# newgrf_spritegroup.h

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    00001 /* $Id: newgrf_spritegroup.h 18514 2009-12-16 11:35:05Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef NEWGRF_SPRITEGROUP_H
    00013 #define NEWGRF_SPRITEGROUP_H
    00014
    00015 #include "town_type.h"
    00016 #include "industry_type.h"
    00017 #include "core/bitmath_func.hpp"
    00018 #include "gfx_type.h"
    00019 #include "engine_type.h"
    00020 #include "tile_type.h"
    00021 #include "core/pool_type.hpp"
    00022 #include "house_type.h"
    00023
    00024 #include "newgrf_callbacks.h"
    00025 #include "newgrf_generic.h"
    00026 #include "newgrf_storage.h"
    00027
    00034 static inline uint32 GetRegister(uint i)
    00035 {
    00036   extern TemporaryStorageArray<uint32, 0x110> _temp_store;
    00037   return _temp_store.Get(i);
    00038 }
    00039
    00040 /* List of different sprite group types */
    00041 enum SpriteGroupType {
    00042   SGT_REAL,
    00043   SGT_DETERMINISTIC,
    00044   SGT_RANDOMIZED,
    00045   SGT_CALLBACK,
    00046   SGT_RESULT,
    00047   SGT_TILELAYOUT,
    00048   SGT_INDUSTRY_PRODUCTION,
    00049 };
    00050
    00051 struct SpriteGroup;
    00052 typedef uint32 SpriteGroupID;
    00053
    00054 /* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
    00055  * Adding an 'extra' margin would be assuming 64 sprite groups per real
    00056  * sprite. 64 = 2^6, so 2^30 should be enough (for now) */
    00057 typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30> SpriteGroupPool;
    00058 extern SpriteGroupPool _spritegroup_pool;
    00059
    00060 /* Common wrapper for all the different sprite group types */
    00061 struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
    00062 protected:
    00063   SpriteGroup(SpriteGroupType type) : type(type) {}
    00065   virtual const SpriteGroup *Resolve(struct ResolverObject *object) const { return this; };
    00066
    00067 public:
    00068   virtual ~SpriteGroup() {}
    00069
    00070   SpriteGroupType type;
    00071
    00072   virtual SpriteID GetResult() const { return 0; }
    00073   virtual byte GetNumResults() const { return 0; }
    00074   virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
    00075
    00085   static const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
    00086   {
    00087     return group == NULL ? NULL : group->Resolve(object);
    00088   }
    00089 };
    00090
    00091
    00092 /* 'Real' sprite groups contain a list of other result or callback sprite
    00093  * groups. */
    00094 struct RealSpriteGroup : SpriteGroup {
    00095   RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
    00096   ~RealSpriteGroup();
    00097
    00098   /* Loaded = in motion, loading = not moving
    00099    * Each group contains several spritesets, for various loading stages */
    00100
    00101   /* XXX: For stations the meaning is different - loaded is for stations
    00102    * with small amount of cargo whilst loading is for stations with a lot
    00103    * of da stuff. */
    00104
    00105   byte num_loaded;
    00106   byte num_loading;
    00107   const SpriteGroup **loaded;
    00108   const SpriteGroup **loading;
    00109
    00110 protected:
    00111   const SpriteGroup *Resolve(ResolverObject *object) const;
    00112 };
    00113
    00114 /* Shared by deterministic and random groups. */
    00115 enum VarSpriteGroupScope {
    00116   VSG_SCOPE_SELF,
    00117   /* Engine of consists for vehicles, city for stations. */
    00118   VSG_SCOPE_PARENT,
    00119   /* Any vehicle in the consist (vehicles only) */
    00120   VSG_SCOPE_RELATIVE,
    00121 };
    00122
    00123 enum DeterministicSpriteGroupSize {
    00124   DSG_SIZE_BYTE,
    00125   DSG_SIZE_WORD,
    00126   DSG_SIZE_DWORD,
    00127 };
    00128
    00129 enum DeterministicSpriteGroupAdjustType {
    00130   DSGA_TYPE_NONE,
    00131   DSGA_TYPE_DIV,
    00132   DSGA_TYPE_MOD,
    00133 };
    00134
    00135 enum DeterministicSpriteGroupAdjustOperation {
    00136   DSGA_OP_ADD,
    00137   DSGA_OP_SUB,
    00138   DSGA_OP_SMIN,
    00139   DSGA_OP_SMAX,
    00140   DSGA_OP_UMIN,
    00141   DSGA_OP_UMAX,
    00142   DSGA_OP_SDIV,
    00143   DSGA_OP_SMOD,
    00144   DSGA_OP_UDIV,
    00145   DSGA_OP_UMOD,
    00146   DSGA_OP_MUL,
    00147   DSGA_OP_AND,
    00148   DSGA_OP_OR,
    00149   DSGA_OP_XOR,
    00150   DSGA_OP_STO,
    00151   DSGA_OP_RST,
    00152   DSGA_OP_STOP,
    00153   DSGA_OP_ROR,
    00154   DSGA_OP_SCMP,
    00155   DSGA_OP_UCMP,
    00156 };
    00157
    00158
    00159 struct DeterministicSpriteGroupAdjust {
    00160   DeterministicSpriteGroupAdjustOperation operation;
    00161   DeterministicSpriteGroupAdjustType type;
    00162   byte variable;
    00163   byte parameter;
    00164   byte shift_num;
    00165   uint32 and_mask;
    00166   uint32 add_val;
    00167   uint32 divmod_val;
    00168   const SpriteGroup *subroutine;
    00169 };
    00170
    00171
    00172 struct DeterministicSpriteGroupRange {
    00173   const SpriteGroup *group;
    00174   uint32 low;
    00175   uint32 high;
    00176 };
    00177
    00178
    00179 struct DeterministicSpriteGroup : SpriteGroup {
    00180   DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
    00181   ~DeterministicSpriteGroup();
