# gamelog.h

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    00001 /* $Id: gamelog.h 17248 2009-08-21 20:21:05Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef GAMELOG_H
    00013 #define GAMELOG_H
    00014
    00015 #include "newgrf_config.h"
    00016
    00017 enum GamelogActionType {
    00018   GLAT_START,
    00019   GLAT_LOAD,
    00020   GLAT_GRF,
    00021   GLAT_CHEAT,
    00022   GLAT_SETTING,
    00023   GLAT_GRFBUG,
    00024   GLAT_EMERGENCY,
    00025   GLAT_END,
    00026   GLAT_NONE  = 0xFF,
    00027 };
    00028
    00029 void GamelogStartAction(GamelogActionType at);
    00030 void GamelogStopAction();
    00031
    00032 void GamelogReset();
    00033
    00034 typedef void GamelogPrintProc(const char *s);
    00035 void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log
    00036
    00037 void GamelogPrintDebug(int level);
    00038 void GamelogPrintConsole();
    00039
    00040 void GamelogEmergency();
    00041 bool GamelogTestEmergency();
    00042
    00043 void GamelogRevision();
    00044 void GamelogMode();
    00045 void GamelogOldver();
    00046 void GamelogSetting(const char *name, int32 oldval, int32 newval);
    00047
    00048 void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
    00049 void GamelogGRFAddList(const GRFConfig *newg);
    00050 void GamelogGRFRemove(uint32 grfid);
    00051 void GamelogGRFAdd(const GRFConfig *newg);
    00052 void GamelogGRFCompatible(const GRFIdentifier *newg);
    00053
    00054 void GamelogTestRevision();
    00055 void GamelogTestMode();
    00056 void GamelogTestGRF();
    00057
    00058 bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
    00059
    00060 void GamelogGetOriginalGRFMD5Checksum(uint32 grfid, byte *md5sum);
    00061
    00062 #endif /* GAMELOG_H */