# oldloader_sl.cpp

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    00001 /* $Id: oldloader_sl.cpp 18809 2010-01-15 16:41:15Z rubidium $ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../town.h"
    00014 #include "../industry.h"
    00015 #include "../company_func.h"
    00016 #include "../aircraft.h"
    00017 #include "../roadveh.h"
    00018 #include "../ship.h"
    00019 #include "../train.h"
    00020 #include "../signs_base.h"
    00021 #include "../station_base.h"
    00022 #include "../subsidy_base.h"
    00023 #include "../debug.h"
    00024 #include "../depot_base.h"
    00025 #include "../date_func.h"
    00026 #include "../vehicle_func.h"
    00027 #include "../variables.h"
    00028 #include "../effectvehicle_base.h"
    00029 #include "../core/mem_func.hpp"
    00030 #include "../core/alloc_type.hpp"
    00031 #include "../engine_base.h"
    00032 #include "../engine_func.h"
    00033 #include "../company_base.h"
    00034 #include "saveload_internal.h"
    00035 #include "oldloader.h"
    00036
    00037 #include "table/strings.h"
    00038 #include "../table/engines.h"
    00039 #include "../table/townname.h"
    00040
    00041 static bool   _read_ttdpatch_flags;
    00042
    00043 static uint8  *_old_map3;
    00044
    00045 void FixOldMapArray()
    00046 {
    00047   /* TTO/TTD/TTDP savegames could have buoys at tile 0
    00048    * (without assigned station struct) */
    00049   MemSetT(&_m[0], 0);
    00050   SetTileType(0, MP_WATER);
    00051   SetTileOwner(0, OWNER_WATER);
    00052 }
    00053
    00054 static void FixTTDMapArray()
    00055 {
    00056   /* _old_map3 is moved to _m::m3 and _m::m4 */
    00057   for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
    00058     _m[t].m3 = _old_map3[t * 2];
    00059     _m[t].m4 = _old_map3[t * 2 + 1];
    00060   }
    00061
    00062   for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
    00063     switch (GetTileType(t)) {
    00064       case MP_STATION:
    00065         _m[t].m4 = 0; // We do not understand this TTDP station mapping (yet)
    00066         switch (_m[t].m5) {
    00067           /* We have drive through stops at a totally different place */
    00068           case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through
    00069           case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through
    00070           case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop
    00071           case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop
    00072           default: break;
    00073         }
    00074         break;
    00075
    00076       case MP_RAILWAY:
    00077         /* We save presignals different from TTDPatch, convert them */
    00078         if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS
    00079           /* This byte is always zero in TTD for this type of tile */
    00080           if (_m[t].m4) { // Convert the presignals to our own format
    00081             _m[t].m4 = (_m[t].m4 >> 1) & 7;
    00082           }
    00083         }
    00084         /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
    00085          * clear it for ourselves and let OTTD's rebuild PBS itself */
    00086         _m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS
    00087         break;
    00088
    00089       case MP_WATER:
    00090         /* if water class == 3, make river there */
    00091         if (GB(_m[t].m3, 0, 2) == 3) {
    00092           SetTileType(t, MP_WATER);
    00093           SetTileOwner(t, OWNER_WATER);
    00094           _m[t].m2 = 0;
    00095           _m[t].m3 = 2; // WATER_CLASS_RIVER
    00096           _m[t].m4 = Random();
    00097           _m[t].m5 = 0;
    00098         }
    00099         break;
    00100
    00101       default:
    00102         break;
    00103     }
    00104   }
    00105
    00106   FixOldMapArray();
    00107 }
    00108
    00109 static void FixTTDDepots()
    00110 {
    00111   const Depot *d;
    00112   FOR_ALL_DEPOTS_FROM(d, 252) {
    00113     if (!IsRoadDepotTile(d->xy) && !IsRailDepotTile(d->xy) && !IsShipDepotTile(d->xy) && !IsHangarTile(d->xy)) {
    00115       delete d;
    00116     }
    00117   }
    00118 }
    00119
    00120 #define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
    00121
    00122 static uint32 RemapOldTownName(uint32 townnameparts, byte old_town_name_type)
    00123 {
    00124   switch (old_town_name_type) {
    00125     case 0: case 3: // English, American
    00126       /* Already OK */
    00127       return townnameparts;
    00128
    00129     case 1: // French
    00130       /* For some reason 86 needs to be subtracted from townnameparts
    00131        * 0000 0000 0000 0000 0000 0000 1111 1111 */
    00132       return FIXNUM(townnameparts - 86, lengthof(_name_french_real), 0);
    00133
    00134     case 2: // German
    00135       DEBUG(misc, 0, "German Townnames are buggy (%d)", townnameparts);
    00136       return townnameparts;
    00137
    00138     case 4: // Latin-American
    00139       /* 0000 0000 0000 0000 0000 0000 1111 1111 */
    00140       return FIXNUM(townnameparts, lengthof(_name_spanish_real), 0);
    00141
    00142     case 5: // Silly
    00143       /* NUM_SILLY_1 - lower 16 bits
    00144        * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes)
    00145        * 1000 0000 2222 2222 0000 0000 1111 1111 */
    00146       return FIXNUM(townnameparts, lengthof(_name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(_name_silly_2), 16);
    00147   }
    00148   return 0;
    00149 }
    00150
    00151 #undef FIXNUM
    00152
    00153 static void FixOldTowns()
    00154 {
    00155   Town *town;
    00156
    00157   /* Convert town-names if needed */
    00158   FOR_ALL_TOWNS(town) {
    00159     if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
    00160       town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
    00161       town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
    00162     }
    00163   }
    00164 }
    00165
    00166 static StringID *_old_vehicle_names;
    00167
    00168 void FixOldVehicles()
    00169 {
    00170   Vehicle *v;
    00171
    00172   FOR_ALL_VEHICLES(v) {
    00173     if ((size_t)v->next == 0xFFFF) {
    00174       v->next = NULL;
    00175     } else {
    00176       v->next = Vehicle::GetIfValid((size_t)v->next);
    00177     }
    00178
    00179     /* For some reason we need to correct for this */
    00180     switch (v->spritenum) {
    00181       case 0xfd: break;
    00182       case 0xff: v->spritenum = 0xfe; break;
    00183       default:   v->spritenum >>= 1; break;
    00184     }
    00185
    00186     /* Vehicle-subtype is different in TTD(Patch) */
    00187     if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
    00188
    00189     v->name = CopyFromOldName(_old_vehicle_names[v->index]);
    00190
    00191     /* We haven't used this bit for stations for ages */
    00192     if (v->type == VEH_ROAD) {
    00193       RoadVehicle *rv = RoadVehicle::From(v);
    00194       if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
    00195         ClrBit(rv->state, 2);
    00196       }
    00197     }
    00198
    00199     /* The subtype should be 0, but it sometimes isn't :( */
    00200     if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
    00201
    00202     /* Sometimes primary vehicles would have a nothing (invalid) order
    00203      * or vehicles that could not have an order would still have a
    00204      * (loading) order which causes assertions and the like later on.
    00205      */
    00206     if (!IsCompanyBuildableVehicleType(v) ||
    00207         (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
    00208       v->current_order.MakeDummy();
    00209     }
    00210
    00211     /* Shared orders are fixed in AfterLoadVehicles now */
    00212   }
    00213 }
    00214
    00215 static bool FixTTOMapArray()
    00216 {
    00217   for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
    00218     TileType tt = GetTileType(t);
    00219     if (tt == 11) {
    00220       /* TTO has a different way of storing monorail.
