# depot_gui.cpp

Go to the documentation of this file.

    00001 /* $Id: depot_gui.cpp 24955 2013-02-02 12:54:29Z frosch $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "train.h"
    00014 #include "roadveh.h"
    00015 #include "ship.h"
    00016 #include "aircraft.h"
    00017 #include "gui.h"
    00018 #include "textbuf_gui.h"
    00019 #include "viewport_func.h"
    00020 #include "command_func.h"
    00021 #include "depot_base.h"
    00022 #include "spritecache.h"
    00023 #include "strings_func.h"
    00024 #include "vehicle_func.h"
    00025 #include "company_func.h"
    00026 #include "tilehighlight_func.h"
    00027 #include "window_gui.h"
    00028 #include "vehiclelist.h"
    00029 #include "order_backup.h"
    00030 #include "zoom_func.h"
    00031
    00032 #include "widgets/depot_widget.h"
    00033
    00034 #include "table/strings.h"
    00035
    00036 /*
    00037  * Since all depot window sizes aren't the same, we need to modify sizes a little.
    00038  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
    00039  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
    00040  */
    00041
    00043 static const NWidgetPart _nested_train_depot_widgets[] = {
    00044   NWidget(NWID_HORIZONTAL),
    00045     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
    00046     NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
    00047     NWidget(WWT_SHADEBOX, COLOUR_GREY),
    00048     NWidget(WWT_STICKYBOX, COLOUR_GREY),
    00049   EndContainer(),
    00050   NWidget(NWID_HORIZONTAL),
    00051     NWidget(NWID_VERTICAL),
    00052       NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
    00053       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
    00054         NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
    00055       EndContainer(),
    00056     EndContainer(),
    00057     NWidget(NWID_VERTICAL),
    00058       NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
    00059       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
    00060         NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
    00061       EndContainer(),
    00062       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
    00063       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
    00064     EndContainer(),
    00065     NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
    00066   EndContainer(),
    00067   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00068     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00069     NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00070     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00071     NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
    00072       NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
    00073     EndContainer(),
    00074     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
    00075     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
    00076     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
    00077     NWidget(WWT_RESIZEBOX, COLOUR_GREY),
    00078   EndContainer(),
    00079 };
    00080
    00081 static const WindowDesc _train_depot_desc(
    00082   WDP_AUTO, 362, 123,
    00083   WC_VEHICLE_DEPOT, WC_NONE,
    00084   0,
    00085   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00086 );
    00087
    00088 static const WindowDesc _road_depot_desc(
    00089   WDP_AUTO, 316, 97,
    00090   WC_VEHICLE_DEPOT, WC_NONE,
    00091   0,
    00092   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00093 );
    00094
    00095 static const WindowDesc _ship_depot_desc(
    00096   WDP_AUTO, 306, 99,
    00097   WC_VEHICLE_DEPOT, WC_NONE,
    00098   0,
    00099   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00100 );
    00101
    00102 static const WindowDesc _aircraft_depot_desc(
    00103   WDP_AUTO, 332, 99,
    00104   WC_VEHICLE_DEPOT, WC_NONE,
    00105   0,
    00106   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00107 );
    00108
    00109 extern void DepotSortList(VehicleList *list);
    00110
    00118 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00119 {
    00120   if (result.Failed()) return;
    00121
    00122   const Vehicle *v = Vehicle::Get(_new_vehicle_id);
    00123
    00124   ShowVehicleViewWindow(v);
    00125 }
    00126
    00127 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
    00128 {
    00129   const Vehicle *v = Vehicle::Get(sel);
    00130
    00131   if (v == wagon) return;
    00132
    00133   if (wagon == NULL) {
    00134     if (head != NULL) wagon = head->Last();
    00135   } else {
    00136     wagon = wagon->Previous();
    00137     if (wagon == NULL) return;
    00138   }
    00139
    00140   if (wagon == v) return;
    00141
    00142   DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
    00143 }
    00144
    00145 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END];
    00146 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END];
    00147
    00155 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
    00156 {
    00157   switch (image_type) {
    00158     case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
    00159     case EIT_PURCHASE: return _base_block_sizes_purchase[type];
    00160     default: NOT_REACHED();
    00161   }
    00162 }
    00163
    00164 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
    00165 {
    00166   int max_extend_left  = 0;
    00167   int max_extend_right = 0;
    00168   uint max_height = 0;
    00169
    00170   const Engine *e;
    00171   FOR_ALL_ENGINES_OF_TYPE(e, type) {
    00172     if (!e->IsEnabled()) continue;
    00173
    00174     EngineID eid = e->index;
    00175     uint x, y;
    00176     int x_offs, y_offs;
