(Company *c)
Check for bankruptcy of a company.
Definition: economy.cpp:571
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:153
CompaniesMonthlyLoop
void CompaniesMonthlyLoop()
Monthly update of the economic data (of the companies as well as economic fluctuations).
Definition: economy.cpp:1943
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:561
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:140
subsidy_base.h
Subsidy base class.
Goal::company
CompanyByte company
Goal is for a specific company; INVALID_COMPANY if it is global.
Definition: goal_base.h:24
RemoveFirstTrack
static Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:141
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:760
VSE_LOAD_UNLOAD
Whenever cargo payment is made for a vehicle.
Definition: newgrf_sound.h:29
StationMaintenanceCost
static Money StationMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of station tiles.
Definition: station_func.h:61
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:118
IsEmptyAction
Action to check if a vehicle has no stored cargo.
Definition: economy.cpp:1350
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition: settings_type.h:439
_current_company
CompanyByte _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
_cargo_delivery_destinations
static SmallIndustryList _cargo_delivery_destinations
The industries we&#39;ve currently brought cargo to.
Definition: economy.cpp:1023
WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:315
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:80
object.h
Functions related to objects.
Sign
Definition: signs_base.h:23
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:159
newgrf_cargo.h
Cargo support for NewGRFs.
CompanyProperties::share_owners
OwnerByte share_owners[4]
Owners of the 4 shares of the company. INVALID_OWNER if nobody has bought them yet.
Definition: company_base.h:77
VehicleDefaultSettings::servint_trains
uint16 servint_trains
service interval for trains
Definition: settings_type.h:526
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations...
Definition: economy_type.h:202
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32 ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32 ref2=UINT32_MAX, void *free_data=NULL)
Add a new newsitem to be shown.
Definition: news_gui.cpp:645
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:582
CMD_SELL_SHARE_IN_COMPANY
sell a share from a company
Definition: command_type.h:258
CRR_BANKRUPT
The company went belly-up.
Definition: company_type.h:62
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we&#39;re currently in.
Definition: vehicle_base.h:243
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:78
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:551
CompanyEconomyEntry::delivered_cargo
CargoArray delivered_cargo
The amount of delivered cargo.
Definition: company_base.h:26
ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:140
UpdateCompanyRatingAndValue
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated...
Definition: economy.cpp:153
SourceID
uint16 SourceID
Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
Definition: cargo_type.h:146
cargomonitor.h
Cargo transport monitoring declarations.
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:525
EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:157
Vehicle::owner
OwnerByte owner
Which company owns the vehicle?
Definition: vehicle_base.h:273
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:700
FreeUnitIDGenerator::NextID
UnitID NextID()
Returns next free UnitID.
Definition: vehicle.cpp:1700
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:55
SRT_TRAIN_LOADS
Trigger platform when train loads/unloads.
Definition: newgrf_station.h:108
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:212
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:133
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:34
GroundVehicleCache::cached_total_length
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:44
WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:303
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:98
OLFB_FULL_LOAD
Full load all cargoes of the consist.
Definition: order_type.h:70
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(CommandCost cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:241
ResetPriceBaseMultipliers
void ResetPriceBaseMultipliers()
Reset changes to the price base multipliers.
Definition: economy.cpp:887
MP_STATION
A tile of a station.
Definition: tile_type.h:48
goal_base.h
Goal base class.
SmallVector::Include
bool Include(const T &item)
Tests whether a item is present in the vector, and appends it to the end if not.
Definition: smallvec_type.hpp:250
CBM_IND_PRODUCTION_CARGO_ARRIVAL
call production callback when cargo arrives at the industry
Definition: newgrf_callbacks.h:351
Town
Town data structure.
Definition: town.h:55
Economy::industry_daily_change_counter
uint32 industry_daily_change_counter
Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily.
Definition: economy_type.h:27
Economy::fluct
int16 fluct
Economy fluctuation status.
Definition: economy_type.h:23
GUISettings::loading_indicators
uint8 loading_indicators
show loading indicators
Definition: settings_type.h:95
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo paypent since game start; 16 bit fractional part.
