Data Structures | Functions | Variables

# highscore.h File Reference

Declaration of functions and types defined in highscore.h and highscore_gui.h. More...

`#include "strings_type.h"`
`#include "company_type.h"`
`#include "settings_type.h"`

Go to the source code of this file.

## Data Structures
struct | HighScore
## Functions
void | SaveToHighScore ()
| Save HighScore table to file.
void | LoadFromHighScore ()
| Initialize the highscore table to 0 and if any file exists, load in values.
int8 | SaveHighScoreValue (const Company *c)
| Save the highscore for the company.
int8 | SaveHighScoreValueNetwork ()
| Save the highscores in a network game when it has ended.
StringID | EndGameGetPerformanceTitleFromValue (uint value)
void | ShowHighscoreTable (int difficulty=SP_CUSTOM, int8 rank=-1)
| Show the highscore table for a given difficulty.
## Variables
HighScore | _highscore_table [SP_HIGHSCORE_END][5]
| various difficulty-settings; top 5

## Detailed Description

Declaration of functions and types defined in highscore.h and highscore_gui.h.

Definition in file highscore.h.

## Function Documentation

int8 SaveHighScoreValueNetwork | ( |  | ) |

Save the highscores in a network game when it has ended.

Returns:
  Position of the local company in the highscore list.

Definition at line 89 of file highscore.cpp.

References _local_company, HighScoreSorter(), lastof, lengthof, CompanyProperties::old_economy, CompanyEconomyEntry::performance_history, QSortT(), HighScore::score, SetDParam(), SP_MULTIPLAYER, and HighScore::title.

void ShowHighscoreTable | ( | int | difficulty,
|  | int8 | ranking |
| ) |  |  |

Show the highscore table for a given difficulty.

When called from endgame ranking is set to the top5 element that was newly added and is thus highlighted

Definition at line 225 of file highscore_gui.cpp.

References DeleteWindowByClass(), and WC_HIGHSCORE.

Referenced by MenuClickLeague(), and SelectGameWindow::OnClick().