# ship_cmd.cpp

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    00001 /* $Id: ship_cmd.cpp 17598 2009-09-21 15:41:58Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "ship.h"
    00007 #include "landscape.h"
    00008 #include "timetable.h"
    00009 #include "command_func.h"
    00010 #include "station_map.h"
    00011 #include "news_func.h"
    00012 #include "company_func.h"
    00013 #include "npf.h"
    00014 #include "depot_base.h"
    00015 #include "vehicle_gui.h"
    00016 #include "newgrf_engine.h"
    00017 #include "yapf/yapf.h"
    00018 #include "newgrf_sound.h"
    00019 #include "spritecache.h"
    00020 #include "strings_func.h"
    00021 #include "functions.h"
    00022 #include "window_func.h"
    00023 #include "date_func.h"
    00024 #include "vehicle_func.h"
    00025 #include "sound_func.h"
    00026 #include "variables.h"
    00027 #include "autoreplace_gui.h"
    00028 #include "gfx_func.h"
    00029 #include "effectvehicle_func.h"
    00030 #include "settings_type.h"
    00031 #include "ai/ai.hpp"
    00032 #include "pathfind.h"
    00033
    00034 #include "table/strings.h"
    00035 #include "table/sprites.h"
    00036
    00037 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
    00038
    00039 static const TrackBits _ship_sometracks[4] = {
    00040   TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT,  // 0x19, // DIAGDIR_NE
    00041   TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT,  // 0x16, // DIAGDIR_SE
    00042   TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW
    00043   TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW
    00044 };
    00045
    00046 static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
    00047 {
    00048   return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
    00049 }
    00050
    00051 static SpriteID GetShipIcon(EngineID engine)
    00052 {
    00053   uint8 spritenum = ShipVehInfo(engine)->image_index;
    00054
    00055   if (is_custom_sprite(spritenum)) {
    00056     SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
    00057     if (sprite != 0) return sprite;
    00058
    00059     spritenum = GetEngine(engine)->image_index;
    00060   }
    00061
    00062   return 6 + _ship_sprites[spritenum];
    00063 }
    00064
    00065 void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
    00066 {
    00067   DrawSprite(GetShipIcon(engine), pal, x, y);
    00068 }
    00069
    00075 void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
    00076 {
    00077   const Sprite *spr = GetSprite(GetShipIcon(engine), ST_NORMAL);
    00078
    00079   width  = spr->width;
    00080   height = spr->height;
    00081 }
    00082
    00083 SpriteID Ship::GetImage(Direction direction) const
    00084 {
    00085   uint8 spritenum = this->spritenum;
    00086
    00087   if (is_custom_sprite(spritenum)) {
    00088     SpriteID sprite = GetCustomVehicleSprite(this, direction);
    00089     if (sprite != 0) return sprite;
    00090
    00091     spritenum = GetEngine(this->engine_type)->image_index;
    00092   }
    00093
    00094   return _ship_sprites[spritenum] + direction;
    00095 }
    00096
    00097 static const Depot *FindClosestShipDepot(const Vehicle *v)
    00098 {
    00099   if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used
    00100     Trackdir trackdir = GetVehicleTrackdir(v);
    00101     NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
    00102
    00103     if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Found target
    00104
    00105     return NULL; // Did not find target
    00106   }
    00107
    00108   /* OPF or YAPF - find the closest depot */
    00109
    00110   const Depot *depot;
    00111   const Depot *best_depot = NULL;
    00112   uint best_dist = UINT_MAX;
    00113
    00114   FOR_ALL_DEPOTS(depot) {
    00115     TileIndex tile = depot->xy;
    00116     if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
    00117       uint dist = DistanceManhattan(tile, v->tile);
    00118       if (dist < best_dist) {
    00119         best_dist = dist;
    00120         best_depot = depot;
    00121       }
    00122     }
    00123   }
    00124
    00125   return best_depot;
    00126 }
    00127
    00128 static void CheckIfShipNeedsService(Vehicle *v)
    00129 {
    00130   if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
    00131   if (v->IsInDepot()) {
    00132     VehicleServiceInDepot(v);
    00133     return;
    00134   }
    00135
    00136   const Depot *depot = FindClosestShipDepot(v);
    00137
    00138   if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
    00139     if (v->current_order.IsType(OT_GOTO_DEPOT)) {
    00140       v->current_order.MakeDummy();
