# ai_gui.cpp

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    00001 /* $Id: ai_gui.cpp 26086 2013-11-24 14:46:26Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../table/sprites.h"
    00014 #include "../error.h"
    00015 #include "../settings_gui.h"
    00016 #include "../querystring_gui.h"
    00017 #include "../stringfilter_type.h"
    00018 #include "../company_base.h"
    00019 #include "../company_gui.h"
    00020 #include "../strings_func.h"
    00021 #include "../window_func.h"
    00022 #include "../gfx_func.h"
    00023 #include "../command_func.h"
    00024 #include "../network/network.h"
    00025 #include "../settings_func.h"
    00026 #include "../network/network_content.h"
    00027 #include "../textfile_gui.h"
    00028 #include "../widgets/dropdown_type.h"
    00029 #include "../widgets/dropdown_func.h"
    00030 #include "../hotkeys.h"
    00031
    00032 #include "ai.hpp"
    00033 #include "ai_gui.hpp"
    00034 #include "../script/api/script_log.hpp"
    00035 #include "ai_config.hpp"
    00036 #include "ai_info.hpp"
    00037 #include "ai_instance.hpp"
    00038 #include "../game/game.hpp"
    00039 #include "../game/game_config.hpp"
    00040 #include "../game/game_info.hpp"
    00041 #include "../game/game_instance.hpp"
    00042
    00043
    00044 #include "table/strings.h"
    00045
    00046 #include <vector>
    00047
    00048 static ScriptConfig *GetConfig(CompanyID slot)
    00049 {
    00050   if (slot == OWNER_DEITY) return GameConfig::GetConfig();
    00051   return AIConfig::GetConfig(slot);
    00052 }
    00053
    00057 struct AIListWindow : public Window {
    00058   const ScriptInfoList *info_list;
    00059   int selected;
    00060   CompanyID slot;
    00061   int line_height;
    00062   Scrollbar *vscroll;
    00063
    00069   AIListWindow(WindowDesc *desc, CompanyID slot) : Window(desc),
    00070     slot(slot)
    00071   {
    00072     if (slot == OWNER_DEITY) {
    00073       this->info_list = Game::GetUniqueInfoList();
    00074     } else {
    00075       this->info_list = AI::GetUniqueInfoList();
    00076     }
    00077
    00078     this->CreateNestedTree();
    00079     this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR);
    00080     this->FinishInitNested(); // Initializes 'this->line_height' as side effect.
    00081
    00082     this->vscroll->SetCount((int)this->info_list->size() + 1);
    00083
    00084     /* Try if we can find the currently selected AI */
    00085     this->selected = -1;
    00086     if (GetConfig(slot)->HasScript()) {
    00087       ScriptInfo *info = GetConfig(slot)->GetInfo();
    00088       int i = 0;
    00089       for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) {
    00090         if ((*it).second == info) {
    00091           this->selected = i;
    00092           break;
    00093         }
    00094       }
    00095     }
    00096   }
    00097
    00098   virtual void SetStringParameters(int widget) const
    00099   {
    00100     switch (widget) {
    00101       case WID_AIL_CAPTION:
    00102         SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
    00103         break;
    00104     }
    00105   }
    00106
    00107   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00108   {
    00109     if (widget == WID_AIL_LIST) {
    00110       this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
    00111
    00112       resize->width = 1;
    00113       resize->height = this->line_height;
    00114       size->height = 5 * this->line_height;
    00115     }
    00116   }
    00117
    00118   virtual void DrawWidget(const Rect &r, int widget) const
    00119   {
    00120     switch (widget) {
    00121       case WID_AIL_LIST: {
    00122         /* Draw a list of all available AIs. */
    00123         int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
    00124         /* First AI in the list is hardcoded to random */
    00125         if (this->vscroll->IsVisible(0)) {
    00126           DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
    00127           y += this->line_height;
    00128         }
    00129         ScriptInfoList::const_iterator it = this->info_list->begin();
    00130         for (int i = 1; it != this->info_list->end(); i++, it++) {
    00131           if (this->vscroll->IsVisible(i)) {
    00132             DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
    00133             y += this->line_height;
    00134           }
    00135         }
    00136         break;
    00137       }
    00138       case WID_AIL_INFO_BG: {
    00139         AIInfo *selected_info = NULL;
    00140         ScriptInfoList::const_iterator it = this->info_list->begin();
    00141         for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) {
    00142           if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second);
    00143         }
    00144         /* Some info about the currently selected AI. */
    00145         if (selected_info != NULL) {
    00146           int y = r.top + WD_FRAMERECT_TOP;
    00147           SetDParamStr(0, selected_info->GetAuthor());
    00148           DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_AUTHOR);
    00149           y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00150           SetDParam(0, selected_info->GetVersion());
    00151           DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_VERSION);
    00152           y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00153           if (selected_info->GetURL() != NULL) {
    00154             SetDParamStr(0, selected_info->GetURL());
    00155             DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_URL);
    00156             y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00157           }
    00158           SetDParamStr(0, selected_info->GetDescription());
    00159           DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_WHITE);
    00160         }
    00161         break;
    00162       }
    00163     }
    00164   }
    00165
    00169   void ChangeAI()
    00170   {
    00171     if (this->selected == -1) {
    00172       GetConfig(slot)->Change(NULL);
    00173     } else {
    00174       ScriptInfoList::const_iterator it = this->info_list->begin();
    00175       for (int i = 0; i < this->selected; i++) it++;
    00176       GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
    00177     }
    00178     InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
    00179     InvalidateWindowClassesData(WC_AI_SETTINGS);
    00180     DeleteWindowByClass(WC_QUERY_STRING);
    00181   }
    00182
    00183   virtual void OnClick(Point pt, int widget, int click_count)
    00184   {
    00185     switch (widget) {
    00186       case WID_AIL_LIST: { // Select one of the AIs
    00187         int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1;
    00188         if (sel < (int)this->info_list->size()) {
    00189           this->selected = sel;
    00190           this->SetDirty();
    00191           if (click_count > 1) {
    00192             this->ChangeAI();
