# 32bpp_sse4.hpp

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    00001 /* $Id: 32bpp_sse4.hpp 26223 2014-01-03 18:43:10Z planetmaker $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef BLITTER_32BPP_SSE4_HPP
    00013 #define BLITTER_32BPP_SSE4_HPP
    00014
    00015 #ifdef WITH_SSE
    00016
    00017 #include "32bpp_ssse3.hpp"
    00018 #include "smmintrin.h"
    00019
    00020 #undef EXTR32
    00021 #define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
    00022 #undef INSR32
    00023 #define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
    00024
    00025 IGNORE_UNINITIALIZED_WARNING_START
    00026 #ifdef _SQ64
    00027   #undef INSR64
    00028   #define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
    00029 #else
    00030   typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
    00031   #undef INSR64
    00032   #define INSR64(val, into, rank) { \
    00033     u6432 v; \
    00034     v.u64 = val; \
    00035     (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
    00036     (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
    00037   }
    00038 #endif
    00039 IGNORE_UNINITIALIZED_WARNING_STOP
    00040
    00042 class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
    00043 public:
    00044   Colour AdjustBrightness(Colour colour, uint8 brightness);
    00045   static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
    00046
    00047   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
    00048   template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
    00049   void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
    00050   /* virtual */ const char *GetName() { return "32bpp-sse4"; }
    00051 };
    00052
    00054 class FBlitter_32bppSSE4: public BlitterFactory {
    00055 public:
    00056   FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {}
    00057   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); }
    00058 };
    00059
    00060 #endif /* WITH_SSE */
    00061 #endif /* BLITTER_32BPP_SSE4_HPP */