    00221        * Instead of using bits in m3 it uses a different tile type. */
    00222       _m[t].m3 = 1; // rail type = monorail (in TTD)
    00223       SetTileType(t, MP_RAILWAY);
    00224       _m[t].m2 = 1; // set monorail ground to RAIL_GROUND_GRASS
    00225       tt = MP_RAILWAY;
    00226     }
    00227
    00228     switch (tt) {
    00229       case MP_CLEAR:
    00230         break;
    00231
    00232       case MP_RAILWAY:
    00233         switch (GB(_m[t].m5, 6, 2)) {
    00234           case 0: // RAIL_TILE_NORMAL
    00235             break;
    00236           case 1: // RAIL_TILE_SIGNALS
    00237             _m[t].m4 = (~_m[t].m5 & 1) << 2;        // signal variant (present only in OTTD)
    00238             SB(_m[t].m2, 6, 2, GB(_m[t].m5, 3, 2)); // signal status
    00239             _m[t].m3 |= 0xC0;                       // both signals are present
    00240             _m[t].m5 = HasBit(_m[t].m5, 5) ? 2 : 1; // track direction (only X or Y)
    00241             _m[t].m5 |= 0x40;                       // RAIL_TILE_SIGNALS
    00242             break;
    00243           case 3: // RAIL_TILE_DEPOT
    00244             _m[t].m2 = 0;
    00245             break;
    00246           default:
    00247             return false;
    00248         }
    00249         break;
    00250
    00251       case MP_ROAD: // road (depot) or level crossing
    00252         switch (GB(_m[t].m5, 4, 4)) {
    00253           case 0: // ROAD_TILE_NORMAL
    00254             if (_m[t].m2 == 4) _m[t].m2 = 5; // 'small trees' -> ROADSIDE_TREES
    00255             break;
    00256           case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO)
    00257             _m[t].m3 = _m[t].m1; // set owner of road = owner of rail
    00258             break;
    00259           case 2: // ROAD_TILE_DEPOT
    00260             break;
    00261           default:
    00262             return false;
    00263         }
    00264         break;
    00265
    00266       case MP_HOUSE:
    00267         _m[t].m3 = _m[t].m2 & 0xC0;    // construction stage
    00268         _m[t].m2 &= 0x3F;              // building type
    00269         if (_m[t].m2 >= 5) _m[t].m2++; // skip "large office block on snow"
    00270         break;
    00271
    00272       case MP_TREES:
    00273         _m[t].m3 = GB(_m[t].m5, 3, 3); // type of trees
    00274         _m[t].m5 &= 0xC7;              // number of trees and growth status
    00275         break;
    00276
    00277       case MP_STATION:
    00278         _m[t].m3 = (_m[t].m5 >= 0x08 && _m[t].m5 <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock)
    00279         if (_m[t].m5 >= 8) _m[t].m5 -= 8; // shift for monorail
    00280         if (_m[t].m5 >= 0x42) _m[t].m5++; // skip heliport
    00281         break;
    00282
    00283       case MP_WATER:
    00284         _m[t].m3 = _m[t].m2 = 0;
    00285         break;
    00286
    00287       case MP_VOID:
    00288         _m[t].m2 = _m[t].m3 = _m[t].m5 = 0;
    00289         break;
    00290
    00291       case MP_INDUSTRY:
    00292         _m[t].m3 = 0;
    00293         switch (_m[t].m5) {
    00294           case 0x24: // farm silo
    00295             _m[t].m5 = 0x25;
    00296             break;
    00297           case 0x25: case 0x27: // farm
    00298           case 0x28: case 0x29: case 0x2A: case 0x2B: // factory
    00299             _m[t].m5--;
    00300             break;
    00301           default:
    00302             if (_m[t].m5 >= 0x2C) _m[t].m5 += 3; // iron ore mine, steel mill or bank
    00303             break;
    00304         }
    00305         break;
    00306
    00307       case MP_TUNNELBRIDGE:
    00308         if (HasBit(_m[t].m5, 7)) { // bridge
    00309           byte m5 = _m[t].m5;
    00310           _m[t].m5 = m5 & 0xE1; // copy bits 7..5, 1
    00311           if (GB(m5, 1, 2) == 1) _m[t].m5 |= 0x02; // road bridge
    00312           if (GB(m5, 1, 2) == 3) _m[t].m2 |= 0xA0; // monorail bridge -> tubular, steel bridge
    00313           if (!HasBit(m5, 6)) { // bridge head
    00314             _m[t].m3 = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others)
    00315           } else { // middle bridge part
    00316             _m[t].m3 = HasBit(m5, 2) ? 0x10 : 0;  // track subtype on bridge
    00317             if (GB(m5, 3, 2) == 3) _m[t].m3 |= 1; // track subtype under bridge
    00318             if (GB(m5, 3, 2) == 1) _m[t].m5 |= 0x08; // set for road/water under (0 for rail/clear)
    00319           }
    00320         } else { // tunnel entrance/exit
    00321           _m[t].m2 = 0;
    00322           _m[t].m3 = HasBit(_m[t].m5, 3); // monorail
    00323           _m[t].m5 &= HasBit(_m[t].m5, 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail)
    00324         }
    00325         break;
    00326
    00327       case MP_UNMOVABLE:
    00328         _m[t].m2 = 0;
    00329         _m[t].m3 = 0;
    00330         break;
    00331
    00332       default:
    00333         return false;
    00334
    00335     }
    00336   }
    00337
    00338   FixOldMapArray();
    00339
    00340   return true;
    00341 }
    00342
    00343 static Engine *_old_engines;
    00344
    00345 static bool FixTTOEngines()
    00346 {
    00348   static const EngineID ttd_to_tto[] = {
    00349       0, 255, 255, 255, 255, 255, 255, 255,   5,   7,   8,   9,  10,  11,  12,  13,
    00350     255, 255, 255, 255, 255, 255,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,
    00351     25,   26,  27,  28,  29,  30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
    00352     255, 255, 255, 255, 255, 255, 255,  31, 255,  32,  33,  34,  35,  36,  37,  38,
    00353      39,  40,  41,  42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
    00354     255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
    00355     255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
    00356     255, 255, 255, 255,  44,  45,  46, 255, 255, 255, 255,  47,  48, 255,  49,  50,
    00357     255, 255, 255, 255,  51,  52, 255,  53,  54, 255,  55,  56, 255,  57,  58, 255,
    00358      59,  60, 255,  61,  62, 255,  63,  64, 255,  65,  66, 255, 255, 255, 255, 255,
    00359     255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
    00360     255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
    00361     255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,  67,  68,  69,  70,
    00362      71, 255, 255,  76,  77, 255, 255,  78,  79,  80,  81,  82,  83,  84,  85,  86,
    00363      87,  88,  89,  90,  91,  92,  93,  94,  95,  96,  97,  98,  99, 100, 101, 255,
    00364     255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255
    00365   };
    00366
    00368   static const EngineID tto_to_ttd[] = {
    00369       0,   0,   8,   8,   8,   8,   8,   9,  10,  11,  12,  13,  14,  15,  15,  22,
    00370      23,  24,  25,  26,  27,  28,  29,  30,  31,  32,  33,  34,  35,  36,  37,  55,
    00371      57,  58,  59,  60,  61,  62,  63,  64,  65,  66,  67, 116, 116, 117, 118, 123,
    00372     124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150,
    00373     151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216,
    00374     217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
    00375     233, 234, 235, 236, 237, 238, 253
    00376   };
    00377
    00378   Vehicle *v;
    00379   FOR_ALL_VEHICLES(v) {
    00380     if (v->engine_type >= lengthof(tto_to_ttd)) return false;
    00381     v->engine_type = tto_to_ttd[v->engine_type];
    00382   }
    00383
    00384   /* Load the default engine set. Many of them will be overriden later */
    00385   uint j = 0;
    00386   for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
    00387   for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
    00388   for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
    00389   for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
    00390
    00391   Date aging_date = min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
    00392
    00393   for (EngineID i = 0; i < 256; i++) {
    00394     int oi = ttd_to_tto[i];
    00395     Engine *e = GetTempDataEngine(i);
    00396
    00397     if (oi == 255) {
    00398       /* Default engine is used */
    00399       _date += DAYS_TILL_ORIGINAL_BASE_YEAR;
    00400       StartupOneEngine(e, aging_date);
    00401       e->intro_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
    00402       _date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
    00403
    00404       /* Make sure for example monorail and maglev are available when they should be */
    00405       if (_date >= e->intro_date && HasBit(e->info.climates, 0)) {
    00406         e->flags |= ENGINE_AVAILABLE;
    00407         e->company_avail = (CompanyMask)0xFF;
    00408         e->age = _date > e->intro_date ? (_date - e->intro_date) / 30 : 0;
    00409       }
    00410     } else {
    00411       /* Using data from TTO savegame */
    00412       Engine *oe = &_old_engines[oi];
    00413
    00414       e->intro_date          = oe->intro_date;
    00415       e->age                 = oe->age;
    00416       e->reliability         = oe->reliability;
    00417       e->reliability_spd_dec = oe->reliability_spd_dec;
    00418       e->reliability_start   = oe->reliability_start;
    00419       e->reliability_max     = oe->reliability_max;
    00420       e->reliability_final   = oe->reliability_final;
    00421       e->duration_phase_1    = oe->duration_phase_1;
    00422       e->duration_phase_2    = oe->duration_phase_2;
    00423       e->duration_phase_3    = oe->duration_phase_3;
    00424       e->flags               = oe->flags;
    00425
    00426       e->company_avail = 0;
    00427
    00428       /* One or more engines were remapped to this one. Make this engine available
    00429        * if at least one of them was available. */
    00430       for (uint j = 0; j < lengthof(tto_to_ttd); j++) {
    00431         if (tto_to_ttd[j] == i && _old_engines[j].company_avail != 0) {
    00432           e->company_avail = (CompanyMask)0xFF;
    00433           e->flags |= ENGINE_AVAILABLE;
    00434           break;
    00435         }
    00436       }
    00437
    00438       e->info.climates = 1;
    00439     }
    00440
    00441     e->preview_company_rank = 0;
    00442     e->preview_wait = 0;
    00443     e->name = NULL;
    00444   }
    00445
    00446   return true;
    00447 }
    00448
    00449 static void FixTTOCompanies()
    00450 {
    00451   Company *c;
    00452   FOR_ALL_COMPANIES(c) {
    00453     c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed
    00454   }
    00455 }
    00456
    00457 static inline byte RemapTTOColour(byte tto)
    00458 {
    00460   static const byte tto_colour_remap[] = {
    00461     COLOUR_DARK_BLUE,  COLOUR_GREY,       COLOUR_YELLOW,     COLOUR_RED,
    00462     COLOUR_PURPLE,     COLOUR_DARK_GREEN, COLOUR_ORANGE,     COLOUR_PALE_GREEN,
    00463     COLOUR_BLUE,       COLOUR_GREEN,      COLOUR_CREAM,      COLOUR_BROWN,
    00464     COLOUR_WHITE,      COLOUR_LIGHT_BLUE, COLOUR_MAUVE,      COLOUR_PINK
    00465   };
    00466
    00467   if ((size_t)tto >= lengthof(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen
    00468
    00469   return tto_colour_remap[tto];
    00470 }
    00471
    00472 static inline uint RemapTownIndex(uint x)
    00473 {
    00474   return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94;
    00475 }
    00476
    00477 static inline uint RemapOrderIndex(uint x)
    00478 {
    00479   return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
    00480 }
    00481
    00482 extern TileIndex *_animated_tile_list;
    00483 extern uint _animated_tile_count;
    00484 extern char *_old_name_array;
    00485
    00486 static byte   _old_vehicle_multiplier;
    00487 static uint32 _old_town_index;
    00488 static uint16 _old_string_id;
    00489 static uint16 _old_string_id_2;
    00490 static uint16 _old_extra_chunk_nums;
    00491
    00492 static void ReadTTDPatchFlags()
    00493 {
    00494   if (_read_ttdpatch_flags) return;
    00495
    00496   _read_ttdpatch_flags = true;
    00497
    00498   if (_savegame_type == SGT_TTO) {
    00499     _old_vehicle_multiplier = 1;
    00500     return;
    00501   }
    00502
    00503   /* TTDPatch misuses _old_map3 for flags.. read them! */
    00504   _old_vehicle_multiplier = _old_map3[0];
    00505   /* Somehow.... there was an error in some savegames, so 0 becomes 1
    00506    * and 1 becomes 2. The rest of the values are okay */
    00507   if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
    00508
    00509   _old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
    00510
    00511   /* TTDPatch increases the Vehicle-part in the middle of the game,
    00512    * so if the multipler is anything else but 1, the assert fails..
