# station.cpp

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    00001 /* $Id: station.cpp 23257 2011-11-18 21:15:09Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "company_func.h"
    00014 #include "company_base.h"
    00015 #include "roadveh.h"
    00016 #include "viewport_func.h"
    00017 #include "window_func.h"
    00018 #include "date_func.h"
    00019 #include "command_func.h"
    00020 #include "news_func.h"
    00021 #include "aircraft.h"
    00022 #include "vehiclelist.h"
    00023 #include "core/pool_func.hpp"
    00024 #include "station_base.h"
    00025 #include "roadstop_base.h"
    00026 #include "industry.h"
    00027 #include "core/random_func.hpp"
    00028
    00029 #include "table/strings.h"
    00030
    00031 StationPool _station_pool("Station");
    00032 INSTANTIATE_POOL_METHODS(Station)
    00033
    00034 BaseStation::~BaseStation()
    00035 {
    00036   free(this->name);
    00037   free(this->speclist);
    00038
    00039   if (CleaningPool()) return;
    00040
    00041   Owner owner = this->owner;
    00042   if (!Company::IsValidID(owner)) owner = _local_company;
    00043   if (!Company::IsValidID(owner)) return; // Spectators
    00044   DeleteWindowById(WC_TRAINS_LIST,   VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN,    owner, this->index).Pack());
    00045   DeleteWindowById(WC_ROADVEH_LIST,  VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD,     owner, this->index).Pack());
    00046   DeleteWindowById(WC_SHIPS_LIST,    VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP,     owner, this->index).Pack());
    00047   DeleteWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, owner, this->index).Pack());
    00048
    00049   this->sign.MarkDirty();
    00050 }
    00051
    00052 Station::Station(TileIndex tile) :
    00053   SpecializedStation<Station, false>(tile),
    00054   bus_station(INVALID_TILE, 0, 0),
    00055   truck_station(INVALID_TILE, 0, 0),
    00056   dock_tile(INVALID_TILE),
    00057   indtype(IT_INVALID),
    00058   time_since_load(255),
    00059   time_since_unload(255),
    00060   last_vehicle_type(VEH_INVALID)
    00061 {
    00062   /* this->random_bits is set in Station::AddFacility() */
    00063 }
    00064
    00071 Station::~Station()
    00072 {
    00073   if (CleaningPool()) return;
    00074
    00075   while (!this->loading_vehicles.empty()) {
    00076     this->loading_vehicles.front()->LeaveStation();
    00077   }
    00078
    00079   Aircraft *a;
    00080   FOR_ALL_AIRCRAFT(a) {
    00081     if (!a->IsNormalAircraft()) continue;
    00082     if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
    00083   }
    00084
    00085   Vehicle *v;
    00086   FOR_ALL_VEHICLES(v) {
    00087     /* Forget about this station if this station is removed */
    00088     if (v->last_station_visited == this->index) {
    00089       v->last_station_visited = INVALID_STATION;
    00090     }
    00091   }
    00092
    00093   if (this->owner == OWNER_NONE) {
    00094     /* Invalidate all in case of oil rigs. */
    00095     InvalidateWindowClassesData(WC_STATION_LIST, 0);
    00096   } else {
    00097     InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
    00098   }
    00099
    00100   DeleteWindowById(WC_STATION_VIEW, index);
    00101
    00102   /* Now delete all orders that go to the station */
    00103   RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
    00104
    00105   /* Remove all news items */
    00106   DeleteStationNews(this->index);
    00107
    00108   for (CargoID c = 0; c < NUM_CARGO; c++) {
    00109     this->goods[c].cargo.Truncate(0);
    00110   }
    00111
    00112   CargoPacket::InvalidateAllFrom(this->index);
    00113 }
    00114
    00115
    00121 void BaseStation::PostDestructor(size_t index)
    00122 {
    00123   InvalidateWindowData(WC_SELECT_STATION, 0, 0);
    00124 }
    00125
    00131 RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
    00132 {
    00133   RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
    00134
    00135   for (; rs != NULL; rs = rs->next) {
    00136     /* The vehicle cannot go to this roadstop (different roadtype) */
    00137     if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
    00138     /* The vehicle is articulated and can therefor not go the a standard road stop */
    00139     if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
    00140
    00141     /* The vehicle can actually go to this road stop. So, return it! */
    00142     break;
    00143   }
    00144
    00145   return rs;
    00146 }
    00147
    00152 void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
    00153 {
    00154   if (this->facilities == FACIL_NONE) {
    00155     this->xy = facil_xy;
    00156     this->random_bits = Random();
    00157   }
    00158   this->facilities |= new_facility_bit;
    00159   this->owner = _current_company;
    00160   this->build_date = _date;
    00161 }
    00162
    00168 void Station::MarkTilesDirty(bool cargo_change) const
    00169 {
    00170   TileIndex tile = this->train_station.tile;
    00171   int w, h;
    00172
    00173   if (tile == INVALID_TILE) return;
    00174
    00175   /* cargo_change is set if we're refreshing the tiles due to cargo moving
    00176    * around. */
    00177   if (cargo_change) {
    00178     /* Don't waste time updating if there are no custom station graphics
    00179      * that might change. Even if there are custom graphics, they might
    00180      * not change. Unfortunately we have no way of telling. */