    00141       InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00142     }
    00143     return;
    00144   }
    00145
    00146   v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
    00147   v->dest_tile = depot->xy;
    00148   InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00149 }
    00150
    00151 Money Ship::GetRunningCost() const
    00152 {
    00153   return GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running;
    00154 }
    00155
    00156 void Ship::OnNewDay()
    00157 {
    00158   if ((++this->day_counter & 7) == 0)
    00159     DecreaseVehicleValue(this);
    00160
    00161   CheckVehicleBreakdown(this);
    00162   AgeVehicle(this);
    00163   CheckIfShipNeedsService(this);
    00164
    00165   CheckOrders(this);
    00166
    00167   if (this->running_ticks == 0) return;
    00168
    00169   CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
    00170
    00171   this->profit_this_year -= cost.GetCost();
    00172   this->running_ticks = 0;
    00173
    00174   SubtractMoneyFromCompanyFract(this->owner, cost);
    00175
    00176   InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
    00177   /* we need this for the profit */
    00178   InvalidateWindowClasses(WC_SHIPS_LIST);
    00179 }
    00180
    00181 static void HandleBrokenShip(Vehicle *v)
    00182 {
    00183   if (v->breakdown_ctr != 1) {
    00184     v->breakdown_ctr = 1;
    00185     v->cur_speed = 0;
    00186
    00187     if (v->breakdowns_since_last_service != 255)
    00188       v->breakdowns_since_last_service++;
    00189
    00190     InvalidateWindow(WC_VEHICLE_VIEW, v->index);
    00191     InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
    00192     v->MarkDirty();
    00193
    00194     if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
    00195       SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
    00196         SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
    00197     }
    00198
    00199     if (!(v->vehstatus & VS_HIDDEN)) {
    00200       Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
    00201       if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2;
    00202     }
    00203   }
    00204
    00205   if (!(v->tick_counter & 1)) {
    00206     if (!--v->breakdown_delay) {
    00207       v->breakdown_ctr = 0;
    00208       InvalidateWindow(WC_VEHICLE_VIEW, v->index);
    00209       v->MarkDirty();
    00210     }
    00211   }
    00212 }
    00213
    00214 void Ship::MarkDirty()
    00215 {
    00216   this->UpdateViewport(false, false);
    00217 }
    00218
    00219 static void PlayShipSound(const Vehicle *v)
    00220 {
    00221   if (!PlayVehicleSound(v, VSE_START)) {
    00222     SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
    00223   }
    00224 }
    00225
    00226 void Ship::PlayLeaveStationSound() const
    00227 {
    00228   PlayShipSound(this);
    00229 }
    00230
    00231 TileIndex Ship::GetOrderStationLocation(StationID station)
    00232 {
    00233   if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
    00234
    00235   const Station *st = GetStation(station);
    00236   if (st->dock_tile != INVALID_TILE) {
    00237     return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
    00238   } else {
    00239     this->cur_order_index++;
    00240     return 0;
    00241   }
    00242 }
    00243
    00244 void Ship::UpdateDeltaXY(Direction direction)
    00245 {
    00246 #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
    00247   static const uint32 _delta_xy_table[8] = {
    00248     MKIT( 6,  6,  -3,  -3),
    00249     MKIT( 6, 32,  -3, -16),
    00250     MKIT( 6,  6,  -3,  -3),
    00251     MKIT(32,  6, -16,  -3),
    00252     MKIT( 6,  6,  -3,  -3),
    00253     MKIT( 6, 32,  -3, -16),
    00254     MKIT( 6,  6,  -3,  -3),
    00255     MKIT(32,  6, -16,  -3),
    00256   };
    00257 #undef MKIT
    00258
    00259   uint32 x = _delta_xy_table[direction];
    00260   this->x_offs        = GB(x,  0, 8);
    00261   this->y_offs        = GB(x,  8, 8);
    00262   this->x_extent      = GB(x, 16, 8);
    00263   this->y_extent      = GB(x, 24, 8);
    00264   this->z_extent      = 6;
    00265 }
    00266
    00267 void RecalcShipStuff(Vehicle *v)
    00268 {
    00269   v->UpdateViewport(false, true);
    00270   InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
    00271 }
    00272
    00273 static const TileIndexDiffC _ship_leave_depot_offs[] = {
    00274   {-1,  0},
    00275   { 0, -1}
    00276 };
    00277
    00278 static void CheckShipLeaveDepot(Vehicle *v)
    00279 {
    00280   if (!v->IsInDepot()) return;
    00281
    00282   TileIndex tile = v->tile;
