# town_gui.cpp

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    00001 /* $Id: town_gui.cpp 18809 2010-01-15 16:41:15Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "openttd.h"
    00014 #include "town.h"
    00015 #include "viewport_func.h"
    00016 #include "gfx_func.h"
    00017 #include "gui.h"
    00018 #include "command_func.h"
    00019 #include "company_func.h"
    00020 #include "company_base.h"
    00021 #include "company_gui.h"
    00022 #include "network/network.h"
    00023 #include "variables.h"
    00024 #include "strings_func.h"
    00025 #include "sound_func.h"
    00026 #include "economy_func.h"
    00027 #include "tilehighlight_func.h"
    00028 #include "sortlist_type.h"
    00029 #include "road_cmd.h"
    00030 #include "landscape.h"
    00031 #include "cargotype.h"
    00032 #include "querystring_gui.h"
    00033 #include "window_func.h"
    00034 #include "townname_func.h"
    00035 #include "townname_type.h"
    00036 #include "core/geometry_func.hpp"
    00037
    00038 #include "table/sprites.h"
    00039 #include "table/strings.h"
    00040
    00041 typedef GUIList<const Town*> GUITownList;
    00042
    00044 enum TownAuthorityWidgets {
    00045   TWA_CAPTION,
    00046   TWA_RATING_INFO,
    00047   TWA_COMMAND_LIST,
    00048   TWA_SCROLLBAR,
    00049   TWA_ACTION_INFO,
    00050   TWA_EXECUTE,
    00051 };
    00052
    00053 static const NWidgetPart _nested_town_authority_widgets[] = {
    00054   NWidget(NWID_HORIZONTAL),
    00055     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00056     NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00057     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00058     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00059   EndContainer(),
    00060   NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
    00061   NWidget(NWID_HORIZONTAL),
    00062     NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
    00063     NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
    00064   EndContainer(),
    00065   NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
    00066   NWidget(NWID_HORIZONTAL),
    00067     NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE),  SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
    00068     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00069   EndContainer()
    00070 };
    00071
    00073 struct TownAuthorityWindow : Window {
    00074 private:
    00075   Town *town;
    00076   int sel_index;
    00077
    00087   static int GetNthSetBit(uint32 bits, int n)
    00088   {
    00089     if (n >= 0) {
    00090       uint i;
    00091       FOR_EACH_SET_BIT(i, bits) {
    00092         n--;
    00093         if (n < 0) return i;
    00094       }
    00095     }
    00096     return -1;
    00097   }
    00098
    00099 public:
    00100   TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1)
    00101   {
    00102     this->town = Town::Get(window_number);
    00103     this->InitNested(desc, window_number);
    00104     this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
    00105   }
    00106
    00107   virtual void OnPaint()
    00108   {
    00109     int numact;
    00110     uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
    00111
    00112     this->vscroll.SetCount(numact + 1);
    00113
    00114     if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
    00115       this->sel_index = -1;
    00116     }
    00117
    00118     this->SetWidgetDisabledState(TWA_EXECUTE, this->sel_index == -1);
    00119
    00120     this->DrawWidgets();
    00121     if (!this->IsShaded()) this->DrawRatings();
    00122   }
    00123
    00125   void DrawRatings()
    00126   {
    00127     NWidgetBase *nwid = this->GetWidget<NWidgetBase>(TWA_RATING_INFO);
    00128     uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
    00129     uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
    00130
    00131     uint y = nwid->pos_y + WD_FRAMERECT_TOP;
    00132
    00133     DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
    00134     y += FONT_HEIGHT_NORMAL;
    00135
    00136     int sprite_y_offset = (FONT_HEIGHT_NORMAL - 10) / 2;
    00137     bool rtl = _dynlang.text_dir == TD_RTL;
    00138     uint text_left  = left + (rtl ? 0 : 26);
    00139     uint text_right = right - (rtl ? 26 : 0);
    00140     uint icon_left  = rtl ? right - 14 : left;
    00141     uint blob_left  = rtl ? right - 24 : left + 16;
    00142
    00143     /* Draw list of companies */
    00144     const Company *c;
    00145     FOR_ALL_COMPANIES(c) {
    00146       if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
    00147         DrawCompanyIcon(c->index, icon_left, y + sprite_y_offset);
    00148
    00149         SetDParam(0, c->index);
    00150         SetDParam(1, c->index);
    00151
    00152         int r = this->town->ratings[c->index];
    00153         StringID str;
    00154         (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
    00155         (str++,                    r <= RATING_VERYPOOR)  || // Very Poor
    00156         (str++,                    r <= RATING_POOR)      || // Poor
    00157         (str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
    00158         (str++,                    r <= RATING_GOOD)      || // Good
    00159         (str++,                    r <= RATING_VERYGOOD)  || // Very Good
    00160         (str++,                    r <= RATING_EXCELLENT) || // Excellent
    00161         (str++,                    true);                    // Outstanding