    00181     if (this->num_specs == 0) return;
    00182   }
    00183
    00184   for (h = 0; h < train_station.h; h++) {
    00185     for (w = 0; w < train_station.w; w++) {
    00186       if (this->TileBelongsToRailStation(tile)) {
    00187         MarkTileDirtyByTile(tile);
    00188       }
    00189       tile += TileDiffXY(1, 0);
    00190     }
    00191     tile += TileDiffXY(-w, 1);
    00192   }
    00193 }
    00194
    00195 /* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
    00196 {
    00197   assert(this->TileBelongsToRailStation(tile));
    00198
    00199   TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
    00200
    00201   TileIndex t = tile;
    00202   uint len = 0;
    00203   do {
    00204     t -= delta;
    00205     len++;
    00206   } while (IsCompatibleTrainStationTile(t, tile));
    00207
    00208   t = tile;
    00209   do {
    00210     t += delta;
    00211     len++;
    00212   } while (IsCompatibleTrainStationTile(t, tile));
    00213
    00214   return len - 1;
    00215 }
    00216
    00217 /* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
    00218 {
    00219   TileIndex start_tile = tile;
    00220   uint length = 0;
    00221   assert(IsRailStationTile(tile));
    00222   assert(dir < DIAGDIR_END);
    00223
    00224   do {
    00225     length++;
    00226     tile += TileOffsByDiagDir(dir);
    00227   } while (IsCompatibleTrainStationTile(tile, start_tile));
    00228
    00229   return length;
    00230 }
    00231
    00236 uint Station::GetCatchmentRadius() const
    00237 {
    00238   uint ret = CA_NONE;
    00239
    00240   if (_settings_game.station.modified_catchment) {
    00241     if (this->bus_stops          != NULL)         ret = max<uint>(ret, CA_BUS);
    00242     if (this->truck_stops        != NULL)         ret = max<uint>(ret, CA_TRUCK);
    00243     if (this->train_station.tile != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
    00244     if (this->dock_tile          != INVALID_TILE) ret = max<uint>(ret, CA_DOCK);
    00245     if (this->airport.tile       != INVALID_TILE) ret = max<uint>(ret, this->airport.GetSpec()->catchment);
    00246   } else {
    00247     if (this->bus_stops != NULL || this->truck_stops != NULL || this->train_station.tile != INVALID_TILE || this->dock_tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
    00248       ret = CA_UNMODIFIED;
    00249     }
    00250   }
    00251
    00252   return ret;
    00253 }
    00254
    00259 Rect Station::GetCatchmentRect() const
    00260 {
    00261   assert(!this->rect.IsEmpty());
    00262
    00263   /* Compute acceptance rectangle */
    00264   int catchment_radius = this->GetCatchmentRadius();
    00265
    00266   Rect ret = {
    00267     max<int>(this->rect.left   - catchment_radius, 0),
    00268     max<int>(this->rect.top    - catchment_radius, 0),
    00269     min<int>(this->rect.right  + catchment_radius, MapMaxX()),
    00270     min<int>(this->rect.bottom + catchment_radius, MapMaxY())
    00271   };
    00272
    00273   return ret;
    00274 }
    00275
    00277 struct RectAndIndustryVector {
    00278   Rect rect;
    00279   IndustryVector *industries_near;
    00280 };
    00281
    00290 static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data)
    00291 {
    00292   /* Only process industry tiles */
    00293   if (!IsTileType(ind_tile, MP_INDUSTRY)) return false;
    00294
    00295   RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data;
    00296   Industry *ind = Industry::GetByTile(ind_tile);
    00297
    00298   /* Don't check further if this industry is already in the list */
    00299   if (riv->industries_near->Contains(ind)) return false;
    00300
    00301   /* Only process tiles in the station acceptance rectangle */
    00302   int x = TileX(ind_tile);
    00303   int y = TileY(ind_tile);
    00304   if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false;
    00305
    00306   /* Include only industries that can accept cargo */
    00307   uint cargo_index;
    00308   for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
    00309     if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
    00310   }
    00311   if (cargo_index >= lengthof(ind->accepts_cargo)) return false;
    00312
    00313   *riv->industries_near->Append() = ind;
    00314
    00315   return false;
    00316 }
    00317
    00322 void Station::RecomputeIndustriesNear()
    00323 {
    00324   this->industries_near.Clear();
    00325   if (this->rect.IsEmpty()) return;
    00326
    00327   RectAndIndustryVector riv = {
    00328     this->GetCatchmentRect(),
    00329     &this->industries_near
    00330   };
    00331
    00332   /* Compute maximum extent of acceptance rectangle wrt. station sign */
    00333   TileIndex start_tile = this->xy;
    00334   uint max_radius = max(
    00335     max(DistanceManhattan(start_tile, TileXY(riv.rect.left,  riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left,  riv.rect.bottom))),
    00336     max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom)))
    00337   );
    00338
    00339   CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv);
    00340 }
    00341
    00345 /* static */ void Station::RecomputeIndustriesNearForAll()
    00346 {
    00347   Station *st;
    00348   FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear();
    00349 }
    00350
    00351 /************************************************************************/
    00352 /*                     StationRect implementation                       */
