# table Directory Reference

## Files
file | airport_defaults.h [code]

| Tables with default values for airports and airport tiles.
file | airport_movement.h [code]

| Heart of the airports and their finite state machines.
file | airporttile_ids.h [code]

| Enum of the default airport tiles.
file | airporttiles.h [code]

| Tables with airporttile defaults.
file | animcursors.h [code]

| This file defines all the the animated cursors.
file | autorail.h [code]

| Highlight/sprite information for autorail.
file | bridge_land.h [code]

| This file contains all the sprites for bridges It consists of a number of arrays.
file | build_industry.h [code]

| Tables with default industry layouts and behaviours.
file | cargo_const.h [code]

| Table of all default cargo types.
file | clear_land.h [code]

| Tables with sprites for clear land and fences.
file | control_codes.h [code]

| Control codes that are embedded in the translation strings.
file | elrail_data.h [code]

| Stores all the data for overhead wire and pylon drawing.
file | engines.h [code]

| This file contains all the data for vehicles.
file | genland.h [code]

| Table used to generate deserts and/or rain forests.
file | industry_land.h [code]

| Information about the behaviour of the default industry tiles.
file | landscape_sprite.h [code]

| Offsets of sprites to replace for non-temperate landscapes.
file | palette_convert.h [code]

| Translation tables from one GRF to another GRF.
file | palettes.h [code]

| The colour translation of the GRF palettes.
file | pricebase.h [code]

| Price Bases.
file | railtypes.h [code]

| All the railtype-specific information is stored here.
file | road_land.h [code]

| Sprite constructs for road depots.
file | roadveh_movement.h [code]

| Data about how a road vehicle must drive on a tile.
file | settings.h [code]

| Settings to save in the savegame and config file.
file | sprites.h [code]

| This file contails all sprite-related enums and defines.
file | station_land.h [code]

| Sprites to use and how to display them for station tiles.
file | strgen_tables.h [code]

| Tables of commands for strgen.
file | town_land.h [code]

| Sprites to use and how to display them for town tiles.
file | townname.h [code]

| Namepart tables for the town name generator.
file | track_land.h [code]

| Sprites to use and how to display them for train depot tiles.
file | train_cmd.h [code]

| Sprites to use for trains.
file | tree_land.h [code]

| Sprites to use and how to display them for tree tiles.
file | unicode.h [code]

| Character mapping for using Unicode characters in OTTD.
file | unmovable_land.h [code]

| Sprites to use and how to display them for unmovable tiles.
file | water_land.h [code]

| Sprites to use and how to display them for water tiles (depots/shiplifts).