# tunnelbridge_cmd.cpp File Reference

This file deals with tunnels and bridges (non-gui stuff). More...

`#include "stdafx.h"`
`#include "rail_map.h"`
`#include "landscape.h"`
`#include "unmovable_map.h"`
`#include "viewport_func.h"`
`#include "command_func.h"`
`#include "town.h"`
`#include "variables.h"`
`#include "train.h"`
`#include "ship.h"`
`#include "roadveh.h"`
`#include "water_map.h"`
`#include "pathfinder/yapf/yapf_cache.h"`
`#include "newgrf_sound.h"`
`#include "autoslope.h"`
`#include "tunnelbridge_map.h"`
`#include "strings_func.h"`
`#include "date_func.h"`
`#include "functions.h"`
`#include "vehicle_func.h"`
`#include "sound_func.h"`
`#include "tunnelbridge.h"`
`#include "cheat_type.h"`
`#include "elrail_func.h"`
`#include "landscape_type.h"`
`#include "pbs.h"`
`#include "company_base.h"`
`#include "engine_base.h"`
`#include "newgrf_railtype.h"`
`#include "table/sprites.h"`
`#include "table/strings.h"`
`#include "table/bridge_land.h"`

Go to the source code of this file.

## Functions
void | ResetBridges ()
| Reset the data been eventually changed by the grf loaded.
int | CalcBridgeLenCostFactor (int x)
| calculate the price factor for building a long bridge.
Foundation | GetBridgeFoundation (Slope tileh, Axis axis)
bool | HasBridgeFlatRamp (Slope tileh, Axis axis)
| Determines if the track on a bridge ramp is flat or goes up/down.
static const PalSpriteID * | GetBridgeSpriteTable (int index, BridgePieces table)
static CommandCost | CheckBridgeSlopeNorth (Axis axis, Slope *tileh, uint *z)
| Determines the foundation for the north bridge head, and tests if the resulting slope is valid.
static CommandCost | CheckBridgeSlopeSouth (Axis axis, Slope *tileh, uint *z)
| Determines the foundation for the south bridge head, and tests if the resulting slope is valid.
bool | CheckBridge_Stuff (BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
CommandCost | CmdBuildBridge (TileIndex end_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
| Build a Bridge.
CommandCost | CmdBuildTunnel (TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
| Build Tunnel.
static bool | CheckAllowRemoveTunnelBridge (TileIndex tile)
static CommandCost | DoClearTunnel (TileIndex tile, DoCommandFlag flags)
static CommandCost | DoClearBridge (TileIndex tile, DoCommandFlag flags)
static CommandCost | ClearTile_TunnelBridge (TileIndex tile, DoCommandFlag flags)
static void | DrawBridgePillars (const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
| Draws the pillars under high bridges.
static void | DrawBridgeTramBits (int x, int y, byte z, int offset, bool overlay, bool head)
| Draws the trambits over an already drawn (lower end) of a bridge.
static void | DrawTile_TunnelBridge (TileInfo *ti)
| Draws a tunnel of bridge tile.
static BridgePieces | CalcBridgePiece (uint north, uint south)
| Compute bridge piece.
void | DrawBridgeMiddle (const TileInfo *ti)
static uint | GetSlopeZ_TunnelBridge (TileIndex tile, uint x, uint y)
static Foundation | GetFoundation_TunnelBridge (TileIndex tile, Slope tileh)
static void | GetTileDesc_TunnelBridge (TileIndex tile, TileDesc *td)
static void | TileLoop_TunnelBridge (TileIndex tile)
static TrackStatus | GetTileTrackStatus_TunnelBridge (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
static void | ChangeTileOwner_TunnelBridge (TileIndex tile, Owner old_owner, Owner new_owner)
static VehicleEnterTileStatus | VehicleEnter_TunnelBridge (Vehicle *v, TileIndex tile, int x, int y)
static CommandCost | TerraformTile_TunnelBridge (TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
## Variables
BridgeSpec | _bridge [MAX_BRIDGES]
TileIndex | _build_tunnel_endtile
static const byte | _tunnel_fractcoord_1 [4] = {0x8E, 0x18, 0x81, 0xE8}
static const byte | _tunnel_fractcoord_2 [4] = {0x81, 0x98, 0x87, 0x38}
static const byte | _tunnel_fractcoord_3 [4] = {0x82, 0x88, 0x86, 0x48}
static const byte | _exit_tunnel_track [4] = {1, 2, 1, 2}
static const Trackdir | _road_exit_tunnel_state [DIAGDIR_END]
| Get the trackdir of the exit of a tunnel.
static const byte | _road_exit_tunnel_frame [4] = {2, 7, 9, 4}
static const byte | _tunnel_fractcoord_4 [4] = {0x52, 0x85, 0x98, 0x29}
static const byte | _tunnel_fractcoord_5 [4] = {0x92, 0x89, 0x58, 0x25}
static const byte | _tunnel_fractcoord_6 [4] = {0x92, 0x89, 0x56, 0x45}
static const byte | _tunnel_fractcoord_7 [4] = {0x52, 0x85, 0x96, 0x49}
const TileTypeProcs | _tile_type_tunnelbridge_procs

