# depot_gui.cpp

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    00001 /* $Id: depot_gui.cpp 26106 2013-11-25 13:28:08Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "train.h"
    00014 #include "roadveh.h"
    00015 #include "ship.h"
    00016 #include "aircraft.h"
    00017 #include "gui.h"
    00018 #include "textbuf_gui.h"
    00019 #include "viewport_func.h"
    00020 #include "command_func.h"
    00021 #include "depot_base.h"
    00022 #include "spritecache.h"
    00023 #include "strings_func.h"
    00024 #include "vehicle_func.h"
    00025 #include "company_func.h"
    00026 #include "tilehighlight_func.h"
    00027 #include "window_gui.h"
    00028 #include "vehiclelist.h"
    00029 #include "order_backup.h"
    00030 #include "zoom_func.h"
    00031
    00032 #include "widgets/depot_widget.h"
    00033
    00034 #include "table/strings.h"
    00035
    00036 /*
    00037  * Since all depot window sizes aren't the same, we need to modify sizes a little.
    00038  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
    00039  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
    00040  */
    00041
    00043 static const NWidgetPart _nested_train_depot_widgets[] = {
    00044   NWidget(NWID_HORIZONTAL),
    00045     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
    00046     NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
    00047     NWidget(WWT_SHADEBOX, COLOUR_GREY),
    00048     NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
    00049     NWidget(WWT_STICKYBOX, COLOUR_GREY),
    00050   EndContainer(),
    00051   NWidget(NWID_HORIZONTAL),
    00052     NWidget(NWID_VERTICAL),
    00053       NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
    00054       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
    00055         NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
    00056       EndContainer(),
    00057     EndContainer(),
    00058     NWidget(NWID_VERTICAL),
    00059       NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
    00060       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
    00061         NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
    00062       EndContainer(),
    00063       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
    00064       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
    00065     EndContainer(),
    00066     NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
    00067   EndContainer(),
    00068   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00069     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00070     NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00071     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00072     NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
    00073       NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
    00074     EndContainer(),
    00075     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
    00076     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
    00077     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
    00078     NWidget(WWT_RESIZEBOX, COLOUR_GREY),
    00079   EndContainer(),
    00080 };
    00081
    00082 static WindowDesc _train_depot_desc(
    00083   WDP_AUTO, "depot_train", 362, 123,
    00084   WC_VEHICLE_DEPOT, WC_NONE,
    00085   0,
    00086   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00087 );
    00088
    00089 static WindowDesc _road_depot_desc(
    00090   WDP_AUTO, "depot_roadveh", 316, 97,
    00091   WC_VEHICLE_DEPOT, WC_NONE,
    00092   0,
    00093   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00094 );
    00095
    00096 static WindowDesc _ship_depot_desc(
    00097   WDP_AUTO, "depot_ship", 306, 99,
    00098   WC_VEHICLE_DEPOT, WC_NONE,
    00099   0,
    00100   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00101 );
    00102
    00103 static WindowDesc _aircraft_depot_desc(
    00104   WDP_AUTO, "depot_aircraft", 332, 99,
    00105   WC_VEHICLE_DEPOT, WC_NONE,
    00106   0,
    00107   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00108 );
    00109
    00110 extern void DepotSortList(VehicleList *list);
    00111
    00119 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00120 {
    00121   if (result.Failed()) return;
    00122
    00123   const Vehicle *v = Vehicle::Get(_new_vehicle_id);
    00124
    00125   ShowVehicleViewWindow(v);
    00126 }
    00127
    00128 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
    00129 {
    00130   const Vehicle *v = Vehicle::Get(sel);
    00131
    00132   if (v == wagon) return;
    00133
    00134   if (wagon == NULL) {
    00135     if (head != NULL) wagon = head->Last();
    00136   } else {
    00137     wagon = wagon->Previous();
    00138     if (wagon == NULL) return;
    00139   }
    00140
    00141   if (wagon == v) return;
    00142
    00143   DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
    00144 }
    00145
    00146 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END];
    00147 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END];
    00148
    00156 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
    00157 {
    00158   switch (image_type) {
    00159     case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
    00160     case EIT_PURCHASE: return _base_block_sizes_purchase[type];
    00161     default: NOT_REACHED();
    00162   }
    00163 }
    00164
    00165 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
    00166 {
    00167   int max_extend_left  = 0;
    00168   int max_extend_right = 0;
    00169   uint max_height = 0;
    00170
    00171   const Engine *e;
    00172   FOR_ALL_ENGINES_OF_TYPE(e, type) {
    00173     if (!e->IsEnabled()) continue;
