Defines | Functions | Variables

# oldloader_sl.cpp File Reference

Chunks and fix-ups for TTO/TTD/TTDP savegames. More...

`#include "../stdafx.h"`
`#include "../town.h"`
`#include "../industry.h"`
`#include "../company_func.h"`
`#include "../aircraft.h"`
`#include "../roadveh.h"`
`#include "../ship.h"`
`#include "../train.h"`
`#include "../signs_base.h"`
`#include "../station_base.h"`
`#include "../subsidy_base.h"`
`#include "../debug.h"`
`#include "../depot_base.h"`
`#include "../date_func.h"`
`#include "../vehicle_func.h"`
`#include "../effectvehicle_base.h"`
`#include "../engine_func.h"`
`#include "../company_base.h"`
`#include "saveload_internal.h"`
`#include "oldloader.h"`
`#include "table/strings.h"`
`#include "../table/engines.h"`
`#include "../table/townname.h"`

Go to the source code of this file.

## Defines
#define | FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
## Functions
void | FixOldMapArray ()
static void | FixTTDMapArray ()
static void | FixTTDDepots ()
static uint32 | RemapOldTownName (uint32 townnameparts, byte old_town_name_type)
static void | FixOldTowns ()
void | FixOldVehicles ()
| Convert the old style vehicles into something that resembles the old new style savegames.
static bool | FixTTOMapArray ()
static bool | FixTTOEngines ()
static void | FixTTOCompanies ()
static byte | RemapTTOColour (byte tto)
static uint | RemapTownIndex (uint x)
static uint | RemapOrderIndex (uint x)
static void | ReadTTDPatchFlags ()
static bool | LoadOldTown (LoadgameState *ls, int num)
static bool | LoadOldOrder (LoadgameState *ls, int num)
static bool | LoadOldAnimTileList (LoadgameState *ls, int num)
static bool | LoadOldDepot (LoadgameState *ls, int num)
static bool | LoadOldGood (LoadgameState *ls, int num)
static bool | LoadOldStation (LoadgameState *ls, int num)
static bool | LoadOldIndustry (LoadgameState *ls, int num)
static bool | LoadOldCompanyYearly (LoadgameState *ls, int num)
static bool | LoadOldCompanyEconomy (LoadgameState *ls, int num)
static bool | LoadOldCompany (LoadgameState *ls, int num)
static bool | LoadOldVehicleUnion (LoadgameState *ls, int num)
bool | LoadOldVehicle (LoadgameState *ls, int num)
| Load the vehicles of an old style savegame.
static bool | LoadOldSign (LoadgameState *ls, int num)
static bool | LoadOldEngine (LoadgameState *ls, int num)
static bool | LoadOldEngineName (LoadgameState *ls, int num)
static bool | LoadOldSubsidy (LoadgameState *ls, int num)
static bool | LoadOldGameDifficulty (LoadgameState *ls, int num)
static bool | LoadOldMapPart1 (LoadgameState *ls, int num)
static bool | LoadOldMapPart2 (LoadgameState *ls, int num)
static bool | LoadTTDPatchExtraChunks (LoadgameState *ls, int num)
bool | LoadTTDMain (LoadgameState *ls)
bool | LoadTTOMain (LoadgameState *ls)
## Variables
static bool | _read_ttdpatch_flags
| Have we (tried to) read TTDPatch extra flags?
static uint16 | _old_extra_chunk_nums
| Number of extra TTDPatch chunks.
static byte | _old_vehicle_multiplier
| TTDPatch vehicle multiplier.
static uint8 * | _old_map3
static StringID * | _old_vehicle_names
static Engine * | _old_engines
TileIndex * | _animated_tile_list
| The table/list with animated tiles.
uint | _animated_tile_count
| The number of animated tiles in the current state.
char * | _old_name_array
| Location to load the old names to.
static uint32 | _old_town_index
static uint16 | _old_string_id
static uint16 | _old_string_id_2
static const OldChunks | town_chunk []
static uint16 | _old_order
static const OldChunks | order_chunk []
static const OldChunks | depot_chunk []
static StationID | _current_station_id
static uint16 | _waiting_acceptance
static uint8 | _cargo_source
static uint8 | _cargo_days
static const OldChunks | goods_chunk []
static const OldChunks | station_chunk []
static const OldChunks | industry_chunk []
static CompanyID | _current_company_id
static int32 | _old_yearly
static const OldChunks | _company_yearly_chunk []
static const OldChunks | _company_economy_chunk []
static const OldChunks | _company_chunk []
static uint32 | _old_order_ptr
static uint16 | _old_next_ptr
static VehicleID | _current_vehicle_id
static const OldChunks | vehicle_train_chunk []
static const OldChunks | vehicle_road_chunk []
static const OldChunks | vehicle_ship_chunk []
static const OldChunks | vehicle_air_chunk []
static const OldChunks | vehicle_effect_chunk []
static const OldChunks | vehicle_disaster_chunk []
static const OldChunks | vehicle_empty_chunk []
static uint16 | _cargo_count
static const OldChunks | vehicle_chunk []
static const OldChunks | sign_chunk []
static const OldChunks | engine_chunk []
static const OldChunks | subsidy_chunk []
static const OldChunks | game_difficulty_chunk []
TileIndex | _cur_tileloop_tile
uint16 | _disaster_delay
| Delay counter for considering the next disaster.
byte | _trees_tick_ctr
| Determines when to consider building more trees.
byte | _age_cargo_skip_counter
| Skip aging of cargo? Used before savegame version 162.
uint8 | _old_diff_level
uint8 | _old_units
static const OldChunks | main_chunk []