    00177
    00178     switch (type) {
    00179       default: NOT_REACHED();
    00180       case VEH_TRAIN:    GetTrainSpriteSize(   eid, x, y, x_offs, y_offs, image_type); break;
    00181       case VEH_ROAD:     GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
    00182       case VEH_SHIP:     GetShipSpriteSize(    eid, x, y, x_offs, y_offs, image_type); break;
    00183       case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
    00184     }
    00185     if (y > max_height) max_height = y;
    00186     if (-x_offs > max_extend_left) max_extend_left = -x_offs;
    00187     if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
    00188   }
    00189
    00190   switch (image_type) {
    00191     case EIT_IN_DEPOT:
    00192       _base_block_sizes_depot[type].height       = max(GetVehicleHeight(type), max_height);
    00193       _base_block_sizes_depot[type].extend_left  = Clamp(max_extend_left, 16, 98);
    00194       _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, 16, 98);
    00195       break;
    00196     case EIT_PURCHASE:
    00197       _base_block_sizes_purchase[type].height       = max(GetVehicleHeight(type), max_height);
    00198       _base_block_sizes_purchase[type].extend_left  = Clamp(max_extend_left, 16, 98);
    00199       _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, 16, 98);
    00200       break;
    00201
    00202     default: NOT_REACHED();
    00203   }
    00204 }
    00205
    00210 void InitDepotWindowBlockSizes()
    00211 {
    00212   for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
    00213     InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
    00214     InitBlocksizeForVehicles(vt, EIT_PURCHASE);
    00215   }
    00216 }
    00217
    00218 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
    00219 const Sprite *GetAircraftSprite(EngineID engine);
    00220
    00221 struct DepotWindow : Window {
    00222   VehicleID sel;
    00223   VehicleID vehicle_over;
    00224   VehicleType type;
    00225   bool generate_list;
    00226   VehicleList vehicle_list;
    00227   VehicleList wagon_list;
    00228   uint num_columns;
    00229   Scrollbar *hscroll;
    00230   Scrollbar *vscroll;
    00231
    00232   DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
    00233   {
    00234     assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
    00235
    00236     this->sel = INVALID_VEHICLE;
    00237     this->vehicle_over = INVALID_VEHICLE;
    00238     this->generate_list = true;
    00239     this->type = type;
    00240     this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
    00241
    00242     this->CreateNestedTree(desc);
    00243     this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
    00244     this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
    00245     /* Don't show 'rename button' of aircraft hangar */
    00246     this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
    00247     /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
    00248     this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
    00249     this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
    00250     this->SetupWidgetData(type);
    00251     this->FinishInitNested(desc, tile);
    00252
    00253     this->owner = GetTileOwner(tile);
    00254     OrderBackup::Reset();
    00255   }
    00256
    00257   ~DepotWindow()
    00258   {
    00259     DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
    00260     OrderBackup::Reset(this->window_number);
    00261   }
    00262
    00270   void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
    00271   {
    00272     bool free_wagon = false;
    00273     int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
    00274
    00275     bool rtl = _current_text_dir == TD_RTL;
    00276     int image_left  = rtl ? left  + this->count_width  : left  + this->header_width;
    00277     int image_right = rtl ? right - this->header_width : right - this->count_width;
    00278
    00279     switch (v->type) {
    00280       case VEH_TRAIN: {
    00281         const Train *u = Train::From(v);
    00282         free_wagon = u->IsFreeWagon();
    00283
    00284         uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
    00285         DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
    00286             this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
    00287
    00288         /* Length of consist in tiles with 1 fractional digit (rounded up) */
    00289         SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
    00290         SetDParam(1, 1);
    00291         DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
    00292         break;
    00293       }
    00294
    00295       case VEH_ROAD:     DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
    00296       case VEH_SHIP:     DrawShipImage(    v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
    00297       case VEH_AIRCRAFT: {
    00298         const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL);
    00299         DrawAircraftImage(v, image_left, image_right,
    00300                   y + max(UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) - 14, 0), // tall sprites needs an y offset
    00301                   this->sel, EIT_IN_DEPOT);
    00302         break;
    00303       }
    00304       default: NOT_REACHED();
    00305     }
    00306
    00307     uint diff_x, diff_y;
    00308     if (v->IsGroundVehicle()) {
    00309       /* Arrange unitnumber and flag horizontally */
    00310       diff_x = this->flag_width + WD_FRAMERECT_LEFT;
    00311       diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
    00312     } else {
