# newgrf_industries.cpp

Go to the documentation of this file.

    00001 /* $Id: newgrf_industries.cpp 17987 2009-11-06 22:53:21Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "debug.h"
    00007 #include "tile_type.h"
    00008 #include "strings_type.h"
    00009 #include "company_type.h"
    00010 #include "industry_map.h"
    00011 #include "newgrf.h"
    00012 #include "newgrf_industries.h"
    00013 #include "newgrf_commons.h"
    00014 #include "newgrf_text.h"
    00015 #include "newgrf_town.h"
    00016 #include "window_func.h"
    00017 #include "town.h"
    00018 #include "company_base.h"
    00019 #include "command_func.h"
    00020 #include "gui.h"
    00021 #include "strings_func.h"
    00022
    00023 #include "table/strings.h"
    00024
    00025 static uint32 _industry_creation_random_bits;
    00026
    00027 /* Since the industry IDs defined by the GRF file don't necessarily correlate
    00028  * to those used by the game, the IDs used for overriding old industries must be
    00029  * translated when the idustry spec is set. */
    00030 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
    00031 IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
    00032
    00033 IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
    00034 {
    00035   if (grf_type == IT_INVALID) return IT_INVALID;
    00036   if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
    00037
    00038   return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
    00039 }
    00040
    00048 static uint GetClosestWaterDistance(TileIndex tile, bool water)
    00049 {
    00050   if (IsTileType(tile, MP_WATER) == water) return 0;
    00051
    00052   uint max_dist = water ? 0x7F : 0x200;
    00053
    00054   int x = TileX(tile);
    00055   int y = TileY(tile);
    00056
    00057   uint max_x = MapMaxX();
    00058   uint max_y = MapMaxY();
    00059   uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
    00060
    00061   /* go in a 'spiral' with increasing manhattan distance in each iteration */
    00062   for (uint dist = 1; dist < max_dist; dist++) {
    00063     /* next 'diameter' */
    00064     y--;
    00065
    00066     /* going counter-clockwise around this square */
    00067     for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
    00068       static const int8 ddx[DIAGDIR_END] = { -1,  1,  1, -1};
    00069       static const int8 ddy[DIAGDIR_END] = {  1,  1, -1, -1};
    00070
    00071       int dx = ddx[dir];
    00072       int dy = ddy[dir];
    00073
    00074       /* each side of this square has length 'dist' */
    00075       for (uint a = 0; a < dist; a++) {
    00076         /* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
    00077         if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
    00078           TileIndex t = TileXY(x, y);
    00079           if (IsTileType(t, MP_WATER) == water) return dist;
    00080         }
    00081         x += dx;
    00082         y += dy;
    00083       }
    00084     }
    00085   }
    00086
    00087   if (!water) {
    00088     /* no land found - is this a water-only map? */
    00089     for (TileIndex t = 0; t < MapSize(); t++) {
    00090       if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF;
    00091     }
    00092   }
    00093
    00094   return max_dist;
    00095 }
    00096
    00102 uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i)
    00103 {
    00104   if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
    00105     /* No industry and/or the tile does not have the same industry as the one we match it with */
    00106     return 0xFFFF;
    00107   }
    00108
    00109   IndustryGfx gfx = GetCleanIndustryGfx(tile);
    00110   const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
    00111   const IndustrySpec *indold = GetIndustrySpec(i->type);
    00112
    00113   if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type?
    00114     /* It is an old tile.  We have to see if it's been overriden */
    00115     if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
    00116       return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
    00117     }
    00118     /* Not overriden */
    00119     const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
    00120
    00121     if (tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
    00122       return tile_ovr->grf_prop.local_id; // same grf file
    00123     } else {
    00124       return 0xFFFE; // not the same grf file
    00125     }
    00126   }
    00127   /* Not an 'old type' tile */
    00128   if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ?
    00129     if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { // same industry, same grf ?