    00283   Axis axis = GetShipDepotAxis(tile);
    00284
    00285   /* Check first (north) side */
    00286   if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
    00287     v->direction = ReverseDir(AxisToDirection(axis));
    00288   /* Check second (south) side */
    00289   } else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
    00290     v->direction = AxisToDirection(axis);
    00291   } else {
    00292     return;
    00293   }
    00294
    00295   v->u.ship.state = AxisToTrackBits(axis);
    00296   v->vehstatus &= ~VS_HIDDEN;
    00297
    00298   v->cur_speed = 0;
    00299   RecalcShipStuff(v);
    00300
    00301   PlayShipSound(v);
    00302   VehicleServiceInDepot(v);
    00303   InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
    00304   InvalidateWindowClasses(WC_SHIPS_LIST);
    00305 }
    00306
    00307 static bool ShipAccelerate(Vehicle *v)
    00308 {
    00309   uint spd;
    00310   byte t;
    00311
    00312   spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed));
    00313
    00314   /* updates statusbar only if speed have changed to save CPU time */
    00315   if (spd != v->cur_speed) {
    00316     v->cur_speed = spd;
    00317     if (_settings_client.gui.vehicle_speed)
    00318       InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00319   }
    00320
    00321   /* Decrease somewhat when turning */
    00322   if (!(v->direction & 1)) spd = spd * 3 / 4;
    00323
    00324   if (spd == 0) return false;
    00325   if ((byte)++spd == 0) return true;
    00326
    00327   v->progress = (t = v->progress) - (byte)spd;
    00328
    00329   return (t < v->progress);
    00330 }
    00331
    00332 static void ShipArrivesAt(const Vehicle *v, Station *st)
    00333 {
    00334   /* Check if station was ever visited before */
    00335   if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
    00336     st->had_vehicle_of_type |= HVOT_SHIP;
    00337
    00338     SetDParam(0, st->index);
    00339     AddNewsItem(
    00340       STR_9833_CITIZENS_CELEBRATE_FIRST,
    00341       (v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
    00342       v->index,
    00343       st->index
    00344     );
    00345     AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
    00346   }
    00347 }
    00348
    00349 struct PathFindShip {
    00350   TileIndex skiptile;
    00351   TileIndex dest_coords;
    00352   uint best_bird_dist;
    00353   uint best_length;
    00354 };
    00355
    00356 static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length)
    00357 {
    00358   /* Found dest? */
    00359   if (tile == pfs->dest_coords) {
    00360     pfs->best_bird_dist = 0;
    00361
    00362     pfs->best_length = minu(pfs->best_length, length);
    00363     return true;
    00364   }
    00365
    00366   /* Skip this tile in the calculation */
    00367   if (tile != pfs->skiptile) {
    00368     pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
    00369   }
    00370
    00371   return false;
    00372 }
    00373
    00374 static const byte _ship_search_directions[6][4] = {
    00375   { 0, 9, 2, 9 },
    00376   { 9, 1, 9, 3 },
    00377   { 9, 0, 3, 9 },
    00378   { 1, 9, 9, 2 },
    00379   { 3, 2, 9, 9 },
    00380   { 9, 9, 1, 0 },
    00381 };
    00382
    00383 static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
    00384
    00385 static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
    00386 {
    00387   PathFindShip pfs;
    00388   Track i, best_track;
    00389   uint best_bird_dist = 0;
    00390   uint best_length    = 0;
    00391   uint r;
    00392   byte ship_dir = v->direction & 3;
    00393
    00394   pfs.dest_coords = v->dest_tile;
    00395   pfs.skiptile = skiptile;
    00396
    00397   best_track = INVALID_TRACK;
    00398
    00399   do {
    00400     i = RemoveFirstTrack(&bits);
    00401
    00402     pfs.best_bird_dist = UINT_MAX;
    00403     pfs.best_length = UINT_MAX;
    00404
    00405     FollowTrack(tile, PATHFIND_FLAGS_SHIP_MODE | PATHFIND_FLAGS_DISABLE_TILE_HASH, TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
    00406
    00407     if (best_track != INVALID_TRACK) {
    00408       if (pfs.best_bird_dist != 0) {
    00409         /* neither reached the destination, pick the one with the smallest bird dist */
    00410         if (pfs.best_bird_dist > best_bird_dist) goto bad;
    00411         if (pfs.best_bird_dist < best_bird_dist) goto good;
    00412       } else {
    00413         if (pfs.best_length > best_length) goto bad;
    00414         if (pfs.best_length < best_length) goto good;
    00415       }
    00416
    00417       /* if we reach this position, there's two paths of equal value so far.
