# vehicle_sl.cpp

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    00001 /* $Id: vehicle_sl.cpp 26317 2014-02-07 23:48:56Z frosch $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../vehicle_func.h"
    00014 #include "../train.h"
    00015 #include "../roadveh.h"
    00016 #include "../ship.h"
    00017 #include "../aircraft.h"
    00018 #include "../station_base.h"
    00019 #include "../effectvehicle_base.h"
    00020 #include "../company_base.h"
    00021 #include "../company_func.h"
    00022
    00023 #include "saveload.h"
    00024
    00025 #include <map>
    00026
    00031 void ConnectMultiheadedTrains()
    00032 {
    00033   Train *v;
    00034
    00035   FOR_ALL_TRAINS(v) {
    00036     v->other_multiheaded_part = NULL;
    00037   }
    00038
    00039   FOR_ALL_TRAINS(v) {
    00040     if (v->IsFrontEngine() || v->IsFreeWagon()) {
    00041       /* Two ways to associate multiheaded parts to each other:
    00042        * sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
    00043        * bracket-matching:    Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
    00044        *
    00045        * Note: Old savegames might contain chains which do not comply with these rules, e.g.
    00046        *   - the front and read parts have invalid orders
    00047        *   - different engine types might be combined
    00048        *   - there might be different amounts of front and rear parts.
    00049        *
    00050        * Note: The multiheaded parts need to be matched exactly like they are matched on the server, else desyncs will occur.
    00051        *   This is why two matching strategies are needed.
    00052        */
    00053
    00054       bool sequential_matching = v->IsFrontEngine();
    00055
    00056       for (Train *u = v; u != NULL; u = u->GetNextVehicle()) {
    00057         if (u->other_multiheaded_part != NULL) continue; // we already linked this one
    00058
    00059         if (u->IsMultiheaded()) {
    00060           if (!u->IsEngine()) {
    00061             /* we got a rear car without a front car. We will convert it to a front one */
    00062             u->SetEngine();
    00063             u->spritenum--;
    00064           }
    00065
    00066           /* Find a matching back part */
    00067           EngineID eid = u->engine_type;
    00068           Train *w;
    00069           if (sequential_matching) {
    00070             for (w = u->GetNextVehicle(); w != NULL; w = w->GetNextVehicle()) {
    00071               if (w->engine_type != eid || w->other_multiheaded_part != NULL || !w->IsMultiheaded()) continue;
    00072
    00073               /* we found a car to partner with this engine. Now we will make sure it face the right way */
    00074               if (w->IsEngine()) {
    00075                 w->ClearEngine();
    00076                 w->spritenum++;
    00077               }
    00078               break;
    00079             }
    00080           } else {
    00081             uint stack_pos = 0;
    00082             for (w = u->GetNextVehicle(); w != NULL; w = w->GetNextVehicle()) {
    00083               if (w->engine_type != eid || w->other_multiheaded_part != NULL || !w->IsMultiheaded()) continue;
    00084
    00085               if (w->IsEngine()) {
    00086                 stack_pos++;
    00087               } else {
    00088                 if (stack_pos == 0) break;
    00089                 stack_pos--;
    00090               }
    00091             }
    00092           }
    00093
    00094           if (w != NULL) {
    00095             w->other_multiheaded_part = u;
    00096             u->other_multiheaded_part = w;
    00097           } else {
    00098             /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
    00099             u->ClearMultiheaded();
    00100           }
    00101         }
    00102       }
    00103     }
    00104   }
    00105 }
    00106
    00111 void ConvertOldMultiheadToNew()
    00112 {
    00113   Train *t;
    00114   FOR_ALL_TRAINS(t) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
    00115
    00116   FOR_ALL_TRAINS(t) {
    00117     if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
    00118       for (Train *u = t; u != NULL; u = u->Next()) {
    00119         const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
    00120
    00121         ClrBit(u->subtype, 7);
    00122         switch (u->subtype) {
    00123           case 0: // TS_Front_Engine
    00124             if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
    00125             u->SetFrontEngine();
    00126             u->SetEngine();
    00127             break;
    00128
    00129           case 1: // TS_Artic_Part
    00130             u->subtype = 0;
    00131             u->SetArticulatedPart();
    00132             break;
    00133
    00134           case 2: // TS_Not_First
    00135             u->subtype = 0;
    00136             if (rvi->railveh_type == RAILVEH_WAGON) {
    00137               /* normal wagon */
    00138               u->SetWagon();
    00139               break;
    00140             }
    00141             if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
    00142               /* rear end of a multiheaded engine */
    00143               u->SetMultiheaded();
    00144               break;
    00145             }
    00146             if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
    00147             u->SetEngine();
    00148             break;
    00149
    00150           case 4: // TS_Free_Car
    00151             u->subtype = 0;
    00152             u->SetWagon();
    00153             u->SetFreeWagon();
    00154             break;
