# settings.cpp

Go to the documentation of this file.

    00001 /* $Id: settings.cpp 17517 2009-09-12 20:59:34Z rubidium $ */
    00002
    00022 #include "stdafx.h"
    00023 #include "openttd.h"
    00024 #include "currency.h"
    00025 #include "screenshot.h"
    00026 #include "variables.h"
    00027 #include "network/network.h"
    00028 #include "network/network_func.h"
    00029 #include "settings_internal.h"
    00030 #include "command_func.h"
    00031 #include "console_func.h"
    00032 #include "npf.h"
    00033 #include "yapf/yapf.h"
    00034 #include "genworld.h"
    00035 #include "train.h"
    00036 #include "news_func.h"
    00037 #include "window_func.h"
    00038 #include "strings_func.h"
    00039 #include "vehicle_func.h"
    00040 #include "sound_func.h"
    00041 #include "company_func.h"
    00042 #include "rev.h"
    00043 #ifdef WITH_FREETYPE
    00044 #include "fontcache.h"
    00045 #endif
    00046 #include "textbuf_gui.h"
    00047 #include "rail_gui.h"
    00048 #include "elrail_func.h"
    00049 #include "gui.h"
    00050 #include "town.h"
    00051 #include "video/video_driver.hpp"
    00052 #include "sound/sound_driver.hpp"
    00053 #include "music/music_driver.hpp"
    00054 #include "blitter/factory.hpp"
    00055 #include "gfxinit.h"
    00056 #include "gamelog.h"
    00057 #include "station_func.h"
    00058 #include "settings_func.h"
    00059 #include "ini_type.h"
    00060 #include "ai/ai_config.hpp"
    00061 #include "newgrf.h"
    00062 #include "engine_base.h"
    00063
    00064 #include "void_map.h"
    00065 #include "station_base.h"
    00066
    00067 #include "table/strings.h"
    00068
    00069 ClientSettings _settings_client;
    00070 GameSettings _settings_game;
    00071 GameSettings _settings_newgame;
    00072
    00073 typedef const char *SettingListCallbackProc(const IniItem *item, uint index);
    00074 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
    00075 typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc);
    00076
    00077 static bool IsSignedVarMemType(VarType vt);
    00078
    00082 static const char *_list_group_names[] = {
    00083   "bans",
    00084   "newgrf",
    00085   "servers",
    00086   NULL
    00087 };
    00088
    00094 static int lookup_oneofmany(const char *many, const char *one, size_t onelen = 0)
    00095 {
    00096   const char *s;
    00097   int idx;
    00098
    00099   if (onelen == 0) onelen = strlen(one);
    00100
    00101   /* check if it's an integer */
    00102   if (*one >= '0' && *one <= '9')
    00103     return strtoul(one, NULL, 0);
    00104
    00105   idx = 0;
    00106   for (;;) {
    00107     /* find end of item */
    00108     s = many;
    00109     while (*s != '|' && *s != 0) s++;
    00110     if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
    00111     if (*s == 0) return -1;
    00112     many = s + 1;
    00113     idx++;
    00114   }
    00115 }
    00116
    00122 static uint32 lookup_manyofmany(const char *many, const char *str)
    00123 {
    00124   const char *s;
    00125   int r;
    00126   uint32 res = 0;
    00127
    00128   for (;;) {
    00129     /* skip "whitespace" */
    00130     while (*str == ' ' || *str == '\t' || *str == '|') str++;
    00131     if (*str == 0) break;
    00132
    00133     s = str;
    00134     while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
    00135
    00136     r = lookup_oneofmany(many, str, s - str);
    00137     if (r == -1) return (uint32)-1;
    00138
    00139     SetBit(res, r); // value found, set it
    00140     if (*s == 0) break;
    00141     str = s + 1;
    00142   }
    00143   return res;
    00144 }
    00145
    00152 static int parse_intlist(const char *p, int *items, int maxitems)
    00153 {
    00154   int n = 0, v;
    00155   char *end;
    00156
    00157   for (;;) {
    00158     v = strtol(p, &end, 0);
    00159     if (p == end || n == maxitems) return -1;
    00160     p = end;
    00161     items[n++] = v;
    00162     if (*p == '\0') break;
    00163     if (*p != ',' && *p != ' ') return -1;
    00164     p++;
    00165   }
    00166
    00167   return n;
    00168 }
    00169
