# industry_land.h File Reference

Information about the behaviour of the default industry tiles. More...

Go to the source code of this file.

## Data Structures

struct | DrawIndustryAnimationStruct
| This is used to gather some data about animation drawing in the industry code Image_1-2-3 are in fact only offset in the sprites used by the industry. More...
struct | DrawIndustryCoordinates
| Simple structure gathering x,y coordinates for industries animations. More...

## Defines

#define | M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }
| Macro to ease the declaration of the array.
#define | MD(img1, img2, img3) { (50 - img1 * 2), img1, img2, img3 }
| this is ONLY used for Toy Factory.

## Variables

static const DrawBuildingsTileStruct | _industry_draw_tile_data [NEW_INDUSTRYTILEOFFSET *4]
| Structure for industry tiles drawing.
static const DrawIndustryAnimationStruct | _draw_industry_spec1 [96]
static const DrawIndustryCoordinates | _drawtile_proc1 [5]
static const DrawIndustryAnimationStruct | _industry_anim_offs_toys []
static const byte | _industry_anim_offs_toffee []
static const byte | _industry_anim_offs_bubbles []
static const DrawIndustryCoordinates | _coal_plant_sparks []
| Movement of the sparks , only used for Power Station.

## Detailed Description

Information about the behaviour of the default industry tiles.

Definition in file industry_land.h.

## Define Documentation

#define M | ( | s1,
|  | p1,
|  | s2,
|  | p2,
|  | sx,
|  | sy,
|  | w,
|  | h,
|  | dz,
|  | p |  | ) | { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }

Macro to ease the declaration of the array.

Parameters:

  | s1 | sprite ID of ground sprite
  | p1 | palette ID of ground sprite
  | s2 | sprite ID of building sprite
  | p2 | palette ID of building sprite
  | sx | coordinate x of the sprite
  | sy | coordinate y of the sprite
  | w | width of the sprite
  | h | height of the sprite
  | dz | virtual height of the sprite
  | p | this allows to specify a special drawing procedure.

See also:
  DrawBuildingsTileStruct

Definition at line 49 of file industry_land.h.

#define MD | ( | img1,
|  | img2,
|  | img3 |  | ) | { (50 - img1 * 2), img1, img2, img3 }

this is ONLY used for Toy Factory.

255 means no drawing

Parameters:

  | img1 | offset from base sprite SPR_IT_SUGAR_MINE_SIEVE
  | img2 | offset from base sprite SPR_IT_SUGAR_MINE_CLOUDS
  | img3 | offset from base sprite SPR_IT_SUGAR_MINE_PILE

Definition at line 871 of file industry_land.h.

## Variable Documentation

const DrawIndustryCoordinates _coal_plant_sparks[]`[static]`

Initial value:

     {
      {11, 23},
      {11, 11},
      {14,  6},
      {13,  3},
      {18,  1},
      {15,  0},
    }

Movement of the sparks , only used for Power Station.

Definition at line 948 of file industry_land.h.

const DrawIndustryCoordinates _drawtile_proc1[5]`[static]`

Initial value:

     {
      {22, 73},
      {17, 70},
      {14, 69},
      {10, 66},
      { 8, 41},
    }

Definition at line 857 of file industry_land.h.

const byte _industry_anim_offs_bubbles[]`[static]`

Initial value:

     {
      68, 69, 71, 74, 77, 80, 83, 85, 86, 86,
      86, 86, 86, 86, 86, 86, 86, 86, 86, 86,
      86, 86, 85, 84, 83, 82, 81, 80, 79, 78,
      77, 76, 75, 74, 73, 72, 71, 70, 69, 68,
    }

Definition at line 938 of file industry_land.h.

const byte _industry_anim_offs_toffee[]`[static]`

Initial value:

     {
      255,   0,   0,   0,   2,   4,   6,   8,  10,   9,
        7,   5,   3,   1, 255,   0,   0,   0,   2,   4,
        6,   8,  10,   9,   7,   5,   3,   1, 255,   0,
        0,   0,   2,   4,   6,   8,  10,   9,   7,   5,
        3,   1, 255,   0,   0,   0,   2,   4,   6,   8,
       10,   9,   7,   5,   3,   1, 255,   0,   0,   0,
        2,   4,   6,   8,  10,   9,   7,   5,   3,   1
    }

Definition at line 927 of file industry_land.h.