Data Structures | Enumerations | Functions

# water_map.h File Reference

Map accessors for water tiles. More...

`#include "depot_type.h"`
`#include "tile_map.h"`

Go to the source code of this file.

## Data Structures
struct | EnumPropsT< WaterClass >
| Helper information for extract tool. More...
## Enumerations
enum | WaterTileTypeBitLayout { WBL_TYPE_BEGIN = 4, WBL_TYPE_COUNT = 4, WBL_TYPE_NORMAL = 0x0, WBL_TYPE_LOCK = 0x1, WBL_TYPE_DEPOT = 0x8, WBL_COAST_FLAG = 0, WBL_LOCK_ORIENT_BEGIN = 0, WBL_LOCK_ORIENT_COUNT = 2, WBL_LOCK_PART_BEGIN = 2, WBL_LOCK_PART_COUNT = 2, WBL_DEPOT_PART = 0, WBL_DEPOT_AXIS = 1 }
| Bit field layout of m5 for water tiles. More...
enum | WaterTileType { WATER_TILE_CLEAR, WATER_TILE_COAST, WATER_TILE_LOCK, WATER_TILE_DEPOT }
| Available water tile types. More...
enum | WaterClass { WATER_CLASS_SEA, WATER_CLASS_CANAL, WATER_CLASS_RIVER, WATER_CLASS_INVALID }
| classes of water (for WATER_TILE_CLEAR water tile type). More...
enum | DepotPart { DEPOT_PART_NORTH = 0, DEPOT_PART_SOUTH = 1, DEPOT_PART_END }
| Sections of the water depot. More...
enum | LockPart { LOCK_PART_MIDDLE = 0, LOCK_PART_LOWER = 1, LOCK_PART_UPPER = 2 }
| Sections of the water lock. More...
## Functions
static WaterTileType | GetWaterTileType (TileIndex t)
| Get the water tile type at a tile.
static bool | HasTileWaterClass (TileIndex t)
| Checks whether the tile has an waterclass associated.
static WaterClass | GetWaterClass (TileIndex t)
| Get the water class at a tile.
static void | SetWaterClass (TileIndex t, WaterClass wc)
| Set the water class at a tile.
static bool | IsTileOnWater (TileIndex t)
| Tests if the tile was built on water.
static bool | IsWater (TileIndex t)
| Is it a plain water tile?
static bool | IsSea (TileIndex t)
| Is it a sea water tile?
static bool | IsCanal (TileIndex t)
| Is it a canal tile?
static bool | IsRiver (TileIndex t)
| Is it a river water tile?
static bool | IsWaterTile (TileIndex t)
| Is it a water tile with plain water?
static bool | IsCoast (TileIndex t)
| Is it a coast tile?
static bool | IsCoastTile (TileIndex t)
| Is it a coast tile.
static bool | IsShipDepot (TileIndex t)
| Is it a water tile with a ship depot on it?
static bool | IsShipDepotTile (TileIndex t)
| Is it a ship depot tile?
static Axis | GetShipDepotAxis (TileIndex t)
| Get the axis of the ship depot.
static DepotPart | GetShipDepotPart (TileIndex t)
| Get the part of a ship depot.
static DiagDirection | GetShipDepotDirection (TileIndex t)
| Get the direction of the ship depot.
static TileIndex | GetOtherShipDepotTile (TileIndex t)
| Get the other tile of the ship depot.
static TileIndex | GetShipDepotNorthTile (TileIndex t)
| Get the most northern tile of a ship depot.
static bool | IsLock (TileIndex t)
| Is there a lock on a given water tile?
static DiagDirection | GetLockDirection (TileIndex t)
| Get the direction of the water lock.
static byte | GetLockPart (TileIndex t)
| Get the part of a lock.
static byte | GetWaterTileRandomBits (TileIndex t)
| Get the random bits of the water tile.
static bool | HasTileWaterGround (TileIndex t)
| Checks whether the tile has water at the ground.
static void | MakeShore (TileIndex t)
| Helper function to make a coast tile.
static void | MakeWater (TileIndex t, Owner o, WaterClass wc, uint8 random_bits)
| Helper function for making a watery tile.
static void | MakeSea (TileIndex t)
| Make a sea tile.
static void | MakeRiver (TileIndex t, uint8 random_bits)
| Make a river tile.
static void | MakeCanal (TileIndex t, Owner o, uint8 random_bits)
| Make a canal tile.
static void | MakeShipDepot (TileIndex t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
| Make a ship depot section.
static void | MakeLockTile (TileIndex t, Owner o, LockPart part, DiagDirection dir, WaterClass original_water_class)
| Make a lock section.
static void | MakeLock (TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
| Make a water lock.