    00418        * pick one randomly. */
    00419       r = GB(Random(), 0, 8);
    00420       if (_pick_shiptrack_table[i] == ship_dir) r += 80;
    00421       if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
    00422       if (r <= 127) goto bad;
    00423     }
    00424 good:;
    00425     best_track = i;
    00426     best_bird_dist = pfs.best_bird_dist;
    00427     best_length = pfs.best_length;
    00428 bad:;
    00429
    00430   } while (bits != 0);
    00431
    00432   *track = best_track;
    00433   return best_bird_dist;
    00434 }
    00435
    00436 static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, Owner owner, RailTypes railtypes)
    00437 {
    00438
    00439   void *perf = NpfBeginInterval();
    00440   NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes);
    00441   int t = NpfEndInterval(perf);
    00442   DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
    00443   return ret;
    00444 }
    00445
    00449 static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
    00450 {
    00451   assert(IsValidDiagDirection(enterdir));
    00452
    00453   switch (_settings_game.pf.pathfinder_for_ships) {
    00454     case VPF_YAPF: { // YAPF
    00455       Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
    00456       if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir);
    00457     } break;
    00458
    00459     case VPF_NPF: { // NPF
    00460       NPFFindStationOrTileData fstd;
    00461       Trackdir trackdir = GetVehicleTrackdir(v);
    00462       assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
    00463
    00464       NPFFillWithOrderData(&fstd, v);
    00465
    00466       NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES);
    00467
    00468       /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
    00469        * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
    00470        * we did not find our target, but ftd.best_trackdir contains the direction leading
    00471        * to the tile closest to our target. */
    00472       if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); // TODO: Wrapper function?
    00473     } break;
    00474
    00475     default:
    00476     case VPF_OPF: { // OPF
    00477       TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
    00478       Track track;
    00479
    00480       /* Let's find out how far it would be if we would reverse first */
    00481       TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
    00482
    00483       uint distr = UINT_MAX; // distance if we reversed
    00484       if (b != 0) {
    00485         distr = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
    00486         if (distr != UINT_MAX) distr++; // penalty for reversing
    00487       }
    00488
    00489       /* And if we would not reverse? */
    00490       uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
    00491
    00492       if (dist <= distr) return track;
    00493     } break;
    00494   }
    00495
    00496   return INVALID_TRACK; // We could better reverse
    00497 }
    00498
    00499 static const Direction _new_vehicle_direction_table[] = {
    00500   DIR_N , DIR_NW, DIR_W , INVALID_DIR,
    00501   DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
    00502   DIR_E , DIR_SE, DIR_S
    00503 };
    00504
    00505 static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
    00506 {
    00507   uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
    00508               TileX(new_tile) - TileX(old_tile) + 1;
    00509   assert(offs < 11 && offs != 3 && offs != 7);
    00510   return _new_vehicle_direction_table[offs];
    00511 }
    00512
    00513 static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
    00514 {
    00515   uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
    00516   assert(offs < 11 && offs != 3 && offs != 7);
    00517   return _new_vehicle_direction_table[offs];
    00518 }
    00519
    00520 static inline TrackBits GetAvailShipTracks(TileIndex tile, int dir)
    00521 {
    00522   return GetTileShipTrackStatus(tile) & _ship_sometracks[dir];
    00523 }
    00524
    00525 static const byte _ship_subcoord[4][6][3] = {
    00526   {
    00527     {15, 8, 1},
    00528     { 0, 0, 0},
    00529     { 0, 0, 0},
    00530     {15, 8, 2},
    00531     {15, 7, 0},
    00532     { 0, 0, 0},
    00533   },
    00534   {
    00535     { 0, 0, 0},
    00536     { 8, 0, 3},
    00537     { 7, 0, 2},
    00538     { 0, 0, 0},
    00539     { 8, 0, 4},
    00540     { 0, 0, 0},
    00541   },
    00542   {
    00543     { 0, 8, 5},
    00544     { 0, 0, 0},
    00545     { 0, 7, 6},
    00546     { 0, 0, 0},
    00547     { 0, 0, 0},
    00548     { 0, 8, 4},