    00176 static bool load_intlist(const char *str, void *array, int nelems, VarType type)
    00177 {
    00178   int items[64];
    00179   int i, nitems;
    00180
    00181   if (str == NULL) {
    00182     memset(items, 0, sizeof(items));
    00183     nitems = nelems;
    00184   } else {
    00185     nitems = parse_intlist(str, items, lengthof(items));
    00186     if (nitems != nelems) return false;
    00187   }
    00188
    00189   switch (type) {
    00190   case SLE_VAR_BL:
    00191   case SLE_VAR_I8:
    00192   case SLE_VAR_U8:
    00193     for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
    00194     break;
    00195   case SLE_VAR_I16:
    00196   case SLE_VAR_U16:
    00197     for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
    00198     break;
    00199   case SLE_VAR_I32:
    00200   case SLE_VAR_U32:
    00201     for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
    00202     break;
    00203   default: NOT_REACHED();
    00204   }
    00205
    00206   return true;
    00207 }
    00208
    00216 static void make_intlist(char *buf, const char *last, const void *array, int nelems, VarType type)
    00217 {
    00218   int i, v = 0;
    00219   const byte *p = (const byte*)array;
    00220
    00221   for (i = 0; i != nelems; i++) {
    00222     switch (type) {
    00223     case SLE_VAR_BL:
    00224     case SLE_VAR_I8:  v = *(int8*)p;   p += 1; break;
    00225     case SLE_VAR_U8:  v = *(byte*)p;   p += 1; break;
    00226     case SLE_VAR_I16: v = *(int16*)p;  p += 2; break;
    00227     case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
    00228     case SLE_VAR_I32: v = *(int32*)p;  p += 4; break;
    00229     case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
    00230     default: NOT_REACHED();
    00231     }
    00232     buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
    00233   }
    00234 }
    00235
    00241 static void make_oneofmany(char *buf, const char *last, const char *many, int id)
    00242 {
    00243   int orig_id = id;
    00244
    00245   /* Look for the id'th element */
    00246   while (--id >= 0) {
    00247     for (; *many != '|'; many++) {
    00248       if (*many == '\0') { // not found
    00249         seprintf(buf, last, "%d", orig_id);
    00250         return;
    00251       }
    00252     }
    00253     many++; // pass the |-character
    00254   }
    00255
    00256   /* copy string until next item (|) or the end of the list if this is the last one */
    00257   while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
    00258   *buf = '\0';
    00259 }
    00260
    00267 static void make_manyofmany(char *buf, const char *last, const char *many, uint32 x)
    00268 {
    00269   const char *start;
    00270   int i = 0;
    00271   bool init = true;
    00272
    00273   for (; x != 0; x >>= 1, i++) {
    00274     start = many;
    00275     while (*many != 0 && *many != '|') many++; // advance to the next element
    00276
    00277     if (HasBit(x, 0)) { // item found, copy it
    00278       if (!init) buf += seprintf(buf, last, "|");
    00279       init = false;
    00280       if (start == many) {
    00281         buf += seprintf(buf, last, "%d", i);
    00282       } else {
    00283         memcpy(buf, start, many - start);
    00284         buf += many - start;
    00285       }
    00286     }
    00287
    00288     if (*many == '|') many++;
    00289   }
    00290
    00291   *buf = '\0';
    00292 }
    00293
    00298 static const void *string_to_val(const SettingDescBase *desc, const char *str)
    00299 {
    00300   switch (desc->cmd) {
    00301   case SDT_NUMX: {
    00302     char *end;
    00303     unsigned long val = strtoul(str, &end, 0);
    00304     if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
    00305     return (void*)val;
    00306   }
    00307   case SDT_ONEOFMANY: {
    00308     long r = lookup_oneofmany(desc->many, str);
    00309     /* if the first attempt of conversion from string to the appropriate value fails,
    00310      * look if we have defined a converter from old value to new value. */
    00311     if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
