##name Luxembourgish
##ownname Lëtzebuergesch
##isocode lb_LU
##plural 0
##textdir ltr
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x046e
##grflangid 0x23


# $Id: luxembourgish.txt 24043 2012-03-18 17:00:47Z rubidium $

# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.


##id 0x0000
STR_NULL                                                        :
STR_EMPTY                                                       :
STR_UNDEFINED                                                   :(ondefinéierten string)
STR_JUST_NOTHING                                                :Näischt

# Cargo related strings
# Plural cargo name
STR_CARGO_PLURAL_NOTHING                                        :
STR_CARGO_PLURAL_PASSENGERS                                     :Passagéier
STR_CARGO_PLURAL_COAL                                           :Kuelen
STR_CARGO_PLURAL_MAIL                                           :Post
STR_CARGO_PLURAL_OIL                                            :Ueleg
STR_CARGO_PLURAL_LIVESTOCK                                      :Béischten
STR_CARGO_PLURAL_GOODS                                          :Wueren
STR_CARGO_PLURAL_GRAIN                                          :Kaar
STR_CARGO_PLURAL_WOOD                                           :Holz
STR_CARGO_PLURAL_IRON_ORE                                       :Eisnenerz
STR_CARGO_PLURAL_STEEL                                          :Stol
STR_CARGO_PLURAL_VALUABLES                                      :Wertsaachen
STR_CARGO_PLURAL_COPPER_ORE                                     :Koffererz
STR_CARGO_PLURAL_MAIZE                                          :Mais
STR_CARGO_PLURAL_FRUIT                                          :Friichten
STR_CARGO_PLURAL_DIAMONDS                                       :Diamanten
STR_CARGO_PLURAL_FOOD                                           :Iessen
STR_CARGO_PLURAL_PAPER                                          :Pabeier
STR_CARGO_PLURAL_GOLD                                           :Gold
STR_CARGO_PLURAL_WATER                                          :Waasser
STR_CARGO_PLURAL_WHEAT                                          :Weess
STR_CARGO_PLURAL_RUBBER                                         :Kautschuk
STR_CARGO_PLURAL_SUGAR                                          :Zocker
STR_CARGO_PLURAL_TOYS                                           :Spillsaachen
STR_CARGO_PLURAL_CANDY                                          :Séissegkeeten
STR_CARGO_PLURAL_COLA                                           :Cola
STR_CARGO_PLURAL_COTTON_CANDY                                   :Zockerwatt
STR_CARGO_PLURAL_BUBBLES                                        :Blosen
STR_CARGO_PLURAL_TOFFEE                                         :Karmell
STR_CARGO_PLURAL_BATTERIES                                      :Batterien
STR_CARGO_PLURAL_PLASTIC                                        :Plastik
STR_CARGO_PLURAL_FIZZY_DRINKS                                   :Spruddel-Gedrénks

# Singular cargo name
STR_CARGO_SINGULAR_NOTHING                                      :
STR_CARGO_SINGULAR_PASSENGER                                    :Passagéier
STR_CARGO_SINGULAR_COAL                                         :Kuelen
STR_CARGO_SINGULAR_MAIL                                         :Post
STR_CARGO_SINGULAR_OIL                                          :Ueleg
STR_CARGO_SINGULAR_LIVESTOCK                                    :Béischt
STR_CARGO_SINGULAR_GOODS                                        :Wuer
STR_CARGO_SINGULAR_GRAIN                                        :Kaar
STR_CARGO_SINGULAR_WOOD                                         :Holz
STR_CARGO_SINGULAR_IRON_ORE                                     :Eisenerz
STR_CARGO_SINGULAR_STEEL                                        :Stol
STR_CARGO_SINGULAR_VALUABLES                                    :Wertsaach
STR_CARGO_SINGULAR_COPPER_ORE                                   :Koffererz
STR_CARGO_SINGULAR_MAIZE                                        :Mais
STR_CARGO_SINGULAR_FRUIT                                        :Friichten
STR_CARGO_SINGULAR_DIAMOND                                      :Diamanten
STR_CARGO_SINGULAR_FOOD                                         :Iessen
STR_CARGO_SINGULAR_PAPER                                        :Pabeier
STR_CARGO_SINGULAR_GOLD                                         :Gold
STR_CARGO_SINGULAR_WATER                                        :Waasser
STR_CARGO_SINGULAR_WHEAT                                        :Weess
STR_CARGO_SINGULAR_RUBBER                                       :Kautschuck
STR_CARGO_SINGULAR_SUGAR                                        :Zocker
STR_CARGO_SINGULAR_TOY                                          :Spillsaach
STR_CARGO_SINGULAR_CANDY                                        :Séissegkeet
STR_CARGO_SINGULAR_COLA                                         :Cola
STR_CARGO_SINGULAR_COTTON_CANDY                                 :Zockerwatt
STR_CARGO_SINGULAR_BUBBLE                                       :Blos
STR_CARGO_SINGULAR_TOFFEE                                       :Karmell
STR_CARGO_SINGULAR_BATTERY                                      :Batterie
STR_CARGO_SINGULAR_PLASTIC                                      :Plastik
STR_CARGO_SINGULAR_FIZZY_DRINK                                  :Spruddel-Gedrénks

# Quantity of cargo
STR_QUANTITY_NOTHING                                            :
STR_QUANTITY_PASSENGERS                                         :{COMMA} Passagéier
STR_QUANTITY_COAL                                               :{WEIGHT_LONG} Kuel
STR_QUANTITY_MAIL                                               :{COMMA} Posts{P aak äck}
STR_QUANTITY_OIL                                                :{VOLUME_LONG} Ueleg
STR_QUANTITY_LIVESTOCK                                          :{COMMA} Liewensmëttelkëscht{P "" en}
STR_QUANTITY_GOODS                                              :{COMMA} Wuerenkëscht{P "" en}
STR_QUANTITY_GRAIN                                              :{WEIGHT_LONG} Kaar
STR_QUANTITY_WOOD                                               :{WEIGHT_LONG} Holz
STR_QUANTITY_IRON_ORE                                           :{WEIGHT_LONG} Eisenerz
STR_QUANTITY_STEEL                                              :{WEIGHT_LONG} Stol
STR_QUANTITY_VALUABLES                                          :{COMMA} S{P aak äck} mat Wertsaachen
STR_QUANTITY_COPPER_ORE                                         :{WEIGHT_LONG} Koffererz
STR_QUANTITY_MAIZE                                              :{WEIGHT_LONG} Mais
STR_QUANTITY_FRUIT                                              :{WEIGHT_LONG} Friichten
STR_QUANTITY_DIAMONDS                                           :{COMMA} S{P aak äck} mat Diamanten
STR_QUANTITY_FOOD                                               :{WEIGHT_LONG} Iessen
STR_QUANTITY_PAPER                                              :{WEIGHT_LONG} Pabeier
STR_QUANTITY_GOLD                                               :{COMMA} S{P aak äck} mat Gold
STR_QUANTITY_WATER                                              :{VOLUME_LONG} Waasser
STR_QUANTITY_WHEAT                                              :{WEIGHT_LONG} Weess
STR_QUANTITY_RUBBER                                             :{VOLUME_LONG} Kautschuck
STR_QUANTITY_SUGAR                                              :{WEIGHT_LONG} Zocker
STR_QUANTITY_TOYS                                               :{COMMA} Spillsaach{P "" en}
STR_QUANTITY_SWEETS                                             :{COMMA} S{P aak äck} mat Séissegkeeten
STR_QUANTITY_COLA                                               :{VOLUME_LONG} Cola
STR_QUANTITY_CANDYFLOSS                                         :{WEIGHT_LONG} Zockerwatt
STR_QUANTITY_BUBBLES                                            :{COMMA} Blos{P "" en}
STR_QUANTITY_TOFFEE                                             :{WEIGHT_LONG} Karmel
STR_QUANTITY_BATTERIES                                          :{COMMA} Batterie{P "" n}
STR_QUANTITY_PLASTIC                                            :{VOLUME_LONG} Plastik
STR_QUANTITY_FIZZY_DRINKS                                       :{COMMA} Spruddelgedrénks
STR_QUANTITY_N_A                                                :N/A

# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING                                              :
STR_ABBREV_PASSENGERS                                           :{TINY_FONT}PS
STR_ABBREV_COAL                                                 :{TINY_FONT}KU
STR_ABBREV_MAIL                                                 :{TINY_FONT}PO
STR_ABBREV_OIL                                                  :{TINY_FONT}UL
STR_ABBREV_LIVESTOCK                                            :{TINY_FONT}LI
STR_ABBREV_GOODS                                                :{TINY_FONT}WU
STR_ABBREV_GRAIN                                                :{TINY_FONT}KA
STR_ABBREV_WOOD                                                 :{TINY_FONT}HO
STR_ABBREV_IRON_ORE                                             :{TINY_FONT}EE
STR_ABBREV_STEEL                                                :{TINY_FONT}ST
STR_ABBREV_VALUABLES                                            :{TINY_FONT}WS
STR_ABBREV_COPPER_ORE                                           :{TINY_FONT}KE
STR_ABBREV_MAIZE                                                :{TINY_FONT}MA
STR_ABBREV_FRUIT                                                :{TINY_FONT}FR
STR_ABBREV_DIAMONDS                                             :{TINY_FONT}DM
STR_ABBREV_FOOD                                                 :{TINY_FONT}IE
STR_ABBREV_PAPER                                                :{TINY_FONT}PB
STR_ABBREV_GOLD                                                 :{TINY_FONT}GD
STR_ABBREV_WATER                                                :{TINY_FONT}WA
STR_ABBREV_WHEAT                                                :{TINY_FONT}WE
STR_ABBREV_RUBBER                                               :{TINY_FONT}KT
STR_ABBREV_SUGAR                                                :{TINY_FONT}ZO
STR_ABBREV_TOYS                                                 :{TINY_FONT}SP
STR_ABBREV_SWEETS                                               :{TINY_FONT}SÉ
STR_ABBREV_COLA                                                 :{TINY_FONT}CO
STR_ABBREV_CANDYFLOSS                                           :{TINY_FONT}ZW
STR_ABBREV_BUBBLES                                              :{TINY_FONT}BL
STR_ABBREV_TOFFEE                                               :{TINY_FONT}KR
STR_ABBREV_BATTERIES                                            :{TINY_FONT}BA
STR_ABBREV_PLASTIC                                              :{TINY_FONT}PL
STR_ABBREV_FIZZY_DRINKS                                         :{TINY_FONT}KG
STR_ABBREV_NONE                                                 :{TINY_FONT}NO
STR_ABBREV_ALL                                                  :{TINY_FONT}ALL

# 'Mode' of transport for cargoes
STR_PASSENGERS                                                  :{COMMA} Passagéier
STR_BAGS                                                        :{COMMA} S{P aak äck}
STR_TONS                                                        :{COMMA} Tonn{P "" en}
STR_LITERS                                                      :{COMMA} Liter
STR_ITEMS                                                       :{COMMA} Objet{P "" en}
STR_CRATES                                                      :{COMMA} Këscht{P "" en}

# Colours, do not shuffle
STR_COLOUR_DARK_BLUE                                            :Donkelblo
STR_COLOUR_PALE_GREEN                                           :Bleechgréng
STR_COLOUR_PINK                                                 :Rosa
STR_COLOUR_YELLOW                                               :Giel
STR_COLOUR_RED                                                  :Rout
STR_COLOUR_LIGHT_BLUE                                           :Hellblo
STR_COLOUR_GREEN                                                :Gréng
STR_COLOUR_DARK_GREEN                                           :Donkelgréng
STR_COLOUR_BLUE                                                 :Blo
STR_COLOUR_CREAM                                                :Beige
STR_COLOUR_MAUVE                                                :Donkelmoof
STR_COLOUR_PURPLE                                               :Moof
STR_COLOUR_ORANGE                                               :Orange
STR_COLOUR_BROWN                                                :Brong
STR_COLOUR_GREY                                                 :Gro
STR_COLOUR_WHITE                                                :Wäiss

# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL                                     :{COMMA} mph
STR_UNITS_VELOCITY_METRIC                                       :{COMMA} km/h
STR_UNITS_VELOCITY_SI                                           :{COMMA} m/s

STR_UNITS_POWER_IMPERIAL                                        :{COMMA}bhp
STR_UNITS_POWER_METRIC                                          :{COMMA}ps
STR_UNITS_POWER_SI                                              :{COMMA}kW

STR_UNITS_WEIGHT_SHORT_METRIC                                   :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI                                       :{COMMA}kg

STR_UNITS_WEIGHT_LONG_METRIC                                    :{COMMA} Tonn{P "" en}
STR_UNITS_WEIGHT_LONG_SI                                        :{COMMA} kg

STR_UNITS_VOLUME_SHORT_METRIC                                   :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI                                       :{COMMA}m³

STR_UNITS_VOLUME_LONG_METRIC                                    :{COMMA} Liter{P "" ""}
STR_UNITS_VOLUME_LONG_SI                                        :{COMMA} m³

STR_UNITS_FORCE_SI                                              :{COMMA} kN

STR_UNITS_HEIGHT_IMPERIAL                                       :{COMMA} ft
STR_UNITS_HEIGHT_SI                                             :{COMMA} m

# Common window strings
STR_LIST_FILTER_OSKTITLE                                        :{BLACK}Filter string
STR_LIST_FILTER_TOOLTIP                                         :{BLACK}Wuert fir d'Lëscht ze filtern

STR_TOOLTIP_SORT_ORDER                                          :{BLACK}Richtung fir ze sortéieren (ofsteigend/opsteigend)
STR_TOOLTIP_SORT_CRITERIA                                       :{BLACK}Argument fir ze sortéieren
STR_TOOLTIP_FILTER_CRITERIA                                     :{BLACK}Filterkritère wielen
STR_BUTTON_SORT_BY                                              :{BLACK}Sortéier no
STR_BUTTON_LOCATION                                             :{BLACK}Plaz
STR_BUTTON_RENAME                                               :{BLACK}Ëmbenennen

STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Fënster zoumaachen
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Fënstertitel - hei zéien fir d'Fënster ze bewegen
STR_TOOLTIP_SHADE                                               :{BLACK}Shade Fenster - Weis nëmmen Titelbar
STR_TOOLTIP_DEBUG                                               :{BLACK}Weis NewGRF Debug Informatioun
STR_TOOLTIP_STICKY                                              :{BLACK}Markéier dës Fënster als net zouzemaachen vun dem "All Fënsteren zoumaachen" Knäppchen
STR_TOOLTIP_RESIZE                                              :{BLACK}Klicken an zéihen fir d'Fënstergréisst ze änneren
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW                           :{BLACK}Wiesselt grouss/kleng Fënstergréisst
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scrollbar - scrollt d'Lëscht erop/erof
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scrollbar - scrollt d'Lëscht no lénks/riets
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Objekter op engem Stëck Land zerstéieren. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen

# Query window
STR_BUTTON_DEFAULT                                              :{BLACK}Standard
STR_BUTTON_CANCEL                                               :{BLACK}Ofbriechen
STR_BUTTON_OK                                                   :{BLACK}OK

# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .

# Measurement tooltip
STR_MEASURE_LENGTH                                              :{BLACK}Längt: {NUM}
STR_MEASURE_AREA                                                :{BLACK}Areal: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Längt: {NUM}{}Héichtenënnerscheed: {HEIGHT}
STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Areal: {NUM} x {NUM}{}Héichtenënnerscheed: {HEIGHT}


# These are used in buttons
STR_SORT_BY_CAPTION_POPULATION                                  :{BLACK}Bevölkerung
STR_SORT_BY_CAPTION_NAME                                        :{BLACK}Numm
STR_SORT_BY_CAPTION_DATE                                        :{BLACK}Datum
# These are used in dropdowns
STR_SORT_BY_NAME                                                :Numm
STR_SORT_BY_PRODUCTION                                          :Produktioun
STR_SORT_BY_TYPE                                                :Typ
STR_SORT_BY_TRANSPORTED                                         :Transportéiert
STR_SORT_BY_NUMBER                                              :Nummer
STR_SORT_BY_PROFIT_LAST_YEAR                                    :Profit am leschten Joer
STR_SORT_BY_PROFIT_THIS_YEAR                                    :Profit dëst Joer
STR_SORT_BY_AGE                                                 :Alter
STR_SORT_BY_RELIABILITY                                         :Zouverlässegkeet
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE                        :Total Luedplaatz no Luedungstyp
STR_SORT_BY_MAX_SPEED                                           :Maximal Geschwindegkeet
STR_SORT_BY_MODEL                                               :Model
STR_SORT_BY_VALUE                                               :Wert
STR_SORT_BY_LENGTH                                              :Lengt
STR_SORT_BY_LIFE_TIME                                           :Reschtlaafzäit
STR_SORT_BY_TIMETABLE_DELAY                                     :Zäitplang Verspéidung
STR_SORT_BY_FACILITY                                            :Statiounstyp
STR_SORT_BY_WAITING                                             :Luedungswert
STR_SORT_BY_RATING_MAX                                          :Héchsten Luedungsbewertung
STR_SORT_BY_RATING_MIN                                          :Nidregsten Luedungsbewertung
STR_SORT_BY_ENGINE_ID                                           :ID (klassësch Sortéierung)
STR_SORT_BY_COST                                                :Käschten
STR_SORT_BY_POWER                                               :Kraaft
STR_SORT_BY_TRACTIVE_EFFORT                                     :Zéikraaft
STR_SORT_BY_INTRO_DATE                                          :Aféirungsdatum
STR_SORT_BY_RUNNING_COST                                        :Betriebskäschten
STR_SORT_BY_POWER_VS_RUNNING_COST                               :Kraaft/Betriebskäschten
STR_SORT_BY_CARGO_CAPACITY                                      :Luedungskapazitéit
STR_SORT_BY_RANGE                                               :Längt

# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME                                  :{BLACK}Spill pausen
STR_TOOLBAR_TOOLTIP_FORWARD                                     :{BLACK}Spill schnell laafen loosen
STR_TOOLBAR_TOOLTIP_OPTIONS                                     :{BLACK}Optiounen
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME                      :{BLACK}Spill späicheren, Spill ophalen, Eraus
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP                                 :{BLACK}Weis d'Kaart, extra Usiicht oder d'Lëscht vun den Zeeschen
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY                      :{BLACK}Weis d'Stiedverzeeschnëss
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES                           :{BLACK}Subventiounen weisen
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS            :{BLACK}Weis d'Lëscht vun den Firmen hieren Statiounen
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES                    :{BLACK}Informatiounen zu den Firmenfinanzen
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL                     :{BLACK}Generel Firmeninformatioun
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS                              :{BLACK}Weis Grafiken
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE                      :{BLACK}Weis d'Firmen-Ranglëscht
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW                    :{BLACK}Finanzéiert den Bau vun enger neier Industrie oder lëscht all d'Industrien op
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS              :{BLACK}Lëscht vun den Firmenzich. Ctrl+Klick wiesselt tescht Grupp/Zuch Lëscht
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES       :{BLACK}Lëscht vun den Storssengefierer vun der Firma. Ctrl+Klick wiesselt tëscht Gruppe/Stroossengefiererlescht
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS               :{BLACK}Lëscht vun den Firmenschëffer. Ctrl+Klick wiesselt tëscht Gruppen/Schëfflëscht.
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT            :{BLACK}Lëscht vun den Firmenfligeren. Ctrl+Klick wiesselt tëscht Gruppen/Fligerlëscht.
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN                            :{BLACK}Vergréisser d'Sicht
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT                           :{BLACK}Verklenger d'Sicht
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                        :{BLACK}Schinnen bauen
STR_TOOLBAR_TOOLTIP_BUILD_ROADS                                 :{BLACK}Stroossen bauen
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS                            :{BLACK}Schëffhafen bauen
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS                              :{BLACK}Flughafen bauen
STR_TOOLBAR_TOOLTIP_LANDSCAPING                                 :{BLACK}Landschafts-Toolbar opman fir Land ze erhéigen/senken, Beem planzen, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW                     :{BLACK}Sound/Musék Fënster
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS                      :{BLACK}Weis déi lescht Meldung/Neiegkeet, oder d'Astellungen
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION                      :{BLACK}Informatiounen zum Land, Konsole, KI debug, Screenshots, iwwer OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR                              :{BLACK}Wiessel Toolbars

# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Szenario späicheren, Szenario lueden, Eraus aus dem Szenarioeditor, Eraus
STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Szenarien Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Änner den Startdatum 1 Joer nohannen
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Änner den Startdatum 1 Joer no viir
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE                           :{BLACK}Klick fir d'Startjoër festzeleën
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY         :{BLACK}Weis d'Kaart, Stiedverzeeschnëss
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landschaftserstellung
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Staderstellung
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industrieerstellung
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Stroossenbau
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Beem planzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Schëld opstellen
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT                               :{BLACK}Objekt plazéiren. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen

############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Szenario späicheren
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Szenario lueden
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP                           :Héichtenkaart späicheren
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Lued Héichtenkaart
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Eraus aus dem Editor
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
STR_SCENEDIT_FILE_MENU_QUIT                                     :Eraus
############ range for SE file menu starts

############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS                                  :Spilloptiounen
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS                           :Schwieregkeetsastellungen
STR_SETTINGS_MENU_CONFIG_SETTINGS                               :Erweidert Astellungen
STR_SETTINGS_MENU_SCRIPT_SETTINGS                               :KI / Spill-Astellungen
STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :NewGRF Astellungen
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS                          :Transparenz Optiounen
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED                          :Stiednimm ugewisen
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED                       :Statiounennimm ugewisen
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED                           :Weepunktnimm uweisen
STR_SETTINGS_MENU_SIGNS_DISPLAYED                               :Schëlder ugewisen
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS                         :Géignerschëlder an ugewisen Nimm
STR_SETTINGS_MENU_FULL_ANIMATION                                :Ganz Animatiounen
STR_SETTINGS_MENU_FULL_DETAIL                                   :Ganz Detailer
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS                         :Transparent Gebaier
STR_SETTINGS_MENU_TRANSPARENT_SIGNS                             :Transparent Schëlder
############ range ends here

############ range for file menu starts
STR_FILE_MENU_SAVE_GAME                                         :Spill späicheren
STR_FILE_MENU_LOAD_GAME                                         :Spill lueden
STR_FILE_MENU_QUIT_GAME                                         :Spill ophalen
STR_FILE_MENU_SEPARATOR                                         :
STR_FILE_MENU_EXIT                                              :Eraus
############ range ends here

############ range for map menu starts
STR_MAP_MENU_MAP_OF_WORLD                                       :Weltkaart
STR_MAP_MENU_EXTRA_VIEW_PORT                                    :Extra Usiicht
STR_MAP_MENU_SIGN_LIST                                          :Schëlderlëscht
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY                                    :Stiedverzeeschniss
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN                                        :Stad grënnen
############ end of the 'Town' dropdown

############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES                                    :Subventiounen
STR_SUBSIDIES_MENU_GOAL                                         :Aktuell Zieler
############ range ends here

############ range for graph menu starts
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH                           :Grafik: Operativen Gewënn
STR_GRAPH_MENU_INCOME_GRAPH                                     :Grafik: Akommes
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH                            :Grafik: Geliwwert Luedungen
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH                        :Grafik: Performance
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH                              :Grafik: Betriebswert
STR_GRAPH_MENU_CARGO_PAYMENT_RATES                              :Luedungs Bezuelraten
############ range ends here

############ range for company league menu starts
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE                             :Betriebsranglëscht
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING                      :Detailéiert Performancebewertung
############ range ends here

############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY                            :Industrielëscht
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY                             :Finanzéiert eng nei Industrie
############ range ends here

############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION                             :Schinnenbau
STR_RAIL_MENU_ELRAIL_CONSTRUCTION                               :Elektrëschen Schinnenbau
STR_RAIL_MENU_MONORAIL_CONSTRUCTION                             :Monorailbau
STR_RAIL_MENU_MAGLEV_CONSTRUCTION                               :Magnéitbunnbau
############ range ends here

############ range for road construction menu starts
STR_ROAD_MENU_ROAD_CONSTRUCTION                                 :Stroossenbau
STR_ROAD_MENU_TRAM_CONSTRUCTION                                 :Trambau
############ range ends here

############ range for waterways construction menu starts
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION                       :Waasserstroossen bauen
############ range ends here

############ range for airport construction menu starts
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION                          :Fluchhafenbau
############ range ends here

############ range for landscaping menu starts
STR_LANDSCAPING_MENU_LANDSCAPING                                :Landschaftsbau
STR_LANDSCAPING_MENU_PLANT_TREES                                :Beem planzen
STR_LANDSCAPING_MENU_PLACE_SIGN                                 :Schëld opstellen
############ range ends here

############ range for music menu starts
STR_TOOLBAR_SOUND_MUSIC                                         :Sound/Musék
############ range ends here

############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT                          :Läscht Meldung/Neiegkeet
STR_NEWS_MENU_MESSAGE_SETTINGS                                  :Meldungsanstellungen
STR_NEWS_MENU_MESSAGE_HISTORY_MENU                              :Meldungshistorie
############ range ends here

############ range for about menu starts
STR_ABOUT_MENU_LAND_BLOCK_INFO                                  :Landinformatiounen
STR_ABOUT_MENU_SEPARATOR                                        :
STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Konsole un/aus
STR_ABOUT_MENU_AI_DEBUG                                         :KI / Spill-Script Debug
STR_ABOUT_MENU_SCREENSHOT                                       :Screenshot (Ctrl+S)
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT                                :Voll ragezoomten Screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT                           :Default Zoom Screenshot
STR_ABOUT_MENU_GIANT_SCREENSHOT                                 :Screenshot vun der ganzer Kaart (Ctrl+G)
STR_ABOUT_MENU_ABOUT_OPENTTD                                    :Iwwert 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER                                   :Sprite Alignéirer
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES                            :Zeechen-Boxen un/aus
############ range ends here

############ range for days starts (also used for the place in the highscore window)
STR_ORDINAL_NUMBER_1ST                                          :1ten
STR_ORDINAL_NUMBER_2ND                                          :2ten
STR_ORDINAL_NUMBER_3RD                                          :3ten
STR_ORDINAL_NUMBER_4TH                                          :4ten
STR_ORDINAL_NUMBER_5TH                                          :5ten
STR_ORDINAL_NUMBER_6TH                                          :6ten
STR_ORDINAL_NUMBER_7TH                                          :7ten
STR_ORDINAL_NUMBER_8TH                                          :8ten
STR_ORDINAL_NUMBER_9TH                                          :9ten
STR_ORDINAL_NUMBER_10TH                                         :10ten
STR_ORDINAL_NUMBER_11TH                                         :11ten
STR_ORDINAL_NUMBER_12TH                                         :12ten
STR_ORDINAL_NUMBER_13TH                                         :13ten
STR_ORDINAL_NUMBER_14TH                                         :14ten
STR_ORDINAL_NUMBER_15TH                                         :15ten
STR_ORDINAL_NUMBER_16TH                                         :16ten
STR_ORDINAL_NUMBER_17TH                                         :17ten
STR_ORDINAL_NUMBER_18TH                                         :18ten
STR_ORDINAL_NUMBER_19TH                                         :19ten
STR_ORDINAL_NUMBER_20TH                                         :20ten
STR_ORDINAL_NUMBER_21ST                                         :21ten
STR_ORDINAL_NUMBER_22ND                                         :22ten
STR_ORDINAL_NUMBER_23RD                                         :23ten
STR_ORDINAL_NUMBER_24TH                                         :24ten
STR_ORDINAL_NUMBER_25TH                                         :25ten
STR_ORDINAL_NUMBER_26TH                                         :26ten
STR_ORDINAL_NUMBER_27TH                                         :27ten
STR_ORDINAL_NUMBER_28TH                                         :28ten
STR_ORDINAL_NUMBER_29TH                                         :29ten
STR_ORDINAL_NUMBER_30TH                                         :30ten
STR_ORDINAL_NUMBER_31ST                                         :31ten
############ range for days ends

############ range for months starts
STR_MONTH_ABBREV_JAN                                            :Jan
STR_MONTH_ABBREV_FEB                                            :Feb
STR_MONTH_ABBREV_MAR                                            :Mär
STR_MONTH_ABBREV_APR                                            :Abr
STR_MONTH_ABBREV_MAY                                            :Mee
STR_MONTH_ABBREV_JUN                                            :Jun
STR_MONTH_ABBREV_JUL                                            :Jul
STR_MONTH_ABBREV_AUG                                            :Aug
STR_MONTH_ABBREV_SEP                                            :Sep
STR_MONTH_ABBREV_OCT                                            :Oct
STR_MONTH_ABBREV_NOV                                            :Nov
STR_MONTH_ABBREV_DEC                                            :Dez

STR_MONTH_JAN                                                   :Januar
STR_MONTH_FEB                                                   :Febuar
STR_MONTH_MAR                                                   :März
STR_MONTH_APR                                                   :Abrëll
STR_MONTH_MAY                                                   :Mee
STR_MONTH_JUN                                                   :Juni
STR_MONTH_JUL                                                   :Juli
STR_MONTH_AUG                                                   :August
STR_MONTH_SEP                                                   :September
STR_MONTH_OCT                                                   :Oktober
STR_MONTH_NOV                                                   :November
STR_MONTH_DEC                                                   :Dezember
############ range for months ends

# Graph window
STR_GRAPH_KEY_BUTTON                                            :{BLACK}Legend
STR_GRAPH_KEY_TOOLTIP                                           :{BLACK}Weist Legend vun der Grafik
STR_GRAPH_X_LABEL_MONTH                                         :{TINY_FONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR                                    :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL                                               :{TINY_FONT}{STRING}
STR_GRAPH_Y_LABEL_NUMBER                                        :{TINY_FONT}{COMMA}

STR_GRAPH_OPERATING_PROFIT_CAPTION                              :{WHITE}Grafik: Betriibsgewënn
STR_GRAPH_INCOME_CAPTION                                        :{WHITE}Grafik: Akommes
STR_GRAPH_CARGO_DELIVERED_CAPTION                               :{WHITE}Unitéiten vun Luedung geliwert
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION                   :{WHITE}Firmen Preformancebewertung (max bewertung=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION                                :{WHITE}Firmenwert

STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION                           :{WHITE}Luedungs Bezuelraten
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL                           :{TINY_FONT}{BLACK}Deeg am ëmmlaaf
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE                             :{TINY_FONT}{BLACK}Bezuelung fir Liwwerung vun 10 Unitéiten (oder 10.000 liter) Luedungen op Distanz vun 20 Quadrater
STR_GRAPH_CARGO_ENABLE_ALL                                      :{TINY_FONT}{BLACK}All wielen
STR_GRAPH_CARGO_DISABLE_ALL                                     :{TINY_FONT}{BLACK}All ofwielen
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL                              :{BLACK}All Wueren op der Wuerenwertgrafik weisen
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL                             :{BLACK}Keng Wuer op der Wuerenwertgrafik weisen
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO                            :{BLACK}Wieselt den Grafik fir den Luedungstyp un/aus
STR_GRAPH_CARGO_PAYMENT_CARGO                                   :{TINY_FONT}{BLACK}{STRING}

STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP                            :{BLACK}Weis detailléiert performance Astellungen

# Graph key window
STR_GRAPH_KEY_CAPTION                                           :{WHITE}Legend vun den Firmengrafiken
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP                         :{BLACK}Klickt hei fir d'Firma an der Grafik an/aus zeschalten

# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION                                :{WHITE}Firmenliga Tabell
STR_COMPANY_LEAGUE_COMPANY_NAME                                 :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER                   :Techniker
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER            :Verkéiersmanager
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR      :Transportkoordinator
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR           :Stroossenopsiicht
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR                   :Direkter
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE            :Firmenchef
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN                   :Virsëtzenden
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT                  :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON                     :Tycoon

