# town_gui.cpp

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    00001 /* $Id: town_gui.cpp 18966 2010-01-30 18:34:48Z frosch $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "openttd.h"
    00014 #include "town.h"
    00015 #include "viewport_func.h"
    00016 #include "gfx_func.h"
    00017 #include "gui.h"
    00018 #include "command_func.h"
    00019 #include "company_func.h"
    00020 #include "company_base.h"
    00021 #include "company_gui.h"
    00022 #include "network/network.h"
    00023 #include "variables.h"
    00024 #include "strings_func.h"
    00025 #include "sound_func.h"
    00026 #include "economy_func.h"
    00027 #include "tilehighlight_func.h"
    00028 #include "sortlist_type.h"
    00029 #include "road_cmd.h"
    00030 #include "landscape.h"
    00031 #include "cargotype.h"
    00032 #include "querystring_gui.h"
    00033 #include "window_func.h"
    00034 #include "townname_func.h"
    00035 #include "townname_type.h"
    00036 #include "core/geometry_func.hpp"
    00037
    00038 #include "table/sprites.h"
    00039 #include "table/strings.h"
    00040
    00041 typedef GUIList<const Town*> GUITownList;
    00042
    00044 enum TownAuthorityWidgets {
    00045   TWA_CAPTION,
    00046   TWA_RATING_INFO,
    00047   TWA_COMMAND_LIST,
    00048   TWA_SCROLLBAR,
    00049   TWA_ACTION_INFO,
    00050   TWA_EXECUTE,
    00051 };
    00052
    00053 static const NWidgetPart _nested_town_authority_widgets[] = {
    00054   NWidget(NWID_HORIZONTAL),
    00055     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00056     NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00057     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00058     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00059   EndContainer(),
    00060   NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
    00061   NWidget(NWID_HORIZONTAL),
    00062     NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
    00063     NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
    00064   EndContainer(),
    00065   NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
    00066   NWidget(NWID_HORIZONTAL),
    00067     NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE),  SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
    00068     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00069   EndContainer()
    00070 };
    00071
    00073 struct TownAuthorityWindow : Window {
    00074 private:
    00075   Town *town;
    00076   int sel_index;
    00077
    00087   static int GetNthSetBit(uint32 bits, int n)
    00088   {
    00089     if (n >= 0) {
    00090       uint i;
    00091       FOR_EACH_SET_BIT(i, bits) {
    00092         n--;
    00093         if (n < 0) return i;
    00094       }
    00095     }
    00096     return -1;
    00097   }
    00098
    00099 public:
    00100   TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1)
    00101   {
    00102     this->town = Town::Get(window_number);
    00103     this->InitNested(desc, window_number);
    00104     this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
    00105   }
    00106
    00107   virtual void OnPaint()
    00108   {
    00109     int numact;
    00110     uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
    00111
    00112     this->vscroll.SetCount(numact + 1);
    00113
    00114     if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
    00115       this->sel_index = -1;
    00116     }
    00117
    00118     this->SetWidgetDisabledState(TWA_EXECUTE, this->sel_index == -1);
    00119
    00120     this->DrawWidgets();
    00121     if (!this->IsShaded()) this->DrawRatings();
    00122   }
    00123
    00125   void DrawRatings()
    00126   {
    00127     NWidgetBase *nwid = this->GetWidget<NWidgetBase>(TWA_RATING_INFO);
    00128     uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
    00129     uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
    00130
    00131     uint y = nwid->pos_y + WD_FRAMERECT_TOP;
    00132
    00133     DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
    00134     y += FONT_HEIGHT_NORMAL;
    00135
    00136     int sprite_y_offset = (FONT_HEIGHT_NORMAL - 10) / 2;
    00137     bool rtl = _dynlang.text_dir == TD_RTL;
    00138     uint text_left  = left + (rtl ? 0 : 26);
    00139     uint text_right = right - (rtl ? 26 : 0);
    00140     uint icon_left  = rtl ? right - 14 : left;
    00141     uint blob_left  = rtl ? right - 24 : left + 16;
    00142
    00143     /* Draw list of companies */
    00144     const Company *c;
    00145     FOR_ALL_COMPANIES(c) {
    00146       if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
    00147         DrawCompanyIcon(c->index, icon_left, y + sprite_y_offset);
    00148
    00149         SetDParam(0, c->index);
    00150         SetDParam(1, c->index);
    00151
    00152         int r = this->town->ratings[c->index];
    00153         StringID str;
    00154         (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
    00155         (str++,                    r <= RATING_VERYPOOR)  || // Very Poor
    00156         (str++,                    r <= RATING_POOR)      || // Poor
    00157         (str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
    00158         (str++,                    r <= RATING_GOOD)      || // Good
    00159         (str++,                    r <= RATING_VERYGOOD)  || // Very Good
    00160         (str++,                    r <= RATING_EXCELLENT) || // Excellent