    00130       return indtsp->grf_prop.local_id;
    00131     } else {
    00132       return 0xFFFE; // Defined in another grf file
    00133     }
    00134   }
    00135   /* The tile has no spritegroup */
    00136   return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
    00137 }
    00138
    00139 static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
    00140 {
    00141   uint32 best_dist = UINT32_MAX;
    00142   const Industry *i;
    00143   FOR_ALL_INDUSTRIES(i) {
    00144     if (i->type != type || i == current) continue;
    00145
    00146     best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
    00147   }
    00148
    00149   return best_dist;
    00150 }
    00151
    00160 static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
    00161 {
    00162   uint32 GrfID = GetRegister(0x100);
    00163   IndustryType ind_index;
    00164   uint32 closest_dist = UINT32_MAX;
    00165   byte count = 0;
    00166
    00167   /* Determine what will be the industry type to look for */
    00168   switch (GrfID) {
    00169     case 0:  // this is a default industry type
    00170       ind_index = param_setID;
    00171       break;
    00172
    00173     case 0xFFFFFFFF: // current grf
    00174       GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
    00175       /* Fall through */
    00176
    00177     default: // use the grfid specified in register 100h
    00178       SetBit(param_setID, 7); // bit 7 means it is not an old type
    00179       ind_index = MapNewGRFIndustryType(param_setID, GrfID);
    00180       break;
    00181   }
    00182
    00183   if (layout_filter == 0) {
    00184     /* If the filter is 0, it could be because none was specified as well as being really a 0.
    00185      * In either case, just do the regular var67 */
    00186     closest_dist = GetClosestIndustry(current->xy, ind_index, current);
    00187     count = GetIndustryTypeCount(ind_index);
    00188   } else {
    00189     /* Count only those who match the same industry type and layout filter
    00190      * Unfortunately, we have to do it manually */
    00191     const Industry *i;
    00192     FOR_ALL_INDUSTRIES(i) {
    00193       if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
    00194         closest_dist = min(closest_dist, DistanceManhattan(current->xy, i->xy));
    00195         count++;
    00196       }
    00197     }
    00198   }
    00199
    00200   return count << 16 | GB(closest_dist, 0, 16);
    00201 }
    00202
    00209 uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
    00210 {
    00211   const Industry *industry = object->u.industry.ind;
    00212   TileIndex tile = object->u.industry.tile;
    00213   IndustryType type = object->u.industry.type;
    00214   const IndustrySpec *indspec = GetIndustrySpec(type);
    00215
    00216   /* Shall the variable get resolved in parent scope and are we not yet in parent scope? */
    00217   if (object->u.industry.gfx == INVALID_INDUSTRYTILE && object->scope == VSG_SCOPE_PARENT) {
    00218     /* Pass the request on to the town of the industry */
    00219     const Town *t;
    00220
    00221     if (industry != NULL) {
    00222       t = industry->town;
    00223     } else if (tile != INVALID_TILE) {
    00224       t = ClosestTownFromTile(tile, UINT_MAX);
    00225     } else {
    00226       *available = false;
    00227       return UINT_MAX;
    00228     }
    00229
    00230     return TownGetVariable(variable, parameter, available, t);
    00231   }
    00232
    00233   if (industry == NULL) {
    00234     /* industry does not exist, only use those variables that are "safe" */
    00235     switch (variable) {
    00236       /* Manhattan distance of closes dry/water tile */
    00237       case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
    00238     }
    00239
    00240     DEBUG(grf, 1, "Unhandled property 0x%X (no available industry) in callback 0x%x", variable, object->callback);
    00241
    00242     *available = false;
    00243     return UINT_MAX;
    00244   }
    00245
    00246   switch (variable) {
    00247     case 0x40:
    00248     case 0x41:
    00249     case 0x42: { // waiting cargo, but only if those two callback flags are set
    00250       uint16 callback = indspec->callback_flags;
    00251       if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
    00252         if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
    00253           return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
    00254         } else {
    00255           return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
    00256         }
    00257       } else {
    00258         return 0;
    00259       }
    00260     }
    00261
    00262     /* Manhattan distance of closes dry/water tile */
    00263     case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
    00264