    00313       /* Arrange unitnumber and flag vertically */
    00314       diff_x = WD_FRAMERECT_LEFT;
    00315       diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00316     }
    00317     int text_left  = rtl ? right - this->header_width - 1 : left + diff_x;
    00318     int text_right = rtl ? right - diff_x : left + this->header_width - 1;
    00319
    00320     if (free_wagon) {
    00321       DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
    00322     } else {
    00323       DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
    00324
    00325       SetDParam(0, v->unitnumber);
    00326       DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
    00327     }
    00328   }
    00329
    00330   void DrawWidget(const Rect &r, int widget) const
    00331   {
    00332     if (widget != WID_D_MATRIX) return;
    00333
    00334     bool rtl = _current_text_dir == TD_RTL;
    00335
    00336     /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
    00337     uint16 mat_data = this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data;
    00338     uint16 rows_in_display   = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS);
    00339     uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS);
    00340
    00341     uint16 num = this->vscroll->GetPosition() * boxes_in_each_row;
    00342     int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
    00343     int y;
    00344     for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
    00345       for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
    00346         /* Draw all vehicles in the current row */
    00347         const Vehicle *v = this->vehicle_list[num];
    00348         if (boxes_in_each_row == 1) {
    00349           this->DrawVehicleInDepot(v, r.left, r.right, y);
    00350         } else {
    00351           int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
    00352           this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
    00353         }
    00354       }
    00355     }
    00356
    00357     maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
    00358
    00359     /* Draw the train wagons without an engine in front. */
    00360     for (; num < maxval; num++, y += this->resize.step_height) {
    00361       const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
    00362       this->DrawVehicleInDepot(v, r.left, r.right, y);
    00363     }
    00364   }
    00365
    00366   void SetStringParameters(int widget) const
    00367   {
    00368     if (widget != WID_D_CAPTION) return;
    00369
    00370     /* locate the depot struct */
    00371     TileIndex tile = this->window_number;
    00372     SetDParam(0, this->type);
    00373     SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
    00374   }
    00375
    00376   struct GetDepotVehiclePtData {
    00377     const Vehicle *head;
    00378     const Vehicle *wagon;
    00379   };
    00380
    00381   enum DepotGUIAction {
    00382     MODE_ERROR,
    00383     MODE_DRAG_VEHICLE,
    00384     MODE_SHOW_VEHICLE,
    00385     MODE_START_STOP,
    00386   };
    00387
    00388   DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
    00389   {
    00390     const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
    00391     /* In case of RTL the widgets are swapped as a whole */
    00392     if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
    00393
    00394     uint xt = 0, xm = 0, ym = 0;
    00395     if (this->type == VEH_TRAIN) {
    00396       xm = x;
    00397     } else {
    00398       xt = x / this->resize.step_width;
    00399       xm = x % this->resize.step_width;
    00400       if (xt >= this->num_columns) return MODE_ERROR;
    00401     }
    00402     ym = y % this->resize.step_height;
    00403
    00404     uint row = y / this->resize.step_height;
    00405     if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
    00406
    00407     uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
    00408     uint pos = ((row + this->vscroll->GetPosition()) * boxes_in_each_row) + xt;
    00409
    00410     if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
    00411       /* Clicking on 'line' / 'block' without a vehicle */
    00412       if (this->type == VEH_TRAIN) {
    00413         /* End the dragging */
    00414         d->head  = NULL;
    00415         d->wagon = NULL;
    00416         return MODE_DRAG_VEHICLE;
    00417       } else {
    00418         return MODE_ERROR; // empty block, so no vehicle is selected
    00419       }
    00420     }
    00421
    00422     bool wagon = false;
    00423     if (this->vehicle_list.Length() > pos) {
    00424       *veh = this->vehicle_list[pos];
    00425       /* Skip vehicles that are scrolled off the list */
    00426       if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
    00427     } else {
    00428       pos -= this->vehicle_list.Length();
    00429       *veh = this->wagon_list[pos];
    00430       /* free wagons don't have an initial loco. */
    00431       x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
    00432       wagon = true;
    00433     }
    00434
    00435     const Train *v = NULL;
    00436     if (this->type == VEH_TRAIN) {
    00437       v = Train::From(*veh);
    00438       d->head = d->wagon = v;
    00439     }
    00440
    00441     if (xm <= this->header_width) {
    00442       switch (this->type) {
    00443         case VEH_TRAIN:
    00444           if (wagon) return MODE_ERROR;
    00445         case VEH_ROAD:
    00446           if (xm <= this->flag_width) return MODE_START_STOP;
    00447           break;
    00448
    00449         case VEH_SHIP:
    00450         case VEH_AIRCRAFT:
    00451           if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
    00452           break;
    00453
    00454         default: NOT_REACHED();
    00455       }
    00456       return MODE_SHOW_VEHICLE;
    00457     }
    00458
    00459     if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
    00460
    00461     /* Clicking on the counter */
    00462     if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
    00463
    00464     /* Account for the header */
    00465     x -= this->header_width;
    00466
    00467     /* find the vehicle in this row that was clicked */
    00468     for (; v != NULL; v = v->Next()) {
    00469       x -= v->GetDisplayImageWidth();
    00470       if (x < 0) break;
    00471     }
    00472
    00473     d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
    00474
    00475     return MODE_DRAG_VEHICLE;
    00476   }
    00477
    00483   void DepotClick(int x, int y)
    00484   {
    00485     GetDepotVehiclePtData gdvp = { NULL, NULL };
    00486     const Vehicle *v = NULL;
    00487     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
    00488
    00489     if (this->type == VEH_TRAIN) v = gdvp.wagon;
    00490
    00491     switch (mode) {
    00492       case MODE_ERROR: // invalid
    00493         return;
    00494
    00495       case MODE_DRAG_VEHICLE: { // start dragging of vehicle
    00496         if (v != NULL && VehicleClicked(v)) return;
    00497
    00498         VehicleID sel = this->sel;
    00499
    00500         if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
    00501           this->sel = INVALID_VEHICLE;
    00502           TrainDepotMoveVehicle(v, sel, gdvp.head);
    00503         } else if (v != NULL) {
    00504           bool rtl = _current_text_dir == TD_RTL;
    00505           int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
    00506           SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
    00507
    00508           this->sel = v->index;
    00509           this->SetDirty();
    00510
    00511           _cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
    00512           _cursor.vehchain = _ctrl_pressed;
    00513         }
    00514         break;
    00515       }
    00516
    00517       case MODE_SHOW_VEHICLE: // show info window
    00518         ShowVehicleViewWindow(v);
    00519         break;
    00520
    00521       case MODE_START_STOP: // click start/stop flag
    00522         StartStopVehicle(v, false);
    00523         break;
    00524
    00525       default: NOT_REACHED();
    00526     }
    00527   }
    00528
    00535   void SetupWidgetData(VehicleType type)
    00536   {
    00537     this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip     = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
    00538     this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip    = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
    00539     this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip         = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
    00540     this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip     = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
    00541
    00542     this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
    00543     this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
    00544
    00545     this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip     = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
    00546     this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
    00547     this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip  = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
    00548     this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip       = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
    00549
    00550     switch (type) {
    00551       default: NOT_REACHED();
    00552
    00553       case VEH_TRAIN:
    00554         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
    00555
    00556         /* Sprites */
    00557         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_TRAIN;
    00558         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_TRAIN;
    00559         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
    00560         break;
    00561
    00562       case VEH_ROAD:
    00563         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
    00564
    00565         /* Sprites */
    00566         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_ROADVEH;
    00567         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_ROADVEH;
    00568         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
    00569         break;
    00570
    00571       case VEH_SHIP:
    00572         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
    00573
    00574         /* Sprites */
    00575         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_SHIP;
    00576         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_SHIP;
    00577         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
    00578         break;
    00579
    00580       case VEH_AIRCRAFT:
    00581         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
    00582
    00583         /* Sprites */
    00584         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_AIRCRAFT;
    00585         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_AIRCRAFT;
    00586         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
    00587         break;
    00588     }
    00589   }
    00590
    00591   uint count_width;
    00592   uint header_width;
    00593   uint flag_width;
    00594   uint flag_height;
    00595