    00174
    00175     EngineID eid = e->index;
    00176     uint x, y;
    00177     int x_offs, y_offs;
    00178
    00179     switch (type) {
    00180       default: NOT_REACHED();
    00181       case VEH_TRAIN:    GetTrainSpriteSize(   eid, x, y, x_offs, y_offs, image_type); break;
    00182       case VEH_ROAD:     GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
    00183       case VEH_SHIP:     GetShipSpriteSize(    eid, x, y, x_offs, y_offs, image_type); break;
    00184       case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
    00185     }
    00186     if (y > max_height) max_height = y;
    00187     if (-x_offs > max_extend_left) max_extend_left = -x_offs;
    00188     if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
    00189   }
    00190
    00191   switch (image_type) {
    00192     case EIT_IN_DEPOT:
    00193       _base_block_sizes_depot[type].height       = max(GetVehicleHeight(type), max_height);
    00194       _base_block_sizes_depot[type].extend_left  = Clamp(max_extend_left, 16, 98);
    00195       _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, 16, 98);
    00196       break;
    00197     case EIT_PURCHASE:
    00198       _base_block_sizes_purchase[type].height       = max(GetVehicleHeight(type), max_height);
    00199       _base_block_sizes_purchase[type].extend_left  = Clamp(max_extend_left, 16, 98);
    00200       _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, 16, 98);
    00201       break;
    00202
    00203     default: NOT_REACHED();
    00204   }
    00205 }
    00206
    00211 void InitDepotWindowBlockSizes()
    00212 {
    00213   for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
    00214     InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
    00215     InitBlocksizeForVehicles(vt, EIT_PURCHASE);
    00216   }
    00217 }
    00218
    00219 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
    00220 const Sprite *GetAircraftSprite(EngineID engine);
    00221
    00222 struct DepotWindow : Window {
    00223   VehicleID sel;
    00224   VehicleID vehicle_over;
    00225   VehicleType type;
    00226   bool generate_list;
    00227   VehicleList vehicle_list;
    00228   VehicleList wagon_list;
    00229   uint num_columns;
    00230   Scrollbar *hscroll;
    00231   Scrollbar *vscroll;
    00232
    00233   DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
    00234   {
    00235     assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
    00236
    00237     this->sel = INVALID_VEHICLE;
    00238     this->vehicle_over = INVALID_VEHICLE;
    00239     this->generate_list = true;
    00240     this->type = type;
    00241     this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
    00242
    00243     this->CreateNestedTree();
    00244     this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
    00245     this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
    00246     /* Don't show 'rename button' of aircraft hangar */
    00247     this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
    00248     /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
    00249     if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
    00250     this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
    00251     this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
    00252     this->SetupWidgetData(type);
    00253     this->FinishInitNested(tile);
    00254
    00255     this->owner = GetTileOwner(tile);
    00256     OrderBackup::Reset();
    00257   }
    00258
    00259   ~DepotWindow()
    00260   {
    00261     DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
    00262     OrderBackup::Reset(this->window_number);
    00263   }
    00264
    00272   void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
    00273   {
    00274     bool free_wagon = false;
    00275     int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
    00276
    00277     bool rtl = _current_text_dir == TD_RTL;
    00278     int image_left  = rtl ? left  + this->count_width  : left  + this->header_width;
    00279     int image_right = rtl ? right - this->header_width : right - this->count_width;
    00280
    00281     switch (v->type) {
    00282       case VEH_TRAIN: {
    00283         const Train *u = Train::From(v);
    00284         free_wagon = u->IsFreeWagon();
    00285
    00286         uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
    00287         DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
    00288             this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
    00289
    00290         /* Length of consist in tiles with 1 fractional digit (rounded up) */
    00291         SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
    00292         SetDParam(1, 1);
    00293         DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
    00294         break;
    00295       }
    00296
    00297       case VEH_ROAD:     DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
    00298       case VEH_SHIP:     DrawShipImage(    v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
    00299       case VEH_AIRCRAFT: {
    00300         const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL);
    00301         DrawAircraftImage(v, image_left, image_right,
    00302                   y + max(UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) - 14, 0), // tall sprites needs an y offset
    00303                   this->sel, EIT_IN_DEPOT);
    00304         break;
    00305       }
    00306       default: NOT_REACHED();
    00307     }
    00308
    00309     uint diff_x, diff_y;
    00310     if (v->IsGroundVehicle()) {
    00311       /* Arrange unitnumber and flag horizontally */