    00312     if (r != -1) return (void*)r; // and here goes converted value
    00313     ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); // sorry, we failed
    00314     return 0;
    00315   }
    00316   case SDT_MANYOFMANY: {
    00317     unsigned long r = lookup_manyofmany(desc->many, str);
    00318     if (r != (unsigned long)-1) return (void*)r;
    00319     ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
    00320     return 0;
    00321   }
    00322   case SDT_BOOLX:
    00323     if (strcmp(str, "true")  == 0 || strcmp(str, "on")  == 0 || strcmp(str, "1") == 0)
    00324       return (void*)true;
    00325     if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
    00326       return (void*)false;
    00327     ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
    00328     break;
    00329
    00330   case SDT_STRING:
    00331   case SDT_INTLIST: return str;
    00332   default: break;
    00333   }
    00334
    00335   return NULL;
    00336 }
    00337
    00345 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
    00346 {
    00347   const SettingDescBase *sdb = &sd->desc;
    00348
    00349   if (sdb->cmd != SDT_BOOLX &&
    00350       sdb->cmd != SDT_NUMX &&
    00351       sdb->cmd != SDT_ONEOFMANY &&
    00352       sdb->cmd != SDT_MANYOFMANY) {
    00353     return;
    00354   }
    00355
    00356   /* We cannot know the maximum value of a bitset variable, so just have faith */
    00357   if (sdb->cmd != SDT_MANYOFMANY) {
    00358     /* We need to take special care of the uint32 type as we receive from the function
    00359      * a signed integer. While here also bail out on 64-bit settings as those are not
    00360      * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
    00361      * 32-bit variable
    00362      * TODO: Support 64-bit settings/variables */
    00363     switch (GetVarMemType(sd->save.conv)) {
    00364       case SLE_VAR_NULL: return;
    00365       case SLE_VAR_BL:
    00366       case SLE_VAR_I8:
    00367       case SLE_VAR_U8:
    00368       case SLE_VAR_I16:
    00369       case SLE_VAR_U16:
    00370       case SLE_VAR_I32: {
    00371         /* Override the minimum value. No value below sdb->min, except special value 0 */
    00372         if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
    00373       } break;
    00374       case SLE_VAR_U32: {
    00375         /* Override the minimum value. No value below sdb->min, except special value 0 */
    00376         uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
    00377         WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
    00378         return;
    00379       }
    00380       case SLE_VAR_I64:
    00381       case SLE_VAR_U64:
    00382       default: NOT_REACHED(); break;
    00383     }
    00384   }
    00385
    00386   WriteValue(ptr, sd->save.conv, (int64)val);
    00387 }
    00388
    00395 static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
    00396 {
    00397   IniGroup *group;
    00398   IniGroup *group_def = ini->GetGroup(grpname);
    00399   IniItem *item;
    00400   const void *p;
    00401   void *ptr;
    00402   const char *s;
    00403
    00404   for (; sd->save.cmd != SL_END; sd++) {
    00405     const SettingDescBase *sdb = &sd->desc;
    00406     const SaveLoad        *sld = &sd->save;
    00407
    00408     if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
    00409
    00410     /* For settings.xx.yy load the settings from [xx] yy = ? */
    00411     s = strchr(sdb->name, '.');
    00412     if (s != NULL) {
    00413       group = ini->GetGroup(sdb->name, s - sdb->name);
    00414       s++;
    00415     } else {
    00416       s = sdb->name;
    00417       group = group_def;
    00418     }
    00419
    00420     item = group->GetItem(s, false);
    00421     if (item == NULL && group != group_def) {
    00422       /* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous
    00423        * did not exist (e.g. loading old config files with a [settings] section */
    00424       item = group_def->GetItem(s, false);
    00425     }
    00426     if (item == NULL) {
    00427       /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
