# main_gui.cpp

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    00001 /* $Id: main_gui.cpp 24900 2013-01-08 22:46:42Z planetmaker $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "currency.h"
    00014 #include "spritecache.h"
    00015 #include "window_gui.h"
    00016 #include "window_func.h"
    00017 #include "textbuf_gui.h"
    00018 #include "viewport_func.h"
    00019 #include "command_func.h"
    00020 #include "console_gui.h"
    00021 #include "progress.h"
    00022 #include "transparency_gui.h"
    00023 #include "map_func.h"
    00024 #include "sound_func.h"
    00025 #include "transparency.h"
    00026 #include "strings_func.h"
    00027 #include "zoom_func.h"
    00028 #include "company_base.h"
    00029 #include "company_func.h"
    00030 #include "toolbar_gui.h"
    00031 #include "statusbar_gui.h"
    00032 #include "tilehighlight_func.h"
    00033 #include "hotkeys.h"
    00034
    00035 #include "saveload/saveload.h"
    00036
    00037 #include "widgets/main_widget.h"
    00038
    00039 #include "network/network.h"
    00040 #include "network/network_func.h"
    00041 #include "network/network_gui.h"
    00042 #include "network/network_base.h"
    00043
    00044 #include "table/sprites.h"
    00045 #include "table/strings.h"
    00046
    00047 static int _rename_id = 1;
    00048 static int _rename_what = -1;
    00049
    00050 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00051 {
    00052 #ifdef ENABLE_NETWORK
    00053   if (result.Failed() || !_settings_game.economy.give_money) return;
    00054
    00055   /* Inform the company of the action of one of its clients (controllers). */
    00056   char msg[64];
    00057   SetDParam(0, p2);
    00058   GetString(msg, STR_COMPANY_NAME, lastof(msg));
    00059
    00060   if (!_network_server) {
    00061     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
    00062   } else {
    00063     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
    00064   }
    00065 #endif /* ENABLE_NETWORK */
    00066 }
    00067
    00068 void HandleOnEditText(const char *str)
    00069 {
    00070   switch (_rename_what) {
    00071 #ifdef ENABLE_NETWORK
    00072   case 3: { // Give money, you can only give money in excess of loan
    00073     const Company *c = Company::GetIfValid(_local_company);
    00074     if (c == NULL) break;
    00075     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
    00076
    00077     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
    00078
    00079     /* Give 'id' the money, and subtract it from ourself */
    00080     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
    00081     break;
    00082   }
    00083 #endif /* ENABLE_NETWORK */
    00084     default: NOT_REACHED();
    00085   }
    00086
    00087   _rename_id = _rename_what = -1;
    00088 }
    00089
    00100 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
    00101 {
    00102   if (w->IsWidgetDisabled(widget)) return false;
    00103
    00104   if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
    00105   w->SetDirty();
    00106
    00107   if (w->IsWidgetLowered(widget)) {
    00108     ResetObjectToPlace();
    00109     return false;
    00110   }
    00111
    00112   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
    00113   w->LowerWidget(widget);
    00114   return true;
    00115 }
    00116
    00117
    00118 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00119 {
    00120   if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
    00121 }
    00122
    00123 #ifdef ENABLE_NETWORK
    00124 void ShowNetworkGiveMoneyWindow(CompanyID company)
    00125 {
    00126   _rename_id = company;
    00127   _rename_what = 3;
    00128   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
    00129 }
    00130 #endif /* ENABLE_NETWORK */
    00131
    00132
    00140 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
    00141 {
    00142   ViewPort *vp;
    00143
    00144   assert(w != NULL);
    00145   vp = w->viewport;
    00146
    00147   switch (how) {
    00148     case ZOOM_NONE:
    00149       /* On initialisation of the viewport we don't do anything. */
    00150       break;
    00151
    00152     case ZOOM_IN:
    00153       if (vp->zoom <= _settings_client.gui.zoom_min) return false;
    00154       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
    00155       vp->virtual_width >>= 1;
    00156       vp->virtual_height >>= 1;
    00157
    00158       w->viewport->scrollpos_x += vp->virtual_width >> 1;
    00159       w->viewport->scrollpos_y += vp->virtual_height >> 1;
    00160       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00161       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00162       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00163       break;
    00164     case ZOOM_OUT:
    00165       if (vp->zoom >= _settings_client.gui.zoom_max) return false;
    00166       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
    00167
    00168       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