    00162
    00163         SetDParam(2, str);
    00164         if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
    00165           DrawSprite(SPR_BLOT, PALETTE_TO_RED, blob_left, y + sprite_y_offset);
    00166         }
    00167
    00168         DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
    00169         y += FONT_HEIGHT_NORMAL;
    00170       }
    00171     }
    00172
    00173     y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
    00174     if (y > nwid->current_y) {
    00175       /* If the company list is too big to fit, mark ourself dirty and draw again. */
    00176       ResizeWindow(this, 0, y - nwid->current_y);
    00177     }
    00178   }
    00179
    00180   virtual void SetStringParameters(int widget) const
    00181   {
    00182     if (widget == TWA_CAPTION) SetDParam(0, this->window_number);
    00183   }
    00184
    00185   virtual void DrawWidget(const Rect &r, int widget) const
    00186   {
    00187     switch (widget) {
    00188       case TWA_ACTION_INFO:
    00189         if (this->sel_index != -1) {
    00190           SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
    00191           SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
    00192           DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
    00193                 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
    00194         }
    00195         break;
    00196       case TWA_COMMAND_LIST: {
    00197         int numact;
    00198         uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
    00199         int y = r.top + WD_FRAMERECT_TOP;
    00200         int pos = this->vscroll.GetPosition();
    00201
    00202         if (--pos < 0) {
    00203           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
    00204           y += FONT_HEIGHT_NORMAL;
    00205         }
    00206
    00207         for (int i = 0; buttons; i++, buttons >>= 1) {
    00208           if (pos <= -5) break;
    00209
    00210           if ((buttons & 1) && --pos < 0) {
    00211             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
    00212             y += FONT_HEIGHT_NORMAL;
    00213           }
    00214         }
    00215         break;
    00216       }
    00217     }
    00218   }
    00219
    00220   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00221   {
    00222     switch (widget) {
    00223       case TWA_ACTION_INFO: {
    00224         assert(size->width > padding.width && size->height > padding.height);
    00225         size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00226         size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00227         Dimension d = {0, 0};
    00228         for (int i = 0; i < TACT_COUNT; i++) {
    00229           SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
    00230           SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i);
    00231           d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
    00232         }
    00233         *size = maxdim(*size, d);
    00234         size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00235         size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00236         break;
    00237       }
    00238
    00239       case TWA_COMMAND_LIST:
    00240         size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
    00241         size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
    00242         for (uint i = 0; i < TACT_COUNT; i++ ) {
    00243           size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
    00244         }
    00245         size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00246         break;
    00247
    00248       case TWA_RATING_INFO:
    00249         resize->height = FONT_HEIGHT_NORMAL;
    00250         size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
    00251         break;
    00252     }
    00253   }
    00254
    00255   virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
    00256   virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
    00257
    00258   void HandleClick(Point pt, int widget, bool double_click)
    00259   {
    00260     switch (widget) {
    00261       case TWA_COMMAND_LIST: {
    00262         int y = (pt.y - this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->pos_y - 1) / FONT_HEIGHT_NORMAL;
    00263
    00264         if (!IsInsideMM(y, 0, 5)) return;
    00265
    00266         y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.GetPosition() - 1);
    00267         if (y >= 0) {
    00268           this->sel_index = y;
    00269           this->SetDirty();
    00270         }
    00271         /* Fall through to clicking in case we are double-clicked */
    00272         if (!double_click || y < 0) break;
    00273       }
    00274
    00275       case TWA_EXECUTE:
    00276         DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
    00277         break;
    00278     }
    00279   }
    00280
    00281   virtual void OnHundredthTick()
    00282   {
    00283     this->SetDirty();
    00284   }
    00285 };
    00286
    00287 static const WindowDesc _town_authority_desc(
    00288   WDP_AUTO, 317, 222,
    00289   WC_TOWN_AUTHORITY, WC_NONE,
    00290   WDF_UNCLICK_BUTTONS,
    00291   _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
    00292 );
    00293
    00294 static void ShowTownAuthorityWindow(uint town)
    00295 {
    00296   AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
    00297 }
    00298
