# core Directory Reference

## Files

file | address.cpp [code]

| Implementation of the address.
file | address.h [code]

| Wrapper for network addresses.
file | config.h [code]

| Configuration options of the network stuff.
file | core.cpp [code]

| Functions used to initialize/shut down the core network.
file | core.h [code]

| Base for all network types (UDP and TCP).
file | game.h [code]

| Information about a game that is sent between a game server, game client and masterserver.
file | host.cpp [code]

| Functions related to getting host specific data (IPs).
file | host.h [code]

| Resolving of hostnames/IPs.
file | os_abstraction.h [code]

| Network stuff has many things that needs to be included and/or implemented by default.
file | packet.cpp [code]

| Basic functions to create, fill and read packets.
file | packet.h [code]

| Basic functions to create, fill and read packets.
file | tcp.cpp [code]

| Basic functions to receive and send TCP packets.
file | tcp.h [code]

| Basic functions to receive and send TCP packets.
file | tcp_connect.cpp [code]

| Basic functions to create connections without blocking.
file | tcp_content.cpp [code]

| Basic functions to receive and send Content packets.
file | tcp_content.h [code]

| Basic functions to receive and send TCP packets to/from the content server.
file | tcp_game.cpp [code]

| Basic functions to receive and send TCP packets for game purposes.
file | tcp_game.h [code]

| Basic functions to receive and send TCP packets for game purposes.
file | tcp_http.cpp [code]

| Basic functions to receive and send HTTP TCP packets.
file | tcp_http.h [code]

| Basic functions to receive and send HTTP TCP packets.
file | udp.cpp [code]

| Basic functions to receive and send UDP packets.
file | udp.h [code]

| Basic functions to receive and send UDP packets.