    00155           default: SlErrorCorrupt("Invalid train subtype");
    00156         }
    00157       }
    00158     }
    00159   }
    00160 }
    00161
    00162
    00164 void UpdateOldAircraft()
    00165 {
    00166   /* set airport_flags to 0 for all airports just to be sure */
    00167   Station *st;
    00168   FOR_ALL_STATIONS(st) {
    00169     st->airport.flags = 0; // reset airport
    00170   }
    00171
    00172   Aircraft *a;
    00173   FOR_ALL_AIRCRAFT(a) {
    00174     /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
    00175      * skip those */
    00176     if (a->IsNormalAircraft()) {
    00177       /* airplane in terminal stopped doesn't hurt anyone, so goto next */
    00178       if ((a->vehstatus & VS_STOPPED) && a->state == 0) {
    00179         a->state = HANGAR;
    00180         continue;
    00181       }
    00182
    00183       AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
    00184       a->vehstatus &= ~VS_STOPPED; // make airplane moving
    00185       UpdateAircraftCache(a);
    00186       a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air
    00187       if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
    00188         /* reset current order so aircraft doesn't have invalid "station-only" order */
    00189         a->current_order.MakeDummy();
    00190       }
    00191       a->state = FLYING;
    00192       AircraftNextAirportPos_and_Order(a); // move it to the entry point of the airport
    00193       GetNewVehiclePosResult gp = GetNewVehiclePos(a);
    00194       a->tile = 0; // aircraft in air is tile=0
    00195
    00196       /* correct speed of helicopter-rotors */
    00197       if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;
    00198
    00199       /* set new position x,y,z */
    00200       SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlyingAltitude(a));
    00201     }
    00202   }
    00203 }
    00204
    00212 static void CheckValidVehicles()
    00213 {
    00214   size_t total_engines = Engine::GetPoolSize();
    00215   EngineID first_engine[4] = { INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE };
    00216
    00217   Engine *e;
    00218   FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { first_engine[VEH_TRAIN] = e->index; break; }
    00219   FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { first_engine[VEH_ROAD] = e->index; break; }
    00220   FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) { first_engine[VEH_SHIP] = e->index; break; }
    00221   FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) { first_engine[VEH_AIRCRAFT] = e->index; break; }
    00222
    00223   Vehicle *v;
    00224   FOR_ALL_VEHICLES(v) {
    00225     /* Test if engine types match */
    00226     switch (v->type) {
    00227       case VEH_TRAIN:
    00228       case VEH_ROAD:
    00229       case VEH_SHIP:
    00230       case VEH_AIRCRAFT:
    00231         if (v->engine_type >= total_engines || v->type != v->GetEngine()->type) {
    00232           v->engine_type = first_engine[v->type];
    00233         }
    00234         break;
    00235
    00236       default:
    00237         break;
    00238     }
    00239   }
    00240 }
    00241
    00242 extern byte _age_cargo_skip_counter; // From misc_sl.cpp
    00243
    00245 void AfterLoadVehicles(bool part_of_load)
    00246 {
    00247   Vehicle *v;
    00248
    00249   FOR_ALL_VEHICLES(v) {
    00250     /* Reinstate the previous pointer */
    00251     if (v->Next() != NULL) v->Next()->previous = v;
    00252     if (v->NextShared() != NULL) v->NextShared()->previous_shared = v;
    00253
    00254     if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
    00255     v->first = NULL;
    00256     if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = INVALID_ENGINE;
    00257   }
    00258
    00259   /* AfterLoadVehicles may also be called in case of NewGRF reload, in this
    00260    * case we may not convert orders again. */
    00261   if (part_of_load) {
    00262     /* Create shared vehicle chain for very old games (pre 5,2) and create
    00263      * OrderList from shared vehicle chains. For this to work correctly, the
    00264      * following conditions must be fulfilled:
    00265      * a) both next_shared and previous_shared are not set for pre 5,2 games
    00266      * b) both next_shared and previous_shared are set for later games
    00267      */
    00268     std::map<Order*, OrderList*> mapping;
    00269
    00270     FOR_ALL_VEHICLES(v) {
    00271       if (v->orders.old != NULL) {
    00272         if (IsSavegameVersionBefore(105)) { // Pre-105 didn't save an OrderList
    00273           if (mapping[v->orders.old] == NULL) {
    00274             /* This adds the whole shared vehicle chain for case b */
    00275
    00276             /* Creating an OrderList here is safe because the number of vehicles
    00277              * allowed in these savegames matches the number of OrderLists. As
    00278              * such each vehicle can get an OrderList and it will (still) fit. */
    00279             assert(OrderList::CanAllocateItem());
    00280             v->orders.list = mapping[v->orders.old] = new OrderList(v->orders.old, v);
    00281           } else {
    00282             v->orders.list = mapping[v->orders.old];
    00283             /* For old games (case a) we must create the shared vehicle chain */
    00284             if (IsSavegameVersionBefore(5, 2)) {
    00285               v->AddToShared(v->orders.list->GetFirstSharedVehicle());
    00286             }
    00287           }
    00288         } else { // OrderList was saved as such, only recalculate not saved values