## Detailed Description

Chunks and fix-ups for TTO/TTD/TTDP savegames.

TTO loader code is based on SVXConverter by Roman Vetter.

Definition in file oldloader_sl.cpp.

## Function Documentation

void FixOldVehicles | ( |  | ) |

Convert the old style vehicles into something that resembles the old new style savegames.

Then AfterLoadGame can handle the rest of the conversion.

Definition at line 171 of file oldloader_sl.cpp.

References _m, ClrBit(), CopyFromOldName(), Vehicle::current_order, FOR_ALL_VEHICLES, SpecializedVehicle< RoadVehicle, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::GetIfValid(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, IsCompanyBuildableVehicleType(), Vehicle::IsPrimaryVehicle(), IsTileType(), Order::IsType(), Tile::m5, Order::MakeDummy(), MP_STATION, BaseConsist::name, Vehicle::next, RVS_IN_DT_ROAD_STOP, RVSB_IN_DEPOT, RVSB_WORMHOLE, SetBit(), Vehicle::spritenum, RoadVehicle::state, Vehicle::subtype, Vehicle::tile, BaseVehicle::type, VEH_EFFECT, VEH_ROAD, and VEH_SHIP.

static void FixTTDDepots | ( |  | ) | `[static]`

Workaround for SVXConverter bug, depots 252-255 could be invalid

Definition at line 107 of file oldloader_sl.cpp.

References GetDepotIndex(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, and IsDepotTile().

static bool FixTTOEngines | ( |  | ) | `[static]`

TTD->TTO remapping of engines; 255 means there is no equivalent. SVXConverter uses (almost) the same table.

TTO->TTD remapping of engines. SVXConverter uses the same table.

Definition at line 352 of file oldloader_sl.cpp.

References _date, EngineInfo::climates, Engine::company_avail, ConvertYMDToDate(), DAYS_TILL_ORIGINAL_BASE_YEAR, Engine::duration_phase_1, Engine::duration_phase_2, Engine::duration_phase_3, Vehicle::engine_type, Engine::flags, FOR_ALL_VEHICLES, HasBit(), Engine::intro_date, lengthof, min(), Engine::name, Engine::preview_asked, Engine::preview_company, Engine::preview_wait, Engine::reliability, Engine::reliability_final, Engine::reliability_max, Engine::reliability_spd_dec, Engine::reliability_start, StartupOneEngine(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.

bool LoadOldVehicle | ( | LoadgameState * | ls,
|  | int | num |
| ) |  |  |

Load the vehicles of an old style savegame.