    00193             delete this;
    00194           }
    00195         }
    00196         break;
    00197       }
    00198
    00199       case WID_AIL_ACCEPT: {
    00200         this->ChangeAI();
    00201         delete this;
    00202         break;
    00203       }
    00204
    00205       case WID_AIL_CANCEL:
    00206         delete this;
    00207         break;
    00208     }
    00209   }
    00210
    00211   virtual void OnResize()
    00212   {
    00213     this->vscroll->SetCapacityFromWidget(this, WID_AIL_LIST);
    00214   }
    00215
    00221   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00222   {
    00223     if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
    00224       delete this;
    00225       return;
    00226     }
    00227
    00228     if (!gui_scope) return;
    00229
    00230     this->vscroll->SetCount((int)this->info_list->size() + 1);
    00231
    00232     /* selected goes from -1 .. length of ai list - 1. */
    00233     this->selected = min(this->selected, this->vscroll->GetCount() - 2);
    00234   }
    00235 };
    00236
    00238 static const NWidgetPart _nested_ai_list_widgets[] = {
    00239   NWidget(NWID_HORIZONTAL),
    00240     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
    00241     NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00242     NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
    00243   EndContainer(),
    00244   NWidget(NWID_HORIZONTAL),
    00245     NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
    00246     NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIL_SCROLLBAR),
    00247   EndContainer(),
    00248   NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIL_INFO_BG), SetMinimalTextLines(8, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0),
    00249   EndContainer(),
    00250   NWidget(NWID_HORIZONTAL),
    00251     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00252       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
    00253       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
    00254     EndContainer(),
    00255     NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
    00256   EndContainer(),
    00257 };
    00258
    00260 static WindowDesc _ai_list_desc(
    00261   WDP_CENTER, "settings_script_list", 200, 234,
    00262   WC_AI_LIST, WC_NONE,
    00263   0,
    00264   _nested_ai_list_widgets, lengthof(_nested_ai_list_widgets)
    00265 );
    00266
    00271 static void ShowAIListWindow(CompanyID slot)
    00272 {
    00273   DeleteWindowByClass(WC_AI_LIST);
    00274   new AIListWindow(&_ai_list_desc, slot);
    00275 }
    00276
    00280 struct AISettingsWindow : public Window {
    00281   CompanyID slot;
    00282   ScriptConfig *ai_config;
    00283   int clicked_button;
    00284   bool clicked_increase;
    00285   bool clicked_dropdown;
    00286   bool closing_dropdown;
    00287   int timeout;
    00288   int clicked_row;
    00289   int line_height;
    00290   Scrollbar *vscroll;
    00291   typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
    00292   VisibleSettingsList visible_settings;
    00293
    00299   AISettingsWindow(WindowDesc *desc, CompanyID slot) : Window(desc),
    00300     slot(slot),
    00301     clicked_button(-1),
    00302     clicked_dropdown(false),
    00303     closing_dropdown(false),
    00304     timeout(0)
    00305   {
    00306     this->ai_config = GetConfig(slot);
    00307     this->RebuildVisibleSettings();
    00308
    00309     this->CreateNestedTree();
    00310     this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
    00311     this->FinishInitNested(slot);  // Initializes 'this->line_height' as side effect.
    00312
    00313     this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
    00314
    00315     this->vscroll->SetCount((int)this->visible_settings.size());
    00316   }
    00317
    00318   virtual void SetStringParameters(int widget) const
    00319   {
    00320     switch (widget) {
    00321       case WID_AIS_CAPTION:
    00322         SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
    00323         break;
    00324     }
    00325   }
    00326
    00332   void RebuildVisibleSettings()
    00333   {
    00334     visible_settings.clear();
    00335
    00336     ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
    00337     for (; it != this->ai_config->GetConfigList()->end(); it++) {
    00338       bool no_hide = (it->flags & SCRIPTCONFIG_DEVELOPER) == 0;
    00339       if (no_hide || _settings_client.gui.ai_developer_tools) {
    00340         visible_settings.push_back(&(*it));
    00341       }
    00342     }
    00343   }
    00344
    00345   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00346   {
    00347     if (widget == WID_AIS_BACKGROUND) {
    00348       this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
    00349
    00350       resize->width = 1;
    00351       resize->height = this->line_height;
    00352       size->height = 5 * this->line_height;
    00353     }
    00354   }
    00355
    00356   virtual void DrawWidget(const Rect &r, int widget) const
    00357   {
    00358     if (widget != WID_AIS_BACKGROUND) return;
    00359
    00360     ScriptConfig *config = this->ai_config;
    00361     VisibleSettingsList::const_iterator it = this->visible_settings.begin();
    00362     int i = 0;
    00363     for (; !this->vscroll->IsVisible(i); i++) it++;
    00364
    00365     bool rtl = _current_text_dir == TD_RTL;
    00366     uint buttons_left = rtl ? r.right - SETTING_BUTTON_WIDTH - 3 : r.left + 4;
    00367     uint text_left    = r.left + (rtl ? WD_FRAMERECT_LEFT : SETTING_BUTTON_WIDTH + 8);
    00368     uint text_right   = r.right - (rtl ? SETTING_BUTTON_WIDTH + 8 : WD_FRAMERECT_RIGHT);
    00369
    00370
    00371     int y = r.top;
    00372     int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
    00373     for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
    00374       const ScriptConfigItem &config_item = **it;
    00375       int current_value = config->GetSetting((config_item).name);
    00376       bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
    00377
    00378       StringID str;
    00379       TextColour colour;
    00380       uint idx = 0;
    00381       if (StrEmpty(config_item.description)) {
    00382         if (!strcmp(config_item.name, "start_date")) {
    00383           /* Build-in translation */
    00384           str = STR_AI_SETTINGS_START_DELAY;
    00385           colour = TC_LIGHT_BLUE;
    00386         } else {
    00387           str = STR_JUST_STRING;
    00388           colour = TC_ORANGE;
    00389         }
    00390       } else {
    00391         str = STR_AI_SETTINGS_SETTING;
    00392         colour = TC_LIGHT_BLUE;
    00393         SetDParamStr(idx++, config_item.description);
    00394       }
    00395
    00396       if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
    00397         DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable);
