# 32bpp_simple.hpp

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    00001 /* $Id: 32bpp_simple.hpp 26209 2014-01-02 22:41:58Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef BLITTER_32BPP_SIMPLE_HPP
    00013 #define BLITTER_32BPP_SIMPLE_HPP
    00014
    00015 #include "32bpp_base.hpp"
    00016 #include "factory.hpp"
    00017
    00019 class Blitter_32bppSimple : public Blitter_32bppBase {
    00020   struct Pixel {
    00021     uint8 r;
    00022     uint8 g;
    00023     uint8 b;
    00024     uint8 a;
    00025     uint8 m;
    00026     uint8 v;
    00027   };
    00028 public:
    00029   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
    00030   /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
    00031   /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
    00032
    00033   /* virtual */ const char *GetName() { return "32bpp-simple"; }
    00034 };
    00035
    00037 class FBlitter_32bppSimple : public BlitterFactory {
    00038 public:
    00039   FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
    00040   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
    00041 };
    00042
    00043 #endif /* BLITTER_32BPP_SIMPLE_HPP */