Definition: economy_type.h:30
VehicleDefaultSettings::servint_aircraft
uint16 servint_aircraft
service interval for aircraft
Definition: settings_type.h:528
Group
Group data.
Definition: group.h:66
Town::exclusive_counter
uint8 exclusive_counter
months till the exclusivity expires
Definition: town.h:76
OUFB_NO_UNLOAD
Totally no unloading will be done.
Definition: order_type.h:62
Pool::PoolItem<&_cargo_payment_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() ...
Definition: pool_type.hpp:216
CanalMaintenanceCost
static Money CanalMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of canal tiles.
Definition: water.h:51
WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:321
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:270
WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:195
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:253
game.hpp
Base functions for all Games.
command_func.h
Functions related to commands.
network_func.h
Network functions used by other parts of OpenTTD.
_network_server
bool _network_server
network-server is active
Definition: network.cpp:57
_cargo_payment_pool
CargoPaymentPool _cargo_payment_pool("CargoPayment")
The actual pool to store cargo payments in.
CalcPercentVehicleFilled
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1367
StationCargoList::HasCargoFor
bool HasCargoFor(StationIDStack next) const
Check for cargo headed for a specific station.
Definition: cargopacket.h:499
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:161
economy_base.h
Base classes related to the economy.
VehicleCargoList::ReservedCount
uint ReservedCount() const
Returns sum of reserved cargo.
Definition: cargopacket.h:384
GetWindowClassForVehicleType
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:85
CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD
Load the cargo from the station.
Definition: cargopacket.h:232
StartupIndustryDailyChanges
void StartupIndustryDailyChanges(bool init_counter)
Initialize the variables that will maintain the daily industry change system.
Definition: economy.cpp:909
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1067
story_base.h
StoryPage base class.
WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:536
ScoreID
ScoreID
Score categories in the detailed performance rating.
Definition: economy_type.h:38
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1198
industry.h
Base of all industries.
DifficultySettings::economy
bool economy
how volatile is the economy
Definition: settings_type.h:68
PROP_VEHICLE_LOAD_AMOUNT
Loading speed.
Definition: newgrf_properties.h:21
ShowFeederIncomeAnimation
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
Display animated feeder income.
Definition: misc_gui.cpp:576
PCAT_RUNNING
Price is affected by "vehicle running cost" difficulty setting.
Definition: economy_type.h:177
CompanyEconomyEntry
Statistics about the economy.
Definition: company_base.h:23
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:288
Group::owner
OwnerByte owner
Group Owner.
Definition: group.h:68
CC_PASSENGERS
Passengers.
Definition: cargotype.h:40
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:268
DifficultySettings::initial_interest
byte initial_interest
amount of interest (to pay over the loan)
Definition: settings_type.h:60
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:32
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:105
CargoSpec::IsValid
bool IsValid() const
Tests for validity of this cargospec.
Definition: cargotype.h:99
newgrf_sound.h
Functions related to NewGRF provided sounds.
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:114
ai.hpp
Base functions for all AIs.
FOR_ALL_VEHICLES
#define FOR_ALL_VEHICLES(var)
Iterate over all vehicles.
Definition: vehicle_base.h:986
town.h
Base of the town class.
ScoreInfo
Data structure for storing how the score is computed for a single score id.
Definition: economy_type.h:58
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:722
RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:30
ScoreInfo::needed
int needed
How much you need to get the perfect score.
Definition: economy_type.h:59
Industry::last_cargo_accepted_at
Date last_cargo_accepted_at
Last day cargo was accepted by this industry.
Definition: industry.h:66
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:544
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition: cargopacket.h:522
VehicleDefaultSettings::servint_roadveh
uint16 servint_roadveh
service interval for road vehicles
Definition: settings_type.h:527
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:24
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:269
EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:163
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:20
CompaniesPayInterest
static void CompaniesPayInterest()
Let all companies pay the monthly interest on their loan.
Definition: economy.cpp:828
CompanyEconomyEntry::company_value
Money company_value
The value of the company.
Definition: company_base.h:28
GoodsEntry::time_since_pickup
byte time_since_pickup
Number of rating-intervals (up to 255) since the last vehicle tried to load this cargo.