    00398         SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
    00399       } else {
    00400         if (config_item.complete_labels) {
    00401           DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
    00402         } else {
    00403           DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
    00404         }
    00405         if (config_item.labels != NULL && config_item.labels->Contains(current_value)) {
    00406           SetDParam(idx++, STR_JUST_RAW_STRING);
    00407           SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
    00408         } else {
    00409           SetDParam(idx++, STR_JUST_INT);
    00410           SetDParam(idx++, current_value);
    00411         }
    00412       }
    00413
    00414       DrawString(text_left, text_right, y + WD_MATRIX_TOP, str, colour);
    00415       y += this->line_height;
    00416     }
    00417   }
    00418
    00419   virtual void OnPaint()
    00420   {
    00421     if (this->closing_dropdown) {
    00422       this->closing_dropdown = false;
    00423       this->clicked_dropdown = false;
    00424     }
    00425     this->DrawWidgets();
    00426   }
    00427
    00428   virtual void OnClick(Point pt, int widget, int click_count)
    00429   {
    00430     switch (widget) {
    00431       case WID_AIS_BACKGROUND: {
    00432         const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
    00433         int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition();
    00434         if (num >= (int)this->visible_settings.size()) break;
    00435
    00436         VisibleSettingsList::const_iterator it = this->visible_settings.begin();
    00437         for (int i = 0; i < num; i++) it++;
    00438         const ScriptConfigItem config_item = **it;
    00439         if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
    00440
    00441         if (this->clicked_row != num) {
    00442           DeleteChildWindows(WC_QUERY_STRING);
    00443           HideDropDownMenu(this);
    00444           this->clicked_row = num;
    00445           this->clicked_dropdown = false;
    00446         }
    00447
    00448         bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
    00449
    00450         int x = pt.x - wid->pos_x;
    00451         if (_current_text_dir == TD_RTL) x = wid->current_x - 1 - x;
    00452         x -= 4;
    00453
    00454         /* One of the arrows is clicked (or green/red rect in case of bool value) */
    00455         int old_val = this->ai_config->GetSetting(config_item.name);
    00456         if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
    00457           if (this->clicked_dropdown) {
    00458             /* unclick the dropdown */
    00459             HideDropDownMenu(this);
    00460             this->clicked_dropdown = false;
    00461             this->closing_dropdown = false;
    00462           } else {
    00463             const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
    00464             int rel_y = (pt.y - (int)wid->pos_y) % this->line_height;
    00465
    00466             Rect wi_rect;
    00467             wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
    00468             wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
    00469             wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
    00470             wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
    00471
    00472             /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
    00473             if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
    00474               this->clicked_dropdown = true;
    00475               this->closing_dropdown = false;
    00476
    00477               DropDownList *list = new DropDownList();
    00478               for (int i = config_item.min_value; i <= config_item.max_value; i++) {
    00479                 *list->Append() = new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false);
    00480               }
    00481
    00482               ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true);
    00483             }
    00484           }
    00485         } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
    00486           int new_val = old_val;
    00487           if (bool_item) {
    00488             new_val = !new_val;
    00489           } else if (x >= SETTING_BUTTON_WIDTH / 2) {
    00490             /* Increase button clicked */
    00491             new_val += config_item.step_size;
    00492             if (new_val > config_item.max_value) new_val = config_item.max_value;
    00493             this->clicked_increase = true;
    00494           } else {
    00495             /* Decrease button clicked */
    00496             new_val -= config_item.step_size;
    00497             if (new_val < config_item.min_value) new_val = config_item.min_value;
    00498             this->clicked_increase = false;
    00499           }
    00500
    00501           if (new_val != old_val) {
    00502             this->ai_config->SetSetting(config_item.name, new_val);
    00503             this->clicked_button = num;
    00504             this->timeout = 5;
    00505           }
    00506         } else if (!bool_item && !config_item.complete_labels) {
    00507           /* Display a query box so users can enter a custom value. */
    00508           SetDParam(0, old_val);
    00509           ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
    00510         }
    00511         this->SetDirty();
    00512         break;
    00513       }
    00514
    00515       case WID_AIS_ACCEPT:
    00516         delete this;
    00517         break;
    00518
    00519       case WID_AIS_RESET:
    00520         if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
    00521           this->ai_config->ResetSettings();
    00522           this->SetDirty();
    00523         }
    00524         break;
    00525     }
    00526   }
    00527
    00528   virtual void OnQueryTextFinished(char *str)
    00529   {
    00530     if (StrEmpty(str)) return;
    00531     ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
    00532     for (int i = 0; i < this->clicked_row; i++) it++;
    00533     if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
    00534     int32 value = atoi(str);
    00535     this->ai_config->SetSetting((*it).name, value);
    00536     this->SetDirty();
    00537   }
    00538
    00539   virtual void OnDropdownSelect(int widget, int index)
    00540   {
    00541     assert(this->clicked_dropdown);
    00542     ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
    00543     for (int i = 0; i < this->clicked_row; i++) it++;
    00544     if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
    00545     this->ai_config->SetSetting((*it).name, index);
    00546     this->SetDirty();
    00547   }
    00548
    00549   virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
    00550   {
    00551     /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
    00552      * the same dropdown button was clicked again, and then not open the dropdown again.