## Detailed Description

Map accessors for water tiles.

Definition in file water_map.h.

## Enumeration Type Documentation

enum DepotPart

Sections of the water depot.

Enumerator:

  DEPOT_PART_NORTH | Northern part of a depot.
  DEPOT_PART_SOUTH | Southern part of a depot.

Definition at line 59 of file water_map.h.

enum LockPart

Sections of the water lock.

Enumerator:

  LOCK_PART_MIDDLE | Middle part of a lock.
  LOCK_PART_LOWER | Lower part of a lock.
  LOCK_PART_UPPER | Upper part of a lock.

Definition at line 66 of file water_map.h.

enum WaterClass

classes of water (for WATER_TILE_CLEAR water tile type).

Enumerator:

  WATER_CLASS_SEA | Sea.
  WATER_CLASS_CANAL | Canal.
  WATER_CLASS_RIVER | River.
  WATER_CLASS_INVALID | Used for industry tiles on land (also for oilrig if newgrf says so).

Definition at line 49 of file water_map.h.

enum WaterTileType

Available water tile types.

Enumerator:

  WATER_TILE_CLEAR | Plain water.
  WATER_TILE_COAST | Coast.
  WATER_TILE_LOCK | Water lock.
  WATER_TILE_DEPOT | Water Depot.

Definition at line 41 of file water_map.h.

enum WaterTileTypeBitLayout

Bit field layout of m5 for water tiles.

Enumerator:

  WBL_TYPE_BEGIN | Start of the 'type' bitfield.
  WBL_TYPE_COUNT | Length of the 'type' bitfield.
  WBL_TYPE_NORMAL | Clear water or coast ('type' bitfield).
  WBL_TYPE_LOCK | Lock ('type' bitfield).
  WBL_TYPE_DEPOT | Depot ('type' bitfield).
  WBL_COAST_FLAG | Flag for coast.
  WBL_LOCK_ORIENT_BEGIN | Start of lock orientiation bitfield.
  WBL_LOCK_ORIENT_COUNT | Length of lock orientiation bitfield.
  WBL_LOCK_PART_BEGIN | Start of lock part bitfield.
  WBL_LOCK_PART_COUNT | Length of lock part bitfield.
  WBL_DEPOT_PART | Depot part flag.
  WBL_DEPOT_AXIS | Depot axis flag.

Definition at line 21 of file water_map.h.

## Function Documentation

static DiagDirection GetLockDirection | ( | TileIndex | t | ) | `[inline, static]`

Get the direction of the water lock.

Parameters:

  | t | Water tile to query.

Returns:
  Direction of the lock.

Precondition:
  IsTileType(t, MP_WATER) && IsLock(t)

Definition at line 308 of file water_map.h.

References _m, GB(), IsLock(), WBL_LOCK_ORIENT_BEGIN, and WBL_LOCK_ORIENT_COUNT.

Referenced by DrawWaterLock(), IsWateredTile(), and RemoveLock().

static byte GetLockPart | ( | TileIndex | t | ) | `[inline, static]`

Get the part of a lock.

Parameters:

  | t | Water tile to query.

Returns:
  The part.

Precondition:
  IsTileType(t, MP_WATER) && IsLock(t)

Definition at line 320 of file water_map.h.

References _m, GB(), IsLock(), WBL_LOCK_PART_BEGIN, and WBL_LOCK_PART_COUNT.

Referenced by AfterLoadCompanyStats(), DrawWaterLock(), and CanalScopeResolver::GetVariable().

static TileIndex GetOtherShipDepotTile | ( | TileIndex | t | ) | `[inline, static]`

Get the other tile of the ship depot.

Parameters:

  | t | Tile to query, containing one section of a ship depot.