    00289           if (v->PreviousShared() == NULL) {
    00290             v->orders.list->Initialize(v->orders.list->first, v);
    00291           }
    00292         }
    00293       }
    00294     }
    00295   }
    00296
    00297   FOR_ALL_VEHICLES(v) {
    00298     /* Fill the first pointers */
    00299     if (v->Previous() == NULL) {
    00300       for (Vehicle *u = v; u != NULL; u = u->Next()) {
    00301         u->first = v;
    00302       }
    00303     }
    00304   }
    00305
    00306   if (part_of_load) {
    00307     if (IsSavegameVersionBefore(105)) {
    00308       /* Before 105 there was no order for shared orders, thus it messed up horribly */
    00309       FOR_ALL_VEHICLES(v) {
    00310         if (v->First() != v || v->orders.list != NULL || v->previous_shared != NULL || v->next_shared == NULL) continue;
    00311
    00312         /* As above, allocating OrderList here is safe. */
    00313         assert(OrderList::CanAllocateItem());
    00314         v->orders.list = new OrderList(NULL, v);
    00315         for (Vehicle *u = v; u != NULL; u = u->next_shared) {
    00316           u->orders.list = v->orders.list;
    00317         }
    00318       }
    00319     }
    00320
    00321     if (IsSavegameVersionBefore(157)) {
    00322       /* The road vehicle subtype was converted to a flag. */
    00323       RoadVehicle *rv;
    00324       FOR_ALL_ROADVEHICLES(rv) {
    00325         if (rv->subtype == 0) {
    00326           /* The road vehicle is at the front. */
    00327           rv->SetFrontEngine();
    00328         } else if (rv->subtype == 1) {
    00329           /* The road vehicle is an articulated part. */
    00330           rv->subtype = 0;
    00331           rv->SetArticulatedPart();
    00332         } else {
    00333           SlErrorCorrupt("Invalid road vehicle subtype");
    00334         }
    00335       }
    00336     }
    00337
    00338     if (IsSavegameVersionBefore(160)) {
    00339       /* In some old savegames there might be some "crap" stored. */
    00340       FOR_ALL_VEHICLES(v) {
    00341         if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
    00342           v->current_order.Free();
    00343           v->unitnumber = 0;
    00344         }
    00345       }
    00346     }
    00347
    00348     if (IsSavegameVersionBefore(162)) {
    00349       /* Set the vehicle-local cargo age counter from the old global counter. */
    00350       FOR_ALL_VEHICLES(v) {
    00351         v->cargo_age_counter = _age_cargo_skip_counter;
    00352       }
    00353     }
    00354
    00355     if (IsSavegameVersionBefore(180)) {
    00356       /* Set service interval flags */
    00357       FOR_ALL_VEHICLES(v) {
    00358         if (!v->IsPrimaryVehicle()) continue;
    00359
    00360         const Company *c = Company::Get(v->owner);
    00361         int interval = CompanyServiceInterval(c, v->type);
    00362
    00363         v->SetServiceIntervalIsCustom(v->GetServiceInterval() != interval);
    00364         v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
    00365       }
    00366     }
    00367   }
    00368
    00369   CheckValidVehicles();
    00370
    00371   FOR_ALL_VEHICLES(v) {
    00372     assert(v->first != NULL);
    00373
    00374     switch (v->type) {
    00375       case VEH_TRAIN: {
    00376         Train *t = Train::From(v);
    00377         if (t->IsFrontEngine() || t->IsFreeWagon()) {
    00378           t->gcache.last_speed = t->cur_speed; // update displayed train speed
    00379           t->ConsistChanged(CCF_SAVELOAD);
    00380         }
    00381         break;
    00382       }
    00383
    00384       case VEH_ROAD: {
    00385         RoadVehicle *rv = RoadVehicle::From(v);
    00386         if (rv->IsFrontEngine()) {
    00387           rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed
    00388           RoadVehUpdateCache(rv);
    00389           if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
    00390             rv->CargoChanged();
    00391           }
    00392         }
    00393         break;
    00394       }
    00395
    00396       case VEH_SHIP:
    00397         Ship::From(v)->UpdateCache();
    00398         break;
    00399
    00400       default: break;
    00401     }
    00402   }
    00403
    00404   /* Stop non-front engines */
    00405   if (part_of_load && IsSavegameVersionBefore(112)) {
    00406     FOR_ALL_VEHICLES(v) {
    00407       if (v->type == VEH_TRAIN) {
    00408         Train *t = Train::From(v);
    00409         if (!t->IsFrontEngine()) {
    00410           if (t->IsEngine()) t->vehstatus |= VS_STOPPED;
    00411           /* cur_speed is now relevant for non-front parts - nonzero breaks
    00412            * moving-wagons-inside-depot- and autoreplace- code */
    00413           t->cur_speed = 0;
    00414         }
    00415       }
    00416       /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
    00417        * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
    00418       if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(2, 1))) {
    00419         v->cur_speed = 0;
    00420       }
    00421     }
    00422   }
    00423
    00424   FOR_ALL_VEHICLES(v) {
    00425     switch (v->type) {
    00426       case VEH_ROAD: {
    00427         RoadVehicle *rv = RoadVehicle::From(v);
    00428         rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
    00429         rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype);
    00430         /* FALL THROUGH */
    00431       }
    00432
    00433       case VEH_TRAIN:
    00434       case VEH_SHIP:
    00435         v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