    00300 enum TownViewWidgets {
    00301   TVW_CAPTION,
    00302   TVW_VIEWPORT,
    00303   TVW_INFOPANEL,
    00304   TVW_CENTERVIEW,
    00305   TVW_SHOWAUTHORITY,
    00306   TVW_CHANGENAME,
    00307   TVW_EXPAND,
    00308   TVW_DELETE,
    00309 };
    00310
    00311 /* Town view window. */
    00312 struct TownViewWindow : Window {
    00313 private:
    00314   Town *town;
    00315
    00316 public:
    00317   enum {
    00318     TVW_HEIGHT_NORMAL = 150,
    00319   };
    00320
    00321   TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
    00322   {
    00323     this->CreateNestedTree(desc);
    00324
    00325     this->town = Town::Get(window_number);
    00326     if (this->town->larger_town) this->GetWidget<NWidgetCore>(TVW_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
    00327
    00328     this->FinishInitNested(desc, window_number);
    00329
    00330     this->flags4 |= WF_DISABLE_VP_SCROLL;
    00331     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
    00332     nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
    00333
    00334     /* disable renaming town in network games if you are not the server */
    00335     this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
    00336   }
    00337
    00338   virtual void OnPaint()
    00339   {
    00340     this->DrawWidgets();
    00341   }
    00342
    00343   virtual void SetStringParameters(int widget) const
    00344   {
    00345     if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
    00346   }
    00347
    00353   const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const
    00354   {
    00355     const CargoSpec *cs;
    00356     FOR_ALL_CARGOSPECS(cs) {
    00357       if (cs->town_effect == effect) return cs;
    00358     }
    00359     return NULL;
    00360   }
    00361
    00362   virtual void DrawWidget(const Rect &r, int widget) const
    00363   {
    00364     if (widget != TVW_INFOPANEL) return;
    00365
    00366     uint y = r.top + WD_FRAMERECT_TOP;
    00367
    00368     SetDParam(0, this->town->population);
    00369     SetDParam(1, this->town->num_houses);
    00370     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
    00371
    00372     SetDParam(0, this->town->act_pass);
    00373     SetDParam(1, this->town->max_pass);
    00374     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
    00375
    00376     SetDParam(0, this->town->act_mail);
    00377     SetDParam(1, this->town->max_mail);
    00378     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
    00379
    00380     StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
    00381     uint cargo_needed_for_growth = 0;
    00382     switch (_settings_game.game_creation.landscape) {
    00383       case LT_ARCTIC:
    00384         if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
    00385         if (TilePixelHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
    00386         break;
    00387
    00388       case LT_TROPIC:
    00389         if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
    00390         break;
    00391
    00392       default: break;
    00393     }
    00394
    00395     if (cargo_needed_for_growth > 0) {
    00396       DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
    00397
    00398       bool rtl = _dynlang.text_dir == TD_RTL;
    00399       uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
    00400       uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
    00401
    00402       const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD);
    00403       CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID;
    00404       StringID food_name       = (food != NULL) ? food->name    : STR_CARGO_PLURAL_FOOD;
    00405
    00406       const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER);
    00407       CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID;
    00408       StringID water_name       = (water != NULL) ? water->name    : STR_CARGO_PLURAL_WATER;
    00409
    00410       if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
    00411         SetDParam(0, first_food_cargo);
    00412         SetDParam(1, this->town->act_food);
    00413         DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
    00414       } else {
    00415         SetDParam(0, food_name);
    00416         DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
    00417       }
    00418
    00419       if (cargo_needed_for_growth > 1) {
    00420         if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
    00421           SetDParam(0, first_water_cargo);
    00422           SetDParam(1, this->town->act_water);
    00423           DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
    00424         } else {
    00425           SetDParam(0, water_name);
    00426           DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
    00427         }
    00428       }
    00429     }
    00430
    00431     /* only show the town noise, if the noise option is activated. */
    00432     if (_settings_game.economy.station_noise_level) {
    00433       SetDParam(0, this->town->noise_reached);
    00434       SetDParam(1, this->town->MaxTownNoise());
    00435       DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
    00436     }
    00437   }
    00438
    00439   virtual void OnClick(Point pt, int widget)
    00440   {
    00441     switch (widget) {
    00442       case TVW_CENTERVIEW: // scroll to location
    00443         if (_ctrl_pressed) {