    00169       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
    00170       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00171       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00172
    00173       vp->virtual_width <<= 1;
    00174       vp->virtual_height <<= 1;
    00175       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00176       break;
    00177   }
    00178   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
    00179     vp->virtual_left = w->viewport->scrollpos_x;
    00180     vp->virtual_top = w->viewport->scrollpos_y;
    00181   }
    00182   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
    00183   w->InvalidateData();
    00184   return true;
    00185 }
    00186
    00187 void ZoomInOrOutToCursorWindow(bool in, Window *w)
    00188 {
    00189   assert(w != NULL);
    00190
    00191   if (_game_mode != GM_MENU) {
    00192     ViewPort *vp = w->viewport;
    00193     if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
    00194
    00195     Point pt = GetTileZoomCenterWindow(in, w);
    00196     if (pt.x != -1) {
    00197       ScrollWindowTo(pt.x, pt.y, -1, w, true);
    00198
    00199       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
    00200     }
    00201   }
    00202 }
    00203
    00204 static const struct NWidgetPart _nested_main_window_widgets[] = {
    00205   NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
    00206 };
    00207
    00208 static const WindowDesc _main_window_desc(
    00209   WDP_MANUAL, 0, 0,
    00210   WC_MAIN_WINDOW, WC_NONE,
    00211   0,
    00212   _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
    00213 );
    00214
    00215 enum {
    00216   GHK_QUIT,
    00217   GHK_ABANDON,
    00218   GHK_CONSOLE,
    00219   GHK_BOUNDING_BOXES,
    00220   GHK_DIRTY_BLOCKS,
    00221   GHK_CENTER,
    00222   GHK_CENTER_ZOOM,
    00223   GHK_RESET_OBJECT_TO_PLACE,
    00224   GHK_DELETE_WINDOWS,
    00225   GHK_DELETE_NONVITAL_WINDOWS,
    00226   GHK_REFRESH_SCREEN,
    00227   GHK_CRASH,
    00228   GHK_MONEY,
    00229   GHK_UPDATE_COORDS,
    00230   GHK_TOGGLE_TRANSPARENCY,
    00231   GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
    00232   GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
    00233   GHK_TRANSPARANCY,
    00234   GHK_CHAT,
    00235   GHK_CHAT_ALL,
    00236   GHK_CHAT_COMPANY,
    00237   GHK_CHAT_SERVER,
    00238 };
    00239
    00240 struct MainWindow : Window
    00241 {
    00242   MainWindow() : Window()
    00243   {
    00244     this->InitNested(&_main_window_desc, 0);
    00245     CLRBITS(this->flags, WF_WHITE_BORDER);
    00246     ResizeWindow(this, _screen.width, _screen.height);
    00247
    00248     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
    00249     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
    00250   }
    00251
    00252   virtual void OnPaint()
    00253   {
    00254     this->DrawWidgets();
    00255     if (_game_mode == GM_MENU) {
    00256       static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
    00257       static const uint LETTER_SPACING = 10;
    00258       int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
    00259
    00260       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00261         name_width += GetSpriteSize(title_sprites[i]).width;
    00262       }
    00263       int off_x = (this->width - name_width) / 2;
    00264
    00265       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00266         DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
    00267         off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
    00268       }
    00269     }
    00270   }
    00271
    00272   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00273   {
    00274     int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
    00275     if (num == GHK_QUIT) {
    00276       HandleExitGameRequest();
    00277       return ES_HANDLED;
    00278     }
    00279
    00280     /* Disable all key shortcuts, except quit shortcuts when
    00281      * generating the world, otherwise they create threading
    00282      * problem during the generating, resulting in random
    00283      * assertions that are hard to trigger and debug */
    00284     if (HasModalProgress()) return ES_NOT_HANDLED;
    00285
    00286     switch (num) {
    00287       case GHK_ABANDON:
    00288         /* No point returning from the main menu to itself */
    00289         if (_game_mode == GM_MENU) return ES_HANDLED;
    00290         if (_settings_client.gui.autosave_on_exit) {
    00291           DoExitSave();
    00292           _switch_mode = SM_MENU;
    00293         } else {
    00294           AskExitToGameMenu();
    00295         }
    00296         return ES_HANDLED;
    00297
    00298       case GHK_CONSOLE:
    00299         IConsoleSwitch();
    00300         return ES_HANDLED;
    00301
    00302       case GHK_BOUNDING_BOXES:
    00303         ToggleBoundingBoxes();
    00304         return ES_HANDLED;
    00305