    00549   },
    00550   {
    00551     { 0, 0, 0},
    00552     { 8, 15, 7},
    00553     { 0, 0, 0},
    00554     { 8, 15, 6},
    00555     { 0, 0, 0},
    00556     { 7, 15, 0},
    00557   }
    00558 };
    00559
    00560 static void ShipController(Vehicle *v)
    00561 {
    00562   uint32 r;
    00563   const byte *b;
    00564   Direction dir;
    00565   Track track;
    00566   TrackBits tracks;
    00567
    00568   v->tick_counter++;
    00569   v->current_order_time++;
    00570
    00571   if (v->breakdown_ctr != 0) {
    00572     if (v->breakdown_ctr <= 2) {
    00573       HandleBrokenShip(v);
    00574       return;
    00575     }
    00576     if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
    00577   }
    00578
    00579   if (v->vehstatus & VS_STOPPED) return;
    00580
    00581   ProcessOrders(v);
    00582   v->HandleLoading();
    00583
    00584   if (v->current_order.IsType(OT_LOADING)) return;
    00585
    00586   CheckShipLeaveDepot(v);
    00587
    00588   if (!ShipAccelerate(v)) return;
    00589
    00590   GetNewVehiclePosResult gp = GetNewVehiclePos(v);
    00591   if (v->u.ship.state != TRACK_BIT_WORMHOLE) {
    00592     /* Not on a bridge */
    00593     if (gp.old_tile == gp.new_tile) {
    00594       /* Staying in tile */
    00595       if (v->IsInDepot()) {
    00596         gp.x = v->x_pos;
    00597         gp.y = v->y_pos;
    00598       } else {
    00599         /* Not inside depot */
    00600         r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
    00601         if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
    00602
    00603         /* A leave station order only needs one tick to get processed, so we can
    00604          * always skip ahead. */
    00605         if (v->current_order.IsType(OT_LEAVESTATION)) {
    00606           v->current_order.Free();
    00607           InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00608         } else if (v->dest_tile != 0) {
    00609           /* We have a target, let's see if we reached it... */
    00610           if (v->current_order.IsType(OT_GOTO_STATION) &&
    00611               GetStation(v->current_order.GetDestination())->IsBuoy() &&
    00612               DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
    00613             /* We got within 3 tiles of our target buoy, so let's skip to our
    00614              * next order */
    00615             UpdateVehicleTimetable(v, true);
    00616             v->cur_order_index++;
    00617             v->current_order.MakeDummy();
    00618             InvalidateVehicleOrder(v, 0);
    00619           } else {
    00620             /* Non-buoy orders really need to reach the tile */
    00621             if (v->dest_tile == gp.new_tile) {
    00622               if (v->current_order.IsType(OT_GOTO_DEPOT)) {
    00623                 if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
    00624                   VehicleEnterDepot(v);
    00625                   return;
    00626                 }
    00627               } else if (v->current_order.IsType(OT_GOTO_STATION)) {
    00628                 v->last_station_visited = v->current_order.GetDestination();
    00629
    00630                 /* Process station in the orderlist. */
    00631                 Station *st = GetStation(v->current_order.GetDestination());
    00632                 if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
    00633                   ShipArrivesAt(v, st);
    00634                   v->BeginLoading();
    00635                 } else { // leave stations without docks right aways
    00636                   v->current_order.MakeLeaveStation();
    00637                   v->cur_order_index++;
    00638                   InvalidateVehicleOrder(v, 0);
    00639                 }
    00640               }
    00641             }
    00642           }
    00643         }
    00644       }
    00645     } else {
    00646       DiagDirection diagdir;
    00647       /* New tile */
    00648       if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
    00649         goto reverse_direction;
    00650       }
    00651
    00652       dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
    00653       assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
    00654       diagdir = DirToDiagDir(dir);
    00655       tracks = GetAvailShipTracks(gp.new_tile, diagdir);
    00656       if (tracks == TRACK_BIT_NONE) goto reverse_direction;
    00657
    00658       /* Choose a direction, and continue if we find one */
    00659       track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
    00660       if (track == INVALID_TRACK) goto reverse_direction;
    00661