    00436         break;
    00437
    00438       case VEH_AIRCRAFT:
    00439         if (Aircraft::From(v)->IsNormalAircraft()) {
    00440           v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
    00441
    00442           /* The plane's shadow will have the same image as the plane */
    00443           Vehicle *shadow = v->Next();
    00444           shadow->cur_image = v->cur_image;
    00445
    00446           /* In the case of a helicopter we will update the rotor sprites */
    00447           if (v->subtype == AIR_HELICOPTER) {
    00448             Vehicle *rotor = shadow->Next();
    00449             rotor->cur_image = GetRotorImage(Aircraft::From(v), EIT_ON_MAP);
    00450           }
    00451
    00452           UpdateAircraftCache(Aircraft::From(v), true);
    00453         }
    00454         break;
    00455       default: break;
    00456     }
    00457
    00458     v->UpdateDeltaXY(v->direction);
    00459     v->coord.left = INVALID_COORD;
    00460     VehicleUpdatePosition(v);
    00461     VehicleUpdateViewport(v, false);
    00462   }
    00463 }
    00464
    00465 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // From train_cmd.cpp
    00466 void ReverseTrainDirection(Train *v);
    00467 void ReverseTrainSwapVeh(Train *v, int l, int r);
    00468
    00470 void FixupTrainLengths()
    00471 {
    00472   /* Vehicle center was moved from 4 units behind the front to half the length
    00473    * behind the front. Move vehicles so they end up on the same spot. */
    00474   Vehicle *v;
    00475   FOR_ALL_VEHICLES(v) {
    00476     if (v->type == VEH_TRAIN && v->IsPrimaryVehicle()) {
    00477       /* The vehicle center is now more to the front depending on vehicle length,
    00478        * so we need to move all vehicles forward to cover the difference to the
    00479        * old center, otherwise wagon spacing in trains would be broken upon load. */
    00480       for (Train *u = Train::From(v); u != NULL; u = u->Next()) {
    00481         if (u->track == TRACK_BIT_DEPOT || (u->vehstatus & VS_CRASHED)) continue;
    00482
    00483         Train *next = u->Next();
    00484
    00485         /* Try to pull the vehicle half its length forward. */
    00486         int diff = (VEHICLE_LENGTH - u->gcache.cached_veh_length) / 2;
    00487         int done;
    00488         for (done = 0; done < diff; done++) {
    00489           if (!TrainController(u, next, false)) break;
    00490         }
    00491
    00492         if (next != NULL && done < diff && u->IsFrontEngine()) {
    00493           /* Pulling the front vehicle forwards failed, we either encountered a dead-end
    00494            * or a red signal. To fix this, we try to move the whole train the required
    00495            * space backwards and re-do the fix up of the front vehicle. */
    00496
    00497           /* Ignore any signals when backtracking. */
    00498           TrainForceProceeding old_tfp = u->force_proceed;
    00499           u->force_proceed = TFP_SIGNAL;
    00500
    00501           /* Swap start<>end, start+1<>end-1, ... */
    00502           int r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
    00503           int l = 0;
    00504           do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
    00505
    00506           /* We moved the first vehicle which is now the last. Move it back to the
    00507            * original position as we will fix up the last vehicle later in the loop. */
    00508           for (int i = 0; i < done; i++) TrainController(u->Last(), NULL);
    00509
    00510           /* Move the train backwards to get space for the first vehicle. As the stopping
    00511            * distance from a line end is rounded up, move the train one unit more to cater
    00512            * for front vehicles with odd lengths. */
    00513           int moved;
    00514           for (moved = 0; moved < diff + 1; moved++) {
    00515             if (!TrainController(u, NULL, false)) break;
    00516           }
    00517
    00518           /* Swap start<>end, start+1<>end-1, ... again. */
    00519           r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
    00520           l = 0;
    00521           do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
    00522
    00523           u->force_proceed = old_tfp;
    00524
    00525           /* Tracks are too short to fix the train length. The player has to fix the
    00526            * train in a depot. Bail out so we don't damage the vehicle chain any more. */
    00527           if (moved < diff + 1) break;
    00528
    00529           /* Re-do the correction for the first vehicle. */
    00530           for (done = 0; done < diff; done++) TrainController(u, next, false);
    00531
    00532           /* We moved one unit more backwards than needed for even-length front vehicles,
    00533            * try to move that unit forward again. We don't care if this step fails. */
    00534           TrainController(u, NULL, false);
    00535         }
    00536
    00537         /* If the next wagon is still in a depot, check if it shouldn't be outside already. */
    00538         if (next != NULL && next->track == TRACK_BIT_DEPOT) {
    00539           int d = TicksToLeaveDepot(u);
    00540           if (d <= 0) {
    00541             /* Next vehicle should have left the depot already, show it and pull forward. */
    00542             next->vehstatus &= ~VS_HIDDEN;
    00543             next->track = TrackToTrackBits(GetRailDepotTrack(next->tile));
    00544             for (int i = 0; i >= d; i--) TrainController(next, NULL);
    00545           }
    00546         }
    00547       }
