# main_gui.cpp

Go to the documentation of this file.

    00001 /* $Id: main_gui.cpp 17988 2009-11-06 22:58:54Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "openttd.h"
    00007 #include "currency.h"
    00008 #include "spritecache.h"
    00009 #include "window_gui.h"
    00010 #include "window_func.h"
    00011 #include "textbuf_gui.h"
    00012 #include "viewport_func.h"
    00013 #include "command_func.h"
    00014 #include "console_gui.h"
    00015 #include "map_func.h"
    00016 #include "genworld.h"
    00017 #include "transparency_gui.h"
    00018 #include "functions.h"
    00019 #include "sound_func.h"
    00020 #include "transparency.h"
    00021 #include "strings_func.h"
    00022 #include "zoom_func.h"
    00023 #include "company_base.h"
    00024 #include "company_func.h"
    00025 #include "settings_type.h"
    00026 #include "toolbar_gui.h"
    00027 #include "statusbar_gui.h"
    00028 #include "tilehighlight_func.h"
    00029
    00030 #include "network/network.h"
    00031 #include "network/network_func.h"
    00032 #include "network/network_gui.h"
    00033 #include "network/network_base.h"
    00034
    00035 #include "table/sprites.h"
    00036 #include "table/strings.h"
    00037
    00038 static int _rename_id = 1;
    00039 static int _rename_what = -1;
    00040
    00041 void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
    00042 {
    00043 #ifdef ENABLE_NETWORK
    00044   if (!success || !_settings_game.economy.give_money) return;
    00045
    00046   /* Inform the company of the action of one of it's clients (controllers). */
    00047   char msg[64];
    00048   SetDParam(0, p2);
    00049   GetString(msg, STR_COMPANY_NAME, lastof(msg));
    00050
    00051   if (!_network_server) {
    00052     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
    00053   } else {
    00054     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
    00055   }
    00056 #endif /* ENABLE_NETWORK */
    00057 }
    00058
    00059 void HandleOnEditText(const char *str)
    00060 {
    00061   switch (_rename_what) {
    00062 #ifdef ENABLE_NETWORK
    00063   case 3: { // Give money, you can only give money in excess of loan
    00064     if (!IsValidCompanyID(_local_company)) break;
    00065     const Company *c = GetCompany(_local_company);
    00066     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
    00067
    00068     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
    00069
    00070     /* Give 'id' the money, and substract it from ourself */
    00071     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
    00072   } break;
    00073 #endif /* ENABLE_NETWORK */
    00074     default: NOT_REACHED();
    00075   }
    00076
    00077   _rename_id = _rename_what = -1;
    00078 }
    00079
    00091 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
    00092 {
    00093   if (w->IsWidgetDisabled(widget)) return false;
    00094
    00095   SndPlayFx(SND_15_BEEP);
    00096   w->SetDirty();
    00097
    00098   if (w->IsWidgetLowered(widget)) {
    00099     ResetObjectToPlace();
    00100     return false;
    00101   }
    00102
    00103   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
    00104   w->LowerWidget(widget);
    00105   _place_proc = placeproc;
    00106   return true;
    00107 }
    00108
    00109
    00110 void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
    00111 {
    00112   if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
    00113 }
    00114
    00115 #ifdef ENABLE_NETWORK
    00116 void ShowNetworkGiveMoneyWindow(CompanyID company)
    00117 {
    00118   _rename_id = company;
    00119   _rename_what = 3;
    00120   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
    00121 }
    00122 #endif /* ENABLE_NETWORK */
    00123
    00124
    00125 /* Zooms a viewport in a window in or out
    00126  * No button handling or what so ever */
    00127 bool DoZoomInOutWindow(int how, Window *w)
    00128 {
    00129   ViewPort *vp;
    00130
    00131   assert(w != NULL);
    00132   vp = w->viewport;
    00133
    00134   switch (how) {
    00135     case ZOOM_IN:
    00136       if (vp->zoom == ZOOM_LVL_MIN) return false;
    00137       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
    00138       vp->virtual_width >>= 1;
    00139       vp->virtual_height >>= 1;
    00140
    00141       w->viewport->scrollpos_x += vp->virtual_width >> 1;
    00142       w->viewport->scrollpos_y += vp->virtual_height >> 1;
    00143       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00144       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00145       break;
    00146     case ZOOM_OUT:
    00147       if (vp->zoom == ZOOM_LVL_MAX) return false;
    00148       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
    00149