    00444           ShowExtraViewPortWindow(this->town->xy);
    00445         } else {
    00446           ScrollMainWindowToTile(this->town->xy);
    00447         }
    00448         break;
    00449
    00450       case TVW_SHOWAUTHORITY: // town authority
    00451         ShowTownAuthorityWindow(this->window_number);
    00452         break;
    00453
    00454       case TVW_CHANGENAME: // rename
    00455         SetDParam(0, this->window_number);
    00456         ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
    00457         break;
    00458
    00459       case TVW_EXPAND: // expand town - only available on Scenario editor
    00460         ExpandTown(this->town);
    00461         break;
    00462
    00463       case TVW_DELETE: // delete town - only available on Scenario editor
    00464         delete this->town;
    00465         break;
    00466     }
    00467   }
    00468
    00469   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00470   {
    00471     switch (widget) {
    00472       case TVW_INFOPANEL:
    00473         size->height = GetDesiredInfoHeight();
    00474         break;
    00475     }
    00476   }
    00477
    00482   uint GetDesiredInfoHeight() const
    00483   {
    00484     uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00485
    00486     switch (_settings_game.game_creation.landscape) {
    00487       case LT_ARCTIC:
    00488         if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
    00489         break;
    00490
    00491       case LT_TROPIC:
    00492         if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
    00493         break;
    00494
    00495       default: break;
    00496     }
    00497
    00498     if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
    00499
    00500     return aimed_height;
    00501   }
    00502
    00503   void ResizeWindowAsNeeded()
    00504   {
    00505     const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(TVW_INFOPANEL);
    00506     uint aimed_height = GetDesiredInfoHeight();
    00507     if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
    00508       this->ReInit();
    00509     }
    00510   }
    00511
    00512   virtual void OnResize()
    00513   {
    00514     if (this->viewport != NULL) {
    00515       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
    00516       nvp->UpdateViewportCoordinates(this);
    00517     }
    00518   }
    00519
    00520   virtual void OnInvalidateData(int data = 0)
    00521   {
    00522     /* Called when setting station noise have changed, in order to resize the window */
    00523     this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
    00524     this->ResizeWindowAsNeeded();
    00525   }
    00526
    00527   virtual void OnQueryTextFinished(char *str)
    00528   {
    00529     if (str == NULL) return;
    00530
    00531     DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
    00532   }
    00533 };
    00534
    00535 static const NWidgetPart _nested_town_game_view_widgets[] = {
    00536   NWidget(NWID_HORIZONTAL),
    00537     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00538     NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00539     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00540     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00541   EndContainer(),
    00542   NWidget(WWT_PANEL, COLOUR_BROWN),
    00543     NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
    00544       NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
    00545     EndContainer(),
    00546   EndContainer(),
    00547   NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
    00548   NWidget(NWID_HORIZONTAL),
    00549     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00550       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
    00551       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
    00552       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
    00553     EndContainer(),
    00554     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00555   EndContainer(),
    00556 };
    00557
    00558 static const WindowDesc _town_game_view_desc(
    00559   WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
    00560   WC_TOWN_VIEW, WC_NONE,
    00561   WDF_UNCLICK_BUTTONS,
    00562   _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
    00563 );
    00564
    00565 static const NWidgetPart _nested_town_editor_view_widgets[] = {
    00566   NWidget(NWID_HORIZONTAL),
    00567     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00568     NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00569     NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
    00570     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00571     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00572   EndContainer(),
    00573   NWidget(WWT_PANEL, COLOUR_BROWN),
    00574     NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
    00575       NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
    00576     EndContainer(),
    00577   EndContainer(),
    00578   NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
    00579   NWidget(NWID_HORIZONTAL),
    00580     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00581       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
    00582       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
    00583       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
    00584     EndContainer(),