    00662       b = _ship_subcoord[diagdir][track];
    00663
    00664       gp.x = (gp.x & ~0xF) | b[0];
    00665       gp.y = (gp.y & ~0xF) | b[1];
    00666
    00667       /* Call the landscape function and tell it that the vehicle entered the tile */
    00668       r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
    00669       if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
    00670
    00671       if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
    00672         v->tile = gp.new_tile;
    00673         v->u.ship.state = TrackToTrackBits(track);
    00674       }
    00675
    00676       v->direction = (Direction)b[2];
    00677     }
    00678   } else {
    00679     /* On a bridge */
    00680     if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
    00681       v->x_pos = gp.x;
    00682       v->y_pos = gp.y;
    00683       VehicleMove(v, !(v->vehstatus & VS_HIDDEN));
    00684       return;
    00685     }
    00686   }
    00687
    00688   /* update image of ship, as well as delta XY */
    00689   dir = ShipGetNewDirection(v, gp.x, gp.y);
    00690   v->x_pos = gp.x;
    00691   v->y_pos = gp.y;
    00692   v->z_pos = GetSlopeZ(gp.x, gp.y);
    00693
    00694 getout:
    00695   v->UpdateViewport(true, true);
    00696   return;
    00697
    00698 reverse_direction:
    00699   dir = ReverseDir(v->direction);
    00700   v->direction = dir;
    00701   goto getout;
    00702 }
    00703
    00704 static void AgeShipCargo(Vehicle *v)
    00705 {
    00706   if (_age_cargo_skip_counter != 0) return;
    00707   v->cargo.AgeCargo();
    00708 }
    00709
    00710 void Ship::Tick()
    00711 {
    00712   if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
    00713
    00714   AgeShipCargo(this);
    00715   ShipController(this);
    00716 }
    00717
    00724 CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00725 {
    00726   UnitID unit_num;
    00727
    00728   if (!IsEngineBuildable(p1, VEH_SHIP, _current_company)) return_cmd_error(STR_SHIP_NOT_AVAILABLE);
    00729
    00730   const Engine *e = GetEngine(p1);
    00731   CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
    00732
    00733   /* Engines without valid cargo should not be available */
    00734   if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
    00735
    00736   if (flags & DC_QUERY_COST) return value;
    00737
    00738   /* The ai_new queries the vehicle cost before building the route,
    00739    * so we must check against cheaters no sooner than now. --pasky */
    00740   if (!IsShipDepotTile(tile)) return CMD_ERROR;
    00741   if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
    00742
    00743   unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
    00744
    00745   if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships)
    00746     return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
    00747
    00748   if (flags & DC_EXEC) {
    00749     int x;
    00750     int y;
    00751
    00752     const ShipVehicleInfo *svi = ShipVehInfo(p1);
    00753
    00754     Vehicle *v = new Ship();
    00755     v->unitnumber = unit_num;
    00756
    00757     v->owner = _current_company;
    00758     v->tile = tile;
    00759     x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
    00760     y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
    00761     v->x_pos = x;
    00762     v->y_pos = y;
    00763     v->z_pos = GetSlopeZ(x, y);
    00764
    00765     v->running_ticks = 0;
    00766
    00767     v->UpdateDeltaXY(v->direction);
    00768     v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
    00769
    00770     v->spritenum = svi->image_index;
    00771     v->cargo_type = e->GetDefaultCargoType();
    00772     v->cargo_subtype = 0;
    00773     v->cargo_cap = svi->capacity;
    00774     v->value = value.GetCost();
    00775
    00776     v->last_station_visited = INVALID_STATION;
    00777     v->max_speed = svi->max_speed;
    00778     v->engine_type = p1;
    00779
    00780     v->reliability = e->reliability;
    00781     v->reliability_spd_dec = e->reliability_spd_dec;
    00782     v->max_age = e->lifelength * DAYS_IN_LEAP_YEAR;
    00783     _new_vehicle_id = v->index;
    00784
    00785     v->name = NULL;
    00786     v->u.ship.state = TRACK_BIT_DEPOT;
    00787
    00788     v->service_interval = _settings_game.vehicle.servint_ships;
    00789     v->date_of_last_service = _date;
    00790     v->build_year = _cur_year;
    00791     v->cur_image = 0x0E5E;
    00792     v->random_bits = VehicleRandomBits();
    00793
    00794     v->vehicle_flags = 0;
    00795     if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
    00796
    00797     v->InvalidateNewGRFCacheOfChain();
    00798