    00265     /* Layout number */
    00266     case 0x44: return industry->selected_layout;
    00267
    00268     /* Company info */
    00269     case 0x45: {
    00270       byte colours;
    00271       bool is_ai = false;
    00272
    00273       if (IsValidCompanyID(industry->founder)) {
    00274         const Company *c = GetCompany(industry->founder);
    00275         const Livery *l = &c->livery[LS_DEFAULT];
    00276
    00277         is_ai = c->is_ai;
    00278         colours = l->colour1 + l->colour2 * 16;
    00279       } else {
    00280         colours = GB(Random(), 0, 8);
    00281       }
    00282
    00283       return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
    00284     }
    00285
    00286     case 0x46: return industry->construction_date; // Date when built - long format - (in days)
    00287
    00288     /* Get industry ID at offset param */
    00289     case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), industry);
    00290
    00291     /* Get random tile bits at offset param */
    00292     case 0x61:
    00293       tile = GetNearbyTile(parameter, tile);
    00294       return (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
    00295
    00296     /* Land info of nearby tiles */
    00297     case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
    00298
    00299     /* Animation stage of nearby tiles */
    00300     case 0x63:
    00301       tile = GetNearbyTile(parameter, tile);
    00302       if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
    00303         return GetIndustryAnimationState(tile);
    00304       }
    00305       return 0xFFFFFFFF;
    00306
    00307     /* Distance of nearest industry of given type */
    00308     case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
    00309     /* Get town zone and Manhattan distance of closest town */
    00310     case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
    00311     /* Get square of Euclidian distance of closes town */
    00312     case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
    00313
    00314     /* Count of industry, distance of closest instance
    00315      * 68 is the same as 67, but with a filtering on selected layout */
    00316     case 0x67:
    00317     case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);
    00318
    00319     /* Get a variable from the persistent storage */
    00320     case 0x7C: return industry->psa.Get(parameter);
    00321
    00322     /* Industry structure access*/
    00323     case 0x80: return industry->xy;
    00324     case 0x81: return GB(industry->xy, 8, 8);
    00325     /* Pointer to the town the industry is associated with */
    00326     case 0x82: return industry->town->index;
    00327     case 0x83:
    00328     case 0x84:
    00329     case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
    00330     case 0x86: return industry->width;
    00331     case 0x87: return industry->height;// xy dimensions
    00332
    00333     case 0x88:
    00334     case 0x89: return industry->produced_cargo[variable - 0x88];
    00335     case 0x8A: return industry->produced_cargo_waiting[0];
    00336     case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
    00337     case 0x8C: return industry->produced_cargo_waiting[1];
    00338     case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
    00339     case 0x8E:
    00340     case 0x8F: return industry->production_rate[variable - 0x8E];
    00341     case 0x90:
    00342     case 0x91:
    00343     case 0x92: return industry->accepts_cargo[variable - 0x90];
    00344     case 0x93: return industry->prod_level;
    00345     /* amount of cargo produced so far THIS month. */
    00346     case 0x94: return industry->this_month_production[0];
    00347     case 0x95: return GB(industry->this_month_production[0], 8, 8);
    00348     case 0x96: return industry->this_month_production[1];
    00349     case 0x97: return GB(industry->this_month_production[1], 8, 8);
    00350     /* amount of cargo transported so far THIS month. */
    00351     case 0x98: return industry->this_month_transported[0];
    00352     case 0x99: return GB(industry->this_month_transported[0], 8, 8);
    00353     case 0x9A: return industry->this_month_transported[1];
    00354     case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
    00355     /* fraction of cargo transported LAST month. */
    00356     case 0x9C:
    00357     case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
    00358     /* amount of cargo produced LAST month. */
    00359     case 0x9E: return industry->last_month_production[0];
    00360     case 0x9F: return GB(industry->last_month_production[0], 8, 8);
    00361     case 0xA0: return industry->last_month_production[1];
    00362     case 0xA1: return GB(industry->last_month_production[1], 8, 8);
    00363     /* amount of cargo transported last month. */
