# effectvehicle_base.h

Go to the documentation of this file.

    00001 /* $Id: effectvehicle_base.h 23735 2012-01-03 20:26:05Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef EFFECTVEHICLE_BASE_H
    00013 #define EFFECTVEHICLE_BASE_H
    00014
    00015 #include "vehicle_base.h"
    00016 #include "transparency.h"
    00017
    00026 struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
    00027   uint16 animation_state;
    00028   byte animation_substate;
    00029
    00031   EffectVehicle() : SpecializedVehicleBase() {}
    00033   virtual ~EffectVehicle() {}
    00034
    00035   void UpdateDeltaXY(Direction direction);
    00036   bool Tick();
    00037   TransparencyOption GetTransparencyOption() const;
    00038 };
    00039
    00044 #define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
    00045
    00046 #endif /* EFFECTVEHICLE_BASE_H */