# window.cpp File Reference

Windowing system, widgets and events. More...

`#include "stdafx.h"`
`#include <stdarg.h>`
`#include "openttd.h"`
`#include "company_func.h"`
`#include "gfx_func.h"`
`#include "console_func.h"`
`#include "console_gui.h"`
`#include "viewport_func.h"`
`#include "variables.h"`
`#include "genworld.h"`
`#include "blitter/factory.hpp"`
`#include "zoom_func.h"`
`#include "map_func.h"`
`#include "vehicle_base.h"`
`#include "cheat_type.h"`
`#include "window_func.h"`
`#include "tilehighlight_func.h"`
`#include "network/network.h"`
`#include "querystring_gui.h"`
`#include "widgets/dropdown_func.h"`
`#include "strings_func.h"`
`#include "settings_type.h"`
`#include "table/sprites.h"`

Go to the source code of this file.

## Defines
#define | scrollspeed 3
## Enumerations
enum | PreventHideDirection { PHD_UP, PHD_DOWN }
| Direction for moving the window. More...
enum | MouseClick { MC_NONE = 0, MC_LEFT, MC_RIGHT, MC_DOUBLE_LEFT, MAX_OFFSET_DOUBLE_CLICK = 5, TIME_BETWEEN_DOUBLE_CLICK = 500 }
## Functions
void | SetFocusedWindow (Window *w)
| Set the window that has the focus.
bool | EditBoxInGlobalFocus ()
| Check if an edit box is in global focus.
static void | StartWindowDrag (Window *w)
| Start window dragging.
static void | StartWindowSizing (Window *w, bool to_left)
| Start resizing a window.
static void | DispatchLeftClickEvent (Window *w, int x, int y, int click_count)
| Dispatch left mouse-button (possibly double) click in window.
static void | DispatchRightClickEvent (Window *w, int x, int y)
| Dispatch right mouse-button click in window.
static void | DispatchMouseWheelEvent (Window *w, const NWidgetCore *nwid, int wheel)
| Dispatch the mousewheel-action to the window.
static void | DrawOverlappedWindow (Window *w, int left, int top, int right, int bottom)
| Generate repaint events for the visible part of window w within the rectangle.
void | DrawOverlappedWindowForAll (int left, int top, int right, int bottom)
| From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
static Window * | FindChildWindow (const Window *w, WindowClass wc)
| Find the Window whose parent pointer points to this window.
Window * | FindWindowById (WindowClass cls, WindowNumber number)
| Find a window by its class and window number.
Window * | FindWindowByClass (WindowClass cls)
| Find any window by its class.
void | DeleteWindowById (WindowClass cls, WindowNumber number, bool force)
| Delete a window by its class and window number (if it is open).
void | DeleteWindowByClass (WindowClass cls)
| Delete all windows of a given class.
void | DeleteCompanyWindows (CompanyID id)
| Delete all windows of a company.
void | ChangeWindowOwner (Owner old_owner, Owner new_owner)
| Change the owner of all the windows one company can take over from another company in the case of a company merger.
static void | BringWindowToFront (Window *w)
| On clicking on a window, make it the frontmost window of all.
Window * | BringWindowToFrontById (WindowClass cls, WindowNumber number)
| Find a window and make it the top-window on the screen.
static bool | IsVitalWindow (const Window *w)
static bool | IsGoodAutoPlace1 (int left, int top, int width, int height, Point &pos)
| Decide whether a given rectangle is a good place to open a completely visible new window.
static bool | IsGoodAutoPlace2 (int left, int top, int width, int height, Point &pos)
| Decide whether a given rectangle is a good place to open a mostly visible new window.
static Point | GetAutoPlacePosition (int width, int height)
| Find a good place for opening a new window of a given width and height.
Point | GetToolbarAlignedWindowPosition (int window_width)
| Computer the position of the top-left corner of a window to be opened right under the toolbar.
static Point | LocalGetWindowPlacement (const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
| Compute the position of the top-left corner of a new window that is opened.
Window * | FindWindowFromPt (int x, int y)
| Do a search for a window at specific coordinates.
void | InitWindowSystem ()
| (re)initialize the windowing system
void | UnInitWindowSystem ()
| Close down the windowing system.
void | ResetWindowSystem ()
| Reset the windowing system, by means of shutting it down followed by re-initialization.
static void | DecreaseWindowCounters ()
Window * | GetCallbackWnd ()
static void | HandlePlacePresize ()
static bool | HandleDragDrop ()
static bool | HandleMouseOver ()
void | ResizeWindow (Window *w, int delta_x, int delta_y)
| Resize the window.
int | GetMainViewTop ()
| Return the top of the main view available for general use.
int | GetMainViewBottom ()
| Return the bottom of the main view available for general use.
static void | PreventHiding (int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
| Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
static bool | HandleWindowDragging ()
static bool | HandleScrollbarScrolling ()
static bool | HandleViewportScroll ()
static bool | MaybeBringWindowToFront (Window *w)
| Check if a window can be made top-most window, and if so do it.
void | HandleKeypress (uint32 raw_key)
| Handle keyboard input.
void | HandleCtrlChanged ()
| State of CONTROL key has changed.
static void | HandleAutoscroll ()
| If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is near edge of the window).
bool | VpHandlePlaceSizingDrag ()
| Handle the mouse while dragging for placement/resizing.
static void | ScrollMainViewport (int x, int y)
static void | HandleKeyScrolling ()
static void | MouseLoop (MouseClick click, int mousewheel)
void | HandleMouseEvents ()
| Handle a mouse event from the video driver.
static void | CheckSoftLimit ()
| Check the soft limit of deletable (non vital, non sticky) windows.
void | InputLoop ()
| Regular call from the global game loop.
void | UpdateWindows ()
| Update the continuously changing contents of the windows, such as the viewports.
void | SetWindowDirty (WindowClass cls, WindowNumber number)
| Mark window as dirty (in need of repainting).
void | SetWindowWidgetDirty (WindowClass cls, WindowNumber number, byte widget_index)
| Mark a particular widget in a particular window as dirty (in need of repainting).
void | SetWindowClassesDirty (WindowClass cls)
| Mark all windows of a particular class as dirty (in need of repainting).
void | InvalidateWindowData (WindowClass cls, WindowNumber number, int data)
| Mark window data of the window of a given class and specific window number as invalid (in need of re-computing).
void | InvalidateWindowClassesData (WindowClass cls, int data)
| Mark window data of all windows of a given class as invalid (in need of re-computing).
void | CallWindowTickEvent ()
| Dispatch WE_TICK event over all windows.
void | DeleteNonVitalWindows ()
| Try to delete a non-vital window.
void | DeleteAllNonVitalWindows ()
| It is possible that a stickied window gets to a position where the 'close' button is outside the gaming area.
void | DeleteConstructionWindows ()
| Delete all windows that are used for construction of vehicle etc.
void | HideVitalWindows ()
| Delete all always on-top windows to get an empty screen.
void | ReInitAllWindows ()
| Re-initialize all windows.
int | PositionMainToolbar (Window *w)
| (Re)position main toolbar window at the screen
void | ChangeVehicleViewports (VehicleID from_index, VehicleID to_index)
| Switches viewports following vehicles, which get autoreplaced.
void | RelocateAllWindows (int neww, int newh)
| Relocate all windows to fit the new size of the game application screen.
## Variables
static Point | _drag_delta
| delta between mouse cursor and upper left corner of dragged window
static Window * | _mouseover_last_w = NULL
| Window of the last MOUSEOVER event.
Window * | _z_front_window = NULL
| List of windows opened at the screen sorted from the front.
Window * | _z_back_window = NULL
| List of windows opened at the screen sorted from the back.
Window * | _focused_window
Point | _cursorpos_drag_start
int | _scrollbar_start_pos
int | _scrollbar_size
byte | _scroller_click_timeout
bool | _scrolling_scrollbar
bool | _scrolling_viewport
byte | _special_mouse_mode
static const int | MIN_VISIBLE_TITLE_BAR = 13
| The minimum number of pixels of the title bar must be visible in both the X or Y direction.
static bool | _dragging_window
| A window is being dragged or resized.
static int | _input_events_this_tick = 0
| Local counter that is incremented each time an mouse input event is detected.
static const int8 | scrollamt [16][2]
| Describes all the different arrow key combinations the game allows when it is in scrolling mode.