Returns:
  Tile containing the other section of the depot.

Precondition:
  IsShipDepotTile(t)

Definition at line 272 of file water_map.h.

References AXIS_X, DEPOT_PART_NORTH, GetShipDepotAxis(), GetShipDepotPart(), and TileDiffXY().

Referenced by AfterLoadGame(), and GetShipDepotNorthTile().

static Axis GetShipDepotAxis | ( | TileIndex | t | ) | `[inline, static]`

Get the axis of the ship depot.

Parameters:

  | t | Water tile to query.

Returns:
  Axis of the depot.

Precondition:
  IsShipDepotTile(t)

Definition at line 237 of file water_map.h.

References _m, GB(), IsShipDepotTile(), and WBL_DEPOT_AXIS.

Referenced by DrawWaterDepot(), GetOtherShipDepotTile(), and GetShipDepotDirection().

static DiagDirection GetShipDepotDirection | ( | TileIndex | t | ) | `[inline, static]`

Get the direction of the ship depot.

Parameters:

  | t | Water tile to query.

Returns:
  Direction of the depot.

Precondition:
  IsShipDepotTile(t)

Definition at line 261 of file water_map.h.

References GetShipDepotAxis(), GetShipDepotPart(), and XYNSToDiagDir().

Referenced by GetDepotDirection(), and Ship::GetVehicleTrackdir().

static TileIndex GetShipDepotNorthTile | ( | TileIndex | t | ) | `[inline, static]`

Get the most northern tile of a ship depot.

Parameters:

  | t | One of the tiles of the ship depot.

Returns:
  The northern tile of the depot.

Precondition:
  IsShipDepotTile(t)

Definition at line 283 of file water_map.h.

References GetOtherShipDepotTile(), and IsShipDepot().

Referenced by CmdBuildShip().

static DepotPart GetShipDepotPart | ( | TileIndex | t | ) | `[inline, static]`

Get the part of a ship depot.

Parameters:

  | t | Water tile to query.

Returns:
  Part of the depot.

Precondition:
  IsShipDepotTile(t)

Definition at line 249 of file water_map.h.

References _m, GB(), IsShipDepotTile(), and WBL_DEPOT_PART.

Referenced by DrawWaterDepot(), GetOtherShipDepotTile(), and GetShipDepotDirection().

static WaterClass GetWaterClass | ( | TileIndex | t | ) | `[inline, static]`

Get the water class at a tile.

Parameters:

  | t | Water tile to query.

Precondition:
  IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)

Returns:
  Water class at the tile.

Definition at line 106 of file water_map.h.

References _m, GB(), and HasTileWaterClass().

Referenced by AfterLoadCompanyStats(), AfterLoadGame(), AmbientSoundEffectCallback(), BuildObject(), CmdBuildBuoy(), CmdBuildDock(), CmdBuildShipDepot(), CmdLandscapeClear(), DoBuildLock(), DoCreateNewIndustry(), DrawTile_TunnelBridge(), GetEffectiveWaterClass(), GetFloodingBehaviour(), GetNearbyTileInformation(), IsCanal(), IsRiver(), IsSea(), IsTileOnWater(), RemoveLock(), and SetWaterClassDependingOnSurroundings().

static byte GetWaterTileRandomBits | ( | TileIndex | t | ) | `[inline, static]`

Get the random bits of the water tile.

Parameters:

  | t | Water tile to query.

Returns:
  Random bits of the tile.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 332 of file water_map.h.

References _m, IsTileType(), Tile::m4, and MP_WATER.

Referenced by CanalScopeResolver::GetRandomBits(), and CanalScopeResolver::GetVariable().

static WaterTileType GetWaterTileType | ( | TileIndex | t | ) | `[inline, static]`

Get the water tile type at a tile.

Parameters:

  | t | Water tile to query.

Returns:
  Water tile type at the tile.

Definition at line 77 of file water_map.h.

References _m, GB(), HasBit(), IsTileType(), MP_WATER, WATER_TILE_COAST, WBL_COAST_FLAG, WBL_TYPE_BEGIN, WBL_TYPE_COUNT, WBL_TYPE_DEPOT, WBL_TYPE_LOCK, and WBL_TYPE_NORMAL.