    00596   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00597   {
    00598     switch (widget) {
    00599       case WID_D_MATRIX: {
    00600         uint min_height = 0;
    00601
    00602         if (this->type == VEH_TRAIN) {
    00603           SetDParamMaxValue(0, 1000);
    00604           SetDParam(1, 1);
    00605           this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00606         } else {
    00607           this->count_width = 0;
    00608         }
    00609
    00610         Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
    00611         const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
    00612         this->flag_width  = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT;
    00613         this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
    00614
    00615         if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
    00616           min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI));
    00617           this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
    00618         } else {
    00619           min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
    00620           this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
    00621         }
    00622         int base_width = this->count_width + this->header_width;
    00623
    00624         resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
    00625         if (this->type == VEH_TRAIN) {
    00626           resize->width = 1;
    00627           size->width = base_width + 2 * 29; // about 2 parts
    00628           size->height = resize->height * 6;
    00629         } else {
    00630           resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
    00631           size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
    00632           size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
    00633         }
    00634         fill->width = resize->width;
    00635         fill->height = resize->height;
    00636         break;
    00637       }
    00638     }
    00639   }
    00640
    00646   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00647   {
    00648     this->generate_list = true;
    00649   }
    00650
    00651   virtual void OnPaint()
    00652   {
    00653     if (this->generate_list) {
    00654       /* Generate the vehicle list
    00655        * It's ok to use the wagon pointers for non-trains as they will be ignored */
    00656       BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
    00657       this->generate_list = false;
    00658       DepotSortList(&this->vehicle_list);
    00659     }
    00660
    00661     /* determine amount of items for scroller */
    00662     if (this->type == VEH_TRAIN) {
    00663       uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
    00664       for (uint num = 0; num < this->vehicle_list.Length(); num++) {
    00665         uint width = 0;
    00666         for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
    00667           width += v->GetDisplayImageWidth();
    00668         }
    00669         max_width = max(max_width, width);
    00670       }
    00671       /* Always have 1 empty row, so people can change the setting of the train */
    00672       this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
    00673       this->hscroll->SetCount(max_width);
    00674     } else {
    00675       this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
    00676     }
    00677
    00678     /* Setup disabled buttons. */
    00679     TileIndex tile = this->window_number;
    00680     this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
    00681       WID_D_STOP_ALL,
    00682       WID_D_START_ALL,
    00683       WID_D_SELL,
    00684       WID_D_SELL_CHAIN,
    00685       WID_D_SELL_ALL,
    00686       WID_D_BUILD,
    00687       WID_D_CLONE,
    00688       WID_D_RENAME,
    00689       WID_D_AUTOREPLACE,
    00690       WIDGET_LIST_END);
    00691
    00692     this->DrawWidgets();
    00693   }
    00694
    00695   virtual void OnClick(Point pt, int widget, int click_count)
    00696   {
    00697     switch (widget) {
    00698       case WID_D_MATRIX: { // List
    00699         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
    00700         this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
    00701         break;
    00702       }
    00703
    00704       case WID_D_BUILD: // Build vehicle
    00705         ResetObjectToPlace();
    00706         ShowBuildVehicleWindow(this->window_number, this->type);
    00707         break;
    00708
    00709       case WID_D_CLONE: // Clone button
    00710         this->SetWidgetDirty(WID_D_CLONE);
    00711         this->ToggleWidgetLoweredState(WID_D_CLONE);
    00712
    00713         if (this->IsWidgetLowered(WID_D_CLONE)) {
    00714           static const CursorID clone_icons[] = {
    00715             SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
    00716             SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
    00717           };
    00718
    00719           SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
    00720         } else {
    00721           ResetObjectToPlace();
    00722         }
    00723         break;
    00724
    00725       case WID_D_LOCATION:
    00726         if (_ctrl_pressed) {
    00727           ShowExtraViewPortWindow(this->window_number);
    00728         } else {
    00729           ScrollMainWindowToTile(this->window_number);
    00730         }
    00731         break;
    00732
    00733       case WID_D_RENAME: // Rename button
    00734         SetDParam(0, this->type);
    00735         SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