## Detailed Description

Windowing system, widgets and events.

Definition in file window.cpp.

## Enumeration Type Documentation

enum MouseClick

Enumerator:

  MAX_OFFSET_DOUBLE_CLICK | How much the mouse is allowed to move to call it a double click.
  TIME_BETWEEN_DOUBLE_CLICK | Time between 2 left clicks before it becoming a double click, in ms.

Definition at line 1984 of file window.cpp.

enum PreventHideDirection

Direction for moving the window.

Enumerator:

  PHD_UP | Above v is a safe position.
  PHD_DOWN | Below v is a safe position.

Definition at line 1458 of file window.cpp.

## Function Documentation

static void BringWindowToFront | ( | Window * | w | ) | `[static]`

On clicking on a window, make it the frontmost window of all.

However there are certain windows that always need to be on-top; these include

- Toolbar, Statusbar (always on)
- New window, Chatbar (only if open) The window is marked dirty for a repaint if the window is actually moved
  Parameters:

    | w | window that is put into the foreground

  Returns:
    pointer to the window, the same as the input pointer

Definition at line 799 of file window.cpp.

References Window::SetDirty(), Window::z_back, and Window::z_front.

Referenced by BringWindowToFrontById(), MaybeBringWindowToFront(), StartWindowDrag(), and StartWindowSizing().

Window* BringWindowToFrontById | ( | WindowClass | cls,
|  | WindowNumber | number |
| ) |  |  |

Find a window and make it the top-window on the screen.

The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".

Parameters:

  | cls | WindowClass of the window to activate
  | number | WindowNumber of the window to activate

Returns:
  a pointer to the window thus activated

Definition at line 762 of file window.cpp.

References BringWindowToFront(), FindWindowById(), Window::flags4, Window::IsShaded(), Window::SetDirty(), and Window::SetShaded().

Referenced by AllocateWindowDescFront(), DoSelectCompanyManagerFace(), NetworkContentListWindow::OnClick(), CompanyWindow::OnClick(), ShowCompanyFinances(), ShowDepotWindow(), ShowGenerateWorldProgress(), and ShowSelectBaseStationIfNeeded().

void ChangeVehicleViewports | ( | VehicleID | from_index,
|  | VehicleID | to_index |
| ) |  |  |

Switches viewports following vehicles, which get autoreplaced.

Parameters:

  | from_index | the old vehicle ID
  | to_index | the new vehicle ID

Definition at line 2516 of file window.cpp.

References ViewportData::follow_vehicle, Window::SetDirty(), and Window::viewport.

Referenced by CopyHeadSpecificThings().

void ChangeWindowOwner | ( | Owner | old_owner,
|  | Owner | new_owner |
| ) |  |  |

Change the owner of all the windows one company can take over from another company in the case of a company merger.

Do not change ownership of windows that need to be deleted once takeover is complete

Parameters:

  | old_owner | original owner of the window
  | new_owner | the new owner of the window

Definition at line 730 of file window.cpp.

References Window::owner, and Window::window_class.

void DeleteAllNonVitalWindows | ( |  | ) |

It is possible that a stickied window gets to a position where the 'close' button is outside the gaming area.

You cannot close it then; except with this function. It closes all windows calling the standard function, then, does a little hacked loop of closing all stickied windows. Note that standard windows (status bar, etc.) are not stickied, so these aren't affected

Definition at line 2424 of file window.cpp.

References DeleteNonVitalWindows(), Window::flags4, and WF_STICKY.

Referenced by GenerateWorld(), and MainWindow::OnKeyPress().

void DeleteCompanyWindows | ( | CompanyID | id | ) |

Delete all windows of a company.

We identify windows of a company by looking at the caption colour. If it is equal to the company ID then we say the window belongs to the company and should be deleted

Parameters:

  | id | company identifier

Definition at line 706 of file window.cpp.

References DeleteWindowById(), and Window::owner.

Referenced by CmdCompanyCtrl().

void DeleteConstructionWindows | ( |  | ) |

Delete all windows that are used for construction of vehicle etc.

Once done with that invalidate the others to ensure they get refreshed too.

Definition at line 2447 of file window.cpp.

References Window::desc_flags, Window::SetDirty(), and WDF_CONSTRUCTION.

Referenced by SetLocalCompany().

void DeleteNonVitalWindows | ( |  | ) |

Try to delete a non-vital window.

Non-vital windows are windows other than the game selection, main toolbar, status bar, toolbar menu, and tooltip windows. Stickied windows are also considered vital.

Definition at line 2396 of file window.cpp.

References Window::flags4, WF_STICKY, and Window::window_class.

Referenced by DeleteAllNonVitalWindows(), and MainWindow::OnKeyPress().

void DeleteWindowByClass | ( | WindowClass | cls | ) |

Delete all windows of a given class.

Parameters:

  | cls | Window class of windows to delete

Definition at line 686 of file window.cpp.

References Window::window_class.

Referenced by NewGRFWindow::OnClick(), NewGRFAddWindow::OnClick(), VehicleGroupWindow::OnInvalidateData(), BuildRoadToolbarWindow::OnPlaceObjectAbort(), BuildRailToolbarWindow::OnPlaceObjectAbort(), BuildDocksToolbarWindow::OnPlaceObjectAbort(), ShowBuildBridgeWindow(), ShowBuildRailToolbar(), ShowEndGameChart(), ShowHighscoreTable(), ShowNewGRFSettings(), and ShowSetDateWindow().

void DeleteWindowById | ( | WindowClass | cls,
|  | WindowNumber | number,
|  | bool | force |
| ) |  |  |

Delete a window by its class and window number (if it is open).

Parameters:

  | cls | Window class
  | number | Number of the window within the window class
  | force | force deletion; if false don't delete when stickied

Definition at line 673 of file window.cpp.

References FindWindowById(), Window::flags4, and WF_STICKY.

Referenced by ClientNetworkContentSocketHandler::BeforeDownload(), CleanupGeneration(), CmdCompanyCtrl(), CmdDeleteGroup(), CmdMoveRailVehicle(), DeleteCompanyWindows(), DispatchLeftClickEvent(), EnginesDailyLoop(), GuiShowTooltips(), HideVitalWindows(), MoveToNextItem(), NetworkDisconnect(), SelectStationWindow< T >::OnClick(), BuildRoadStationWindow::OnClick(), BuildRailStationWindow::OnClick(), NetworkGameWindow::OnClick(), AirportPickerWindow::OnClick(), BuildRailStationWindow::OnDropdownSelect(), NetworkClientListPopupWindow::OnMouseLoop(), BuildRoadToolbarWindow::OnPlaceObjectAbort(), BuildRailToolbarWindow::OnPlaceObjectAbort(), BuildDocksToolbarWindow::OnPlaceObjectAbort(), BuildAirToolbarWindow::OnPlaceObjectAbort(), PopupClientList(), Vehicle::PreDestructor(), RemoveAirport(), Vehicle::RemoveFromShared(), ShowDropDownList(), ShowErrorMessage(), ShowMessageHistory(), ShowNetworkContentListWindow(), ShowNewsMessage(), ShowOnScreenKeyboard(), ShowQueryString(), ShowVehicleDetailsWindow(), ShowVehicleRefitWindow(), StartWindowDrag(), StartWindowSizing(), AI::Stop(), ToggleRailButton_Remove(), Depot::~Depot(), Station::~Station(), and Town::~Town().

static void DispatchLeftClickEvent | ( | Window * | w,
|  | int | x,
|  | int | y,
|  | int | click_count |
| ) |  |  | `[static]`

Dispatch left mouse-button (possibly double) click in window.

Parameters:

  | w | Window to dispatch event in
  | x | X coordinate of the click
  | y | Y coordinate of the click
  | click_count | Number of fast consecutive clicks at same position

< Index of the widget

Definition at line 258 of file window.cpp.

References DeleteWindowById(), Window::desc_flags, Window::flags4, NWidgetBase::GetWidgetFromPos(), Window::HandleButtonClick(), HideDropDownMenu(), NWidgetCore::index, NWidgetCore::IsDisabled(), Window::IsShaded(), Window::nested_focus, Window::nested_root, Window::OnClick(), Window::OnFocus(), Window::OnFocusLost(), NWidgetBase::pos_x, ScrollbarClickHandler(), NWidgetBase::SetDirty(), Window::SetFocusedWidget(), SetFocusedWindow(), Window::SetShaded(), StartWindowDrag(), StartWindowSizing(), NWidgetBase::type, WDF_NO_FOCUS, WF_STICKY, Window::width, Window::window_class, WWT_CAPTION, WWT_CLOSEBOX, WWT_EDITBOX, WWT_EMPTY, WWT_HSCROLLBAR, WWT_IMGBTN, WWT_PANEL, WWT_RESIZEBOX, WWT_SCROLL2BAR, WWT_SCROLLBAR, WWT_SHADEBOX, WWT_STICKYBOX, and WWT_TEXTBTN.

static void DispatchMouseWheelEvent | ( | Window * | w,
|  | const NWidgetCore * | nwid,
|  | int | wheel |
| ) |  |  | `[static]`

Dispatch the mousewheel-action to the window.

The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents

Parameters:

  | w | Window
  | nwid | the widget where the scrollwheel was used
  | wheel | scroll up or down

Definition at line 403 of file window.cpp.

References NWidgetCore::FindScrollbar(), Scrollbar::GetCapacity(), Scrollbar::GetCount(), Window::IsShaded(), Window::SetDirty(), Window::SetShaded(), NWidgetBase::type, Scrollbar::UpdatePosition(), WWT_CAPTION, and WWT_SHADEBOX.

static void DispatchRightClickEvent | ( | Window * | w,
|  | int | x,
|  | int | y |
| ) |  |  | `[static]`

Dispatch right mouse-button click in window.

Parameters:

  | w | Window to dispatch event in
  | x | X coordinate of the click
  | y | Y coordinate of the click

Definition at line 376 of file window.cpp.

References NWidgetBase::GetWidgetFromPos(), GuiShowTooltips(), NWidgetCore::index, Window::nested_root, Window::OnRightClick(), and NWidgetCore::tool_tip.

static void DrawOverlappedWindow | ( | Window * | w,
|  | int | left,
|  | int | top,
|  | int | right,
|  | int | bottom |
| ) |  |  | `[static]`

Generate repaint events for the visible part of window w within the rectangle.

The function goes recursively upwards in the window stack, and splits the rectangle into multiple pieces at the window edges, so obscured parts are not redrawn.

Parameters:

  | w | Window that needs to be repainted
  | left | Left edge of the rectangle that should be repainted
  | top | Top edge of the rectangle that should be repainted
  | right | Right edge of the rectangle that should be repainted
  | bottom | Bottom edge of the rectangle that should be repainted

Definition at line 433 of file window.cpp.

References FOR_ALL_WINDOWS_FROM_BACK_FROM, BlitterFactoryBase::GetCurrentBlitter(), Window::height, Window::left, Blitter::MoveTo(), Window::OnPaint(), Window::top, Window::width, and Window::z_front.

Referenced by DrawOverlappedWindowForAll().

void DrawOverlappedWindowForAll | ( | int | left,
|  | int | top,
|  | int | right,
|  | int | bottom |
| ) |  |  |

From a rectangle that needs redrawing, find the windows that intersect with the rectangle.

These windows should be re-painted.

Parameters:

  | left | Left edge of the rectangle that should be repainted
  | top | Top edge of the rectangle that should be repainted
  | right | Right edge of the rectangle that should be repainted
  | bottom | Bottom edge of the rectangle that should be repainted

Definition at line 492 of file window.cpp.

References DrawOverlappedWindow(), Window::height, Window::left, Window::top, and Window::width.

bool EditBoxInGlobalFocus | ( |  | ) |

Check if an edit box is in global focus.

That is if focused window has a edit box as focused widget, or if a console is focused.

Returns:
  returns true if an edit box is in global focus or if the focused window is a console, else false

Definition at line 126 of file window.cpp.

References Window::nested_focus, NWidgetBase::type, Window::window_class, and WWT_EDITBOX.

Referenced by HandleKeypress(), and Window::InitializeData().

static Window* FindChildWindow | ( | const Window * | w,
|  | WindowClass | wc |
| ) |  |  | `[static]`

Find the Window whose parent pointer points to this window.

Parameters:

  | w | parent Window to find child of
  | wc | Window class of the window to remove; WC_INVALID if class does not matter

Returns:
  a Window pointer that is the child of w, or NULL otherwise

Definition at line 583 of file window.cpp.

References Window::parent, and Window::window_class.

Referenced by Window::DeleteChildWindows().

Window* FindWindowByClass | ( | WindowClass | cls | ) |

Find any window by its class.

Useful when searching for a window that uses the window number as a WindowType, like WC_SEND_NETWORK_MSG.

Parameters:

  | cls | Window class

Returns:
  Pointer to the found window, or `NULL` if not available

Definition at line 657 of file window.cpp.

References Window::window_class.

Referenced by Window::InitializeData().

Window* FindWindowById | ( | WindowClass | cls,
|  | WindowNumber | number |
| ) |  |  |

Find a window by its class and window number.

Parameters:

  | cls | Window class
  | number | Number of the window within the window class

Returns:
  Pointer to the found window, or `NULL` if not available

Definition at line 641 of file window.cpp.

References Window::window_class, and Window::window_number.