    00353 /************************************************************************/
    00354
    00355 StationRect::StationRect()
    00356 {
    00357   this->MakeEmpty();
    00358 }
    00359
    00360 void StationRect::MakeEmpty()
    00361 {
    00362   this->left = this->top = this->right = this->bottom = 0;
    00363 }
    00364
    00374 bool StationRect::PtInExtendedRect(int x, int y, int distance) const
    00375 {
    00376   return this->left - distance <= x && x <= this->right + distance &&
    00377       this->top - distance <= y && y <= this->bottom + distance;
    00378 }
    00379
    00380 bool StationRect::IsEmpty() const
    00381 {
    00382   return this->left == 0 || this->left > this->right || this->top > this->bottom;
    00383 }
    00384
    00385 CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
    00386 {
    00387   int x = TileX(tile);
    00388   int y = TileY(tile);
    00389   if (this->IsEmpty()) {
    00390     /* we are adding the first station tile */
    00391     if (mode != ADD_TEST) {
    00392       this->left = this->right = x;
    00393       this->top = this->bottom = y;
    00394     }
    00395   } else if (!this->PtInExtendedRect(x, y)) {
    00396     /* current rect is not empty and new point is outside this rect
    00397      * make new spread-out rectangle */
    00398     Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};
    00399
    00400     /* check new rect dimensions against preset max */
    00401     int w = new_rect.right - new_rect.left + 1;
    00402     int h = new_rect.bottom - new_rect.top + 1;
    00403     if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
    00404       assert(mode != ADD_TRY);
    00405       return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
    00406     }
    00407
    00408     /* spread-out ok, return true */
    00409     if (mode != ADD_TEST) {
    00410       /* we should update the station rect */
    00411       *this = new_rect;
    00412     }
    00413   } else {
    00414     ; // new point is inside the rect, we don't need to do anything
    00415   }
    00416   return CommandCost();
    00417 }
    00418
    00419 CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
    00420 {
    00421   if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
    00422     /* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
    00423     CommandCost ret = this->BeforeAddTile(tile, mode);
    00424     if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
    00425     return ret;
    00426   }
    00427   return CommandCost();
    00428 }
    00429
    00439 /* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
    00440 {
    00441   TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
    00442   TILE_AREA_LOOP(tile, ta) {
    00443     if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
    00444   }
    00445
    00446   return false;
    00447 }
    00448
    00449 bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
    00450 {
    00451   int x = TileX(tile);
    00452   int y = TileY(tile);
    00453
    00454   /* look if removed tile was on the bounding rect edge
    00455    * and try to reduce the rect by this edge
    00456    * do it until we have empty rect or nothing to do */
    00457   for (;;) {
    00458     /* check if removed tile is on rect edge */
    00459     bool left_edge = (x == this->left);
    00460     bool right_edge = (x == this->right);
    00461     bool top_edge = (y == this->top);
    00462     bool bottom_edge = (y == this->bottom);
    00463
    00464     /* can we reduce the rect in either direction? */
    00465     bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
    00466     bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
    00467     if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
    00468
    00469     if (reduce_x) {
    00470       /* reduce horizontally */
    00471       if (left_edge) {
    00472         /* move left edge right */
    00473         this->left = x = x + 1;
    00474       } else {
    00475         /* move right edge left */
    00476         this->right = x = x - 1;
    00477       }
    00478     }
    00479     if (reduce_y) {
    00480       /* reduce vertically */
    00481       if (top_edge) {
    00482         /* move top edge down */
    00483         this->top = y = y + 1;
    00484       } else {
    00485         /* move bottom edge up */
    00486         this->bottom = y = y - 1;
    00487       }
    00488     }
    00489
    00490     if (left > right || top > bottom) {
    00491       /* can't continue, if the remaining rectangle is empty */
    00492       this->MakeEmpty();
    00493       return true; // empty remaining rect
    00494     }
    00495   }
    00496   return false; // non-empty remaining rect
    00497 }
    00498
    00499 bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
    00500 {
    00501   assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
    00502   assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
    00503
    00504   bool empty = this->AfterRemoveTile(st, ta.tile);
    00505   if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
    00506   return empty;
    00507 }
    00508
    00509 StationRect& StationRect::operator = (const Rect &src)
    00510 {
    00511   this->left = src.left;
    00512   this->top = src.top;
    00513   this->right = src.right;
    00514   this->bottom = src.bottom;
    00515   return *this;
    00516 }
    00517
    00518
    00519 void InitializeStations()
    00520 {
    00521   _station_pool.CleanPool();
    00522 }