    00312       diff_x = this->flag_width + WD_FRAMERECT_LEFT;
    00313       diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
    00314     } else {
    00315       /* Arrange unitnumber and flag vertically */
    00316       diff_x = WD_FRAMERECT_LEFT;
    00317       diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00318     }
    00319     int text_left  = rtl ? right - this->header_width - 1 : left + diff_x;
    00320     int text_right = rtl ? right - diff_x : left + this->header_width - 1;
    00321
    00322     if (free_wagon) {
    00323       DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
    00324     } else {
    00325       DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
    00326
    00327       SetDParam(0, v->unitnumber);
    00328       DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
    00329     }
    00330   }
    00331
    00332   void DrawWidget(const Rect &r, int widget) const
    00333   {
    00334     if (widget != WID_D_MATRIX) return;
    00335
    00336     bool rtl = _current_text_dir == TD_RTL;
    00337
    00338     /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
    00339     const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
    00340     uint16 rows_in_display = wid->current_y / wid->resize_y;
    00341
    00342     uint16 num = this->vscroll->GetPosition() * this->num_columns;
    00343     int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
    00344     int y;
    00345     for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
    00346       for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
    00347         /* Draw all vehicles in the current row */
    00348         const Vehicle *v = this->vehicle_list[num];
    00349         if (this->num_columns == 1) {
    00350           this->DrawVehicleInDepot(v, r.left, r.right, y);
    00351         } else {
    00352           int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
    00353           this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
    00354         }
    00355       }
    00356     }
    00357
    00358     maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
    00359
    00360     /* Draw the train wagons without an engine in front. */
    00361     for (; num < maxval; num++, y += this->resize.step_height) {
    00362       const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
    00363       this->DrawVehicleInDepot(v, r.left, r.right, y);
    00364     }
    00365   }
    00366
    00367   void SetStringParameters(int widget) const
    00368   {
    00369     if (widget != WID_D_CAPTION) return;
    00370
    00371     /* locate the depot struct */
    00372     TileIndex tile = this->window_number;
    00373     SetDParam(0, this->type);
    00374     SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
    00375   }
    00376
    00377   struct GetDepotVehiclePtData {
    00378     const Vehicle *head;
    00379     const Vehicle *wagon;
    00380   };
    00381
    00382   enum DepotGUIAction {
    00383     MODE_ERROR,
    00384     MODE_DRAG_VEHICLE,
    00385     MODE_SHOW_VEHICLE,
    00386     MODE_START_STOP,
    00387   };
    00388
    00389   DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
    00390   {
    00391     const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
    00392     /* In case of RTL the widgets are swapped as a whole */
    00393     if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
    00394
    00395     uint xt = 0, xm = 0, ym = 0;
    00396     if (this->type == VEH_TRAIN) {
    00397       xm = x;
    00398     } else {
    00399       xt = x / this->resize.step_width;
    00400       xm = x % this->resize.step_width;
    00401       if (xt >= this->num_columns) return MODE_ERROR;
    00402     }
    00403     ym = y % this->resize.step_height;
    00404
    00405     uint row = y / this->resize.step_height;
    00406     if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
    00407
    00408     uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
    00409
    00410     if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
    00411       /* Clicking on 'line' / 'block' without a vehicle */
    00412       if (this->type == VEH_TRAIN) {
    00413         /* End the dragging */
    00414         d->head  = NULL;
    00415         d->wagon = NULL;
    00416         return MODE_DRAG_VEHICLE;
    00417       } else {
    00418         return MODE_ERROR; // empty block, so no vehicle is selected
    00419       }
    00420     }
    00421
    00422     bool wagon = false;
    00423     if (this->vehicle_list.Length() > pos) {
    00424       *veh = this->vehicle_list[pos];
    00425       /* Skip vehicles that are scrolled off the list */
    00426       if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
    00427     } else {
    00428       pos -= this->vehicle_list.Length();
    00429       *veh = this->wagon_list[pos];
    00430       /* free wagons don't have an initial loco. */
    00431       x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
    00432       wagon = true;
    00433     }
    00434
    00435     const Train *v = NULL;
    00436     if (this->type == VEH_TRAIN) {
    00437       v = Train::From(*veh);
    00438       d->head = d->wagon = v;
    00439     }
    00440
    00441     if (xm <= this->header_width) {
    00442       switch (this->type) {
    00443         case VEH_TRAIN:
    00444           if (wagon) return MODE_ERROR;
    00445           /* FALL THROUGH */
    00446         case VEH_ROAD:
    00447           if (xm <= this->flag_width) return MODE_START_STOP;
    00448           break;
    00449
    00450         case VEH_SHIP:
    00451         case VEH_AIRCRAFT:
