/* $Id: ai_base.hpp.sq 15535 2009-02-21 00:43:18Z glx $ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_base.hpp"

namespace SQConvert {
	/* Allow AIBase to be used as Squirrel parameter */
	template <> AIBase *GetParam(ForceType<AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIBase *)instance; }
	template <> AIBase &GetParam(ForceType<AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
	template <> const AIBase *GetParam(ForceType<const AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIBase *)instance; }
	template <> const AIBase &GetParam(ForceType<const AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
	template <> int Return<AIBase *>(HSQUIRRELVM vm, AIBase *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIBase", res, NULL, DefSQDestructorCallback<AIBase>); return 1; }
}; // namespace SQConvert

void SQAIBase_Register(Squirrel *engine) {
	DefSQClass <AIBase> SQAIBase("AIBase");
	SQAIBase.PreRegister(engine);
	SQAIBase.AddConstructor<void (AIBase::*)(), 1>(engine, "x");

	SQAIBase.DefSQStaticMethod(engine, &AIBase::Rand,          "Rand",          1, ".");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::RandItem,      "RandItem",      2, ".i");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRange,     "RandRange",     2, ".i");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRangeItem, "RandRangeItem", 3, ".ii");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::Chance,        "Chance",        3, ".ii");
	SQAIBase.DefSQStaticMethod(engine, &AIBase::ChanceItem,    "ChanceItem",    4, ".iii");

	SQAIBase.PostRegister(engine);
}