## Detailed Description

This file deals with tunnels and bridges (non-gui stuff).

Todo:
  seperate this file into two

Definition in file tunnelbridge_cmd.cpp.

## Function Documentation

int CalcBridgeLenCostFactor | ( | int | x | ) |

calculate the price factor for building a long bridge.

basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,

Definition at line 72 of file tunnelbridge_cmd.cpp.

Referenced by CmdBuildBridge(), AIBridge::GetPrice(), and ShowBuildBridgeWindow().

static BridgePieces CalcBridgePiece | ( | uint | north,
|  | uint | south |
| ) |  |  | `[static]`

Compute bridge piece.

Computes the bridge piece to display depending on the position inside the bridge. bridges pieces sequence (middle parts). Note that it is not covering the bridge heads, which are always referenced by the same sprite table. bridge len 1: BRIDGE_PIECE_NORTH bridge len 2: BRIDGE_PIECE_NORTH BRIDGE_PIECE_SOUTH bridge len 3: BRIDGE_PIECE_NORTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_SOUTH bridge len 4: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 5: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_MIDDLE_EVEN BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 6: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 7: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH #0 - always as first, #1 - always as last (if len>1) #2,#3 are to pair in order for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)

Parameters:

  | north | Northernmost tile of bridge
  | south | Southernmost tile of bridge

Returns:
  Index of bridge piece

Definition at line 1072 of file tunnelbridge_cmd.cpp.

static CommandCost CheckBridgeSlopeNorth | ( | Axis | axis,
|  | Slope * | tileh,
|  | uint * | z |
| ) |  |  | `[static]`

Determines the foundation for the north bridge head, and tests if the resulting slope is valid.

Parameters:

  | axis | Axis of the bridge
  | tileh | Slope of the tile under the north bridge head; returns slope on top of foundation
  | z | TileZ corresponding to tileh, gets modified as well

Returns:
  Error or cost for bridge foundation

Definition at line 129 of file tunnelbridge_cmd.cpp.

References ApplyFoundationToSlope(), AXIS_X, CMD_ERROR, EXPENSES_CONSTRUCTION, FOUNDATION_NONE, SLOPE_FLAT, SLOPE_NE, and SLOPE_NW.

Referenced by CmdBuildBridge().

static CommandCost CheckBridgeSlopeSouth | ( | Axis | axis,
|  | Slope * | tileh,
|  | uint * | z |
| ) |  |  | `[static]`

Determines the foundation for the south bridge head, and tests if the resulting slope is valid.

Parameters:

  | axis | Axis of the bridge
  | tileh | Slope of the tile under the south bridge head; returns slope on top of foundation
  | z | TileZ corresponding to tileh, gets modified as well

Returns:
  Error or cost for bridge foundation

Definition at line 150 of file tunnelbridge_cmd.cpp.

References ApplyFoundationToSlope(), AXIS_X, CMD_ERROR, EXPENSES_CONSTRUCTION, FOUNDATION_NONE, SLOPE_FLAT, SLOPE_SE, and SLOPE_SW.

Referenced by CmdBuildBridge().

CommandCost CmdBuildBridge | ( | TileIndex | end_tile,
|  | DoCommandFlag | flags,
|  | uint32 | p1,
|  | uint32 | p2,
|  | const char * | text |
| ) |  |  |

Build a Bridge.

Parameters:

  | end_tile | end tile
  | flags | type of operation
  | p1 | packed start tile coords (~ dx)
  | p2 | various bitstuffed elements p2 = (bit 0- 7) - bridge type (hi bh) p2 = (bit 8-14) - rail type or road types. p2 = (bit 15-16) - transport type.
  | text | unused

Returns:
  the cost of this operation or an error

Definition at line 191 of file tunnelbridge_cmd.cpp.

