# unmovable_land.h File Reference

Sprites to use and how to display them for unmovable tiles. More...

Go to the source code of this file.

## Defines
#define | TILE_SEQ_LINE(sz, img) { 0, 0, 0, 16, 16, sz, {img, PAL_NONE} },
#define | TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
#define | TILE_SPRITE_LINE(img, dtss) { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}, dtss },
## Variables
static const DrawTileSeqStruct | _draw_tile_transmitterlighthouse_data []
static const DrawTileSeqStruct | _unmovable_display_nothing []
static const DrawTileSeqStruct | _unmovable_display_datas_8 []
static const DrawTileSeqStruct | _unmovable_display_datas_9 []
static const DrawTileSeqStruct | _unmovable_display_datas_10 []
static const DrawTileSeqStruct | _unmovable_display_datas_12 []
static const DrawTileSeqStruct | _unmovable_display_datas_13 []
static const DrawTileSeqStruct | _unmovable_display_datas_14 []
static const DrawTileSeqStruct | _unmovable_display_datas_16 []
static const DrawTileSeqStruct | _unmovable_display_datas_17 []
static const DrawTileSeqStruct | _unmovable_display_datas_18 []
static const DrawTileSprites | _unmovable_display_datas []
static const UnmovableSpec | _original_unmovable []

## Detailed Description

Sprites to use and how to display them for unmovable tiles.

Definition in file unmovable_land.h.

## Variable Documentation

const DrawTileSeqStruct _draw_tile_transmitterlighthouse_data[]`[static]`

Initial value:

     {
      {   7,  7,  0,  2,  2, 70, {SPR_UNMOVABLE_TRANSMITTER, PAL_NONE}},
      {   4,  4,  0,  7,  7, 61, {SPR_UNMOVABLE_LIGHTHOUSE, PAL_NONE}},
    }

Definition at line 12 of file unmovable_land.h.

const UnmovableSpec _original_unmovable[]`[static]`

Initial value:

     {
      {STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER,          1,   1},
      {STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE,           1,   1},
      {STR_TOWN_BUILDING_NAME_STATUE_1,                    1,   1},
      {STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND,   10,  2},
      {STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 1,   1},
    }

Definition at line 103 of file unmovable_land.h.

const DrawTileSprites _unmovable_display_datas[]`[static]`

Initial value:

     {

    }

Definition at line 74 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_10[]`[static]`

Initial value:

     {

    }

Definition at line 34 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_12[]`[static]`

Initial value:

     {

    }

Definition at line 39 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_13[]`[static]`

Initial value:

     {

    }

Definition at line 44 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_14[]`[static]`

Initial value:

     {

    }

Definition at line 49 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_16[]`[static]`

Initial value:

     {

    }

Definition at line 54 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_17[]`[static]`

Initial value:

     {

    }

Definition at line 59 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_18[]`[static]`

Initial value:

     {

    }

Definition at line 64 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_8[]`[static]`

Initial value:

     {

    }

Definition at line 24 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_datas_9[]`[static]`

Initial value:

     {

    }

Definition at line 29 of file unmovable_land.h.

const DrawTileSeqStruct _unmovable_display_nothing[]`[static]`

Initial value:

     {

    }

Definition at line 20 of file unmovable_land.h.