    00182
    00183   VarSpriteGroupScope var_scope;
    00184   DeterministicSpriteGroupSize size;
    00185   byte num_adjusts;
    00186   byte num_ranges;
    00187   DeterministicSpriteGroupAdjust *adjusts;
    00188   DeterministicSpriteGroupRange *ranges; // Dynamically allocated
    00189
    00190   /* Dynamically allocated, this is the sole owner */
    00191   const SpriteGroup *default_group;
    00192
    00193 protected:
    00194   const SpriteGroup *Resolve(ResolverObject *object) const;
    00195 };
    00196
    00197 enum RandomizedSpriteGroupCompareMode {
    00198   RSG_CMP_ANY,
    00199   RSG_CMP_ALL,
    00200 };
    00201
    00202 struct RandomizedSpriteGroup : SpriteGroup {
    00203   RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
    00204   ~RandomizedSpriteGroup();
    00205
    00206   VarSpriteGroupScope var_scope;
    00207
    00208   RandomizedSpriteGroupCompareMode cmp_mode;
    00209   byte triggers;
    00210   byte count;
    00211
    00212   byte lowest_randbit;
    00213   byte num_groups;
    00214
    00215   const SpriteGroup **groups;
    00216
    00217 protected:
    00218   const SpriteGroup *Resolve(ResolverObject *object) const;
    00219 };
    00220
    00221
    00222 /* This contains a callback result. A failed callback has a value of
    00223  * CALLBACK_FAILED */
    00224 struct CallbackResultSpriteGroup : SpriteGroup {
    00229   CallbackResultSpriteGroup(uint16 value) :
    00230     SpriteGroup(SGT_CALLBACK),
    00231     result(value)
    00232   {
    00233     /* Old style callback results have the highest byte 0xFF so signify it is a callback result
    00234      * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
    00235     if ((this->result >> 8) == 0xFF) {
    00236       this->result &= ~0xFF00;
    00237     } else {
    00238       this->result &= ~0x8000;
    00239     }
    00240   }
    00241
    00242   uint16 result;
    00243   uint16 GetCallbackResult() const { return this->result; }
    00244 };
    00245
    00246
    00247 /* A result sprite group returns the first SpriteID and the number of
    00248  * sprites in the set */
    00249 struct ResultSpriteGroup : SpriteGroup {
    00256   ResultSpriteGroup(SpriteID sprite, byte num_sprites) :
    00257     SpriteGroup(SGT_RESULT),
    00258     sprite(sprite),
    00259     num_sprites(num_sprites)
    00260   {
    00261   }
    00262
    00263   SpriteID sprite;
    00264   byte num_sprites;
    00265   SpriteID GetResult() const { return this->sprite; }
    00266   byte GetNumResults() const { return this->num_sprites; }
    00267 };
    00268
    00269 struct TileLayoutSpriteGroup : SpriteGroup {
    00270   TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
    00271   ~TileLayoutSpriteGroup();
    00272
    00273   byte num_building_stages;
    00274   struct DrawTileSprites *dts;
    00275 };
    00276
    00277 struct IndustryProductionSpriteGroup : SpriteGroup {
    00278   IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
    00279
    00280   uint8 version;
    00281   int16 subtract_input[3];  // signed
    00282   uint16 add_output[2];     // unsigned
    00283   uint8 again;
    00284 };
    00285
    00286
    00287 struct ResolverObject {
    00288   CallbackID callback;
    00289   uint32 callback_param1;
    00290   uint32 callback_param2;
    00291
    00292   byte trigger;
    00293
    00294   uint32 last_value;
    00295   uint32 reseed;
    00296
    00297   VarSpriteGroupScope scope;
    00298   byte count;
    00299
    00300   BaseStorageArray *psa;
    00301
    00302   const GRFFile *grffile;
    00303
    00304   union {
    00305     struct {
    00306       const struct Vehicle *self;
    00307       const struct Vehicle *parent;
    00308       EngineID self_type;
    00309       bool info_view;
    00310     } vehicle;
    00311     struct {
    00312       TileIndex tile;
    00313     } canal;
    00314     struct {
    00315       TileIndex tile;
    00316       const struct BaseStation *st;
    00317       const struct StationSpec *statspec;
    00318       CargoID cargo_type;
    00319     } station;
    00320     struct {
    00321       TileIndex tile;
    00322       Town *town;
    00323       HouseID house_id;
    00324     } house;
    00325     struct {
    00326       TileIndex tile;
    00327       Industry *ind;
    00328       IndustryGfx gfx;
    00329       IndustryType type;
    00330     } industry;
    00331     struct {
    00332       const struct CargoSpec *cs;
    00333     } cargo;
    00334     struct {
    00335       CargoID cargo_type;
    00336       uint8 default_selection;
    00337       IndustryType src_industry;
    00338       IndustryType dst_industry;
    00339       uint8 distance;
    00340       AIConstructionEvent event;
    00341       uint8 count;
    00342       uint8 station_size;
    00343     } generic;
    00344   } u;
    00345
    00346   uint32 (*GetRandomBits)(const struct ResolverObject*);
    00347   uint32 (*GetTriggers)(const struct ResolverObject*);
    00348   void (*SetTriggers)(const struct ResolverObject*, int);
    00349   uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
    00350   const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
    00351 };
    00352
    00353 #endif /* NEWGRF_SPRITEGROUP_H */