    00553      * So, we only remember that it was closed, and process it on the next OnPaint, which is
    00554      * after OnClick. */
    00555     assert(this->clicked_dropdown);
    00556     this->closing_dropdown = true;
    00557     this->SetDirty();
    00558   }
    00559
    00560   virtual void OnResize()
    00561   {
    00562     this->vscroll->SetCapacityFromWidget(this, WID_AIS_BACKGROUND);
    00563   }
    00564
    00565   virtual void OnTick()
    00566   {
    00567     if (--this->timeout == 0) {
    00568       this->clicked_button = -1;
    00569       this->SetDirty();
    00570     }
    00571   }
    00572
    00578   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00579   {
    00580     this->RebuildVisibleSettings();
    00581   }
    00582 };
    00583
    00585 static const NWidgetPart _nested_ai_settings_widgets[] = {
    00586   NWidget(NWID_HORIZONTAL),
    00587     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
    00588     NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00589     NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
    00590   EndContainer(),
    00591   NWidget(NWID_HORIZONTAL),
    00592     NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR),
    00593     NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIS_SCROLLBAR),
    00594   EndContainer(),
    00595   NWidget(NWID_HORIZONTAL),
    00596     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00597       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
    00598       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
    00599     EndContainer(),
    00600     NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
    00601   EndContainer(),
    00602 };
    00603
    00605 static WindowDesc _ai_settings_desc(
    00606   WDP_CENTER, "settings_script", 500, 208,
    00607   WC_AI_SETTINGS, WC_NONE,
    00608   0,
    00609   _nested_ai_settings_widgets, lengthof(_nested_ai_settings_widgets)
    00610 );
    00611
    00616 static void ShowAISettingsWindow(CompanyID slot)
    00617 {
    00618   DeleteWindowByClass(WC_AI_LIST);
    00619   DeleteWindowByClass(WC_AI_SETTINGS);
    00620   new AISettingsWindow(&_ai_settings_desc, slot);
    00621 }
    00622
    00623
    00625 struct ScriptTextfileWindow : public TextfileWindow {
    00626   CompanyID slot;
    00627
    00628   ScriptTextfileWindow(TextfileType file_type, CompanyID slot) : TextfileWindow(file_type), slot(slot)
    00629   {
    00630     const char *textfile = GetConfig(slot)->GetTextfile(file_type, slot);
    00631     this->LoadTextfile(textfile, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
    00632   }
    00633
    00634   /* virtual */ void SetStringParameters(int widget) const
    00635   {
    00636     if (widget == WID_TF_CAPTION) {
    00637       SetDParam(0, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI);
    00638       SetDParamStr(1, GetConfig(slot)->GetName());
    00639     }
    00640   }
    00641 };
    00642
    00648 void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
    00649 {
    00650   DeleteWindowByClass(WC_TEXTFILE);
    00651   new ScriptTextfileWindow(file_type, slot);
    00652 }
    00653
    00654
    00656 static const NWidgetPart _nested_ai_config_widgets[] = {
    00657   NWidget(NWID_HORIZONTAL),
    00658     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
    00659     NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00660   EndContainer(),
    00661   NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
    00662     NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
    00663       NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
    00664         NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL),
    00665         NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL),
    00666         NWidget(NWID_SPACER), SetMinimalSize(6, 0),
    00667         NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0),
    00668       EndContainer(),
    00669       NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
    00670         NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
    00671         NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
    00672       EndContainer(),
    00673     EndContainer(),
    00674     NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5),
    00675       NWidget(NWID_HORIZONTAL),
    00676         NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetMatrixDataTip(1, 8, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
    00677         NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
    00678       EndContainer(),
    00679     EndContainer(),
    00680     NWidget(NWID_SPACER), SetMinimalSize(0, 9),
    00681     NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
    00682       NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
    00683     EndContainer(),
    00684     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
    00685       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
    00686       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
    00687       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
    00688       EndContainer(),
    00689     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
    00690       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
    00691       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
    00692       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
    00693     EndContainer(),
    00694     NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
    00695   EndContainer(),
    00696 };
    00697
    00699 static WindowDesc _ai_config_desc(
    00700   WDP_CENTER, "settings_script_config", 0, 0,
    00701   WC_GAME_OPTIONS, WC_NONE,
    00702   0,
    00703   _nested_ai_config_widgets, lengthof(_nested_ai_config_widgets)
    00704 );
    00705
    00709 struct AIConfigWindow : public Window {
    00710   CompanyID selected_slot;
    00711   int line_height;
    00712   Scrollbar *vscroll;
    00713
    00714   AIConfigWindow() : Window(&_ai_config_desc)
    00715   {
    00716     this->InitNested(WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
    00717     this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
    00718     this->selected_slot = INVALID_COMPANY;
    00719     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
    00720     this->vscroll->SetCapacity(nwi->current_y / this->line_height);
    00721     this->vscroll->SetCount(MAX_COMPANIES);
    00722     this->OnInvalidateData(0);
    00723   }
    00724
    00725   ~AIConfigWindow()
    00726   {
    00727     DeleteWindowByClass(WC_AI_LIST);
    00728     DeleteWindowByClass(WC_AI_SETTINGS);
    00729   }
    00730
    00731   virtual void SetStringParameters(int widget) const
    00732   {
    00733     switch (widget) {
    00734       case WID_AIC_NUMBER:
    00735         SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
    00736         break;
    00737       case WID_AIC_CHANGE:
    00738         switch (selected_slot) {
    00739           case OWNER_DEITY:
    00740             SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
    00741             break;
    00742
    00743           case INVALID_COMPANY:
    00744             SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
    00745             break;
    00746
    00747           default:
    00748             SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
    00749             break;
    00750         }
    00751         break;
    00752     }
    00753   }
    00754
    00755   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00756   {
    00757     switch (widget) {
    00758       case WID_AIC_GAMELIST:
    00759         this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
    00760         size->height = 1 * this->line_height;
    00761         break;
    00762
    00763       case WID_AIC_LIST:
    00764         this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
    00765         size->height = 8 * this->line_height;
    00766         break;
    00767     }
    00768   }
    00769
    00775   static bool IsEditable(CompanyID slot)
    00776   {
    00777     if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != NULL;
    00778
    00779     if (_game_mode != GM_NORMAL) {
    00780       return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
    00781     }
    00782     if (Company::IsValidID(slot) || slot < 0) return false;
    00783
    00784     int max_slot = GetGameSettings().difficulty.max_no_competitors;
    00785     for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
    00786       if (Company::IsValidHumanID(cid)) max_slot++;
    00787     }
    00788     return slot < max_slot;
    00789   }
    00790
    00791   virtual void DrawWidget(const Rect &r, int widget) const
    00792   {
    00793     switch (widget) {
    00794       case WID_AIC_GAMELIST: {
    00795         StringID text = STR_AI_CONFIG_NONE;
    00796
    00797         if (GameConfig::GetConfig()->GetInfo() != NULL) {
    00798           SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
    00799           text = STR_JUST_RAW_STRING;
    00800         }
    00801
    00802         DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
    00803             (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
    00804
    00805         break;
    00806       }
    00807
    00808       case WID_AIC_LIST: {
    00809         int y = r.top;
    00810         for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
    00811           StringID text;
    00812