    00428        * did not exist (e.g. loading old config files with a [yapf] section */
    00429       const char *sc = strchr(s, '.');
    00430       if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
    00431     }
    00432
    00433     p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
    00434     ptr = GetVariableAddress(object, sld);
    00435
    00436     switch (sdb->cmd) {
    00437     case SDT_BOOLX: // All four are various types of (integer) numbers
    00438     case SDT_NUMX:
    00439     case SDT_ONEOFMANY:
    00440     case SDT_MANYOFMANY:
    00441       Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
    00442
    00443     case SDT_STRING:
    00444       switch (GetVarMemType(sld->conv)) {
    00445         case SLE_VAR_STRB:
    00446         case SLE_VAR_STRBQ:
    00447           if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
    00448           break;
    00449         case SLE_VAR_STR:
    00450         case SLE_VAR_STRQ:
    00451           if (p != NULL) {
    00452             free(*(char**)ptr);
    00453             *(char**)ptr = strdup((const char*)p);
    00454           }
    00455           break;
    00456         case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break;
    00457         default: NOT_REACHED(); break;
    00458       }
    00459       break;
    00460
    00461     case SDT_INTLIST: {
    00462       if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
    00463         ShowInfoF("ini: error in array '%s'", sdb->name);
    00464       } else if (sd->desc.proc_cnvt != NULL) {
    00465         sd->desc.proc_cnvt((const char*)p);
    00466       }
    00467       break;
    00468     }
    00469     default: NOT_REACHED(); break;
    00470     }
    00471   }
    00472 }
    00473
    00485 static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
    00486 {
    00487   IniGroup *group_def = NULL, *group;
    00488   IniItem *item;
    00489   char buf[512];
    00490   const char *s;
    00491   void *ptr;
    00492
    00493   for (; sd->save.cmd != SL_END; sd++) {
    00494     const SettingDescBase *sdb = &sd->desc;
    00495     const SaveLoad        *sld = &sd->save;
    00496
    00497     /* If the setting is not saved to the configuration
    00498      * file, just continue with the next setting */
    00499     if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
    00500     if (sld->conv & SLF_CONFIG_NO) continue;
    00501
    00502     /* XXX - wtf is this?? (group override?) */
    00503     s = strchr(sdb->name, '.');
    00504     if (s != NULL) {
    00505       group = ini->GetGroup(sdb->name, s - sdb->name);
    00506       s++;
    00507     } else {
    00508       if (group_def == NULL) group_def = ini->GetGroup(grpname);
    00509       s = sdb->name;
    00510       group = group_def;
    00511     }
    00512
    00513     item = group->GetItem(s, true);
    00514     ptr = GetVariableAddress(object, sld);
    00515
    00516     if (item->value != NULL) {
    00517       /* check if the value is the same as the old value */
    00518       const void *p = string_to_val(sdb, item->value);
    00519
    00520       /* The main type of a variable/setting is in bytes 8-15
    00521        * The subtype (what kind of numbers do we have there) is in 0-7 */
    00522       switch (sdb->cmd) {
    00523       case SDT_BOOLX:
    00524       case SDT_NUMX:
    00525       case SDT_ONEOFMANY:
    00526       case SDT_MANYOFMANY:
    00527         switch (GetVarMemType(sld->conv)) {
    00528         case SLE_VAR_BL:
    00529           if (*(bool*)ptr == (p != NULL)) continue;
    00530           break;
    00531         case SLE_VAR_I8:
    00532         case SLE_VAR_U8:
    00533           if (*(byte*)ptr == (byte)(unsigned long)p) continue;
    00534           break;
    00535         case SLE_VAR_I16:
    00536         case SLE_VAR_U16:
    00537           if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
    00538           break;
    00539         case SLE_VAR_I32:
    00540         case SLE_VAR_U32:
    00541           if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
    00542           break;