    00585     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00586   EndContainer(),
    00587 };
    00588
    00589 static const WindowDesc _town_editor_view_desc(
    00590   WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
    00591   WC_TOWN_VIEW, WC_NONE,
    00592   WDF_UNCLICK_BUTTONS,
    00593   _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
    00594 );
    00595
    00596 void ShowTownViewWindow(TownID town)
    00597 {
    00598   if (_game_mode == GM_EDITOR) {
    00599     AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
    00600   } else {
    00601     AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
    00602   }
    00603 }
    00604
    00606 enum TownDirectoryWidgets {
    00607   TDW_SORTNAME,
    00608   TDW_SORTPOPULATION,
    00609   TDW_CENTERTOWN,
    00610   TDW_SCROLLBAR,
    00611   TDW_BOTTOM_PANEL,
    00612   TDW_BOTTOM_TEXT,
    00613 };
    00614
    00615 static const NWidgetPart _nested_town_directory_widgets[] = {
    00616   NWidget(NWID_HORIZONTAL),
    00617     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00618     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00619     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00620     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00621   EndContainer(),
    00622   NWidget(NWID_HORIZONTAL),
    00623     NWidget(NWID_VERTICAL),
    00624       NWidget(NWID_HORIZONTAL),
    00625         NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
    00626         NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
    00627       EndContainer(),
    00628       NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
    00629               SetFill(1, 0), SetResize(0, 10), EndContainer(),
    00630       NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL),
    00631         NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
    00632       EndContainer(),
    00633     EndContainer(),
    00634     NWidget(NWID_VERTICAL),
    00635       NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
    00636       NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00637     EndContainer(),
    00638   EndContainer(),
    00639 };
    00640
    00642 struct TownDirectoryWindow : public Window {
    00643 private:
    00644   /* Runtime saved values */
    00645   static Listing last_sorting;
    00646   static const Town *last_town;
    00647
    00648   /* Constants for sorting towns */
    00649   static GUITownList::SortFunction * const sorter_funcs[];
    00650
    00651   GUITownList towns;
    00652
    00653   void BuildSortTownList()
    00654   {
    00655     if (this->towns.NeedRebuild()) {
    00656       this->towns.Clear();
    00657
    00658       const Town *t;
    00659       FOR_ALL_TOWNS(t) {
    00660         *this->towns.Append() = t;
    00661       }
    00662
    00663       this->towns.Compact();
    00664       this->towns.RebuildDone();
    00665       this->vscroll.SetCount(this->towns.Length()); // Update scrollbar as well.
    00666     }
    00667     /* Always sort the towns. */
    00668     this->last_town = NULL;
    00669     this->towns.Sort();
    00670   }
    00671
    00673   static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
    00674   {
    00675     static char buf_cache[64];
    00676     const Town *ta = *a;
    00677     const Town *tb = *b;
    00678     char buf[64];
    00679
    00680     SetDParam(0, ta->index);
    00681     GetString(buf, STR_TOWN_NAME, lastof(buf));
    00682
    00683     /* If 'b' is the same town as in the last round, use the cached value
    00684      * We do this to speed stuff up ('b' is called with the same value a lot of
    00685      * times after eachother) */
    00686     if (tb != last_town) {
    00687       last_town = tb;
    00688       SetDParam(0, tb->index);
    00689       GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
    00690     }
    00691
    00692     return strcmp(buf, buf_cache);
    00693   }
    00694
    00696   static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
    00697   {
    00698     return (*a)->population - (*b)->population;
    00699   }
    00700
    00701 public:
    00702   TownDirectoryWindow(const WindowDesc *desc) : Window()
    00703   {
    00704     this->towns.SetListing(this->last_sorting);
    00705     this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
    00706     this->towns.ForceRebuild();
    00707     this->BuildSortTownList();
    00708
    00709     this->InitNested(desc, 0);
    00710   }
    00711
    00712   ~TownDirectoryWindow()
    00713   {
    00714     this->last_sorting = this->towns.GetListing();
    00715   }
    00716
    00717   virtual void OnPaint()
    00718   {
    00719     this->DrawWidgets();
    00720   }
    00721
    00722   virtual void SetStringParameters(int widget) const
    00723   {
    00724     if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation());
    00725   }
    00726
    00727   virtual void DrawWidget(const Rect &r, int widget) const
    00728   {
    00729     switch (widget) {
    00730       case TDW_SORTNAME:
    00731         if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
    00732         break;
    00733
    00734       case TDW_SORTPOPULATION:
    00735         if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
    00736         break;
    00737
    00738       case TDW_CENTERTOWN: {
    00739         int n = 0;
    00740         int y = r.top + WD_FRAMERECT_TOP;
    00741         if (this->towns.Length() == 0) { // No towns available.
