# ai_vehiclelist.cpp

Go to the documentation of this file.

    00001 /* $Id: ai_vehiclelist.cpp 17693 2009-10-04 17:16:41Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "ai_vehiclelist.hpp"
    00013 #include "ai_group.hpp"
    00014 #include "ai_map.hpp"
    00015 #include "ai_station.hpp"
    00016 #include "../../company_func.h"
    00017 #include "../../depot_map.h"
    00018 #include "../../vehicle_base.h"
    00019
    00020 AIVehicleList::AIVehicleList()
    00021 {
    00022   const Vehicle *v;
    00023   FOR_ALL_VEHICLES(v) {
    00024     if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index);
    00025   }
    00026 }
    00027
    00028 AIVehicleList_Station::AIVehicleList_Station(StationID station_id)
    00029 {
    00030   if (!AIBaseStation::IsValidBaseStation(station_id)) return;
    00031
    00032   const Vehicle *v;
    00033   FOR_ALL_VEHICLES(v) {
    00034     if (v->owner == _current_company && v->IsPrimaryVehicle()) {
    00035       const Order *order;
    00036
    00037       FOR_VEHICLE_ORDERS(v, order) {
    00038         if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station_id) {
    00039           this->AddItem(v->index);
    00040           break;
    00041         }
    00042       }
    00043     }
    00044   }
    00045 }
    00046
    00047 AIVehicleList_Depot::AIVehicleList_Depot(TileIndex tile)
    00048 {
    00049   if (!AIMap::IsValidTile(tile)) return;
    00050
    00051   DestinationID dest;
    00052   VehicleType type;
    00053
    00054   switch (GetTileType(tile)) {
    00055     case MP_STATION: // Aircraft
    00056       if (!IsAirport(tile)) return;
    00057       type = VEH_AIRCRAFT;
    00058       dest = GetStationIndex(tile);
    00059       break;
    00060
    00061     case MP_RAILWAY:
    00062       if (!IsRailDepot(tile)) return;
    00063       type = VEH_TRAIN;
    00064       dest = GetDepotIndex(tile);
    00065       break;
    00066
    00067     case MP_ROAD:
    00068       if (!IsRoadDepot(tile)) return;
    00069       type = VEH_ROAD;
    00070       dest = GetDepotIndex(tile);
    00071       break;
    00072
    00073     case MP_WATER:
    00074       if (!IsShipDepot(tile)) return;
    00075       type = VEH_SHIP;
    00076       dest = GetDepotIndex(tile);
    00077       break;
    00078
    00079     default: // No depot
    00080       return;
    00081   }
    00082
    00083   const Vehicle *v;
    00084   FOR_ALL_VEHICLES(v) {
    00085     if (v->owner == _current_company && v->IsPrimaryVehicle() && v->type == type) {
    00086       const Order *order;
    00087
    00088       FOR_VEHICLE_ORDERS(v, order) {
    00089         if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == dest) {
    00090           this->AddItem(v->index);
    00091           break;
    00092         }
    00093       }
    00094     }
    00095   }
    00096 }
    00097
    00098 AIVehicleList_SharedOrders::AIVehicleList_SharedOrders(VehicleID vehicle_id)
    00099 {
    00100   if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
    00101
    00102   for (const Vehicle *v = Vehicle::Get(vehicle_id)->FirstShared(); v != NULL; v = v->NextShared()) {
    00103     this->AddItem(v->index);
    00104   }
    00105 }
    00106
    00107 AIVehicleList_Group::AIVehicleList_Group(GroupID group_id)
    00108 {
    00109   if (!AIGroup::IsValidGroup((AIGroup::GroupID)group_id)) return;
    00110
    00111   const Vehicle *v;
    00112   FOR_ALL_VEHICLES(v) {
    00113     if (v->owner == _current_company && v->IsPrimaryVehicle()) {
    00114       if (v->group_id == group_id) this->AddItem(v->index);
    00115     }
    00116   }
    00117 }
    00118
    00119 AIVehicleList_DefaultGroup::AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type)
    00120 {
    00121   if (vehicle_type < AIVehicle::VT_RAIL || vehicle_type > AIVehicle::VT_AIR) return;
    00122
    00123   const Vehicle *v;
    00124   FOR_ALL_VEHICLES(v) {
    00125     if (v->owner == _current_company && v->IsPrimaryVehicle()) {
    00126       if (v->type == vehicle_type && v->group_id == AIGroup::GROUP_DEFAULT) this->AddItem(v->index);
    00127     }
    00128   }
    00129 }