# Performance detail window
STR_PERFORMANCE_DETAIL                                          :{WHITE}Detailéiert Leeschtungsbewertung
STR_PERFORMANCE_DETAIL_KEY                                      :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY                          :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT                               :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT                                  :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP                   :{BLACK}Detailler fir des Firma uweisen
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES                                 :{BLACK}Gefierter:
STR_PERFORMANCE_DETAIL_STATIONS                                 :{BLACK}Statiounen:
STR_PERFORMANCE_DETAIL_MIN_PROFIT                               :{BLACK}Min. Profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME                               :{BLACK}Min. Akommes:
STR_PERFORMANCE_DETAIL_MAX_INCOME                               :{BLACK}Max. Akommes:
STR_PERFORMANCE_DETAIL_DELIVERED                                :{BLACK}Geliwwert:
STR_PERFORMANCE_DETAIL_CARGO                                    :{BLACK}Luedung:
STR_PERFORMANCE_DETAIL_MONEY                                    :{BLACK}Suen:
STR_PERFORMANCE_DETAIL_LOAN                                     :{BLACK}Kredit:
STR_PERFORMANCE_DETAIL_TOTAL                                    :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP                         :{BLACK}Unzuel Gefierter déi lescht Joer Profit gemet hun; dëst betrëfft Stroossengefierter, Zich, Schëffer an Fligeren.
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP                         :{BLACK}Unzuel un kierzlechservéiert Statiounsdeeler. All Deel vun enger Statioun (e.g. Gare,Busarret,Fluchhafen)gëtt gezielt,och wann déi als eng Statioun connectéiert sinn.
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP                       :{BLACK}Profit vum Gefiert mam mannsten Akommes (vun allen Gefierter déi méi wéi 2 Joer aal sin)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP                       :{BLACK}Betrag un Geld den am Mount mam mansten Profit gemet gouf an den leschten 12 Quartaler
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP                       :{BLACK}Betrag un Geld den am Mount mam héchsten Profit gemet gouf an den leschten 12 Quartaler
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP                        :{BLACK}Unzuel un Typen Wueren déi déi 4 lescht Quartaler geliwwert goufen
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP                            :{BLACK}Unzuel un Typen Wueren déi lescht Quartal geliwwert goufen
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP                            :{BLACK}Betrag un Suen den des Firma op der Bank huet
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP                             :{BLACK}Betrag un Geld den dës Firma geléint huet
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP                            :{BLACK}Total Punkte vun méiglechen Punkten

# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION                                  :{WHITE}Jazz Jukebox
STR_MUSIC_PLAYLIST_ALL                                          :{TINY_FONT}{BLACK}All
STR_MUSIC_PLAYLIST_OLD_STYLE                                    :{TINY_FONT}{BLACK}Aalen Style
STR_MUSIC_PLAYLIST_NEW_STYLE                                    :{TINY_FONT}{BLACK}Neien Style
STR_MUSIC_PLAYLIST_EZY_STREET                                   :{TINY_FONT}{BLACK}Ezy Street
STR_MUSIC_PLAYLIST_CUSTOM_1                                     :{TINY_FONT}{BLACK}Benotzerdéf. 1
STR_MUSIC_PLAYLIST_CUSTOM_2                                     :{TINY_FONT}{BLACK}Benotzerdéf. 2
STR_MUSIC_MUSIC_VOLUME                                          :{TINY_FONT}{BLACK}Musék Lautstärkt
STR_MUSIC_EFFECTS_VOLUME                                        :{TINY_FONT}{BLACK}Lautstärkt vun den Effekter
STR_MUSIC_RULER_MIN                                             :{TINY_FONT}{BLACK}MIN
STR_MUSIC_RULER_MAX                                             :{TINY_FONT}{BLACK}MAX
STR_MUSIC_RULER_MARKER                                          :{TINY_FONT}{BLACK}'
STR_MUSIC_TRACK_NONE                                            :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT                                           :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE                                            :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NAME                                            :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK                                                 :{TINY_FONT}{BLACK}Nummer
STR_MUSIC_XTITLE                                                :{TINY_FONT}{BLACK}Titel
STR_MUSIC_SHUFFLE                                               :{TINY_FONT}{BLACK}Shuffle
STR_MUSIC_PROGRAM                                               :{TINY_FONT}{BLACK}Programm
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK                        :{BLACK}Sprang op d'Stéck firdrun vun der Selektioun
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION               :{BLACK}Sprang op dat nächst Stéck vun der Selektioun
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC                            :{BLACK}Stop d'Musék
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC                           :{BLACK}Start d'Musék
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC                     :{BLACK}Zéi den Regler fir d'Lautstärkt vun der Musék an den Effekter anzestellen
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM                     :{BLACK}Selectionéier 'all Lidder' Programm
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC                        :{BLACK}Selectionéier 'aalen Style' Programm
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC                        :{BLACK}Selectionéier 'neien Style' Programm
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE                       :{BLACK}Wielt 'Ezy Street Musék' Programm
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED                  :{BLACK}Selectionéier 'Benotzerdéf. 1' Programm
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED                  :{BLACK}Selectionéier 'Benotzerdéf. 2' Programm
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE                        :{BLACK}Schalt den "shuffle" un/aus
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION                    :{BLACK}Weis Musékselektioneier-Fënster

STR_ERROR_NO_SONGS                                              :{WHITE}E Music Set ouni Lidder gouf gewielt. Et wärten keng Lidder gespillt gin

# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION                            :{WHITE}Musékprogramm Selectioun
STR_PLAYLIST_TRACK_NAME                                         :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX                                        :{TINY_FONT}{BLACK}Lidder Index
STR_PLAYLIST_PROGRAM                                            :{TINY_FONT}{BLACK}Programm - '{STRING}'
STR_PLAYLIST_CLEAR                                              :{TINY_FONT}{BLACK}Leschen
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1              :{BLACK}Den gewielten Program reseten (nëmmen Benotzerdéf.1 oder Benotzerdéf.2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK                         :{BLACK}Klick op d'Lidd fir et zum aktuellen Program dobäi zesetzen (nëmmen Benotzerdéf.1 oder Benotzerdéf.2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK                      :{BLACK}Klickt op d'Lidd fir et vum aktuellen Programm ze läschen (Benotzerdefinéiert 1 an 2 nëmmen)

# Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED                         :{BIG_FONT}{BLACK}Top Firmen dei {NUM}{}({STRING} Level) erreescht hunn
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME                        :{BIG_FONT}{BLACK}Firmenligatabell an {NUM}
STR_HIGHSCORE_POSITION                                          :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN                     :Kafmann
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR                    :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST                   :Industriellen
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST                      :Kapitalist
STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE                         :Magnat
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL                           :Mogul
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY           :Tycoon vum Jorhonnert
STR_HIGHSCORE_NAME                                              :{BIG_FONT}{PRESIDENT_NAME}, {COMPANY}
STR_HIGHSCORE_STATS                                             :{BIG_FONT}'{STRING}'   ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS                           :{BIG_FONT}{BLACK}{COMPANY} ereescht den Status '{STRING}'!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS              :{BIG_FONT}{WHITE}{PRESIDENT_NAME} vun {COMPANY} ereescht den Status '{STRING}'!

# Smallmap window
STR_SMALLMAP_CAPTION                                            :{WHITE}Kaart - {STRING}

STR_SMALLMAP_TYPE_CONTOURS                                      :Konturen
STR_SMALLMAP_TYPE_VEHICLES                                      :Gefierer
STR_SMALLMAP_TYPE_INDUSTRIES                                    :Industrien
STR_SMALLMAP_TYPE_ROUTES                                        :Routen
STR_SMALLMAP_TYPE_VEGETATION                                    :Vegetatioun
STR_SMALLMAP_TYPE_OWNERS                                        :Besëtzer
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP                  :{BLACK}Weis d'Landkonturen op der Kaart
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP                       :{BLACK}Weis d'Gefierer op der Kaart
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP                     :{BLACK}Weis d'Industrien op der Kaart
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON                   :{BLACK}Weis d'Transportrouten op der Kaart
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP                     :{BLACK}Weis d'Vegetatioun op der Kaart
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP                    :{BLACK}Weis d'Landbesëtzer op der Kaart
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION                         :{BLACK}Klick op en Industrietyp fir en unzeweisen. Ctrl+Klick weist just déi ugewielten Wuer. Ctrl+Klick nach emol fir all Wueren unzeweisen
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION                          :{BLACK}Klick op eng Forma fir den Besëtz unzeweisen. Ctrl+Klick weist just déi ugewielten aus. Ctrl+Klick nach emol fir all Firmen ze weisen

STR_SMALLMAP_LEGENDA_ROADS                                      :{TINY_FONT}{BLACK}Stroossen
STR_SMALLMAP_LEGENDA_RAILROADS                                  :{TINY_FONT}{BLACK}Schinnen
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS                    :{TINY_FONT}{BLACK}Statiounen/Fluchhafen/Hafen
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES                       :{TINY_FONT}{BLACK}Gebaier/Industrien
STR_SMALLMAP_LEGENDA_VEHICLES                                   :{TINY_FONT}{BLACK}Gefierter
STR_SMALLMAP_LEGENDA_TRAINS                                     :{TINY_FONT}{BLACK}Zich
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES                              :{TINY_FONT}{BLACK}Stroosengefierer
STR_SMALLMAP_LEGENDA_SHIPS                                      :{TINY_FONT}{BLACK}Schëffer
STR_SMALLMAP_LEGENDA_AIRCRAFT                                   :{TINY_FONT}{BLACK}Fligeren
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES                           :{TINY_FONT}{BLACK}Transport Routen
STR_SMALLMAP_LEGENDA_FOREST                                     :{TINY_FONT}{BLACK}Bësch
STR_SMALLMAP_LEGENDA_RAILROAD_STATION                           :{TINY_FONT}{BLACK}Gare
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY                          :{TINY_FONT}{BLACK}Camionsluedeplaz
STR_SMALLMAP_LEGENDA_BUS_STATION                                :{TINY_FONT}{BLACK}Busarrêt
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT                           :{TINY_FONT}{BLACK}Fluchhafen/Helicopterlandeplaz
STR_SMALLMAP_LEGENDA_DOCK                                       :{TINY_FONT}{BLACK}Hafen
STR_SMALLMAP_LEGENDA_ROUGH_LAND                                 :{TINY_FONT}{BLACK}Knubbelegt Land
STR_SMALLMAP_LEGENDA_GRASS_LAND                                 :{TINY_FONT}{BLACK}Grasland
STR_SMALLMAP_LEGENDA_BARE_LAND                                  :{TINY_FONT}{BLACK}Onerschlossend Land
STR_SMALLMAP_LEGENDA_FIELDS                                     :{TINY_FONT}{BLACK}Felder
STR_SMALLMAP_LEGENDA_TREES                                      :{TINY_FONT}{BLACK}Beem
STR_SMALLMAP_LEGENDA_ROCKS                                      :{TINY_FONT}{BLACK}Fielsen
STR_SMALLMAP_LEGENDA_WATER                                      :{TINY_FONT}{BLACK}Waasser
STR_SMALLMAP_LEGENDA_NO_OWNER                                   :{TINY_FONT}{BLACK}Keen Besëtzer
STR_SMALLMAP_LEGENDA_TOWNS                                      :{TINY_FONT}{BLACK}Stied
STR_SMALLMAP_LEGENDA_INDUSTRIES                                 :{TINY_FONT}{BLACK}Industrien
STR_SMALLMAP_LEGENDA_DESERT                                     :{TINY_FONT}{BLACK}Wüst
STR_SMALLMAP_LEGENDA_SNOW                                       :{TINY_FONT}{BLACK}Schnéi

STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF                   :{BLACK}Schalt d'Stiednimm op der Kaart un/aus
STR_SMALLMAP_CENTER                                             :{BLACK}Zentréiert d'kleng Kaart op déi aktuell Positioun
STR_SMALLMAP_INDUSTRY                                           :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY                                            :{TINY_FONT}{COMPANY}
STR_SMALLMAP_TOWN                                               :{TINY_FONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL                                        :{BLACK}All ausschalten
STR_SMALLMAP_ENABLE_ALL                                         :{BLACK}All unschalten
STR_SMALLMAP_SHOW_HEIGHT                                        :{BLACK}D'Héicht uweisen
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES                     :{BLACK}Keng Industrien op der Kaart uweisen
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES                      :{BLACK}All Industrien op der Kaart uweisen
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT                                :{BLACK}Wiessel d'Usiicht vun der Héigtenkaart
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES                      :{BLACK}Weis keen Besëtz vun der Firma op der Kaart un
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES                       :{BLACK}Weis den ganzen Besëtz vun der Firma op der Kaart un

# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS                            :{BLACK}Lescht Meldung oder News
STR_STATUSBAR_COMPANY_NAME                                      :{SILVER}- -  {COMPANY}  - -
STR_STATUSBAR_PAUSED                                            :{YELLOW}*  *  PAUSEIERT  *  *
STR_STATUSBAR_AUTOSAVE                                          :{RED}AUTOSPÄICHER
STR_STATUSBAR_SAVING_GAME                                       :{RED}*  *  SPÄICHERT D'SPILL  *  *

# News message history
STR_MESSAGE_HISTORY                                             :{WHITE}Meldungshistorie
STR_MESSAGE_HISTORY_TOOLTIP                                     :{BLACK}Eng Lëscht vun den leschten Meldungen
STR_MESSAGE_NEWS_FORMAT                                         :{STRING}  -  {STRING}

# Message settings window
STR_NEWS_MESSAGE_CAPTION                                        :{WHITE}Meldung
STR_NEWS_MESSAGE_OPTIONS_CAPTION                                :{WHITE}Meldungsoptiounen
STR_NEWS_MESSAGES_ALL                                           :{YELLOW}Stellt all d'Meldungstypen op: Aus / Resumé / Ganz
STR_NEWS_MESSAGES_SOUND                                         :{YELLOW}Sound ofspillen fir zesummegefaassten Meldungen
STR_NEWS_MESSAGES_OFF                                           :Aus
STR_NEWS_MESSAGES_SUMMARY                                       :Resumé
STR_NEWS_MESSAGES_FULL                                          :Ganz

STR_NEWS_MESSAGE_TYPES                                          :{BLACK}Meldungstyp:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN              :{YELLOW}Ukonft vum éischten Gefiert op enger Spillerstatioun
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER            :{YELLOW}Ukonft vum éischten Gefiert op enger Géigenspillerstatioun
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS                       :{YELLOW}Accidenter / Katastrophen
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION                       :{YELLOW}Firmeninformatiounen
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN                             :{YELLOW}Industrieeröffnung
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE                            :{YELLOW}Industrie gëtt zougemaach
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES                           :{YELLOW}Wirtschaftsännerungen
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY        :{YELLOW}Produktiounswiessel vun der Industrie dei vun der Firma betreit gëtt
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER          :{YELLOW}Produktiounswiessel vun der Industrie dei vun der Konkurenz betreit gëtt
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED                 :{YELLOW}Aanern Industriellen Produktiounswiessel
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY             :{YELLOW}Hinweis / Informatioun iwert Firmengefierer
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES                              :{YELLOW}Nei Gefierer
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE               :{YELLOW}Ännerungen vun acceptéiert Luedungen
STR_NEWS_MESSAGE_TYPE_SUBSIDIES                                 :{YELLOW}Subventiounen
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION                       :{YELLOW}Generel Informatiounen

STR_NEWS_CUSTOM_ITEM                                            :{BIG_FONT}{BLACK}{STRING}

STR_NEWS_FIRST_TRAIN_ARRIVAL                                    :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Zuch kënnt bei {STATION} un!
STR_NEWS_FIRST_BUS_ARRIVAL                                      :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Bus kënnt bei {STATION} un!
STR_NEWS_FIRST_TRUCK_ARRIVAL                                    :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Camion kënnt bei {STATION} un!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL                           :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Tram kënnt bei {STATION} un!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL                               :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Wueren-Tram kënnt bei {STATION} un!
STR_NEWS_FIRST_SHIP_ARRIVAL                                     :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischt Schëff kënnt bei {STATION} un!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL                                 :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Fliger kënnt bei {STATION} un!

STR_NEWS_TRAIN_CRASH                                            :{BIG_FONT}{BLACK}Zuch Accident!{}{COMMA} stiewen an der Explosioun nom Accident
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER                              :{BIG_FONT}{BLACK}Stroossengefiert onfall!{}Fuerer stieft an der Explosioun no Onfall mam Zuch
STR_NEWS_ROAD_VEHICLE_CRASH                                     :{BIG_FONT}{BLACK}Stroossengefiertaccident!{}{COMMA} stiewen an der Explosioun no Onfall mam Zuch
STR_NEWS_AIRCRAFT_CRASH                                         :{BIG_FONT}{BLACK}Fligeraccident!{}{COMMA} stiewen an der Explosioun bei {STATION}
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL                                :{BIG_FONT}{BLACK}Fligeraccident!{}Fliger hat keen Bensin méi, {COMMA} stiewen an Explosioun!

STR_NEWS_DISASTER_ZEPPELIN                                      :{BIG_FONT}{BLACK}Zeppelinkatastroph bei {STATION}!
STR_NEWS_DISASTER_SMALL_UFO                                     :{BIG_FONT}{BLACK}Stroossengefiehr bei 'UFO'-Zesummenstouss zerstéiert ginn!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY                         :{BIG_FONT}{BLACK}Uelegraffinerie bei {TOWN} explodéiert!
STR_NEWS_DISASTER_HELICOPTER_FACTORY                            :{BIG_FONT}{BLACK}Fabrik ass zu {TOWN} ënner verdächtegen Ëmmstänn zerstéiert ginn!
STR_NEWS_DISASTER_BIG_UFO                                       :{BIG_FONT}{BLACK}'UFO' bei {TOWN} geland!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE                          :{BIG_FONT}{BLACK}Kuelenstollenzesummenbroch hannerléisst eng Spuer vun Verwüstung bei {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE                                 :{BIG_FONT}{BLACK}Flut!{}Opmanst {COMMA} vermësst, wahrscheinlech doud noo grousser Flut!

STR_NEWS_COMPANY_IN_TROUBLE_TITLE                               :{BIG_FONT}{BLACK}Transportfirma huet Probleemer!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION                         :{BIG_FONT}{BLACK}{STRING} gëtt verkaf oder Bankrott erklärt, wann sëch d'Performance net verbessert!
STR_NEWS_COMPANY_MERGER_TITLE                                   :{BIG_FONT}{BLACK}Transportfirmen Fusioun!
STR_NEWS_COMPANY_MERGER_DESCRIPTION                             :{BIG_FONT}{BLACK}{STRING} ass un {STRING} fir {CURRENCY_LONG} verkaf ginn!
STR_NEWS_COMPANY_BANKRUPT_TITLE                                 :{BIG_FONT}{BLACK}Bankrott!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION                           :{BIG_FONT}{BLACK}{STRING} ass zougemaach ginn, an all Reschtposten sinn verkaaf!
STR_NEWS_COMPANY_LAUNCH_TITLE                                   :{BIG_FONT}{BLACK}Nei Transportfirma gegrënnt!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION                             :{BIG_FONT}{BLACK}{STRING} baut bei {TOWN}!
STR_NEWS_MERGER_TAKEOVER_TITLE                                  :{BIG_FONT}{BLACK}{STRING} ass vun {STRING} iwerholl ginn!
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENT_NAME}{}(Manager)

STR_NEWS_NEW_TOWN                                               :{BLACK}{BIG_FONT}{STRING} huet Contructioun vun der Stad {TOWN} gesponsort!

STR_NEWS_INDUSTRY_CONSTRUCTION                                  :{BIG_FONT}{BLACK}Nei {STRING} gëtt bei {TOWN} gebaut!
STR_NEWS_INDUSTRY_PLANTED                                       :{BIG_FONT}{BLACK}Nei {STRING} gëtt bei {TOWN} geplantzt!

STR_NEWS_INDUSTRY_CLOSURE_GENERAL                               :{BIG_FONT}{BLACK}{STRING} gëtt glaich zougemaach!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS                       :{BIG_FONT}{BLACK}Liwwerungsproblemer féieren dozou dass {STRING} gläich zougemach gëtt!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES                         :{BIG_FONT}{BLACK}Mangel un Beem féiert dozou dass {STRING} gläich zougemaach gëtt!

STR_NEWS_EURO_INTRODUCTION                                      :{BIG_FONT}{BLACK}Europäesch Währungsunioun!{}{}Den Euro ass als nei Währung am Land angefouert ginn!
STR_NEWS_BEGIN_OF_RECESSION                                     :{BIG_FONT}{BLACK}Wirtschaftsréckgang!{}{}Finanzexperten rechnen mat schlëmmsten Abrëch!
STR_NEWS_END_OF_RECESSION                                       :{BIG_FONT}{BLACK}Wirtschaftsflaut eriwwer!{}{}Verbesserung am Handel bréngt Hoffnung fir Industrien an d'Economie gëtt gestärkt!

STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL                   :{BIG_FONT}{BLACK}{INDUSTRY} erhéicht d'Produktioun!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL                      :{BIG_FONT}{BLACK}Nei Kuelenflöz bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwart!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL                       :{BIG_FONT}{BLACK}Nei Uelegreserven bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwart!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM                      :{BIG_FONT}{BLACK}Verbessert Ofbaumethoden bei {INDUSTRY} erfont!{}Verdueblung vun der Produktioun erwart!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH                    :{BIG_FONT}{BLACK}{STRING} Produktioun vun {INDUSTRY} geet ëm {COMMA}% erop!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL                   :{BIG_FONT}{BLACK}{INDUSTRY} Produktioun geet ëm 50% erof
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM                      :{BIG_FONT}{BLACK}Insektenbefall bei {INDUSTRY}!{}Produktioun geet ëm 50% erof
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH                    :{BIG_FONT}{BLACK}{STRING} Produktioun vun {INDUSTRY} geet ëm {COMMA}% erof!

STR_NEWS_TRAIN_IS_WAITING                                       :{WHITE}{VEHICLE} waart am Depot
STR_NEWS_ROAD_VEHICLE_IS_WAITING                                :{WHITE}{VEHICLE} waart am Depot
STR_NEWS_SHIP_IS_WAITING                                        :{WHITE}{VEHICLE} waart am Depot
STR_NEWS_AIRCRAFT_IS_WAITING                                    :{WHITE}{VEHICLE} waart am Hangar

# Start of order review system
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS                             :{WHITE}{VEHICLE} huet ze wéinech Opträg am Plang
STR_NEWS_VEHICLE_HAS_VOID_ORDER                                 :{WHITE}{VEHICLE} huet en eidelen Optrag
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY                            :{WHITE}{VEHICLE} huet duebel Opträg
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY                              :{WHITE}{VEHICLE} huet eng falsch Statioun an den Opträg
# end of order system

STR_NEWS_VEHICLE_IS_GETTING_OLD                                 :{WHITE}{VEHICLE} gëtt aal
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD                            :{WHITE}{VEHICLE} gëtt ganz aal
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND                        :{WHITE}{VEHICLE} ass ganz aal, an sollt schnellstens ersaat ginn
STR_NEWS_TRAIN_IS_STUCK                                         :{WHITE}{VEHICLE} kann den Wee fir weider ze fueren net fannen
STR_NEWS_VEHICLE_IS_LOST                                        :{WHITE}{VEHICLE} ass verluer
STR_NEWS_VEHICLE_IS_UNPROFITABLE                                :{WHITE}Dëm {VEHICLE} säin Profit vum leschten Joer war {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR                                  :{WHITE}{VEHICLE} kann nët op d'nächst Destinatioun kommen, se ass ze wäit ewech

STR_NEWS_ORDER_REFIT_FAILED                                     :{WHITE}{VEHICLE} huet gestoppt well eng Optragennerung net geklappt huet
STR_NEWS_VEHICLE_AUTORENEW_FAILED                               :{WHITE}Fehler beim Autoerneieren vun {VEHICLE}{}{STRING}

STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE                              :{BIG_FONT}{BLACK}Nei {STRING} verfügbar!
STR_NEWS_NEW_VEHICLE_TYPE                                       :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                    :{BLACK}Nei {STRING} verfügbar!  -  {ENGINE}

STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO                        :{WHITE}{STATION} acceptéiert {STRING} net méi
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO               :{WHITE}{STATION} acceptéiert {STRING} oder {STRING} net méi
STR_NEWS_STATION_NOW_ACCEPTS_CARGO                              :{WHITE}{STATION} acceptéiert elo {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO                    :{WHITE}{STATION} acceptéiert elo {STRING} an {STRING}

STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BIG_FONT}{BLACK}Subventioun ofgelaaf:{}{}{STRING} vun {STRING} op {STRING} gëtt net méi subventionéiert
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BIG_FONT}{BLACK}Subventioun entzunn:{}{}{STRING} Service vun {STRING} op {STRING} gëtt net méi subventionéiert
STR_NEWS_SERVICE_SUBSIDY_OFFERED                                :{BIG_FONT}{BLACK}Subventioun offréiert:{}{}Eischten {STRING} Service vun {STRING} op {STRING} gëtt mat énger Subventioun vun 1 Joer belount.!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF                           :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 50% bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE                         :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer duebel bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE                         :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer draifach bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE                      :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 400% bezuelt!

STR_NEWS_ROAD_REBUILDING                                        :{BIG_FONT}{BLACK}Trafficchaos an {TOWN}!{}{}Stroosenneibau deen vun {STRING} finanzéiert ginn ass bréngt 6 Méint Misère fir d'Autosfuerer!

# Extra view window
STR_EXTRA_VIEW_PORT_TITLE                                       :{WHITE}Unsicht {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN                                :{BLACK}Kopéiert op d'Usiicht
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT                             :{BLACK}Kopéiert d'Plaz vun der globaler Usiicht op dës Usiicht
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW                                :{BLACK}Vun der Unsiicht dransetzen
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT                             :{BLACK}Setzt d'Plaz vun dëser Usiicht op déi global Usiicht

# Game options window
STR_GAME_OPTIONS_CAPTION                                        :{WHITE}Spill Optiounen
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME                           :{BLACK}Währungseenheet
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP                :{BLACK}Währungseenheet wielen

############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP                                   :Pond (£)
STR_GAME_OPTIONS_CURRENCY_USD                                   :Dollar ($)
STR_GAME_OPTIONS_CURRENCY_EUR                                   :Euro (€)
STR_GAME_OPTIONS_CURRENCY_JPY                                   :Yen (¥)
STR_GAME_OPTIONS_CURRENCY_ATS                                   :Eisträichëschen Schilling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF                                   :Belsch Frang (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF                                   :Schwäizer Frang (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK                                   :Tschechësch Kroun (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM                                   :Däitsch Mark (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK                                   :Dänësch Kroun (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP                                   :Peseten (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM                                   :Finnmark (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF                                   :Franséisch Frang (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD                                   :Griechësch Drachme (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF                                   :Ungarësch Forint (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK                                   :Isländësch Kroun (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL                                   :Italienësch Lire (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG                                   :Holländësch Gulden (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK                                   :Norwegësch Kroun (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN                                   :Polnësch Zloty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON                                   :Rumänësch Leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR                                   :Russësch Rubl (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT                                   :Slowenëschen Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK                                   :Schwedësch Kroun (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY                                   :Türkësch Lire (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK                                   :Slovakësch Kroun (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL                                   :Brasilianësch Real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK                                   :Estnësch Kroun (EEK)
STR_GAME_OPTIONS_CURRENCY_CUSTOM                                :Eegen...
############ end of currency region

STR_GAME_OPTIONS_MEASURING_UNITS_FRAME                          :{BLACK}Moosseenheeten
STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP               :{BLACK}Moosseenheetenauswiel

############ start of measuring units region
STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL                       :Britësche System
STR_GAME_OPTIONS_MEASURING_UNITS_METRIC                         :Métreschen System
STR_GAME_OPTIONS_MEASURING_UNITS_SI                             :SI
############ end of measuring units region

STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME                            :{BLACK}Stroossengefierer
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP                 :{BLACK}Wéi eng Stroossensäit sollen d'Gefierer fueren
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Lenks fueren
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Riets fueren

STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Stiednimm
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Stil vun den Stiednimm wielen

############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH                     :Englësch (Original)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH                               :Franséisch
STR_GAME_OPTIONS_TOWN_NAME_GERMAN                               :Däitsch
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH                   :Englësch (Erweidert)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN                       :Lateinamerikanesch
STR_GAME_OPTIONS_TOWN_NAME_SILLY                                :Blöd
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH                              :Schwédesch
STR_GAME_OPTIONS_TOWN_NAME_DUTCH                                :Holländësch
STR_GAME_OPTIONS_TOWN_NAME_FINNISH                              :Finnësch
STR_GAME_OPTIONS_TOWN_NAME_POLISH                               :Polnësch
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK                               :Slovakësch
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN                            :Norwegësch
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN                            :Ungarësch
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN                             :Éisträichësch
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN                             :Rumänesch
STR_GAME_OPTIONS_TOWN_NAME_CZECH                                :Tschechësch
STR_GAME_OPTIONS_TOWN_NAME_SWISS                                :Swäitzerësch
STR_GAME_OPTIONS_TOWN_NAME_DANISH                               :Dänësch
STR_GAME_OPTIONS_TOWN_NAME_TURKISH                              :Türkësch
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN                              :Italienësch
STR_GAME_OPTIONS_TOWN_NAME_CATALAN                              :Katalanësch
############ end of townname region

STR_GAME_OPTIONS_AUTOSAVE_FRAME                                 :{BLACK}Autospäicheren
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP                      :{BLACK}Wiel den Intervall aus fir d'Autospäicherung

STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF                          :Aus
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH                :All Mount
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS               :All 3 Méint
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS               :All 6 Méint
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :All 12 Méint

STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Sprooch
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Wielt d'Interfacesprooch

STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Vollbild
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Klickt dës Optioun un fir OpenTTD am Vollbild ze spillen

STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Wielt d'Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :Aaneres

STR_GAME_OPTIONS_SCREENSHOT_FORMAT                              :{BLACK}Screenshotformat
STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP                      :{BLACK}Wielt de Screenshotformat deen benotzt sollt ginn

STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Wielt den Basis Grafikset fir ze benotzen
STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} fehlend/korrupt Datei{P "" en}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Méi Infos iwwert den Basis Grafikset

STR_GAME_OPTIONS_BASE_SFX                                       :{BLACK}Basis sounds set
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP                               :{BLACK}Selectéiert Basis Sound Sets
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP                   :{BLACK}Méi Informatiounen iwwer d'Basis Sound Set

STR_GAME_OPTIONS_BASE_MUSIC                                     :{BLACK}Basis Music Set
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP                             :{BLACK}Selectéiert Basis Musik Set
STR_GAME_OPTIONS_BASE_MUSIC_STATUS                              :{RED}{NUM} korrupt Datei{P "" en}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP                 :{BLACK}Méi Informatiounen iwwer d'Basis Musik Set

STR_ERROR_FULLSCREEN_FAILED                                     :{WHITE}Fehler beim Vollbild

# Custom currency window

STR_CURRENCY_WINDOW                                             :{WHITE}Egen Währung
STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Setz den Betrag Suen den fir 1 Pond (£) gebraucht gëtt erof
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Setz den Betrag Suen den fir 1 Pond (£) gebraucht gëtt erop
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP                          :{BLACK}Setzt den Wiesselcours fir äer Währung fir 1 Pond (£)

STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Komma-Stil: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP              :{BLACK}Setz den Separateur fir äer Währung

STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP                 :{BLACK}Setz den Prefix fir äer Währung
STR_CURRENCY_SUFFIX                                             :{LTBLUE}Suffix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP                 :{BLACK}Setz den Suffix fir äer Währung

STR_CURRENCY_SWITCH_TO_EURO                                     :{LTBLUE}Zum Euro wiesselen: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER                               :{LTBLUE}Zum Euro wiesselen: {ORANGE}nie
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP                :{BLACK}Wielt d'Joer wou op den Euro gewiesselt gëtt
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Wiessel éischter op den Euro
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Wiessel méi spéit op den Euro

STR_CURRENCY_PREVIEW                                            :{LTBLUE}Prouf: {ORANGE}{CURRENCY_LONG}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP                    :{BLACK}10000 Pond (£) an äerer Währung
STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Änner Währungsparameter

# Difficulty level window
STR_DIFFICULTY_LEVEL_CAPTION                                    :{WHITE}Schwieregkeetsgrad

############ range for difficulty levels starts
STR_DIFFICULTY_LEVEL_EASY                                       :{BLACK}Einfach
STR_DIFFICULTY_LEVEL_MEDIUM                                     :{BLACK}Mëttel
STR_DIFFICULTY_LEVEL_HARD                                       :{BLACK}Schwéier
STR_DIFFICULTY_LEVEL_CUSTOM                                     :{BLACK}Benotzerdefinéiert
############ range for difficulty levels ends

STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON                          :{BLACK}Weist Beschtenlëscht
STR_DIFFICULTY_LEVEL_SAVE                                       :{BLACK}Späicheren