    00306       case GHK_DIRTY_BLOCKS:
    00307         ToggleDirtyBlocks();
    00308         return ES_HANDLED;
    00309     }
    00310
    00311     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
    00312
    00313     switch (num) {
    00314       case GHK_CENTER:
    00315       case GHK_CENTER_ZOOM: {
    00316         Point pt = GetTileBelowCursor();
    00317         if (pt.x != -1) {
    00318           bool instant = (num == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
    00319           if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
    00320           ScrollMainWindowTo(pt.x, pt.y, -1, instant);
    00321         }
    00322         break;
    00323       }
    00324
    00325       case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
    00326       case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
    00327       case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
    00328       case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
    00329
    00330       case GHK_CRASH: // Crash the game
    00331         *(volatile byte *)0 = 0;
    00332         break;
    00333
    00334       case GHK_MONEY: // Gimme money
    00335         /* You can only cheat for money in single player. */
    00336         if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
    00337         break;
    00338
    00339       case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
    00340         UpdateAllVirtCoords();
    00341         break;
    00342
    00343       case GHK_TOGGLE_TRANSPARENCY:
    00344       case GHK_TOGGLE_TRANSPARENCY + 1:
    00345       case GHK_TOGGLE_TRANSPARENCY + 2:
    00346       case GHK_TOGGLE_TRANSPARENCY + 3:
    00347       case GHK_TOGGLE_TRANSPARENCY + 4:
    00348       case GHK_TOGGLE_TRANSPARENCY + 5:
    00349       case GHK_TOGGLE_TRANSPARENCY + 6:
    00350       case GHK_TOGGLE_TRANSPARENCY + 7:
    00351       case GHK_TOGGLE_TRANSPARENCY + 8:
    00352         /* Transparency toggle hot keys */
    00353         ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY));
    00354         MarkWholeScreenDirty();
    00355         break;
    00356
    00357       case GHK_TOGGLE_INVISIBILITY:
    00358       case GHK_TOGGLE_INVISIBILITY + 1:
    00359       case GHK_TOGGLE_INVISIBILITY + 2:
    00360       case GHK_TOGGLE_INVISIBILITY + 3:
    00361       case GHK_TOGGLE_INVISIBILITY + 4:
    00362       case GHK_TOGGLE_INVISIBILITY + 5:
    00363       case GHK_TOGGLE_INVISIBILITY + 6:
    00364       case GHK_TOGGLE_INVISIBILITY + 7:
    00365         /* Invisibility toggle hot keys */
    00366         ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY));
    00367         MarkWholeScreenDirty();
    00368         break;
    00369
    00370       case GHK_TRANSPARENCY_TOOLBAR:
    00371         ShowTransparencyToolbar();
    00372         break;
    00373
    00374       case GHK_TRANSPARANCY:
    00375         ResetRestoreAllTransparency();
    00376         break;
    00377
    00378 #ifdef ENABLE_NETWORK
    00379       case GHK_CHAT: // smart chat; send to team if any, otherwise to all
    00380         if (_networking) {
    00381           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
    00382           if (cio == NULL) break;
    00383
    00384           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
    00385         }
    00386         break;
    00387
    00388       case GHK_CHAT_ALL: // send text message to all clients
    00389         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
    00390         break;
    00391
    00392       case GHK_CHAT_COMPANY: // send text to all team mates
    00393         if (_networking) {
    00394           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
    00395           if (cio == NULL) break;
    00396
    00397           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
    00398         }
    00399         break;
    00400
    00401       case GHK_CHAT_SERVER: // send text to the server
    00402         if (_networking && !_network_server) {
    00403           ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
    00404         }
    00405         break;
    00406 #endif
    00407
    00408       default: return ES_NOT_HANDLED;
    00409     }
    00410     return ES_HANDLED;
    00411   }
    00412
    00413   virtual void OnScroll(Point delta)
    00414   {
    00415     this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
    00416     this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
    00417     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
    00418     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
    00419   }
    00420
    00421   virtual void OnMouseWheel(int wheel)
    00422   {
    00423     if (_settings_client.gui.scrollwheel_scrolling == 0) {
    00424       ZoomInOrOutToCursorWindow(wheel < 0, this);
    00425     }
    00426   }
    00427
    00428   virtual void OnResize()
    00429   {
    00430     if (this->viewport != NULL) {
    00431       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
