# landscape_sprite.h File Reference

Offsets of sprites to replace for non-temperate landscapes. More...

Go to the source code of this file.

## Enumerations

enum | { END = 0xFFFF }

## Variables

static const SpriteID | _landscape_spriteindexes_1 []
static const SpriteID | _landscape_spriteindexes_2 []
static const SpriteID | _landscape_spriteindexes_3 []

## Detailed Description

Offsets of sprites to replace for non-temperate landscapes.

Definition in file landscape_sprite.h.

## Variable Documentation

const SpriteID _landscape_spriteindexes_1[]`[static]`

Initial value:

     {
     0xF67,  0xF9F,
     0xAAD,  0xAB0,
     0x83A,  0x845,
     0xFA0,  0xFC9,
     0x43F,  0x45E,
     0x566,  0x56D,
     0x945,  0x94C,
     0x3ED,  0x40C,
     0x515,  0x51C,
     0x55A,  0x561,
     0x534,  0x546,
     0x93D,  0x944,
     0x955,  0x95C,
     0xFDD,  0xFEC,
     0x87D,  0x883,
     0xA2B,  0xA39,
     0x497,  0x4B0,
     0x572,  0x575,
     0x94D,  0x954,
     0x818,  0x81D,
     0x3DE,  0x3EB,
    0x1212, 0x1212,
    END
    }

Definition at line 16 of file landscape_sprite.h.