    00452           if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
    00453           break;
    00454
    00455         default: NOT_REACHED();
    00456       }
    00457       return MODE_SHOW_VEHICLE;
    00458     }
    00459
    00460     if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
    00461
    00462     /* Clicking on the counter */
    00463     if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
    00464
    00465     /* Account for the header */
    00466     x -= this->header_width;
    00467
    00468     /* find the vehicle in this row that was clicked */
    00469     for (; v != NULL; v = v->Next()) {
    00470       x -= v->GetDisplayImageWidth();
    00471       if (x < 0) break;
    00472     }
    00473
    00474     d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
    00475
    00476     return MODE_DRAG_VEHICLE;
    00477   }
    00478
    00484   void DepotClick(int x, int y)
    00485   {
    00486     GetDepotVehiclePtData gdvp = { NULL, NULL };
    00487     const Vehicle *v = NULL;
    00488     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
    00489
    00490     if (this->type == VEH_TRAIN) v = gdvp.wagon;
    00491
    00492     switch (mode) {
    00493       case MODE_ERROR: // invalid
    00494         return;
    00495
    00496       case MODE_DRAG_VEHICLE: { // start dragging of vehicle
    00497         if (v != NULL && VehicleClicked(v)) return;
    00498
    00499         VehicleID sel = this->sel;
    00500
    00501         if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
    00502           this->sel = INVALID_VEHICLE;
    00503           TrainDepotMoveVehicle(v, sel, gdvp.head);
    00504         } else if (v != NULL) {
    00505           bool rtl = _current_text_dir == TD_RTL;
    00506           int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
    00507           SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
    00508
    00509           this->sel = v->index;
    00510           this->SetDirty();
    00511
    00512           _cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
    00513           _cursor.vehchain = _ctrl_pressed;
    00514         }
    00515         break;
    00516       }
    00517
    00518       case MODE_SHOW_VEHICLE: // show info window
    00519         ShowVehicleViewWindow(v);
    00520         break;
    00521
    00522       case MODE_START_STOP: // click start/stop flag
    00523         StartStopVehicle(v, false);
    00524         break;
    00525
    00526       default: NOT_REACHED();
    00527     }
    00528   }
    00529
    00536   void SetupWidgetData(VehicleType type)
    00537   {
    00538     this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip     = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
    00539     this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip    = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
    00540     this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip         = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
    00541     this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip     = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
    00542
    00543     this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
    00544     this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
    00545
    00546     this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip     = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
    00547     this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
    00548     this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip  = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
    00549     this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip       = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
    00550
    00551     switch (type) {
    00552       default: NOT_REACHED();
    00553
    00554       case VEH_TRAIN:
    00555         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
    00556
    00557         /* Sprites */
    00558         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_TRAIN;
    00559         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_TRAIN;
    00560         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
    00561         break;
    00562
    00563       case VEH_ROAD:
    00564         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
    00565
    00566         /* Sprites */
    00567         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_ROADVEH;
    00568         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_ROADVEH;
    00569         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
    00570         break;
    00571
    00572       case VEH_SHIP:
    00573         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
    00574
    00575         /* Sprites */
    00576         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_SHIP;
    00577         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_SHIP;
    00578         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
    00579         break;
    00580
    00581       case VEH_AIRCRAFT:
    00582         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
    00583
    00584         /* Sprites */
    00585         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_AIRCRAFT;
    00586         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_AIRCRAFT;
    00587         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
    00588         break;
    00589     }
    00590   }
    00591
    00592   uint count_width;
    00593   uint header_width;
    00594   uint flag_width;
    00595   uint flag_height;
    00596
