# ai_config.hpp

Go to the documentation of this file.

    00001 /* $Id: ai_config.hpp 18809 2010-01-15 16:41:15Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef AI_CONFIG_HPP
    00013 #define AI_CONFIG_HPP
    00014
    00015 #include <map>
    00016 #include "ai_info.hpp"
    00017 #include "../core/string_compare_type.hpp"
    00018 #include "../company_type.h"
    00019
    00020 class AIConfig {
    00021 private:
    00022   typedef std::map<const char *, int, StringCompare> SettingValueList;
    00023
    00024 public:
    00025   AIConfig() :
    00026     name(NULL),
    00027     version(-1),
    00028     info(NULL),
    00029     config_list(NULL),
    00030     is_random_ai(false)
    00031   {}
    00032   AIConfig(const AIConfig *config);
    00033   ~AIConfig();
    00034
    00041   void ChangeAI(const char *name, int version = -1, bool is_random = false);
    00042
    00049   bool ResetInfo();
    00050
    00054   class AIInfo *GetInfo() const;
    00055
    00059   const AIConfigItemList *GetConfigList();
    00060
    00064   static AIConfig *GetConfig(CompanyID company, bool forceNewgameSetting = false);
    00065
    00073   int GetSetting(const char *name) const;
    00074
    00078   void SetSetting(const char *name, int value);
    00079
    00083   void ResetSettings();
    00084
    00088   void AddRandomDeviation();
    00089
    00093   bool HasAI() const;
    00094
    00098   bool IsRandomAI() const;
    00099
    00103   const char *GetName() const;
    00104
    00108   int GetVersion() const;
    00109
    00114   void StringToSettings(const char *value);
    00115
    00120   void SettingsToString(char *string, size_t size) const;
    00121
    00122 private:
    00123   const char *name;
    00124   int version;
    00125   class AIInfo *info;
    00126   SettingValueList settings;
    00127   AIConfigItemList *config_list;
    00128   bool is_random_ai;
    00129 };
    00130
    00131 #endif /* AI_CONFIG_HPP */