# tcp_game.cpp

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    00001 /* $Id: tcp_game.cpp 19072 2010-02-09 23:49:19Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00014 #ifdef ENABLE_NETWORK
    00015
    00016 #include "../../stdafx.h"
    00017
    00018 #include "../network.h"
    00019 #include "../network_internal.h"
    00020 #include "../../core/pool_func.hpp"
    00021
    00022 #include "table/strings.h"
    00023
    00025 assert_compile(MAX_CLIENT_SLOTS > MAX_CLIENTS);
    00026 assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENT_SLOTS);
    00027
    00028 NetworkClientSocketPool _networkclientsocket_pool("NetworkClientSocket");
    00029 INSTANTIATE_POOL_METHODS(NetworkClientSocket)
    00030
    00031 NetworkClientSocket::NetworkClientSocket(ClientID client_id)
    00032 {
    00033   this->client_id         = client_id;
    00034   this->status            = STATUS_INACTIVE;
    00035 }
    00036
    00037 NetworkClientSocket::~NetworkClientSocket()
    00038 {
    00039   while (this->command_queue != NULL) {
    00040     CommandPacket *p = this->command_queue->next;
    00041     free(this->command_queue);
    00042     this->command_queue = p;
    00043   }
    00044
    00045   if (_redirect_console_to_client == this->client_id) _redirect_console_to_client = INVALID_CLIENT_ID;
    00046   this->client_id = INVALID_CLIENT_ID;
    00047   this->status = STATUS_INACTIVE;
    00048 }
    00049
    00058 NetworkRecvStatus NetworkClientSocket::CloseConnection(bool error)
    00059 {
    00060   /* Clients drop back to the main menu */
    00061   if (!_network_server && _networking) {
    00062     _switch_mode = SM_MENU;
    00063     _networking = false;
    00064     extern StringID _switch_mode_errorstr;
    00065     _switch_mode_errorstr = STR_NETWORK_ERROR_LOSTCONNECTION;
    00066
    00067     return NETWORK_RECV_STATUS_CONN_LOST;
    00068   }
    00069
    00070   return NetworkCloseClient(this, error ? NETWORK_RECV_STATUS_SERVER_ERROR : NETWORK_RECV_STATUS_CONN_LOST);
    00071 }
    00072
    00073 #endif /* ENABLE_NETWORK */