    00548
    00549       /* Update all cached properties after moving the vehicle chain around. */
    00550       Train::From(v)->ConsistChanged(CCF_TRACK);
    00551     }
    00552   }
    00553 }
    00554
    00555 static uint8  _cargo_days;
    00556 static uint16 _cargo_source;
    00557 static uint32 _cargo_source_xy;
    00558 static uint16 _cargo_count;
    00559 static uint16 _cargo_paid_for;
    00560 static Money  _cargo_feeder_share;
    00561 static uint32 _cargo_loaded_at_xy;
    00562
    00568 const SaveLoad *GetVehicleDescription(VehicleType vt)
    00569 {
    00571   static const SaveLoad _common_veh_desc[] = {
    00572          SLE_VAR(Vehicle, subtype,               SLE_UINT8),
    00573
    00574          SLE_REF(Vehicle, next,                  REF_VEHICLE_OLD),
    00575      SLE_CONDVAR(Vehicle, name,                  SLE_NAME,                     0,  83),
    00576      SLE_CONDSTR(Vehicle, name,                  SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
    00577      SLE_CONDVAR(Vehicle, unitnumber,            SLE_FILE_U8  | SLE_VAR_U16,   0,   7),
    00578      SLE_CONDVAR(Vehicle, unitnumber,            SLE_UINT16,                   8, SL_MAX_VERSION),
    00579          SLE_VAR(Vehicle, owner,                 SLE_UINT8),
    00580      SLE_CONDVAR(Vehicle, tile,                  SLE_FILE_U16 | SLE_VAR_U32,   0,   5),
    00581      SLE_CONDVAR(Vehicle, tile,                  SLE_UINT32,                   6, SL_MAX_VERSION),
    00582      SLE_CONDVAR(Vehicle, dest_tile,             SLE_FILE_U16 | SLE_VAR_U32,   0,   5),
    00583      SLE_CONDVAR(Vehicle, dest_tile,             SLE_UINT32,                   6, SL_MAX_VERSION),
    00584
    00585      SLE_CONDVAR(Vehicle, x_pos,                 SLE_FILE_U16 | SLE_VAR_U32,   0,   5),
    00586      SLE_CONDVAR(Vehicle, x_pos,                 SLE_UINT32,                   6, SL_MAX_VERSION),
    00587      SLE_CONDVAR(Vehicle, y_pos,                 SLE_FILE_U16 | SLE_VAR_U32,   0,   5),
    00588      SLE_CONDVAR(Vehicle, y_pos,                 SLE_UINT32,                   6, SL_MAX_VERSION),
    00589      SLE_CONDVAR(Vehicle, z_pos,                 SLE_FILE_U8  | SLE_VAR_I32,   0, 163),
    00590      SLE_CONDVAR(Vehicle, z_pos,                 SLE_INT32,                  164, SL_MAX_VERSION),
    00591          SLE_VAR(Vehicle, direction,             SLE_UINT8),
    00592
    00593     SLE_CONDNULL(2,                                                            0,  57),
    00594          SLE_VAR(Vehicle, spritenum,             SLE_UINT8),
    00595     SLE_CONDNULL(5,                                                            0,  57),
    00596          SLE_VAR(Vehicle, engine_type,           SLE_UINT16),
    00597
    00598     SLE_CONDNULL(2,                                                            0,  151),
    00599          SLE_VAR(Vehicle, cur_speed,             SLE_UINT16),
    00600          SLE_VAR(Vehicle, subspeed,              SLE_UINT8),
    00601          SLE_VAR(Vehicle, acceleration,          SLE_UINT8),
    00602          SLE_VAR(Vehicle, progress,              SLE_UINT8),
    00603
    00604          SLE_VAR(Vehicle, vehstatus,             SLE_UINT8),
    00605      SLE_CONDVAR(Vehicle, last_station_visited,  SLE_FILE_U8  | SLE_VAR_U16,   0,   4),
    00606      SLE_CONDVAR(Vehicle, last_station_visited,  SLE_UINT16,                   5, SL_MAX_VERSION),
    00607      SLE_CONDVAR(Vehicle, last_loading_station,  SLE_UINT16,                 182, SL_MAX_VERSION),
    00608
    00609          SLE_VAR(Vehicle, cargo_type,            SLE_UINT8),
    00610      SLE_CONDVAR(Vehicle, cargo_subtype,         SLE_UINT8,                   35, SL_MAX_VERSION),
    00611     SLEG_CONDVAR(         _cargo_days,           SLE_UINT8,                    0,  67),
    00612     SLEG_CONDVAR(         _cargo_source,         SLE_FILE_U8  | SLE_VAR_U16,   0,   6),
    00613     SLEG_CONDVAR(         _cargo_source,         SLE_UINT16,                   7,  67),
    00614     SLEG_CONDVAR(         _cargo_source_xy,      SLE_UINT32,                  44,  67),
    00615          SLE_VAR(Vehicle, cargo_cap,             SLE_UINT16),
    00616      SLE_CONDVAR(Vehicle, refit_cap,             SLE_UINT16,                 182, SL_MAX_VERSION),
    00617     SLEG_CONDVAR(         _cargo_count,          SLE_UINT16,                   0,  67),
    00618      SLE_CONDLST(Vehicle, cargo.packets,         REF_CARGO_PACKET,            68, SL_MAX_VERSION),
    00619      SLE_CONDARR(Vehicle, cargo.action_counts,   SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, 181, SL_MAX_VERSION),
    00620      SLE_CONDVAR(Vehicle, cargo_age_counter,     SLE_UINT16,                 162, SL_MAX_VERSION),
    00621
    00622          SLE_VAR(Vehicle, day_counter,           SLE_UINT8),
    00623          SLE_VAR(Vehicle, tick_counter,          SLE_UINT8),
    00624      SLE_CONDVAR(Vehicle, running_ticks,         SLE_UINT8,                   88, SL_MAX_VERSION),
    00625
    00626          SLE_VAR(Vehicle, cur_implicit_order_index,  SLE_UINT8),
    00627      SLE_CONDVAR(Vehicle, cur_real_order_index,  SLE_UINT8,                  158, SL_MAX_VERSION),
    00628     /* num_orders is now part of OrderList and is not saved but counted */
    00629     SLE_CONDNULL(1,                                                            0, 104),
    00630
    00631     /* This next line is for version 4 and prior compatibility.. it temporarily reads
    00632      type and flags (which were both 4 bits) into type. Later on this is
    00633      converted correctly */
    00634      SLE_CONDVAR(Vehicle, current_order.type,    SLE_UINT8,                    0,   4),