    00513    * bump the assert value so it doesn't!
    00514    * (1 multipler == 850 vehicles
    00515    * 1 vehicle   == 128 bytes */
    00516   _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
    00517
    00518   for (uint i = 0; i < 17; i++) { // check tile 0, too
    00519     if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
    00520   }
    00521
    00522   /* Check if we have a modern TTDPatch savegame (has extra data all around) */
    00523   if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
    00524
    00525   _old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
    00526
    00527   /* Clean the misused places */
    00528   for (uint i = 0;       i < 17;      i++) _old_map3[i] = 0;
    00529   for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
    00530
    00531   if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
    00532
    00533   DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
    00534 }
    00535
    00536 static const OldChunks town_chunk[] = {
    00537   OCL_SVAR(   OC_TILE, Town, xy ),
    00538   OCL_NULL( 2 ),
    00539   OCL_SVAR( OC_UINT16, Town, townnametype ),
    00540   OCL_SVAR( OC_UINT32, Town, townnameparts ),
    00541   OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Town, grow_counter ),
    00542   OCL_NULL( 1 ),
    00543   OCL_NULL( 4 ),
    00544   OCL_NULL( 2 ),
    00545   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, Town, flags ),
    00546   OCL_NULL( 10 ),
    00547
    00548   OCL_SVAR( OC_INT16, Town, ratings[0] ),
    00549   OCL_SVAR( OC_INT16, Town, ratings[1] ),
    00550   OCL_SVAR( OC_INT16, Town, ratings[2] ),
    00551   OCL_SVAR( OC_INT16, Town, ratings[3] ),
    00552   OCL_SVAR( OC_INT16, Town, ratings[4] ),
    00553   OCL_SVAR( OC_INT16, Town, ratings[5] ),
    00554   OCL_SVAR( OC_INT16, Town, ratings[6] ),
    00555   OCL_SVAR( OC_INT16, Town, ratings[7] ),
    00556
    00557   OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
    00558   OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
    00559   OCL_NULL( 2 ),
    00560   OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Town, time_until_rebuild ),
    00561   OCL_SVAR(  OC_FILE_U8 | OC_VAR_I16, Town, growth_rate ),
    00562
    00563   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, new_max_pass ),
    00564   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, new_max_mail ),
    00565   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, new_act_pass ),
    00566   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, new_act_mail ),
    00567   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, max_pass ),
    00568   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, max_mail ),
    00569   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, act_pass ),
    00570   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, act_mail ),
    00571
    00572   OCL_SVAR(  OC_UINT8, Town, pct_pass_transported ),
    00573   OCL_SVAR(  OC_UINT8, Town, pct_mail_transported ),
    00574
    00575   OCL_SVAR( OC_TTD | OC_UINT16, Town, new_act_food ),
    00576   OCL_SVAR( OC_TTD | OC_UINT16, Town, new_act_water ),
    00577   OCL_SVAR( OC_TTD | OC_UINT16, Town, act_food ),
    00578   OCL_SVAR( OC_TTD | OC_UINT16, Town, act_water ),
    00579
    00580   OCL_SVAR(  OC_UINT8, Town, road_build_months ),
    00581   OCL_SVAR(  OC_UINT8, Town, fund_buildings_months ),
    00582
    00583   OCL_CNULL( OC_TTD, 8 ),
    00584
    00585   OCL_END()
    00586 };
    00587
    00588 static bool LoadOldTown(LoadgameState *ls, int num)
    00589 {
    00590   Town *t = new (num) Town();
    00591   if (!LoadChunk(ls, t, town_chunk)) return false;
    00592
    00593   if (t->xy != 0) {
    00594     if (_savegame_type == SGT_TTO) {
    00595       /* 0x10B6 is auto-generated name, others are custom names */
    00596       t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
    00597     }
    00598   } else {
    00599     delete t;
    00600   }
    00601
    00602   return true;
    00603 }
    00604
    00605 static uint16 _old_order;
    00606 static const OldChunks order_chunk[] = {
    00607   OCL_VAR ( OC_UINT16,   1, &_old_order ),
    00608   OCL_END()
    00609 };
    00610
    00611 static bool LoadOldOrder(LoadgameState *ls, int num)
    00612 {
    00613   if (!LoadChunk(ls, NULL, order_chunk)) return false;
    00614
    00615   Order *o = new (num) Order();
    00616   o->AssignOrder(UnpackOldOrder(_old_order));
    00617
    00618   if (o->IsType(OT_NOTHING)) {
    00619     delete o;
    00620   } else {
    00621     /* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
    00622      * with an invalid order (OT_NOTHING) as indication that it is the last order */
    00623     Order *prev = Order::GetIfValid(num - 1);
    00624     if (prev != NULL) prev->next = o;
    00625   }
    00626
    00627   return true;
    00628 }
    00629
    00630 static bool LoadOldAnimTileList(LoadgameState *ls, int num)
    00631 {
    00632   /* This is sligthly hackish - we must load a chunk into an array whose
    00633    * address isn't static, but instead pointed to by _animated_tile_list.
    00634    * To achieve that, create an OldChunks list on the stack on the fly.