References _settings_game, CommandCost::AddCost(), AddSideToSignalBuffer(), AreValidRoadTypes(), AXIS_X, AXIS_Y, AxisToDiagDir(), AxisToTrack(), ConstructionSettings::build_on_slopes, CalcBridgeLenCostFactor(), CheckBridgeSlopeNorth(), CheckBridgeSlopeSouth(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, GameSettings::construction, DC_EXEC, DiagDirToAxis(), DoCommand(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), GB(), GetBridgeAxis(), GetBridgeHeight(), GetBridgeType(), CommandCost::GetCost(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), GetNorthernBridgeEnd(), GetOtherBridgeEnd(), GetRailType(), GetTileMaxZ(), GetTileOwner(), GetTileSlope(), GetTileType(), GetTunnelBridgeDirection(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasRoadTypesAvail(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem< Tpool >::index, INVALID_DIAGDIR, INVALID_RAILTYPE, IsBridgeAbove(), IsBridgeTile(), IsOwnedLand(), IsPlainRail(), IsTileOwner(), IsTunnel(), IsWater(), ConstructionSettings::longbridges, MakeAqueductBridgeRamp(), MakeRailBridgeRamp(), MakeRoadBridgeRamp(), MapSize(), MarkTileDirtyByTile(), MayHaveBridgeAbove(), MP_CLEAR, MP_RAILWAY, MP_ROAD, MP_TUNNELBRIDGE, MP_UNMOVABLE, MP_WATER, OWNER_TOWN, return_cmd_error, ReverseDiagDir(), ROADTYPES_NONE, SetBridgeMiddle(), SetDParam(), SLOPE_FLAT, Swap(), TILE_HEIGHT, TileDiffXY(), TileX(), TileY(), TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, ValParamRailtype(), and YapfNotifyTrackLayoutChange().

CommandCost CmdBuildTunnel | ( | TileIndex | start_tile,
|  | DoCommandFlag | flags,
|  | uint32 | p1,
|  | uint32 | p2,
|  | const char * | text |
| ) |  |  |

Build Tunnel.

Parameters:

  | start_tile | start tile of tunnel
  | flags | type of operation
  | p1 | railtype or roadtypes. bit 9 set means road tunnel
  | p2 | unused
  | text | unused

Returns:
  the cost of this operation or an error

Definition at line 464 of file tunnelbridge_cmd.cpp.

References CommandCost::AddCost(), AddSideToSignalBuffer(), AreValidRoadTypes(), AXIS_Y, CMD_ERROR, CMD_LANDSCAPE_CLEAR, CMD_TERRAFORM_LAND, ComplementSlope(), Cheats::crossing_tunnels, DC_AUTO, DC_EXEC, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_SW, DiagDirToAxis(), DiagDirToDiagTrack(), DoCommand(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), GB(), CommandCost::GetCost(), GetInclinedSlopeDirection(), GetTileSlope(), HasRoadTypesAvail(), INVALID_DIAGDIR, IsTunnelInWayDir(), IsValidTile(), MakeRailTunnel(), MakeRoadTunnel(), MapMaxX(), return_cmd_error, ReverseDiagDir(), TileOffsByDiagDir(), TileX(), TileY(), TRANSPORT_RAIL, ValParamRailtype(), Cheat::value, and YapfNotifyTrackLayoutChange().

static void DrawBridgePillars | ( | const PalSpriteID * | psid,
|  | const TileInfo * | ti,
|  | Axis | axis,
|  | bool | drawfarpillar,
|  | int | x,
|  | int | y,
|  | int | z_bridge |
| ) |  |  | `[static]`

Draws the pillars under high bridges.

Parameters:

  | psid | Image and palette of a bridge pillar.
  | ti | TileInfo of current bridge-middle-tile.
  | axis | Orientation of bridge.
  | drawfarpillar | Whether to draw the pillar at the back
  | x | Sprite X position of front pillar.
  | y | Sprite Y position of front pillar.
  | z_bridge | Absolute height of bridge bottom.

Definition at line 765 of file tunnelbridge_cmd.cpp.

References AddSortableSpriteToDraw(), AXIS_X, AXIS_Y, AxisToDiagDir(), BB_HEIGHT_UNDER_BRIDGE, GetSlopeZOnEdge(), HasBit(), IsInvisibilitySet(), IsTransparencySet(), PalSpriteID::pal, ReverseDiagDir(), PalSpriteID::sprite, TILE_HEIGHT, TileInfo::tileh, TO_BRIDGES, and TileInfo::z.

static void DrawBridgeTramBits | ( | int | x,
|  | int | y,
|  | byte | z,
|  | int | offset,
|  | bool | overlay,
|  | bool | head |
| ) |  |  | `[static]`

Draws the trambits over an already drawn (lower end) of a bridge.