    00742           DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
    00743           break;
    00744         }
    00745         /* At least one town available. */
    00746         for (uint i = this->vscroll.GetPosition(); i < this->towns.Length(); i++) {
    00747           const Town *t = this->towns[i];
    00748
    00749           assert(t->xy != INVALID_TILE);
    00750
    00751           SetDParam(0, t->index);
    00752           SetDParam(1, t->population);
    00753           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
    00754
    00755           y += this->resize.step_height;
    00756           if (++n == this->vscroll.GetCapacity()) break; // max number of towns in 1 window
    00757         }
    00758       } break;
    00759     }
    00760   }
    00761
    00762   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00763   {
    00764     switch (widget) {
    00765       case TDW_SORTNAME:
    00766       case TDW_SORTPOPULATION: {
    00767         Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
    00768         d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
    00769         d.height += padding.height;
    00770         *size = maxdim(*size, d);
    00771         break;
    00772       }
    00773       case TDW_CENTERTOWN: {
    00774         Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
    00775         for (uint i = 0; i < this->towns.Length(); i++) {
    00776           const Town *t = this->towns[i];
    00777
    00778           assert(t != NULL);
    00779
    00780           SetDParam(0, t->index);
    00781           SetDParam(1, 10000000); // 10^7
    00782           d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
    00783         }
    00784         d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00785         d.height += padding.height;
    00786         *size = maxdim(*size, d);
    00787         resize->height = d.height;
    00788         break;
    00789       }
    00790       case TDW_BOTTOM_TEXT: {
    00791         SetDParam(0, 1000000000); // 10^9
    00792         Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
    00793         d.width += padding.width;
    00794         d.height += padding.height;
    00795         *size = maxdim(*size, d);
    00796         break;
    00797       }
    00798     }
    00799   }
    00800
    00801   virtual void OnClick(Point pt, int widget)
    00802   {
    00803     switch (widget) {
    00804       case TDW_SORTNAME: // Sort by Name ascending/descending
    00805         if (this->towns.SortType() == 0) {
    00806           this->towns.ToggleSortOrder();
    00807         } else {
    00808           this->towns.SetSortType(0);
    00809         }
    00810         this->BuildSortTownList();
    00811         this->SetDirty();
    00812         break;
    00813
    00814       case TDW_SORTPOPULATION: // Sort by Population ascending/descending
    00815         if (this->towns.SortType() == 1) {
    00816           this->towns.ToggleSortOrder();
    00817         } else {
    00818           this->towns.SetSortType(1);
    00819         }
    00820         this->BuildSortTownList();
    00821         this->SetDirty();
    00822         break;
    00823
    00824       case TDW_CENTERTOWN: { // Click on Town Matrix
    00825         uint16 id_v = (pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
    00826
    00827         if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
    00828
    00829         id_v += this->vscroll.GetPosition();
    00830
    00831         if (id_v >= this->towns.Length()) return; // click out of town bounds
    00832
    00833         const Town *t = this->towns[id_v];
    00834         assert(t != NULL);
    00835         if (_ctrl_pressed) {
    00836           ShowExtraViewPortWindow(t->xy);
    00837         } else {
    00838           ScrollMainWindowToTile(t->xy);
    00839         }
    00840         break;
    00841       }
    00842     }
    00843   }
    00844
    00845   virtual void OnHundredthTick()
    00846   {
    00847     this->BuildSortTownList();
    00848     this->SetDirty();
    00849   }
    00850
    00851   virtual void OnResize()
    00852   {
    00853     this->vscroll.SetCapacityFromWidget(this, TDW_CENTERTOWN);
    00854   }
    00855
    00856   virtual void OnInvalidateData(int data)
    00857   {
    00858     if (data == 0) {
    00859       this->towns.ForceRebuild();
    00860     } else {
    00861       this->towns.ForceResort();
    00862     }
    00863     this->BuildSortTownList();
    00864   }
    00865 };
    00866
    00867 Listing TownDirectoryWindow::last_sorting = {false, 0};
    00868 const Town *TownDirectoryWindow::last_town = NULL;
    00869
    00870 /* Available town directory sorting functions */
    00871 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
    00872   &TownNameSorter,
    00873   &TownPopulationSorter,
    00874 };
    00875
    00876 static const WindowDesc _town_directory_desc(
    00877   WDP_AUTO, 208, 202,
    00878   WC_TOWN_DIRECTORY, WC_NONE,
    00879   WDF_UNCLICK_BUTTONS,
    00880   _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
    00881 );
    00882
    00883 void ShowTownDirectory()
    00884 {
    00885   if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
    00886   new TownDirectoryWindow(&_town_directory_desc);
    00887 }
    00888
    00889 void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00890 {
    00891   if (result.Failed()) return;
    00892
    00893   SndPlayTileFx(SND_1F_SPLAT, tile);
    00894   if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
    00895 }
    00896
    00897 void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00898 {
    00899   if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
    00900 }
    00901