    00635    * The list cannot be static because the value of _animated_tile_list
    00636    * can change between calls. */
    00637
    00638   const OldChunks anim_chunk[] = {
    00639     OCL_VAR (   OC_TILE, 256, _animated_tile_list ),
    00640     OCL_END ()
    00641   };
    00642
    00643   if (!LoadChunk(ls, NULL, anim_chunk)) return false;
    00644
    00645   /* Update the animated tile counter by counting till the first zero in the array */
    00646   for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
    00647     if (_animated_tile_list[_animated_tile_count] == 0) break;
    00648   }
    00649
    00650   return true;
    00651 }
    00652
    00653 static const OldChunks depot_chunk[] = {
    00654   OCL_SVAR(   OC_TILE, Depot, xy ),
    00655   OCL_VAR ( OC_UINT32,                1, &_old_town_index ),
    00656   OCL_END()
    00657 };
    00658
    00659 static bool LoadOldDepot(LoadgameState *ls, int num)
    00660 {
    00661   Depot *d = new (num) Depot();
    00662   if (!LoadChunk(ls, d, depot_chunk)) return false;
    00663
    00664   if (d->xy != 0) {
    00665     d->town_index = RemapTownIndex(_old_town_index);
    00666   } else {
    00667     delete d;
    00668   }
    00669
    00670   return true;
    00671 }
    00672
    00673 static StationID _current_station_id;
    00674 static uint16 _waiting_acceptance;
    00675 static uint8  _cargo_source;
    00676 static uint8  _cargo_days;
    00677
    00678 static const OldChunks goods_chunk[] = {
    00679   OCL_VAR ( OC_UINT16, 1,          &_waiting_acceptance ),
    00680   OCL_SVAR(  OC_UINT8, GoodsEntry, days_since_pickup ),
    00681   OCL_SVAR(  OC_UINT8, GoodsEntry, rating ),
    00682   OCL_VAR (  OC_UINT8, 1,          &_cargo_source ),
    00683   OCL_VAR (  OC_UINT8, 1,          &_cargo_days ),
    00684   OCL_SVAR(  OC_UINT8, GoodsEntry, last_speed ),
    00685   OCL_SVAR(  OC_UINT8, GoodsEntry, last_age ),
    00686
    00687   OCL_END()
    00688 };
    00689
    00690 static bool LoadOldGood(LoadgameState *ls, int num)
    00691 {
    00692   /* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
    00693   if (_savegame_type == SGT_TTO && num == 11) return true;
    00694
    00695   Station *st = Station::Get(_current_station_id);
    00696   GoodsEntry *ge = &st->goods[num];
    00697
    00698   if (!LoadChunk(ls, ge, goods_chunk)) return false;
    00699
    00700   SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
    00701   SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF);
    00702   if (GB(_waiting_acceptance, 0, 12) != 0) {
    00703     ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, 0, 0));
    00704   }
    00705
    00706   return true;
    00707 }
    00708
    00709 static const OldChunks station_chunk[] = {
    00710   OCL_SVAR(   OC_TILE, Station, xy ),
    00711   OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
    00712
    00713   OCL_NULL( 4 ),
    00714   OCL_SVAR(   OC_TILE, Station, train_station.tile ),
    00715   OCL_SVAR(   OC_TILE, Station, airport_tile ),
    00716   OCL_SVAR(   OC_TILE, Station, dock_tile ),
    00717   OCL_SVAR(  OC_UINT8, Station, train_station.w ),
    00718
    00719   OCL_NULL( 1 ),
    00720   OCL_NULL( 2 ),
    00721
    00722   OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
    00723
    00724   OCL_NULL( 4 ),
    00725
    00726   OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Station, had_vehicle_of_type ),
    00727
    00728   OCL_CHUNK( 12, LoadOldGood ),
    00729
    00730   OCL_SVAR(  OC_UINT8, Station, time_since_load ),
    00731   OCL_SVAR(  OC_UINT8, Station, time_since_unload ),
    00732   OCL_SVAR(  OC_UINT8, Station, delete_ctr ),
    00733   OCL_SVAR(  OC_UINT8, Station, owner ),
    00734   OCL_SVAR(  OC_UINT8, Station, facilities ),
    00735   OCL_SVAR( OC_TTD | OC_UINT8, Station, airport_type ),
    00736   OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U64, Station, airport_flags ),
    00737   OCL_NULL( 3 ),
    00738   OCL_CNULL( OC_TTD, 1 ),
    00739   OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U64, Station, airport_flags ),
    00740   OCL_CNULL( OC_TTD, 2 ),
    00741   OCL_CNULL( OC_TTD, 4 ),
    00742
    00743   OCL_END()
    00744 };
    00745
    00746 static bool LoadOldStation(LoadgameState *ls, int num)
    00747 {
    00748   Station *st = new (num) Station();
    00749   _current_station_id = num;
    00750
    00751   if (!LoadChunk(ls, st, station_chunk)) return false;
    00752
    00753   if (st->xy != 0) {
    00754     st->town = Town::Get(RemapTownIndex(_old_town_index));
    00755
    00756     if (_savegame_type == SGT_TTO) {
    00757       if (IsInsideBS(_old_string_id, 0x180F, 32)) {
    00758         st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name
    00759       } else {
    00760         st->string_id = _old_string_id + 0x2800; // custom name
    00761       }
    00762
    00763       if (HasBit(st->airport_flags, 8)) {
    00764         st->airport_type = 1; // large airport
    00765       } else if (HasBit(st->airport_flags, 6)) {
    00766         st->airport_type = 3; // oil rig
    00767       } else {
    00768         st->airport_type = 0; // small airport
    00769       }
    00770     } else {
    00771       st->string_id = RemapOldStringID(_old_string_id);
    00772     }
    00773   } else {
    00774     delete st;
    00775   }
    00776
    00777   return true;
    00778 }
    00779
    00780 static const OldChunks industry_chunk[] = {
    00781   OCL_SVAR(   OC_TILE, Industry, location.tile ),
    00782   OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
    00783   OCL_SVAR(  OC_UINT8, Industry, location.w ),
    00784   OCL_SVAR(  OC_UINT8, Industry, location.h ),
    00785   OCL_NULL( 2 ),
    00786
    00787   OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[0] ),
    00788   OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[1] ),
    00789   OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[0] ),
    00790   OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[1] ),
    00791
    00792   OCL_SVAR(  OC_UINT8, Industry, production_rate[0] ),
    00793   OCL_SVAR(  OC_UINT8, Industry, production_rate[1] ),
    00794
    00795   OCL_NULL( 3 ),
    00796
    00797   OCL_SVAR(  OC_UINT8, Industry, prod_level ),
    00798
    00799   OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
    00800   OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
    00801   OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
    00802   OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
    00803
    00804   OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[0] ),
    00805   OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[1] ),
    00806
    00807   OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
    00808   OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
    00809   OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
    00810   OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
    00811
    00812   OCL_SVAR(  OC_UINT8, Industry, type ),
    00813   OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ),
    00814   OCL_SVAR(  OC_UINT8, Industry, owner ),
    00815   OCL_SVAR(  OC_UINT8, Industry, random_colour ),
    00816   OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
    00817   OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ),
    00818   OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ),
    00819
    00820   OCL_CNULL( OC_TTD, 9 ),
    00821
    00822   OCL_END()
    00823 };
    00824
    00825 static bool LoadOldIndustry(LoadgameState *ls, int num)
    00826 {
    00827   Industry *i = new (num) Industry();
    00828   if (!LoadChunk(ls, i, industry_chunk)) return false;
    00829
    00830   if (i->location.tile != 0) {
    00831     i->town = Town::Get(RemapTownIndex(_old_town_index));
    00832
    00833     if (_savegame_type == SGT_TTO) {
    00834       if (i->type > 0x06) i->type++; // Printing Works were added
    00835       if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
    00836
    00837       YearMonthDay ymd;
    00838       ConvertDateToYMD(_date, &ymd);
    00839       i->last_prod_year = ymd.year;
    00840
    00841       i->random_colour = RemapTTOColour(i->random_colour);
    00842     }
    00843
    00844     IncIndustryTypeCount(i->type);
    00845   } else {
    00846     delete i;
    00847   }
    00848
    00849   return true;
    00850 }
    00851
    00852 static CompanyID _current_company_id;
    00853 static int32 _old_yearly;
    00854
    00855 static const OldChunks _company_yearly_chunk[] = {
    00856   OCL_VAR(  OC_INT32,   1, &_old_yearly ),
    00857   OCL_END()
    00858 };
    00859
    00860 static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
    00861 {
    00862   Company *c = Company::Get(_current_company_id);
    00863
    00864   for (uint i = 0; i < 13; i++) {
    00865     if (_savegame_type == SGT_TTO && i == 6) {
    00866       _old_yearly = 0; // property maintenance
    00867     } else {
    00868       if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false;
    00869     }
    00870
    00871     c->yearly_expenses[num][i] = _old_yearly;
    00872   }
    00873
    00874   return true;
    00875 }
    00876
    00877 static const OldChunks _company_economy_chunk[] = {
    00878   OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
    00879   OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
    00880   OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, delivered_cargo ),