So we can set the proper next pointer while loading.

Parameters:

  | ls | State (buffer) of the currently loaded game.
  | num | The number of vehicles to load.

Returns:
  True iff loading went without problems.

Definition at line 1230 of file oldloader_sl.cpp.

References _old_vehicle_multiplier, VehicleCargoList::Append(), Order::AssignOrder(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_cargopacket_pool >::CanAllocateItem(), Vehicle::cargo, Vehicle::cargo_cap, Vehicle::cargo_type, Vehicle::cur_image, Vehicle::current_order, DEBUG, SpecializedVehicle< Train, Type >::From(), SpecializedStation< Station, false >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_order_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, IsInsideMM(), lengthof, LoadChunk(), max(), Vehicle::next, Vehicle::old, Vehicle::orders, ReadByte(), Vehicle::refit_cap, RemapOldStringID(), SGT_TTO, SlErrorCorrupt(), Vehicle::spritenum, BaseVehicle::type, UnpackOldOrder(), VEH_ROAD, VEH_SHIP, VEH_TRAIN, and BaseStation::xy.

static byte RemapTTOColour | ( | byte | tto | ) | `[inline, static]`

Lossy remapping of TTO colours to TTD colours. SVXConverter uses the same conversion.

Definition at line 465 of file oldloader_sl.cpp.

References lengthof.

## Variable Documentation

uint _animated_tile_count

The number of animated tiles in the current state.

Definition at line 20 of file animated_tile.cpp.

Referenced by AddAnimatedTile(), AfterLoadGame(), AnimateAnimatedTiles(), DeleteAnimatedTile(), InitializeAnimatedTiles(), Load_ANIT(), and Save_ANIT().

TileIndex* _animated_tile_list

The table/list with animated tiles.

Definition at line 18 of file animated_tile.cpp.

Referenced by AddAnimatedTile(), AfterLoadGame(), AnimateAnimatedTiles(), DeleteAnimatedTile(), InitializeAnimatedTiles(), Load_ANIT(), and Save_ANIT().

const OldChunks _company_economy_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
      OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
      OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1] ),
      OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, performance_history ),
      OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),

    }

Definition at line 889 of file oldloader_sl.cpp.

const OldChunks _company_yearly_chunk[]`[static]`

Initial value:

     {
      OCL_VAR(  OC_INT32,   1, &_old_yearly ),

    }

Definition at line 867 of file oldloader_sl.cpp.

uint16 _disaster_delay

Delay counter for considering the next disaster.

Definition at line 51 of file disaster_cmd.cpp.

char* _old_name_array

Location to load the old names to.

Definition at line 49 of file strings_sl.cpp.

Referenced by CopyFromOldName(), InitializeOldNames(), Load_NAME(), and ResetOldNames().

byte _trees_tick_ctr

Determines when to consider building more trees.

Definition at line 51 of file tree_cmd.cpp.

const OldChunks depot_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR(   OC_TILE, Depot, xy ),
      OCL_VAR ( OC_UINT32,                1, &_old_town_index ),

    }

Definition at line 661 of file oldloader_sl.cpp.

const OldChunks engine_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR( OC_UINT16, Engine, company_avail ),
      OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
      OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
      OCL_SVAR( OC_UINT16, Engine, reliability ),
      OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
      OCL_SVAR( OC_UINT16, Engine, reliability_start ),
      OCL_SVAR( OC_UINT16, Engine, reliability_max ),
      OCL_SVAR( OC_UINT16, Engine, reliability_final ),
      OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
      OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
      OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),

      OCL_NULL( 1 ),
      OCL_SVAR(  OC_UINT8, Engine, flags ),
      OCL_NULL( 1 ),
      OCL_SVAR(  OC_UINT8, Engine, preview_wait ),