Parameters:

  | x | the x of the bridge
  | y | the y of the bridge
  | z | the z of the bridge
  | offset | number representing whether to level or sloped and the direction
  | overlay | do we want to still see the road?
  | head | are we drawing bridge head?

Definition at line 823 of file tunnelbridge_cmd.cpp.

References AddSortableSpriteToDraw(), EndSpriteCombine(), IsInvisibilitySet(), IsTransparencySet(), StartSpriteCombine(), TO_BRIDGES, and TO_CATENARY.

Referenced by DrawTile_TunnelBridge().

static void DrawTile_TunnelBridge | ( | TileInfo * | ti | ) | `[static]`

Draws a tunnel of bridge tile.

For tunnels, this is rather simple, as you only needa draw the entrance. Bridges are a bit more complex. base_offset is where the sprite selection comes into play and it works a bit like a bitmask.

For bridge heads:

Parameters:

  | ti | TileInfo of the structure to draw Bit 0: direction Bit 1: northern or southern heads Bit 2: Set if the bridge head is sloped Bit 3 and more: Railtype Specific subset Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3

Definition at line 874 of file tunnelbridge_cmd.cpp.

References _settings_client, AddSortableSpriteToDraw(), AXIS_X, RailtypeInfo::base_sprites, BB_Z_SEPARATOR, RailtypeInfo::bridge_offset, DiagDirToAxis(), DrawBridgeTramBits(), DrawCatenary(), DrawCatenaryOnTunnel(), DrawFoundation(), DrawGroundSprite(), EndSpriteCombine(), GetBridgeType(), GetRailType(), GetRailTypeInfo(), GetTunnelBridgeDirection(), GetTunnelBridgeTransportType(), ClientSettings::gui, HasBit(), HasBridgeFlatRamp(), HasCatenaryDrawn(), HasTunnelBridgeReservation(), HasTunnelBridgeSnowOrDesert(), IsInvisibilitySet(), IsTransparencySet(), IsTunnel(), PalSpriteID::pal, ROADTYPE_ROAD, ROADTYPE_TRAM, ROADTYPES_TRAM, RTBO_SLOPE, RTBO_X, RTBO_Y, RTSG_BRIDGE, RTSG_TUNNEL, GUISettings::show_track_reservation, RailtypeInfo::single_sloped, RailtypeInfo::single_x, RailtypeInfo::single_y, SLOPE_FLAT, PalSpriteID::sprite, StartSpriteCombine(), TileInfo::tile, TILE_HEIGHT, TILE_SIZE, TileInfo::tileh, TO_CATENARY, TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, RailtypeInfo::tunnel, TileInfo::x, TileInfo::y, and TileInfo::z.

bool HasBridgeFlatRamp | ( | Slope | tileh,
|  | Axis | axis |
| ) |  |  |

Determines if the track on a bridge ramp is flat or goes up/down.

Parameters:

  | tileh | Slope of the tile under the bridge head
  | axis | Orientation of bridge

Returns:
  true iff the track is flat.

Definition at line 102 of file tunnelbridge_cmd.cpp.

References ApplyFoundationToSlope(), and SLOPE_FLAT.

Referenced by DrawTile_TunnelBridge().

void ResetBridges | ( |  | ) |

Reset the data been eventually changed by the grf loaded.

Definition at line 53 of file tunnelbridge_cmd.cpp.

Referenced by ResetNewGRFData().

## Variable Documentation

const Trackdir _road_exit_tunnel_state[DIAGDIR_END]`[static]`

Initial value:

     {
      TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
    }

Get the trackdir of the exit of a tunnel.

Definition at line 1369 of file tunnelbridge_cmd.cpp.

const TileTypeProcs _tile_type_tunnelbridge_procs

Initial value:

     {
      DrawTile_TunnelBridge,
      GetSlopeZ_TunnelBridge,
      ClearTile_TunnelBridge,
      NULL,
      GetTileDesc_TunnelBridge,
      GetTileTrackStatus_TunnelBridge,
      NULL,
      NULL,
      TileLoop_TunnelBridge,
      ChangeTileOwner_TunnelBridge,
      NULL,
      VehicleEnter_TunnelBridge,
      GetFoundation_TunnelBridge,
      TerraformTile_TunnelBridge,
    }