    00635      SLE_CONDVAR(Vehicle, current_order.dest,    SLE_FILE_U8  | SLE_VAR_U16,   0,   4),
    00636
    00637     /* Orders for version 5 and on */
    00638      SLE_CONDVAR(Vehicle, current_order.type,    SLE_UINT8,                    5, SL_MAX_VERSION),
    00639      SLE_CONDVAR(Vehicle, current_order.flags,   SLE_UINT8,                    5, SL_MAX_VERSION),
    00640      SLE_CONDVAR(Vehicle, current_order.dest,    SLE_UINT16,                   5, SL_MAX_VERSION),
    00641
    00642     /* Refit in current order */
    00643      SLE_CONDVAR(Vehicle, current_order.refit_cargo,   SLE_UINT8,             36, SL_MAX_VERSION),
    00644     SLE_CONDNULL(1,                                                           36, 181), // refit_subtype
    00645
    00646     /* Timetable in current order */
    00647      SLE_CONDVAR(Vehicle, current_order.wait_time,     SLE_UINT16,            67, SL_MAX_VERSION),
    00648      SLE_CONDVAR(Vehicle, current_order.travel_time,   SLE_UINT16,            67, SL_MAX_VERSION),
    00649      SLE_CONDVAR(Vehicle, current_order.max_speed,     SLE_UINT16,           174, SL_MAX_VERSION),
    00650      SLE_CONDVAR(Vehicle, timetable_start,       SLE_INT32,                  129, SL_MAX_VERSION),
    00651
    00652      SLE_CONDREF(Vehicle, orders,                REF_ORDER,                    0, 104),
    00653      SLE_CONDREF(Vehicle, orders,                REF_ORDERLIST,              105, SL_MAX_VERSION),
    00654
    00655      SLE_CONDVAR(Vehicle, age,                   SLE_FILE_U16 | SLE_VAR_I32,   0,  30),
    00656      SLE_CONDVAR(Vehicle, age,                   SLE_INT32,                   31, SL_MAX_VERSION),
    00657      SLE_CONDVAR(Vehicle, max_age,               SLE_FILE_U16 | SLE_VAR_I32,   0,  30),
    00658      SLE_CONDVAR(Vehicle, max_age,               SLE_INT32,                   31, SL_MAX_VERSION),
    00659      SLE_CONDVAR(Vehicle, date_of_last_service,  SLE_FILE_U16 | SLE_VAR_I32,   0,  30),
    00660      SLE_CONDVAR(Vehicle, date_of_last_service,  SLE_INT32,                   31, SL_MAX_VERSION),
    00661      SLE_CONDVAR(Vehicle, service_interval,      SLE_UINT16,                   0,  30),
    00662      SLE_CONDVAR(Vehicle, service_interval,      SLE_FILE_U32 | SLE_VAR_U16,  31, 179),
    00663      SLE_CONDVAR(Vehicle, service_interval,      SLE_UINT16,                 180, SL_MAX_VERSION),
    00664          SLE_VAR(Vehicle, reliability,           SLE_UINT16),
    00665          SLE_VAR(Vehicle, reliability_spd_dec,   SLE_UINT16),
    00666          SLE_VAR(Vehicle, breakdown_ctr,         SLE_UINT8),
    00667          SLE_VAR(Vehicle, breakdown_delay,       SLE_UINT8),
    00668          SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8),
    00669          SLE_VAR(Vehicle, breakdown_chance,      SLE_UINT8),
    00670      SLE_CONDVAR(Vehicle, build_year,            SLE_FILE_U8 | SLE_VAR_I32,    0,  30),
    00671      SLE_CONDVAR(Vehicle, build_year,            SLE_INT32,                   31, SL_MAX_VERSION),
    00672
    00673          SLE_VAR(Vehicle, load_unload_ticks,     SLE_UINT16),
    00674     SLEG_CONDVAR(         _cargo_paid_for,       SLE_UINT16,                  45, SL_MAX_VERSION),
    00675      SLE_CONDVAR(Vehicle, vehicle_flags,         SLE_FILE_U8 | SLE_VAR_U16,   40, 179),
    00676      SLE_CONDVAR(Vehicle, vehicle_flags,         SLE_UINT16,                 180, SL_MAX_VERSION),
    00677
    00678      SLE_CONDVAR(Vehicle, profit_this_year,      SLE_FILE_I32 | SLE_VAR_I64,   0,  64),
    00679      SLE_CONDVAR(Vehicle, profit_this_year,      SLE_INT64,                   65, SL_MAX_VERSION),
    00680      SLE_CONDVAR(Vehicle, profit_last_year,      SLE_FILE_I32 | SLE_VAR_I64,   0,  64),
    00681      SLE_CONDVAR(Vehicle, profit_last_year,      SLE_INT64,                   65, SL_MAX_VERSION),
    00682     SLEG_CONDVAR(         _cargo_feeder_share,   SLE_FILE_I32 | SLE_VAR_I64,  51,  64),
    00683     SLEG_CONDVAR(         _cargo_feeder_share,   SLE_INT64,                   65,  67),
    00684     SLEG_CONDVAR(         _cargo_loaded_at_xy,   SLE_UINT32,                  51,  67),
    00685      SLE_CONDVAR(Vehicle, value,                 SLE_FILE_I32 | SLE_VAR_I64,   0,  64),
    00686      SLE_CONDVAR(Vehicle, value,                 SLE_INT64,                   65, SL_MAX_VERSION),
    00687
    00688      SLE_CONDVAR(Vehicle, random_bits,           SLE_UINT8,                    2, SL_MAX_VERSION),
    00689      SLE_CONDVAR(Vehicle, waiting_triggers,      SLE_UINT8,                    2, SL_MAX_VERSION),
    00690
    00691      SLE_CONDREF(Vehicle, next_shared,           REF_VEHICLE,                  2, SL_MAX_VERSION),
    00692     SLE_CONDNULL(2,                                                            2,  68),
    00693     SLE_CONDNULL(4,                                                           69, 100),
    00694
    00695      SLE_CONDVAR(Vehicle, group_id,              SLE_UINT16,                  60, SL_MAX_VERSION),
    00696
    00697      SLE_CONDVAR(Vehicle, current_order_time,    SLE_UINT32,                  67, SL_MAX_VERSION),
    00698      SLE_CONDVAR(Vehicle, lateness_counter,      SLE_INT32,                   67, SL_MAX_VERSION),
    00699
    00700     SLE_CONDNULL(10,                                                           2, 143), // old reserved space
    00701
    00702          SLE_END()
    00703   };
    00704
    00705
    00706   static const SaveLoad _train_desc[] = {
    00707     SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN),
    00708     SLE_VEH_INCLUDE(),
    00709          SLE_VAR(Train, crash_anim_pos,      SLE_UINT16),
    00710          SLE_VAR(Train, force_proceed,       SLE_UINT8),