    00813           if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
    00814             text = STR_AI_CONFIG_HUMAN_PLAYER;
    00815           } else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
    00816             SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
    00817             text = STR_JUST_RAW_STRING;
    00818           } else {
    00819             text = STR_AI_CONFIG_RANDOM_AI;
    00820           }
    00821           DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
    00822               (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
    00823           y += this->line_height;
    00824         }
    00825         break;
    00826       }
    00827     }
    00828   }
    00829
    00830   virtual void OnClick(Point pt, int widget, int click_count)
    00831   {
    00832     if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_END) {
    00833       if (this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot) == NULL) return;
    00834
    00835       ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
    00836       return;
    00837     }
    00838
    00839     switch (widget) {
    00840       case WID_AIC_DECREASE:
    00841       case WID_AIC_INCREASE: {
    00842         int new_value;
    00843         if (widget == WID_AIC_DECREASE) {
    00844           new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
    00845         } else {
    00846           new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
    00847         }
    00848         IConsoleSetSetting("difficulty.max_no_competitors", new_value);
    00849         this->InvalidateData();
    00850         break;
    00851       }
    00852
    00853       case WID_AIC_GAMELIST: {
    00854         this->selected_slot = OWNER_DEITY;
    00855         this->InvalidateData();
    00856         if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
    00857         break;
    00858       }
    00859
    00860       case WID_AIC_LIST: { // Select a slot
    00861         this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
    00862         this->InvalidateData();
    00863         if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
    00864         break;
    00865       }
    00866
    00867       case WID_AIC_MOVE_UP:
    00868         if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
    00869           Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
    00870           this->selected_slot--;
    00871           this->vscroll->ScrollTowards(this->selected_slot);
    00872           this->InvalidateData();
    00873         }
    00874         break;
    00875
    00876       case WID_AIC_MOVE_DOWN:
    00877         if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
    00878           Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
    00879           this->selected_slot++;
    00880           this->vscroll->ScrollTowards(this->selected_slot);
    00881           this->InvalidateData();
    00882         }
    00883         break;
    00884
    00885       case WID_AIC_CHANGE:  // choose other AI
    00886         ShowAIListWindow((CompanyID)this->selected_slot);
    00887         break;
    00888
    00889       case WID_AIC_CONFIGURE: // change the settings for an AI
    00890         ShowAISettingsWindow((CompanyID)this->selected_slot);
    00891         break;
    00892
    00893       case WID_AIC_CLOSE:
    00894         delete this;
    00895         break;
    00896
    00897       case WID_AIC_CONTENT_DOWNLOAD:
    00898         if (!_network_available) {
    00899           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
    00900         } else {
    00901 #if defined(ENABLE_NETWORK)
    00902           ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI);
    00903           _network_content_client.RequestContentList(CONTENT_TYPE_GAME);
    00904 #endif
    00905         }
    00906         break;
    00907     }
    00908   }
    00909
    00915   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00916   {
    00917     if (!IsEditable(this->selected_slot)) {
    00918       this->selected_slot = INVALID_COMPANY;
    00919     }
    00920
    00921     if (!gui_scope) return;
    00922
    00923     this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
    00924     this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
    00925     this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY);
    00926     this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
    00927     this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
    00928     this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
    00929
    00930     for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
    00931       this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));
    00932     }
    00933   }
    00934 };
    00935
    00937 void ShowAIConfigWindow()
    00938 {
    00939   DeleteWindowByClass(WC_GAME_OPTIONS);
    00940   new AIConfigWindow();
    00941 }
    00942
    00951 static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
    00952 {
    00953   /* Dead scripts are indicated with red background and
    00954    * paused scripts are indicated with yellow background. */
    00955   Colours colour = dead ? COLOUR_RED :
    00956       (paused ? COLOUR_YELLOW : COLOUR_GREY);
    00957   if (button.colour != colour) {
    00958     button.colour = colour;
    00959     return true;
    00960   }
    00961   return false;
    00962 }
    00963
    00967 struct AIDebugWindow : public Window {
    00968   static const int top_offset;
    00969   static const int bottom_offset;
    00970
    00971   static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256;
    00972
    00973   static CompanyID ai_debug_company;
    00974   int redraw_timer;
    00975   int last_vscroll_pos;
    00976   bool autoscroll;
    00977   bool show_break_box;
    00978   static bool break_check_enabled;
    00979   static char break_string[MAX_BREAK_STR_STRING_LENGTH];
    00980   QueryString break_editbox;
    00981   static StringFilter break_string_filter;
    00982   static bool case_sensitive_break_check;
    00983   int highlight_row;
    00984   Scrollbar *vscroll;
    00985
    00986   ScriptLog::LogData *GetLogPointer() const
    00987   {
    00988     if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer();
    00989     return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
    00990   }
    00991
    00996   bool IsDead() const
    00997   {
    00998     if (ai_debug_company == OWNER_DEITY) {
    00999       GameInstance *game = Game::GetInstance();
    01000       return game == NULL || game->IsDead();
    01001     }
    01002     return !Company::IsValidAiID(ai_debug_company) || Company::Get(ai_debug_company)->ai_instance->IsDead();
    01003   }
    01004
    01010   bool IsValidDebugCompany(CompanyID company) const
    01011   {
    01012     switch (company) {
    01013       case INVALID_COMPANY: return false;
    01014       case OWNER_DEITY:     return Game::GetInstance() != NULL;
    01015       default:              return Company::IsValidAiID(company);
    01016     }
    01017   }
    01018
    01023   void SelectValidDebugCompany()
    01024   {
    01025     /* Check if the currently selected company is still active. */
    01026     if (this->IsValidDebugCompany(ai_debug_company)) return;
    01027
    01028     ai_debug_company = INVALID_COMPANY;
    01029
    01030     const Company *c;
    01031     FOR_ALL_COMPANIES(c) {
    01032       if (c->is_ai) {
    01033         ChangeToAI(c->index);
    01034         return;
    01035       }
    01036     }
    01037
    01038     /* If no AI is available, see if there is a game script. */
    01039     if (Game::GetInstance() != NULL) ChangeToAI(OWNER_DEITY);
    01040   }
    01041
    01047   AIDebugWindow(WindowDesc *desc, WindowNumber number) : Window(desc), break_editbox(MAX_BREAK_STR_STRING_LENGTH)
    01048   {
    01049     this->CreateNestedTree();
    01050     this->vscroll = this->GetScrollbar(WID_AID_SCROLLBAR);
    01051     this->show_break_box = _settings_client.gui.ai_developer_tools;
    01052     this->GetWidget<NWidgetStacked>(WID_AID_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
    01053     this->FinishInitNested(number);
    01054
    01055     if (!this->show_break_box) break_check_enabled = false;
    01056
    01057     this->last_vscroll_pos = 0;
    01058     this->autoscroll = true;
    01059     this->highlight_row = -1;
    01060
    01061     this->querystrings[WID_AID_BREAK_STR_EDIT_BOX] = &this->break_editbox;
    01062
    01063     SetWidgetsDisabledState(!this->show_break_box, WID_AID_BREAK_STR_ON_OFF_BTN, WID_AID_BREAK_STR_EDIT_BOX, WID_AID_MATCH_CASE_BTN, WIDGET_LIST_END);
    01064
    01065     /* Restore the break string value from static variable */
    01066     this->break_editbox.text.Assign(this->break_string);
    01067
    01068     this->SelectValidDebugCompany();
    01069     this->InvalidateData(-1);
    01070   }
    01071
    01072   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    01073   {
    01074     if (widget == WID_AID_LOG_PANEL) {
    01075       resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    01076       size->height = 14 * resize->height + this->top_offset + this->bottom_offset;
    01077     }
    01078   }
    01079
    01080   virtual void OnPaint()
    01081   {
    01082     this->SelectValidDebugCompany();
    01083
    01084     /* Draw standard stuff */
    01085     this->DrawWidgets();
    01086
    01087     if (this->IsShaded()) return; // Don't draw anything when the window is shaded.