Referenced by AfterLoadGame(), IsCoast(), IsLock(), IsShipDepot(), IsWater(), and IsWateredTile().

static bool HasTileWaterClass | ( | TileIndex | t | ) | `[inline, static]`

Checks whether the tile has an waterclass associated.

You can then subsequently call GetWaterClass().

Parameters:

  | t | Tile to query.

Returns:
  True if the tiletype has a waterclass.

Definition at line 95 of file water_map.h.

References IsTileType(), MP_INDUSTRY, MP_OBJECT, MP_STATION, and MP_WATER.

Referenced by AmbientSoundEffectCallback(), CheckIfIndustryTilesAreFree(), CmdLandscapeClear(), DrawTile_TunnelBridge(), GetEffectiveWaterClass(), GetNearbyTileInformation(), GetWaterClass(), HasTileWaterGround(), and SetWaterClass().

static bool HasTileWaterGround | ( | TileIndex | t | ) | `[inline, static]`

Checks whether the tile has water at the ground.

That is, it is either some plain water tile, or a object/industry/station/... with water under it.

Returns:
  true iff the tile has water at the ground.

Note:
  Coast tiles are not considered waterish, even if there is water on a halftile.

Definition at line 344 of file water_map.h.

References HasTileWaterClass(), IsCoastTile(), and IsTileOnWater().

Referenced by CmdBuildBuoy(), CmdBuildDock(), CmdBuildObject(), CmdBuildShipDepot(), CmdBuildTunnel(), GetClosestWaterDistance(), and GrowTownInTile().

static bool IsCanal | ( | TileIndex | t | ) | `[inline, static]`

Is it a canal tile?

Parameters:

  | t | Water tile to query.

Returns:
  `true` if it is a canal tile.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 163 of file water_map.h.

References GetWaterClass(), and IsWater().

Referenced by MarkTileDirtyIfCanalOrRiver().

static bool IsCoast | ( | TileIndex | t | ) | `[inline, static]`

Is it a coast tile?

Parameters:

  | t | Water tile to query.

Returns:
  `true` if it is a sea water tile.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 195 of file water_map.h.

References GetWaterTileType().

Referenced by CanPlantTreesOnTile(), CmdBuildBridge(), CmdPlantTree(), DoDryUp(), GetFloodingBehaviour(), IsCoastTile(), and SetWaterClassDependingOnSurroundings().

static bool IsCoastTile | ( | TileIndex | t | ) | `[inline, static]`

Is it a coast tile.

Parameters:

  | t | Tile to query.

Returns:
  `true` if it is a coast.

Definition at line 205 of file water_map.h.

References IsCoast(), IsTileType(), and MP_WATER.

Referenced by CmdLandscapeClear(), and HasTileWaterGround().

static bool IsLock | ( | TileIndex | t | ) | `[inline, static]`

Is there a lock on a given water tile?

Parameters:

  | t | Water tile to query.

Returns:
  `true` if it is a water lock tile.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 297 of file water_map.h.

References GetWaterTileType().

Referenced by AfterLoadCompanyStats(), AfterLoadGame(), GetLockDirection(), GetLockPart(), CanalScopeResolver::GetVariable(), and SetWaterClassDependingOnSurroundings().

static bool IsRiver | ( | TileIndex | t | ) | `[inline, static]`

Is it a river water tile?

Parameters:

  | t | Water tile to query.

Returns:
  `true` if it is a river water tile.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 174 of file water_map.h.

References GetWaterClass(), and IsWater().

Referenced by MarkTileDirtyIfCanalOrRiver().

static bool IsSea | ( | TileIndex | t | ) | `[inline, static]`

Is it a sea water tile?

Parameters:

  | t | Water tile to query.

Returns:
  `true` if it is a sea water tile.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 152 of file water_map.h.

References GetWaterClass(), and IsWater().

Referenced by GrowTownWithBridge().

static bool IsShipDepot | ( | TileIndex | t | ) | `[inline, static]`

Is it a water tile with a ship depot on it?

Parameters:

  | t | Water tile to query.

Returns:
  `true` if it is a ship depot tile.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 216 of file water_map.h.

References GetWaterTileType().