    00711          SLE_VAR(Train, railtype,            SLE_UINT8),
    00712          SLE_VAR(Train, track,               SLE_UINT8),
    00713
    00714      SLE_CONDVAR(Train, flags,               SLE_FILE_U8  | SLE_VAR_U16,   2,  99),
    00715      SLE_CONDVAR(Train, flags,               SLE_UINT16,                 100, SL_MAX_VERSION),
    00716     SLE_CONDNULL(2, 2, 59),
    00717
    00718      SLE_CONDVAR(Train, wait_counter,        SLE_UINT16,                 136, SL_MAX_VERSION),
    00719
    00720     SLE_CONDNULL(2, 2, 19),
    00721      SLE_CONDVAR(Train, gv_flags,            SLE_UINT16,                 139, SL_MAX_VERSION),
    00722     SLE_CONDNULL(11, 2, 143), // old reserved space
    00723
    00724          SLE_END()
    00725   };
    00726
    00727   static const SaveLoad _roadveh_desc[] = {
    00728     SLE_WRITEBYTE(Vehicle, type, VEH_ROAD),
    00729     SLE_VEH_INCLUDE(),
    00730          SLE_VAR(RoadVehicle, state,                SLE_UINT8),
    00731          SLE_VAR(RoadVehicle, frame,                SLE_UINT8),
    00732          SLE_VAR(RoadVehicle, blocked_ctr,          SLE_UINT16),
    00733          SLE_VAR(RoadVehicle, overtaking,           SLE_UINT8),
    00734          SLE_VAR(RoadVehicle, overtaking_ctr,       SLE_UINT8),
    00735          SLE_VAR(RoadVehicle, crashed_ctr,          SLE_UINT16),
    00736          SLE_VAR(RoadVehicle, reverse_ctr,          SLE_UINT8),
    00737
    00738     SLE_CONDNULL(2,                                                               6,  68),
    00739      SLE_CONDVAR(RoadVehicle, gv_flags,             SLE_UINT16,                 139, SL_MAX_VERSION),
    00740     SLE_CONDNULL(4,                                                              69, 130),
    00741     SLE_CONDNULL(2,                                                               6, 130),
    00742     SLE_CONDNULL(16,                                                              2, 143), // old reserved space
    00743
    00744          SLE_END()
    00745   };
    00746
    00747   static const SaveLoad _ship_desc[] = {
    00748     SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
    00749     SLE_VEH_INCLUDE(),
    00750          SLE_VAR(Ship, state, SLE_UINT8),
    00751
    00752     SLE_CONDNULL(16, 2, 143), // old reserved space
    00753
    00754          SLE_END()
    00755   };
    00756
    00757   static const SaveLoad _aircraft_desc[] = {
    00758     SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT),
    00759     SLE_VEH_INCLUDE(),
    00760          SLE_VAR(Aircraft, crashed_counter,       SLE_UINT16),
    00761          SLE_VAR(Aircraft, pos,                   SLE_UINT8),
    00762
    00763      SLE_CONDVAR(Aircraft, targetairport,         SLE_FILE_U8  | SLE_VAR_U16,   0, 4),
    00764      SLE_CONDVAR(Aircraft, targetairport,         SLE_UINT16,                   5, SL_MAX_VERSION),
    00765
    00766          SLE_VAR(Aircraft, state,                 SLE_UINT8),
    00767
    00768      SLE_CONDVAR(Aircraft, previous_pos,          SLE_UINT8,                    2, SL_MAX_VERSION),
    00769      SLE_CONDVAR(Aircraft, last_direction,        SLE_UINT8,                    2, SL_MAX_VERSION),
    00770      SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8,                 2, SL_MAX_VERSION),
    00771
    00772      SLE_CONDVAR(Aircraft, turn_counter,          SLE_UINT8,                  136, SL_MAX_VERSION),
    00773      SLE_CONDVAR(Aircraft, flags,                 SLE_UINT8,                  167, SL_MAX_VERSION),
    00774
    00775     SLE_CONDNULL(13,                                                           2, 143), // old reserved space
    00776
    00777          SLE_END()
    00778   };
    00779
    00780   static const SaveLoad _special_desc[] = {
    00781     SLE_WRITEBYTE(Vehicle, type, VEH_EFFECT),
    00782
    00783          SLE_VAR(Vehicle, subtype,               SLE_UINT8),
    00784
    00785      SLE_CONDVAR(Vehicle, tile,                  SLE_FILE_U16 | SLE_VAR_U32,   0,   5),
    00786      SLE_CONDVAR(Vehicle, tile,                  SLE_UINT32,                   6, SL_MAX_VERSION),
    00787
    00788      SLE_CONDVAR(Vehicle, x_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   0,   5),
    00789      SLE_CONDVAR(Vehicle, x_pos,                 SLE_INT32,                    6, SL_MAX_VERSION),
    00790      SLE_CONDVAR(Vehicle, y_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   0,   5),
    00791      SLE_CONDVAR(Vehicle, y_pos,                 SLE_INT32,                    6, SL_MAX_VERSION),
    00792      SLE_CONDVAR(Vehicle, z_pos,                 SLE_FILE_U8  | SLE_VAR_I32,   0, 163),
    00793      SLE_CONDVAR(Vehicle, z_pos,                 SLE_INT32,                  164, SL_MAX_VERSION),
    00794
    00795          SLE_VAR(Vehicle, cur_image,             SLE_FILE_U16 | SLE_VAR_U32),
    00796     SLE_CONDNULL(5,                                                            0,  57),
    00797          SLE_VAR(Vehicle, progress,              SLE_UINT8),
    00798          SLE_VAR(Vehicle, vehstatus,             SLE_UINT8),
    00799
    00800          SLE_VAR(EffectVehicle, animation_state,    SLE_UINT16),
    00801          SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
    00802
    00803      SLE_CONDVAR(Vehicle, spritenum,             SLE_UINT8,                    2, SL_MAX_VERSION),
    00804
    00805     SLE_CONDNULL(15,                                                           2, 143), // old reserved space
    00806
    00807          SLE_END()
    00808   };
    00809
    00810   static const SaveLoad _disaster_desc[] = {
    00811     SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER),
    00812