    00161         (str++,                    true);                    // Outstanding
    00162
    00163         SetDParam(2, str);
    00164         if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
    00165           DrawSprite(SPR_BLOT, PALETTE_TO_RED, blob_left, y + sprite_y_offset);
    00166         }
    00167
    00168         DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
    00169         y += FONT_HEIGHT_NORMAL;
    00170       }
    00171     }
    00172
    00173     y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
    00174     if (y > nwid->current_y) {
    00175       /* If the company list is too big to fit, mark ourself dirty and draw again. */
    00176       ResizeWindow(this, 0, y - nwid->current_y);
    00177     }
    00178   }
    00179
    00180   virtual void SetStringParameters(int widget) const
    00181   {
    00182     if (widget == TWA_CAPTION) SetDParam(0, this->window_number);
    00183   }
    00184
    00185   virtual void DrawWidget(const Rect &r, int widget) const
    00186   {
    00187     switch (widget) {
    00188       case TWA_ACTION_INFO:
    00189         if (this->sel_index != -1) {
    00190           SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
    00191           DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
    00192                 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
    00193         }
    00194         break;
    00195       case TWA_COMMAND_LIST: {
    00196         int numact;
    00197         uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
    00198         int y = r.top + WD_FRAMERECT_TOP;
    00199         int pos = this->vscroll.GetPosition();
    00200
    00201         if (--pos < 0) {
    00202           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
    00203           y += FONT_HEIGHT_NORMAL;
    00204         }
    00205
    00206         for (int i = 0; buttons; i++, buttons >>= 1) {
    00207           if (pos <= -5) break;
    00208
    00209           if ((buttons & 1) && --pos < 0) {
    00210             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y,
    00211                 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE);
    00212             y += FONT_HEIGHT_NORMAL;
    00213           }
    00214         }
    00215         break;
    00216       }
    00217     }
    00218   }
    00219
    00220   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00221   {
    00222     switch (widget) {
    00223       case TWA_ACTION_INFO: {
    00224         assert(size->width > padding.width && size->height > padding.height);
    00225         size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00226         size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00227         Dimension d = {0, 0};
    00228         for (int i = 0; i < TACT_COUNT; i++) {
    00229           SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
    00230           d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
    00231         }
    00232         *size = maxdim(*size, d);
    00233         size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00234         size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00235         break;
    00236       }
    00237
    00238       case TWA_COMMAND_LIST:
    00239         size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
    00240         size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
    00241         for (uint i = 0; i < TACT_COUNT; i++ ) {
    00242           size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
    00243         }
    00244         size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00245         break;
    00246
    00247       case TWA_RATING_INFO:
    00248         resize->height = FONT_HEIGHT_NORMAL;
    00249         size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
    00250         break;
    00251     }
    00252   }
    00253
    00254   virtual void OnClick(Point pt, int widget, int click_count)
    00255   {
    00256     switch (widget) {
    00257       case TWA_COMMAND_LIST: {
    00258         int y = (pt.y - this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->pos_y - 1) / FONT_HEIGHT_NORMAL;
    00259
    00260         if (!IsInsideMM(y, 0, 5)) return;
    00261
    00262         y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.GetPosition() - 1);
    00263         if (y >= 0) {
    00264           this->sel_index = y;
    00265           this->SetDirty();
    00266         }
    00267         /* Fall through to clicking in case we are double-clicked */
    00268         if (click_count == 1 || y < 0) break;
    00269       }
    00270
    00271       case TWA_EXECUTE:
    00272         DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
    00273         break;
    00274     }
    00275   }
    00276
    00277   virtual void OnHundredthTick()
    00278   {
    00279     this->SetDirty();
    00280   }
    00281 };
    00282
    00283 static const WindowDesc _town_authority_desc(
    00284   WDP_AUTO, 317, 222,
    00285   WC_TOWN_AUTHORITY, WC_NONE,
    00286   WDF_UNCLICK_BUTTONS,
    00287   _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
    00288 );
    00289
    00290 static void ShowTownAuthorityWindow(uint town)
    00291 {
    00292   AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
    00293 }
    00294
    00296 enum TownViewWidgets {
    00297   TVW_CAPTION,
    00298   TVW_VIEWPORT,
    00299   TVW_INFOPANEL,
    00300   TVW_CENTERVIEW,