    00881   OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, performance_history ),
    00882   OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
    00883
    00884   OCL_END()
    00885 };
    00886
    00887 static bool LoadOldCompanyEconomy(LoadgameState *ls, int num)
    00888 {
    00889   Company *c = Company::Get(_current_company_id);
    00890
    00891   if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
    00892
    00893   /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
    00894   c->cur_economy.income   = -c->cur_economy.income;
    00895   c->cur_economy.expenses = -c->cur_economy.expenses;
    00896
    00897   for (uint i = 0; i < 24; i++) {
    00898     if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
    00899
    00900     c->old_economy[i].income   = -c->old_economy[i].income;
    00901     c->old_economy[i].expenses = -c->old_economy[i].expenses;
    00902   }
    00903
    00904   return true;
    00905 }
    00906
    00907 static const OldChunks _company_chunk[] = {
    00908   OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
    00909   OCL_SVAR( OC_UINT32, Company, name_2 ),
    00910   OCL_SVAR( OC_UINT32, Company, face ),
    00911   OCL_VAR ( OC_UINT16,   1, &_old_string_id_2 ),
    00912   OCL_SVAR( OC_UINT32, Company, president_name_2 ),
    00913
    00914   OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
    00915   OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
    00916
    00917   OCL_SVAR(  OC_UINT8, Company, colour ),
    00918   OCL_SVAR(  OC_UINT8, Company, money_fraction ),
    00919   OCL_SVAR(  OC_UINT8, Company, quarters_of_bankruptcy ),
    00920   OCL_SVAR( OC_FILE_U8  | OC_VAR_U16, Company, bankrupt_asked ),
    00921   OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
    00922   OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
    00923
    00924   OCL_SVAR( OC_TTD | OC_UINT32, Company, cargo_types ),
    00925   OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U32, Company, cargo_types ),
    00926
    00927   OCL_CHUNK( 3, LoadOldCompanyYearly ),
    00928   OCL_CHUNK( 1, LoadOldCompanyEconomy ),
    00929
    00930   OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
    00931   OCL_SVAR(                  OC_TILE, Company, last_build_coordinate ),
    00932   OCL_SVAR(                 OC_UINT8, Company, num_valid_stat_ent ),
    00933
    00934   OCL_NULL( 230 ),         // Old AI
    00935
    00936   OCL_SVAR(  OC_UINT8, Company, block_preview ),
    00937   OCL_CNULL( OC_TTD, 1 ),           // Old AI
    00938   OCL_SVAR( OC_TTD | OC_UINT8, Company, avail_railtypes ),
    00939   OCL_SVAR(   OC_TILE, Company, location_of_HQ ),
    00940   OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ),
    00941   OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ),
    00942   OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[2] ),
    00943   OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[3] ),
    00944
    00945   OCL_CNULL( OC_TTD, 8 ),
    00946
    00947   OCL_END()
    00948 };
    00949
    00950 static bool LoadOldCompany(LoadgameState *ls, int num)
    00951 {
    00952   Company *c = new (num) Company();
    00953
    00954   _current_company_id = (CompanyID)num;
    00955
    00956   if (!LoadChunk(ls, c, _company_chunk)) return false;
    00957
    00958   if (_old_string_id == 0) {
    00959     delete c;
    00960     return true;
    00961   }
    00962
    00963   if (_savegame_type == SGT_TTO) {
    00964     /* adjust manager's face */
    00965     if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) {
    00966       /* if face would be black in TTD, adjust tie colour and thereby face colour */
    00967       ClrBit(c->face, 27);
    00968     }
    00969
    00970     /* Company name */
    00971     if (_old_string_id == 0 || _old_string_id == 0x4C00) {
    00972       _old_string_id = STR_SV_UNNAMED; // "Unnamed"
    00973     } else if (GB(_old_string_id, 8, 8) == 0x52) {
    00974       _old_string_id += 0x2A00; // Custom name
    00975     } else {
    00976       _old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name
    00977     }
    00978     c->name_1 = _old_string_id;
    00979
    00980     /* Manager name */
    00981     switch (_old_string_id_2) {
    00982       case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME;    break; // automatic name
    00983       case 0x0006: _old_string_id_2 = STR_SV_EMPTY;              break; // empty name
    00984       default:     _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name
    00985     }
    00986     c->president_name_1 = _old_string_id_2;
    00987
    00988     c->colour = RemapTTOColour(c->colour);
    00989
    00990     if (num != 0) c->is_ai = true;
    00991   } else {
    00992     c->name_1 = RemapOldStringID(_old_string_id);
    00993     c->president_name_1 = RemapOldStringID(_old_string_id_2);
    00994
    00995     if (num == 0) {
    00996       /* If the first company has no name, make sure we call it UNNAMED */
    00997       if (c->name_1 == 0)
    00998         c->name_1 = STR_SV_UNNAMED;
    00999     } else {
    01000       /* Beside some multiplayer maps (1 on 1), which we don't official support,
    01001        * all other companys are an AI.. mark them as such */
    01002       c->is_ai = true;
    01003     }
    01004
    01005     /* Sometimes it is better to not ask.. in old scenarios, the money
    01006      * was always 893288 pounds. In the newer versions this is correct,
    01007      * but correct for those oldies
    01008      * Ps: this also means that if you had exact 893288 pounds, you will go back
    01009      * to 100000.. this is a very VERY small chance ;) */
    01010     if (c->money == 893288) c->money = c->current_loan = 100000;
    01011   }
    01012
    01013   _company_colours[num] = (Colours)c->colour;
    01014   c->inaugurated_year -= ORIGINAL_BASE_YEAR;
    01015
    01016   return true;
    01017 }
    01018
    01019 static uint32 _old_order_ptr;
    01020 static uint16 _old_next_ptr;
    01021 static VehicleID _current_vehicle_id;
    01022
    01023 static const OldChunks vehicle_train_chunk[] = {
    01024   OCL_SVAR(  OC_UINT8, Train, track ),
    01025   OCL_SVAR(  OC_UINT8, Train, force_proceed ),
    01026   OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
    01027   OCL_SVAR(  OC_UINT8, Train, railtype ),
    01028
    01029   OCL_NULL( 5 ),
    01030
    01031   OCL_END()
    01032 };
    01033
    01034 static const OldChunks vehicle_road_chunk[] = {
    01035   OCL_SVAR(  OC_UINT8, RoadVehicle, state ),
    01036   OCL_SVAR(  OC_UINT8, RoadVehicle, frame ),
    01037   OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
    01038   OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking ),
    01039   OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking_ctr ),
    01040   OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
    01041   OCL_SVAR(  OC_UINT8, RoadVehicle, reverse_ctr ),
    01042
    01043   OCL_NULL( 1 ),
    01044
    01045   OCL_END()
    01046 };
    01047
    01048 static const OldChunks vehicle_ship_chunk[] = {
    01049   OCL_SVAR(  OC_UINT8, Ship, state ),
    01050
    01051   OCL_NULL( 9 ),
    01052
    01053   OCL_END()
    01054 };
    01055
    01056 static const OldChunks vehicle_air_chunk[] = {
    01057   OCL_SVAR(  OC_UINT8, Aircraft, pos ),
    01058   OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
    01059   OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
    01060   OCL_SVAR(  OC_UINT8, Aircraft, state ),
    01061
    01062   OCL_NULL( 5 ),
    01063
    01064   OCL_END()
    01065 };
    01066
    01067 static const OldChunks vehicle_effect_chunk[] = {
    01068   OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
    01069   OCL_SVAR(  OC_UINT8, EffectVehicle, animation_substate ),
    01070
    01071   OCL_NULL( 7 ), // Junk
    01072
    01073   OCL_END()
    01074 };
    01075
    01076 static const OldChunks vehicle_disaster_chunk[] = {
    01077   OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
    01078   OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),
    01079
    01080   OCL_NULL( 6 ),
    01081
    01082   OCL_END()
    01083 };
    01084
    01085 static const OldChunks vehicle_empty_chunk[] = {
    01086   OCL_NULL( 10 ),
    01087
    01088   OCL_END()
    01089 };
    01090
    01091 static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
    01092 {
    01093   Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
    01094   uint temp = ls->total_read;
    01095   bool res;
    01096
    01097   if (v == NULL) {
    01098     res = LoadChunk(ls, NULL, vehicle_empty_chunk);
    01099   } else {
    01100     switch (v->type) {
    01101       default: NOT_REACHED();
    01102       case VEH_TRAIN   : res = LoadChunk(ls, v, vehicle_train_chunk);    break;
    01103       case VEH_ROAD    : res = LoadChunk(ls, v, vehicle_road_chunk);     break;
    01104       case VEH_SHIP    : res = LoadChunk(ls, v, vehicle_ship_chunk);     break;
    01105       case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk);      break;
    01106       case VEH_EFFECT  : res = LoadChunk(ls, v, vehicle_effect_chunk);   break;
    01107       case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
    01108     }
    01109   }
    01110
    01111   /* This chunk size should always be 10 bytes */
    01112   if (ls->total_read - temp != 10) {
    01113     DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
