# tile_map.cpp File Reference

Global tile accessors. More...

`#include "stdafx.h"`
`#include "tile_map.h"`
`#include "core/math_func.hpp"`

Go to the source code of this file.

## Functions
Slope | GetTileSlope (TileIndex tile, uint *h)
| Return the slope of a given tile.
uint | GetTileZ (TileIndex tile)
| Get bottom height of the tile.
uint | GetTileMaxZ (TileIndex t)
| Get top height of the tile.

## Detailed Description

Global tile accessors.

Definition in file tile_map.cpp.

## Function Documentation

uint GetTileMaxZ | ( | TileIndex | t | ) |

Get top height of the tile.

Parameters:

  | t | Tile to compute height of

Returns:
  Maximum height of the tile

Definition at line 82 of file tile_map.cpp.

References MapMaxX(), MapMaxY(), max(), TILE_HEIGHT, TileDiffXY(), TileHeight(), TileX(), and TileY().

Referenced by AutoslopeCheckForEntranceEdge(), BuildTownHouse(), CheckBuildHouseSameZ(), CmdBuildBridge(), DrawCatenary(), DrawCatenaryRailway(), DrawRoadBits(), DrawTramCatenary(), AITile::GetMaxHeight(), and GetTerrainType().

Slope GetTileSlope | ( | TileIndex | tile,
|  | uint * | h |
| ) |  |  |

Return the slope of a given tile.

Parameters:

  | tile | Tile to compute slope of
  | h | If not `NULL`, pointer to storage of z height

Returns:
  Slope of the tile, except for the HALFTILE part

Definition at line 21 of file tile_map.cpp.

References _settings_game, GameSettings::construction, ConstructionSettings::freeform_edges, MapMaxX(), MapMaxY(), MapSize(), min(), SLOPE_E, SLOPE_FLAT, SLOPE_N, SLOPE_S, SLOPE_W, TILE_HEIGHT, TileDiffXY(), TileHeight(), TileX(), and TileY().

Referenced by BuildTownHouse(), CanBuildHouseHere(), CanPlantTreesOnTile(), CheckFlatLandBelow(), CmdBuildBridge(), CmdBuildBuoy(), CmdBuildCanal(), CmdBuildDock(), CmdBuildLock(), CmdBuildRoad(), CmdBuildRoadDepot(), CmdBuildShipDepot(), CmdBuildSingleRail(), CmdBuildTrainDepot(), CmdBuildTunnel(), CmdPlantTree(), CmdRemoveSingleRail(), DoBuildShiplift(), DoFloodTile(), DrawCatenaryRailway(), FindFurthestFromWater(), FloodHalftile(), GetBridgeHeight(), AITile::GetCornerHeight(), GetFloodingBehaviour(), GetFoundationSlope(), GetNearbyTileInformation(), AITunnel::GetOtherTunnelEnd(), AITile::GetSlope(), GetTownRoadGridElement(), GrowTown(), GrowTownWithBridge(), IsRoadAllowedHere(), IsValidTileForWaypoint(), IsWateredTile(), BuildDocksToolbarWindow::OnPlacePresize(), RemoveRoad(), SetWaterClassDependingOnSurroundings(), and TownCanBePlacedHere().

uint GetTileZ | ( | TileIndex | tile | ) |

Get bottom height of the tile.

Parameters:

  | tile | Tile to compute height of

Returns:
  Minimum height of the tile

Definition at line 66 of file tile_map.cpp.

References MapMaxX(), MapMaxY(), min(), TILE_HEIGHT, TileDiffXY(), TileHeight(), TileX(), and TileY().

Referenced by CheckNewIndustry_BubbleGen(), CheckNewIndustry_Farm(), CheckNewIndustry_Forest(), DrawCatenaryOnTunnel(), AITile::GetMinHeight(), GetOtherTunnelEnd(), GetTerrainType(), IsTunnelInWayDir(), MarkTileDirtyByTile(), PlaceTreeAtSameHeight(), PlaceTreesRandomly(), and TileLoopClearAlps().