    00301   TVW_SHOWAUTHORITY,
    00302   TVW_CHANGENAME,
    00303   TVW_EXPAND,
    00304   TVW_DELETE,
    00305 };
    00306
    00307 /* Town view window. */
    00308 struct TownViewWindow : Window {
    00309 private:
    00310   Town *town;
    00311
    00312 public:
    00313   enum {
    00314     TVW_HEIGHT_NORMAL = 150,
    00315   };
    00316
    00317   TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
    00318   {
    00319     this->CreateNestedTree(desc);
    00320
    00321     this->town = Town::Get(window_number);
    00322     if (this->town->larger_town) this->GetWidget<NWidgetCore>(TVW_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
    00323
    00324     this->FinishInitNested(desc, window_number);
    00325
    00326     this->flags4 |= WF_DISABLE_VP_SCROLL;
    00327     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
    00328     nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
    00329
    00330     /* disable renaming town in network games if you are not the server */
    00331     this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
    00332   }
    00333
    00334   virtual void OnPaint()
    00335   {
    00336     this->DrawWidgets();
    00337   }
    00338
    00339   virtual void SetStringParameters(int widget) const
    00340   {
    00341     if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
    00342   }
    00343
    00349   const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const
    00350   {
    00351     const CargoSpec *cs;
    00352     FOR_ALL_CARGOSPECS(cs) {
    00353       if (cs->town_effect == effect) return cs;
    00354     }
    00355     return NULL;
    00356   }
    00357
    00358   virtual void DrawWidget(const Rect &r, int widget) const
    00359   {
    00360     if (widget != TVW_INFOPANEL) return;
    00361
    00362     uint y = r.top + WD_FRAMERECT_TOP;
    00363
    00364     SetDParam(0, this->town->population);
    00365     SetDParam(1, this->town->num_houses);
    00366     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
    00367
    00368     SetDParam(0, this->town->act_pass);
    00369     SetDParam(1, this->town->max_pass);
    00370     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
    00371
    00372     SetDParam(0, this->town->act_mail);
    00373     SetDParam(1, this->town->max_mail);
    00374     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
    00375
    00376     StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
    00377     uint cargo_needed_for_growth = 0;
    00378     switch (_settings_game.game_creation.landscape) {
    00379       case LT_ARCTIC:
    00380         if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
    00381         if (TilePixelHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
    00382         break;
    00383
    00384       case LT_TROPIC:
    00385         if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
    00386         break;
    00387
    00388       default: break;
    00389     }
    00390
    00391     if (cargo_needed_for_growth > 0) {
    00392       DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
    00393
    00394       bool rtl = _dynlang.text_dir == TD_RTL;
    00395       uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
    00396       uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
    00397
    00398       const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD);
    00399       CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID;
    00400       StringID food_name       = (food != NULL) ? food->name    : STR_CARGO_PLURAL_FOOD;
    00401
    00402       const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER);
    00403       CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID;
    00404       StringID water_name       = (water != NULL) ? water->name    : STR_CARGO_PLURAL_WATER;
    00405
    00406       if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
    00407         SetDParam(0, first_food_cargo);
    00408         SetDParam(1, this->town->act_food);
    00409         DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
    00410       } else {
    00411         SetDParam(0, food_name);
    00412         DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
    00413       }
    00414
    00415       if (cargo_needed_for_growth > 1) {
    00416         if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
    00417           SetDParam(0, first_water_cargo);
    00418           SetDParam(1, this->town->act_water);
    00419           DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
    00420         } else {
    00421           SetDParam(0, water_name);
    00422           DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
    00423         }
    00424       }
    00425     }
    00426
    00427     /* only show the town noise, if the noise option is activated. */
    00428     if (_settings_game.economy.station_noise_level) {
    00429       SetDParam(0, this->town->noise_reached);
    00430       SetDParam(1, this->town->MaxTownNoise());
    00431       DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
    00432     }
    00433   }
    00434
    00435   virtual void OnClick(Point pt, int widget, int click_count)
    00436   {
    00437     switch (widget) {
    00438       case TVW_CENTERVIEW: // scroll to location
    00439         if (_ctrl_pressed) {
    00440           ShowExtraViewPortWindow(this->town->xy);
    00441         } else {
