# game_text.hpp

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    00001 /* $Id: game_text.hpp 23737 2012-01-03 20:37:56Z truebrain $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef GAME_TEXT_HPP
    00013 #define GAME_TEXT_HPP
    00014
    00015 #include "../core/smallvec_type.hpp"
    00016
    00018 static const uint GAME_TEXT_TAB = 18;
    00019
    00020 const char *GetGameStringPtr(uint id);
    00021 void RegisterGameTranslation(class Squirrel *engine);
    00022 void ReconsiderGameScriptLanguage();
    00023
    00025 struct LanguageStrings {
    00026   const char *language;
    00027   StringList lines;
    00028
    00029   LanguageStrings(const char *language);
    00030   ~LanguageStrings();
    00031 };
    00032
    00034 struct GameStrings {
    00035   uint version;
    00036   LanguageStrings *cur_language;
    00037
    00038   AutoDeleteSmallVector<LanguageStrings *, 4> raw_strings;
    00039   AutoDeleteSmallVector<LanguageStrings *, 4> compiled_strings;
    00040   StringList string_names;
    00041
    00042   void Compile();
    00043 };
    00044
    00045 #endif /* GAME_TEXT_HPP */