    00597   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00598   {
    00599     switch (widget) {
    00600       case WID_D_MATRIX: {
    00601         uint min_height = 0;
    00602
    00603         if (this->type == VEH_TRAIN) {
    00604           SetDParamMaxValue(0, 1000, 0, FS_SMALL);
    00605           SetDParam(1, 1);
    00606           this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00607         } else {
    00608           this->count_width = 0;
    00609         }
    00610
    00611         Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
    00612         const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
    00613         this->flag_width  = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT;
    00614         this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
    00615
    00616         if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
    00617           min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI));
    00618           this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
    00619         } else {
    00620           min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
    00621           this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
    00622         }
    00623         int base_width = this->count_width + this->header_width;
    00624
    00625         resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
    00626         if (this->type == VEH_TRAIN) {
    00627           resize->width = 1;
    00628           size->width = base_width + 2 * 29; // about 2 parts
    00629           size->height = resize->height * 6;
    00630         } else {
    00631           resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
    00632           size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
    00633           size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
    00634         }
    00635         fill->width = resize->width;
    00636         fill->height = resize->height;
    00637         break;
    00638       }
    00639     }
    00640   }
    00641
    00647   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00648   {
    00649     this->generate_list = true;
    00650   }
    00651
    00652   virtual void OnPaint()
    00653   {
    00654     if (this->generate_list) {
    00655       /* Generate the vehicle list
    00656        * It's ok to use the wagon pointers for non-trains as they will be ignored */
    00657       BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
    00658       this->generate_list = false;
    00659       DepotSortList(&this->vehicle_list);
    00660     }
    00661
    00662     /* determine amount of items for scroller */
    00663     if (this->type == VEH_TRAIN) {
    00664       uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
    00665       for (uint num = 0; num < this->vehicle_list.Length(); num++) {
    00666         uint width = 0;
    00667         for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
    00668           width += v->GetDisplayImageWidth();
    00669         }
    00670         max_width = max(max_width, width);
    00671       }
    00672       /* Always have 1 empty row, so people can change the setting of the train */
    00673       this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
    00674       this->hscroll->SetCount(max_width);
    00675     } else {
    00676       this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
    00677     }
    00678
    00679     /* Setup disabled buttons. */
    00680     TileIndex tile = this->window_number;
    00681     this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
    00682       WID_D_STOP_ALL,
    00683       WID_D_START_ALL,
    00684       WID_D_SELL,
    00685       WID_D_SELL_CHAIN,
    00686       WID_D_SELL_ALL,
    00687       WID_D_BUILD,
    00688       WID_D_CLONE,
    00689       WID_D_RENAME,
    00690       WID_D_AUTOREPLACE,
    00691       WIDGET_LIST_END);
    00692
    00693     this->DrawWidgets();
    00694   }
    00695
    00696   virtual void OnClick(Point pt, int widget, int click_count)
    00697   {
    00698     switch (widget) {
    00699       case WID_D_MATRIX: { // List
    00700         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
    00701         this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
    00702         break;
    00703       }
    00704
    00705       case WID_D_BUILD: // Build vehicle
    00706         ResetObjectToPlace();
    00707         ShowBuildVehicleWindow(this->window_number, this->type);
    00708         break;
    00709
    00710       case WID_D_CLONE: // Clone button
    00711         this->SetWidgetDirty(WID_D_CLONE);
    00712         this->ToggleWidgetLoweredState(WID_D_CLONE);
    00713
    00714         if (this->IsWidgetLowered(WID_D_CLONE)) {
    00715           static const CursorID clone_icons[] = {
    00716             SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
    00717             SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
    00718           };
    00719
    00720           SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
    00721         } else {
    00722           ResetObjectToPlace();
    00723         }
    00724         break;
    00725
    00726       case WID_D_LOCATION:
    00727         if (_ctrl_pressed) {
    00728           ShowExtraViewPortWindow(this->window_number);
    00729         } else {
    00730           ScrollMainWindowToTile(this->window_number);
    00731         }
    00732         break;
    00733
    00734       case WID_D_RENAME: // Rename button
    00735         SetDParam(0, this->type);
    00736         SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