    01088
    01089     bool dirty = false;
    01090
    01091     /* Paint the company icons */
    01092     for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
    01093       NWidgetCore *button = this->GetWidget<NWidgetCore>(i + WID_AID_COMPANY_BUTTON_START);
    01094
    01095       bool valid = Company::IsValidAiID(i);
    01096
    01097       /* Check whether the validity of the company changed */
    01098       dirty |= (button->IsDisabled() == valid);
    01099
    01100       /* Mark dead/paused AIs by setting the background colour. */
    01101       bool dead = valid && Company::Get(i)->ai_instance->IsDead();
    01102       bool paused = valid && Company::Get(i)->ai_instance->IsPaused();
    01103       /* Re-paint if the button was updated.
    01104        * (note that it is intentional that SetScriptButtonColour is always called) */
    01105       dirty |= SetScriptButtonColour(*button, dead, paused);
    01106
    01107       /* Draw company icon only for valid AI companies */
    01108       if (!valid) continue;
    01109
    01110       byte offset = (i == ai_debug_company) ? 1 : 0;
    01111       DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(WID_AID_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
    01112     }
    01113
    01114     /* Set button colour for Game Script. */
    01115     GameInstance *game = Game::GetInstance();
    01116     bool valid = game != NULL;
    01117     bool dead = valid && game->IsDead();
    01118     bool paused = valid && game->IsPaused();
    01119
    01120     NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_AID_SCRIPT_GAME);
    01121     dirty |= (button->IsDisabled() == valid) || SetScriptButtonColour(*button, dead, paused);
    01122
    01123     if (dirty) this->InvalidateData(-1);
    01124
    01125     /* If there are no active companies, don't display anything else. */
    01126     if (ai_debug_company == INVALID_COMPANY) return;
    01127
    01128     ScriptLog::LogData *log = this->GetLogPointer();
    01129
    01130     int scroll_count = (log == NULL) ? 0 : log->used;
    01131     if (this->vscroll->GetCount() != scroll_count) {
    01132       this->vscroll->SetCount(scroll_count);
    01133
    01134       /* We need a repaint */
    01135       this->SetWidgetDirty(WID_AID_SCROLLBAR);
    01136     }
    01137
    01138     if (log == NULL) return;
    01139
    01140     /* Detect when the user scrolls the window. Enable autoscroll when the
    01141      * bottom-most line becomes visible. */
    01142     if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
    01143       this->autoscroll = this->vscroll->GetPosition() >= log->used - this->vscroll->GetCapacity();
    01144     }
    01145     if (this->autoscroll) {
    01146       int scroll_pos = max(0, log->used - this->vscroll->GetCapacity());
    01147       if (scroll_pos != this->vscroll->GetPosition()) {
    01148         this->vscroll->SetPosition(scroll_pos);
    01149
    01150         /* We need a repaint */
    01151         this->SetWidgetDirty(WID_AID_SCROLLBAR);
    01152         this->SetWidgetDirty(WID_AID_LOG_PANEL);
    01153       }
    01154     }
    01155     this->last_vscroll_pos = this->vscroll->GetPosition();
    01156   }
    01157
    01158   virtual void SetStringParameters(int widget) const
    01159   {
    01160     switch (widget) {
    01161       case WID_AID_NAME_TEXT:
    01162         if (ai_debug_company == OWNER_DEITY) {
    01163           const GameInfo *info = Game::GetInfo();
    01164           assert(info != NULL);
    01165           SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
    01166           SetDParamStr(1, info->GetName());
    01167           SetDParam(2, info->GetVersion());
    01168         } else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
    01169           SetDParam(0, STR_EMPTY);
    01170         } else {
    01171           const AIInfo *info = Company::Get(ai_debug_company)->ai_info;
    01172           assert(info != NULL);
    01173           SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
    01174           SetDParamStr(1, info->GetName());
    01175           SetDParam(2, info->GetVersion());
    01176         }
    01177         break;
    01178     }
    01179   }
    01180
    01181   virtual void DrawWidget(const Rect &r, int widget) const
    01182   {
    01183     if (ai_debug_company == INVALID_COMPANY) return;
    01184
    01185     switch (widget) {
    01186       case WID_AID_LOG_PANEL: {
    01187         ScriptLog::LogData *log = this->GetLogPointer();
    01188         if (log == NULL) return;
    01189
    01190         int y = this->top_offset;
    01191         for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < log->used; i++) {
    01192           int pos = (i + log->pos + 1 - log->used + log->count) % log->count;
    01193           if (log->lines[pos] == NULL) break;
    01194
    01195           TextColour colour;
    01196           switch (log->type[pos]) {
    01197             case ScriptLog::LOG_SQ_INFO:  colour = TC_BLACK;  break;
    01198             case ScriptLog::LOG_SQ_ERROR: colour = TC_RED;    break;
    01199             case ScriptLog::LOG_INFO:     colour = TC_BLACK;  break;
    01200             case ScriptLog::LOG_WARNING:  colour = TC_YELLOW; break;
    01201             case ScriptLog::LOG_ERROR:    colour = TC_RED;    break;
    01202             default:                  colour = TC_BLACK;  break;
    01203           }
    01204
    01205           /* Check if the current line should be highlighted */
    01206           if (pos == this->highlight_row) {
    01207             GfxFillRect(r.left + 1, r.top + y, r.right - 1, r.top + y + this->resize.step_height - WD_PAR_VSEP_NORMAL, PC_BLACK);
    01208             if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
    01209           }
    01210
    01211           DrawString(r.left + 7, r.right - 7, r.top + y, log->lines[pos], colour, SA_LEFT | SA_FORCE);
    01212           y += this->resize.step_height;
    01213         }
    01214         break;
    01215       }
    01216     }
    01217   }
    01218
    01223   void ChangeToAI(CompanyID show_ai)
    01224   {
    01225     if (!this->IsValidDebugCompany(show_ai)) return;
    01226
    01227     ai_debug_company = show_ai;
    01228
    01229     this->highlight_row = -1; // The highlight of one AI make little sense for another AI.