      OCL_CNULL( OC_TTD, 2 ),

    }

Definition at line 1392 of file oldloader_sl.cpp.

const OldChunks game_difficulty_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, max_no_competitors ),
      OCL_NULL( 2),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_towns ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, industry_density ),
      OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, initial_interest ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_costs ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, competitor_speed ),
      OCL_NULL( 2),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, construction_cost ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, terrain_type ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, economy ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, line_reverse_mode ),
      OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, disasters ),

    }

Definition at line 1445 of file oldloader_sl.cpp.

const OldChunks goods_chunk[]`[static]`

Initial value:

     {
      OCL_VAR ( OC_UINT16, 1,          &_waiting_acceptance ),
      OCL_SVAR(  OC_UINT8, GoodsEntry, time_since_pickup ),
      OCL_SVAR(  OC_UINT8, GoodsEntry, rating ),
      OCL_VAR (  OC_UINT8, 1,          &_cargo_source ),
      OCL_VAR (  OC_UINT8, 1,          &_cargo_days ),
      OCL_SVAR(  OC_UINT8, GoodsEntry, last_speed ),
      OCL_SVAR(  OC_UINT8, GoodsEntry, last_age ),

    }

Definition at line 689 of file oldloader_sl.cpp.

const OldChunks order_chunk[]`[static]`

Initial value:

     {
      OCL_VAR ( OC_UINT16,   1, &_old_order ),

    }

Definition at line 614 of file oldloader_sl.cpp.

const OldChunks sign_chunk[]`[static]`

Initial value:

     {
      OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
      OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
      OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
      OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),

      OCL_NULL( 6 ),

    }

Definition at line 1362 of file oldloader_sl.cpp.

const OldChunks subsidy_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR(  OC_UINT8, Subsidy, cargo_type ),
      OCL_SVAR(  OC_UINT8, Subsidy, remaining ),
      OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
      OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),

    }

Definition at line 1428 of file oldloader_sl.cpp.

const OldChunks vehicle_air_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR(  OC_UINT8, Aircraft, pos ),
      OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
      OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
      OCL_SVAR(  OC_UINT8, Aircraft, state ),

      OCL_NULL( 5 ),

    }

Definition at line 1069 of file oldloader_sl.cpp.

const OldChunks vehicle_disaster_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
      OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),

      OCL_NULL( 6 ),

    }

Definition at line 1089 of file oldloader_sl.cpp.

const OldChunks vehicle_effect_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
      OCL_SVAR(  OC_UINT8, EffectVehicle, animation_substate ),

      OCL_NULL( 7 ),

    }

Definition at line 1080 of file oldloader_sl.cpp.

const OldChunks vehicle_empty_chunk[]`[static]`

Initial value:

     {
      OCL_NULL( 10 ),

    }

Definition at line 1098 of file oldloader_sl.cpp.

const OldChunks vehicle_road_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR(  OC_UINT8, RoadVehicle, state ),
      OCL_SVAR(  OC_UINT8, RoadVehicle, frame ),
      OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
      OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking ),
      OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking_ctr ),
      OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
      OCL_SVAR(  OC_UINT8, RoadVehicle, reverse_ctr ),

      OCL_NULL( 1 ),

    }

Definition at line 1047 of file oldloader_sl.cpp.

const OldChunks vehicle_ship_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR(  OC_UINT8, Ship, state ),

      OCL_NULL( 9 ),

    }

Definition at line 1061 of file oldloader_sl.cpp.

const OldChunks vehicle_train_chunk[]`[static]`

Initial value:

     {
      OCL_SVAR(  OC_UINT8, Train, track ),
      OCL_SVAR(  OC_UINT8, Train, force_proceed ),
      OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
      OCL_SVAR(  OC_UINT8, Train, railtype ),

      OCL_NULL( 5 ),

    }

Definition at line 1036 of file oldloader_sl.cpp.