    00813          SLE_REF(Vehicle, next,                  REF_VEHICLE_OLD),
    00814
    00815          SLE_VAR(Vehicle, subtype,               SLE_UINT8),
    00816      SLE_CONDVAR(Vehicle, tile,                  SLE_FILE_U16 | SLE_VAR_U32,   0,   5),
    00817      SLE_CONDVAR(Vehicle, tile,                  SLE_UINT32,                   6, SL_MAX_VERSION),
    00818      SLE_CONDVAR(Vehicle, dest_tile,             SLE_FILE_U16 | SLE_VAR_U32,   0,   5),
    00819      SLE_CONDVAR(Vehicle, dest_tile,             SLE_UINT32,                   6, SL_MAX_VERSION),
    00820
    00821      SLE_CONDVAR(Vehicle, x_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   0,   5),
    00822      SLE_CONDVAR(Vehicle, x_pos,                 SLE_INT32,                    6, SL_MAX_VERSION),
    00823      SLE_CONDVAR(Vehicle, y_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   0,   5),
    00824      SLE_CONDVAR(Vehicle, y_pos,                 SLE_INT32,                    6, SL_MAX_VERSION),
    00825      SLE_CONDVAR(Vehicle, z_pos,                 SLE_FILE_U8  | SLE_VAR_I32,   0, 163),
    00826      SLE_CONDVAR(Vehicle, z_pos,                 SLE_INT32,                  164, SL_MAX_VERSION),
    00827          SLE_VAR(Vehicle, direction,             SLE_UINT8),
    00828
    00829     SLE_CONDNULL(5,                                                            0,  57),
    00830          SLE_VAR(Vehicle, owner,                 SLE_UINT8),
    00831          SLE_VAR(Vehicle, vehstatus,             SLE_UINT8),
    00832      SLE_CONDVAR(Vehicle, current_order.dest,    SLE_FILE_U8 | SLE_VAR_U16,    0,   4),
    00833      SLE_CONDVAR(Vehicle, current_order.dest,    SLE_UINT16,                   5, SL_MAX_VERSION),
    00834
    00835          SLE_VAR(Vehicle, cur_image,             SLE_FILE_U16 | SLE_VAR_U32),
    00836      SLE_CONDVAR(Vehicle, age,                   SLE_FILE_U16 | SLE_VAR_I32,   0,  30),
    00837      SLE_CONDVAR(Vehicle, age,                   SLE_INT32,                   31, SL_MAX_VERSION),
    00838          SLE_VAR(Vehicle, tick_counter,          SLE_UINT8),
    00839
    00840          SLE_VAR(DisasterVehicle, image_override,            SLE_UINT16),
    00841          SLE_VAR(DisasterVehicle, big_ufo_destroyer_target,  SLE_UINT16),
    00842
    00843     SLE_CONDNULL(16,                                                           2, 143), // old reserved space
    00844
    00845          SLE_END()
    00846   };
    00847
    00848
    00849   static const SaveLoad * const _veh_descs[] = {
    00850     _train_desc,
    00851     _roadveh_desc,
    00852     _ship_desc,
    00853     _aircraft_desc,
    00854     _special_desc,
    00855     _disaster_desc,
    00856     _common_veh_desc,
    00857   };
    00858
    00859   return _veh_descs[vt];
    00860 }
    00861
    00863 static void Save_VEHS()
    00864 {
    00865   Vehicle *v;
    00866   /* Write the vehicles */
    00867   FOR_ALL_VEHICLES(v) {
    00868     SlSetArrayIndex(v->index);
    00869     SlObject(v, GetVehicleDescription(v->type));
    00870   }
    00871 }
    00872
    00874 void Load_VEHS()
    00875 {
    00876   int index;
    00877
    00878   _cargo_count = 0;
    00879
    00880   while ((index = SlIterateArray()) != -1) {
    00881     Vehicle *v;
    00882     VehicleType vtype = (VehicleType)SlReadByte();
    00883
    00884     switch (vtype) {
    00885       case VEH_TRAIN:    v = new (index) Train();           break;
    00886       case VEH_ROAD:     v = new (index) RoadVehicle();     break;
    00887       case VEH_SHIP:     v = new (index) Ship();            break;
    00888       case VEH_AIRCRAFT: v = new (index) Aircraft();        break;
    00889       case VEH_EFFECT:   v = new (index) EffectVehicle();   break;
    00890       case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
    00891       case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
    00892       default: SlErrorCorrupt("Invalid vehicle type");
    00893     }
    00894
    00895     SlObject(v, GetVehicleDescription(vtype));
    00896
    00897     if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
    00898       /* Don't construct the packet with station here, because that'll fail with old savegames */
    00899       CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_days, _cargo_source, _cargo_source_xy, _cargo_loaded_at_xy, _cargo_feeder_share);
    00900       v->cargo.Append(cp);
    00901     }
    00902
    00903     /* Old savegames used 'last_station_visited = 0xFF' */
    00904     if (IsSavegameVersionBefore(5) && v->last_station_visited == 0xFF) {
    00905       v->last_station_visited = INVALID_STATION;
    00906     }
    00907
    00908     if (IsSavegameVersionBefore(182)) v->last_loading_station = INVALID_STATION;
    00909
    00910     if (IsSavegameVersionBefore(5)) {
    00911       /* Convert the current_order.type (which is a mix of type and flags, because
    00912        *  in those versions, they both were 4 bits big) to type and flags */
    00913       v->current_order.flags = GB(v->current_order.type, 4, 4);
    00914       v->current_order.type &= 0x0F;
    00915     }
    00916
    00917     /* Advanced vehicle lists got added */
    00918     if (IsSavegameVersionBefore(60)) v->group_id = DEFAULT_GROUP;
    00919   }
    00920 }
    00921
    00922 static void Ptrs_VEHS()
    00923 {
    00924   Vehicle *v;
    00925   FOR_ALL_VEHICLES(v) {
    00926     SlObject(v, GetVehicleDescription(v->type));
    00927   }
    00928 }
    00929
    00930 extern const ChunkHandler _veh_chunk_handlers[] = {
    00931   { 'VEHS', Save_VEHS, Load_VEHS, Ptrs_VEHS, NULL, CH_SPARSE_ARRAY | CH_LAST},
    00932 };