    01114     return false;
    01115   }
    01116
    01117   return res;
    01118 }
    01119
    01120 static uint16 _cargo_count;
    01121
    01122 static const OldChunks vehicle_chunk[] = {
    01123   OCL_SVAR(  OC_UINT8, Vehicle, subtype ),
    01124
    01125   OCL_NULL( 2 ),
    01126   OCL_NULL( 2 ),
    01127
    01128   OCL_VAR ( OC_UINT32,   1, &_old_order_ptr ),
    01129   OCL_VAR ( OC_UINT16,   1, &_old_order ),
    01130
    01131   OCL_NULL ( 1 ),
    01132   OCL_SVAR(  OC_UINT8, Vehicle, cur_order_index ),
    01133   OCL_SVAR(   OC_TILE, Vehicle, dest_tile ),
    01134   OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
    01135   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
    01136   OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
    01137   OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
    01138   OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ),
    01139   OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, max_speed ),
    01140   OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, max_speed ),
    01141
    01142   OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
    01143   OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
    01144   OCL_SVAR(  OC_UINT8, Vehicle, z_pos ),
    01145   OCL_SVAR(  OC_UINT8, Vehicle, direction ),
    01146   OCL_NULL( 2 ),
    01147   OCL_NULL( 2 ),
    01148   OCL_NULL( 1 ),
    01149
    01150   OCL_SVAR(  OC_UINT8, Vehicle, owner ),
    01151   OCL_SVAR(   OC_TILE, Vehicle, tile ),
    01152   OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
    01153
    01154   OCL_NULL( 8 ),
    01155
    01156   OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
    01157   OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ),
    01158   OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ),
    01159   OCL_SVAR(  OC_UINT8, Vehicle, subspeed ),
    01160   OCL_SVAR(  OC_UINT8, Vehicle, acceleration ),
    01161   OCL_SVAR(  OC_UINT8, Vehicle, progress ),
    01162
    01163   OCL_SVAR(  OC_UINT8, Vehicle, cargo_type ),
    01164   OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ),
    01165   OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ),
    01166   OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ),
    01167   OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ),
    01168   OCL_VAR (  OC_UINT8, 1,       &_cargo_source ),
    01169   OCL_VAR (  OC_UINT8, 1,       &_cargo_days ),
    01170
    01171   OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ),
    01172
    01173   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
    01174   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
    01175   OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
    01176   OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
    01177
    01178   OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ),
    01179   OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ),
    01180
    01181   OCL_SVAR(  OC_UINT8, Vehicle, spritenum ),
    01182   OCL_SVAR(  OC_UINT8, Vehicle, day_counter ),
    01183
    01184   OCL_SVAR(  OC_UINT8, Vehicle, breakdowns_since_last_service ),
    01185   OCL_SVAR(  OC_UINT8, Vehicle, breakdown_ctr ),
    01186   OCL_SVAR(  OC_UINT8, Vehicle, breakdown_delay ),
    01187   OCL_SVAR(  OC_UINT8, Vehicle, breakdown_chance ),
    01188
    01189   OCL_CNULL( OC_TTO, 1 ),
    01190
    01191   OCL_SVAR( OC_UINT16, Vehicle, reliability ),
    01192   OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
    01193
    01194   OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
    01195   OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
    01196
    01197   OCL_VAR ( OC_UINT16,   1, &_old_next_ptr ),
    01198
    01199   OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
    01200
    01201   OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
    01202
    01203   OCL_CHUNK( 1, LoadOldVehicleUnion ),
    01204
    01205   OCL_CNULL( OC_TTO, 24 ),
    01206   OCL_CNULL( OC_TTD, 20 ),
    01207
    01208   OCL_END()
    01209 };
    01210
    01211 bool LoadOldVehicle(LoadgameState *ls, int num)
    01212 {
    01213   /* Read the TTDPatch flags, because we need some info from it */
    01214   ReadTTDPatchFlags();
    01215
    01216   for (uint i = 0; i < _old_vehicle_multiplier; i++) {
    01217     _current_vehicle_id = num * _old_vehicle_multiplier + i;
    01218
    01219     Vehicle *v;
    01220
    01221     if (_savegame_type == SGT_TTO) {
    01222       uint type = ReadByte(ls);
    01223       switch (type) {
    01224         default: return false;
    01225         case 0x00 /* VEH_INVALID  */: v = NULL;                                        break;
    01226         case 0x25 /* MONORAIL     */:
    01227         case 0x20 /* VEH_TRAIN    */: v = new (_current_vehicle_id) Train();           break;
    01228         case 0x21 /* VEH_ROAD     */: v = new (_current_vehicle_id) RoadVehicle();     break;
    01229         case 0x22 /* VEH_SHIP     */: v = new (_current_vehicle_id) Ship();            break;
    01230         case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft();        break;
    01231         case 0x24 /* VEH_EFFECT   */: v = new (_current_vehicle_id) EffectVehicle();   break;
    01232         case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
    01233       }
    01234
    01235       if (!LoadChunk(ls, v, vehicle_chunk)) return false;
    01236       if (v == NULL) continue;
    01237
    01238       SpriteID sprite = v->cur_image;
    01239       /* no need to override other sprites */
    01240       if (IsInsideMM(sprite, 1460, 1465)) {
    01241         sprite += 580; // aircraft smoke puff
    01242       } else if (IsInsideMM(sprite, 2096, 2115)) {
    01243         sprite += 977; // special effects part 1
    01244       } else if (IsInsideMM(sprite, 2396, 2436)) {
    01245         sprite += 1305; // special effects part 2
    01246       } else if (IsInsideMM(sprite, 2516, 2539)) {
    01247         sprite += 1385; // rotor or disaster-related vehicles
    01248       }
    01249       v->cur_image = sprite;
    01250
    01251       switch (v->type) {
    01252         case VEH_TRAIN: {
    01253           static const byte spriteset_rail[] = {
    01254               0,   2,   4,   4,   8,  10,  12,  14,  16,  18,  20,  22,  40,  42,  44,  46,
    01255              48,  52,  54,  66,  68,  70,  72,  74,  76,  78,  80,  82,  84,  86, 120, 122,
    01256             124, 126, 128, 130, 132, 134, 136, 138, 140
    01257           };
    01258           if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
    01259           v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
    01260           Train::From(v)->railtype = type == 0x25 ? 1 : 0; // monorail / rail
    01261           break;
    01262         }
    01263
    01264         case VEH_ROAD:
    01265           if (v->spritenum >= 22) v->spritenum += 12;
    01266           break;
    01267
    01268         case VEH_SHIP:
    01269           v->spritenum += 2;
    01270
    01271           switch (v->spritenum) {
    01272             case 2: // oil tanker && cargo type != oil
    01273               if (v->cargo_type != CT_OIL) v->spritenum = 0; // make it a coal/goods ship
    01274               break;
    01275             case 4: // passenger ship && cargo type == mail
    01276               if (v->cargo_type == CT_MAIL) v->spritenum = 0; // make it a mail ship
    01277               break;
    01278             default:
    01279               break;
    01280           }
    01281           break;
    01282
    01283         default:
    01284           break;
    01285       }
    01286
    01287       switch (_old_string_id) {
    01288         case 0x0000: break; // empty (invalid vehicles)
    01289         case 0x0006: _old_string_id  = STR_SV_EMPTY;              break; // empty (special vehicles)
    01290         case 0x8495: _old_string_id  = STR_SV_TRAIN_NAME;         break; // "Train X"
    01291         case 0x8842: _old_string_id  = STR_SV_ROAD_VEHICLE_NAME;  break; // "Road Vehicle X"
    01292         case 0x8C3B: _old_string_id  = STR_SV_SHIP_NAME;          break; // "Ship X"
    01293         case 0x9047: _old_string_id  = STR_SV_AIRCRAFT_NAME;      break; // "Aircraft X"
    01294         default:     _old_string_id += 0x2A00;                    break; // custom name
    01295       }
    01296
    01297       _old_vehicle_names[_current_vehicle_id] = _old_string_id;
    01298     } else {
    01299       /* Read the vehicle type and allocate the right vehicle */
    01300       switch (ReadByte(ls)) {
    01301         default: NOT_REACHED();
    01302         case 0x00 /* VEH_INVALID */: v = NULL;                                        break;
    01303         case 0x10 /* VEH_TRAIN   */: v = new (_current_vehicle_id) Train();           break;
    01304         case 0x11 /* VEH_ROAD    */: v = new (_current_vehicle_id) RoadVehicle();     break;
    01305         case 0x12 /* VEH_SHIP    */: v = new (_current_vehicle_id) Ship();            break;
    01306         case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft();        break;
    01307         case 0x14 /* VEH_EFFECT  */: v = new (_current_vehicle_id) EffectVehicle();   break;
    01308         case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
    01309       }
    01310
    01311       if (!LoadChunk(ls, v, vehicle_chunk)) return false;
    01312       if (v == NULL) continue;
    01313