    00364     case 0xA2: return industry->last_month_transported[0];
    00365     case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
    00366     case 0xA4: return industry->last_month_transported[1];
    00367     case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
    00368
    00369     case 0xA6: return industry->type;
    00370     case 0xA7: return industry->founder;
    00371     case 0xA8: return industry->random_colour;
    00372     case 0xA9: return Clamp(industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
    00373     case 0xAA: return industry->counter;
    00374     case 0xAB: return GB(industry->counter, 8, 8);
    00375     case 0xAC: return industry->was_cargo_delivered;
    00376
    00377     case 0xB0: return Clamp(industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days)
    00378     case 0xB3: return industry->construction_type; // Construction type
    00379     case 0xB4: return Clamp(industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days)
    00380   }
    00381
    00382   DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
    00383
    00384   *available = false;
    00385   return UINT_MAX;
    00386 }
    00387
    00388 static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
    00389 {
    00390   /* IndustryTile do not have 'real' groups */
    00391   return NULL;
    00392 }
    00393
    00394 static uint32 IndustryGetRandomBits(const ResolverObject *object)
    00395 {
    00396   return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
    00397 }
    00398
    00399 static uint32 IndustryGetTriggers(const ResolverObject *object)
    00400 {
    00401   return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
    00402 }
    00403
    00404 static void IndustrySetTriggers(const ResolverObject *object, int triggers)
    00405 {
    00406   if (object->u.industry.ind == NULL) return;
    00407   object->u.industry.ind->random_triggers = triggers;
    00408 }
    00409
    00410 static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
    00411 {
    00412   res->GetRandomBits = IndustryGetRandomBits;
    00413   res->GetTriggers   = IndustryGetTriggers;
    00414   res->SetTriggers   = IndustrySetTriggers;
    00415   res->GetVariable   = IndustryGetVariable;
    00416   res->ResolveReal   = IndustryResolveReal;
    00417
    00418   res->psa             = &indus->psa;
    00419   res->u.industry.tile = tile;
    00420   res->u.industry.ind  = indus;
    00421   res->u.industry.gfx  = INVALID_INDUSTRYTILE;
    00422   res->u.industry.type = type;
    00423
    00424   res->callback        = CBID_NO_CALLBACK;
    00425   res->callback_param1 = 0;
    00426   res->callback_param2 = 0;
    00427   res->last_value      = 0;
    00428   res->trigger         = 0;
    00429   res->reseed          = 0;
    00430   res->count           = 0;
    00431
    00432   const IndustrySpec *indspec = GetIndustrySpec(type);
    00433   res->grffile         = (indspec != NULL ? indspec->grf_prop.grffile : NULL);
    00434 }
    00435
    00436 uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
    00437 {
    00438   ResolverObject object;
    00439   const SpriteGroup *group;
    00440
    00441   NewIndustryResolver(&object, tile, industry, type);
    00442   object.callback = callback;
    00443   object.callback_param1 = param1;
    00444   object.callback_param2 = param2;
    00445
    00446   group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
    00447   if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
    00448
    00449   return group->g.callback.result;
    00450 }
    00451
    00452 uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
    00453 {
    00454   const Industry *industry = object->u.industry.ind;
    00455   TileIndex tile = object->u.industry.tile;
    00456
    00457   if (object->scope == VSG_SCOPE_PARENT) {
    00458     return TownGetVariable(variable, parameter, available, industry->town);
    00459   }
    00460
    00461   switch (variable) {
    00462     case 0x80: return tile;
    00463     case 0x81: return GB(tile, 8, 8);
    00464
    00465     /* Pointer to the town the industry is associated with */
    00466     case 0x82: return industry->town->index;
    00467     case 0x83:
    00468     case 0x84:
    00469     case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
    00470
    00471     /* Number of the layout */
    00472     case 0x86: return industry->selected_layout;
    00473
    00474     /* Ground type */
    00475     case 0x87: return GetTerrainType(tile);
    00476
    00477     /* Town zone */
    00478     case 0x88: return GetTownRadiusGroup(industry->town, tile);
    00479
    00480     /* Manhattan distance of the closest town */
    00481     case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
    00482
    00483     /* Lowest height of the tile */
    00484     case 0x8A: return GetTileZ(tile);
    00485
