# 32bpp_anim_sse4.hpp

    00001 /* $Id: 32bpp_anim_sse4.hpp 26260 2014-01-13 18:20:23Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
    00013 #define BLITTER_32BPP_SSE4_ANIM_HPP
    00014
    00015 #ifdef WITH_SSE
    00016
    00017 #ifndef SSE_VERSION
    00018 #define SSE_VERSION 4
    00019 #endif
    00020
    00021 #ifndef FULL_ANIMATION
    00022 #define FULL_ANIMATION 1
    00023 #endif
    00024
    00025 #include "32bpp_anim.hpp"
    00026 #include "32bpp_sse4.hpp"
    00027
    00028 #undef MARGIN_NORMAL_THRESHOLD
    00029 #define MARGIN_NORMAL_THRESHOLD 4
    00030
    00032 class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
    00033 private:
    00034
    00035 public:
    00036   template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
    00037   /* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
    00038   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
    00039   /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
    00040     return Blitter_32bppSSE_Base::Encode(sprite, allocator);
    00041   }
    00042   /* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
    00043 };
    00044
    00046 class FBlitter_32bppSSE4_Anim: public BlitterFactory {
    00047 public:
    00048   FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
    00049   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
    00050 };
    00051
    00052 #endif /* WITH_SSE */
    00053 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */