# ai_gamesettings.hpp

Go to the documentation of this file.

    00001 /* $Id: ai_gamesettings.hpp 17248 2009-08-21 20:21:05Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef AI_GAMESETTINGS_HPP
    00013 #define AI_GAMESETTINGS_HPP
    00014
    00015 #include "ai_object.hpp"
    00016 #include "ai_vehicle.hpp"
    00017
    00038 class AIGameSettings : public AIObject {
    00039 public:
    00040   static const char *GetClassName() { return "AIGameSettings"; }
    00041
    00051   static bool IsValid(const char *setting);
    00052
    00064   static int32 GetValue(const char *setting);
    00065
    00071   static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type);
    00072 };
    00073
    00074 #endif /* AI_GAMESETTINGS_HPP */