Referenced by AfterLoadCompanyStats(), AfterLoadGame(), GetShipDepotNorthTile(), and IsShipDepotTile().

static bool IsShipDepotTile | ( | TileIndex | t | ) | `[inline, static]`

Is it a ship depot tile?

Parameters:

  | t | Tile to query.

Returns:
  `true` if it is a ship depot tile.

Definition at line 226 of file water_map.h.

References IsShipDepot(), IsTileType(), and MP_WATER.

Referenced by AfterLoadGame(), CmdInsertOrder(), GetDepotIndex(), GetShipDepotAxis(), GetShipDepotPart(), IsDepotTile(), and IsDepotTypeTile().

static bool IsTileOnWater | ( | TileIndex | t | ) | `[inline, static]`

Tests if the tile was built on water.

Parameters:

  | t | the tile to check

Precondition:
  IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)

Returns:
  true iff on water

Definition at line 130 of file water_map.h.

References GetWaterClass(), and WATER_CLASS_INVALID.

Referenced by CheckIfIndustryTilesAreFree(), CmdLandscapeClear(), DrawTileLayout(), GetSmallMapIndustriesPixels(), HasTileWaterGround(), and IsWateredTile().

static bool IsWater | ( | TileIndex | t | ) | `[inline, static]`

Is it a plain water tile?

Parameters:

  | t | Water tile to query.

Returns:
  `true` if any type of clear water like ocean, river, or canal.

Precondition:
  IsTileType(t, MP_WATER)

Definition at line 141 of file water_map.h.

References GetWaterTileType().

Referenced by AfterLoadGame(), CleanUpRoadBits(), CmdBuildBridge(), CMSAWater(), IsCanal(), IsRiver(), IsSea(), and IsWaterTile().

static bool IsWaterTile | ( | TileIndex | t | ) | `[inline, static]`

Is it a water tile with plain water?

Parameters:

  | t | Tile to query.

Returns:
  `true` if it is a plain water tile.

Definition at line 184 of file water_map.h.

References IsTileType(), IsWater(), and MP_WATER.

Referenced by BuildObject(), CmdBuildBuoy(), CmdBuildCanal(), CmdBuildObject(), CmdBuildShipDepot(), CmdLandscapeClear(), DoBuildLock(), DoCreateNewIndustry(), FindSpring(), FlowRiver(), GrowTownWithBridge(), MakeLake(), and MakeLock().

static void MakeCanal | ( | TileIndex | t,
|  | Owner | o,
|  | uint8 | random_bits |
| ) |  |  | `[inline, static]`

Make a canal tile.

Parameters:

  | t | The tile to change into canal
  | o | The owner of the canal
  | random_bits | Random bits to be set for this tile

Definition at line 412 of file water_map.h.

References MakeWater(), OWNER_WATER, and WATER_CLASS_CANAL.

Referenced by AfterLoadGame(), and CmdBuildCanal().

static void MakeLock | ( | TileIndex | t,
|  | Owner | o,
|  | DiagDirection | d,
|  | WaterClass | wc_lower,
|  | WaterClass | wc_upper,
|  | WaterClass | wc_middle |
| ) |  |  | `[inline, static]`

Make a water lock.

Parameters:

  | t | Tile to place the water lock section.
  | o | Owner of the lock.
  | d | Direction of the water lock.
  | wc_lower | Original water class of the lower part.
  | wc_upper | Original water class of the upper part.
  | wc_middle | Original water class of the middle part.

Definition at line 471 of file water_map.h.

References GetTileOwner(), IsWaterTile(), LOCK_PART_LOWER, LOCK_PART_MIDDLE, LOCK_PART_UPPER, MakeLockTile(), and TileOffsByDiagDir().

Referenced by DoBuildLock().

static void MakeLockTile | ( | TileIndex | t,
|  | Owner | o,
|  | LockPart | part,
|  | DiagDirection | dir,
|  | WaterClass | original_water_class |
| ) |  |  | `[inline, static]`

Make a lock section.

Parameters:

  | t | Tile to place the water lock section.
  | o | Owner of the lock.
  | part | Part to place.
  | dir | Lock orientation
  | original_water_class | Original water class.