    00737         ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
    00738         break;
    00739
    00740       case WID_D_STOP_ALL:
    00741       case WID_D_START_ALL: {
    00742         VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
    00743         DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
    00744         break;
    00745       }
    00746
    00747       case WID_D_SELL_ALL:
    00748         /* Only open the confirmation window if there are anything to sell */
    00749         if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
    00750           TileIndex tile = this->window_number;
    00751           byte vehtype = this->type;
    00752
    00753           SetDParam(0, vehtype);
    00754           SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
    00755           ShowQuery(
    00756             STR_DEPOT_CAPTION,
    00757             STR_DEPOT_SELL_CONFIRMATION_TEXT,
    00758             this,
    00759             DepotSellAllConfirmationCallback
    00760           );
    00761         }
    00762         break;
    00763
    00764       case WID_D_VEHICLE_LIST:
    00765         ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
    00766         break;
    00767
    00768       case WID_D_AUTOREPLACE:
    00769         DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
    00770         break;
    00771
    00772     }
    00773   }
    00774
    00775   virtual void OnQueryTextFinished(char *str)
    00776   {
    00777     if (str == NULL) return;
    00778
    00779     /* Do depot renaming */
    00780     DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
    00781   }
    00782
    00783   virtual bool OnRightClick(Point pt, int widget)
    00784   {
    00785     if (widget != WID_D_MATRIX) return false;
    00786
    00787     GetDepotVehiclePtData gdvp = { NULL, NULL };
    00788     const Vehicle *v = NULL;
    00789     NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
    00790     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
    00791
    00792     if (this->type == VEH_TRAIN) v = gdvp.wagon;
    00793
    00794     if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
    00795
    00796     CargoArray capacity, loaded;
    00797
    00798     /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
    00799     bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
    00800
    00801     /* loop through vehicle chain and collect cargoes */
    00802     uint num = 0;
    00803     for (const Vehicle *w = v; w != NULL; w = w->Next()) {
    00804       if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
    00805         capacity[w->cargo_type] += w->cargo_cap;
    00806         loaded  [w->cargo_type] += w->cargo.StoredCount();
    00807       }
    00808
    00809       if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
    00810         num++;
    00811         if (!whole_chain) break;
    00812       }
    00813     }
    00814
    00815     /* Build tooltipstring */
    00816     static char details[1024];
    00817     details[0] = '\0';
    00818     char *pos = details;
    00819
    00820     for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
    00821       if (capacity[cargo_type] == 0) continue;
    00822
    00823       SetDParam(0, cargo_type);           // {CARGO} #1
    00824       SetDParam(1, loaded[cargo_type]);   // {CARGO} #2
    00825       SetDParam(2, cargo_type);           // {SHORTCARGO} #1
    00826       SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
    00827       pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
    00828     }
    00829
    00830     /* Show tooltip window */
    00831     uint64 args[2];
    00832     args[0] = (whole_chain ? num : v->engine_type);
    00833     args[1] = (uint64)(size_t)details;
    00834     GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
    00835
    00836     return true;
    00837   }
    00838
    00844   virtual bool OnVehicleSelect(const Vehicle *v)
    00845   {
    00846     if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
    00847       ResetObjectToPlace();
    00848     }
    00849     return true;
    00850   }
    00851
    00852   virtual void OnPlaceObjectAbort()
    00853   {
    00854     /* abort clone */
    00855     this->RaiseWidget(WID_D_CLONE);
    00856     this->SetWidgetDirty(WID_D_CLONE);
    00857
    00858     /* abort drag & drop */
    00859     this->sel = INVALID_VEHICLE;
    00860     this->vehicle_over = INVALID_VEHICLE;
    00861     this->SetWidgetDirty(WID_D_MATRIX);
    00862   }
    00863
    00864   virtual void OnMouseDrag(Point pt, int widget)
    00865   {
    00866     if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
    00867
    00868     /* A rail vehicle is dragged.. */
    00869     if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
    00870       if (this->vehicle_over != INVALID_VEHICLE) {
    00871         this->vehicle_over = INVALID_VEHICLE;
    00872         this->SetWidgetDirty(WID_D_MATRIX);
    00873       }
    00874       return;
    00875     }
    00876
    00877     NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
    00878     const Vehicle *v = NULL;
    00879     GetDepotVehiclePtData gdvp = {NULL, NULL};
    00880
    00881     if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
    00882
    00883     VehicleID new_vehicle_over = INVALID_VEHICLE;
    00884     if (gdvp.head != NULL) {
    00885       if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
    00886         /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
    00887          * destination inside a train. This head index is then used to indicate that a wagon is inserted at
    00888          * the end of the train.