############ range for difficulty settings starts
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximal Unzuel vun Géigner: {ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS                        :{LTBLUE}Unzuel vun Stied: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES                   :{LTBLUE}Unzuel vun Industrien: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000           :{LTBLUE}Maximalen Ufankskredit: {ORANGE}{CURRENCY_LONG}
STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE              :{LTBLUE}Ufanks Zënssaz: {ORANGE}{COMMA}%
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS              :{LTBLUE}Ënnerhaalskäschten fir Gefierer: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR   :{LTBLUE}Baugeschwindegkeet vun den Géigner: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS                 :{LTBLUE}Ausfallvun Gefierer: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER                 :{LTBLUE}Subventiounsmultiplikator: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION               :{LTBLUE}Käschten vun den Konstruktiounen: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE                       :{LTBLUE}Terrain: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES              :{LTBLUE}Unzuel vun Mieren/Séier: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY                            :{LTBLUE}Economie: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING                    :{LTBLUE}Zuch zrécksetzen(dréien): {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS                          :{LTBLUE}Katastrophen: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL                      :{LTBLUE}Dem Stadroot seng Astellung zum Ëmbau: {ORANGE}{STRING}
############ range for difficulty settings ends

STR_NONE                                                        :Keng
STR_FUNDING_ONLY                                                :Nëmmen finanzéiren
STR_MINIMAL                                                     :Minimal
STR_NUM_VERY_LOW                                                :Ganz niddreg
STR_NUM_LOW                                                     :Wéineg
STR_NUM_NORMAL                                                  :Normal
STR_NUM_HIGH                                                    :Vill
STR_NUM_CUSTOM                                                  :Benotzerdéfineiert
STR_NUM_CUSTOM_NUMBER                                           :Eegen ({NUM})

STR_VARIETY_NONE                                                :Keng
STR_VARIETY_VERY_LOW                                            :Ganz niddreg
STR_VARIETY_LOW                                                 :Niddreg
STR_VARIETY_MEDIUM                                              :Mëttel
STR_VARIETY_HIGH                                                :Héich
STR_VARIETY_VERY_HIGH                                           :Ganz héich

STR_AI_SPEED_VERY_SLOW                                          :Ganz lues
STR_AI_SPEED_SLOW                                               :Lues
STR_AI_SPEED_MEDIUM                                             :Mëttel
STR_AI_SPEED_FAST                                               :Séier
STR_AI_SPEED_VERY_FAST                                          :Ganz séier

STR_SEA_LEVEL_VERY_LOW                                          :Ganz Wéineg
STR_SEA_LEVEL_LOW                                               :Wéineg
STR_SEA_LEVEL_MEDIUM                                            :Mëttel
STR_SEA_LEVEL_HIGH                                              :Vill
STR_SEA_LEVEL_CUSTOM                                            :Eegen
STR_SEA_LEVEL_CUSTOM_PERCENTAGE                                 :Eegen ({NUM}%)

STR_RIVERS_NONE                                                 :Keng
STR_RIVERS_FEW                                                  :Wéineg
STR_RIVERS_MODERATE                                             :Mëttel
STR_RIVERS_LOT                                                  :Vill

STR_DISASTER_NONE                                               :Keng
STR_DISASTER_REDUCED                                            :Manner
STR_DISASTER_NORMAL                                             :Normal

STR_SUBSIDY_X1_5                                                :x1.5
STR_SUBSIDY_X2                                                  :x2
STR_SUBSIDY_X3                                                  :x3
STR_SUBSIDY_X4                                                  :x4

STR_TERRAIN_TYPE_VERY_FLAT                                      :Ganz Flaach
STR_TERRAIN_TYPE_FLAT                                           :Flaach
STR_TERRAIN_TYPE_HILLY                                          :Hiwwelech
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Bierger

STR_ECONOMY_STEADY                                              :Konstant
STR_ECONOMY_FLUCTUATING                                         :Variabel

STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS                      :Um Enn vun der Streck, an an den Statiounen
STR_REVERSE_AT_END_OF_LINE_ONLY                                 :Um Enn vun der Streck nëmmen

STR_CITY_APPROVAL_PERMISSIVE                                    :Erlaabend
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
STR_CITY_APPROVAL_HOSTILE                                       :Ofleenend

STR_WARNING_NO_SUITABLE_AI                                      :{WHITE}Keng KI fonnt...{}KI kënnen iwwert den 'Online Content' system downgeload gin
STR_WARNING_DIFFICULTY_TO_CUSTOM                                :{WHITE}Des Aktioun setzt d'Schwieregkeet op "eegen"

# Advanced settings window
STR_CONFIG_SETTING_CAPTION                                      :{WHITE}Erweidert Astellungen

STR_CONFIG_SETTING_OFF                                          :Aus
STR_CONFIG_SETTING_ON                                           :Un
STR_CONFIG_SETTING_DISABLED                                     :ausgeschalt

STR_CONFIG_SETTING_COMPANIES_OFF                                :Aus
STR_CONFIG_SETTING_COMPANIES_OWN                                :Eegen Firma
STR_CONFIG_SETTING_COMPANIES_ALL                                :All Firmen

STR_CONFIG_SETTING_NONE                                         :Keen
STR_CONFIG_SETTING_ORIGINAL                                     :Original
STR_CONFIG_SETTING_REALISTIC                                    :Realistësch

STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT                          :Lénks
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER                        :Zentréiert
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT                         :Riets

STR_CONFIG_SETTING_BUILDONSLOPES                                :{LTBLUE}Erlaabt d'Bauen op Küsten an op Ofhäng: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE                                    :{LTBLUE}Erlaabt Landforumung ënnert Gebaier, Stroossen, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT                                    :{LTBLUE}Erlaabt méi realistësch Staugréisstplazen: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Erlaabt d'Ewechhuelen vun méi Stroosen, Brécken, etc. vun der Stad: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH                                 :{LTBLUE}Maximal Längt vun Zich: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_SMOKE_AMOUNT                                 :{LTBLUE}Unzuel vun Gefiererdamp/partikel: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL                     :{LTBLUE}Zuchbeschleunegung: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL              :{LTBLUE}Stroossengefier Beschleunigungsmodell: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS                        :{LTBLUE}Neigungsstärkt fir Zich: {ORANGE}{STRING}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS                 :{LTBLUE}Steigung fir Stroossengefierer {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG                                :{LTBLUE}Verbidd Zich an Schëffer fir 90 Grad Kéieren ze maachen: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS                        :{LTBLUE}Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD                                 :{LTBLUE}Benotz verbesserten Luedalgorithmus: {ORANGE}{STRING}
STR_CONFIG_SETTING_GRADUAL_LOADING                              :{LTBLUE}Lued d'Gefierer schrëttweis: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION                                    :{LTBLUE}Inflatioun: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS                                  :{LTBLUE}Luedung nëmmen ofliwweren wann et gebraucht gëtt: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH                            :{LTBLUE}Maximal Bréckenlängt: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH                            :{LTBLUE}Maximal Tunnellängt: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD             :{LTBLUE}Manuel Primär Industriebau Method: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE        :keng
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL      :wei aaner Industrien
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Erkundung
STR_CONFIG_SETTING_INDUSTRY_PLATFORM                            :{LTBLUE}Flaacht Land rondërem Industrien: {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_MULTIPINDTOWN                                :{LTBLUE}Erlaabt méi der selwecht Industrien pro Stad: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE                                   :{LTBLUE}Weis d'Signaler op der Fuerersäit: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES                                 :{LTBLUE}Weis d'Finanzen um Ënn vum Joër: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT                           :{LTBLUE}Nei Opträg sinn 'non-stop' par defaut: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_LOCATION                                :{LTBLUE}Nei Zichuerder stoppen par defaut um {ORANGE}{STRING}{LTBLUE} vun der Plate-Form
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END                       :no um Enn
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE                         :an der Mëtt
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END                        :um Enn
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING                        :{LTBLUE}Stroossengefiererschlaang (mat Quanteneffekter): {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSCROLL                                   :{LTBLUE}D'Fënster schwenken wann d'Maus um Rand ass: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE                                        :{LTBLUE}Erlaabt Bestiechung vun den Gemengen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE                              :{LTBLUE}Erlaabt exklusiv Transportrechter ze kafen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS                         :{LTBLUE}Gebaier finanzéiren erlaben: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD                              :{LTBLUE}Erlab Stroossenrenovatiounen ze finanzéiren: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY                             :{LTBLUE}Erlaabt d'Schécken vun Suen un aner Firmen: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS                               :{LTBLUE}Gewiichtsmultiplizéirer fir Luedungen fir schwéier Zich: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED                                  :{LTBLUE}Fliger Geschwindegkeetsfaktor: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES                                :{LTBLUE}Unzuel Fligercrashen: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE                           :keng
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED                        :reduzéiert
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL                         :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD                            :{LTBLUE}Erlaabt d'Iwwerfueren vun Stopschëlder op Stroossen vun der Stad: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD                      :{LTBLUE}Erlaabt d'Iwwerfueren vun Stopschëlder op Stroossen vun der Konkurrenz: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS                            :{LTBLUE}Erlaabt ugrenzent Statiounen: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES                              :{LTBLUE}E puer NewGRF-Päk aktivéiren: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}Déi Astellung kann net geännert ginn wann et Gefierer gëtt
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE                   :{LTBLUE}Infrastrukturënnerhalt {ORANGE}{STRING}

STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :{LTBLUE}Fluchhäfen lafen nie of: {ORANGE}{STRING}

STR_CONFIG_SETTING_WARN_LOST_VEHICLE                            :{LTBLUE}Warnen wann en Gefier verluer ass: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW                                 :{LTBLUE}Opträg vun den Gefierer nopréifen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF                             :nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT                         :jo, mee net déi gestoppten Gefierer
STR_CONFIG_SETTING_ORDER_REVIEW_ON                              :vun allen Gefierer
STR_CONFIG_SETTING_WARN_INCOME_LESS                             :{LTBLUE}Warnen wann en Gefiert en negativen Akommes huet: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Gefierer lafen nie of: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE                            :{LTBLUE}Gefiert automatesch ernéieren wann ët aal gët: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS                             :{LTBLUE}Autoerneiren wann Gefiert méi wéi {ORANGE}{STRING}{LTBLUE} Méint firum/nom maximalen Alter ass
STR_CONFIG_SETTING_AUTORENEW_MONEY                              :{LTBLUE}Minimalen Budget fir d'automatesch Erneierung: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION                              :{LTBLUE}Dauer vun Feelermeldungen: {ORANGE}{STRING} Sekonn{P 0:1 "" en}
STR_CONFIG_SETTING_HOVER_DELAY                                  :{LTBLUE}Weis Tooltips no {ORANGE}{STRING} Sekonn{P 0:1 "" en}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED                         :{LTBLUE}Tooltips weisen: {ORANGE}Rietsklick
STR_CONFIG_SETTING_POPULATION_IN_LABEL                          :{LTBLUE}Weist Bewunnerzuel am Numm vun der Stadt: {ORANGE}{STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS                         :{LTBLUE}Déckt vunn de Linnen vun den Graphen: {ORANGE}{STRING}

STR_CONFIG_SETTING_LAND_GENERATOR                               :{LTBLUE}Landgenerator: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL                      :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}D'maximal Distanz fir Uelegraffinerien vum Bord vun der Kaart {ORANGE}{STRING} Feld{P 0:1 "" er}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT                              :{LTBLUE}Schnéigrenz Héicht: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Knubbelegkeet vum terrain (nëmmen TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Ganz Flaach
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Flaach
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH                   :Fielseg
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Ganz Fielseg
STR_CONFIG_SETTING_TREE_PLACER                                  :{LTBLUE}Baamplanzalgorithmus: {ORANGE}{STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE                             :Keen
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED                         :Verbessert
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :{LTBLUE}Héichtenkaartrotatioun: {ORANGE}{STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Géint d'Auer
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE                 :Matt der Auer
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}Héichtenintervall den eng flaach Szenariokaart kritt: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Erdëmformung vun Felder um Kaartenrand erlaaben: {ORANGE}{STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY                              :{WHITE}Een oder méi Felder um nördlechsten Bord sinn net eidel
STR_CONFIG_SETTING_EDGES_NOT_WATER                              :{WHITE}Een oder méi Felder op engem Eck sinn keen Waasser

STR_CONFIG_SETTING_STATION_SPREAD                               :{LTBLUE}Max Statiounen Verbreedung: {ORANGE}{STRING} Felder {RED}Warnung: Zevill mécht Spill lues !
STR_CONFIG_SETTING_SERVICEATHELIPAD                             :{LTBLUE}Automatesch Maintenance vun Helicopteren: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Landschaft-Toolbar op Zuch/Stroos/Schëff/Fluchhafen-Toolbar linken: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :{LTBLUE}Landfaarw déi op der klénger Kaart benotzt get: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Gréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Donkelgréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Moof
STR_CONFIG_SETTING_REVERSE_SCROLLING                            :{LTBLUE}Deen aneren Wee scrollen: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :{LTBLUE}Feinen Scrolling: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :{LTBLUE}Weis en Mooss-Tooltip wann verschidden Bau-Tools benotzt ginn: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES                                     :{LTBLUE}Weis Firmentracht: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES_NONE                                :Keng
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Eegen Firma
STR_CONFIG_SETTING_LIVERIES_ALL                                 :All Firmen
STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :{LTBLUE}Preferéier Teamchat mat <ENTER>: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING                        :{LTBLUE}Fonktioun vum Scrollrad: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM                             :Kaart Zoomen
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL                           :Kaart Scrollen
STR_CONFIG_SETTING_SCROLLWHEEL_OFF                              :Aus
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER                       :{LTBLUE}Map Scrollrad Geschw. : {ORANGE}{STRING}

STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU                          :{LTBLUE}Rietsklickemulatioun: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND                  :COMM+Klick
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL                  :CTRL+Klick
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF                      :Aus

STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING                     :{LTBLUE}Lénksklickscroll: {ORANGE}{STRING}

STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :{LTBLUE}Benotz {ORANGE}{STRING}{LTBLUE} Datumsformat fir Späichernimm
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG               :laang (31ten Dez 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT              :kuerz (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO                :ISO (2008-12-31)

STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE                       :{LTBLUE}Standard Palette fir NewGRFen déi keng spezifësch Palette hunn: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS                   :DOS Palette
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN                   :Windows Palette

STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME                            :{LTBLUE}Automatesch Pausen beim Start vun enger neier Partie: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL                          :{LTBLUE}Wann Paus ass, erlab: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS               :keng Aktiounen
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION     :all Net-Bauaktiounen
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING      :all ausser Landëmformungen
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS              :all Aktiounen
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS                       :{LTBLUE}Benotzt d'erweidert Gefiererlëscht: {ORANGE}{STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS                           :{LTBLUE}Weist den Luedstatus un: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :{LTBLUE}Weis de Zäitplang an Intervallen amplaz vun Deeg: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :{LTBLUE}Weis Arrivée an Départ am Zaitplang un: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO                                    :{LTBLUE}Schnellkreatiounvun Gefieropträg: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :{LTBLUE}Standard Schinnentyp (no neiem Spill/geluedenem Spill): {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Ëischt verfügbar
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Läscht verfügbar
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Meescht benotzten
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :{LTBLUE}Weis reservéiert Strecken: {ORANGE}{STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :{LTBLUE}Bau-Tools nom Gebrauch aktiv loossen: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :{LTBLUE}Ausgaben vun der Firma an der Finanzfënster gruppéiren: {ORANGE}{STRING}

STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING                  :{LTBLUE}Gebai ausschalten wann keng passend Gefierer verfügbar sinn: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS                                   :{LTBLUE}Max Zich pro Firma: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES                            :{LTBLUE}Max Stroossengefierer pro Firma: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT                                 :{LTBLUE}Max Fligeren pro Firma: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS                                    :{LTBLUE}Max Schëffer pro Firma: {ORANGE}{STRING}

STR_CONFIG_SETTING_AI_BUILDS_TRAINS                             :{LTBLUE}Zich fir den Computer ausschalten: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES                      :{LTBLUE}Stroossengefierer fir den Computer ausschalten: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT                           :{LTBLUE}Fligeren fir den Computer ausschalten: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS                              :{LTBLUE}Schëffer fir den Computer ausschalten: {ORANGE}{STRING}

STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :{LTBLUE}Erlaabt KI am Multiplayer: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES                           :{LTBLUE}#opcodes befier den Script suspendéiert gëtt: {ORANGE}{STRING}

STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :{LTBLUE}Revisiounsintervalen an Prozenter: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS                               :{LTBLUE}Standard Revisiounsinterval fir Zich: {ORANGE}{STRING} Deeg/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED                      :{LTBLUE}Standard Revisiounsinterval fir Zich: {ORANGE}ausgeschalt
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES                        :{LTBLUE}Standard Revisiounsinterval fir Stroosengefierer: {ORANGE}{STRING} Deeg/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED               :{LTBLUE}Standard Revisiounsinterval fir Stroossengefierer: {ORANGE}ausgeschalt
STR_CONFIG_SETTING_SERVINT_AIRCRAFT                             :{LTBLUE}Standard Revisiounsinterval fir Fligeren: {ORANGE}{STRING} Deeg/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED                    :{LTBLUE}Standard Revisiounsinterval fir Fligeren: {ORANGE}ausgeschalt
STR_CONFIG_SETTING_SERVINT_SHIPS                                :{LTBLUE}Standard Revisiounsinterval fir Schëffer: {ORANGE}{STRING} Deeg/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED                       :{LTBLUE}Standard Revisiounsinterval fir Schëffer: {ORANGE}ausgeschalt
STR_CONFIG_SETTING_NOSERVICE                                    :{LTBLUE}Revisiounen ausschalten wann Pannen op "Keng" gestallt sinn: {ORANGE}{STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS                             :{LTBLUE}Geschwindegkeetsbegrenzungen fir Wagongen: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS                              :{LTBLUE}Elecktreschschinnen ausschalten: {ORANGE}{STRING}

STR_CONFIG_SETTING_COLOURED_NEWS_YEAR                           :{LTBLUE}Faarweg News ab: {ORANGE}{STRING}
STR_CONFIG_SETTING_STARTING_YEAR                                :{LTBLUE}Startjoer: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY                               :{LTBLUE}Gläichméisseg Economie aschalten (méi oft an kleg Wiessel): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES                                 :{LTBLUE}Undeeler vun aaneren Firmen kafen: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE                         :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY                         :{LTBLUE}Beim Zéien, all: {ORANGE}{STRING} Feld{P "" er} e Signal plazéiren.
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE                  :{LTBLUE}Automatesch Diksen bauen firun: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI                            :{LTBLUE}Signal GUI erlaaben: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE                          :{LTBLUE}Standard Signal-Typ: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL                        :Blocksignaler
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS                           :Wee-Signaler
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY                       :Einbahn-Wee-Signaler
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES                           :{LTBLUE}Wiessel duerch Signal-Typen: {ORANGE}{STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL                          :Nëmmen Blocksignaler
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS                             :Nëmmen Wee-Signaler
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :Alleguerten

STR_CONFIG_SETTING_TOWN_LAYOUT                                  :{LTBLUE}Stroossenlayout an neien Stied: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT                          :Original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS                     :besser Stroossen
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID                         :2x2 Gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID                         :3x3 Gitter
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM                           :Zoufälleg
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS                             :{LTBLUE}Stied därfen Stroossen bauen: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS                   :{LTBLUE}Stied dierfen héich Kräizungen bauen: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL                                  :{LTBLUE}Erlaab stadkontrolléiert Kaméidisniveau fir Fluchhäfen: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING                                :{LTBLUE}Stiedgrënnung am Spill: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN                      :verbueden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED                        :erlabt
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT          :erlabt, custom Stad-Layout

STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT                         :{LTBLUE}Bamplazéirung: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE                    :keng{RED}(zerstéiert Bauholzfabrik)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST              :nëmmen am Reebësch
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL                     :iwwerall

STR_CONFIG_SETTING_TOOLBAR_POS                                  :{LTBLUE}Positioun vun der Haapt-Toolbar: {ORANGE}{STRING}
STR_CONFIG_SETTING_STATUSBAR_POS                                :{LTBLUE}Positioun vun der Statusbar: {ORANGE}{STRING}
STR_CONFIG_SETTING_SNAP_RADIUS                                  :{LTBLUE}Fënsteren rasten bei {ORANGE}{STRING} pixel an
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED                         :{LTBLUE}Fënsteren rasten bei: {ORANGE}ausgeschalt
STR_CONFIG_SETTING_SOFT_LIMIT                                   :{LTBLUE}Maximal Unzuel vun non-sticky Fënster: {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED                          :{LTBLUE}Maximal Unzuel vun non-sticky Fënster: {ORANGE}aus
STR_CONFIG_SETTING_ZOOM_MIN                                     :{LTBLUE}Maximalen Ranzoom Level: {ORANGE}{STRING}
STR_CONFIG_SETTING_ZOOM_MAX                                     :{LTBLUE}Maximalen Rauszoom Level: {ORANGE}{STRING}
STR_CONFIG_SETTING_ZOOM_LVL_MIN                                 :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X                               :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL                              :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X                              :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X                              :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X                              :8x
STR_CONFIG_SETTING_TOWN_GROWTH                                  :{LTBLUE}Stad-Wuestum: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE                             :Keen
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW                             :Lues
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL                           :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST                             :Schnell
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST                        :Ganz schnell
STR_CONFIG_SETTING_LARGER_TOWNS                                 :{LTBLUE}Dierfer déi zu Stied ginn: {ORANGE}1 vun {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED                        :{LTBLUE}Dierfer déi zu Stied ginn: {ORANGE}Keng
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER                         :{LTBLUE}Ufangs-Gréisst vun Stied mulitiplizéiren mat: {ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD                        :{LTBLUE}Beim Stroossebau absurd Stroossenelementer ofrappen: {ORANGE}{STRING}

STR_CONFIG_SETTING_GUI                                          :{ORANGE}Interface
STR_CONFIG_SETTING_CONSTRUCTION                                 :{ORANGE}Konstruktioun
STR_CONFIG_SETTING_VEHICLES                                     :{ORANGE}Gefierer
STR_CONFIG_SETTING_STATIONS                                     :{ORANGE}Statiounen
STR_CONFIG_SETTING_ECONOMY                                      :{ORANGE}Economie
STR_CONFIG_SETTING_AI                                           :{ORANGE}Géigner
STR_CONFIG_SETTING_DISPLAY_OPTIONS                              :{ORANGE}Displayoptiounen
STR_CONFIG_SETTING_INTERACTION                                  :{ORANGE}Interaktioun
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS                         :{ORANGE}Signaler
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING                       :{ORANGE}Luedungshandhabung
STR_CONFIG_SETTING_AI_NPC                                       :{ORANGE}Computerspiller
STR_CONFIG_SETTING_VEHICLES_AUTORENEW                           :{ORANGE}Autoerneieren
STR_CONFIG_SETTING_VEHICLES_SERVICING                           :{ORANGE}Revisiounen
STR_CONFIG_SETTING_VEHICLES_ROUTING                             :{ORANGE}Routenplangung
STR_CONFIG_SETTING_VEHICLES_TRAINS                              :{ORANGE}Zich
STR_CONFIG_SETTING_ECONOMY_TOWNS                                :{ORANGE}Stied
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES                           :{ORANGE}Industrien
STR_CONFIG_SETTING_ECONOMY_SCRIPTS                              :{ORANGE}Scripter

STR_CONFIG_SETTING_PATHFINDER_OPF                               :Original
STR_CONFIG_SETTING_PATHFINDER_NPF                               :NPF
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED                  :YAPF {BLUE}(recommandéiert)

STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS                        :{LTBLUE}Pfadfinder fir Zich: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES                 :{LTBLUE}Pfadfinder fir Stroossengefierer: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :{LTBLUE}Pfadfinder fir Schëffer: {ORANGE}{STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS                           :{LTBLUE}Automatëscht Emdréinen bei Signaler: {ORANGE}{STRING}

STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}Astellung änneren

# Config errors
STR_CONFIG_ERROR                                                :{WHITE}Fehler mat der Konfiguratiounsdatei...
STR_CONFIG_ERROR_ARRAY                                          :{WHITE}... Fehler am Array '{STRING}'
STR_CONFIG_ERROR_INVALID_VALUE                                  :{WHITE}... falschen Wert '{STRING}' fir '{STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS                            :{WHITE}... Trailing-characters um Enn vun der Astellung '{STRING}'
STR_CONFIG_ERROR_DUPLICATE_GRFID                                :{WHITE}... ignoréiren NewGRF '{STRING}': Duplikat-GRF ID wéi '{STRING}'
STR_CONFIG_ERROR_INVALID_GRF                                    :{WHITE}... ignoréiren ongültëgen NewGRF '{STRING}': {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND                          :net fonnt
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE                             :onsëcher fir statëschen Gebrauch
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM                             :System NewGRF
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE                       :net mat dëser Versioun vun OpenTTD kompatibel
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN                            :onbekannt
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL             :{WHITE}... Kompressiounslevel '{STRING}' ass net gültëg.
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM         :{WHITE}... Savegameformat '{STRING}' gëtt et net. Revertéiren zu '{STRING}'

# Intro window
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}

STR_INTRO_NEW_GAME                                              :{BLACK}Neit Spill
STR_INTRO_LOAD_GAME                                             :{BLACK}Spill lueden
STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Szenario spillen
STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Héichtenkaart spillen
STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Szenarien Editor
STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer

STR_INTRO_GAME_OPTIONS                                          :{BLACK}Spilloptiounen
STR_INTRO_DIFFICULTY                                            :{BLACK}Schwieregkeet ({STRING})
STR_INTRO_ADVANCED_SETTINGS                                     :{BLACK}Erweidert Astellungen
STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Astellungen
STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Inhalt
STR_INTRO_SCRIPT_SETTINGS                                       :{BLACK}KI / Spill-Astellungen
STR_INTRO_QUIT                                                  :{BLACK}Eraus

STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start en neit Spill. Ctrl+Klick iwwersprengt Kaartenkonfiguratioun
STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}Spiell lueden
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP                                :{BLACK}Nei Partie starten, mat enger Héichtenkaart als Landschaft
STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}Start eng nei Partie, mat engem eegenen Szenario
STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}Erstell eng eegen Spillwelt/Szenario
STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}Start en Multiplayer-Spill

STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}Wielt den Landschaftsstil 'temperéiert'
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}Wielt den Landschaftsstil 'sub-arktësch'
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}Wielt den Landschaftsstil 'sub-tropësch'
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}Wielt den Landschaftsstil 'Spillsaachenland'

STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Spilloptiounen
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS                            :{BLACK}Schwieregkeetsastellungen
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}Weist erweidert Astellungen
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}NewGRF Astellungen uweisen
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check op neien Inhalt kann downgeload gin
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS                               :{BLACK}Weis KI an Spill-Script-Astellungen
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Aus 'OpenTTD' eraus goen

STR_INTRO_TRANSLATION                                           :{BLACK}Des Iwwersetzung huet {NUM} String{P "" s}. Hëlleft OpenTTD besser ze man andem der ierch als Iwwersetzer mellt!. Liest readme.txt fir d'Detailer.

# Quit window
STR_QUIT_CAPTION                                                :{WHITE}Eraus
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                  :{YELLOW}Sidd der sécher dass dir aus dem OpenTTD eraus wëllt , an an den {STRING} zréck?
STR_QUIT_YES                                                    :{BLACK}Jo
STR_QUIT_NO                                                     :{BLACK}Nee

# Supported OSes
STR_OSNAME_WINDOWS                                              :Windows
STR_OSNAME_DOS                                                  :DOS
STR_OSNAME_UNIX                                                 :Unix
STR_OSNAME_OSX                                                  :OS{NBSP}X
STR_OSNAME_BEOS                                                 :BeOS
STR_OSNAME_HAIKU                                                :Haiku
STR_OSNAME_MORPHOS                                              :MorphOS
STR_OSNAME_AMIGAOS                                              :AmigaOS
STR_OSNAME_OS2                                                  :OS/2
STR_OSNAME_SUNOS                                                :SunOS

# Abandon game
STR_ABANDON_GAME_CAPTION                                        :{WHITE}Spill ophalen
STR_ABANDON_GAME_QUERY                                          :{YELLOW}Sidd dir sécher dass dir dës Partie ophalen wëllt?
STR_ABANDON_SCENARIO_QUERY                                      :{YELLOW}Sëcher dass der aus dësem Szenario raus wëllt ?