    00442           ScrollMainWindowToTile(this->town->xy);
    00443         }
    00444         break;
    00445
    00446       case TVW_SHOWAUTHORITY: // town authority
    00447         ShowTownAuthorityWindow(this->window_number);
    00448         break;
    00449
    00450       case TVW_CHANGENAME: // rename
    00451         SetDParam(0, this->window_number);
    00452         ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
    00453         break;
    00454
    00455       case TVW_EXPAND: // expand town - only available on Scenario editor
    00456         ExpandTown(this->town);
    00457         break;
    00458
    00459       case TVW_DELETE: // delete town - only available on Scenario editor
    00460         delete this->town;
    00461         break;
    00462     }
    00463   }
    00464
    00465   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00466   {
    00467     switch (widget) {
    00468       case TVW_INFOPANEL:
    00469         size->height = GetDesiredInfoHeight();
    00470         break;
    00471     }
    00472   }
    00473
    00478   uint GetDesiredInfoHeight() const
    00479   {
    00480     uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00481
    00482     switch (_settings_game.game_creation.landscape) {
    00483       case LT_ARCTIC:
    00484         if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
    00485         break;
    00486
    00487       case LT_TROPIC:
    00488         if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
    00489         break;
    00490
    00491       default: break;
    00492     }
    00493
    00494     if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
    00495
    00496     return aimed_height;
    00497   }
    00498
    00499   void ResizeWindowAsNeeded()
    00500   {
    00501     const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(TVW_INFOPANEL);
    00502     uint aimed_height = GetDesiredInfoHeight();
    00503     if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
    00504       this->ReInit();
    00505     }
    00506   }
    00507
    00508   virtual void OnResize()
    00509   {
    00510     if (this->viewport != NULL) {
    00511       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
    00512       nvp->UpdateViewportCoordinates(this);
    00513     }
    00514   }
    00515
    00516   virtual void OnInvalidateData(int data = 0)
    00517   {
    00518     /* Called when setting station noise have changed, in order to resize the window */
    00519     this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
    00520     this->ResizeWindowAsNeeded();
    00521   }
    00522
    00523   virtual void OnQueryTextFinished(char *str)
    00524   {
    00525     if (str == NULL) return;
    00526
    00527     DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
    00528   }
    00529 };
    00530
    00531 static const NWidgetPart _nested_town_game_view_widgets[] = {
    00532   NWidget(NWID_HORIZONTAL),
    00533     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00534     NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00535     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00536     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00537   EndContainer(),
    00538   NWidget(WWT_PANEL, COLOUR_BROWN),
    00539     NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
    00540       NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
    00541     EndContainer(),
    00542   EndContainer(),
    00543   NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
    00544   NWidget(NWID_HORIZONTAL),
    00545     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00546       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
    00547       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
    00548       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
    00549     EndContainer(),
    00550     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00551   EndContainer(),
    00552 };
    00553
    00554 static const WindowDesc _town_game_view_desc(
    00555   WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
    00556   WC_TOWN_VIEW, WC_NONE,
    00557   WDF_UNCLICK_BUTTONS,
    00558   _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
    00559 );
    00560
    00561 static const NWidgetPart _nested_town_editor_view_widgets[] = {
    00562   NWidget(NWID_HORIZONTAL),
    00563     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00564     NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00565     NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
    00566     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00567     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00568   EndContainer(),
    00569   NWidget(WWT_PANEL, COLOUR_BROWN),
    00570     NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
    00571       NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
    00572     EndContainer(),
    00573   EndContainer(),
    00574   NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
    00575   NWidget(NWID_HORIZONTAL),
    00576     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00577       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
    00578       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
    00579       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
    00580     EndContainer(),
    00581     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00582   EndContainer(),