See also:
  MakeLock

Definition at line 449 of file water_map.h.

References _m, _me, Tile::m2, Tile::m3, Tile::m4, Tile::m5, TileExtended::m7, MP_WATER, SB(), SetTileOwner(), SetTileType(), SetWaterClass(), WBL_LOCK_PART_BEGIN, WBL_TYPE_BEGIN, and WBL_TYPE_LOCK.

Referenced by MakeLock().

static void MakeRiver | ( | TileIndex | t,
|  | uint8 | random_bits |
| ) |  |  | `[inline, static]`

Make a river tile.

Parameters:

  | t | The tile to change into river
  | random_bits | Random bits to be set for this tile

Definition at line 401 of file water_map.h.

References MakeWater(), OWNER_WATER, and WATER_CLASS_RIVER.

Referenced by CmdBuildCanal(), FlowRiver(), MakeLake(), and RemoveLock().

static void MakeSea | ( | TileIndex | t | ) | `[inline, static]`

Make a sea tile.

Parameters:

  | t | The tile to change into sea

Definition at line 391 of file water_map.h.

References MakeWater(), OWNER_WATER, and WATER_CLASS_SEA.

Referenced by AfterLoadGame(), CmdBuildCanal(), and DoFloodTile().

static void MakeShipDepot | ( | TileIndex | t,
|  | Owner | o,
|  | DepotID | did,
|  | DepotPart | part,
|  | Axis | a,
|  | WaterClass | original_water_class |
| ) |  |  | `[inline, static]`

Make a ship depot section.

Parameters:

  | t | Tile to place the ship depot section.
  | o | Owner of the depot.
  | did | Depot ID.
  | part | Depot part (either DEPOT_PART_NORTH or DEPOT_PART_SOUTH).
  | a | Axis of the depot.
  | original_water_class | Original water class.

Definition at line 427 of file water_map.h.

References _m, _me, Tile::m2, Tile::m3, Tile::m4, Tile::m5, TileExtended::m7, MP_WATER, SB(), SetTileOwner(), SetTileType(), SetWaterClass(), WBL_DEPOT_PART, WBL_TYPE_BEGIN, and WBL_TYPE_DEPOT.

Referenced by CmdBuildShipDepot().

static void MakeShore | ( | TileIndex | t | ) | `[inline, static]`

Helper function to make a coast tile.

Parameters:

  | t | The tile to change into water

Definition at line 354 of file water_map.h.

References _m, _me, Tile::m2, Tile::m3, Tile::m4, Tile::m5, TileExtended::m7, MP_WATER, OWNER_WATER, SB(), SetTileOwner(), SetTileType(), SetWaterClass(), WATER_CLASS_SEA, WBL_TYPE_BEGIN, and WBL_TYPE_NORMAL.

Referenced by AfterLoadGame(), CmdRemoveSingleRail(), DoFloodTile(), and FloodHalftile().

static void MakeWater | ( | TileIndex | t,
|  | Owner | o,
|  | WaterClass | wc,
|  | uint8 | random_bits |
| ) |  |  | `[inline, static]`

Helper function for making a watery tile.

Parameters:

  | t | The tile to change into water
  | o | The owner of the water
  | wc | The class of water the tile has to be
  | random_bits | Eventual random bits to be set for this tile

Definition at line 374 of file water_map.h.

References _m, _me, Tile::m2, Tile::m3, Tile::m4, Tile::m5, TileExtended::m7, MP_WATER, SB(), SetTileOwner(), SetTileType(), SetWaterClass(), and WBL_TYPE_NORMAL.

Referenced by MakeCanal(), MakeRiver(), and MakeSea().

static void SetWaterClass | ( | TileIndex | t,
|  | WaterClass | wc |
| ) |  |  | `[inline, static]`

Set the water class at a tile.

Parameters:

  | t | Water tile to change.
  | wc | New water class.

Precondition:
  IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)

Definition at line 118 of file water_map.h.

References _m, HasTileWaterClass(), and SB().

Referenced by AfterLoadGame(), MakeIndustry(), MakeLockTile(), MakeObject(), MakeShipDepot(), MakeShore(), MakeStation(), MakeWater(), and SetWaterClassDependingOnSurroundings().