# Cheat window
STR_CHEATS                                                      :{WHITE}Cheats
STR_CHEATS_TOOLTIP                                              :{BLACK}Checkboxen weisen un dass dir den Cheat schon eng Kéier benotzt hutt
STR_CHEATS_WARNING                                              :{BLACK}Warnung! Dir sidd um Wee är Géigner ze verroden. Sou eng Ongnod gëtt bis an all Éiwegkeet behalen
STR_CHEAT_MONEY                                                 :{LTBLUE}Suen ëm {CURRENCY_LONG} erhéijen
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Als Firma spillen: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magëschen Bulldozer (Industrien ofrappen, onzerstéierbar Objekter): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnellen kënnen sech kräizen: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jet'en maachen net regelméisseg en Accident op klengen Fluchhäfen: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE                    :Temperéiert Landschaft
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE                   :Sub-Arktësch Landschaft
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE                 :Sub-Tropësch Landschaft
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :Spillland Landschaft
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Datum wiesselen: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT                                :{WHITE}Wiessel d'aktuellt Joer
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Erlaabt änneren vun den Produktiounswerter: {ORANGE}{STRING}

# Livery window
STR_LIVERY_CAPTION                                              :{WHITE}Neien Faarw Schéma

STR_LIVERY_GENERAL_TOOLTIP                                      :{BLACK}Weist generell Faarwschemen
STR_LIVERY_TRAIN_TOOLTIP                                        :{BLACK}Weist Zuch Faarwschemen
STR_LIVERY_ROAD_VEHICLE_TOOLTIP                                 :{BLACK}Weist Stroossengefierer Faarwschemen
STR_LIVERY_SHIP_TOOLTIP                                         :{BLACK}Weist d'Schëff Faarwschemen
STR_LIVERY_AIRCRAFT_TOOLTIP                                     :{BLACK}Weist Fliger Faarwschemen
STR_LIVERY_PRIMARY_TOOLTIP                                      :{BLACK}Wielt d'Primärfaarw fir den ausgewieltenen Schema
STR_LIVERY_SECONDARY_TOOLTIP                                    :{BLACK}Wielt d'Sekundärfaarw fir den ausgewieltenen Schema
STR_LIVERY_PANEL_TOOLTIP                                        :{BLACK}Wielt en Faarwschema fir ze änneren, oder en puer Schemen mat CTRL+Klick. Klickt op d'Këscht fir d'Schemanotzung ze wieselen

STR_LIVERY_DEFAULT                                              :Standard Tracht
STR_LIVERY_STEAM                                                :Damplok
STR_LIVERY_DIESEL                                               :Diesellok
STR_LIVERY_ELECTRIC                                             :Elektrolok
STR_LIVERY_MONORAIL                                             :Monorail Lok
STR_LIVERY_MAGLEV                                               :Magnéitbunnlok
STR_LIVERY_DMU                                                  :DMU
STR_LIVERY_EMU                                                  :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM                                :Passagéierwagon (Damp)
STR_LIVERY_PASSENGER_WAGON_DIESEL                               :Passagéierwagon (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :Passagéierwagon (Elektrësch)
STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :Passagéierwagon (Monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :Passagéierwagon (Magnéitbahn)
STR_LIVERY_FREIGHT_WAGON                                        :Wuerenwagon
STR_LIVERY_BUS                                                  :Bus
STR_LIVERY_TRUCK                                                :Camion
STR_LIVERY_PASSENGER_SHIP                                       :Passagéierfähr
STR_LIVERY_FREIGHT_SHIP                                         :Wuerenschëff
STR_LIVERY_HELICOPTER                                           :Helicopter
STR_LIVERY_SMALL_PLANE                                          :Klengen Fliger
STR_LIVERY_LARGE_PLANE                                          :Groussen Fliger
STR_LIVERY_PASSENGER_TRAM                                       :Passagéiertram
STR_LIVERY_FREIGHT_TRAM                                         :Wuerentram

# Face selection window
STR_FACE_CAPTION                                                :{WHITE}Gesiichtsauswiel
STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}Briech d'Auswiel vum Gesiicht of
STR_FACE_OK_TOOLTIP                                             :{BLACK}Accépteier néit Gesiicht

STR_FACE_MALE_BUTTON                                            :{BLACK}Männlech
STR_FACE_MALE_TOOLTIP                                           :{BLACK}Wielt männlech Gesiichter
STR_FACE_FEMALE_BUTTON                                          :{BLACK}Weiblech
STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}Wielt weiblech Gesiichter
STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}Neit Gesiicht
STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generéiert zoufällegt neit Gesiicht
STR_FACE_ADVANCED                                               :{BLACK}Erweidert
STR_FACE_ADVANCED_TOOLTIP                                       :{BLACK}Erweidert Gesiichtsauswiel
STR_FACE_SIMPLE                                                 :{BLACK}Einfach
STR_FACE_SIMPLE_TOOLTIP                                         :{BLACK}Einfach Gesiichtsauswiel
STR_FACE_LOAD                                                   :{BLACK}Lueden
STR_FACE_LOAD_TOOLTIP                                           :{BLACK}Favoriséiert Gesiicht lueden
STR_FACE_LOAD_DONE                                              :{WHITE}Äert favoriséiert Gesiicht ass aus der OpenTTD configuratiouns Datei gelueden ginn.
STR_FACE_FACECODE                                               :{BLACK}Gesiicht no.
STR_FACE_FACECODE_TOOLTIP                                       :{BLACK}Kuckt an wielt d'Gesiichtsnummer vum Firmenpresident
STR_FACE_FACECODE_CAPTION                                       :{WHITE}Kuckt an wielt d'Gesiichtsnummer
STR_FACE_FACECODE_SET                                           :{WHITE}Nei Gesiichtsnummer ass agestallt ginn
STR_FACE_FACECODE_ERR                                           :{WHITE}Konnt d'Gesiichtsnummer net setzen - muss en numereschen Wert tëscht 0 an 4,294,967,295 sinn!
STR_FACE_SAVE                                                   :{BLACK}Späicheren
STR_FACE_SAVE_TOOLTIP                                           :{BLACK}Späichert favoriséiert Gesiicht
STR_FACE_SAVE_DONE                                              :{WHITE}Dëst Gesiicht gëtt als Favoriséiert an der OpenTTD Configuratiounsdatei gespäichert.
STR_FACE_EUROPEAN                                               :{BLACK}Europäesch
STR_FACE_SELECT_EUROPEAN                                        :{BLACK}Wielt europäesch Gesiichter
STR_FACE_AFRICAN                                                :{BLACK}Afrikanësch
STR_FACE_SELECT_AFRICAN                                         :{BLACK}Wielt afrikanësch Gesiichter
STR_FACE_YES                                                    :Jo
STR_FACE_NO                                                     :Nee
STR_FACE_MOUSTACHE_EARRING_TOOLTIP                              :{BLACK}Schalt Schnautz oder Ouerréng an
STR_FACE_HAIR                                                   :Hoër:
STR_FACE_HAIR_TOOLTIP                                           :{BLACK}Hoër änneren
STR_FACE_EYEBROWS                                               :Aaenbraaen:
STR_FACE_EYEBROWS_TOOLTIP                                       :{BLACK}Aaenbraaen Ouerréng
STR_FACE_EYECOLOUR                                              :Aaenfaarw:
STR_FACE_EYECOLOUR_TOOLTIP                                      :{BLACK}Aanfaarw änneren
STR_FACE_GLASSES                                                :Brëll:
STR_FACE_GLASSES_TOOLTIP                                        :{BLACK}Brëll anschalten
STR_FACE_GLASSES_TOOLTIP_2                                      :{BLACK}Brëll änneren
STR_FACE_NOSE                                                   :Nues:
STR_FACE_NOSE_TOOLTIP                                           :{BLACK}Nues änneren
STR_FACE_LIPS                                                   :Lëpsen:
STR_FACE_MOUSTACHE                                              :Schnautz:
STR_FACE_LIPS_MOUSTACHE_TOOLTIP                                 :{BLACK}Lëpsen oder Schnautz änneren
STR_FACE_CHIN                                                   :Kënn:
STR_FACE_CHIN_TOOLTIP                                           :{BLACK}Kënn änneren
STR_FACE_JACKET                                                 :Mantel:
STR_FACE_JACKET_TOOLTIP                                         :{BLACK}Mantel änneren
STR_FACE_COLLAR                                                 :Halsband:
STR_FACE_COLLAR_TOOLTIP                                         :{BLACK}Halsband änneren
STR_FACE_TIE                                                    :Krawatt:
STR_FACE_EARRING                                                :Ouerréng:
STR_FACE_TIE_EARRING_TOOLTIP                                    :{BLACK}Krawatt oder Ouerréng änneren

# Network server list
STR_NETWORK_SERVER_LIST_CAPTION                                 :{WHITE}Multiplayer
STR_NETWORK_SERVER_LIST_CONNECTION                              :{BLACK}Connectioun:
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP                      :{BLACK}Wielt tëscht enger Internet Partie oder enger LAN Partie
STR_NETWORK_SERVER_LIST_LAN                                     :LAN
STR_NETWORK_SERVER_LIST_INTERNET                                :Internet
STR_NETWORK_SERVER_LIST_PLAYER_NAME                             :{BLACK}Spillernumm:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP                      :{BLACK}Daat ass den Numm mat deem iersch dei aaner Spiller Identifizéieren kënnen

STR_NETWORK_SERVER_LIST_GAME_NAME                               :{BLACK}Numm
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP                       :{BLACK}Numm vum Spill
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE                          :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION                         :{BLACK}Spiller
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP                 :{BLACK}Spiller online / max Spiller{}Firmen online / max Firmen
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT                          :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION                        :{BLACK}Kaartegréisst
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP                :{BLACK}Kaartegréisst vum Spill{}Klicken fir dono ze sortéieren
STR_NETWORK_SERVER_LIST_DATE_CAPTION                            :{BLACK}Datum
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP                    :{BLACK}Momentanen Datum
STR_NETWORK_SERVER_LIST_YEARS_CAPTION                           :{BLACK}Joer
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP                   :{BLACK}Unzuel vun Joer wou{}daat Spill leeft
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP                      :{BLACK}Sprooch, Serverversioun, etc.

STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT                    :{BLACK}Klickt op en Spill fir et ze selectéieren
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER                      :{BLACK}Server deem der d'leschte Kéier bäigetrueden sidd:
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST                    :{BLACK}Klickt fir den Server ze wielen deen der d'leschte Kéier haat

STR_NETWORK_SERVER_LIST_GAME_INFO                               :{SILVER}SPILL INFO
STR_NETWORK_SERVER_LIST_CLIENTS                                 :{SILVER}Spiller: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE                                :{SILVER}Sprooch: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE                               :{SILVER}Landschaft: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE                                :{SILVER}Kaartegréisst: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION                          :{SILVER}Serverversioun: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS                          :{SILVER}Serveradress: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE                              :{SILVER}Startdatum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE                            :{SILVER}Momentanen Datum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD                                :{SILVER}Passwuertgeschützt!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE                          :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_LIST_SERVER_FULL                             :{SILVER}SERVER VOLL
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH                        :{SILVER}VERSIOUNSËNNERSCHEED
STR_NETWORK_SERVER_LIST_GRF_MISMATCH                            :{SILVER}NEWGRF ËNNERSCHEEDLECH

STR_NETWORK_SERVER_LIST_JOIN_GAME                               :{BLACK}Spill bäitrieden
STR_NETWORK_SERVER_LIST_REFRESH                                 :{BLACK}Server erneieren
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP                         :{BLACK}Serverinfo erneieren

STR_NETWORK_SERVER_LIST_FIND_SERVER                             :{BLACK}Server sichen
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP                     :{BLACK}Am Netzwierk no engem Server sichen
STR_NETWORK_SERVER_LIST_ADD_SERVER                              :{BLACK}Server bäisetzen
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Setzt en Server op d'Lëscht wou ëmmer no enger Partie gesicht gëtt
STR_NETWORK_SERVER_LIST_START_SERVER                            :{BLACK}Server starten
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP                    :{BLACK}Eegenen Server starten

STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE                    :{BLACK}Gidd ären Numm an
STR_NETWORK_SERVER_LIST_ENTER_IP                                :{BLACK}d'Address vum Host unginn

# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION                                :{WHITE}Nei Multiplayerpartie starten

STR_NETWORK_START_SERVER_NEW_GAME_NAME                          :{BLACK}Spillnumm:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP                  :{BLACK}Den Numm deen an der Lëscht vun den Spiller ugewissen gëtt
STR_NETWORK_START_SERVER_SET_PASSWORD                           :{BLACK}Passwuert setzen
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP                       :{BLACK}En Passwuert fir d'Spill setzen, dass et net Public accessibel ass

STR_NETWORK_START_SERVER_LAN_INTERNET                           :LAN / Internet
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE                     :Internet (Werben)
STR_NETWORK_START_SERVER_CLIENTS_SELECT                         :{BLACK}{NUM} Spiller
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS                      :{BLACK}Max Spiller:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP              :{BLACK}Maximal Unzuel vun den Clients. Et muss net all Slot gefëllt sin.
STR_NETWORK_START_SERVER_COMPANIES_SELECT                       :{BLACK}{NUM} Firm{P a en}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES                    :{BLACK}Max Firmen:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP            :{BLACK}D'Unzuel vun den Firmen limitéieren
STR_NETWORK_START_SERVER_SPECTATORS_SELECT                      :{BLACK}{NUM} Zuschauer
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS                   :{BLACK}Max Zuschauer:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP           :{BLACK}D'Unzuel vun den Zuschauer limitéiren
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN                        :{BLACK}Geschwaaten Sprooch:
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP                       :{BLACK}Aaner Leit gesinn wéi eng Sprooch um Server geschwaat gëtt

STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE                 :{BLACK}Gidd en Numm fir d'Spill un

# Network game languages
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY                                            :Egal
STR_NETWORK_LANG_ENGLISH                                        :Englësch
STR_NETWORK_LANG_GERMAN                                         :Däitsch
STR_NETWORK_LANG_FRENCH                                         :Franséisch
STR_NETWORK_LANG_BRAZILIAN                                      :Brasilianësch
STR_NETWORK_LANG_BULGARIAN                                      :Bulgarësch
STR_NETWORK_LANG_CHINESE                                        :Chinesësch
STR_NETWORK_LANG_CZECH                                          :Tscheschësch
STR_NETWORK_LANG_DANISH                                         :Dänësch
STR_NETWORK_LANG_DUTCH                                          :Holländësch
STR_NETWORK_LANG_ESPERANTO                                      :Esperanto
STR_NETWORK_LANG_FINNISH                                        :Finnësch
STR_NETWORK_LANG_HUNGARIAN                                      :Ungarësch
STR_NETWORK_LANG_ICELANDIC                                      :Isländesch
STR_NETWORK_LANG_ITALIAN                                        :Italienësch
STR_NETWORK_LANG_JAPANESE                                       :Japanësch
STR_NETWORK_LANG_KOREAN                                         :Koreanësch
STR_NETWORK_LANG_LITHUANIAN                                     :Lithauësch
STR_NETWORK_LANG_NORWEGIAN                                      :Norwegësch
STR_NETWORK_LANG_POLISH                                         :Polnësch
STR_NETWORK_LANG_PORTUGUESE                                     :Portugiesësch
STR_NETWORK_LANG_ROMANIAN                                       :Rumänësch
STR_NETWORK_LANG_RUSSIAN                                        :Russësch
STR_NETWORK_LANG_SLOVAK                                         :Slovakësch
STR_NETWORK_LANG_SLOVENIAN                                      :Slovenësch
STR_NETWORK_LANG_SPANISH                                        :Spuenësch
STR_NETWORK_LANG_SWEDISH                                        :Schwedësch
STR_NETWORK_LANG_TURKISH                                        :Türkësch
STR_NETWORK_LANG_UKRAINIAN                                      :Ukrainësch
STR_NETWORK_LANG_AFRIKAANS                                      :Afrikanësch
STR_NETWORK_LANG_CROATIAN                                       :Kroatësch
STR_NETWORK_LANG_CATALAN                                        :Katalanësch
STR_NETWORK_LANG_ESTONIAN                                       :Estnësch
STR_NETWORK_LANG_GALICIAN                                       :Galicianësch
STR_NETWORK_LANG_GREEK                                          :Grieschësch
STR_NETWORK_LANG_LATVIAN                                        :Lettësch
############ End of leave-in-this-order

# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION                                  :{WHITE}Multiplayer-Spill Empfang

STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN                          :{BLACK}Preparéiert fir bäizetrieden: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP                     :{BLACK}Eng Lëscht vun den Firmen an dësem Spill. Dir kënnt enger bäitrieden oder eng nei opmaachen.

STR_NETWORK_GAME_LOBBY_COMPANY_INFO                             :{SILVER}FIRMENINFO
STR_NETWORK_GAME_LOBBY_COMPANY_NAME                             :{SILVER}Firmennumm: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR                        :{SILVER}Grënnung: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE                                    :{SILVER}Firmenwert: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE                          :{SILVER}Kontostand: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME                        :{SILVER}Akommes vum leschten Joer: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_PERFORMANCE                              :{SILVER}Performance: {WHITE}{NUM}

STR_NETWORK_GAME_LOBBY_VEHICLES                                 :{SILVER}Gefierer: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_STATIONS                                 :{SILVER}Statiounen: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_PLAYERS                                  :{SILVER}Spiller: {WHITE}{STRING}

STR_NETWORK_GAME_LOBBY_NEW_COMPANY                              :{BLACK}Nei Firma
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP                      :{BLACK}Nei Firma erstellen
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME                            :{BLACK}Dem Spill nokucken
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP                    :{BLACK}D'Spill als Zuschauer verfolgen
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY                             :{BLACK}Firma bäitrieden
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP                     :{BLACK}Déi Firma mat verwalten

# Network connecting window
STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}Connectioun...

############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connectéiert...
STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authoriséiert...
STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waarden...
STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Kaart eroflueden...
STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Daten verarbëschten...
STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Registréiert...

STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Ruffen d'Spillinfo of..
STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Ruffen d'Firmeninfos of...
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} Spiller firun ierch
STR_NETWORK_CONNECTING_DOWNLOADING_1                            :{BLACK}{BYTES} souwait gedownload
STR_NETWORK_CONNECTING_DOWNLOADING_2                            :{BLACK}{BYTES} / {BYTES} erofgeluden

STR_NETWORK_CONNECTION_DISCONNECT                               :{BLACK}Verbindung trennen

STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Server ass geschützt. Passwuert anginn
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Firma ass geschützt. Passwuert anginn

# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :{WHITE}Spillerlëscht
STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Nokucken
STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}Nei Firma

# Network client list
STR_NETWORK_CLIENTLIST_KICK                                     :Kick
STR_NETWORK_CLIENTLIST_BAN                                      :Ban
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Suen ginn
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Jidderengem soen
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Der Firma soen
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Privat Meldung

STR_NETWORK_SERVER                                              :Server
STR_NETWORK_CLIENT                                              :Spiller
STR_NETWORK_SPECTATORS                                          :Zuschauer

STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Gidd den Betrag un deen der wëllt ginn

# Network set password
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Späicher d'Passwuert net
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Benotz daat neit Passwuert fir d'Firma
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Firmen-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT                               :{BLACK}Standard Firmen-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP                       :{BLACK}Benotzt dëst Passwuert als Standard fir néi Firmen

# Network company info join/password
STR_COMPANY_VIEW_JOIN                                           :{BLACK}Bäitrieden
STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}Bäitrieden an mat där Firma spillen
STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}Passwuert
STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Setzt en Passwuert fir nëmmen authoriséiert Benotzer spillen ze loossen
STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}Setzt d'Firmen-Passwuert

# Network chat
STR_NETWORK_CHAT_SEND                                           :{BLACK}Schécken
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Privat] {STRING}:
STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :

STR_NETWORK_CHAT_COMPANY                                        :[Team] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] Zu {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_CLIENT                                         :[Private] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_CLIENT                                      :[Privat] Zu {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_ALL                                            :[All] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Text fir Chat aginn

# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}Keng Netzwierkgeräter font oder compiléiert ouni ENABLE_NETWORK
STR_NETWORK_ERROR_NOSERVER                                      :{WHITE}Konnt kéng Netzwierkspiller fannen
STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}Den Server huet net op d'Ufro geäntwert
STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}Konnt sech wéinst NewGRF ënnerscheed net connectéieren
STR_NETWORK_ERROR_DESYNC                                        :{WHITE}Netzwierksyncronisatiouns-Fehler
STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}Netzwierkverbindung verluer
STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}Konnt den Spillstand net lueden
STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}Konnt den Server net starten
STR_NETWORK_ERROR_CLIENT_START                                  :{WHITE}Konnt sëch net connectéieren
STR_NETWORK_ERROR_TIMEOUT                                       :{WHITE}Connectioun #{NUM} ofgelaaf
STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}En Protokolfehler ass entstaanen an d'Connectioun ass getrennt ginn
STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}D'Versioun vum Client stëmmt net mat där vum Server iwerëneen
STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}Falscht Passwuert
STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}Den Server ass voll
STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}Dir sidd vun dësem Server gebannt
STR_NETWORK_ERROR_KICKED                                        :{WHITE}Dir sidd aus dem Spill gekickt ginn
STR_NETWORK_ERROR_CHEATER                                       :{WHITE}Cheaten ass op dësem Server net erlaabt
STR_NETWORK_ERROR_TOO_MANY_COMMANDS                             :{WHITE}Dir hudd zevill Befehler un den Server geschéckt
STR_NETWORK_ERROR_TIMEOUT_PASSWORD                              :{WHITE}Du hues ze laang gebraucht fir en Passwuert anzeginn
STR_NETWORK_ERROR_TIMEOUT_COMPUTER                              :{WHITE}Dain Computer brauch ze laang fir bäizetrieden
STR_NETWORK_ERROR_TIMEOUT_MAP                                   :{WHITE}Du hues ze laang gebraucht fir d'Kaart rofzelueden
STR_NETWORK_ERROR_TIMEOUT_JOIN                                  :{WHITE}Du hues ze laang gebraucht fir dem Server bäizetrieden

############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL                                :generellen Fehler
STR_NETWORK_ERROR_CLIENT_DESYNC                                 :desync Fehler
STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :konnt d'Kaart net lueden
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :Connectioun verluer
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :Protokollfehler
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :NewGRF ënnerscheedlech
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :net authoriséiert
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :invaliden oder onerwaarte Packet kritt
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :Falsch Versioun
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :Numm gëtt schon benotzt
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :falscht Passwuert
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :falsch Firmen-ID am "DoCommand"
STR_NETWORK_ERROR_CLIENT_KICKED                                 :vum Server gekickt
STR_NETWORK_ERROR_CLIENT_CHEATER                                :huet probéiert ze cheaten
STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :Server voll
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS                      :huet zevill Befehler geschéckt
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD                       :krut keen Passwuert mat Zäit
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER                       :generellen Timeout
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP                            :Kaart rofzelueden huet ze laang gedauert
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN                           :Kaart ze verarbëschten huet ze laang gedauert
############ End of leave-in-this-order

STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION            :{WHITE}Méiglechen Verbindungsverloscht
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION                    :{WHITE}Déi lescht {NUM} Sekonnen{P "" s} sinn keng Daten vum Server komm

# Network related errors
STR_NETWORK_SERVER_MESSAGE                                      :*** {1:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :Spill pauséiert ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Spill nach ëmmer pauséiert ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Spill nach ëmmer pauséiert ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Spill nach ëmmer pauséiert ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Spill geet weider ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :Unzuel Spiller
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :Klienten verbannen
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :manuell
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :Spill-Script
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :verloossen
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ass dem Spill baigetrueden
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} ass an d'Spill komm (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} ass bei d'Firma #{2:NUM} gaangen
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} ass als Zuschauer do
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {STRING} huet d'Spill verloos ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} huet säin Numm op {STRING} gewiesselt
STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {STRING} huet ärer Firma {2:CURRENCY_LONG} ginn
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY                             :*** Dir hudd dem {1:STRING} {2:CURRENCY_LONG} ginn
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}Den Server huet d'Sessioun zougemaach
STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}Den Server gëtt nei gestart...{}Weg. waarden...

# Content downloading window
STR_CONTENT_TITLE                                               :{WHITE}Downloaden Inhalt
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Typ
STR_CONTENT_TYPE_CAPTION_TOOLTIP                                :{BLACK}Typ vum Inhalt
STR_CONTENT_NAME_CAPTION                                        :{BLACK}Numm
STR_CONTENT_NAME_CAPTION_TOOLTIP                                :{BLACK}Numm vum Inhalt
STR_CONTENT_MATRIX_TOOLTIP                                      :{BLACK}Klick op eng Linn fir Detailer{}Klick Checkbox fir et downzeloaden
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Wiel alles
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP                          :{BLACK}Wiell all Inhalt fir den Download
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Wiel Upgrades
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP                      :{BLACK}Markéier all Inhalt,den en Upgrade fir existéirenden Inhalt ass, als Download
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Alles ofwielen
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP                        :{BLACK}Alles markéiren fir net downzeloaden
STR_CONTENT_FILTER_TITLE                                        :{BLACK}Tag-/Nummfilter:
STR_CONTENT_OPEN_URL                                            :{BLACK}Websäit besichen
STR_CONTENT_OPEN_URL_TOOLTIP                                    :{BLACK}Besicht d'Websäit vun dësem Inhalt
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP                            :{BLACK}Start den Download vum ausgewielten Inhalt
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Total Downloadgréisst: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}INFO
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}Dir hudd dëst net fir den Download gewielt
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}Dir hudd dëst fir den Download gewielt
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}Dës Ofhängegkeet gouf ausgewielt fir den download
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}Dir hudd dëst schon
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}Dësen Inhalt ass net bekannt an kann net an OpenTTD downgeload gin
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}Dëst ass en Austausch fir existent {STRING}
STR_CONTENT_DETAIL_NAME                                         :{SILVER}Numm: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Versioun: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Beschreiwung: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Typ: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Download Gréisst: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Ausgewielt wéinst: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Ofhängegkeeten: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Tags: {WHITE}{STRING}
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD ass ouni "zlib" support gebuild...
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... Inhaltdownload ass net méiglech!

# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Standard Grafiken
STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
STR_CONTENT_TYPE_AI                                             :KI
STR_CONTENT_TYPE_AI_LIBRARY                                     :KI Librairie
STR_CONTENT_TYPE_SCENARIO                                       :Szenario
STR_CONTENT_TYPE_HEIGHTMAP                                      :Héischtenkaart
STR_CONTENT_TYPE_BASE_SOUNDS                                    :Basis Sounds
STR_CONTENT_TYPE_BASE_MUSIC                                     :Basis Musik
STR_CONTENT_TYPE_GAME_SCRIPT                                    :Spill-Script
STR_CONTENT_TYPE_GS_LIBRARY                                     :GS Librairie

# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Downloaden Inhalt...
STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Froen Daten un...
STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Grad um downloaden {STRING} ({NUM} vun {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Download fäerdeg
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} vun {BYTES} downgeload ({NUM} %)

# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Konnt net op den content server konnektéiren...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Downloading mësslong...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... Konnektioun verluer
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... datei net schreiwbar
STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Konnt den downgeload net dekompriméiren

STR_MISSING_GRAPHICS_SET_CAPTION                                :{WHITE}Fehlend Grafiken
STR_MISSING_GRAPHICS_SET_MESSAGE                                :{BLACK}OpenTTDbrauch Grafiken fir ze funktionéiren, mee et konnten keng fond ginn. Wëllsde OpenTTD se downloaden an installéiren loossen ?
STR_MISSING_GRAPHICS_YES_DOWNLOAD                               :{BLACK}Jo, download d'Grafiken
STR_MISSING_GRAPHICS_NO_QUIT                                    :{BLACK}Nee, verlooss OpenTTD

# Transparency settings window
STR_TRANSPARENCY_CAPTION                                        :{WHITE}Transparenzoptiounen
STR_TRANSPARENT_SIGNS_TOOLTIP                                   :{BLACK}Wiesselt d'Transparenz fir d'Schëlder. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_TREES_TOOLTIP                                   :{BLACK}Wiesselt d'Transparenz fir d'Beem. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_HOUSES_TOOLTIP                                  :{BLACK}Wiesselt d'Transparenz fir d'Haiser. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_INDUSTRIES_TOOLTIP                              :{BLACK}Wiesselt d'Transparenz fir d'Industrien. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_BUILDINGS_TOOLTIP                               :{BLACK}Wiesselt d'Transparenz fir d'Firmengebaier. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_BRIDGES_TOOLTIP                                 :{BLACK}Wiesselt d'Transparenz fir d'Brécken. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_STRUCTURES_TOOLTIP                              :{BLACK}Wiesselt d'Transparenz fir d'Gebaer wei d'Liichttiirm oder Transmitter. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_CATENARY_TOOLTIP                                :{BLACK}Wiesselt d'Transparenz fir d'Iwerleitung. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_LOADING_TOOLTIP                                 :{BLACK}Wiesselt d'Transparenz fir d'Luedungsindikatoren. Ctrl+Klick fir festzesetzen
STR_TRANSPARENT_INVISIBLE_TOOLTIP                               :{BLACK}Setzt d'Objeten op onsichtbar amplaz transparent

# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Reechwäit
STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Aus
STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}Un
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Weis d'Reechwäit vun dem Gebäi net un
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Weis d'Reechwäit vun dem Gebäi un
STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Acceptéiert: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Liwwerung: {GOLD}{CARGO_LIST}

# Join station window
STR_JOIN_STATION_CAPTION                                        :{WHITE}D'Gare verbannen
STR_JOIN_STATION_CREATE_SPLITTED_STATION                        :{YELLOW}Eng separéiert Gare bauen

STR_JOIN_WAYPOINT_CAPTION                                       :{WHITE}Weepunkt verbannen
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT                      :{YELLOW}Separaten Weepunkt bauen

# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :Schinnenbau
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :Élektrëschen Zuchbau
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :Monorailbau
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :Magnéitbahnbau

STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Schinnen bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}Schinnen am automateschen Modus bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Zuchdepot bauen (fir Zich ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}Konvertéiert d'Schinnen zum Weepunkt. Ctrl aktivéiert Weepunkter ze verbannen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Gare bauen. Ctrl aktivéiert fir d'Statioun unzebauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Zuchsignaler bauen. Ctrl wiesselt tëscht Diks/Luuten{}Zéien baut Signaler laanscht eng Zuchstreck. Ctrl baut Signaler bis déi nächst Weich{}Ctrl+Klick mécht Selectiounsfënster op.Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Zuchbréck bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Zuchtunnel bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Wiesselt tëscht bauen/ofrappen vun Schinnen, Signaler an Statiounen. Ctrl unhalen rappt och Schinnen vun Weepunkter an Statiounen of
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}Konvertéiert den Typ vun Schinnen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen

STR_RAIL_NAME_RAILROAD                                          :Schinnen
STR_RAIL_NAME_ELRAIL                                            :Elektrësch Schinnen
STR_RAIL_NAME_MONORAIL                                          :Monorail
STR_RAIL_NAME_MAGLEV                                            :Magnéitbunn

# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Zuchdepot Richtung
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}Wielt d'Richtung vum Zuchdepot

# Rail waypoint construction window
STR_WAYPOINT_CAPTION                                            :{WHITE}Weepunkt
STR_WAYPOINT_GRAPHICS_TOOLTIP                                   :{BLACK}Wielt den Weepunktyp

# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Gare Selectioun
STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Richtung
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Wielt Gare Richtung
STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Unzuel vun Schinnen
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Wielt d'Unzuel vun den Gleisen fir d'Gare
STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Lengt
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Wielt d'Lengt vun der Gare
STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}Drag & Drop
STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}D'Statioun per drag & drop bauen

STR_STATION_BUILD_STATION_CLASS_TOOLTIP                         :{BLACK}Wielt eng Statiounsklass fir ze weisen
STR_STATION_BUILD_STATION_TYPE_TOOLTIP                          :{BLACK}Wielt den Statiounstyp fir ze bauen

STR_STATION_CLASS_DFLT                                          :Standard Statioun
STR_STATION_CLASS_WAYP                                          :Weepunkten

# Signal window
STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}Signalauswiel
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (Diks){} Dëst ass em Basis-Signal, wat nëmmen engem Zuch zur selwechter Zait erlabt an engem Block ze sinn
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Agangs-Signal (Diks){}Gréng soulaang een oder méi gréng Ausgangs-Signaler op nächsten Streckenabschnitt sin. Anescht ass et roud.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Ausgangs-Signal (Diks){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarw ob Agangs- an Combo-Pre-Signaler ze setzen
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo-Signal (Diks){}En Combo-Signal agéiert wéi en Agangs- an wéi en Ausgangs-Signal. Dëst erlaabt engem vill "Beem" vun Pre-Signaler ze bauen
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}Wee-Signal (Diks){}E Wee-Signal erlabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Standard Wee-Signaler kënne vun béiden Säiten duerchfuer ginn
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}Einbahn-Wee-Signal (Diks){}E Wee-Signal erlabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Einbahn-Wee-Signaler kënnen net den falschen Wee duerchfuer ginn
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}Block Signal (electric){}Dëst ass en Basis-Signal, mat dem een een Zuch an engem selwechten Block zur selwechter Zäit erlaabt
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Agangs-Signal (electric){}Gréng soulaang een oder méi gréng Ausgangssignaler vum nächsten Streckenabschnitt kommen. Anescht ass et roud
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Ausgangs-Signal (electric){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarw vun den Agangs- an Combo Pre-Signaler ze setzen
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo-Signal (electric){}D'Combo-Signal ass einfach en An- an Ausgangssignal. Dëst erlaabt grouss "Beem" Presignaler ze bauen
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}Wee-Signal (electric){}E Wee-Signal erlabt méi wéi engem Zuch an en Block eranzefueren, wann den Zuch en Wee op en Stop-Punkt reservéiren kann. Standard Wee-Signaler kënnen vun béiden Säiten duerchfuer ginn
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}Einbahn-Wee-Signal (electric){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn
STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht den Varianten. Shift weist ongeféier Konvertéirungskäschten
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP                   :{BLACK}Signaldensitéit
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP          :{BLACK}Setzt Signaldensitéit rof
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP          :{BLACK}Setzt Signaldensitéit rop

# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}Wiel d'Schinnenbréck
STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Wielt d'Stroossenbréck
STR_SELECT_BRIDGE_SELECTION_TOOLTIP                             :{BLACK}Bréckenauswiel - Wielt äer Bréck aus
STR_SELECT_BRIDGE_INFO                                          :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO                                 :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Stolen Hängebréck
STR_BRIDGE_NAME_GIRDER_STEEL                                    :Stoldréier Bréck
STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Fräidroend Stolbréck
STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :Betons Hängebréck
STR_BRIDGE_NAME_WOODEN                                          :Holzen Bréck
STR_BRIDGE_NAME_CONCRETE                                        :Betons Bréck
STR_BRIDGE_NAME_TUBULAR_STEEL                                   :Rouerstol Bréck
STR_BRIDGE_TUBULAR_SILICON                                      :Rouer, Silikon


# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}Stroossenbau
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}Tramkonstruktioun
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}Baut Stroossen.Ctrl+Klick wiësselt tëscht Stroossen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}Tramschinnen bauen. Ctrl+Klick wiësselt tëscht Tramschinnen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}D'Strooss mat der Bau-Automatik bauen. Ctrl wiësselt tëscht Stroossen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}Tramschinnen mam "Autotram" Modus bauen. Ctrl wiesselt tëscht Tramschinnen bauen/ofrappen. Shift wiesselt tëschtbauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}Baut Stroossendepot (fir Gefierer ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Tramdepot bauen(fir ze kafen an fir d'Revisioun). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Baut Busarrêt. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Passagéier-Tramstatioun bauen. Ctrl aktivéirt ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Baut Camionsgare. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Wueren-Tramstatioun bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Strooss an eng Richtung aktivéieren/déaktivéieren
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Baut Stroossenbréck. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Tramsbréck bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Baut Stroosentunnel. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Tramtunnel bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Wieselt bauen/ofrappen vun Stroossenkonstruktiounen
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Wiesselt bauen/ofrappen vum Trambau

# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Stroossendepot Richtung
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Wielt Stroossendepot Richtung
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}Tramdepot Richtung
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Tramdepot Richtung wielen

# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Busarrêt Richtung
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Wielt Busarrêtsrichtung
STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Camionsgare Richtung
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Wielt Camionsgare Richtung
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}Passagéier-Tramstatioun Richtung
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}Passagéier-Tramstatioun Richtung wielen
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}Wueren-Tramstatioun Richtung
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}Wueren-Tramstatioun Richtung wielen

# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waasserstroosen bauen
STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waasserstroosen
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Kanäl bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}Schlass setzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Schëffdepot bauen (fir Schëffer ze bauen an ze warten). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Schëffdock bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Plazéiert eng Boje, déi als Weepunkt kann benotzt ginn. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Aquadukt bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP                       :{BLACK}Waasser definéieren.{}Mécht en Kanal. Mat CTRL gedréckt halen um Mieresspigel klicken, iwerflut d'Géigent
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Plazéier Flëss

# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Schëffdepot Richtung
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Wielt d'Schëffdepot Richtung

# Dock construction window
STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Hafen

# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Fluchhäfen
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Fluchhafen bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen

# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Fluchhafen Selectioun
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Wielt Gréisst/Typ vum Fluchhafen
STR_STATION_BUILD_AIRPORT_CLASS_LABEL                           :{BLACK}Fluchhafenklass
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME                           :{BLACK}Layout {NUM}

STR_AIRPORT_SMALL                                               :Kleng
STR_AIRPORT_CITY                                                :City
STR_AIRPORT_METRO                                               :Metropolitär Fluchhafen
STR_AIRPORT_INTERNATIONAL                                       :Internationalen Fluchhafen
STR_AIRPORT_COMMUTER                                            :Pendler
STR_AIRPORT_INTERCONTINENTAL                                    :Interkontinental
STR_AIRPORT_HELIPORT                                            :Heliport
STR_AIRPORT_HELIDEPOT                                           :Helidepot
STR_AIRPORT_HELISTATION                                         :Helistatioun

STR_AIRPORT_CLASS_SMALL                                         :Kleng Fluchhäfen
STR_AIRPORT_CLASS_LARGE                                         :Grouss Fluchhäfen
STR_AIRPORT_CLASS_HUB                                           :Fluchhafen Verdeeler
STR_AIRPORT_CLASS_HELIPORTS                                     :Helicopter Fluchhafen

STR_STATION_BUILD_NOISE                                         :{BLACK}Kaméidi: {GOLD}{COMMA}

# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landschaftsbau
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND                  :{BLACK}En Eck vum Land erofsetzen. Zéien setzt den éischten ugewielten Eck erof an planéiert d'ugewielten Land op déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND                  :{BLACK}En Eck vum Land unhiewen. Zéien wielt den éischten Eck an planéiert d'ugewielten Land ob déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP                              :{BLACK}Land planéiren. Ctrl wielt d'Land diagonal aus. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND                           :{BLACK}Kaaf Land fir zukünftëg Benotzung. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen

# Object construction window
STR_OBJECT_BUILD_CAPTION                                        :{WHITE}Selektioun vum Objekt
STR_OBJECT_BUILD_TOOLTIP                                        :{BLACK}Wiel d'Objekt dat gebaut gëtt. Shift wiesselt tescht bauen / ongeféier Käschten uweisen
STR_OBJECT_BUILD_CLASS_TOOLTIP                                  :{BLACK}Wiel d'Klass vun dem Objet den sollt gebaut ginn
STR_OBJECT_BUILD_PREVIEW_TOOLTIP                                :{BLACK}Preview vum Objekt
STR_OBJECT_BUILD_SIZE                                           :{BLACK}Gréisst: {GOLD}{NUM} x {NUM} Felder

STR_OBJECT_CLASS_LTHS                                           :Liichttierm
STR_OBJECT_CLASS_TRNS                                           :Transmitter

# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION                                          :{WHITE}Beem
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Wielt den Baamtyp. Wann d'Feld schons en Baam huet, gin méi Beem vun verschiddenen Arten gesat
STR_TREES_RANDOM_TYPE                                           :{BLACK}Zoufälleg Beem
STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Zoufälleg Beem
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Beem zoufälleg iwert d'Landschaft setzen

# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Landerstellung
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Fielsen iwert d'Landschaft setzen
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Zone fir Wüst défineieren.{}CTRL unhaalen fir se ze leschen
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Vergréisser d'Zone fir d'Land unzehiewen/erofzesetzen
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Verklenger d'Zone fir d'Land unzehiewen/erofzesetzen
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generéier en Zoufallsland
STR_TERRAFORM_SE_NEW_WORLD                                      :{BLACK}Neien Szenario man
STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Setz d'Landschaft zréck
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP                           :{BLACK}Huel all Grondstécker vun der Firma ewech

STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Setz d'Landschaft zréck
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Sidd der sëcher dass der all Grondstécker vun der Firma ewechhuelen wëllt?