Referenced by BringWindowToFrontById(), ChangeVehicleWindow(), DeleteDepotHighlightOfVehicle(), DeleteWindowById(), SmallMapWindow::DrawMapIndicators(), StatusBarWindow::DrawWidget(), FindVehicleGroupWindow(), Window::FindWindowPlacementAndResize(), GenerateWorld(), GenericPlaceSignals(), GetLobbyCompanyInfo(), GetMainViewBottom(), GetMainViewTop(), GetToolbarAlignedWindowPosition(), HandleAutoSignalPlacement(), HandleKeypress(), Window::InitializeData(), IsNewsTickerShown(), LocalGetWindowPlacement(), NetworkContentDownloadStatusWindow::NetworkContentDownloadStatusWindow(), ExtraViewportWindow::OnClick(), VehicleViewWindow::OnClick(), SmallMapWindow::OnClick(), NetworkChatWindow::OnInitialPosition(), ErrmsgWindow::OnInitialPosition(), ScenarioEditorToolbarWindow::OnInvalidateData(), MainToolbarWindow::OnInvalidateData(), NetworkContentListWindow::OnInvalidateData(), NetworkChatWindow::OnKeyPress(), QueryStringWindow::OnKeyPress(), DropdownWindow::OnMouseLoop(), BuildRailToolbarWindow::OnPlaceDrag(), PositionMainToolbar(), ReadyForNextItem(), ReinitGuiAfterToggleElrail(), RelocateAllWindows(), ResetSignalVariant(), ScrollMainWindowTo(), SetDefaultRailGui(), ShowBuildRailToolbar(), ShowLastNewsMessage(), StationJoinerNeeded(), UpdateOSKOriginalText(), and VpHandlePlaceSizingDrag().

Window* FindWindowFromPt | ( | int | x,
|  | int | y |
| ) |  |  |

Do a search for a window at specific coordinates.

For this we start at the topmost window, obviously and work our way down to the bottom

Parameters:

  | x | position x to query
  | y | position y to query

Returns:
  a pointer to the found window if any, NULL otherwise

Definition at line 1260 of file window.cpp.

References Window::height, IsInsideBS(), Window::left, Window::top, and Window::width.

Referenced by HandleAutoscroll().

static Point GetAutoPlacePosition | ( | int | width,
|  | int | height |
| ) |  |  | `[static]`

Find a good place for opening a new window of a given width and height.

Parameters:

  | width | Width of the new window
  | height | Height of the new window

Returns:
  Top-left coordinate of the new window

Definition at line 1069 of file window.cpp.

References Window::height, IsGoodAutoPlace1(), IsGoodAutoPlace2(), Window::left, Window::top, Window::width, and Window::window_class.

Referenced by LocalGetWindowPlacement().

int GetMainViewBottom | ( |  | ) |

Return the bottom of the main view available for general use.

Returns:
  The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.

Note:
  At and below the bottom y coordinate is often the status bar.

Definition at line 1448 of file window.cpp.

References FindWindowById(), and Window::top.

Referenced by TooltipsWindow::OnInitialPosition(), ErrmsgWindow::OnInitialPosition(), and ShowDropDownList().

int GetMainViewTop | ( |  | ) |

Return the top of the main view available for general use.

Returns:
  Uppermost vertical coordinate available.

Note:
  Above the upper y coordinate is often the main toolbar.

Definition at line 1438 of file window.cpp.

References FindWindowById(), Window::height, and Window::top.

Referenced by TooltipsWindow::OnInitialPosition(), ErrmsgWindow::OnInitialPosition(), and ShowDropDownList().

Point GetToolbarAlignedWindowPosition | ( | int | window_width | ) |

Computer the position of the top-left corner of a window to be opened right under the toolbar.

Parameters:

  | window_width | the width of the window to get the position for

Returns:
  Coordinate of the top-left corner of the new window.

Definition at line 1132 of file window.cpp.

References _dynlang, FindWindowById(), Window::height, Window::left, TD_RTL, DynamicLanguages::text_dir, Window::top, and Window::width.

Referenced by LocalGetWindowPlacement(), TransparenciesWindow::OnInitialPosition(), and TerraformToolbarWindow::OnInitialPosition().

void HandleKeypress | ( | uint32 | raw_key | ) |

Handle keyboard input.

Parameters:

  | raw_key | Lower 8 bits contain the ASCII character, the higher 16 bits the keycode

Definition at line 1882 of file window.cpp.

References EditBoxInGlobalFocus(), Window::ES_HANDLED, FindWindowById(), GB(), IsGeneratingWorld(), Window::OnKeyPress(), and Window::window_class.

void InvalidateWindowClassesData | ( | WindowClass | cls,
|  | int | data |
| ) |  |  |

Mark window data of all windows of a given class as invalid (in need of re-computing).

Parameters:

  | cls | Window class
  | data | The data to invalidate with

Definition at line 2364 of file window.cpp.

References Window::InvalidateData(), and Window::window_class.

Referenced by AddRemoveEngineFromAutoreplaceAndBuildWindows(), ClickChangeDateCheat(), CmdBuildAircraft(), CmdBuildRailVehicle(), CmdBuildRoadVeh(), CmdBuildShip(), CmdCloneOrder(), CmdDeleteOrder(), CmdInsertOrder(), CmdMoveOrder(), CmdMoveRailVehicle(), CmdRefitAircraft(), CmdRefitRailVehicle(), CmdRefitRoadVeh(), CmdRefitShip(), CmdRenameVehicle(), CmdSellRailWagon(), Vehicle::Crash(), DecloneOrder(), OnNewYear(), Vehicle::PreDestructor(), and NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow().

void InvalidateWindowData | ( | WindowClass | cls,
|  | WindowNumber | number,
|  | int | data |
| ) |  |  |

Mark window data of the window of a given class and specific window number as invalid (in need of re-computing).

Parameters:

  | cls | Window class
  | number | Window number within the class
  | data | The data to invalidate with

Definition at line 2351 of file window.cpp.

References Window::InvalidateData(), Window::window_class, and Window::window_number.

Referenced by AddRemoveEngineFromAutoreplaceAndBuildWindows(), Subsidy::AwardTo(), ChangePopulation(), CmdAddSharedVehicleGroup(), CmdAddVehicleGroup(), CmdBuildAircraft(), CmdBuildAirport(), CmdBuildBuoy(), CmdBuildDock(), CmdBuildRailStation(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdBuildRoadStop(), CmdBuildRoadVeh(), CmdBuildShip(), CmdCompanyCtrl(), CmdConvertRail(), CmdCreateGroup(), CmdDeleteGroup(), CmdMoveRailVehicle(), CmdPlaceSign(), CmdRefitRoadVeh(), CmdRemoveAllVehiclesGroup(), CmdRenameGroup(), CmdRenameSign(), CmdRenameStation(), CmdRenameTown(), CmdSellRailWagon(), CmdSetCompanyColour(), CmdSetGroupReplaceProtection(), DeleteStationIfEmpty(), DoCreateTown(), StatusBarWindow::DrawWidget(), IndustryDailyLoop(), InvalidateAutoreplaceWindow(), InvalidateVehicleOrder(), AILog::Log(), MoveToNextItem(), NewGRFAddWindow::OnClick(), GraphLegendWindow::OnClick(), MainWindow::OnInvalidateData(), Town::PostDestructor(), BaseStation::PostDestructor(), Industry::PostDestructor(), Company::PostDestructor(), Vehicle::PreDestructor(), ReloadNewGRFData(), RemoveBuoy(), Vehicle::RemoveFromShared(), SaveFileDone(), SaveFileStart(), SetLocalCompany(), ShowTicker(), AI::StartNew(), AI::Stop(), UpdateNetworkGameWindow(), Waypoint::UpdateVirtCoord(), VehicleEnter_Track(), NetworkClientInfo::~NetworkClientInfo(), NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow(), and Station::~Station().

static bool IsGoodAutoPlace1 | ( | int | left,
|  | int | top,
|  | int | width,
|  | int | height,
|  | Point & | pos |
| ) |  |  | `[static]`

Decide whether a given rectangle is a good place to open a completely visible new window.

The new window should be within screen borders, and not overlap with another already existing window (except for the main window in the background).

Parameters:

  | left | Left edge of the rectangle
  | top | Top edge of the rectangle
  | width | Width of the rectangle
  | height | Height of the rectangle
  | pos | If rectangle is good, use this parameter to return the top-left corner of the new window

Returns:
  Boolean indication that the rectangle is a good place for the new window

Definition at line 1000 of file window.cpp.

References Window::height, Window::left, Window::top, Window::width, and Window::window_class.

Referenced by GetAutoPlacePosition().

static bool IsGoodAutoPlace2 | ( | int | left,
|  | int | top,
|  | int | width,
|  | int | height,
|  | Point & | pos |
| ) |  |  | `[static]`

Decide whether a given rectangle is a good place to open a mostly visible new window.

The new window should be mostly within screen borders, and not overlap with another already existing window (except for the main window in the background).

Parameters:

  | left | Left edge of the rectangle
  | top | Top edge of the rectangle
  | width | Width of the rectangle
  | height | Height of the rectangle
  | pos | If rectangle is good, use this parameter to return the top-left corner of the new window

Returns:
  Boolean indication that the rectangle is a good place for the new window

Definition at line 1036 of file window.cpp.

References Window::height, Window::left, Window::top, Window::width, and Window::window_class.

Referenced by GetAutoPlacePosition().

static Point LocalGetWindowPlacement | ( | const WindowDesc * | desc,
|  | int16 | sm_width,
|  | int16 | sm_height,
|  | int | window_number |
| ) |  |  | `[static]`

Compute the position of the top-left corner of a new window that is opened.

By default position a child window at an offset of 10/10 of its parent. With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports) and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of its parent. So it's exactly under the parent toolbar and no buttons will be covered. However if it falls too extremely outside window positions, reposition it to an automatic place.

Parameters:

  | *desc | The pointer to the WindowDesc to be created.
  | sm_width | Smallest width of the window.
  | sm_height | Smallest height of the window.
  | window_number | The window number of the new window.

Returns:
  Coordinate of the top-left corner of the new window.

Definition at line 1157 of file window.cpp.

References WindowDesc::default_height, WindowDesc::default_pos, WindowDesc::default_width, FindWindowById(), GetAutoPlacePosition(), GetToolbarAlignedWindowPosition(), Window::height, Window::left, max(), WindowDesc::parent_cls, Window::top, WDP_ALIGN_TOOLBAR, WDP_AUTO, WDP_CENTER, and WDP_MANUAL.

Referenced by Window::OnInitialPosition().

static bool MaybeBringWindowToFront | ( | Window * | w | ) | `[static]`

Check if a window can be made top-most window, and if so do it.