    00736         ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
    00737         break;
    00738
    00739       case WID_D_STOP_ALL:
    00740       case WID_D_START_ALL: {
    00741         VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
    00742         DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
    00743         break;
    00744       }
    00745
    00746       case WID_D_SELL_ALL:
    00747         /* Only open the confirmation window if there are anything to sell */
    00748         if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
    00749           TileIndex tile = this->window_number;
    00750           byte vehtype = this->type;
    00751
    00752           SetDParam(0, vehtype);
    00753           SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
    00754           ShowQuery(
    00755             STR_DEPOT_CAPTION,
    00756             STR_DEPOT_SELL_CONFIRMATION_TEXT,
    00757             this,
    00758             DepotSellAllConfirmationCallback
    00759           );
    00760         }
    00761         break;
    00762
    00763       case WID_D_VEHICLE_LIST:
    00764         ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
    00765         break;
    00766
    00767       case WID_D_AUTOREPLACE:
    00768         DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
    00769         break;
    00770
    00771     }
    00772   }
    00773
    00774   virtual void OnQueryTextFinished(char *str)
    00775   {
    00776     if (str == NULL) return;
    00777
    00778     /* Do depot renaming */
    00779     DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
    00780   }
    00781
    00782   virtual bool OnRightClick(Point pt, int widget)
    00783   {
    00784     if (widget != WID_D_MATRIX) return false;
    00785
    00786     GetDepotVehiclePtData gdvp = { NULL, NULL };
    00787     const Vehicle *v = NULL;
    00788     NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
    00789     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
    00790
    00791     if (this->type == VEH_TRAIN) v = gdvp.wagon;
    00792
    00793     if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
    00794
    00795     CargoArray capacity, loaded;
    00796
    00797     /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
    00798     bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
    00799
    00800     /* loop through vehicle chain and collect cargoes */
    00801     uint num = 0;
    00802     for (const Vehicle *w = v; w != NULL; w = w->Next()) {
    00803       if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
    00804         capacity[w->cargo_type] += w->cargo_cap;
    00805         loaded  [w->cargo_type] += w->cargo.Count();
    00806       }
    00807
    00808       if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
    00809         num++;
    00810         if (!whole_chain) break;
    00811       }
    00812     }
    00813
    00814     /* Build tooltipstring */
    00815     static char details[1024];
    00816     details[0] = '\0';
    00817     char *pos = details;
    00818
    00819     for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
    00820       if (capacity[cargo_type] == 0) continue;
    00821
    00822       SetDParam(0, cargo_type);           // {CARGO} #1
    00823       SetDParam(1, loaded[cargo_type]);   // {CARGO} #2
    00824       SetDParam(2, cargo_type);           // {SHORTCARGO} #1
    00825       SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
    00826       pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
    00827     }
    00828
    00829     /* Show tooltip window */
    00830     uint64 args[2];
    00831     args[0] = (whole_chain ? num : v->engine_type);
    00832     args[1] = (uint64)(size_t)details;
    00833     GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
    00834
    00835     return true;
    00836   }
    00837
    00843   virtual bool OnVehicleSelect(const Vehicle *v)
    00844   {
    00845     if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
    00846       ResetObjectToPlace();
    00847     }
    00848     return true;
    00849   }
    00850
    00851   virtual void OnPlaceObjectAbort()
    00852   {
    00853     /* abort clone */
    00854     this->RaiseWidget(WID_D_CLONE);
    00855     this->SetWidgetDirty(WID_D_CLONE);
    00856
    00857     /* abort drag & drop */
    00858     this->sel = INVALID_VEHICLE;
    00859     this->vehicle_over = INVALID_VEHICLE;
    00860     this->SetWidgetDirty(WID_D_MATRIX);
    00861   }
    00862
    00863   virtual void OnMouseDrag(Point pt, int widget)
    00864   {
    00865     if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
    00866
    00867     /* A rail vehicle is dragged.. */
    00868     if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
    00869       if (this->vehicle_over != INVALID_VEHICLE) {
    00870         this->vehicle_over = INVALID_VEHICLE;
    00871         this->SetWidgetDirty(WID_D_MATRIX);
    00872       }
    00873       return;
    00874     }
    00875
    00876     NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
    00877     const Vehicle *v = NULL;
    00878     GetDepotVehiclePtData gdvp = {NULL, NULL};
    00879
    00880     if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
    00881
    00882     VehicleID new_vehicle_over = INVALID_VEHICLE;
    00883     if (gdvp.head != NULL) {
    00884       if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
    00885         /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
    00886          * destination inside a train. This head index is then used to indicate that a wagon is inserted at
    00887          * the end of the train.
