# game_scanner.hpp

Go to the documentation of this file.

    00001 /* $Id: game_scanner.hpp 24900 2013-01-08 22:46:42Z planetmaker $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef GAME_SCANNER_HPP
    00013 #define GAME_SCANNER_HPP
    00014
    00015 #include "../script/script_scanner.hpp"
    00016
    00017 class GameScannerInfo : public ScriptScanner {
    00018 public:
    00019   /* virtual */ void Initialize();
    00020
    00028   class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
    00029
    00030 protected:
    00031   /* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
    00032   /* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
    00033   /* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
    00034   /* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
    00035   /* virtual */ void RegisterAPI(class Squirrel *engine);
    00036 };
    00037
    00038
    00039 class GameScannerLibrary : public ScriptScanner {
    00040 public:
    00041   /* virtual */ void Initialize();
    00042
    00049   class GameLibrary *FindLibrary(const char *library, int version);
    00050
    00051 protected:
    00052   /* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
    00053   /* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
    00054   /* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; }
    00055   /* virtual */ const char *GetScannerName() const { return "GS Libraries"; }
    00056   /* virtual */ void RegisterAPI(class Squirrel *engine);
    00057 };
    00058
    00059 #endif /* GAME_SCANNER_HPP */