If a window does not obscure any other windows, it will not be brought to the foreground. Also if the only obscuring windows are so-called system-windows, the window will not be moved. The function will return false when a child window of this window is a modal-popup; function returns a false and child window gets a white border

Parameters:

  | w | Window to bring on-top

Returns:
  false if the window has an active modal child, true otherwise

Definition at line 1829 of file window.cpp.

References BringWindowToFront(), Window::desc_flags, Window::flags4, FOR_ALL_WINDOWS_FROM_BACK_FROM, Window::height, Window::IsShaded(), Window::left, Window::parent, Window::SetDirty(), Window::top, Window::unshaded_size, WDF_MODAL, Window::width, Window::window_class, and Window::z_front.

int PositionMainToolbar | ( | Window * | w | ) |

(Re)position main toolbar window at the screen

Parameters:

  | w | Window structure of the main toolbar window, may also be `NULL`

Returns:
  X coordinate of left edge of the repositioned toolbar window

Definition at line 2493 of file window.cpp.

References _settings_client, FindWindowById(), ClientSettings::gui, Window::height, Window::left, SetDirtyBlocks(), GUISettings::toolbar_pos, Window::width, and Window::window_class.

Referenced by RelocateAllWindows().

static void PreventHiding | ( | int * | nx,
|  | int * | ny,
|  | const Rect & | rect,
|  | const Window * | v,
|  | int | px,
|  | PreventHideDirection | dir |
| ) |  |  | `[static]`

Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.

If needed, move the window base coordinates to keep it visible.

Parameters:

  | nx | Base horizontal coordinate of the rectangle.
  | ny | Base vertical coordinate of the rectangle.
  | rect | Rectangle that must stay visible for MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
  | v | Window lying in front of the rectangle.
  | px | Previous horizontal base coordinate.
  | dir | If no room horizontally, move the rectangle to the indicated position.

Definition at line 1473 of file window.cpp.

References Window::height, Window::left, PHD_UP, Window::top, and Window::width.

void ReInitAllWindows | ( |  | ) |

Re-initialize all windows.

Definition at line 2474 of file window.cpp.

References NWidgetLeaf::InvalidateDimensionCache(), MarkWholeScreenDirty(), Window::ReInit(), and RelocateAllWindows().

Referenced by LoadStringWidthTable(), and GameOptionsWindow::OnDropdownSelect().

void RelocateAllWindows | ( | int | neww,
|  | int | newh |
| ) |  |  |

Relocate all windows to fit the new size of the game application screen.

Parameters:

  | neww | New width of the game application screen
  | newh | New height of the game appliction screen

Definition at line 2533 of file window.cpp.

References Clamp(), FindWindowById(), Window::height, ViewPort::height, ViewPort::left, Window::left, min(), PositionMainToolbar(), ResizeWindow(), ScaleByZoom(), ViewPort::top, Window::top, Window::viewport, ViewPort::virtual_height, ViewPort::virtual_width, Window::width, ViewPort::width, and Window::window_class.

Referenced by GameSizeChanged(), and ReInitAllWindows().

void ResizeWindow | ( | Window * | w,
|  | int | delta_x,
|  | int | delta_y |
| ) |  |  |

Resize the window.

Update all the widgets of a window based on their resize flags Both the areas of the old window and the new sized window are set dirty ensuring proper redrawal.

Parameters:

  | w | Window to resize
  | delta_x | Delta x-size of changed window (positive if larger, etc.)
  | delta_y | Delta y-size of changed window

Definition at line 1414 of file window.cpp.

References _dynlang, NWidgetBase::AssignSizePosition(), NWidgetBase::current_x, NWidgetBase::current_y, Window::height, max(), Window::nested_root, Window::OnResize(), NWidgetBase::resize_x, NWidgetBase::resize_y, Window::SetDirty(), NWidgetBase::smallest_x, NWidgetBase::smallest_y, ST_RESIZE, TD_RTL, DynamicLanguages::text_dir, and Window::width.

Referenced by NetworkClientListWindow::CheckClientListHeight(), TownAuthorityWindow::DrawRatings(), Window::FindWindowPlacementAndResize(), BuildRoadStationWindow::OnPaint(), BuildRailStationWindow::OnPaint(), BuildDocksStationWindow::OnPaint(), AirportPickerWindow::OnPaint(), Window::ReInit(), and RelocateAllWindows().

void SetFocusedWindow | ( | Window * | w | ) |

Set the window that has the focus.

Parameters:

  | w | The window to set the focus on

Definition at line 103 of file window.cpp.

References Window::nested_focus, Window::OnFocus(), Window::OnFocusLost(), and NWidgetBase::SetDirty().

Referenced by DispatchLeftClickEvent(), Window::InitializeData(), and OskWindow::OnClick().

void SetWindowClassesDirty | ( | WindowClass | cls | ) |

Mark all windows of a particular class as dirty (in need of repainting).

Parameters:

  | cls | Window class

Definition at line 2337 of file window.cpp.

References Window::SetDirty(), and Window::window_class.

Referenced by ClickSetProdCheat(), CmdSkipToOrder(), CmdStartStopVehicle(), Train::OnNewDay(), Ship::OnNewDay(), RoadVehicle::OnNewDay(), OnNewDay(), Aircraft::OnNewDay(), OnNewMonth(), ProcessOrders(), RecomputePrices(), RedrawSmallmap(), SetNewLandscapeType(), and NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow().

void SetWindowDirty | ( | WindowClass | cls,
|  | WindowNumber | number |
| ) |  |  |

Mark window as dirty (in need of repainting).

Parameters:

  | cls | Window class
  | number | Window number in that class

Definition at line 2309 of file window.cpp.