    00432       nvp->UpdateViewportCoordinates(this);
    00433     }
    00434   }
    00435
    00441   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00442   {
    00443     if (!gui_scope) return;
    00444     /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
    00445     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
    00446   }
    00447
    00448   static Hotkey<MainWindow> global_hotkeys[];
    00449 };
    00450
    00451 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
    00452 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
    00453 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
    00454 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
    00455 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
    00456 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
    00457
    00458 Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
    00459   Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
    00460   Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
    00461   Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
    00462   Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
    00463   Hotkey<MainWindow>('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
    00464   Hotkey<MainWindow>('C', "center", GHK_CENTER),
    00465   Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
    00466   Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
    00467   Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
    00468   Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
    00469   Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
    00470 #if defined(_DEBUG)
    00471   Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
    00472   Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
    00473   Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
    00474 #endif
    00475   Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
    00476   Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
    00477   Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
    00478   Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
    00479   Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
    00480   Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
    00481   Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
    00482   Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
    00483   Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
    00484   Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
    00485   Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
    00486   Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
    00487   Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
    00488   Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
    00489   Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
    00490   Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
    00491   Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
    00492   Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
    00493   Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
    00494 #ifdef ENABLE_NETWORK
    00495   Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
    00496   Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
    00497   Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
    00498   Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
    00499 #endif
    00500   HOTKEY_LIST_END(MainWindow)
    00501 };
    00502 Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
    00503
    00509 bool IsQuitKey(uint16 keycode)
    00510 {
    00511   int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
    00512   return num == GHK_QUIT;
    00513 }
    00514
    00515
    00516 void ShowSelectGameWindow();
    00517
    00521 void SetupColoursAndInitialWindow()
    00522 {
    00523   for (uint i = 0; i != 16; i++) {
    00524     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
    00525
    00526     assert(b);
    00527     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
    00528   }
    00529
    00530   new MainWindow;
    00531
    00532   /* XXX: these are not done */
    00533   switch (_game_mode) {
    00534     default: NOT_REACHED();
    00535     case GM_MENU:
    00536       ShowSelectGameWindow();
    00537       break;
    00538
    00539     case GM_NORMAL:
    00540     case GM_EDITOR:
    00541       ShowVitalWindows();
    00542       break;
    00543   }
    00544 }
    00545
    00549 void ShowVitalWindows()
    00550 {
    00551   AllocateToolbar();
    00552
    00553   /* Status bad only for normal games */
    00554   if (_game_mode == GM_EDITOR) return;
    00555
    00556   ShowStatusBar();
    00557 }
    00558
    00563 void GameSizeChanged()
    00564 {
    00565   _cur_resolution.width  = _screen.width;
    00566   _cur_resolution.height = _screen.height;
    00567   ScreenSizeChanged();
    00568   RelocateAllWindows(_screen.width, _screen.height);
    00569   MarkWholeScreenDirty();
    00570 }