    01314       _old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
    01315
    01316       /* This should be consistent, else we have a big problem... */
    01317       if (v->index != _current_vehicle_id) {
    01318         DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
    01319         return false;
    01320       }
    01321     }
    01322
    01323     if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
    01324       uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
    01325       uint old_id = RemapOrderIndex(_old_order_ptr);
    01326       if (old_id < max) v->orders.old = Order::Get(old_id); // don't accept orders > max number of orders
    01327     }
    01328     v->current_order.AssignOrder(UnpackOldOrder(_old_order));
    01329
    01330     v->next = (Vehicle *)(size_t)_old_next_ptr;
    01331
    01332     if (_cargo_count != 0) {
    01333       StationID source =    (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
    01334       TileIndex source_xy = (source != INVALID_STATION) ? Station::Get(source)->xy : 0;
    01335       v->cargo.Append(new CargoPacket(_cargo_count, _cargo_days, source, source_xy, source_xy));
    01336     }
    01337   }
    01338
    01339   return true;
    01340 }
    01341
    01342 static const OldChunks sign_chunk[] = {
    01343   OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
    01344   OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
    01345   OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
    01346   OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
    01347
    01348   OCL_NULL( 6 ),
    01349
    01350   OCL_END()
    01351 };
    01352
    01353 static bool LoadOldSign(LoadgameState *ls, int num)
    01354 {
    01355   Sign *si = new (num) Sign();
    01356   if (!LoadChunk(ls, si, sign_chunk)) return false;
    01357
    01358   if (_old_string_id != 0) {
    01359     if (_savegame_type == SGT_TTO) {
    01360       if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00);
    01361     } else {
    01362       si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
    01363     }
    01364     si->owner = OWNER_NONE;
    01365   } else {
    01366     delete si;
    01367   }
    01368
    01369   return true;
    01370 }
    01371
    01372 static const OldChunks engine_chunk[] = {
    01373   OCL_SVAR( OC_UINT16, Engine, company_avail ),
    01374   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
    01375   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
    01376   OCL_SVAR( OC_UINT16, Engine, reliability ),
    01377   OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
    01378   OCL_SVAR( OC_UINT16, Engine, reliability_start ),
    01379   OCL_SVAR( OC_UINT16, Engine, reliability_max ),
    01380   OCL_SVAR( OC_UINT16, Engine, reliability_final ),
    01381   OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
    01382   OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
    01383   OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
    01384
    01385   OCL_NULL( 1 ), // lifelength
    01386   OCL_SVAR(  OC_UINT8, Engine, flags ),
    01387   OCL_SVAR(  OC_UINT8, Engine, preview_company_rank ),
    01388   OCL_SVAR(  OC_UINT8, Engine, preview_wait ),
    01389
    01390   OCL_CNULL( OC_TTD, 2 ),
    01391
    01392   OCL_END()
    01393 };
    01394
    01395 static bool LoadOldEngine(LoadgameState *ls, int num)
    01396 {
    01397   Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
    01398   return LoadChunk(ls, e, engine_chunk);
    01399 }
    01400
    01401 static bool LoadOldEngineName(LoadgameState *ls, int num)
    01402 {
    01403   Engine *e = GetTempDataEngine(num);
    01404   e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
    01405   return true;
    01406 }
    01407
    01408 static const OldChunks subsidy_chunk[] = {
    01409   OCL_SVAR(  OC_UINT8, Subsidy, cargo_type ),
    01410   OCL_SVAR(  OC_UINT8, Subsidy, remaining ),
    01411   OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
    01412   OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),
    01413
    01414   OCL_END()
    01415 };
    01416
    01417 static bool LoadOldSubsidy(LoadgameState *ls, int num)
    01418 {
    01419   Subsidy *s = new (num) Subsidy();
    01420   bool ret = LoadChunk(ls, s, subsidy_chunk);
    01421   if (s->cargo_type == CT_INVALID) delete s;
    01422   return ret;
    01423 }
    01424
    01425 static const OldChunks game_difficulty_chunk[] = {
    01426   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, max_no_competitors ),
    01427   OCL_NULL( 2), // competitor_start_time
    01428   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_towns ),
    01429   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_industries ),
    01430   OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
    01431   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, initial_interest ),
    01432   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_costs ),
    01433   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, competitor_speed ),
    01434   OCL_NULL( 2), // competitor_intelligence
    01435   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
    01436   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
    01437   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, construction_cost ),
    01438   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, terrain_type ),
    01439   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
    01440   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, economy ),
    01441   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, line_reverse_mode ),
    01442   OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, disasters ),
    01443   OCL_END()
    01444 };
    01445
    01446 static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
    01447 {
    01448   bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
    01449   _settings_game.difficulty.max_loan *= 1000;
    01450   return ret;
    01451 }
    01452
    01453
    01454 static bool LoadOldMapPart1(LoadgameState *ls, int num)
    01455 {
    01456   if (_savegame_type == SGT_TTO) {
    01457     MemSetT(_m, 0, OLD_MAP_SIZE);
    01458     MemSetT(_me, 0, OLD_MAP_SIZE);
    01459   }
    01460
    01461   for (uint i = 0; i < OLD_MAP_SIZE; i++) {
    01462     _m[i].m1 = ReadByte(ls);
    01463   }
    01464   for (uint i = 0; i < OLD_MAP_SIZE; i++) {
    01465     _m[i].m2 = ReadByte(ls);
    01466   }
    01467
    01468   if (_savegame_type != SGT_TTO) {
    01469     for (uint i = 0; i < OLD_MAP_SIZE; i++) {
    01470       _old_map3[i * 2] = ReadByte(ls);
    01471       _old_map3[i * 2 + 1] = ReadByte(ls);
    01472     }
    01473     for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) {
    01474       byte b = ReadByte(ls);
    01475       _m[i * 4 + 0].m6 = GB(b, 0, 2);
    01476       _m[i * 4 + 1].m6 = GB(b, 2, 2);
    01477       _m[i * 4 + 2].m6 = GB(b, 4, 2);
    01478       _m[i * 4 + 3].m6 = GB(b, 6, 2);
    01479     }
    01480   }
    01481
    01482   return !ls->failed;
    01483 }
    01484
    01485 static bool LoadOldMapPart2(LoadgameState *ls, int num)
    01486 {
    01487   uint i;
    01488
    01489   for (i = 0; i < OLD_MAP_SIZE; i++) {
    01490     _m[i].type_height = ReadByte(ls);
    01491   }
    01492   for (i = 0; i < OLD_MAP_SIZE; i++) {
    01493     _m[i].m5 = ReadByte(ls);
    01494   }
    01495
    01496   return !ls->failed;
    01497 }
    01498
    01499 static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
    01500 {
    01501   ReadTTDPatchFlags();
    01502
    01503   DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
    01504
    01505   for (int i = 0; i != _old_extra_chunk_nums; i++) {
    01506     uint16 id = ReadUint16(ls);
    01507     uint32 len = ReadUint32(ls);
    01508
    01509     switch (id) {
    01510       /* List of GRFIDs, used in the savegame. 0x8004 is the new ID
    01511        * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
    01512       case 0x2:
    01513       case 0x8004: {
    01514         /* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
    01515         ReadUint32(ls); ReadByte(ls); len -= 5;
    01516
    01517         ClearGRFConfigList(&_grfconfig);
    01518         while (len != 0) {
    01519           uint32 grfid = ReadUint32(ls);
    01520
    01521           if (ReadByte(ls) == 1) {
    01522             GRFConfig *c = CallocT<GRFConfig>(1);
    01523             c->grfid = grfid;
    01524             c->filename = strdup("TTDP game, no information");
    01525
    01526             AppendToGRFConfigList(&_grfconfig, c);
    01527             DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->grfid));
    01528           }
    01529           len -= 5;
    01530         };
    01531
    01532         /* Append static NewGRF configuration */
    01533         AppendStaticGRFConfigs(&_grfconfig);
    01534       } break;
    01535
    01536       /* TTDPatch version and configuration */
    01537       case 0x3:
    01538         _ttdp_version = ReadUint32(ls);
    01539         DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
    01540           GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
    01541         len -= 4;
    01542         while (len-- != 0) ReadByte(ls); // skip the configuration
    01543         break;
    01544
    01545       default:
    01546         DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
    01547         while (len-- != 0) ReadByte(ls);