# Town generation window (SE)
STR_FOUND_TOWN_CAPTION                                          :{WHITE}Staderstellung
STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}Nei Stad
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Grënn eng nei Stad. Shift+Klick weist ongeféier Käschten
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Zoufallsstad
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Grënn d'Stad op enger zoufälleger Plaz
STR_FOUND_TOWN_MANY_RANDOM_TOWNS                                :{BLACK}Vill zoufälleg Dierfer
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP                             :{BLACK}D'Kaart zoufälleg mat Dierfer fëllen

STR_FOUND_TOWN_NAME_TITLE                                       :{YELLOW}Stadnumm:
STR_FOUND_TOWN_NAME_EDITOR_TITLE                                :{BLACK}Stadnumm agin
STR_FOUND_TOWN_NAME_EDITOR_HELP                                 :{BLACK}Klick fir Stad ze benennen
STR_FOUND_TOWN_NAME_RANDOM_BUTTON                               :{BLACK}Zoufällegen Numm
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP                              :{BLACK}Neien Zoufallsnumm generéiren

STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Stadgréisst:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Kleng
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Mëttel
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}Grouss
STR_FOUND_TOWN_SIZE_RANDOM                                      :{BLACK}Zoufall
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}Wiel d'Stadgréisst
STR_FOUND_TOWN_CITY                                             :{BLACK}Stad
STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}Stied wuessen méi schnell wéi Dierfer{}Ofhängeg vun den Astellungen, sinn se méi grouss am Ufank

STR_FOUND_TOWN_ROAD_LAYOUT                                      :{YELLOW}Stad Stroossenlayout
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT                          :{BLACK}Stroosenlayout fir dës Stad wielen
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL                           :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS                       :{BLACK}Besser Stroossen
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID                           :{BLACK}2x2 Gitter
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID                           :{BLACK}3x3 Gitter
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM                             :{BLACK}Zoufall

# Fund new industry window
STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Nei Industrie finanzéiert
STR_FUND_INDUSTRY_SELECTION_TOOLTIP                             :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES                        :Vill zoufälleg Industrien
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP                :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST                           :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY                         :{BLACK}Biergbau
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY                            :{BLACK}Bauen
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY                             :{BLACK}Grënnen

# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION                           :{WHITE}Industrieketten fir {STRING} Industrie
STR_INDUSTRY_CARGOES_CARGO_CAPTION                              :{WHITE}Industrieketten fir {STRING} Wueren
STR_INDUSTRY_CARGOES_PRODUCERS                                  :{WHITE}Produzéirent Industrien
STR_INDUSTRY_CARGOES_CUSTOMERS                                  :{WHITE}Akzeptéirend Industrien
STR_INDUSTRY_CARGOES_HOUSES                                     :{WHITE}Heiser
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP                           :{BLACK}Klick op d'Industrie fir d'Liwweranten an Verbraucher ze gesinn
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP                              :{BLACK}{STRING}{}Klick op d'Wueren fir d'Liwweranten an Verbraucher ze gesinn
STR_INDUSTRY_DISPLAY_CHAIN                                      :{BLACK}Weis "Ketten"
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP                              :{BLACK}Weis Industrien un déi Wueren liwweren an akzeptéiren
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP                            :{BLACK}Link op déi kleng Kaart
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP                    :{BLACK}Selektéiert déi ugewisen Industrien och op der klenger Kaart

# Land area window
STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Informatiounen
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Käschten fir ze raumen: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Käschten fir ze raumen: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED                  :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A                             :N/A
STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}Besëtzer: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}Stroossenbesëtzer: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Trambunnbesëtzer: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Schinnenbesëtzer: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Lokal Autoritéit: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :Keng
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS                       :{BLACK}Koordinaten: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}Gebaut: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS                         :{BLACK}Statiounsklass: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE                          :{BLACK}Statiounstyp: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS                         :{BLACK}Fluchhafenklass: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME                          :{BLACK}Fluchhafennumm: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME                      :{BLACK}Fluchhafenfeldnumm: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME                           :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Akzeptéiert Luedung: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT                      :{BLACK}Schinnen Geschw.-Limit: {LTBLUE}{VELOCITY}

# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS                                 :Fielsen
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND                            :Knubbelegt Land
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND                             :Blankt Land
STR_LAI_CLEAR_DESCRIPTION_GRASS                                 :Gras
STR_LAI_CLEAR_DESCRIPTION_FIELDS                                :Felder
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND                     :Schnéibedeckt Land
STR_LAI_CLEAR_DESCRIPTION_DESERT                                :Wüst

STR_LAI_RAIL_DESCRIPTION_TRACK                                  :{STRING} Schinn
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS              :{STRING} Schinn mat Blocksignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS                  :{STRING} Schinn mat Presignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS                 :{STRING} Schinn mat End-Signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS                :{STRING} Schinn mat Kombo-Signaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS                  :{STRING} Schinn mat Weesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS              :{STRING} Schinn mat Einbahnsignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS           :{STRING} Schinn mat Block- an Presignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS          :{STRING} Schinn mat Block- an Endsignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS         :{STRING} Schinn mat Block- an Kombosignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS           :{STRING} Schinn mat Block- an Weesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS       :{STRING} Schinn mat Block- an Einbahnsignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS             :{STRING} Schinn mat Pre- an Endsignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS            :{STRING} Schinn mat Pre- an Kombosignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS              :{STRING} Schinn mat Pre- an Weesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS          :{STRING} Schinn mat Pre- an Einbahnweesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS           :{STRING} Schinn mat End- an Kombosignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS             :{STRING} Schinn mat End- an Weesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS         :{STRING} Schinn mat End an Einbahnweesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS            :{STRING} Schinn mat Kombo- an Weesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS        :{STRING} Schinn mat Kombo- an Einbahnweesignaler
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS          :{STRING} Schinn mat Wee- and Einbahnweesignaler
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT                            :{STRING} Zuchdepot

STR_LAI_ROAD_DESCRIPTION_ROAD                                   :Strooss
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                 :Strooss mat Luuchten
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD                        :Strooss mat Beem
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                     :Stroossendepot
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING               :Zuch/Strooss Barrière
STR_LAI_ROAD_DESCRIPTION_TRAMWAY                                :Tram

# Houses come directly from their building names
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION            :{STRING} (gëtt gebaut)

STR_LAI_TREE_NAME_TREES                                         :Beem
STR_LAI_TREE_NAME_RAINFOREST                                    :Regenwald
STR_LAI_TREE_NAME_CACTUS_PLANTS                                 :Kaktus

STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION                    :Gare
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR                     :Fligerhangar
STR_LAI_STATION_DESCRIPTION_AIRPORT                             :Fluchhafen
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA                  :Camionsgare
STR_LAI_STATION_DESCRIPTION_BUS_STATION                         :Busarrêt
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK                           :Schëffshafen
STR_LAI_STATION_DESCRIPTION_BUOY                                :Boje
STR_LAI_STATION_DESCRIPTION_WAYPOINT                            :Weepunkt

STR_LAI_WATER_DESCRIPTION_WATER                                 :Waasser
STR_LAI_WATER_DESCRIPTION_CANAL                                 :Kanal
STR_LAI_WATER_DESCRIPTION_LOCK                                  :Schlass
STR_LAI_WATER_DESCRIPTION_RIVER                                 :Floss
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK                    :Küst oder Flossufer
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT                            :Schëffdepot

# Industries come directly from their industry names

STR_LAI_TUNNEL_DESCRIPTION_RAILROAD                             :Zuchtunnel
STR_LAI_TUNNEL_DESCRIPTION_ROAD                                 :Stroossentunnel

STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                :Stolen Zuchhängebréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL                    :Stoldréier Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                :Stolen fräidroend Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE             :Stolbeton Zuchhängebréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN                          :Holzen Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE                        :Betons Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                   :Rouerstol Zuchbréck

STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                :Stolen Hängebréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                    :Stoldréier Bréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                :Fräidroend Stolbréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE             :Stolbetons Hängebréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN                          :Holzen Bréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE                        :Betons Bréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                   :Rouerstol Brèck

STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT                             :Aquadukt

STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER                          :Sender
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE                           :Liichttuerm
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS                 :Firmen Haaptgebai
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND                   :Land am Firmenbesëtz

# About OpenTTD window
STR_ABOUT_OPENTTD                                               :{WHITE}Iwwert OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen
STR_ABOUT_VERSION                                               :{BLACK}OpenTTD Versioun {REV}
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT}2002-2012 D'OpenTTD team

# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Spill späicheren
STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Spill lueden
STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Szenario späicheren
STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Szenario lueden
STR_SAVELOAD_LOAD_HEIGHTMAP                                     :{WHITE}Lued Héichtenkaart
STR_SAVELOAD_SAVE_HEIGHTMAP                                     :{WHITE}Héichtenkaart späichern
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Klickt hei fir op d'Standard Späicher-/Luedeverzeeschnis ze goen
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} fräi
STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}Lëscht vun den Laafwierker, Dossieren an Späicherstänn
STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Momentan gewielten Numm fir den Spillstand
STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Leschen
STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Lescht den momentan gewielten Spillstand
STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Späicheren
STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Späichert dei aktuell Partie ënnert dem gewielten Numm
STR_SAVELOAD_LOAD_BUTTON                                        :{BLACK}Lueden
STR_SAVELOAD_LOAD_TOOLTIP                                       :{BLACK}Lued d'ugewielten Spill
STR_SAVELOAD_DETAIL_CAPTION                                     :{BLACK}Spill Detailer
STR_SAVELOAD_DETAIL_NOT_AVAILABLE                               :{BLACK}Keng Informatioun do
STR_SAVELOAD_DETAIL_COMPANY_INDEX                               :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS                                   :{SILVER}NewGRF: {WHITE}{STRING}

STR_SAVELOAD_OSKTITLE                                           :{BLACK}Gidd en Numm an fir den Späicherstand

# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION                             :{WHITE}Welt Generatioun
STR_MAPGEN_MAPSIZE                                              :{BLACK}Kaartgréisst:
STR_MAPGEN_BY                                                   :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}Unz. Dierfer:
STR_MAPGEN_DATE                                                 :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}Unz. Industrien:
STR_MAPGEN_SNOW_LINE_HEIGHT                                     :{BLACK}Weis d'Schnéilinnhéicht
STR_MAPGEN_SNOW_LINE_UP                                         :{BLACK}Beweg Schnéilinnhéicht rop
STR_MAPGEN_SNOW_LINE_DOWN                                       :{BLACK}Beweg Schnéilinnhéicht rof
STR_MAPGEN_RANDOM_SEED                                          :{BLACK}Zoufalls-Zuel:
STR_MAPGEN_RANDOM_SEED_HELP                                     :{BLACK}Klick fir eng Zoufalls-Zuel anzegin
STR_MAPGEN_RANDOM                                               :{BLACK}Duerchenen würfeln
STR_MAPGEN_RANDOM_HELP                                          :{BLACK}Zoufallszuel änneren fir den Terrain-Generator
STR_MAPGEN_LAND_GENERATOR                                       :{BLACK}Landgenerator:
STR_MAPGEN_TREE_PLACER                                          :{BLACK}Baam Algorithmus:
STR_MAPGEN_TERRAIN_TYPE                                         :{BLACK}Terrain Typ:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES                                :{BLACK}Mieresspigel:
STR_MAPGEN_QUANTITY_OF_RIVERS                                   :{BLACK}Flëss:
STR_MAPGEN_SMOOTHNESS                                           :{BLACK}Mëllt:
STR_MAPGEN_VARIETY                                              :{BLACK}Vielfaltverdeelung:
STR_MAPGEN_GENERATE                                             :{WHITE}Generéiren

# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE                                          :{BLACK}Kartenenner:
STR_MAPGEN_NORTHWEST                                            :{BLACK}Nordwest
STR_MAPGEN_NORTHEAST                                            :{BLACK}Nordost
STR_MAPGEN_SOUTHEAST                                            :{BLACK}Südost
STR_MAPGEN_SOUTHWEST                                            :{BLACK}Südwest
STR_MAPGEN_BORDER_FREEFORM                                      :{BLACK}Fräiform
STR_MAPGEN_BORDER_WATER                                         :{BLACK}Waasser
STR_MAPGEN_BORDER_RANDOM                                        :{BLACK}Zoufälleg
STR_MAPGEN_BORDER_RANDOMIZE                                     :{BLACK}Zoufall
STR_MAPGEN_BORDER_MANUAL                                        :{BLACK}Handbuch

STR_MAPGEN_HEIGHTMAP_ROTATION                                   :{BLACK}Héichtekaart rotatioun:
STR_MAPGEN_HEIGHTMAP_NAME                                       :{BLACK}Héichtekaart Numm:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL                                 :{BLACK}Gréisst:
STR_MAPGEN_HEIGHTMAP_SIZE                                       :{ORANGE}{NUM} x {NUM}

STR_MAPGEN_RANDOM_SEED_OSKTITLE                                 :{BLACK}Gidd eng zoufälleg Zuel an
STR_MAPGEN_SNOW_LINE_QUERY_CAPT                                 :{WHITE}Ännert d'Schnéilinnhéicht
STR_MAPGEN_START_DATE_QUERY_CAPT                                :{WHITE}Änner d'Startjoer

# SE Map generation
STR_SE_MAPGEN_CAPTION                                           :{WHITE}Szenarientyp
STR_SE_MAPGEN_FLAT_WORLD                                        :{WHITE}Flaachland
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP                                :{BLACK}Generéier en flaacht Land
STR_SE_MAPGEN_RANDOM_LAND                                       :{WHITE}Zoufallsland
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT                                 :{BLACK}Héicht vum flaachen Land:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN                            :{BLACK}Héicht vum flaachen land 1 rofsetzen
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP                              :{BLACK}Héicht vum flaachen land 1 ropsetzen

STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT                      :{WHITE}Héicht vum flaachen Land änneren

# Map generation progress
STR_GENERATION_WORLD                                            :{WHITE}Generéiren d'Welt...
STR_GENERATION_ABORT                                            :{BLACK}Ofbriechen
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Welt Generatioun ofbriechen
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Wëllt dir wierklech d'Generatioun ofbriechen?
STR_GENERATION_PROGRESS                                         :{WHITE}{NUM}% komplett
STR_GENERATION_PROGRESS_NUM                                     :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION                                 :{BLACK}Welt Generatioun
STR_GENERATION_RIVER_GENERATION                                 :{BLACK}Generéiren vun Flëss
STR_GENERATION_TREE_GENERATION                                  :{BLACK}Baam Generatioun
STR_GENERATION_OBJECT_GENERATION                                :{BLACK}Unbewegbar Generatioun
STR_GENERATION_CLEARING_TILES                                   :{BLACK}Generatioun vun knubblegen an stengegen Land
STR_GENERATION_SETTINGUP_GAME                                   :{BLACK}Spill gëtt opgestallt
STR_GENERATION_PREPARING_TILELOOP                               :{BLACK}Running tile-loop
STR_GENERATION_PREPARING_SCRIPT                                 :{BLACK}Lafende Script
STR_GENERATION_PREPARING_GAME                                   :{BLACK}Preparéiren Spill

# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF Astellungen
STR_NEWGRF_SETTINGS_INFO_TITLE                                  :{WHITE}Detailléiert NewGRF Informatioun
STR_NEWGRF_SETTINGS_ACTIVE_LIST                                 :{WHITE}Aktiv NewGRF Dateien
STR_NEWGRF_SETTINGS_INACTIVE_LIST                               :{WHITE}Inaktiv NewGRF Dateien
STR_NEWGRF_SETTINGS_SELECT_PRESET                               :{ORANGE}Wiel Preset:
STR_NEWGRF_FILTER_TITLE                                         :{ORANGE}Filter string:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP                         :{BLACK}Selectéierten Preset lueden
STR_NEWGRF_SETTINGS_PRESET_SAVE                                 :{BLACK}Preset späichern
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP                         :{BLACK}Aktuell Lëscht als Preset späichern
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY                           :{BLACK}Presetnumm ugin
STR_NEWGRF_SETTINGS_PRESET_DELETE                               :{BLACK}Preset leschen
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP                       :{BLACK}Selectéierten Preset leschen
STR_NEWGRF_SETTINGS_ADD                                         :{BLACK}Baifügen
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP                            :{BLACK}Selectionéiert NewGRF an der Config baisetzen
STR_NEWGRF_SETTINGS_RESCAN_FILES                                :{BLACK}Dateien nei scannen
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP                        :{BLACK}Update d'Lëscht vun verfügbaren NewGRF Dateien.
STR_NEWGRF_SETTINGS_REMOVE                                      :{BLACK}Wechhhuelen
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP                              :{BLACK}Selectéiert NewGRF aus der Lëscht huelen
STR_NEWGRF_SETTINGS_MOVEUP                                      :{BLACK}Rop
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP                              :{BLACK}Setzt d'NewGRF an der Lëscht erop
STR_NEWGRF_SETTINGS_MOVEDOWN                                    :{BLACK}Rof
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP                            :{BLACK}Setzt d'NewGRF an der Lëscht erof
STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}Eng Lëscht vun NewGRF Dateien déi installéiert sinn.

STR_NEWGRF_SETTINGS_SET_PARAMETERS                              :{BLACK}Set parameters
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS                             :{BLACK}Weis d'Parameter
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE                              :{BLACK}Palette wiesselen
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP                      :{BLACK}Wiessel Palette vun den selectéierten NewGRF.{} Maach dat wann d'Grafiken vun deser NewGRF rosa am Spill ausgesin
STR_NEWGRF_SETTINGS_APPLY_CHANGES                               :{BLACK}Ännerungen unhuelen

STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON                 :{BLACK}Fann Inhalt den feelt online
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP                :{BLACK}Check op den Inahlt den feelt online kann fonnt gin

STR_NEWGRF_SETTINGS_FILENAME                                    :{BLACK}Dateinumm: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID                                      :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION                                     :{BLACK}Versioun: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION                                 :{BLACK}Min. kompatibel Versioun: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM                                      :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE                                     :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER                                   :{BLACK}Parameter: {SILVER}{STRING}

STR_NEWGRF_SETTINGS_NO_INFO                                     :{BLACK}Keng Info verfügbar
STR_NEWGRF_SETTINGS_NOT_FOUND                                   :{RED}Datei net fonnt.
STR_NEWGRF_SETTINGS_DISABLED                                    :{RED}Ausgeschalt
STR_NEWGRF_SETTINGS_INCOMPATIBLE                                :{RED}Onkompatibel mat dëser Versioun vun OpenTTD

# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION                                   :{WHITE}NewGRF Parameter änneren
STR_NEWGRF_PARAMETERS_CLOSE                                     :{BLACK}Zouman
STR_NEWGRF_PARAMETERS_RESET                                     :{BLACK}Reset
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP                             :{BLACK}Setzt all Paramater op den Standard zréck
STR_NEWGRF_PARAMETERS_DEFAULT_NAME                              :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING                                   :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM                                 :{LTBLUE}Unzuel Parameter: {ORANGE}{NUM}

# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION                                      :{WHITE}Inspzéier - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON                                :{BLACK}Parent
STR_NEWGRF_INSPECT_PARENT_TOOLTIP                               :{BLACK}Inspizéier den Objet vun der "parent scope"

STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT                            :{STRING} op {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT                     :Objekt
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE                  :Schinnentyp

STR_NEWGRF_INSPECT_QUERY_CAPTION                                :{WHITE}NewGRF Variabel 60+x Parameter (hexadezimal)

# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}Alignéiren d'Sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON                                  :{BLACK}Nächst Sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP                                 :{BLACK}Géi weider op déi nächst normal Sprite, iwersprang all pseudo/recolour/font Sprite an emsprangen um Ufank
STR_SPRITE_ALIGNER_GOTO_BUTTON                                  :{BLACK}Géi op Sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP                                 :{BLACK}Géi op d'Sprite. Wann d'Sprite keng normal Sprite ass, géi op déi nächst normal Sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON                              :{BLACK}Fiirescht Sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP                             :{BLACK}Géi weider op déi nächst normal Sprite, iwersprang all pseudo/recolour/font Sprite an emsprangen um Ufank
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP                               :{BLACK}Representatioun vun der grad gewielter Sprite. Den Alignement gëtt ignoréiert wann d'Sprite gezun gëtt
STR_SPRITE_ALIGNER_MOVE_TOOLTIP                                 :{BLACK}Beweg Sprite, X an Y offsets enneren sech
STR_SPRITE_ALIGNER_OFFSETS                                      :{BLACK}X offset: {NUM}, Y offset: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON                                :{BLACK}Wiel Sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP                               :{BLACK}Wiel en Sprite egalwou um Schierm aus

STR_SPRITE_ALIGNER_GOTO_CAPTION                                 :{WHITE}Géi op Sprite

# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Warnung: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}E fatalen NewGRF Fehler ass geschitt: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING} wärt net mat der TTDPatch vun OpenTTD versioun funktionéiren
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING} ass fir {STRING} Versioun vun TTD
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:STRING} ass designed fir mat {STRING} benotzt ze gin
STR_NEWGRF_ERROR_INVALID_PARAMETER                              :Invaliden Parameter fir {1:STRING}: Parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:STRING} muss firun {STRING} gelueden ginn
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:STRING} muss no {STRING} gelueden gin
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:STRING} brauch OpenTTD Versioun {STRING} oder méi nei
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :GRF Datei déi designed gouf fir ze iwwersetzen
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Zevill NewGRFen gelueden.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :{1:STRING} als statësch NewGRF lueden mat {STRING} kann Desyncs efirrufen
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Onerwarten Sprite (Sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Onbekannten Aktioun 0 property {4:HEX} (Sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID                                     :Versicht invalid ID ze benotzen (Sprite {3:NUM})
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{STRING} huet eng korrupt Sprite. All korrupt Sprites ginn als Fragezeichen (?) duergestallt
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Huet eng Rei Action 8 Einträg (Sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS                                    :Lanscht d'Enn vum Pseudo-Sprite gelies (Sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES                                :{WHITE}D'momentan benotzten Grafikset huet e puer Sprites ze mann. {}W.e.g d'Basisgrafikset updaten
STR_NEWGRF_ERROR_GRM_FAILED                                     :Ugefroten GRF Ressource net verfügbar (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED                            :{1:STRING} gouf ausgeschalt vun {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT                          :Invalid/onbekannten Sprite Layout Format (Sprite {3:NUM})

# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}Opgepasst!
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}Dir maacht Ännerungen an engem lafenden Spill. Dëst kann OpenTTD crashen.W.e.g dëst net als Bug melden.{}Sidder sécher?

STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Kann Datei net bäisetzen: Duplikat GRF ID
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Passend Datei net fonnt (kompatibel GRF gelued)

STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Kompatibel GRF(s) gelueden fir fehlend Dateien
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Fehlend GRF Datei(en) sinn ausgeschalt
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Fehlend GRF Datei(en)
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Entpausen cann OpenTTD crashen.{} Wellsde wierklech entpausen ?

# NewGRF status
STR_NEWGRF_LIST_NONE                                            :Keng
STR_NEWGRF_LIST_ALL_FOUND                                       :All Dateien fonnt
STR_NEWGRF_LIST_COMPATIBLE                                      :{YELLOW}Kompatibel Dateien fonnt
STR_NEWGRF_LIST_MISSING                                         :{RED}Dateien fehlen

# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN                                               :{WHITE}Verhalen vun der NewGRF '{0:STRING}' kann Desyncs oder Crashen verursachen
STR_NEWGRF_BROKEN_POWERED_WAGON                                 :{WHITE}Changéiert Zoustand fir '{1:ENGINE}' wann net an engem Depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}Changéiert Gefierlengt fir '{1:ENGINE}' wann net an engem Depot
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Zuch'{VEHICLE}' vun der Firma '{COMPANY}' huet eng falsch Längt. Et kënnt wahrscheinlech wéinst den NewGRFs. Spill kann desyncroniséiren oder ofstierzen

STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:STRING}' huet Fehlinformatiounen
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit Informatioun fir '{1:ENGINE}' ass anescht wéi an der Kaflëscht no der Constructioun. Dëst kann en Autoerneirung/-ersetzen Fehler oprufen
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' huet eng Endlosschläif am Production callback verursaacht
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT                        :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}

# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO                                        :<invalid Wuer>
STR_NEWGRF_INVALID_CARGO_ABBREV                                 :??
STR_NEWGRF_INVALID_CARGO_QUANTITY                               :{COMMA} vun <invalider Wuer>
STR_NEWGRF_INVALID_ENGINE                                       :<invaliden Gefier-Modell>
STR_NEWGRF_INVALID_INDUSTRYTYPE                                 :<invalid Industrie>

# NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION                                         :{WHITE}Scannen NewGRFen
STR_NEWGRF_SCAN_MESSAGE                                         :{BLACK}Scannen NewGRFen. Dëst kann eng Weil dauern, je no Emfang ...
STR_NEWGRF_SCAN_STATUS                                          :{BLACK}{NUM} NewGRF{P "" en} gescanned vun ongeféier {NUM} NewGRF{P "" en}
STR_NEWGRF_SCAN_ARCHIVES                                        :Archiver scannen

# Sign list window
STR_SIGN_LIST_CAPTION                                           :{WHITE}Schëlderlëscht - {COMMA} Schëld{P "" er}
STR_SIGN_LIST_MATCH_CASE                                        :{BLACK}Zoutreffenden Fall
STR_SIGN_LIST_CLEAR                                             :{BLACK}Filter läschen
STR_SIGN_LIST_MATCH_CASE_TOOLTIP                                :{BLACK}Zoutreffend Fäll wiesselen wann Schëldernimm mam String-Filter verglach ginn
STR_SIGN_LIST_CLEAR_TOOLTIP                                     :{BLACK}Filter string läschen

# Sign window
STR_EDIT_SIGN_CAPTION                                           :{WHITE}Schëldtext änneren
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP                                 :{BLACK}Géi bei d'nächst Schëld
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP                             :{BLACK}Géi bei d'Schëld firdrun

STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}Gidd en Numm fir d'Schëld an

# Town directory window
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Stied
STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}- Keng -
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Stiednimm - klickt op den Numm fir d'Usiicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht vun der Stad
STR_TOWN_POPULATION                                             :{BLACK}Weltbevölkerung: {COMMA}

# Town view window
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (Stad)
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Bewunnerunzuel: {ORANGE}{COMMA}{BLACK}  Haiser: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passagéier leschten Mount: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Post leschten Mount: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH                              :{BLACK}Luedungen gebraucht fir Stadwuestum:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL             :{ORANGE}{STRING}{RED} gebraucht
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER              :{ORANGE}{STRING}{BLACK} gebraucht am Wanter
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL            :{ORANGE}{STRING}{GREEN} geliwwert
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED                     :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (nach gebraucht)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED                    :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (geliwwert)
STR_TOWN_VIEW_TOWN_GROWS_EVERY                                  :{BLACK}Stat wiisst all {ORANGE}{COMMA}{BLACK} D{P aag eeg}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED                           :{BLACK}Stat wiisst all {ORANGE}{COMMA}{BLACK} D{P aag eeg} (finanzéiert)
STR_TOWN_VIEW_TOWN_GROW_STOPPED                                 :{BLACK}Stat wiisst{RED} net{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN                                     :{BLACK}Kaméidislimit an der Stad: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}Zentréiert d'Usiicht op d'Stad. Ctrl+Klick erstellt eng nei Usiicht op d'Stad
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}Gemeng
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}Weist d'Informatiounen zu der Gemeng
STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}Wiesselt den Stadnumm

STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}Erweideren
STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}Stad méi grouss maachen
STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}Leschen
STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}Dës Stad ganz leschen

STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :Stad ëmbenennen

# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} Gemeng
STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transportfirmen Bewertung:
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Verfügbar Optiounen:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}Lëscht vun Saachen déi an der Stad gemaach kënnen ginn - klickt op eng Optioun fir méi Informatiounen
STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}Maach ët
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}Féiert déi ungewielten Optioun aus

STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :Kleng Marketingaktioun
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :Mëttel Marketingsaktioun
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :Grouss Marketingsaktioun
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :Strossenneibau finanzéieren
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :Statu vum Firmenbesëtzer bauen
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :Nei Gebaier finanzéieren
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :Exklusiv Transportrechter kafen
STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :D'Gemeng bestiechen

STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op den Stroossen fir dei nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{YELLOW}Den Bau vun neien Kommerzgebaier finanzéieren.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{YELLOW} Kaft fir 1 Joer exklusiv Transportrechter an dëser Stad. D'Gemeng erlabt den Transport vun Passagéier an Wueren nëmmen ärer Firma.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{YELLOW}D'Gemeng bestiechen fir d'Bewertung ze erhéigen, mam Risque fir eng grouss Bestrofung, falls der erwëscht gidd.{} Käschten: {CURRENCY_LONG}

# Goal window
STR_GOALS_CAPTION                                               :{WHITE}Zieler
STR_GOALS_GLOBAL_TITLE                                          :{BLACK}Global Zieler:
STR_GOALS_TEXT                                                  :{ORANGE}{STRING}
STR_GOALS_NONE                                                  :{ORANGE}- Keng -
STR_GOALS_COMPANY_TITLE                                         :{BLACK}Firmenzieler:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                    :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op

# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION                              :Fro
STR_GOAL_QUESTION_CAPTION_INFORMATION                           :Informatioun
STR_GOAL_QUESTION_CAPTION_WARNING                               :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR                                 :Fehler

### Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL                                 :Ofbriechen
STR_GOAL_QUESTION_BUTTON_OK                                     :OK
STR_GOAL_QUESTION_BUTTON_NO                                     :Nee
STR_GOAL_QUESTION_BUTTON_YES                                    :Jo
STR_GOAL_QUESTION_BUTTON_DECLINE                                :Ofleenen
STR_GOAL_QUESTION_BUTTON_ACCEPT                                 :Unhuelen
STR_GOAL_QUESTION_BUTTON_IGNORE                                 :Ignoréiren
STR_GOAL_QUESTION_BUTTON_RETRY                                  :Nach emol..
STR_GOAL_QUESTION_BUTTON_PREVIOUS                               :Zréck
STR_GOAL_QUESTION_BUTTON_NEXT                                   :Nächst
STR_GOAL_QUESTION_BUTTON_STOP                                   :Stop
STR_GOAL_QUESTION_BUTTON_START                                  :Start
STR_GOAL_QUESTION_BUTTON_GO                                     :Lass
STR_GOAL_QUESTION_BUTTON_CONTINUE                               :Weiderman
STR_GOAL_QUESTION_BUTTON_RESTART                                :Nei man
STR_GOAL_QUESTION_BUTTON_POSTPONE                               :Ofwarden
STR_GOAL_QUESTION_BUTTON_SURRENDER                              :Opginn
STR_GOAL_QUESTION_BUTTON_CLOSE                                  :Zouman

# Subsidies window
STR_SUBSIDIES_CAPTION                                           :{WHITE}Subventiounen
STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}Subventiounen fir den Service:
STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} (by {DATE_SHORT})
STR_SUBSIDIES_NONE                                              :{ORANGE}- Keng -
STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}Servicer mat Subventiounen:
STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} ({COMPANY}{YELLOW}, bis {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                :{BLACK}Klick op den Service fir d'Usiicht op d'Industrie/Stad ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie/Stad

# Station list window
STR_STATION_LIST_TOOLTIP                                        :{BLACK}Statiounennimm - klick op den Numm fir d'Siicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE                        :{BLACK}Haalt Ctrl un fir méi wéi 1 Objekt auszewielen
STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} Statioun{P "" en}
STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE                                           :{YELLOW}- Näischt -
STR_STATION_LIST_SELECT_ALL_FACILITIES                          :{BLACK}Selectéier all d'Fabriken
STR_STATION_LIST_SELECT_ALL_TYPES                               :{BLACK}Wielt all Luedungstyp (ouni Luedung déi waart)
STR_STATION_LIST_NO_WAITING_CARGO                               :{BLACK}Kéng Luedung

# Station view window
STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATION_FEATURES}
STR_STATION_VIEW_WAITING_TITLE                                  :{BLACK}Um waarden: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO_LONG}
STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({CARGO_SHORT} ënnerwee vun {STATION})

STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}Acceptéiert
STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}Weis d'Lëscht vun den acceptéierten Wueren
STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}Acceptéiert: {WHITE}{CARGO_LIST}

STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}Bewertungen
STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}Weis d'Statiounsbewertungen
STR_STATION_VIEW_CARGO_RATINGS_TITLE                            :{BLACK}Lokal Bewertungen vun den Transporter:
STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)

############ range for rating starts
STR_CARGO_RATING_APPALLING                                      :Schrecklech
STR_CARGO_RATING_VERY_POOR                                      :Ganz schlecht
STR_CARGO_RATING_POOR                                           :Schlecht
STR_CARGO_RATING_MEDIOCRE                                       :Mëttelméisseg
STR_CARGO_RATING_GOOD                                           :Gutt
STR_CARGO_RATING_VERY_GOOD                                      :Ganz gutt
STR_CARGO_RATING_EXCELLENT                                      :Exzellent
STR_CARGO_RATING_OUTSTANDING                                    :Perfekt
############ range for rating ends

STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}Zentréiert d'Usiicht op d'Statioun. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun
STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}Den Numm vun der Statioun änneren

STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP                       :{BLACK}Weis all Zich déi des Statioun an hierem Zaitplang hun
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP                :{BLACK}Weis all Stroossengefierter déi des Statioun an hierem Zaitplang hun
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP                     :{BLACK}Weis all Fliger den des Statioun an sengem Zaitplang huet
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP                        :{BLACK}Weis all Schëffer déi des Statioun an hierem Zaitplang hun

STR_STATION_VIEW_RENAME_STATION_CAPTION                         :D'Gare ëmbenennen

# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Zentréiert d'Usiicht op den Weepunkt. Ctrl+Klick erstellt eng nei Usiicht um Weepunkt
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Weepunkt Numm änneren
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Zentréiert d'Usiicht op d'Boje. Ctrl+Klick erstellt eng nei Usiicht op der Boje
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Boje ëmbenennen

STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Weepunktnumm

# Finances window
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finanzen {BLACK}{COMPANY_NUM}
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Ausgaben/Akommes
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Konstruktioun
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nei Gefierer
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Zuch Betriebskäschten
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Stroossengefierer Betriebskäschten
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Fliger Betriebskäschten
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Schëff Betriebskäschten
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Besëtz Ennerhalt
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Zuch Akommes
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Stroossengefierer Akommes
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Fliger Akommes
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Schëff Akommes
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Zënssaz
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Aaner
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Kontostand
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Kredit
STR_FINANCES_MAX_LOAN                                           :{WHITE}Max Kredit: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Léinen {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Erhéicht den Kredit. Ctrl+Klick léint den Maximum
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Zeréckbezuelen {CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Bezuelt en Deel vum Kredit zeréck. Ctrl+Klick bezillt sou vill wéi méglech zréck
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastruktur

# Company view
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager)

STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Agefouert: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Faarw Schema:
STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Gefierer:
STR_COMPANY_VIEW_TRAINS                                         :{WHITE}{COMMA} Z{P uch ich}
STR_COMPANY_VIEW_ROAD_VEHICLES                                  :{WHITE}{COMMA} Stroossengefier{P t ter}
STR_COMPANY_VIEW_AIRCRAFT                                       :{WHITE}{COMMA} Fliger
STR_COMPANY_VIEW_SHIPS                                          :{WHITE}{COMMA} Schëff{P "" er}
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}Keng
STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Firmenwert: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% am Besëtz vun {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE                                 :{GOLD}Infrastruktur:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL                            :{WHITE}{COMMA} Schinnendeel{P "" er}
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD                            :{WHITE}{COMMA} Stroossendeel{P "" er}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER                           :{WHITE}{COMMA} Waasserdeel{P "" er}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION                         :{WHITE}{COMMA} Statiounendeel{P "" er}
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT                         :{WHITE}{COMMA} Fluchh{P afen äfen}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE                            :{WHITE}Keng

STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Haaptgebai bauen
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Haaptgebai bauen
STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}Weist Haaptgebai
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP                                :{BLACK}Haaptgebai weisen
STR_COMPANY_VIEW_RELOCATE_HQ                                    :{BLACK}Firmenhaaptgebai réckelen
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS                  :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmenwert. Shift+Klick weist ongeféier Käschten ouni ze réckelen
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON                          :{BLACK}Detailer
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP                         :{BLACK}Detailléiert Infrastrukturen uweisen

STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}Neit Gesiicht
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Wielt en neit Gesiicht fir den Manager
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Faarw Schema
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Ännert d'Firmengefierter Faarw
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Firmennumm
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Ännert den Firmennumm
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}Managernumm
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Ännert den Numm vum Manager

STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Kaaft 25%Undeel vun der Firma
STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Verkaaft 25% Undeel vun der Firma
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Kaaft 25%Undeel vun dëser Firma. Shift+Klick weist ongeféier Käschten ouni Kaf vun Aktien
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Verkaaft 25% Undeel vun dëser Firma. Shift+Klick weist ongeféier Käschten ouni Verkaf vun Aktien

STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION                     :Firmennumm
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION                 :Numm vum Manager

STR_BUY_COMPANY_MESSAGE                                         :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwerhuelen wëll.{}{}Wëllt dir {COMPANY} fir {CURRENCY_LONG} kafen?

# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION                         :{WHITE}Infrastruktur vun {COMPANY}
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT                       :{GOLD}Schinnenstécker:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS                         :{WHITE}Signaler
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT                       :{GOLD}Stroossenstécker:
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD                            :{WHITE}Strooss
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY                         :{WHITE}Tram
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT                      :{GOLD}Waasserfelder:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS                          :{WHITE}Kanäl
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT                    :{GOLD}Statiounen:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS                        :{WHITE}Statiounsfelder
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS                        :{WHITE}Fluchhäfen
STR_COMPANY_INFRASTRUCTURE_VIEW_COST                            :{WHITE}{1:CURRENCY_LONG}/Jr ({0:COMMA})
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL                           :{WHITE}{CURRENCY_LONG}/Jr

# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION                                  :{WHITE}Industrien
STR_INDUSTRY_DIRECTORY_NONE                                     :{ORANGE}- Keng -
STR_INDUSTRY_DIRECTORY_ITEM                                     :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transportéiert)
STR_INDUSTRY_DIRECTORY_ITEM_TWO                                 :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transportéiert)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD                              :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION                             :{BLACK}Fabrikennimm - klickt op en Numm fir d'Usiicht do drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie

# Industry view
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Produktioun läschten Mount:
STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL                              :{BLACK}Produktiounslevel: {YELLOW}{COMMA}%

############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}Brauch: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}Brauch: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}Brauch: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends

############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING                        :{BLACK}Luedungen dei nach verschafft mussen gin:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends

STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}D'Produktioun änneren (Multipel vun 8, bis op 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL                                :{WHITE}Änner den Produktiounslevel (Prozenter, bis zu 800%)

# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING} - {COMMA} Z{P uch ich}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING} - {COMMA} Gefier{P t er}
STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING} - {COMMA} Schëff{P "" er}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING} - {COMMA} Fliger

STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Zich - klickt op den Zuch fir Informatiounen
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}Stroossengefierer - klickt op en Gefiert fir Informatiounen
STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Schëffer - Klickt op d'Schëff fir Informatiounen
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Fliger - Klickt op den Fliger fir Informatiounen

STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINY_FONT}{BLACK}Profit dëst Joer: {CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG})

STR_VEHICLE_LIST_AVAILABLE_TRAINS                               :Verfügbar Zich
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES                        :Verfügbar Gefierer
STR_VEHICLE_LIST_AVAILABLE_SHIPS                                :Verfügbar Schëffer
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT                             :Verfügbar Fligern
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP                      :{BLACK}Lëscht vun allen Maschinen fir dësen Typ weisen

STR_VEHICLE_LIST_MANAGE_LIST                                    :{BLACK}Verwaltungslëscht
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP                            :{BLACK}Scheckt d'Instructiounen un all Gefierer an der Lëscht
STR_VEHICLE_LIST_REPLACE_VEHICLES                               :Gefierer ersetzen
STR_VEHICLE_LIST_SEND_FOR_SERVICING                             :An d'Revisioun schécken

STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT                            :An den Depot schécken
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT                     :An den Depot schécken
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT                             :An den Depot schécken
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR                        :An den Hangar schécken

STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP                         :{BLACK}Klickt fir all Gefierer an der Lëscht ze stoppen
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP                        :{BLACK}Klickt fir all Gefirer an der Lëscht ze starten

STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION                     :{WHITE}Gedeelten Opträg vun {COMMA} Gefier{P t er}

# Group window
STR_GROUP_ALL_TRAINS                                            :All Zich
STR_GROUP_ALL_ROAD_VEHICLES                                     :All Stroossengefierer
STR_GROUP_ALL_SHIPS                                             :All Schëffer
STR_GROUP_ALL_AIRCRAFTS                                         :All Fligeren

STR_GROUP_DEFAULT_TRAINS                                        :Ongruppéiert Zich
STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :Ongruppéiert Stroossengefierer
STR_GROUP_DEFAULT_SHIPS                                         :Ongruppéiert Schëffer
STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ongruppéiert Fligeren

STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP                           :{BLACK}Gruppen - klickt op eng Grupp fir d'Gefierer aus där Grupp ze gesinn
STR_GROUP_CREATE_TOOLTIP                                        :{BLACK}Klickt fir eng Grupp ze maachen
STR_GROUP_DELETE_TOOLTIP                                        :{BLACK}Déi ungewielten Grupp läschen
STR_GROUP_RENAME_TOOLTIP                                        :{BLACK}Déi ungewielten Grupp ëmbenennen
STR_GROUP_REPLACE_PROTECTION_TOOLTIP                            :{BLACK}Klickt fir déi Grupp vum globalen "Autoersetzen" auszeschléissen

STR_GROUP_ADD_SHARED_VEHICLE                                    :Gedeelten Gefierer bäisetzen
STR_GROUP_REMOVE_ALL_VEHICLES                                   :All Gefierer wechhuelen

STR_GROUP_RENAME_CAPTION                                        :{BLACK}Eng Grupp ëmbenennen

# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION                              :Nei Zich
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION                            :Nei Elektrozich
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION                          :Nei Monorailgefierer
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :Nei Magnéitbunngefierer

STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :Zich
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :Nei Stroossengefierer
STR_BUY_VEHICLE_SHIP_CAPTION                                    :Nei Schëffer
STR_BUY_VEHICLE_AIRCRAFT_CAPTION                                :Neien Fliger

STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Gewiicht: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Geschw.: {GOLD}{VELOCITY}{BLACK} Kraaft: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Geschw.: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN                                   :{BLACK}Geschwindegkeet um Ozean: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL                                   :{BLACK}Geschwindegkeet um Kanal/Floss: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Betriibskäschtent: {GOLD}{CURRENCY_LONG}/Jr
STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE                                    :(ëmbaubar)
STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designt: {GOLD}{NUM}{BLACK} Liewenszäit: {GOLD}{COMMA} Joer
STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Zouverläss.: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST                                          :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Gewiicht: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Geschw.: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Ugedriwwen Wagonen: {GOLD}+{POWER}{BLACK} Gewiicht: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Embaubaur zu: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES                                     :All Typ Wueren
STR_PURCHASE_INFO_ALL_BUT                                       :Alles ausser {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Zéikraaft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE                                :{BLACK}Distanz: {GOLD}{COMMA} Felder

STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP                              :{BLACK}Zuchlëscht - klickt op en Zuch fir Informatiounen
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                       :{BLACK}Stroossengefiert Lëscht - klickt op en Gefiert fir Informatiounen
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP                               :{BLACK}Schëffslëscht - Klickt op d'Schëff fir Informatiounen
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP                           :{BLACK}Fligerlëscht - Klickt op den Fliger fir Informatiounen

STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON                        :{BLACK}Gefiert kafen
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON                 :{BLACK}Gefiert kafen
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON                         :{BLACK}Schëff kafen
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON                     :{BLACK}Fliger kafen

STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP                       :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP                :{BLACK}Keeft dat ugewielten Stroossengefiert. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP                        :{BLACK}Keeft dat ugewielten Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP                    :{BLACK}Keeft den ungewielten Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf

STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON                             :{BLACK}Ëmbenennen
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON                      :{BLACK}Ëmbenennen
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON                              :{BLACK}Ëmbenennen
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON                          :{BLACK}Ëmbenennen

STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP                            :{BLACK}Gefierttyp ëmbenennen
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP                     :{BLACK}Gefierttyp ëmbenennen
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP                             :{BLACK}Schëffstyp ëmbenennen
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                         :{BLACK}Fligertyp ëmbenennen

STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Zuchgefierttyp ëmbenennen
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Gefiertentyp ëmbenennen
STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Schëffstyp ëmbenennen
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Fligertyp ëmbenennen

# Depot window
STR_DEPOT_CAPTION                                               :{WHITE}{DEPOT}

STR_DEPOT_RENAME_TOOLTIP                                        :{BLACK}Enner den Numm vum Depot
STR_DEPOT_RENAME_DEPOT_CAPTION                                  :Depot ëmbenennen

STR_DEPOT_NO_ENGINE                                             :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} Gefier{P t er}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO_LONG} ({CARGO_SHORT})

STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Zich - zidd d'Gefiert fir en unzehänken/wechzehuelen, Rietsklick fir Informatiounen. Ctrl unhalen dass béid Fonktiounen fir déi nächst Ketten gëllen
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Gefierer - Rietsklick op en Gefier fir Informatiounen
STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Schëffer - Rietsklick op d'Schëff fir Informatiounen
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Fliger - Rietsklick op den Fliger fir Informatiounen

STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Zitt den Zuch heihin fir en ze verkafen
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP                             :{BLACK}Zitt d'Stroossengefier heihin fir et ze verkafen
STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Zitt Schëff heihin fir et ze verkafen
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP                                 :{BLACK}Zitt den Fliger heihin fir en ze verkafen

STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP                      :{BLACK}Lokomotiv heihinner zéien fir de ganzen Zuch ze läschen

STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP                         :{BLACK}All Zich am Depot verkafen
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP                  :{BLACK}All Gefiert am Depot verkafen
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP                          :{BLACK}All Schëff am Depot verkafen
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP                      :{BLACK}All Fliger am Hangar verkafen

STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP                             :{BLACK}All Zich am Depot automatesch ersetzen
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP                      :{BLACK}All Gefierer am Depot automatesch ersetzen
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP                              :{BLACK}All Schëffer am Depot automatesch ersetzen
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP                          :{BLACK}All Fliger am Hangar automatesch ersetzen

STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON                             :{BLACK}Nei Gefierer
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON                      :{BLACK}Nei Gefierer
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON                              :{BLACK}Nei Schëffer
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON                          :{BLACK}Neien Fliger

STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP                            :{BLACK}Keeft neien Zuch
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP                     :{BLACK}Neit Stroossengefiert kafen
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP                             :{BLACK}Neit Schëff kafen
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP                         :{BLACK}Neien Fliger kafen

STR_DEPOT_CLONE_TRAIN                                           :{BLACK}Zuch klonen
STR_DEPOT_CLONE_ROAD_VEHICLE                                    :{BLACK}Gefiert klonen
STR_DEPOT_CLONE_SHIP                                            :{BLACK}Schëff klonen
STR_DEPOT_CLONE_AIRCRAFT                                        :{BLACK}Fliger klonen

STR_DEPOT_CLONE_TRAIN_DEPOT_INFO                                :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all den Wagonen. Klickt op dësen Knäppchen an dann op en Zuch am Depot oder baussen. Ctrl+Klick fir Opträg ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO                         :{BLACK}Keeft eng Kopie vum Stroossengefiert. Klickt dësen Kneppchen an dann op en Stroossengefiert am oder baussent dem Depot. Ctrl+Klick deelt och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_DEPOT_CLONE_SHIP_DEPOT_INFO                                 :{BLACK}Dëst baut eng Kopie vum Schëff. Klickt op dësen Knäppchen an dann op en Schëff am Depot oder baussen.Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW                     :{BLACK}Dëst baut eng Kopie vun engem Fliger. Klickt op dësen Knäppchen, an dann op en Fliger am Hangar oder baussen. Ctrl+Klick fir Uerder ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf

STR_DEPOT_TRAIN_LOCATION_TOOLTIP                                :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP                         :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot
STR_DEPOT_SHIP_LOCATION_TOOLTIP                                 :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP                             :{BLACK}Zentréiert d'Usiicht op den Hangar. Ctrl+Klick erstellt eng nei Usiicht op den Hangar

STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP                      :{BLACK}Lëscht mat all Zich an dësem Depot
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP               :{BLACK}Lëscht mat all Gefierer an dësem Depot
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP                       :{BLACK}Lëscht mat all Schëffer an dësem Depot
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP                   :{BLACK}Lëscht mat all Fliger am Hangar op dësem Fluchhafen

STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP                         :{BLACK}Klickt fir all Zicham Depot ze stoppen
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP                  :{BLACK}Klickt fir all Gefierer am Depot ze stoppen
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP                          :{BLACK}Klickt fir all Schëffer am Depot ze stoppen
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP                              :{BLACK}Klickt fir all Fliger am Hangar ze stoppen

STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP                        :{BLACK}Klickt fir all Zich am Depot ze starten
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP                 :{BLACK}Klick fir all Gefierer am Depot ze starten
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP                         :{BLACK}Klickt fir all Schëff am Depot ze starten
STR_DEPOT_MASS_START_HANGAR_TOOLTIP                             :{BLACK}Klickt fir all Fliger am Hangar ze starten

STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}Dier verkaft grad all Gefierer am Depot. Sidder sécher ?

# Engine preview window
STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Meldung vum Gefiertenhiersteller
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}Mir hunn elo en neien {STRING} gebaut - sidd dir drun interesséiert dëst Gefiert 1 Joer exklusiv ze notzen, fir ze testen op et komplett maarträif ass?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :Lokomotiv
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :Stroossengefiert
STR_ENGINE_PREVIEW_AIRCRAFT                                     :Fliger
STR_ENGINE_PREVIEW_SHIP                                         :Schëff
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :Monorail Lokomotiv
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :Magnéitbunnlokomotiv

STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER                      :{BLACK}Käschten: {CURRENCY_LONG} Gewiicht: {WEIGHT_SHORT}{}Geschwindegkeet: {VELOCITY}  Kraaft: {POWER}{}Betriibskäschten {CURRENCY_LONG}/joër{}Kapazitéit: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE               :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY}  Kraft: {POWER}  Max. T.E.: {6:FORCE}{}Betriebskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST     :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betriibskäschten {CURRENCY_LONG}/Joer
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST              :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betriibskäschten: {CURRENCY_LONG}/Joer
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {7:COMMA} Felder{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST        :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {7:COMMA} Felder{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr

# Autoreplace window
STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Remplacéier{STRING}
STR_REPLACE_VEHICLE_TRAIN                                       :Zuch
STR_REPLACE_VEHICLE_ROAD_VEHICLE                                :Stroossengefihr
STR_REPLACE_VEHICLE_SHIP                                        :Schëff
STR_REPLACE_VEHICLE_AIRCRAFT                                    :Fliger

STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Wielt den Maschinentyp fir ze remplacéiren
STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Wielt den neien Typ den benotzt soll ginn amplaz vun der lénks gewielter Maschin

STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Gefierterremplacement
STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Drécken fir den Remplacement vun der lénker mat der rietser Maschin unzefenken
STR_REPLACE_NOT_REPLACING                                       :{BLACK}Net remplacéiert:
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED                      :{BLACK}Keen gefier gewielt
STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Gefierterremplacement
STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Drécken fir Remplacement ze stoppen

STR_REPLACE_ENGINE_WAGON_SELECT                                 :{BLACK}Remplacéiren: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Wiessel tëscht Maschin- an Wagonremplac. Fënster
STR_REPLACE_ENGINES                                             :Motoren
STR_REPLACE_WAGONS                                              :Wagonen

STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Wielt den Schinnentyp fir den Maschinen remplacéiert gin
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Weist un wellech Maschin vun der lénks selectéierter Maschin remplacéiert soll gin, wann et zoutrëfft
STR_REPLACE_RAIL_VEHICLES                                       :Schinnengefierter
STR_REPLACE_ELRAIL_VEHICLES                                     :Elektresch Schinnen Gefierer
STR_REPLACE_MONORAIL_VEHICLES                                   :Monorail Gefierer
STR_REPLACE_MAGLEV_VEHICLES                                     :Magnéitbunn Gefierer

STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon raushuelen: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Mecht dass den Autoremplacement d'Lengt vum Zuch behält, andems en Wagonen (vun lénks un) wechhëllt, wann d'Lok den Zuch ze laang mecht

# Vehicle view
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}

STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Zentréiert d'Usiicht op den Zuch. Ctrl+Klick follegt dem Zuch an der Haaptusiicht
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Zentréiert d'Usiicht op d'Gefiert. Ctrl+Klick follegt dem Gefiert an der Haaptusiicht
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Zentréiert d'Usiicht op d'Schëff. Ctrl+Klick follegt dem Schëff an der Haaptusiicht
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Zentréiert d'Usiicht op den Fliger. Ctrl+Klick follegt dem Fliger an der Haaptusiicht

STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Schéckt den Zuch an den Depot. CTRL+Klick fir nëmmen Revisoun
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Schéckt d'Gefiert an den Depot. CTRL+Klick fir nëmmen Revisoun
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Schéck d'Schëff an den Depot. CTRL+Klick fir nëmmen Revisoun
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Schéckt den Fliger an den Hangar. CTRL+Click fir nëmmen Wartung

STR_VEHICLE_VIEW_CLONE_TRAIN_INFO                               :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all den Wagonen. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO                        :{BLACK}Baut eng Kopie vum Stroossengefiert. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_VEHICLE_VIEW_CLONE_SHIP_INFO                                :{BLACK}Dëst baut eng Kopie vum Schëff. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO                            :{BLACK}Dëst baut eng Kopie vum Fliger. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf

STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Forcéiert den Zuch durch d'Signal ze fueren

STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Den Zuch upassen fir aaner Luedungen ze transportéieren
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Stroossengefiert ëmbauen fir eng aner Wuer ze transportéiren
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Schëffslager ëmbauen fir aaner Luedungen ze transportéieren
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Fliger ëmbauen fir aaner Wueren ze transportéieren

STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Richtung vum Zuch wiesselen
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Forcéiert d'Gefiert fir ze dréien

STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Weist d'Opträg vum Zuch. Ctrl+Klick weist den Zäitplang
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Weist d'Opträg vum Gefiert. Ctrl+Klick weist den Zäitplang
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Weist d'Opträg vum Schëff. Ctrl+Klick weist den Zäitplang
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Weist d'Opträg vum Fliger. Ctrl+Klick weist den Zäitplang

STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Weist d'Detailer vum Zuch
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Weist Stroosengefiert Detailer
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Weist Schëffdetailer
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Weist d'Fligerdetailer

STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Momentan Aktioun - klickt hei fir den Zuch ze stopen/starten. Ctrl+Klick fir op Destinatioun ze scrollen
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Momentan Aktioun - klickt hei fir d'Gefiert ze stoppen/starten. Ctrl+Klick fir op Destinatioun ze scrollen
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Momentan Aktioun - Klickt hei fir d'Schëff ze stoppen/starten. Ctrl+Klick fir op Destinatioun ze scrollen
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Momentan Aktioun - Klickt hei fir den Fliger ze stoppen/starten. Ctrl+Klick fir op Destinatioun ze scrollen

# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Lueden / Entlueden
STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Verloossen
STR_VEHICLE_STATUS_CRASHED                                      :{RED}Accident!
STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Pann
STR_VEHICLE_STATUS_STOPPED                                      :{RED}Gestoppt
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL                           :{RED}Stopt, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_NO_POWER                               :{RED}Keng Energie
STR_VEHICLE_STATUS_TRAIN_STUCK                                  :{ORANGE}Ward op en fraien Wee
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR                             :{ORANGE}Ze wäit op nächst Destinatioun

STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL                      :{LTBLUE}Um Wee op {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL                                :{LTBLUE}Keng Opträg, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL                     :{LTBLUE}Um Wee fir {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL                        :{ORANGE}Um Wee an den {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL                :{LTBLUE}Revisioun am {DEPOT}, {VELOCITY}

# Vehicle stopped/started animations
STR_VEHICLE_COMMAND_STOPPED_SMALL                               :{TINY_FONT}{RED}Gestoppt
STR_VEHICLE_COMMAND_STOPPED                                     :{RED}Gestoppt
STR_VEHICLE_COMMAND_STARTED_SMALL                               :{TINY_FONT}{GREEN}Gestart
STR_VEHICLE_COMMAND_STARTED                                     :{GREEN}Gestart

# Vehicle details
STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Numm

STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Zuch benennen
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Stroossengefiert benennen
STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Schëff benennen
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Fliger benennen

STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Alter: {LTBLUE}{STRING}{BLACK}   Betriibskäschten: {LTBLUE}{CURRENCY_LONG}/Joer
# The next two need to stay in this order
STR_VEHICLE_INFO_AGE                                            :{COMMA} Joer ({COMMA})
STR_VEHICLE_INFO_AGE_RED                                        :{RED}{COMMA} Joer ({COMMA})

STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. Geschwindegkeet: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE                                :{BLACK}Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Distanz: {LTBLUE}{COMMA} Felder
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Gewiicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraaft: {LTBLUE}{POWER}{BLACK} Max. Geschwindegkeet: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Gewiicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraaft: {LTBLUE}{POWER}{BLACK} Max. Geschwindegkeet: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}

STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit dëst Joer: {LTBLUE}{CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Zouverlässegkeet: {LTBLUE}{COMMA}%  {BLACK}Pannen säit leschter Revisioun: {LTBLUE}{COMMA}

STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Gebaut: {LTBLUE}{NUM}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY                                    :{BLACK}Kapazitéit: {LTBLUE}Keng{STRING}
STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}

STR_VEHICLE_INFO_FEEDER_CARGO_VALUE                             :{BLACK}Transfer Suen: {LTBLUE}{CURRENCY_LONG}

STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Revisiounsintervall: {LTBLUE}{COMMA}Deeg{BLACK}   Lescht Revisioun: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Revisiounsintervall: {LTBLUE}{COMMA}%{BLACK}  Lescht Revisioun: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Revisiounsintervall em 10 erhéigen. Ctrl+Klick erhéigt Intervall em 5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Revisiounsintervall em 10 erofsetzen. Ctrl+Klick setzt den Intervall em 5 rof

STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Zuch benennen
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Stroossengefiert benennen
STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Schëff benennen
STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Fliger benennen

# Extra buttons for train details windows
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Gebaut: {LTBLUE}{NUM}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Wert: {LTBLUE}{CURRENCY_LONG}

STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT                   :{BLACK}Total Luedplaz fir dësen Zuch:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY                        :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT                   :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})

STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Eidel
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO_LONG} vun {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO_LONG} vun {STATION} (x{NUM})

STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Luedung
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Weist d'Detailer vun der Luedung
STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Informatioun
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Weist d'Detailer vun den Wagongen
STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Kapazitéiten
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Weist d'Kapazitéiten vun den Wagongen
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Luedung
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Weist d'Total Kapazitéit vum Zuch, opgedeelt op d'Wuerentypen

STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY               :{BLACK}Kapazitéit: {LTBLUE}

# Vehicle refit
STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
STR_REFIT_TITLE                                                 :{GOLD}Wielt den Luedungstyp:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}{}{BLACK}Käschten fir ëmzebauen: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT                   :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Käschten fir den Embau: {GOLD}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP                               :{BLACK}Wiel d'Gefierer fir den Embau. Mat der Maus zéien erlabt den Embau vun méi Gefierer. Op eng eidel Plaz klicken wielt d'ganzt Gefiert. Ctrl+Klick wielt e Gefiert an de Rescht vun der Ketten

STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Selectéiert d'Luedung déi transportéiert soll ginn
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Wielt den Typ vun Wueren fir Stroossengefiert
STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Selèctéiert den Luedungstyp fir d'Schëff
STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Wielt den Luedungstyp aus

STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Zuch upassen
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Stroossengefiert ëmbauen
STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Schëff ëmbauen
STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Fliger ëmbauen

STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Passt den Zuch un fir den ugewielten Luedungstyp
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Stroosengefiert embauen fir gewielten Wuer ze transportéiren
STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Schëff op dei ugewielten Luedung ëmbauen
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Baut den Fliger fir den ugewieltenen Luedungstyp ëm

# Order view
STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Opträg)
STR_ORDERS_TIMETABLE_VIEW                                       :{BLACK}Zäitplang
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP                               :{BLACK}Wiesselt op d'Zäitplangunzeig

STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Optragslëscht - Klickt op en Optrag fir en ze selectéieren. Ctrl+Klick scrollt op d'Optragdestinatioun
STR_ORDER_INDEX                                                 :{COMMA}:{NBSP}
STR_ORDER_TEXT                                                  :{STRING} {STRING} {STRING}

STR_ORDERS_END_OF_ORDERS                                        :- - Enn vun den Opträg - -
STR_ORDERS_END_OF_SHARED_ORDERS                                 :- - Enn vun der Optragslëscht - -

# Order bottom buttons
STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
STR_ORDER_GO_TO                                                 :Géi op
STR_ORDER_GO_NON_STOP_TO                                        :Géi non-stop op
STR_ORDER_GO_VIA                                                :Géi via
STR_ORDER_GO_NON_STOP_VIA                                       :Géi non-stop iwert
STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Wiesselt d'Stoppen vun dem ungewielten Optrag

STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Voll lueden mat der Wuer
STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Lueden wann méiglech
STR_ORDER_DROP_FULL_LOAD_ALL                                    :Alles voll lueden
STR_ORDER_DROP_FULL_LOAD_ANY                                    :Voll lueden mat der Wuer
STR_ORDER_DROP_NO_LOADING                                       :Nët belueden
STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Wiesselt Lueden vun dem ungewielten Optrag

STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Alles entlueden
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Entlueden wann acceptéiert
STR_ORDER_DROP_UNLOAD                                           :Alles entlueden
STR_ORDER_DROP_TRANSFER                                         :Transferéieren
STR_ORDER_DROP_NO_UNLOADING                                     :Net entlueden
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Wiesselt Entlueden vun dem ungewielten Optrag

STR_ORDER_REFIT                                                 :{BLACK}Ëmbauen
STR_ORDER_REFIT_TOOLTIP                                         :{BLACK}Wielt wéi een Luedungstyp der wëllt. CTRL+Click fir den Ëmbau ze leschen
STR_ORDER_REFIT_AUTO                                            :{BLACK}Auto-Erneiern
STR_ORDER_REFIT_AUTO_TOOLTIP                                    :{BLACK}Wiel wellëch Wuerentypen sollen auto-ersat ginn an dësem Ueder. Ctrl+Klick fir all Auto-Erneierungen wechzehuelen. Auto-Erneiern geht just wann d'Gefiert ët erlabt.
STR_ORDER_DROP_REFIT_AUTO                                       :Festgelueten Wuer
STR_ORDER_DROP_REFIT_AUTO_ANY                                   :Verfügbar Wueren

STR_ORDER_SERVICE                                               :{BLACK}Revisioun
STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Géi ëmmer
STR_ORDER_DROP_SERVICE_DEPOT                                    :Revisioun falls néideg
STR_ORDER_DROP_HALT_DEPOT                                       :Stop
STR_ORDER_SERVICE_TOOLTIP                                       :{BLACK}Iwwersprang dësen Optrag wann keng Revisioun néideg ass

STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Gefiertsdaten als Basis fir den Optragssprong

# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Prozent gelueden
STR_ORDER_CONDITIONAL_RELIABILITY                               :Zouverlässegkeet
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximal Geschwindegkeet
STR_ORDER_CONDITIONAL_AGE                                       :Alter (Joer)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Brauch eng Revisioun
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Ëmmer
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME                        :Reschtlaafzäit (Joer)

STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}Wéi Gefiertsdaten verglach sollen ginn
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :ass gläich
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :ass nët gläich
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :ass manner wéi
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :ass manner oder gläich wéi
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :ass méi wéi
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :ass méi oder gläich wéi
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :ass wouer(true)
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :ass falsch(false)

STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}Den Wert deen mat den Gefiertsdaten verglach gëtt
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Wert anginn fir ze vergläichen

STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Iwersprangen
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Iwersprang den momentanen Optrag. CTRL+Klick iwerspréngt op den ungewieltenen Optrag

STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Leschen
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Lescht den ungewieltenen Optrag
STR_ORDERS_DELETE_ALL_TOOLTIP                                   :{BLACK}All Opträg leschen
STR_ORDERS_STOP_SHARING_BUTTON                                  :{BLACK}Deelen stoppen
STR_ORDERS_STOP_SHARING_TOOLTIP                                 :{BLACK}Stop d'Deelen vun der Optragslëscht. Ctrl+Klick lescht ausserdem all Opträg vun dësem Gefiert

STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Géi op
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Géi an den noosten Depot
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Géi bei den noosten Hangar
STR_ORDER_CONDITIONAL                                           :Bedéngten Optragssprong
STR_ORDER_SHARE                                                 :Opträg deelen
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Setzt en neien Optrag firun den ungewielten Optrag, oder un d'Enn vun der Lëscht. Ctrl setzt Statioun Opträg op voll lueden, Weepunkter op 'non-stop', an Depot Opträg 'Revisioun'. Op en Gefiert klicken, kopéiert d'Opträg vun dem Gefiert

STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP                  :{BLACK}Weis all Gefierer déi dësen Plang deelen

# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT                                        :Iwert {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT                               :Géi non-stop via{WAYPOINT}

STR_ORDER_SERVICE_AT                                            :Revisioun bei
STR_ORDER_SERVICE_NON_STOP_AT                                   :Revisioun non-stop bei

STR_ORDER_NEAREST_DEPOT                                         :den noosten
STR_ORDER_NEAREST_HANGAR                                        :den noosten Hangar
STR_ORDER_TRAIN_DEPOT                                           :Zuchdepot
STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Stroossengefierter-Depot
STR_ORDER_SHIP_DEPOT                                            :Schëffdepot
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT                            :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT                                    :{STRING} {DEPOT}

STR_ORDER_REFIT_ORDER                                           :(Ëmbau op {STRING})
STR_ORDER_REFIT_STOP_ORDER                                      :(Ëmbau op {STRING} an stopen)
STR_ORDER_STOP_ORDER                                            :(Stop)

STR_ORDER_GO_TO_STATION                                         :{STRING} {STATION} {STRING}

STR_ORDER_IMPLICIT                                              :(Implizit)

STR_ORDER_FULL_LOAD                                             :(Voll lueden)
STR_ORDER_FULL_LOAD_ANY                                         :(Voll lueden mat all Wuer)
STR_ORDER_NO_LOAD                                               :(Net lueden)
STR_ORDER_UNLOAD                                                :(Entlueden an Luedung huelen)
STR_ORDER_UNLOAD_FULL_LOAD                                      :(Entlueden an erem voll lueden)
STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Entlueden an mat all Wuer voll lueden)
STR_ORDER_UNLOAD_NO_LOAD                                        :(Entlueden an eidel loosen)
STR_ORDER_TRANSFER                                              :(Transferéieren an Lueden)
STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transferéieren an voll lueden)
STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transferéieren an mat all Wuer voll lueden)
STR_ORDER_TRANSFER_NO_LOAD                                      :(Transferéieren an eidel loosen)
STR_ORDER_NO_UNLOAD                                             :(Net entlueden an Wueren lueden)
STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(Net entlueden an op voll Beluedung warden)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(Net entlueden an op all voll Beluedung warden)
STR_ORDER_NO_UNLOAD_NO_LOAD                                     :(Keen Ent- an Belueden)

STR_ORDER_AUTO_REFIT                                            :(Auto-Embauen zu {STRING})
STR_ORDER_FULL_LOAD_REFIT                                       :(Vollueden mat Auto-Embauen zu {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT                                   :(Vollueden mat all Wueren mat Auto-Embauen zu {STRING})
STR_ORDER_UNLOAD_REFIT                                          :(Entlueden an Wueren lueden mat Auto-Embauen zu {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_REFIT                                :(Entlueden an op voll Luedung warden mat Auto-Embauen zu {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT                            :(Entlueden an warden op iergendeng Volluedung mat Auto-Embauen zu {STRING})
STR_ORDER_TRANSFER_REFIT                                        :(Transfer an lued Wueren mat Auto-Embauen zu {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_REFIT                              :(Transfer an ward op Vollueden mat Auto-Embauen zu {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT                          :(Transfer an ward op iergendeng Volluedung mat Auto-Embauen zu {STRING})
STR_ORDER_NO_UNLOAD_REFIT                                       :(Keen Entlueden an huel Wueren mat Auto-Embauen zu {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT                             :(Keen Entlueden an ward op Vollueden mat Auto-Embauen zu {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT                         :(Keen Entlueden an ward op iergendend Volluedung mat Auto-Embauen zu {STRING})

STR_ORDER_AUTO_REFIT_ANY                                        :verfügbar Wueren

STR_ORDER_STOP_LOCATION_NEAR_END                                :[noot Enn]
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[Mëtt]
STR_ORDER_STOP_LOCATION_FAR_END                                 :[wäit Enn]

STR_ORDER_OUT_OF_RANGE                                          :{RED} (Nächst Destinatioun ass ze wäit fort)

STR_ORDER_CONDITIONAL_UNCONDITIONAL                             :Sprang op Optrag {COMMA}
STR_ORDER_CONDITIONAL_NUM                                       :Sprang op Optrag {COMMA} wann {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE                                :Sprang op Optrag {COMMA} wann {STRING} {STRING}

STR_INVALID_ORDER                                               :{RED} (ongültegen Optrag)

# Time table window
STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Zäitplang)
STR_TIMETABLE_ORDER_VIEW                                        :{BLACK}Opträg
STR_TIMETABLE_ORDER_VIEW_TOOLTIP                                :{BLACK}Wiesselt op d'Opträgunzeig

STR_TIMETABLE_TOOLTIP                                           :{BLACK}Zäitplang - klickt op en Optrag fir en ze wielen

STR_TIMETABLE_NO_TRAVEL                                         :Net ënnerwee
STR_TIMETABLE_NOT_TIMETABLEABLE                                 :Rees(automatesch; Zaitplang durch manuell Opträg)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :Ënnerwee (ouni Zäitplang)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED                       :Fiert maximal {2:VELOCITY} (ouni Stonneplang)
STR_TIMETABLE_TRAVEL_FOR                                        :Ënnerwee fir {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED                                  :Fiert fir {STRING} mat maximal {VELOCITY}
STR_TIMETABLE_STAY_FOR                                          :an bleif fir {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR                                    :an ënnerwee op {STRING}
STR_TIMETABLE_DAYS                                              :{COMMA} D{P ag eeg}
STR_TIMETABLE_TICKS                                             :{COMMA} Intervall{P "" en}

STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}Dësen Zäitplang brauch {STRING} fir faërdeg ze gin
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}Dësen Zäitplang brauch op manst {STRING} (net all geplangt)

STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}D'Gefiert ass mat Zäit
STR_TIMETABLE_STATUS_LATE                                       :{BLACK}D'Gefiert ass grad {STRING} ze spéit
STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}D'Gefiert ass grad {STRING} ze fréi
STR_TIMETABLE_STATUS_NOT_STARTED                                :{BLACK}Dësen Zäitplang gouf nach net gestart
STR_TIMETABLE_STATUS_START_AT                                   :{BLACK}Dësen Zäitplang start um {STRING}

STR_TIMETABLE_STARTING_DATE                                     :{BLACK}Start Datum
STR_TIMETABLE_STARTING_DATE_TOOLTIP                             :{BLACK}Wiel en Datum als Startpunkt fir dësen Zäitplang

STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Zäit wiesselen
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Änner Zäit déi den ugewielten Optrag brauchen soll

STR_TIMETABLE_CLEAR_TIME                                        :{BLACK}Zäit läschen
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Lesch Zäit fir den gewielten Optrag

STR_TIMETABLE_CHANGE_SPEED                                      :{BLACK}Änner de Geschwindëgkeetslimit
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP                              :{BLACK}Änner d'maximal Reesgeschwindëgkeet fir den gewielten Optrag

STR_TIMETABLE_CLEAR_SPEED                                       :{BLACK}Geschwindëgkeetslimit leschen
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP                               :{BLACK}Maximal Reesgeschwindëgkeet vum gewielten Optrag leschen

STR_TIMETABLE_RESET_LATENESS                                    :{BLACK}Verspeidungszieler zerécksetzen
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Setzt den Verspéidungszieler zréck, sou dass d'Gefiert mat Zäit ukënnt

STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofëllen
STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fëll den Zäitplang automatesch mat den Werter vum nächsten Trajet (Ctrl+Klick fir Warrdzaiten probéiren bäizehalen)

STR_TIMETABLE_EXPECTED                                          :{BLACK}Erwaart
STR_TIMETABLE_SCHEDULED                                         :{BLACK}Geplangt
STR_TIMETABLE_EXPECTED_TOOLTIP                                  :{BLACK}Tëschent erwaart an geplangt wiesselen

STR_TIMETABLE_ARRIVAL_ABBREVIATION                              :A:
STR_TIMETABLE_DEPARTURE_ABBREVIATION                            :D:


# Date window (for timetable)
STR_DATE_CAPTION                                                :{WHITE}Datum setzen
STR_DATE_SET_DATE                                               :{BLACK}Datum setzen
STR_DATE_SET_DATE_TOOLTIP                                       :{BLACK}Den gewielten Datum als Startdatum fir den Zäitplang benotzen
STR_DATE_DAY_TOOLTIP                                            :{BLACK}Dag wielen
STR_DATE_MONTH_TOOLTIP                                          :{BLACK}Mount wielen
STR_DATE_YEAR_TOOLTIP                                           :{BLACK}Joer wielen


# AI debug window
STR_AI_DEBUG                                                    :{WHITE}KI /Spill-Script Debug
STR_AI_DEBUG_NAME_AND_VERSION                                   :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP                                       :{BLACK}Numm vun dem Script
STR_AI_DEBUG_SETTINGS                                           :{BLACK}Astellungen
STR_AI_DEBUG_SETTINGS_TOOLTIP                                   :{BLACK}Script Astellungen änneren
STR_AI_DEBUG_RELOAD                                             :{BLACK}KI nei lueden
STR_AI_DEBUG_RELOAD_TOOLTIP                                     :{BLACK}KI stoppen, Skript nei lueden, KI nei starten
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP                           :{BLACK}Erlab/Verbidd breaks wann en KI Log Message zum break string passt
STR_AI_DEBUG_BREAK_ON_LABEL                                     :{BLACK}Break un/op:
STR_AI_DEBUG_BREAK_STR_OSKTITLE                                 :{BLACK}Break un
STR_AI_DEBUG_BREAK_STR_TOOLTIP                                  :{BLACK}Wann en KI Log message zum String passt, pauséiert d'Spill
STR_AI_DEBUG_MATCH_CASE                                         :{BLACK}Passenden Fall
STR_AI_DEBUG_MATCH_CASE_TOOLTIP                                 :{BLACK}Wiessel tëscht passenden Fäll beim vergläichen vun KI Log Messagen mam Break-String
STR_AI_DEBUG_CONTINUE                                           :{BLACK}Weider
STR_AI_DEBUG_CONTINUE_TOOLTIP                                   :{BLACK}Entpaus an fuer weider mat der KI
STR_AI_DEBUG_SELECT_AI_TOOLTIP                                  :{BLACK}Debug-output fir dës KI uweisen
STR_AI_GAME_SCRIPT                                              :{BLACK}Spill-Script
STR_AI_GAME_SCRIPT_TOOLTIP                                      :{BLACK}Check den Spill-Scipt-Log

STR_ERROR_AI_NO_AI_FOUND                                        :Keng passend KI fonnt fir ze lueden.{}Dës KI ass en Dummy an wäert näischt maachen.{}KI'en kënnen iwwert den 'Online Content' System downgeload gin.
STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}En Script ass ofgestierzt. W.e.g mellt des dem Autor mat engem Screenshot vun der KI Debugfënster
STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}KI / Spill-Script Debugfënster ass nëmmen fir Serveren verfügbar

# AI configuration window
STR_AI_CONFIG_CAPTION                                           :{WHITE}KI /Spill Konfiguratioun
STR_AI_CONFIG_GAMELIST_TOOLTIP                                  :{BLACK}D'Spill-Script dat am nächsten Spill gelueden gëtt
STR_AI_CONFIG_AILIST_TOOLTIP                                    :{BLACK}D'KIën déi am nächsten Spill gelueden ginn
STR_AI_CONFIG_HUMAN_PLAYER                                      :Mënschlechen Spiller
STR_AI_CONFIG_RANDOM_AI                                         :Zoufälleg KI
STR_AI_CONFIG_NONE                                              :(keng)

STR_AI_CONFIG_MOVE_UP                                           :{BLACK}No uewen setzen
STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Gewielten KI an der Lëscht no uewen setzen
STR_AI_CONFIG_MOVE_DOWN                                         :{BLACK}Erof setzen
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP                                 :{BLACK}Gewielten KI an der Lëscht no ënnen setzen

STR_AI_CONFIG_GAMESCRIPT                                        :{SILVER}Spill-Script
STR_AI_CONFIG_AI                                                :{SILVER}KIën

STR_AI_CONFIG_CHANGE                                            :{BLACK}Selectéier {STRING}
STR_AI_CONFIG_CHANGE_NONE                                       :
STR_AI_CONFIG_CHANGE_AI                                         :KI
STR_AI_CONFIG_CHANGE_GAMESCRIPT                                 :Spill-Script
STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Lued en aneren Script
STR_AI_CONFIG_CONFIGURE                                         :{BLACK}Konfiguréieren
STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}All Parameter vun dem Script konfiguréieren

# Available AIs window
STR_AI_LIST_CAPTION                                             :{WHITE}Verfügbar {STRING}
STR_AI_LIST_CAPTION_AI                                          :KIs
STR_AI_LIST_CAPTION_GAMESCRIPT                                  :Spill-Scripter
STR_AI_LIST_TOOLTIP                                             :{BLACK}Klickt fir en Script ze selectéieren

STR_AI_LIST_AUTHOR                                              :{BLACK}Autor: {STRING}
STR_AI_LIST_VERSION                                             :{BLACK}Versioun: {NUM}
STR_AI_LIST_URL                                                 :{BLACK}URL: {STRING}

STR_AI_LIST_ACCEPT                                              :{BLACK}Acceptéiert
STR_AI_LIST_ACCEPT_TOOLTIP                                      :{BLACK}Selectéiert ungewielte Script
STR_AI_LIST_CANCEL                                              :{BLACK}Ofbriechen
STR_AI_LIST_CANCEL_TOOLTIP                                      :{BLACK}Script net änneren

# AI Parameters
STR_AI_SETTINGS_CAPTION                                         :{WHITE}{STRING} Parameter
STR_AI_SETTINGS_CAPTION_AI                                      :KI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT                              :Spill-Script
STR_AI_SETTINGS_CLOSE                                           :{BLACK}Zoumaachen
STR_AI_SETTINGS_RESET                                           :{BLACK}Reset
STR_AI_SETTINGS_SETTING                                         :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_START_DELAY                                     :Unzuel vun Deeg wou dës KI gestart gëtt no der leschter: {ORANGE}{STRING}


# Textfile window
STR_TEXTFILE_README_CAPTION                                     :{WHITE}{STRING} readme vun {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION                                  :{WHITE}{STRING} Changelog vun {STRING}
STR_TEXTFILE_LICENCE_CAPTION                                    :{WHITE}{STRING} Lizenz vun {STRING}
STR_TEXTFILE_VIEW_README                                        :{BLACK}Readme liesen
STR_TEXTFILE_VIEW_CHANGELOG                                     :{BLACK}Changelog
STR_TEXTFILE_VIEW_LICENCE                                       :{BLACK}Lizenz


# Vehicle loading indicators
STR_PERCENT_UP_SMALL                                            :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_DOWN_SMALL                                          :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_UP_DOWN_SMALL                                       :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}

# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL                                     :{TINY_FONT}{RED}Käschten: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST                                           :{RED}Käschten: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINY_FONT}{GREEN}Akommes: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME                                         :{GREEN}Akommes: {CURRENCY_LONG}
STR_FEEDER_TINY                                                 :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST                                      :{WHITE}Geschätzten Käschten: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_INCOME                                    :{WHITE}Geschätzten Akommen: {CURRENCY_LONG}

# Saveload messages
STR_ERROR_SAVE_STILL_IN_PROGRESS                                :{WHITE}Nach umgaangen ze späicheren. {} Weg. waarden bis daat faerdeg ass!
STR_ERROR_AUTOSAVE_FAILED                                       :{WHITE}Fehler beim Autospäicheren
STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Kann net um Laafwierk liesen
STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Fehler beim Späicheren{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Kann d'Datei net leschen
STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Fehler beim Lueden{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internen Fehler: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Futtisen Späicherstand - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Späicherstand ass mat méi neier Versioun gemaach
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :Datei net liesbar
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :Datei net beschreiwbar
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Datenintegritéitfehler
STR_GAME_SAVELOAD_NOT_AVAILABLE                                 :<keent do>
STR_WARNING_LOADGAME_REMOVED_TRAMS                              :{WHITE}Spill gouf an enger Versioun ouni Tram support gesaved. All Tram gouf wechgeholl

# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN                                 :{WHITE}Kaartenerstellung ofgebrach...{}... keng passend Stadplazen
STR_ERROR_NO_TOWN_IN_SCENARIO                                   :{WHITE}... et ass keen Duerf an dësem Szenario

STR_ERROR_PNGMAP                                                :{WHITE}Kann d'Landschaft net vum PNG lueden...
STR_ERROR_PNGMAP_FILE_NOT_FOUND                                 :{WHITE}... Datei net fonnt
STR_ERROR_PNGMAP_IMAGE_TYPE                                     :{WHITE}... konnt den Bildtyp net konvertéieren. 8 oder 24-bit PNG Bild benéidegt.
STR_ERROR_PNGMAP_MISC                                           :{WHITE}... eppes ass schief gaangen (warscheinlech eng korrupt Datei)

STR_ERROR_BMPMAP                                                :{WHITE}Kann d'Landschaft net aus der BMP lueden...
STR_ERROR_BMPMAP_IMAGE_TYPE                                     :{WHITE}... konnt den Bildtyp net konvertéieren

STR_ERROR_HEIGHTMAP_TOO_LARGE                                   :{WHITE}... Bild ass ze grouss

STR_WARNING_HEIGHTMAP_SCALE_CAPTION                             :{WHITE}Scaléirungswarnung
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE                             :{YELLOW}Quellenkaart zevill an der Gréisst änneren ass net ugeroden. Weiderman ?

# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET                                   :{WHITE}Et gouf nëmmen en Ersatzsoundset fonnt. Wann Sounds erwënscht sin, kënnen se iwwer den Downloadsystem installéiert ginn.

# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot gespäichert als '{STRING}'
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshotfehler!

# Error message titles
STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Meldung
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Matdeelung vun {STRING}

# Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Ausserhalb vun der Kaart
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Ze noo um Bord vun der Kaart
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Net genuch Geld - dës Aktioun kascht {CURRENCY_LONG}
STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}D'Land muss flaach sinn
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land ass an dei falsch Richtung geneigt
STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Kann dat net maachen...
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Gebai muss fir d'éischt ofgerapt ginn
STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Kann dei Plaz net frai maachen...
STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}... Plaz net gëeegent
STR_ERROR_ALREADY_BUILT                                         :{WHITE}... schon gebaut
STR_ERROR_OWNED_BY                                              :{WHITE}... am Besëtz vun {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}... d'Plaz ass am Besëtz vun enger aanerer Firma
STR_ERROR_TERRAFORM_LIMIT_REACHED                               :{WHITE}... Limit fir d'Emformen vun Land erreescht
STR_ERROR_CLEARING_LIMIT_REACHED                                :{WHITE}... Limit fir d'Läschen vun Felder erreescht
STR_ERROR_NAME_MUST_BE_UNIQUE                                   :{WHITE}Numm muss eenzegartëg sinn
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY                             :{WHITE}{1:STRING} am Wee
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED                              :{WHITE}Net erlabt an der Paus

# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} d'Gemeng wëll dat net erlaaben
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} d'Gemeng erlabt keen weideren Fluchhafen an der Stad
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE                         :{WHITE}{TOWN}er Gemeng refüséiert den Bau fir den Flughafen wéinst Kaméidi
STR_ERROR_BRIBE_FAILED                                          :{WHITE}D'Bestiechung as enger regionaler Ennersichung opgefall

# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE                                 :{WHITE}Kann d'Land hei net unhiewen...
STR_ERROR_CAN_T_LOWER_LAND_HERE                                 :{WHITE}Kann d'Land hei net erofsetzen...
STR_ERROR_CAN_T_LEVEL_LAND_HERE                                 :{WHITE}Kann d'Land net ebenen...
STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Verdéiwung géif den Tunnel beschiedegen
STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... schon op Mieresspigel
STR_ERROR_TOO_HIGH                                              :{WHITE}... ze héich
STR_ERROR_ALREADY_LEVELLED                                      :{WHITE}... schon flaach

# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Kann den Firmennumm net änneren...
STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Kann den Numm vum Manager net änneren...

STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}... Maximalen Kredit ass {CURRENCY_LONG}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Kann net méi Geld léinen...
STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}... keen Kredit zeréckzebezuelen
STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}... et ginn {CURRENCY_LONG} gebraucht
STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Kann den Kredit net zeréckbezuelen...
STR_ERROR_INSUFFICIENT_FUNDS                                    :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn...
STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Kann d'Firma net kafen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Kann d'Firmenhaaptgebai net bauen...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Kann keng 25% Undeel vun dëser Firma kafen...
STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Kann kéng 25% Undeel vun dëser Firma verkafen...
STR_ERROR_PROTECTED                                             :{WHITE}Dës Firma ass nach net aal genuch fir Undeeler ze handelen...

# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN                                   :{WHITE}Kann keng Stiedt bauen
STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Kann d'Stad net ëmbënennen...
STR_ERROR_CAN_T_FOUND_TOWN_HERE                                 :{WHITE}Kann d'Stad hei net bauen...
STR_ERROR_CAN_T_EXPAND_TOWN                                     :{WHITE}Kann d'Stad net vergréissern...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}... ze noo um Enn vun der Kaart
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}... ze noo un enger aanerer Stadt
STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}... ze vill Stied
STR_ERROR_NO_SPACE_FOR_TOWN                                     :{WHITE}... et ass keng Plaz méi op der Kaart
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS                             :{WHITE}Stied bauen keng Stroossen. Dir kënnt den Bau iwwert Erweidert Astellungen->Economie->Stied anschalten
STR_ERROR_ROAD_WORKS_IN_PROGRESS                                :{WHITE}Stroossenarbeschten umgaangen
STR_ERROR_TOWN_CAN_T_DELETE                                     :{WHITE}Kann des Stad net leschen...{}Eng Statioun oder Depot huet den Numm vun dëser Stad oder en Stéck dat der Stad gehéiert kann net ewechgeholl ginn
STR_ERROR_STATUE_NO_SUITABLE_PLACE                              :{WHITE}... et gëtt keng Gëeegent Plaz fir eng Statue am Stadzentrum

# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES                                   :{WHITE}... zevill Industrien
STR_ERROR_CAN_T_GENERATE_INDUSTRIES                             :{WHITE}Kann keng Industrien bauen...
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Kann {STRING} net hei bauen...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Kann deen Industrietyp hei net bauen...
STR_ERROR_INDUSTRY_TOO_CLOSE                                    :{WHITE}... ze Noo bei enger aanerer Fabrik
STR_ERROR_MUST_FOUND_TOWN_FIRST                                 :{WHITE}... muss fir d'éischt eng Stadt bauen
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}... nëmmen 1 pro Stad erlaabt
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}... kann nëmmen an Stiedt mat opmannst 1200 Anwunner gebaut ginn
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}... kann nëmmen am Regenwaldgebitt gebaut ginn
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}... kann nëmmen an der Wüst gebaut ginn
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}... kann nëmmen an Stied gebaut ginn
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS                        :{WHITE}... kann nëmmen an niddregen Beräicher gebaut ginn
STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}... kann nëmmen no un den Ecker vun der Kaart positionéiert ginn
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}... Bësch kann nëmmen iwert der Schnéilinn geplanzt ginn
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE                     :{WHITE}... kann nëmmen iwwert der Schnéilinn gebaut ginn
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE                     :{WHITE}... kann net ënnert der Schnéilinn bauen

# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Kann d'Gare hei net bauen...
STR_ERROR_CAN_T_BUILD_BUS_STATION                               :{WHITE}Kann de Busarrêt hei net bauen...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION                             :{WHITE}Kann d'Camionsgare net bauen...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION                    :{WHITE}Kann d'Passagéier-Tramstatioun net bauen...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION                        :{WHITE}Kann d'Wueren-Tramstatioun net bauen...
STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Kann den Dock hei net bauen...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Kann den Fluchhafen hei net bauen...

STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Grenzt un méi wéi eng Gare un
STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}... Statioun ze ausgebreed
STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Ze vill Garen
STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Ze vill Garesdeeler
STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Ze vill Busarrêten
STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Ze vill Camionsgaren
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Ze noo un enger aanerer Gare
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Ze noo bei engem aanerem Hafen
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Ze noo un engem aaneren Fluchhafen
STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Kann d'Statioun net ëmbenennen...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD                            :{WHITE}... d'Strooss ass am Besëtz vun der Stad
STR_ERROR_DRIVE_THROUGH_DIRECTION                               :{WHITE}... Strooss geet an dei falsch Richtung
STR_ERROR_DRIVE_THROUGH_CORNER                                  :{WHITE}... Duerchfahrtstops kënnen keng Kéiren hunn
STR_ERROR_DRIVE_THROUGH_JUNCTION                                :{WHITE}... Duerchfahrtstops kënnen keng Kräizungen hunn

# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION                          :{WHITE}Kann den Deel vun der Gare net ofrappen...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST                     :{WHITE}Musst d'Gare fir d'éischt ofrappen
STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Kann de Busarrêt net ofrappen...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Kann d'Camionsgare net ofrappen...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Kann d'Tramstatioun net ofrappen...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Kann d'Wueren-Tramstatioun net ofrappen...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST                           :{WHITE}Stroossenstop muss fir d'éischt wechgeholl ginn
STR_ERROR_THERE_IS_NO_STATION                                   :{WHITE}... et ass keng Statioun do

STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Musst d'Gare fir d'éischt ofrappen
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Busarrêt muss fir d'éischt ofgerapt ginn
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Muss d'Camionsgare fir d'éischt ofrappen
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Muss d'Tramstatioun fir d'éischt ofrappen
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Muss d'Tramstatioun fir d'éischt ofrappen
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Muss den Hafen fir déischt ofrappen
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Musst den Fluchhafen fir d'éischt ofrappen

# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Grenzt un méi wéi een Weepunkt
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Ze no un engem aneren Weepunkt

STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT                            :{WHITE}Kann keen Zuchweepunkt héi bauen...
STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Kann Boje net hei plazéieren...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME                            :{WHITE}Kann den Weepunktnumm net änneren...

STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT                           :{WHITE}Kann den Wee-Punkt hei net ofrappen...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST                        :{WHITE}Zuchweepunkt muss fir d'éischt ofgerappt ginn
STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}... Boje am Wee
STR_ERROR_BUOY_IS_IN_USE                                        :{WHITE}... Boje ass am Gebrauch vun enger anerer Firma!

# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Kann den Zuchdepot hei net bauen...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Kann den Depot hei net bauen...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT                                :{WHITE}Kann den Tramschapp hei net bauen...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Kann de Schëffdepot hei net bauen...