    00583 };
    00584
    00585 static const WindowDesc _town_editor_view_desc(
    00586   WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
    00587   WC_TOWN_VIEW, WC_NONE,
    00588   WDF_UNCLICK_BUTTONS,
    00589   _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
    00590 );
    00591
    00592 void ShowTownViewWindow(TownID town)
    00593 {
    00594   if (_game_mode == GM_EDITOR) {
    00595     AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
    00596   } else {
    00597     AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
    00598   }
    00599 }
    00600
    00602 enum TownDirectoryWidgets {
    00603   TDW_SORTNAME,
    00604   TDW_SORTPOPULATION,
    00605   TDW_CENTERTOWN,
    00606   TDW_SCROLLBAR,
    00607   TDW_BOTTOM_PANEL,
    00608   TDW_BOTTOM_TEXT,
    00609 };
    00610
    00611 static const NWidgetPart _nested_town_directory_widgets[] = {
    00612   NWidget(NWID_HORIZONTAL),
    00613     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00614     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00615     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00616     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00617   EndContainer(),
    00618   NWidget(NWID_HORIZONTAL),
    00619     NWidget(NWID_VERTICAL),
    00620       NWidget(NWID_HORIZONTAL),
    00621         NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
    00622         NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
    00623       EndContainer(),
    00624       NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
    00625               SetFill(1, 0), SetResize(0, 10), EndContainer(),
    00626       NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL),
    00627         NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
    00628       EndContainer(),
    00629     EndContainer(),
    00630     NWidget(NWID_VERTICAL),
    00631       NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
    00632       NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00633     EndContainer(),
    00634   EndContainer(),
    00635 };
    00636
    00638 struct TownDirectoryWindow : public Window {
    00639 private:
    00640   /* Runtime saved values */
    00641   static Listing last_sorting;
    00642   static const Town *last_town;
    00643
    00644   /* Constants for sorting towns */
    00645   static GUITownList::SortFunction * const sorter_funcs[];
    00646
    00647   GUITownList towns;
    00648
    00649   void BuildSortTownList()
    00650   {
    00651     if (this->towns.NeedRebuild()) {
    00652       this->towns.Clear();
    00653
    00654       const Town *t;
    00655       FOR_ALL_TOWNS(t) {
    00656         *this->towns.Append() = t;
    00657       }
    00658
    00659       this->towns.Compact();
    00660       this->towns.RebuildDone();
    00661       this->vscroll.SetCount(this->towns.Length()); // Update scrollbar as well.
    00662     }
    00663     /* Always sort the towns. */
    00664     this->last_town = NULL;
    00665     this->towns.Sort();
    00666   }
    00667
    00669   static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
    00670   {
    00671     static char buf_cache[64];
    00672     const Town *ta = *a;
    00673     const Town *tb = *b;
    00674     char buf[64];
    00675
    00676     SetDParam(0, ta->index);
    00677     GetString(buf, STR_TOWN_NAME, lastof(buf));
    00678
    00679     /* If 'b' is the same town as in the last round, use the cached value
    00680      * We do this to speed stuff up ('b' is called with the same value a lot of
    00681      * times after eachother) */
    00682     if (tb != last_town) {
    00683       last_town = tb;
    00684       SetDParam(0, tb->index);
    00685       GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
    00686     }
    00687
    00688     return strcmp(buf, buf_cache);
    00689   }
    00690
    00692   static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
    00693   {
    00694     return (*a)->population - (*b)->population;
    00695   }
    00696
    00697 public:
    00698   TownDirectoryWindow(const WindowDesc *desc) : Window()
    00699   {
    00700     this->towns.SetListing(this->last_sorting);
    00701     this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
    00702     this->towns.ForceRebuild();
    00703     this->BuildSortTownList();
    00704
    00705     this->InitNested(desc, 0);
    00706   }
    00707
    00708   ~TownDirectoryWindow()
    00709   {
    00710     this->last_sorting = this->towns.GetListing();
    00711   }
    00712
    00713   virtual void OnPaint()
    00714   {
    00715     this->DrawWidgets();
    00716   }
    00717
    00718   virtual void SetStringParameters(int widget) const
    00719   {
    00720     if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation());
    00721   }
    00722
    00723   virtual void DrawWidget(const Rect &r, int widget) const
    00724   {
    00725     switch (widget) {
    00726       case TDW_SORTNAME:
    00727         if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
    00728         break;
    00729
    00730       case TDW_SORTPOPULATION:
    00731         if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
    00732         break;
    00733
    00734       case TDW_CENTERTOWN: {
    00735         int n = 0;
    00736         int y = r.top + WD_FRAMERECT_TOP;
    00737         if (this->towns.Length() == 0) { // No towns available.