    01548         break;
    01549     }
    01550   }
    01551
    01552   return !ls->failed;
    01553 }
    01554
    01555 extern TileIndex _cur_tileloop_tile;
    01556 static const OldChunks main_chunk[] = {
    01557   OCL_ASSERT( OC_TTD, 0 ),
    01558   OCL_ASSERT( OC_TTO, 0 ),
    01559   OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
    01560   OCL_VAR ( OC_UINT16,   1, &_date_fract ),
    01561   OCL_NULL( 600 ),
    01562   OCL_VAR ( OC_UINT32,   2, &_random.state ),
    01563
    01564   OCL_ASSERT( OC_TTD, 0x264 ),
    01565   OCL_ASSERT( OC_TTO, 0x264 ),
    01566
    01567   OCL_CCHUNK( OC_TTD, 70, LoadOldTown ),
    01568   OCL_CCHUNK( OC_TTO, 80, LoadOldTown ),
    01569
    01570   OCL_ASSERT( OC_TTD, 0x1C18 ),
    01571   OCL_ASSERT( OC_TTO, 0x1AC4 ),
    01572
    01573   OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ),
    01574   OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ),
    01575
    01576   OCL_ASSERT( OC_TTD, 0x4328 ),
    01577   OCL_ASSERT( OC_TTO, 0x3234 ),
    01578
    01579   OCL_CHUNK( 1, LoadOldAnimTileList ),
    01580   OCL_NULL( 4 ),
    01581
    01582   OCL_ASSERT( OC_TTO, 0x3438 ),
    01583
    01584   OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ),
    01585   OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ),
    01586
    01587   OCL_ASSERT( OC_TTD, 0x4B26 ),
    01588   OCL_ASSERT( OC_TTO, 0x3A20 ),
    01589
    01590   OCL_NULL( 4 ),
    01591   OCL_NULL( 2 ),
    01592   OCL_NULL( 2 ),
    01593
    01594   OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
    01595   OCL_VAR ( OC_UINT16,   1, &_tick_counter ),
    01596   OCL_VAR (   OC_TILE,   1, &_cur_tileloop_tile ),
    01597
    01598   OCL_ASSERT( OC_TTO, 0x3A2E ),
    01599
    01600   OCL_CNULL( OC_TTO, 48 * 6 ),
    01601   OCL_CNULL( OC_TTD, 49 * 6 ),
    01602
    01603   OCL_ASSERT( OC_TTO, 0x3B4E ),
    01604
    01605   OCL_CNULL( OC_TTO, 11 * 8 ),
    01606   OCL_CNULL( OC_TTD, 12 * 8 ),
    01607
    01608   OCL_ASSERT( OC_TTD, 0x4CBA ),
    01609   OCL_ASSERT( OC_TTO, 0x3BA6 ),
    01610
    01611   OCL_CHUNK( 1, LoadOldMapPart1 ),
    01612
    01613   OCL_ASSERT( OC_TTD, 0x48CBA ),
    01614   OCL_ASSERT( OC_TTO, 0x23BA6 ),
    01615
    01616   OCL_CCHUNK( OC_TTD, 250, LoadOldStation ),
    01617   OCL_CCHUNK( OC_TTO, 200, LoadOldStation ),
    01618
    01619   OCL_ASSERT( OC_TTO, 0x29E16 ),
    01620
    01621   OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ),
    01622   OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ),
    01623
    01624   OCL_ASSERT( OC_TTO, 0x2ADB6 ),
    01625
    01626   OCL_CHUNK(  8, LoadOldCompany ),
    01627
    01628   OCL_ASSERT( OC_TTD, 0x547F2 ),
    01629   OCL_ASSERT( OC_TTO, 0x2C746 ),
    01630
    01631   OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ),
    01632   OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ),
    01633
    01634   OCL_ASSERT( OC_TTD, 0x6F0F2 ),
    01635   OCL_ASSERT( OC_TTO, 0x45746 ),
    01636
    01637   OCL_VAR ( OC_TTD | OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
    01638   OCL_VAR ( OC_TTO | OC_UINT8 | OC_DEREFERENCE_POINTER, 24 * 200, &_old_name_array ),
    01639
    01640   OCL_ASSERT( OC_TTO, 0x46A06 ),
    01641
    01642   OCL_NULL( 0x2000 ),
    01643
    01644   OCL_CHUNK( 40, LoadOldSign ),
    01645
    01646   OCL_ASSERT( OC_TTO, 0x48C36 ),
    01647
    01648   OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ),
    01649   OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ),
    01650
    01651   OCL_ASSERT( OC_TTO, 0x496AC ),
    01652
    01653   OCL_VAR ( OC_UINT16,    1, &_vehicle_id_ctr_day ),
    01654
    01655   OCL_CHUNK(  8, LoadOldSubsidy ),
    01656
    01657   OCL_ASSERT( OC_TTO, 0x496CE ),
    01658
    01659   OCL_VAR ( OC_FILE_U16 | OC_VAR_U32,   1, &_next_competitor_start ),
    01660
    01661   OCL_CNULL( OC_TTO, 2 ),
    01662
    01663   OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_x ),
    01664   OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_y ),
    01665   OCL_VAR ( OC_FILE_U16 | OC_VAR_U8,    1, &_saved_scrollpos_zoom ),
    01666
    01667   OCL_NULL( 4 ),
    01668   OCL_VAR ( OC_FILE_U32 | OC_VAR_I64,   1, &_economy.old_max_loan_unround ),
    01669   OCL_VAR (  OC_INT16,    1, &_economy.fluct ),
    01670
    01671   OCL_VAR ( OC_UINT16,    1, &_disaster_delay ),
    01672
    01673   OCL_ASSERT( OC_TTO, 0x496E4 ),
    01674
    01675   OCL_CNULL( OC_TTD, 144 ),
    01676
    01677   OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
    01678
    01679   OCL_CNULL( OC_TTD, 144 ),
    01680   OCL_NULL( 2 ),
    01681   OCL_NULL( 1 ),
    01682
    01683   OCL_VAR (  OC_UINT8,    1, &_settings_game.locale.currency ),
    01684   OCL_VAR (  OC_UINT8,    1, &_settings_game.locale.units ),
    01685   OCL_VAR ( OC_FILE_U8 | OC_VAR_U32,    1, &_cur_company_tick_index ),
    01686
    01687   OCL_NULL( 2 ),
    01688   OCL_NULL( 8 ),
    01689
    01690   OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount ),
    01691   OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount_pr ),
    01692   OCL_VAR (  OC_UINT8,    1, &_economy.interest_rate ),
    01693   OCL_NULL( 1 ), // available airports
    01694   OCL_VAR (  OC_UINT8,    1, &_settings_game.vehicle.road_side ),
    01695   OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.town_name ),
    01696
    01697   OCL_CHUNK( 1, LoadOldGameDifficulty ),
    01698
    01699   OCL_ASSERT( OC_TTD, 0x77130 ),
    01700
    01701   OCL_VAR (  OC_UINT8,    1, &_settings_game.difficulty.diff_level ),
    01702
    01703   OCL_VAR ( OC_TTD | OC_UINT8,    1, &_settings_game.game_creation.landscape ),
    01704   OCL_VAR ( OC_TTD | OC_UINT8,    1, &_trees_tick_ctr ),
    01705
    01706   OCL_CNULL( OC_TTD, 1 ),
    01707   OCL_VAR ( OC_TTD | OC_UINT8,    1, &_settings_game.game_creation.snow_line ),
    01708
    01709   OCL_CNULL( OC_TTD, 32 ),
    01710   OCL_CNULL( OC_TTD, 36 ),
    01711
    01712   OCL_ASSERT( OC_TTD, 0x77179 ),
    01713   OCL_ASSERT( OC_TTO, 0x4971D ),
    01714
    01715   OCL_CHUNK( 1, LoadOldMapPart2 ),
    01716
    01717   OCL_ASSERT( OC_TTD, 0x97179 ),
    01718   OCL_ASSERT( OC_TTO, 0x6971D ),
    01719
    01720   /* Below any (if available) extra chunks from TTDPatch can follow */
    01721   OCL_CHUNK(1, LoadTTDPatchExtraChunks),
    01722
    01723   OCL_END()
    01724 };
    01725
    01726 bool LoadTTDMain(LoadgameState *ls)
    01727 {
    01728   _read_ttdpatch_flags = false;
    01729   _ttdp_version = 0;
    01730
    01731   DEBUG(oldloader, 3, "Reading main chunk...");
    01732   /* Load the biggest chunk */
    01733   SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3;
    01734   _old_map3 = map3.data;
    01735   _old_vehicle_names = NULL;
    01736   if (!LoadChunk(ls, NULL, main_chunk)) {
    01737     DEBUG(oldloader, 0, "Loading failed");
    01738     free(_old_vehicle_names);
    01739     return false;
    01740   }
    01741   DEBUG(oldloader, 3, "Done, converting game data...");
    01742
    01743   FixTTDMapArray();
    01744   FixTTDDepots();
    01745
    01746   /* Fix some general stuff */
    01747   _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
    01748
    01749   /* Fix the game to be compatible with OpenTTD */
    01750   FixOldTowns();
    01751   FixOldVehicles();
    01752
    01753   /* We have a new difficulty setting */
    01754   _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
    01755
    01756   DEBUG(oldloader, 3, "Finished converting game data");
    01757   DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
    01758
    01759   free(_old_vehicle_names);
    01760
    01761   return true;
    01762 }
    01763
    01764 bool LoadTTOMain(LoadgameState *ls)
    01765 {
    01766   DEBUG(oldloader, 3, "Reading main chunk...");
    01767
    01768   SmallStackSafeStackAlloc<byte, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
    01769   _old_engines = (Engine *)engines.data;
    01770   SmallStackSafeStackAlloc<StringID, 800> vehnames;
    01771   _old_vehicle_names = vehnames.data;
    01772
    01773   /* Load the biggest chunk */
    01774   if (!LoadChunk(ls, NULL, main_chunk)) {
    01775     DEBUG(oldloader, 0, "Loading failed");
    01776     return false;
    01777   }
    01778   DEBUG(oldloader, 3, "Done, converting game data...");
    01779
    01780   if (_settings_game.game_creation.town_name != 0) _settings_game.game_creation.town_name++;
    01781
    01782   _settings_game.game_creation.landscape = 0;
    01783   _trees_tick_ctr = 0xFF;
    01784
    01785   if (!FixTTOMapArray() || !FixTTOEngines()) {
    01786     DEBUG(oldloader, 0, "Conversion failed");
    01787     return false;
    01788   }
    01789
    01790   FixOldTowns();
    01791   FixOldVehicles();
    01792   FixTTOCompanies();
    01793
    01794   /* We have a new difficulty setting */
    01795   _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
    01796
    01797   /* SVXConverter about cargo payment rates correction:
    01798    * "increase them to compensate for the faster time advance in TTD compared to TTO
    01799    * which otherwise would cause much less income while the annual running costs of
    01800    * the vehicles stay the same" */
    01801   _economy.inflation_payment = min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
    01802
    01803   DEBUG(oldloader, 3, "Finished converting game data");
    01804   DEBUG(oldloader, 1, "TTO savegame successfully converted");
    01805
    01806   return true;
    01807 }