STR_ERROR_CAN_T_RENAME_DEPOT                                    :{WHITE}Kann den Depot net ëmbenennen

STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT                    :{WHITE}... muss an engem Depot gestoppt ginn
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}... muss an engem Depot gestoppt ginn
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT                     :{WHITE}... muss an engem Schëffdepot gestoppt ginn
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR                :{WHITE}... muss an engem Hangar gestoppt ginn

STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Zich kënnen nëmmen an engem Depot verännert ginn
STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Zuch ze laang
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Kann d'Gefiert hei net ëmdréinen...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}Kann keng Gefierer aus e puer Unitéiten emdréinen
STR_ERROR_INCOMPATIBLE_RAIL_TYPES                               :Onkompatibel Schinnen Typen

STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Kann d'Gefiert net réckelen...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}D'hënnescht Maschinn geet ëmmer der viischter no.
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Kann den Wee an den Depot net fannen
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Kann den Depot net fannen

STR_ERROR_DEPOT_WRONG_DEPOT_TYPE                                :Falschen Depot-Typ

# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} ass ze laang nom Auswiesselen
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}Keng Autoerneierungsregel festgeluet.
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(Geldlimit)

# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Onméiglech Streckenkombinatioun
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST                             :{WHITE}Signaler mussen fir d'éischt wechgeholl ginn
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}Keng gëeegent Schinnen
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}D'Schinnen mussen fir d'éischt ewech
STR_ERROR_CROSSING_ON_ONEWAY_ROAD                               :{WHITE}D'Strooss ass eng Richtung oder blockéiert
STR_ERROR_CROSSING_DISALLOWED                                   :{WHITE}Héich Kräizungen sinn fir dësen Schinnentyp net erlabt
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Kann d'Signaler hei net bauen...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Kann d'Schinnen hei net bauen...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Kann d'Schinnen hei net ewech huelen...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Kann d'Signaler hei net ewech huelen...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                     :{WHITE}Kann d'Signal hei net konvertéieren...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK                            :{WHITE}... et sinn keng Schinnen do
STR_ERROR_THERE_ARE_NO_SIGNALS                                  :{WHITE}... et sinn keng Signaler do

STR_ERROR_CAN_T_CONVERT_RAIL                                    :{WHITE}Kann de Schinnentyp hei net konvertéiren...

# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Muss d'Strooss ewech huelen
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... Einbahnstroossen kënnen keng Kräizung hunn
STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Kann d'Strooss hei net bauen...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Kann den Tram heinet bauen...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Kann d'Strooss hei net ewech huelen...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Kann den Tram net wech huelen...
STR_ERROR_THERE_IS_NO_ROAD                                      :{WHITE}... et ass keng Strooss do
STR_ERROR_THERE_IS_NO_TRAMWAY                                   :{WHITE}... et ass keen Tram do

# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS                                    :{WHITE}Kann hei keen Kanal bauen...
STR_ERROR_CAN_T_BUILD_LOCKS                                     :{WHITE}Kann keen Schlass hei setzen...
STR_ERROR_CAN_T_PLACE_RIVERS                                    :{WHITE}Kann hei keen Floss platzéiren...
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}... muss op Waasser gebaut ginn
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}... Kann net op d'Waasser bauen
STR_ERROR_CAN_T_BUILD_ON_SEA                                    :{WHITE}... kann net op opener Séi bauen
STR_ERROR_CAN_T_BUILD_ON_CANAL                                  :{WHITE}... kann net um Kanal bauen
STR_ERROR_CAN_T_BUILD_ON_RIVER                                  :{WHITE}... kann net um Floss bauen
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST                             :{WHITE}Musst den Kanal fir d'éischt ofrappen
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE                             :{WHITE}Kann den Aquadukt héi net bauen...

# Tree related errors
STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}... schon Beem hei
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE                      :{WHITE}... falschen Terrain fir free type
STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Kann d'Beem hei net planzen...

# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Kann d'Bréck net hei bauen...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Musst d'Bréck fir d'éischt ofrapen
STR_ERROR_CAN_T_START_AND_END_ON                                :{WHITE}Kann nët op der selweschter Plaz unfänken an ophalen
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT                           :{WHITE}Bréckenenner net op der selwechter Héicht
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN                            :{WHITE}Bréckass ze déif fir dësen Terrain
STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start an Enn mussen op enger Linn sinn
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}... dei zwee Enner vun der Bréck mussen um Land sinn
STR_ERROR_BRIDGE_TOO_LONG                                       :{WHITE}... Bréck ze laang
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER                             :{WHITE}Bréck géif ausserhalb der Kaart ukommen

# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Kann den Tunnel hei net bauen...
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Plaz onpassend fir Tunnelentrée
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Muss den Tunnel fir d'éischt ofrappen
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Aaneren Tunnel am Wee
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER                             :{WHITE}Tunnel géif ausserhalb der Kaart erauskommen
STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Kann d'Land net fir dei aaner Säit vum Tunnel fräi leen
STR_ERROR_TUNNEL_TOO_LONG                                       :{WHITE}... Tunnel ze laang

# Object related errors
STR_ERROR_TOO_MANY_OBJECTS                                      :{WHITE}... zevill Objekter
STR_ERROR_CAN_T_BUILD_OBJECT                                    :{WHITE}Kann Objekt net bauen...
STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Objet am Wee
STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}... Firmen Haaptgebai am Wee
STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Kann daat Land net kafen...
STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}... schon am Besëtz!

# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE                                    :{WHITE}Kann d'Grupp net erstellen...
STR_ERROR_GROUP_CAN_T_DELETE                                    :{WHITE}Kann d'Grupp net läschen...
STR_ERROR_GROUP_CAN_T_RENAME                                    :{WHITE}Kann d'Grupp net ëmbenennen...
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                       :{WHITE}Kann net all d'Gefierer aus der Grupp läschen...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE                               :{WHITE}Kann d'Gefiert net bei d'Grupp bäisetzen...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE                        :{WHITE}Kann dei gedeelten Gefierer net bei d'Grupp bäisetzen...

# Generic vehicle errors
STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Zuch am Wee
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Stroossengefiert am Wee
STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Schëff am Wee
STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Fliger am Wee

STR_ERROR_CAN_T_REFIT_TRAIN                                     :{WHITE}Kann den Zuch net unpassen...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE                              :{WHITE}Kann Stroossengefiert net ëmbauen...
STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Kann d'Schëff net ëmbauen...
STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Kann den Fliger net ëmbauen...

STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Kann den Zuch net benennen...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE                             :{WHITE}Kann d'Stroossengefiert net benennen...
STR_ERROR_CAN_T_RENAME_SHIP                                     :{WHITE}Kann d'Schëff net benennen...
STR_ERROR_CAN_T_RENAME_AIRCRAFT                                 :{WHITE}Kann den Fliger net benennen...

STR_ERROR_CAN_T_STOP_START_TRAIN                                :{WHITE}Kann den Zuch net starten/stopen...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE                         :{WHITE}Kann d'Stroossengefiert net stoppen/starten...
STR_ERROR_CAN_T_STOP_START_SHIP                                 :{WHITE}Kann d'Schëff net stoppen/starten...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT                             :{WHITE}Kann den Fliger net stoppen/starten...

STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT                             :{WHITE}Kann den Zuch net an den Depot schécken...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT                      :{WHITE}Kann d'Gefiert net an den Depot schécken...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT                              :{WHITE}Kann d'Schëff net an den Depot schécken...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR                         :{WHITE}Kann den Fliger net an den Hangar schécken...

STR_ERROR_CAN_T_BUY_TRAIN                                       :{WHITE}Kann den Zuch net bauen...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE                                :{WHITE}Kann d'Stroossengefiert net kafen...
STR_ERROR_CAN_T_BUY_SHIP                                        :{WHITE}Kann Schëff net kafen...
STR_ERROR_CAN_T_BUY_AIRCRAFT                                    :{WHITE}Kann den Fliger net kafen...

STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Kann den Zuchgefierttyp net ëmbenennen...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE                        :{WHITE}Kann den Gefierttyp net ëmbenennen...
STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Kann den Schëffstyp net ëmbenennen...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Kann den Fligertyp net ëmbenennen...

STR_ERROR_CAN_T_SELL_TRAIN                                      :{WHITE}Kann den Zuch net verkafen...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Kann d'Stroossengefiert net verkafen...
STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Kann Schëff net verkafen...
STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Kann dën Fliger net verkafen...

STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE                            :{WHITE}Gefiert net verfügbar
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE                            :{WHITE}Stroossengefiert net verfügbar
STR_ERROR_SHIP_NOT_AVAILABLE                                    :{WHITE}Schëff net verfügbar
STR_ERROR_AIRCRAFT_NOT_AVAILABLE                                :{WHITE}Fliger net verfügbar

STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Ze vill Gefierer am Spill
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Den Service-Intervall kann net geännert ginn...

STR_ERROR_VEHICLE_IS_DESTROYED                                  :{WHITE}... Gefiert ass zerstéiert

# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Kann den Zuch net bei Gefohr lanscht d'Signal schecken...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Kann d'Richtung vum Zuch net änneren...
STR_ERROR_TRAIN_START_NO_POWER                                  :Zuch huet keng Kraaft

STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Kann d'Stroossengefiert net ëmdréinen...

STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Fliger ass um Fluch

# Order related errors
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}Keng Plaz méi fir Opträg
STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Ze vill Opträg
STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Kann keen neien Optrag bäisetzen...
STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Kann den Optrag net läschen...
STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Kann den Optrag net änneren...
STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Kann den Optraag net réckelen...
STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Kann den Optrag net iwersprangen...
STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Kann net op den ugewieltenen Optrag iwersprangen...
STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}... Gefier kann net op all Statioun goen
STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}... Gefiert kann nët op déi Statioun goen
STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}... en Gefiert dat dësen Optrag deelt kann net op déi Statioun goen

STR_ERROR_CAN_T_SHARE_ORDER_LIST                                :{WHITE}Kann d'Optragslëscht net deelen...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST                         :{WHITE}Kann d'Deelen vun der Optragslëscht net stoppen...
STR_ERROR_CAN_T_COPY_ORDER_LIST                                 :{WHITE}Kann d'Optragslëscht net kopéieren...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}... ze wäit vun leschter Destinatioun
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE                             :{WHITE}... Fliger huet net genuch Distanz

# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE                               :{WHITE}Kann dem Gefiert keen Zäitplang gin.
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS                       :{WHITE}Gefierter kënnen nëmmen op Statiounen halen.
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE                           :{WHITE}Dëst Gefiert bleift net op dëser Statioun stoën.

# Sign related errors
STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}... ze vill Schëlder
STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Kann d'Schëld hei net opriichten...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Kann den Numm vum Schëld net änneren...
STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Kann d'Schëld net läschen...

# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT                                    :Eng Simulatioun déi op Transport Tycoon Deluxe baséiert

##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1                      :Héichen Büroblock
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1                           :Büroblock
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1                   :Klengen Apartementsblock
STR_TOWN_BUILDING_NAME_CHURCH_1                                 :Kierch
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1                     :Groussen Büroblock
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1                            :Stadhaiser
STR_TOWN_BUILDING_NAME_HOTEL_1                                  :Hotel
STR_TOWN_BUILDING_NAME_STATUE_1                                 :Statu
STR_TOWN_BUILDING_NAME_FOUNTAIN_1                               :Sprangbuer
STR_TOWN_BUILDING_NAME_PARK_1                                   :Park
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2                           :Büroblock
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1                      :Geschäfter an Büroen
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1                 :Modernt Bürosgebai
STR_TOWN_BUILDING_NAME_WAREHOUSE_1                              :Lagerhaus
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3                           :Büroblock
STR_TOWN_BUILDING_NAME_STADIUM_1                                :Stadium
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1                             :Aal Haiser
STR_TOWN_BUILDING_NAME_COTTAGES_1                               :Hütten
STR_TOWN_BUILDING_NAME_HOUSES_1                                 :Haiser
STR_TOWN_BUILDING_NAME_FLATS_1                                  :Apartementer
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2                      :Héichen Gewerbeblock
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2                      :Geschäfter an Büroen
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3                      :Geschäfter an Büroen
STR_TOWN_BUILDING_NAME_THEATER_1                                :Theater
STR_TOWN_BUILDING_NAME_STADIUM_2                                :Stadium
STR_TOWN_BUILDING_NAME_OFFICES_1                                :Büroen
STR_TOWN_BUILDING_NAME_HOUSES_2                                 :Haiser
STR_TOWN_BUILDING_NAME_CINEMA_1                                 :Kino
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1                          :Akaafszentrum
STR_TOWN_BUILDING_NAME_IGLOO_1                                  :Iglu
STR_TOWN_BUILDING_NAME_TEPEES_1                                 :Tipien
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1                           :Téikaan-Haus
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1                             :Spuerschwäin-Bank

##id 0x4800
# industry names
STR_INDUSTRY_NAME_COAL_MINE                                     :Kuelenstollen
STR_INDUSTRY_NAME_POWER_STATION                                 :Kraftwierk
STR_INDUSTRY_NAME_SAWMILL                                       :Seeërei
STR_INDUSTRY_NAME_FOREST                                        :Bësch
STR_INDUSTRY_NAME_OIL_REFINERY                                  :Uelegraffinerie
STR_INDUSTRY_NAME_OIL_RIG                                       :Uelegbuerinsel
STR_INDUSTRY_NAME_FACTORY                                       :Fabrik
STR_INDUSTRY_NAME_PRINTING_WORKS                                :Dréckerei
STR_INDUSTRY_NAME_STEEL_MILL                                    :Stolwierk
STR_INDUSTRY_NAME_FARM                                          :Bauerenhaff
STR_INDUSTRY_NAME_COPPER_ORE_MINE                               :Koffererzstollen
STR_INDUSTRY_NAME_OIL_WELLS                                     :Uelegquellen
STR_INDUSTRY_NAME_BANK                                          :Bank
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT                         :Iessensverarbeschtungsfabrik
STR_INDUSTRY_NAME_PAPER_MILL                                    :Pabeierfabrik
STR_INDUSTRY_NAME_GOLD_MINE                                     :Goldstollen
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC                            :Bank
STR_INDUSTRY_NAME_DIAMOND_MINE                                  :Diamantstollen
STR_INDUSTRY_NAME_IRON_ORE_MINE                                 :Eisenerzstollen
STR_INDUSTRY_NAME_FRUIT_PLANTATION                              :Uebstplantage
STR_INDUSTRY_NAME_RUBBER_PLANTATION                             :Kautschuckplantage
STR_INDUSTRY_NAME_WATER_SUPPLY                                  :Waasserwierk
STR_INDUSTRY_NAME_WATER_TOWER                                   :Waassertuerm
STR_INDUSTRY_NAME_FACTORY_2                                     :Fabrik
STR_INDUSTRY_NAME_FARM_2                                        :Bauerenhaff
STR_INDUSTRY_NAME_LUMBER_MILL                                   :Bauholzfabrik
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST                           :Zockerwatt Bësch
STR_INDUSTRY_NAME_CANDY_FACTORY                                 :Séissegkeetenfabrik
STR_INDUSTRY_NAME_BATTERY_FARM                                  :Batteriefarm
STR_INDUSTRY_NAME_COLA_WELLS                                    :Colaquellen
STR_INDUSTRY_NAME_TOY_SHOP                                      :Spillgeschäft
STR_INDUSTRY_NAME_TOY_FACTORY                                   :Spillsaachen Fabrik
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS                             :Plastikpëtz
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY                           :Spruddelgedrenks Fabrik
STR_INDUSTRY_NAME_BUBBLE_GENERATOR                              :Blosengenerator
STR_INDUSTRY_NAME_TOFFEE_QUARRY                                 :Karmelbroch
STR_INDUSTRY_NAME_SUGAR_MINE                                    :Zockerminn

############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY                                                    :
STR_SV_UNNAMED                                                  :Onbenannt
STR_SV_TRAIN_NAME                                               :Zuch {COMMA}
STR_SV_ROAD_VEHICLE_NAME                                        :Stroossengefiert {COMMA}
STR_SV_SHIP_NAME                                                :Schëff {COMMA}
STR_SV_AIRCRAFT_NAME                                            :Fliger {COMMA}

STR_SV_STNAME                                                   :{STRING}
STR_SV_STNAME_NORTH                                             :{STRING} Norden
STR_SV_STNAME_SOUTH                                             :{STRING} Süden
STR_SV_STNAME_EAST                                              :{STRING} Osten
STR_SV_STNAME_WEST                                              :{STRING} Westen
STR_SV_STNAME_CENTRAL                                           :{STRING} Zentrum
STR_SV_STNAME_TRANSFER                                          :{STRING}er Transfer
STR_SV_STNAME_HALT                                              :{STRING}er Stopp
STR_SV_STNAME_VALLEY                                            :{STRING}er Dall
STR_SV_STNAME_HEIGHTS                                           :{STRING}er Bierg
STR_SV_STNAME_WOODS                                             :{STRING} beim Bësch
STR_SV_STNAME_LAKESIDE                                          :{STRING} um Séi
STR_SV_STNAME_EXCHANGE                                          :{STRING}er Wiessel
STR_SV_STNAME_AIRPORT                                           :{STRING}er Flughafen
STR_SV_STNAME_OILFIELD                                          :{STRING}er Uelegfeld
STR_SV_STNAME_MINES                                             :{STRING}er Minnen
STR_SV_STNAME_DOCKS                                             :{STRING} Hafen
STR_SV_STNAME_BUOY                                              :{STRING}
STR_SV_STNAME_WAYPOINT                                          :{STRING}
##id 0x6020
STR_SV_STNAME_ANNEXE                                            :{STRING} Annexe
STR_SV_STNAME_SIDINGS                                           :{STRING}er Ofstellplaatz
STR_SV_STNAME_BRANCH                                            :{STRING}er Ofzweigung
STR_SV_STNAME_UPPER                                             :Uewer {STRING}
STR_SV_STNAME_LOWER                                             :Nidder {STRING}
STR_SV_STNAME_HELIPORT                                          :{STRING}er Heliport
STR_SV_STNAME_FOREST                                            :{STRING} Bësch
STR_SV_STNAME_FALLBACK                                          :{STRING} Statioun #{NUM}
############ end of savegame specific region!

##id 0x8000
# Vehicle names
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM        :Collet Pannier Tank (Damp)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL               :MJS 250 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO         :Ploddyphut Chu-Chu
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO          :Powernaut Chu-Chu
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO        :Mightymover Chu-Chu
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL            :Ploddyphut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL             :Powernaut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM            :Wills 2-8-0 (Damp)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM         :Stanier 'Jubilee' (Damp)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM               :Gresley 'A4' (Damp)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM                  :BR '8P' (Damp)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL      :Metro Cammell DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL                  :'Sprinter' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL          :BR/Sulzer '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL                 :EE '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL              :Brush '47' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL               :CS 4000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL               :CS 2400 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL            :Centennial (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL          :Kelling 3100 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL          :Turner Turbo (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL              :MJS 1000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL                :BR 'IC125' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC               :BR '30' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC               :BR '40' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC               :'T.G.V.' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC            :'EuroStar' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR                 :Passagéierwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN                      :Postwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR                      :Kuelenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER                    :Uelegwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN                 :Liewnsmëttelwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN                     :Güterwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER                  :Kaarwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK                    :Holzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER               :Eisenerzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK                   :Stolwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN                   :Gepanzerten Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN                      :Iessenswagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK                   :Pabeierwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER             :Koffererzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER                  :Waasserwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK                   :Friichtenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK                  :Kautschuckwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK                   :Zockerwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER           :Zockerwatt Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER                 :Karmelwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN                    :Blosenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER                   :Colawagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN                     :Séissegkeetenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN                       :Spillsaachenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK                 :Batterienwagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK             :Spruddelgedrénks Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK                 :Plastikwagon
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC           :'X2001' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC   :'Millennium Z1' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99             :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR             :Passagéierwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN                  :Postwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR                  :Kuelenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER                :Uelegwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN             :Liewensmëttelwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN                 :Güterwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER              :Kaarwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK                :Holzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER           :Eisenerzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK               :Stolwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN               :Gepanzerten Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN                  :Iessenswagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK               :Pabeierwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER         :Koffererz Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER              :Waasserwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK               :Friichtenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK              :Kautschuckwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK               :Zockerwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER       :Zockerwatt Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER             :Karmelwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN                :Blosenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER               :Colawagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN                 :Séissegkeetenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN                   :Spillsaachenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK             :Batteriewagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK         :Spruddelgedrénks Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK             :Plastikwagon
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC    :Lev1 'Leviathan' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC      :Lev2 'Cyclops' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC      :Lev3 'Pegasus' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC     :Lev4 'Chimaera' (Elektrësch)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER         :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR               :Passagéierwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN                    :Postwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR                    :Kuelenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER                  :Uelegwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN               :Béischtenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN                   :Güterwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER                :Kaarwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK                  :Holzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER             :Eisenerzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK                 :Stolwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN                 :Gepanzerten Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN                    :Iessenswagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK                 :Pabeierwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER           :Koffererzwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER                :Waasserwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK                 :Friichtenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK                :Kautschuckwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK                 :Zockerwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER         :Zockerwatt Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER               :Karmelwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN                  :Blosenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER                 :Colawagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN                   :Séissegkeetenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN                     :Spillsaachenwagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK               :Batteriewagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK           :Spruddelgedrénks Wagon
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK               :Plastikwagon
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS                     :MPS Regal Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS              :Hereford Leopard Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS                        :Foster Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS              :Foster MkII Superbus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS                :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS               :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS              :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK                 :Balogh Kuelencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK                    :Uhl Kuelencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK                     :DW Kuelencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK                    :MPS Postcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK                :Reynard Postcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK                  :Perry Postcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK            :MightyMover Postcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK            :Powernaught Postcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK               :Wizzowow Postcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER               :Witcombe Uelegcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER                 :Foster Uelegcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER                  :Perry Uelegcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN             :Talbott Béischtencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN                 :Uhl Béischtencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN              :Foster Béischtencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK                :Balogh Gütercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK             :Craighead Gütercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK                  :Goss Gütercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK              :Hereford Kaarcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK                :Thomas Kaarcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK                  :Goss Kaarcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK               :Witcombe Holzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK                 :Foster Holzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK               :Moreland Holzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK                :MPS Eisenerzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK                :Uhl Eisenerzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK             :Chippy Eisenerzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK                :Balogh Stolcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK                   :Uhl Stolcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK               :Kelling Stolcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK              :Balogh gepanzerten Camion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK                 :Uhl gepanzerten Camion
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK              :Foster gepanzerten Camion
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN                   :Foster Iessenscamion
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN                    :Perry Iessenscamion
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN                   :Chippy Iesenscamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK                   :Uhl Pabeiercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK                :Balogh Pabeiercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK                   :MPS Pabeiercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK              :MPS Koffererzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK              :Uhl Koffererzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK             :Goss Koffererzcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER                  :Uhl Waassercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER               :Balogh Waassercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER                  :MPS Waassercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK                :Balogh Friichtencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK                   :Uhl Friichtencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK               :Kelling Friichtencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK               :Balogh Kautschuckcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK                  :Uhl Kautschuckcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK                  :RMT Kautschuckcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK           :MightyMover Zockercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK           :Powernaught Zockercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK              :Wizzowow Zockercamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK            :MightyMover Colacamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK            :Powernaught Colacamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK               :Wizzowow Colacamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY          :MightyMover Zockerwattcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY          :Powernaught Zockerwattcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK       :Wizzowow Zockerwattcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK          :MightyMover Karmelcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK          :Powernaught Karmelcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK             :Wizzowow Karmelcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN               :MightyMover Spillsaachencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN               :Powernaught Spillsaachencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN                  :Wizzowow Spillsaachencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK           :MightyMover Séissegkeetencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK           :Powernaught Séissegkeetencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK              :Wizzowow Séissegkeetencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK         :MightyMover Batteriencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK         :Powernaught Batteriencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK            :Wizzowow Batteriencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK           :MightyMover Spruddelgedrénks Camion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK           :Powernaught Spruddelgedrénks Camion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK        :Wizzowow Spruddelgedrénks Camion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK         :MightyMover Plastikcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK         :Powernaught Plastikcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK            :Wizzowow Plastikcamion
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK          :MightyMover Blosencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK          :Powernaught Blosencamion
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK             :Wizzowow Blosencamion
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER                            :MPS Uelegtanker
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER                         :CS-Inc. Uelegtanker
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY                       :MPS Passagéierfähr
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY                       :FFP Passagéierfähr
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT                   :Bakewell 300 Loftkëssenboot
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER                    :Chugger-Chug Passagéierfähr
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY               :Shivershake Passagéierfähr
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP                           :Yate Frachtschëff
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP                       :Bakewell Frachtschëff
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP                    :Mightymover Frachtschëff
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP                      :Powernaut Frachtschëff
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52                           :Sampson U52
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT                         :Coleman Count
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART                              :FFP Dart
STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN                           :Yate Haugan
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3                :Bakewell Cotswald LB-3
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8                 :Bakewell Luckett LB-8
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9                 :Bakewell Luckett LB-9
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80                 :Bakewell Luckett LB80
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10                :Bakewell Luckett LB-10
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11                :Bakewell Luckett LB-11
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11               :Yate Aerospace YAC 1-11
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100                            :Boeing 727
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200                            :Boeing 737
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300                            :Boeing 747
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400                            :Boeing 757
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500                            :Boeing 767
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600                            :Boeing 777
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY                           :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21                           :Airbus A300
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31                           :Airbus A310
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32                           :Airbus A320
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33                           :Airbus A330
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46                  :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100                            :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000                      :Airbus A340-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE                        :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1                            :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6                            :Kelling K6
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7                            :Kelling K7
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700                            :Darwin 700
STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2                       :FFP Hyperdart 2
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200                            :Dinger 200
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000                           :Dinger 1000
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100                        :Ploddyphut 100
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500                        :Ploddyphut 500
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1                          :Flashbang X1
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1                        :Juggerplane M1
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER                      :Flashbang Wizzer
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER                   :Tricario Helicopter
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER                    :Guru X2 Helicopter
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER                  :Powernaut Helicopter

##id 0x8800
# Formatting of some strings
STR_FORMAT_DATE_TINY                                            :{STRING}-{STRING}-{NUM}
STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:STRING}-{0:STRING}

STR_FORMAT_BUOY_NAME                                            :{TOWN}-Boje
STR_FORMAT_BUOY_NAME_SERIAL                                     :{TOWN} Boje #{COMMA}
STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
STR_FORMAT_GROUP_NAME                                           :Grupp {COMMA}
STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME                                        :Weepunkt {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL                                 :Weepunkt {TOWN} #{COMMA}

STR_FORMAT_DEPOT_NAME_TRAIN                                     :{TOWN} Zuchdepot
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL                              :{TOWN} Zuchdepot #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE                              :{TOWN} Stroossendepot
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL                       :{TOWN} Stroossendepot #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP                                      :{TOWN} Schëffdepot
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL                               :{TOWN} Schëffdepot #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT                                  :{STATION} Hangar

STR_UNKNOWN_STATION                                             :onbekannt Statioun
STR_DEFAULT_SIGN_NAME                                           :Schëld
STR_COMPANY_SOMEONE                                             :iergendeen

STR_SAVEGAME_NAME_DEFAULT                                       :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR                                     :Zuschauer, {1:STRING}

# Viewport strings
STR_VIEWPORT_TOWN_POP                                           :{WHITE}{TOWN} ({COMMA})
STR_VIEWPORT_TOWN                                               :{WHITE}{TOWN}
STR_VIEWPORT_TOWN_TINY_BLACK                                    :{TINY_FONT}{BLACK}{TOWN}
STR_VIEWPORT_TOWN_TINY_WHITE                                    :{TINY_FONT}{WHITE}{TOWN}

STR_VIEWPORT_SIGN_SMALL_BLACK                                   :{TINY_FONT}{BLACK}{SIGN}
STR_VIEWPORT_SIGN_SMALL_WHITE                                   :{TINY_FONT}{WHITE}{SIGN}

STR_VIEWPORT_STATION                                            :{STATION} {STATION_FEATURES}
STR_VIEWPORT_STATION_TINY                                       :{TINY_FONT}{STATION}

STR_VIEWPORT_WAYPOINT                                           :{WAYPOINT}
STR_VIEWPORT_WAYPOINT_TINY                                      :{TINY_FONT}{WAYPOINT}

# Simple strings to get specific types of data
STR_COMPANY_NAME                                                :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME                                                  :{DEPOT}
STR_ENGINE_NAME                                                 :{ENGINE}
STR_GROUP_NAME                                                  :{GROUP}
STR_INDUSTRY_NAME                                               :{INDUSTRY}
STR_PRESIDENT_NAME                                              :{PRESIDENT_NAME}
STR_SIGN_NAME                                                   :{SIGN}
STR_STATION_NAME                                                :{STATION}
STR_TOWN_NAME                                                   :{TOWN}
STR_VEHICLE_NAME                                                :{VEHICLE}
STR_WAYPOINT_NAME                                               :{WAYPOINT}

STR_JUST_CARGO                                                  :{CARGO_LONG}
STR_JUST_CHECKMARK                                              :{CHECKMARK}
STR_JUST_COMMA                                                  :{COMMA}
STR_JUST_CURRENCY_SHORT                                         :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG                                          :{CURRENCY_LONG}
STR_JUST_CARGO_LIST                                             :{CARGO_LIST}
STR_JUST_INT                                                    :{NUM}
STR_JUST_DATE_TINY                                              :{DATE_TINY}
STR_JUST_DATE_SHORT                                             :{DATE_SHORT}
STR_JUST_DATE_LONG                                              :{DATE_LONG}
STR_JUST_DATE_ISO                                               :{DATE_ISO}
STR_JUST_STRING                                                 :{STRING}
STR_JUST_STRING_SPACE_STRING                                    :{STRING} {STRING}
STR_JUST_RAW_STRING                                             :{STRING}

# Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
STR_TINY_BLACK_COMA                                             :{TINY_FONT}{BLACK}{COMMA}
STR_TINY_COMMA                                                  :{TINY_FONT}{COMMA}
STR_BLUE_COMMA                                                  :{BLUE}{COMMA}
STR_RED_COMMA                                                   :{RED}{COMMA}
STR_WHITE_COMMA                                                 :{WHITE}{COMMA}
STR_TINY_BLACK_DECIMAL                                          :{TINY_FONT}{BLACK}{DECIMAL}
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY_LONG}
STR_BLACK_DATE_LONG                                             :{BLACK}{DATE_LONG}
STR_BLACK_CROSS                                                 :{BLACK}{CROSS}
STR_SILVER_CROSS                                                :{SILVER}{CROSS}
STR_WHITE_DATE_LONG                                             :{WHITE}{DATE_LONG}
STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL                                             :{TINY_FONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP                                                  :{TINY_FONT}{GROUP}
STR_BLACK_INT                                                   :{BLACK}{NUM}
STR_ORANGE_INT                                                  :{ORANGE}{NUM}
STR_WHITE_SIGN                                                  :{WHITE}{SIGN}
STR_TINY_BLACK_STATION                                          :{TINY_FONT}{BLACK}{STATION}
STR_BLACK_STRING                                                :{BLACK}{STRING}
STR_BLACK_RAW_STRING                                            :{BLACK}{STRING}
STR_GREEN_STRING                                                :{GREEN}{STRING}
STR_ORANGE_STRING                                               :{ORANGE}{STRING}
STR_RED_STRING                                                  :{RED}{STRING}
STR_LTBLUE_STRING                                               :{LTBLUE}{STRING}
STR_WHITE_STRING                                                :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT                                           :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE                                          :{TINY_FONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW                                            :{TINY_FONT}{RIGHT_ARROW}

STR_BLACK_1                                                     :{BLACK}1
STR_BLACK_2                                                     :{BLACK}2
STR_BLACK_3                                                     :{BLACK}3
STR_BLACK_4                                                     :{BLACK}4
STR_BLACK_5                                                     :{BLACK}5
STR_BLACK_6                                                     :{BLACK}6
STR_BLACK_7                                                     :{BLACK}7

STR_TRAIN                                                       :{BLACK}{TRAIN}
STR_BUS                                                         :{BLACK}{BUS}
STR_LORRY                                                       :{BLACK}{LORRY}
STR_PLANE                                                       :{BLACK}{PLANE}
STR_SHIP                                                        :{BLACK}{SHIP}

STR_TOOLBAR_RAILTYPE_VELOCITY                                   :{STRING} ({VELOCITY})