    01230
    01231     /* Close AI settings window to prevent confusion */
    01232     DeleteWindowByClass(WC_AI_SETTINGS);
    01233
    01234     this->InvalidateData(-1);
    01235
    01236     this->autoscroll = true;
    01237     this->last_vscroll_pos = this->vscroll->GetPosition();
    01238   }
    01239
    01240   virtual void OnClick(Point pt, int widget, int click_count)
    01241   {
    01242     /* Also called for hotkeys, so check for disabledness */
    01243     if (this->IsWidgetDisabled(widget)) return;
    01244
    01245     /* Check which button is clicked */
    01246     if (IsInsideMM(widget, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END + 1)) {
    01247       ChangeToAI((CompanyID)(widget - WID_AID_COMPANY_BUTTON_START));
    01248     }
    01249
    01250     switch (widget) {
    01251       case WID_AID_SCRIPT_GAME:
    01252         ChangeToAI(OWNER_DEITY);
    01253         break;
    01254
    01255       case WID_AID_RELOAD_TOGGLE:
    01256         if (ai_debug_company == OWNER_DEITY) break;
    01257         /* First kill the company of the AI, then start a new one. This should start the current AI again */
    01258         DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
    01259         DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
    01260         break;
    01261
    01262       case WID_AID_SETTINGS:
    01263         ShowAISettingsWindow(ai_debug_company);
    01264         break;
    01265
    01266       case WID_AID_BREAK_STR_ON_OFF_BTN:
    01267         this->break_check_enabled = !this->break_check_enabled;
    01268         this->InvalidateData(-1);
    01269         break;
    01270
    01271       case WID_AID_MATCH_CASE_BTN:
    01272         this->case_sensitive_break_check = !this->case_sensitive_break_check;
    01273         this->InvalidateData(-1);
    01274         break;
    01275
    01276       case WID_AID_CONTINUE_BTN:
    01277         /* Unpause current AI / game script and mark the corresponding script button dirty. */
    01278         if (!this->IsDead()) {
    01279           if (ai_debug_company == OWNER_DEITY) {
    01280             Game::Unpause();
    01281           } else {
    01282             AI::Unpause(ai_debug_company);
    01283           }
    01284         }
    01285
    01286         /* If the last AI/Game Script is unpaused, unpause the game too. */
    01287         if ((_pause_mode & PM_PAUSED_NORMAL) == PM_PAUSED_NORMAL) {
    01288           bool all_unpaused = !Game::IsPaused();
    01289           if (all_unpaused) {
    01290             Company *c;
    01291             FOR_ALL_COMPANIES(c) {
    01292               if (c->is_ai && AI::IsPaused(c->index)) {
    01293                 all_unpaused = false;
    01294                 break;
    01295               }
    01296             }
    01297             if (all_unpaused) {
    01298               /* All scripts have been unpaused => unpause the game. */
    01299               DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
    01300             }
    01301           }
    01302         }
    01303
    01304         this->highlight_row = -1;
    01305         this->InvalidateData(-1);
    01306         break;
    01307     }
    01308   }
    01309
    01310   virtual void OnEditboxChanged(int wid)
    01311   {
    01312     if (wid == WID_AID_BREAK_STR_EDIT_BOX) {
    01313       /* Save the current string to static member so it can be restored next time the window is opened. */
    01314       strecpy(this->break_string, this->break_editbox.text.buf, lastof(this->break_string));
    01315       break_string_filter.SetFilterTerm(this->break_string);
    01316     }
    01317   }
    01318
    01325   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    01326   {
    01327     /* If the log message is related to the active company tab, check the break string.
    01328      * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
    01329     if (!gui_scope && data == ai_debug_company && this->IsValidDebugCompany(ai_debug_company) && this->break_check_enabled && !this->break_string_filter.IsEmpty()) {
    01330       /* Get the log instance of the active company */
    01331       ScriptLog::LogData *log = this->GetLogPointer();
    01332
    01333       if (log != NULL) {
    01334         this->break_string_filter.ResetState();
    01335         this->break_string_filter.AddLine(log->lines[log->pos]);
    01336         if (this->break_string_filter.GetState()) {
    01337           /* Pause execution of script. */
    01338           if (!this->IsDead()) {
    01339             if (ai_debug_company == OWNER_DEITY) {
    01340               Game::Pause();
    01341             } else {
    01342               AI::Pause(ai_debug_company);
    01343             }
    01344           }
    01345
    01346           /* Pause the game. */
    01347           if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
    01348             DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
    01349           }
    01350
    01351           /* Highlight row that matched */
    01352           this->highlight_row = log->pos;
    01353         }
    01354       }
    01355     }
    01356
    01357     if (!gui_scope) return;
    01358
    01359     this->SelectValidDebugCompany();
    01360
    01361     ScriptLog::LogData *log = ai_debug_company != INVALID_COMPANY ? this->GetLogPointer() : NULL;
    01362     this->vscroll->SetCount((log == NULL) ? 0 : log->used);
    01363
    01364     /* Update company buttons */
    01365     for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
    01366       this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
    01367       this->SetWidgetLoweredState(i + WID_AID_COMPANY_BUTTON_START, ai_debug_company == i);
    01368     }
    01369
    01370     this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL);
    01371     this->SetWidgetLoweredState(WID_AID_SCRIPT_GAME, ai_debug_company == OWNER_DEITY);
    01372
    01373     this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
    01374     this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
    01375
    01376     this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
    01377     this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
    01378     this->SetWidgetDisabledState(WID_AID_CONTINUE_BTN, ai_debug_company == INVALID_COMPANY ||
    01379         (ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company)));
    01380   }
    01381
    01382   virtual void OnResize()
    01383   {
    01384     this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
    01385   }
    01386
    01387   static HotkeyList hotkeys;