    00738           DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
    00739           break;
    00740         }
    00741         /* At least one town available. */
    00742         for (uint i = this->vscroll.GetPosition(); i < this->towns.Length(); i++) {
    00743           const Town *t = this->towns[i];
    00744
    00745           assert(t->xy != INVALID_TILE);
    00746
    00747           SetDParam(0, t->index);
    00748           SetDParam(1, t->population);
    00749           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
    00750
    00751           y += this->resize.step_height;
    00752           if (++n == this->vscroll.GetCapacity()) break; // max number of towns in 1 window
    00753         }
    00754       } break;
    00755     }
    00756   }
    00757
    00758   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00759   {
    00760     switch (widget) {
    00761       case TDW_SORTNAME:
    00762       case TDW_SORTPOPULATION: {
    00763         Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
    00764         d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
    00765         d.height += padding.height;
    00766         *size = maxdim(*size, d);
    00767         break;
    00768       }
    00769       case TDW_CENTERTOWN: {
    00770         Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
    00771         for (uint i = 0; i < this->towns.Length(); i++) {
    00772           const Town *t = this->towns[i];
    00773
    00774           assert(t != NULL);
    00775
    00776           SetDParam(0, t->index);
    00777           SetDParam(1, 10000000); // 10^7
    00778           d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
    00779         }
    00780         d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00781         d.height += padding.height;
    00782         *size = maxdim(*size, d);
    00783         resize->height = d.height;
    00784         break;
    00785       }
    00786       case TDW_BOTTOM_TEXT: {
    00787         SetDParam(0, 1000000000); // 10^9
    00788         Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
    00789         d.width += padding.width;
    00790         d.height += padding.height;
    00791         *size = maxdim(*size, d);
    00792         break;
    00793       }
    00794     }
    00795   }
    00796
    00797   virtual void OnClick(Point pt, int widget, int click_count)
    00798   {
    00799     switch (widget) {
    00800       case TDW_SORTNAME: // Sort by Name ascending/descending
    00801         if (this->towns.SortType() == 0) {
    00802           this->towns.ToggleSortOrder();
    00803         } else {
    00804           this->towns.SetSortType(0);
    00805         }
    00806         this->BuildSortTownList();
    00807         this->SetDirty();
    00808         break;
    00809
    00810       case TDW_SORTPOPULATION: // Sort by Population ascending/descending
    00811         if (this->towns.SortType() == 1) {
    00812           this->towns.ToggleSortOrder();
    00813         } else {
    00814           this->towns.SetSortType(1);
    00815         }
    00816         this->BuildSortTownList();
    00817         this->SetDirty();
    00818         break;
    00819
    00820       case TDW_CENTERTOWN: { // Click on Town Matrix
    00821         uint16 id_v = (pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
    00822
    00823         if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
    00824
    00825         id_v += this->vscroll.GetPosition();
    00826
    00827         if (id_v >= this->towns.Length()) return; // click out of town bounds
    00828
    00829         const Town *t = this->towns[id_v];
    00830         assert(t != NULL);
    00831         if (_ctrl_pressed) {
    00832           ShowExtraViewPortWindow(t->xy);
    00833         } else {
    00834           ScrollMainWindowToTile(t->xy);
    00835         }
    00836         break;
    00837       }
    00838     }
    00839   }
    00840
    00841   virtual void OnHundredthTick()
    00842   {
    00843     this->BuildSortTownList();
    00844     this->SetDirty();
    00845   }
    00846
    00847   virtual void OnResize()
    00848   {
    00849     this->vscroll.SetCapacityFromWidget(this, TDW_CENTERTOWN);
    00850   }
    00851
    00852   virtual void OnInvalidateData(int data)
    00853   {
    00854     if (data == 0) {
    00855       this->towns.ForceRebuild();
    00856     } else {
    00857       this->towns.ForceResort();
    00858     }
    00859     this->BuildSortTownList();
    00860   }
    00861 };
    00862
    00863 Listing TownDirectoryWindow::last_sorting = {false, 0};
    00864 const Town *TownDirectoryWindow::last_town = NULL;
    00865
    00866 /* Available town directory sorting functions */
    00867 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
    00868   &TownNameSorter,
    00869   &TownPopulationSorter,
    00870 };
    00871
    00872 static const WindowDesc _town_directory_desc(
    00873   WDP_AUTO, 208, 202,
    00874   WC_TOWN_DIRECTORY, WC_NONE,
    00875   WDF_UNCLICK_BUTTONS,
    00876   _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
    00877 );
    00878
    00879 void ShowTownDirectory()
    00880 {
    00881   if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
    00882   new TownDirectoryWindow(&_town_directory_desc);
    00883 }
    00884
    00885 void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00886 {
    00887   if (result.Failed()) return;
    00888
    00889   SndPlayTileFx(SND_1F_SPLAT, tile);
    00890   if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
    00891 }
    00892
    00893 void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00894 {
    00895   if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
    00896 }
    00897