    00903 enum TownScenarioEditorWidgets {
    00904   TSEW_BACKGROUND,
    00905   TSEW_NEWTOWN,
    00906   TSEW_RANDOMTOWN,
    00907   TSEW_MANYRANDOMTOWNS,
    00908   TSEW_TOWNNAME_TEXT,
    00909   TSEW_TOWNNAME_EDITBOX,
    00910   TSEW_TOWNNAME_RANDOM,
    00911   TSEW_TOWNSIZE,
    00912   TSEW_SIZE_SMALL,
    00913   TSEW_SIZE_MEDIUM,
    00914   TSEW_SIZE_LARGE,
    00915   TSEW_SIZE_RANDOM,
    00916   TSEW_CITY,
    00917   TSEW_TOWNLAYOUT,
    00918   TSEW_LAYOUT_ORIGINAL,
    00919   TSEW_LAYOUT_BETTER,
    00920   TSEW_LAYOUT_GRID2,
    00921   TSEW_LAYOUT_GRID3,
    00922   TSEW_LAYOUT_RANDOM,
    00923 };
    00924
    00925 static const NWidgetPart _nested_found_town_widgets[] = {
    00926   NWidget(NWID_HORIZONTAL),
    00927     NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
    00928     NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00929     NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
    00930     NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
    00931   EndContainer(),
    00932   /* Construct new town(s) buttons. */
    00933   NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
    00934     NWidget(NWID_SPACER), SetMinimalSize(0, 2),
    00935     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
    00936                     SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
    00937     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
    00938                     SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
    00939     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
    00940                     SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
    00941     /* Town name selection. */
    00942     NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
    00943     NWidget(WWT_EDITBOX, COLOUR_WHITE, TSEW_TOWNNAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
    00944                     SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
    00945     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_TOWNNAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
    00946                     SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
    00947     /* Town size selection. */
    00948     NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
    00949       NWidget(NWID_SPACER), SetFill(1, 0),
    00950       NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
    00951       NWidget(NWID_SPACER), SetFill(1, 0),
    00952     EndContainer(),
    00953     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00954       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
    00955                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00956       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
    00957                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00958     EndContainer(),
    00959     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00960     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00961       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
    00962                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00963       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
    00964                     SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00965     EndContainer(),
    00966     NWidget(NWID_SPACER), SetMinimalSize(0, 3),
    00967     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
    00968                     SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
    00969     /* Town roads selection. */
    00970     NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
    00971       NWidget(NWID_SPACER), SetFill(1, 0),
    00972       NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
    00973       NWidget(NWID_SPACER), SetFill(1, 0),
    00974     EndContainer(),
    00975     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00976       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00977       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00978     EndContainer(),
    00979     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00980     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00981       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00982       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00983     EndContainer(),
    00984     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00985     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
    00986                     SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
    00987     NWidget(NWID_SPACER), SetMinimalSize(0, 2),
    00988   EndContainer(),
    00989 };
    00990
    00992 struct FoundTownWindow : QueryStringBaseWindow {
    00993 private:
    00994   TownSize town_size;
    00995   TownLayout town_layout;
    00996   bool city;
    00997   bool townnamevalid;
    00998   uint32 townnameparts;
    00999   TownNameParams params;
    01000
    01001 public:
    01002   FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) :
    01003       QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_BYTES),
    01004       town_size(TS_MEDIUM),
    01005       town_layout(_settings_game.economy.town_layout),
    01006       params(_settings_game.game_creation.town_name)
    01007   {
    01008     this->InitNested(desc, window_number);
    01009     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_TOWN_NAME_PIXELS);
    01010     this->RandomTownName();
    01011     this->UpdateButtons(true);
    01012     this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX);
    01013   }
    01014
    01015   void RandomTownName()
    01016   {
    01017     this->townnamevalid = GenerateTownName(&this->townnameparts);
    01018
    01019     if (!this->townnamevalid) {
    01020       this->edit_str_buf[0] = '\0';
    01021     } else {