    00799     v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity);
    00800
    00801     v->InvalidateNewGRFCacheOfChain();
    00802
    00803     VehicleMove(v, false);
    00804
    00805     InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
    00806     InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
    00807     InvalidateWindow(WC_COMPANY, v->owner);
    00808     if (IsLocalCompany())
    00809       InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
    00810
    00811     GetCompany(_current_company)->num_engines[p1]++;
    00812   }
    00813
    00814   return value;
    00815 }
    00816
    00823 CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00824 {
    00825   Vehicle *v;
    00826
    00827   if (!IsValidVehicleID(p1)) return CMD_ERROR;
    00828
    00829   v = GetVehicle(p1);
    00830
    00831   if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
    00832
    00833   if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
    00834
    00835   if (!v->IsStoppedInDepot()) {
    00836     return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
    00837   }
    00838
    00839   CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
    00840
    00841   if (flags & DC_EXEC) {
    00842     delete v;
    00843   }
    00844
    00845   return ret;
    00846 }
    00847
    00848 bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
    00849 {
    00850   const Depot *depot = FindClosestShipDepot(this);
    00851
    00852   if (depot == NULL) return false;
    00853
    00854   if (location    != NULL) *location    = depot->xy;
    00855   if (destination != NULL) *destination = depot->index;
    00856
    00857   return true;
    00858 }
    00859
    00868 CommandCost CmdSendShipToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00869 {
    00870   if (p2 & DEPOT_MASS_SEND) {
    00871     /* Mass goto depot requested */
    00872     if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
    00873     return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
    00874   }
    00875
    00876   if (!IsValidVehicleID(p1)) return CMD_ERROR;
    00877
    00878   Vehicle *v = GetVehicle(p1);
    00879
    00880   if (v->type != VEH_SHIP) return CMD_ERROR;
    00881
    00882   return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
    00883 }
    00884
    00885
    00896 CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00897 {
    00898   Vehicle *v;
    00899   CommandCost cost(EXPENSES_SHIP_RUN);
    00900   CargoID new_cid = GB(p2, 0, 8); // gets the cargo number
    00901   byte new_subtype = GB(p2, 8, 8);
    00902   uint16 capacity = CALLBACK_FAILED;
    00903
    00904   if (!IsValidVehicleID(p1)) return CMD_ERROR;
    00905
    00906   v = GetVehicle(p1);
    00907
    00908   if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
    00909   if (!v->IsStoppedInDepot()) return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
    00910   if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
    00911
    00912   /* Check cargo */
    00913   if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
    00914   if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
    00915
    00916   /* Check the refit capacity callback */
    00917   if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
    00918     /* Back up the existing cargo type */
    00919     CargoID temp_cid = v->cargo_type;
    00920     byte temp_subtype = v->cargo_subtype;
    00921     v->cargo_type = new_cid;
    00922     v->cargo_subtype = new_subtype;
    00923
    00924     capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
    00925
    00926     /* Restore the cargo type */
    00927     v->cargo_type = temp_cid;
    00928     v->cargo_subtype = temp_subtype;
    00929   }
    00930
    00931   if (capacity == CALLBACK_FAILED) {
    00932     capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity);
    00933   }
    00934   _returned_refit_capacity = capacity;
    00935
    00936   if (new_cid != v->cargo_type) {
    00937     cost = GetRefitCost(v->engine_type);
    00938   }
    00939
    00940   if (flags & DC_EXEC) {
    00941     v->cargo_cap = capacity;
    00942     v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
    00943     v->cargo_type = new_cid;
    00944     v->cargo_subtype = new_subtype;
    00945     v->colourmap = PAL_NONE; // invalidate vehicle colour map
    00946     v->InvalidateNewGRFCacheOfChain();
    00947     InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
    00948     InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
    00949     InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
    00950   }
    00951
    00952   return cost;
    00953
    00954 }