    00899 enum TownScenarioEditorWidgets {
    00900   TSEW_BACKGROUND,
    00901   TSEW_NEWTOWN,
    00902   TSEW_RANDOMTOWN,
    00903   TSEW_MANYRANDOMTOWNS,
    00904   TSEW_TOWNNAME_TEXT,
    00905   TSEW_TOWNNAME_EDITBOX,
    00906   TSEW_TOWNNAME_RANDOM,
    00907   TSEW_TOWNSIZE,
    00908   TSEW_SIZE_SMALL,
    00909   TSEW_SIZE_MEDIUM,
    00910   TSEW_SIZE_LARGE,
    00911   TSEW_SIZE_RANDOM,
    00912   TSEW_CITY,
    00913   TSEW_TOWNLAYOUT,
    00914   TSEW_LAYOUT_ORIGINAL,
    00915   TSEW_LAYOUT_BETTER,
    00916   TSEW_LAYOUT_GRID2,
    00917   TSEW_LAYOUT_GRID3,
    00918   TSEW_LAYOUT_RANDOM,
    00919 };
    00920
    00921 static const NWidgetPart _nested_found_town_widgets[] = {
    00922   NWidget(NWID_HORIZONTAL),
    00923     NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
    00924     NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00925     NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
    00926     NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
    00927   EndContainer(),
    00928   /* Construct new town(s) buttons. */
    00929   NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
    00930     NWidget(NWID_SPACER), SetMinimalSize(0, 2),
    00931     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
    00932                     SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
    00933     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
    00934                     SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
    00935     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
    00936                     SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
    00937     /* Town name selection. */
    00938     NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
    00939     NWidget(WWT_EDITBOX, COLOUR_WHITE, TSEW_TOWNNAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
    00940                     SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
    00941     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_TOWNNAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
    00942                     SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
    00943     /* Town size selection. */
    00944     NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
    00945       NWidget(NWID_SPACER), SetFill(1, 0),
    00946       NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
    00947       NWidget(NWID_SPACER), SetFill(1, 0),
    00948     EndContainer(),
    00949     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00950       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
    00951                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00952       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
    00953                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00954     EndContainer(),
    00955     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00956     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00957       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
    00958                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00959       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
    00960                     SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00961     EndContainer(),
    00962     NWidget(NWID_SPACER), SetMinimalSize(0, 3),
    00963     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
    00964                     SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
    00965     /* Town roads selection. */
    00966     NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
    00967       NWidget(NWID_SPACER), SetFill(1, 0),
    00968       NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
    00969       NWidget(NWID_SPACER), SetFill(1, 0),
    00970     EndContainer(),
    00971     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00972       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00973       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00974     EndContainer(),
    00975     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00976     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00977       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00978       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00979     EndContainer(),
    00980     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00981     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
    00982                     SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
    00983     NWidget(NWID_SPACER), SetMinimalSize(0, 2),
    00984   EndContainer(),
    00985 };
    00986
    00988 struct FoundTownWindow : QueryStringBaseWindow {
    00989 private:
    00990   TownSize town_size;
    00991   TownLayout town_layout;
    00992   bool city;
    00993   bool townnamevalid;
    00994   uint32 townnameparts;
    00995   TownNameParams params;
    00996
    00997 public:
    00998   FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) :
    00999       QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_BYTES),
    01000       town_size(TS_MEDIUM),
    01001       town_layout(_settings_game.economy.town_layout),
    01002       params(_settings_game.game_creation.town_name)
    01003   {
    01004     this->InitNested(desc, window_number);
    01005     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_TOWN_NAME_PIXELS);
    01006     this->RandomTownName();
    01007     this->UpdateButtons(true);
    01008     this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX);
    01009   }
    01010
    01011   void RandomTownName()
    01012   {
    01013     this->townnamevalid = GenerateTownName(&this->townnameparts);
    01014
    01015     if (!this->townnamevalid) {
    01016       this->edit_str_buf[0] = '\0';
    01017     } else {