    01022       GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]);
    01023     }
    01024     UpdateTextBufferSize(&this->text);
    01025     UpdateOSKOriginalText(this, TSEW_TOWNNAME_EDITBOX);
    01026
    01027     this->SetWidgetDirty(TSEW_TOWNNAME_EDITBOX);
    01028   }
    01029
    01030   void UpdateButtons(bool check_availability)
    01031   {
    01032     if (check_availability && _game_mode != GM_EDITOR) {
    01033       this->SetWidgetsDisabledState(true, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_SIZE_LARGE, WIDGET_LIST_END);
    01034       this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
    01035           TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, WIDGET_LIST_END);
    01036       if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
    01037     }
    01038
    01039     for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
    01040       this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + this->town_size);
    01041     }
    01042
    01043     this->SetWidgetLoweredState(TSEW_CITY, this->city);
    01044
    01045     for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
    01046       this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + this->town_layout);
    01047     }
    01048
    01049     this->SetDirty();
    01050   }
    01051
    01052   void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
    01053   {
    01054     const char *name = NULL;
    01055
    01056     if (!this->townnamevalid) {
    01057       name = this->edit_str_buf;
    01058     } else {
    01059       /* If user changed the name, send it */
    01060       char buf[MAX_LENGTH_TOWN_NAME_BYTES];
    01061       GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
    01062       if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf;
    01063     }
    01064
    01065     bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
    01066         townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
    01067
    01068     if (success) this->RandomTownName();
    01069   }
    01070
    01071   virtual void OnPaint()
    01072   {
    01073     this->DrawWidgets();
    01074     if (!this->IsShaded()) this->DrawEditBox(TSEW_TOWNNAME_EDITBOX);
    01075   }
    01076
    01077   virtual void OnClick(Point pt, int widget)
    01078   {
    01079     switch (widget) {
    01080       case TSEW_NEWTOWN:
    01081         HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, NULL);
    01082         break;
    01083
    01084       case TSEW_RANDOMTOWN:
    01085         this->HandleButtonClick(TSEW_RANDOMTOWN);
    01086         this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
    01087         break;
    01088
    01089       case TSEW_TOWNNAME_RANDOM:
    01090         this->RandomTownName();
    01091         this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX);
    01092         break;
    01093
    01094       case TSEW_MANYRANDOMTOWNS:
    01095         this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
    01096
    01097         _generating_world = true;
    01098         UpdateNearestTownForRoadTiles(true);
    01099         if (!GenerateTowns(this->town_layout)) {
    01100           ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, 0, 0);
    01101         }
    01102         UpdateNearestTownForRoadTiles(false);
    01103         _generating_world = false;
    01104         break;
    01105
    01106       case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
    01107         this->town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
    01108         this->UpdateButtons(false);
    01109         break;
    01110
    01111       case TSEW_CITY:
    01112         this->city ^= true;
    01113         this->SetWidgetLoweredState(TSEW_CITY, this->city);
    01114         this->SetDirty();
    01115         break;
    01116
    01117       case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
    01118       case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
    01119         this->town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
    01120         this->UpdateButtons(false);
    01121         break;
    01122     }
    01123   }
    01124
    01125   virtual void OnTimeout()
    01126   {
    01127     this->RaiseWidget(TSEW_RANDOMTOWN);
    01128     this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
    01129     this->SetDirty();
    01130   }
    01131
    01132   virtual void OnMouseLoop()
    01133   {
    01134     this->HandleEditBox(TSEW_TOWNNAME_EDITBOX);
    01135   }
    01136
    01137   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    01138   {
    01139     EventState state;
    01140     if (this->HandleEditBoxKey(TSEW_TOWNNAME_EDITBOX, key, keycode, state) == HEBR_CANCEL) {
    01141       this->UnfocusFocusedWidget();
    01142     }
    01143     return state;
    01144   }
    01145
    01146   virtual void OnPlaceObject(Point pt, TileIndex tile)
    01147   {
    01148     this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
    01149   }
    01150
    01151   virtual void OnPlaceObjectAbort()
    01152   {
    01153     this->RaiseButtons();
    01154     this->UpdateButtons(false);
    01155   }
    01156
    01157   virtual void OnInvalidateData(int)
    01158   {
    01159     this->UpdateButtons(true);
    01160   }
    01161 };
    01162
    01163 static const WindowDesc _found_town_desc(
    01164   WDP_AUTO, 160, 162,
    01165   WC_FOUND_TOWN, WC_NONE,
    01166   WDF_CONSTRUCTION,
    01167   _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
    01168 );
    01169
    01170 void ShowFoundTownWindow()
    01171 {
    01172   if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
    01173   AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
    01174 }