    00150       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
    00151       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
    00152       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00153       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00154
    00155       vp->virtual_width <<= 1;
    00156       vp->virtual_height <<= 1;
    00157       break;
    00158   }
    00159   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
    00160     vp->virtual_left = w->viewport->scrollpos_x;
    00161     vp->virtual_top = w->viewport->scrollpos_y;
    00162   }
    00163   w->SetDirty();
    00164   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
    00165   InvalidateThisWindowData(w);
    00166   return true;
    00167 }
    00168
    00169 void ZoomInOrOutToCursorWindow(bool in, Window *w)
    00170 {
    00171   assert(w != NULL);
    00172
    00173   if (_game_mode != GM_MENU) {
    00174     ViewPort *vp = w->viewport;
    00175     if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
    00176       return;
    00177
    00178     Point pt = GetTileZoomCenterWindow(in, w);
    00179     if (pt.x != -1) {
    00180       ScrollWindowTo(pt.x, pt.y, -1, w, true);
    00181
    00182       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
    00183     }
    00184   }
    00185 }
    00186
    00187 extern void UpdateAllStationVirtCoord();
    00188
    00189 struct MainWindow : Window
    00190 {
    00191   MainWindow(int width, int height) : Window(0, 0, width, height, WC_MAIN_WINDOW, NULL)
    00192   {
    00193     InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
    00194   }
    00195
    00196   virtual void OnPaint()
    00197   {
    00198     this->DrawViewport();
    00199     if (_game_mode == GM_MENU) {
    00200       int off_x = _screen.width / 2;
    00201
    00202       DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
    00203       DrawSprite(SPR_OTTD_P, PAL_NONE, off_x -  86, 50);
    00204       DrawSprite(SPR_OTTD_E, PAL_NONE, off_x -  53, 50);
    00205       DrawSprite(SPR_OTTD_N, PAL_NONE, off_x -  22, 50);
    00206
    00207       DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  34, 50);
    00208       DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  65, 50);
    00209       DrawSprite(SPR_OTTD_D, PAL_NONE, off_x +  96, 50);
    00210     }
    00211   }
    00212
    00213   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00214   {
    00215     switch (keycode) {
    00216       case 'Q' | WKC_CTRL:
    00217       case 'Q' | WKC_META:
    00218         HandleExitGameRequest();
    00219         return ES_HANDLED;
    00220     }
    00221
    00222     /* Disable all key shortcuts, except quit shortcuts when
    00223      * generating the world, otherwise they create threading
    00224      * problem during the generating, resulting in random
    00225      * assertions that are hard to trigger and debug */
    00226     if (IsGeneratingWorld()) return ES_NOT_HANDLED;
    00227
    00228     if (keycode == WKC_BACKQUOTE) {
    00229       IConsoleSwitch();
    00230       return ES_HANDLED;
    00231     }
    00232
    00233     if (keycode == ('B' | WKC_CTRL)) {
    00234       extern bool _draw_bounding_boxes;
    00235       _draw_bounding_boxes = !_draw_bounding_boxes;
    00236       MarkWholeScreenDirty();
    00237       return ES_HANDLED;
    00238     }
    00239
    00240     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
    00241
    00242     switch (keycode) {
    00243       case 'C':
    00244       case 'Z': {
    00245         Point pt = GetTileBelowCursor();
    00246         if (pt.x != -1) {
    00247           if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
    00248           ScrollMainWindowTo(pt.x, pt.y);
    00249         }
    00250         break;
    00251       }
    00252
    00253       case WKC_ESC: ResetObjectToPlace(); break;
    00254       case WKC_DELETE: DeleteNonVitalWindows(); break;
    00255       case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
    00256       case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
    00257
    00258 #if defined(_DEBUG)
    00259       case '0' | WKC_ALT: // Crash the game
    00260         *(byte*)0 = 0;
    00261         break;
    00262
    00263       case '1' | WKC_ALT: // Gimme money
    00264         /* Server can not cheat in advertise mode either! */
    00265 #ifdef ENABLE_NETWORK
    00266         if (!_networking || !_network_server || !_settings_client.network.server_advertise)
    00267 #endif /* ENABLE_NETWORK */
    00268           DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
    00269         break;
    00270
    00271       case '2' | WKC_ALT: // Update the coordinates of all station signs