    01388 };
    01389
    01390 const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
    01391 const int AIDebugWindow::bottom_offset = WD_FRAMERECT_BOTTOM;
    01392 CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
    01393 char AIDebugWindow::break_string[MAX_BREAK_STR_STRING_LENGTH] = "";
    01394 bool AIDebugWindow::break_check_enabled = true;
    01395 bool AIDebugWindow::case_sensitive_break_check = false;
    01396 StringFilter AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_break_check);
    01397
    01399 NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
    01400 {
    01401   return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
    01402 }
    01403
    01409 static EventState AIDebugGlobalHotkeys(int hotkey)
    01410 {
    01411   if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
    01412   Window *w = ShowAIDebugWindow(INVALID_COMPANY);
    01413   if (w == NULL) return ES_NOT_HANDLED;
    01414   return w->OnHotkey(hotkey);
    01415 }
    01416
    01417 static Hotkey aidebug_hotkeys[] = {
    01418   Hotkey('1', "company_1", WID_AID_COMPANY_BUTTON_START),
    01419   Hotkey('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
    01420   Hotkey('3', "company_3", WID_AID_COMPANY_BUTTON_START + 2),
    01421   Hotkey('4', "company_4", WID_AID_COMPANY_BUTTON_START + 3),
    01422   Hotkey('5', "company_5", WID_AID_COMPANY_BUTTON_START + 4),
    01423   Hotkey('6', "company_6", WID_AID_COMPANY_BUTTON_START + 5),
    01424   Hotkey('7', "company_7", WID_AID_COMPANY_BUTTON_START + 6),
    01425   Hotkey('8', "company_8", WID_AID_COMPANY_BUTTON_START + 7),
    01426   Hotkey('9', "company_9", WID_AID_COMPANY_BUTTON_START + 8),
    01427   Hotkey((uint16)0, "company_10", WID_AID_COMPANY_BUTTON_START + 9),
    01428   Hotkey((uint16)0, "company_11", WID_AID_COMPANY_BUTTON_START + 10),
    01429   Hotkey((uint16)0, "company_12", WID_AID_COMPANY_BUTTON_START + 11),
    01430   Hotkey((uint16)0, "company_13", WID_AID_COMPANY_BUTTON_START + 12),
    01431   Hotkey((uint16)0, "company_14", WID_AID_COMPANY_BUTTON_START + 13),
    01432   Hotkey((uint16)0, "company_15", WID_AID_COMPANY_BUTTON_START + 14),
    01433   Hotkey('S', "settings", WID_AID_SETTINGS),
    01434   Hotkey('0', "game_script", WID_AID_SCRIPT_GAME),
    01435   Hotkey((uint16)0, "reload", WID_AID_RELOAD_TOGGLE),
    01436   Hotkey('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN),
    01437   Hotkey('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX),
    01438   Hotkey('C', "match_case", WID_AID_MATCH_CASE_BTN),
    01439   Hotkey(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
    01440   HOTKEY_LIST_END
    01441 };
    01442 HotkeyList AIDebugWindow::hotkeys("aidebug", aidebug_hotkeys, AIDebugGlobalHotkeys);
    01443
    01445 static const NWidgetPart _nested_ai_debug_widgets[] = {
    01446   NWidget(NWID_HORIZONTAL),
    01447     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
    01448     NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    01449     NWidget(WWT_SHADEBOX, COLOUR_GREY),
    01450     NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
    01451     NWidget(WWT_STICKYBOX, COLOUR_GREY),
    01452   EndContainer(),
    01453   NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_VIEW),
    01454     NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2),
    01455   EndContainer(),
    01456   NWidget(NWID_HORIZONTAL),
    01457     NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
    01458     NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
    01459     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
    01460     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
    01461   EndContainer(),
    01462   NWidget(NWID_HORIZONTAL),
    01463     NWidget(NWID_VERTICAL),
    01464       /* Log panel */
    01465       NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1), SetScrollbar(WID_AID_SCROLLBAR),
    01466       EndContainer(),
    01467       /* Break string widgets */
    01468       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_AID_BREAK_STRING_WIDGETS),
    01469         NWidget(NWID_HORIZONTAL),
    01470           NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_AID_BREAK_STR_ON_OFF_BTN), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP),
    01471           NWidget(WWT_PANEL, COLOUR_GREY),
    01472             NWidget(NWID_HORIZONTAL),
    01473               NWidget(WWT_LABEL, COLOUR_GREY), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL, 0x0),
    01474               NWidget(WWT_EDITBOX, COLOUR_GREY, WID_AID_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP),
    01475             EndContainer(),
    01476           EndContainer(),
    01477           NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP),
    01478           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP),
    01479         EndContainer(),
    01480       EndContainer(),
    01481     EndContainer(),
    01482     NWidget(NWID_VERTICAL),
    01483       NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_AID_SCROLLBAR),
    01484       NWidget(WWT_RESIZEBOX, COLOUR_GREY),
    01485     EndContainer(),
    01486   EndContainer(),
    01487 };
    01488
    01490 static WindowDesc _ai_debug_desc(
    01491   WDP_AUTO, "script_debug", 600, 450,
    01492   WC_AI_DEBUG, WC_NONE,
    01493   0,
    01494   _nested_ai_debug_widgets, lengthof(_nested_ai_debug_widgets),
    01495   &AIDebugWindow::hotkeys
    01496 );
    01497
    01502 Window *ShowAIDebugWindow(CompanyID show_company)
    01503 {
    01504   if (!_networking || _network_server) {
    01505     AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
    01506     if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
    01507     if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
    01508     return w;
    01509   } else {
    01510     ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
    01511   }
    01512
    01513   return NULL;
    01514 }
    01515
    01519 void InitializeAIGui()
    01520 {
    01521   AIDebugWindow::ai_debug_company = INVALID_COMPANY;
    01522 }
    01523
    01525 void ShowAIDebugWindowIfAIError()
    01526 {
    01527   /* Network clients can't debug AIs. */
    01528   if (_networking && !_network_server) return;
    01529
    01530   Company *c;
    01531   FOR_ALL_COMPANIES(c) {
    01532     if (c->is_ai && c->ai_instance->IsDead()) {
    01533       ShowAIDebugWindow(c->index);
    01534       break;
    01535     }
    01536   }
    01537
    01538   GameInstance *g = Game::GetGameInstance();
    01539   if (g != NULL && g->IsDead()) {
    01540     ShowAIDebugWindow(OWNER_DEITY);
    01541   }
    01542 }