    00889          */
    00890         new_vehicle_over = gdvp.head->index;
    00891       } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
    00892           gdvp.wagon->index != this->sel &&
    00893           gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
    00894         new_vehicle_over = gdvp.wagon->index;
    00895       }
    00896     }
    00897
    00898     if (this->vehicle_over == new_vehicle_over) return;
    00899
    00900     this->vehicle_over = new_vehicle_over;
    00901     this->SetWidgetDirty(widget);
    00902   }
    00903
    00904   virtual void OnDragDrop(Point pt, int widget)
    00905   {
    00906     switch (widget) {
    00907       case WID_D_MATRIX: {
    00908         const Vehicle *v = NULL;
    00909         VehicleID sel = this->sel;
    00910
    00911         this->sel = INVALID_VEHICLE;
    00912         this->SetDirty();
    00913
    00914         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
    00915         if (this->type == VEH_TRAIN) {
    00916           GetDepotVehiclePtData gdvp = { NULL, NULL };
    00917
    00918           if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
    00919             if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
    00920               DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
    00921                   CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
    00922             } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
    00923               this->vehicle_over = INVALID_VEHICLE;
    00924               TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
    00925             } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
    00926               ShowVehicleViewWindow(gdvp.head);
    00927             }
    00928           }
    00929         } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
    00930           ShowVehicleViewWindow(v);
    00931         }
    00932         break;
    00933       }
    00934
    00935       case WID_D_SELL: case WID_D_SELL_CHAIN: {
    00936         if (this->IsWidgetDisabled(widget)) return;
    00937         if (this->sel == INVALID_VEHICLE) return;
    00938
    00939         this->HandleButtonClick(widget);
    00940
    00941         const Vehicle *v = Vehicle::Get(this->sel);
    00942         this->sel = INVALID_VEHICLE;
    00943         this->SetDirty();
    00944
    00945         int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
    00946         DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
    00947         break;
    00948       }
    00949
    00950       default:
    00951         this->sel = INVALID_VEHICLE;
    00952         this->SetDirty();
    00953     }
    00954     _cursor.vehchain = false;
    00955   }
    00956
    00957   virtual void OnTimeout()
    00958   {
    00959     if (!this->IsWidgetDisabled(WID_D_SELL)) {
    00960       this->RaiseWidget(WID_D_SELL);
    00961       this->SetWidgetDirty(WID_D_SELL);
    00962     }
    00963     if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
    00964       this->RaiseWidget(WID_D_SELL_CHAIN);
    00965       this->SetWidgetDirty(WID_D_SELL_CHAIN);
    00966     }
    00967   }
    00968
    00969   virtual void OnResize()
    00970   {
    00971     this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
    00972     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
    00973     if (this->type == VEH_TRAIN) {
    00974       this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
    00975     } else {
    00976       this->num_columns = nwi->current_x / nwi->resize_x;
    00977     }
    00978   }
    00979
    00980   virtual EventState OnCTRLStateChange()
    00981   {
    00982     if (this->sel != INVALID_VEHICLE) {
    00983       _cursor.vehchain = _ctrl_pressed;
    00984       this->SetWidgetDirty(WID_D_MATRIX);
    00985       return ES_HANDLED;
    00986     }
    00987
    00988     return ES_NOT_HANDLED;
    00989   }
    00990 };
    00991
    00992 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
    00993 {
    00994   if (confirmed) {
    00995     DepotWindow *w = (DepotWindow*)win;
    00996     TileIndex tile = w->window_number;
    00997     byte vehtype = w->type;
    00998     DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
    00999   }
    01000 }
    01001
    01007 void ShowDepotWindow(TileIndex tile, VehicleType type)
    01008 {
    01009   if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
    01010
    01011   WindowDesc *desc;
    01012   switch (type) {
    01013     default: NOT_REACHED();
    01014     case VEH_TRAIN:    desc = &_train_depot_desc;    break;
    01015     case VEH_ROAD:     desc = &_road_depot_desc;     break;
    01016     case VEH_SHIP:     desc = &_ship_depot_desc;     break;
    01017     case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
    01018   }
    01019
    01020   new DepotWindow(desc, tile, type);
    01021 }
    01022
    01027 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
    01028 {
    01029   DepotWindow *w;
    01030
    01031   /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
    01032    * If that is the case, we can skip looping though the windows and save time
    01033    */
    01034   if (_special_mouse_mode != WSM_DRAGDROP) return;
    01035
    01036   w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
    01037   if (w != NULL) {
    01038     if (w->sel == v->index) ResetObjectToPlace();
    01039   }
    01040 }