Definition: station_base.h:233
water.h
Functions related to water (management)
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:555
OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:60
Vehicle::orders
union Vehicle::@46 orders
The orders currently assigned to the vehicle.
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:239
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:97
EF_NO_DEFAULT_CARGO_MULTIPLIER
Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipl...
Definition: engine_type.h:159
RailMaintenanceCost
static Money RailMaintenanceCost(RailType railtype, uint32 num, uint32 total_num)
Calculates the maintenance cost of a number of track bits.
Definition: rail.h:399
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3148
SAT_CARGO_TAKEN
Trigger station when cargo is completely taken.
Definition: newgrf_animation_type.h:31
news_func.h
Functions related to news.
station_base.h
Base classes/functions for stations.
CBM_IND_PRODUCTION_256_TICKS
call production callback every 256 ticks
Definition: newgrf_callbacks.h:352
PrepareRefitAction::consist_capleft
CargoArray & consist_capleft
Capacities left in the consist.
Definition: economy.cpp:1368
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:330
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:206
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const
Determines the REMAINING length of a platform, starting at (and including) the given tile...
Definition: station.cpp:252
autoreplace_func.h
Functions related to autoreplacing.
CargoPayment::current_station
StationID current_station
The current station.
Definition: economy_base.h:34
WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:364
INVALID_COMPANY
An invalid company.
Definition: company_type.h:32
Vehicle::age
Date age
Age in days.
Definition: vehicle_base.h:258
HandleStationRefit
static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station *st, StationIDStack next_station, CargoID new_cid)
Refit a vehicle in a station.
Definition: economy.cpp:1465
DifficultySettings::construction_cost
byte construction_cost
how expensive is building
Definition: settings_type.h:65
OLF_FULL_LOAD_ANY
Full load a single cargo of the consist.
Definition: order_type.h:71
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:474
IsCompanyBuildableVehicleType
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:91
BaseVehicle::type
VehicleTypeByte type
Type of vehicle.
Definition: vehicle_type.h:54
GameCreationSettings::starting_year
Year starting_year
starting date
Definition: settings_type.h:277
ground_vehicle.hpp
Base class and functions for all vehicles that move through ground.
backup_type.hpp
Class for backupping variables and making sure they are restored later.
Station
Station data structure.
Definition: station_base.h:446
TRACK_BIT_NONE
No track.
Definition: track_type.h:42
CompanyNewsInformation::other_company_name
char other_company_name[64]
The name of the company taking over this one.
Definition: news_type.h:166
subsidy_func.h
Functions related to subsidies.
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:452
RoadMaintenanceCost
static Money RoadMaintenanceCost(RoadType roadtype, uint32 num)
Calculates the maintenance cost of a number of road bits.
Definition: road_func.h:172
GoodsEntry::GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
Definition: station_base.h:177
OverflowSafeInt< int64, INT64_MAX, INT64_MIN >
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:318
FinalizeRefitAction::do_reserve
bool do_reserve
If the vehicle should reserve.
Definition: economy.cpp:1428
CargoArray::GetSum
const T GetSum() const
Get the sum of all cargo amounts.
Definition: cargo_type.h:114
WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:542
FOR_ALL_WAYPOINTS
#define FOR_ALL_WAYPOINTS(var)
Iterate over all waypoints.
Definition: waypoint_base.h:74
INVALID_OWNER
An invalid owner.
Definition: company_type.h:31
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3220
Town::have_ratings
CompanyMask have_ratings
which companies have a rating
Definition: town.h:73
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1461
Order::GetRefitCargo
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:124
ReturnCargoAction::operator()
bool operator()(Vehicle *v)
Return all reserved cargo from a vehicle.
Definition: economy.cpp:1413
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:254
NT_ECONOMY
Economic changes (recession, industry up/dowm)
Definition: news_type.h:43
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:104
signs_base.h
Base class for signs.
VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:201
EXPENSES_LOAN_INT
Interest payments over the loan.
Definition: economy_type.h:162
CompanyInfrastructure::water
uint32 water
Count of company owned track bits for canals.
Definition: company_base.h:35
CargoPayment::visual_transfer
Money visual_transfer
The transfer credits to be shown.
Definition: economy_base.h:30