    00272         UpdateAllStationVirtCoord();
    00273         break;
    00274 #endif
    00275
    00276       case '1' | WKC_CTRL:
    00277       case '2' | WKC_CTRL:
    00278       case '3' | WKC_CTRL:
    00279       case '4' | WKC_CTRL:
    00280       case '5' | WKC_CTRL:
    00281       case '6' | WKC_CTRL:
    00282       case '7' | WKC_CTRL:
    00283       case '8' | WKC_CTRL:
    00284       case '9' | WKC_CTRL:
    00285         /* Transparency toggle hot keys */
    00286         ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
    00287         MarkWholeScreenDirty();
    00288         break;
    00289
    00290       case '1' | WKC_CTRL | WKC_SHIFT:
    00291       case '2' | WKC_CTRL | WKC_SHIFT:
    00292       case '3' | WKC_CTRL | WKC_SHIFT:
    00293       case '4' | WKC_CTRL | WKC_SHIFT:
    00294       case '5' | WKC_CTRL | WKC_SHIFT:
    00295       case '6' | WKC_CTRL | WKC_SHIFT:
    00296       case '7' | WKC_CTRL | WKC_SHIFT:
    00297       case '8' | WKC_CTRL | WKC_SHIFT:
    00298         /* Invisibility toggle hot keys */
    00299         ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
    00300         MarkWholeScreenDirty();
    00301         break;
    00302
    00303       case 'X' | WKC_CTRL:
    00304         ShowTransparencyToolbar();
    00305         break;
    00306
    00307       case 'X':
    00308         ResetRestoreAllTransparency();
    00309         break;
    00310
    00311 #ifdef ENABLE_NETWORK
    00312       case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
    00313         if (_networking) {
    00314           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
    00315           if (cio == NULL) break;
    00316
    00317           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
    00318         }
    00319         break;
    00320
    00321       case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients
    00322         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
    00323         break;
    00324
    00325       case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
    00326         if (_networking) {
    00327           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
    00328           if (cio == NULL) break;
    00329
    00330           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
    00331         }
    00332         break;
    00333 #endif
    00334
    00335       default: return ES_NOT_HANDLED;
    00336     }
    00337     return ES_HANDLED;
    00338   }
    00339
    00340   virtual void OnScroll(Point delta)
    00341   {
    00342     ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
    00343
    00344     if (vp == NULL) {
    00345       _cursor.fix_at = false;
    00346       _scrolling_viewport = false;
    00347     }
    00348
    00349     this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
    00350     this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
    00351     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
    00352     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
    00353   };
    00354
    00355   virtual void OnMouseWheel(int wheel)
    00356   {
    00357     ZoomInOrOutToCursorWindow(wheel < 0, this);
    00358   }
    00359
    00360   virtual void OnInvalidateData(int data)
    00361   {
    00362     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
    00363     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
    00364   }
    00365 };
    00366
    00367
    00368 void ShowSelectGameWindow();
    00369
    00370 void SetupColoursAndInitialWindow()
    00371 {
    00372   for (uint i = 0; i != 16; i++) {
    00373     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
    00374
    00375     assert(b);
    00376     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
    00377   }
    00378
    00379   new MainWindow(_screen.width, _screen.height);
    00380
    00381   /* XXX: these are not done */
    00382   switch (_game_mode) {
    00383     default: NOT_REACHED();
    00384     case GM_MENU:
    00385       ShowSelectGameWindow();
    00386       break;
    00387
    00388     case GM_NORMAL:
    00389     case GM_EDITOR:
    00390       ShowVitalWindows();
    00391       break;
    00392   }
    00393 }
    00394
    00395 void ShowVitalWindows()
    00396 {
    00397   AllocateToolbar();
    00398
    00399   /* Status bad only for normal games */
    00400   if (_game_mode == GM_EDITOR) return;
    00401
    00402   ShowStatusBar();
    00403 }
    00404
    00409 void GameSizeChanged()
    00410 {
    00411   _cur_resolution.width  = _screen.width;
    00412   _cur_resolution.height = _screen.height;
    00413   ScreenSizeChanged();
    00414   RelocateAllWindows(_screen.width, _screen.height);
    00415   MarkWholeScreenDirty();
    00416 }