    00486     /* Distance to the nearest water/land tile */
    00487     case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
    00488
    00489     /* Square of Euclidian distance from town */
    00490     case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
    00491
    00492     /* 32 random bits */
    00493     case 0x8F: return _industry_creation_random_bits;
    00494   }
    00495
    00496   /* None of the special ones, so try the general ones */
    00497   return IndustryGetVariable(object, variable, parameter, available);
    00498 }
    00499
    00500 bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed)
    00501 {
    00502   const IndustrySpec *indspec = GetIndustrySpec(type);
    00503
    00504   ResolverObject object;
    00505   const SpriteGroup *group;
    00506
    00507   Industry ind;
    00508   ind.index = INVALID_INDUSTRY;
    00509   ind.xy = tile;
    00510   ind.width = 0;
    00511   ind.type = type;
    00512   ind.selected_layout = itspec_index;
    00513   ind.town = ClosestTownFromTile(tile, UINT_MAX);
    00514
    00515   NewIndustryResolver(&object, tile, &ind, type);
    00516   object.GetVariable = IndustryLocationGetVariable;
    00517   object.callback = CBID_INDUSTRY_LOCATION;
    00518   _industry_creation_random_bits = seed;
    00519
    00520   group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
    00521
    00522   /* Unlike the "normal" cases, not having a valid result means we allow
    00523    * the building of the industry, as that's how it's done in TTDP. */
    00524   if (group == NULL || group->type != SGT_CALLBACK || group->g.callback.result == 0x400) return true;
    00525
    00526   /* Copy some parameters from the registers to the error message text ref. stack */
    00527   SwitchToErrorRefStack();
    00528   PrepareTextRefStackUsage(4);
    00529   SwitchToNormalRefStack();
    00530
    00531   switch (group->g.callback.result) {
    00532     case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; break;
    00533     case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
    00534     case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; break;
    00535     default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
    00536   }
    00537
    00538   return false;
    00539 }
    00540
    00541 bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
    00542 {
    00543   const IndustrySpec *indspec = GetIndustrySpec(type);
    00544
    00545   if (HasBit(indspec->callback_flags, CBM_IND_AVAILABLE)) {
    00546     uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
    00547     if (res != CALLBACK_FAILED) {
    00548       return (res == 0);
    00549     }
    00550   }
    00551   return true;
    00552 }
    00553
    00554 static int32 DerefIndProd(int field, bool use_register)
    00555 {
    00556   return use_register ? (int32)GetRegister(field) : field;
    00557 }
    00558
    00564 void IndustryProductionCallback(Industry *ind, int reason)
    00565 {
    00566   const IndustrySpec *spec = GetIndustrySpec(ind->type);
    00567   ResolverObject object;
    00568   NewIndustryResolver(&object, ind->xy, ind, ind->type);
    00569   if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
    00570   int multiplier = 1;
    00571   if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
    00572   object.callback_param2 = reason;
    00573
    00574   for (uint loop = 0;; loop++) {
    00575     /* limit the number of calls to break infinite loops.
    00576      * 'loop' is provided as 16 bits to the newgrf, so abort when those are exceeded. */
    00577     if (loop >= 0x10000) {
    00578       /* display error message */
    00579       SetDParamStr(0, spec->grf_prop.grffile->filename);
    00580       SetDParam(1, spec->name);
    00581       ShowErrorMessage(STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, STR_NEWGRF_BUGGY, 0, 0);
    00582
    00583       /* abort the function early, this error isn't critical and will allow the game to continue to run */
    00584       break;
    00585     }
    00586
    00587     SB(object.callback_param2, 8, 16, loop);
    00588     const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object);
    00589     if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;
    00590
    00591     bool deref = (group->g.indprod.version == 1);
    00592
    00593     for (uint i = 0; i < 3; i++) {
    00594       ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF);
    00595     }
    00596     for (uint i = 0; i < 2; i++) {
    00597       ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
    00598     }
    00599
    00600     int32 again = DerefIndProd(group->g.indprod.again, deref);
    00601     if (again == 0) break;
    00602
    00603     SB(object.callback_param2, 24, 8, again);
    00604   }
    00605
    00606   InvalidateWindow(WC_INDUSTRY_VIEW, ind->index);
    00607 }