    00888          */
    00889         new_vehicle_over = gdvp.head->index;
    00890       } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
    00891           gdvp.wagon->index != this->sel &&
    00892           gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
    00893         new_vehicle_over = gdvp.wagon->index;
    00894       }
    00895     }
    00896
    00897     if (this->vehicle_over == new_vehicle_over) return;
    00898
    00899     this->vehicle_over = new_vehicle_over;
    00900     this->SetWidgetDirty(widget);
    00901   }
    00902
    00903   virtual void OnDragDrop(Point pt, int widget)
    00904   {
    00905     switch (widget) {
    00906       case WID_D_MATRIX: {
    00907         const Vehicle *v = NULL;
    00908         VehicleID sel = this->sel;
    00909
    00910         this->sel = INVALID_VEHICLE;
    00911         this->SetDirty();
    00912
    00913         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
    00914         if (this->type == VEH_TRAIN) {
    00915           GetDepotVehiclePtData gdvp = { NULL, NULL };
    00916
    00917           if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
    00918             if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
    00919               DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
    00920                   CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
    00921             } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
    00922               this->vehicle_over = INVALID_VEHICLE;
    00923               TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
    00924             } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
    00925               ShowVehicleViewWindow(gdvp.head);
    00926             }
    00927           }
    00928         } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
    00929           ShowVehicleViewWindow(v);
    00930         }
    00931         break;
    00932       }
    00933
    00934       case WID_D_SELL: case WID_D_SELL_CHAIN: {
    00935         if (this->IsWidgetDisabled(widget)) return;
    00936         if (this->sel == INVALID_VEHICLE) return;
    00937
    00938         this->HandleButtonClick(widget);
    00939
    00940         const Vehicle *v = Vehicle::Get(this->sel);
    00941         this->sel = INVALID_VEHICLE;
    00942         this->SetDirty();
    00943
    00944         int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
    00945         DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
    00946         break;
    00947       }
    00948
    00949       default:
    00950         this->sel = INVALID_VEHICLE;
    00951         this->SetDirty();
    00952     }
    00953     _cursor.vehchain = false;
    00954   }
    00955
    00956   virtual void OnTimeout()
    00957   {
    00958     if (!this->IsWidgetDisabled(WID_D_SELL)) {
    00959       this->RaiseWidget(WID_D_SELL);
    00960       this->SetWidgetDirty(WID_D_SELL);
    00961     }
    00962     if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
    00963       this->RaiseWidget(WID_D_SELL_CHAIN);
    00964       this->SetWidgetDirty(WID_D_SELL_CHAIN);
    00965     }
    00966   }
    00967
    00968   virtual void OnResize()
    00969   {
    00970     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
    00971     this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
    00972     if (this->type == VEH_TRAIN) {
    00973       this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
    00974       nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
    00975     } else {
    00976       this->num_columns = nwi->current_x / nwi->resize_x;
    00977       nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (this->num_columns << MAT_COL_START);
    00978     }
    00979   }
    00980
    00981   virtual EventState OnCTRLStateChange()
    00982   {
    00983     if (this->sel != INVALID_VEHICLE) {
    00984       _cursor.vehchain = _ctrl_pressed;
    00985       this->SetWidgetDirty(WID_D_MATRIX);
    00986       return ES_HANDLED;
    00987     }
    00988
    00989     return ES_NOT_HANDLED;
    00990   }
    00991 };
    00992
    00993 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
    00994 {
    00995   if (confirmed) {
    00996     DepotWindow *w = (DepotWindow*)win;
    00997     TileIndex tile = w->window_number;
    00998     byte vehtype = w->type;
    00999     DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
    01000   }
    01001 }
    01002
    01008 void ShowDepotWindow(TileIndex tile, VehicleType type)
    01009 {
    01010   if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
    01011
    01012   const WindowDesc *desc;
    01013   switch (type) {
    01014     default: NOT_REACHED();
    01015     case VEH_TRAIN:    desc = &_train_depot_desc;    break;
    01016     case VEH_ROAD:     desc = &_road_depot_desc;     break;
    01017     case VEH_SHIP:     desc = &_ship_depot_desc;     break;
    01018     case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
    01019   }
    01020
    01021   new DepotWindow(desc, tile, type);
    01022 }
    01023
    01028 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
    01029 {
    01030   DepotWindow *w;
    01031
    01032   /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
    01033    * If that is the case, we can skip looping though the windows and save time
    01034    */
    01035   if (_special_mouse_mode != WSM_DRAGDROP) return;
    01036
    01037   w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
    01038   if (w != NULL) {
    01039     if (w->sel == v->index) ResetObjectToPlace();
    01040   }
    01041 }