References Window::SetDirty(), Window::window_class, and Window::window_number.

Referenced by AddNewsItem(), AircraftEventHandler_AtTerminal(), ChangePopulation(), ChangeTownRating(), ClickChangeDateCheat(), CmdAddVehicleGroup(), CmdAutofillTimetable(), CmdBuildAircraft(), CmdBuildAirport(), CmdBuildCompanyHQ(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdBuildRoadVeh(), CmdBuildShip(), CmdBuyShareInCompany(), CmdChangeCompanySetting(), CmdChangeServiceInt(), CmdChangeSetting(), CmdDoTownAction(), CmdForceTrainProceed(), CmdPause(), CmdRefitAircraft(), CmdRefitRailVehicle(), CmdRefitRoadVeh(), CmdRefitShip(), CmdReverseTrainDirection(), CmdSellShareInCompany(), CmdSetTimetableStart(), CmdSetVehicleOnTime(), CmdStartStopVehicle(), Train::ConsistChanged(), Vehicle::Crash(), DeleteLastWagon(), DeleteNewsItem(), DestroyCompanyHQ(), DoStartupNewCompany(), IConsoleGUIPrint(), IndustryDailyLoop(), IndustryProductionCallback(), InvalidateVehicleOrder(), LoadUnloadVehicle(), NormaliseTrainHead(), BuildSignalWindow::OnClick(), GameOptionsWindow::OnDropdownSelect(), Train::OnNewDay(), Ship::OnNewDay(), RoadVehicle::OnNewDay(), Aircraft::OnNewDay(), Train::PowerChanged(), Vehicle::PreDestructor(), RecomputePrices(), RemoveAirport(), RemoveOrderFromAllVehicles(), SetSettingValue(), SetTrainGroupID(), TriggerIndustryProduction(), UpdateCompanyRatingAndValue(), UpdateTownGrowRate(), UpdateTrainGroupID(), Town::UpdateVirtCoord(), Station::UpdateVirtCoord(), and NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow().

void SetWindowWidgetDirty | ( | WindowClass | cls,
|  | WindowNumber | number,
|  | byte | widget_index |
| ) |  |  |

Mark a particular widget in a particular window as dirty (in need of repainting).

Parameters:

  | cls | Window class
  | number | Window number in that class
  | widget_index | Index number of the widget that needs repainting

Definition at line 2323 of file window.cpp.

References Window::SetWidgetDirty(), Window::window_class, and Window::window_number.

Referenced by CmdBuildAirport(), CmdBuildDock(), CmdBuildRailStation(), CmdBuildRoadStop(), CmdRemoveFromRailStation(), CmdStartStopVehicle(), Vehicle::Crash(), MarkTrainAsStuck(), NormaliseTrainHead(), OnNewDay(), Train::PowerChanged(), RemoveAirport(), RemoveDock(), RemoveFromRailBaseStation(), RemoveRailStation(), RemoveRoadStop(), Vehicle::SendToDepot(), TryPathReserve(), UpdateAircraftSpeed(), and UpdateStationAcceptance().

static void StartWindowDrag | ( | Window * | w | ) | `[static]`

Start window dragging.

Parameters:

  | w | Window to start dragging

Definition at line 1697 of file window.cpp.

References BringWindowToFront(), DeleteWindowById(), Window::flags4, Window::left, Window::top, and WF_DRAGGING.

Referenced by DispatchLeftClickEvent().

static void StartWindowSizing | ( | Window * | w,
|  | bool | to_left |
| ) |  |  | `[static]`

Start resizing a window.

Parameters:

  | w | Window to start resizing.
  | to_left | Whether to drag towards the left or not

Definition at line 1714 of file window.cpp.

References BringWindowToFront(), DeleteWindowById(), Window::flags4, WF_SIZING_LEFT, and WF_SIZING_RIGHT.

Referenced by DispatchLeftClickEvent().

bool VpHandlePlaceSizingDrag | ( |  | ) |

Handle the mouse while dragging for placement/resizing.

Returns:
  Boolean whether search for a handler should continue

Definition at line 2640 of file viewport.cpp.

References _left_button_down, FindWindowById(), HT_POINT, HT_RAIL, HT_RECT, Window::OnPlaceDrag(), Window::OnPlaceMouseUp(), SetTileSelectSize(), VPM_RAILDIRS, and VPM_SIGNALDIRS.

## Variable Documentation

int _input_events_this_tick = 0`[static]`

Local counter that is incremented each time an mouse input event is detected.

The counter is used to stop auto-scrolling.

See also:
  HandleAutoscroll()
  HandleMouseEvents()

Definition at line 1949 of file window.cpp.

Window* _z_back_window = NULL

List of windows opened at the screen sorted from the back.

Definition at line 43 of file window.cpp.

Window* _z_front_window = NULL

List of windows opened at the screen sorted from the front.

Definition at line 41 of file window.cpp.

const int8 scrollamt[16][2]`[static]`

Initial value:

     {
      { 0,  0},
      {-2,  0},
      { 0, -2},
      {-2, -1},
      { 2,  0},
      { 0,  0},
      { 2, -1},
      { 0, -2},
      { 0,  2},
      {-2,  1},
      { 0,  0},
      {-2,  0},
      { 2,  1},
      { 0,  2},
      { 2,  0},
      { 0,  0},
    }

Describes all the different arrow key combinations the game allows when it is in scrolling mode.

The real arrow keys are bitwise numbered as 1 = left 2 = up 4 = right 8 = down

Definition at line 2016 of file window.cpp.