    01018       GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]);
    01019     }
    01020     UpdateTextBufferSize(&this->text);
    01021     UpdateOSKOriginalText(this, TSEW_TOWNNAME_EDITBOX);
    01022
    01023     this->SetWidgetDirty(TSEW_TOWNNAME_EDITBOX);
    01024   }
    01025
    01026   void UpdateButtons(bool check_availability)
    01027   {
    01028     if (check_availability && _game_mode != GM_EDITOR) {
    01029       this->SetWidgetsDisabledState(true, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_SIZE_LARGE, WIDGET_LIST_END);
    01030       this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
    01031           TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, WIDGET_LIST_END);
    01032       if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
    01033     }
    01034
    01035     for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
    01036       this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + this->town_size);
    01037     }
    01038
    01039     this->SetWidgetLoweredState(TSEW_CITY, this->city);
    01040
    01041     for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
    01042       this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + this->town_layout);
    01043     }
    01044
    01045     this->SetDirty();
    01046   }
    01047
    01048   void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
    01049   {
    01050     const char *name = NULL;
    01051
    01052     if (!this->townnamevalid) {
    01053       name = this->edit_str_buf;
    01054     } else {
    01055       /* If user changed the name, send it */
    01056       char buf[MAX_LENGTH_TOWN_NAME_BYTES];
    01057       GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
    01058       if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf;
    01059     }
    01060
    01061     bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
    01062         townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
    01063
    01064     if (success) this->RandomTownName();
    01065   }
    01066
    01067   virtual void OnPaint()
    01068   {
    01069     this->DrawWidgets();
    01070     if (!this->IsShaded()) this->DrawEditBox(TSEW_TOWNNAME_EDITBOX);
    01071   }
    01072
    01073   virtual void OnClick(Point pt, int widget, int click_count)
    01074   {
    01075     switch (widget) {
    01076       case TSEW_NEWTOWN:
    01077         HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, NULL);
    01078         break;
    01079
    01080       case TSEW_RANDOMTOWN:
    01081         this->HandleButtonClick(TSEW_RANDOMTOWN);
    01082         this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
    01083         break;
    01084
    01085       case TSEW_TOWNNAME_RANDOM:
    01086         this->RandomTownName();
    01087         this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX);
    01088         break;
    01089
    01090       case TSEW_MANYRANDOMTOWNS:
    01091         this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
    01092
    01093         _generating_world = true;
    01094         UpdateNearestTownForRoadTiles(true);
    01095         if (!GenerateTowns(this->town_layout)) {
    01096           ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, 0, 0);
    01097         }
    01098         UpdateNearestTownForRoadTiles(false);
    01099         _generating_world = false;
    01100         break;
    01101
    01102       case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
    01103         this->town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
    01104         this->UpdateButtons(false);
    01105         break;
    01106
    01107       case TSEW_CITY:
    01108         this->city ^= true;
    01109         this->SetWidgetLoweredState(TSEW_CITY, this->city);
    01110         this->SetDirty();
    01111         break;
    01112
    01113       case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
    01114       case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
    01115         this->town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
    01116         this->UpdateButtons(false);
    01117         break;
    01118     }
    01119   }
    01120
    01121   virtual void OnTimeout()
    01122   {
    01123     this->RaiseWidget(TSEW_RANDOMTOWN);
    01124     this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
    01125     this->SetDirty();
    01126   }
    01127
    01128   virtual void OnMouseLoop()
    01129   {
    01130     this->HandleEditBox(TSEW_TOWNNAME_EDITBOX);
    01131   }
    01132
    01133   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    01134   {
    01135     EventState state;
    01136     if (this->HandleEditBoxKey(TSEW_TOWNNAME_EDITBOX, key, keycode, state) == HEBR_CANCEL) {
    01137       this->UnfocusFocusedWidget();
    01138     }
    01139     return state;
    01140   }
    01141
    01142   virtual void OnPlaceObject(Point pt, TileIndex tile)
    01143   {
    01144     this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
    01145   }
    01146
    01147   virtual void OnPlaceObjectAbort()
    01148   {
    01149     this->RaiseButtons();
    01150     this->UpdateButtons(false);
    01151   }
    01152
    01153   virtual void OnInvalidateData(int)
    01154   {
    01155     this->UpdateButtons(true);
    01156   }
    01157 };
    01158
    01159 static const WindowDesc _found_town_desc(
    01160   WDP_AUTO, 160, 162,
    01161   WC_FOUND_TOWN, WC_NONE,
    01162   WDF_CONSTRUCTION,
    01163   _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
    01164 );
    01165
    01166 void ShowFoundTownWindow()
    01167 {
    01168   if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
    01169   AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
    01170 }