    00543         default: NOT_REACHED();
    00544         }
    00545         break;
    00546       default: break; // Assume the other types are always changed
    00547       }
    00548     }
    00549
    00550     /* Value has changed, get the new value and put it into a buffer */
    00551     switch (sdb->cmd) {
    00552     case SDT_BOOLX:
    00553     case SDT_NUMX:
    00554     case SDT_ONEOFMANY:
    00555     case SDT_MANYOFMANY: {
    00556       uint32 i = (uint32)ReadValue(ptr, sld->conv);
    00557
    00558       switch (sdb->cmd) {
    00559       case SDT_BOOLX:      strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
    00560       case SDT_NUMX:       seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
    00561       case SDT_ONEOFMANY:  make_oneofmany(buf, lastof(buf), sdb->many, i); break;
    00562       case SDT_MANYOFMANY: make_manyofmany(buf, lastof(buf), sdb->many, i); break;
    00563       default: NOT_REACHED();
    00564       }
    00565     } break;
    00566
    00567     case SDT_STRING:
    00568       switch (GetVarMemType(sld->conv)) {
    00569       case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
    00570       case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
    00571       case SLE_VAR_STR:  strecpy(buf, *(char**)ptr, lastof(buf)); break;
    00572       case SLE_VAR_STRQ:
    00573         if (*(char**)ptr == NULL) {
    00574           buf[0] = '\0';
    00575         } else {
    00576           seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
    00577         }
    00578         break;
    00579       case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
    00580       default: NOT_REACHED();
    00581       }
    00582       break;
    00583
    00584     case SDT_INTLIST:
    00585       make_intlist(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
    00586       break;
    00587     default: NOT_REACHED();
    00588     }
    00589
    00590     /* The value is different, that means we have to write it to the ini */
    00591     free(item->value);
    00592     item->value = strdup(buf);
    00593   }
    00594 }
    00595
    00608 static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
    00609 {
    00610   IniGroup *group = ini->GetGroup(grpname);
    00611   IniItem *item;
    00612   const char *entry;
    00613   uint i, j;
    00614
    00615   if (group == NULL) return;
    00616
    00617   for (i = j = 0, item = group->item; item != NULL; item = item->next) {
    00618     entry = (proc != NULL) ? proc(item, i++) : item->name;
    00619
    00620     if (entry == NULL || list == NULL) continue;
    00621
    00622     if (j == len) break;
    00623     list[j++] = strdup(entry);
    00624   }
    00625 }
    00626
    00636 static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
    00637 {
    00638   IniGroup *group = ini->GetGroup(grpname);
    00639   const char *entry;
    00640   uint i;
    00641
    00642   if (proc == NULL && list == NULL) return;
    00643   if (group == NULL) return;
    00644   group->Clear();
    00645
    00646   for (i = 0; i != len; i++) {
    00647     entry = (proc != NULL) ? proc(NULL, i) : list[i];
    00648
    00649     if (entry == NULL || *entry == '\0') continue;
    00650
    00651     group->GetItem(entry, true)->SetValue("");
    00652   }
    00653 }
    00654
    00655 /****************************
    00656  * OTTD specific INI stuff
    00657  ****************************/
    00658
    00695 #define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
    00696   {name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc, load}
    00697
    00698 /* Macros for various objects to go in the configuration file.
    00699  * This section is for global variables */
    00700 #define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
    00701   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
    00702
    00703 #define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
    00704   SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
    00705 #define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
    00706   SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
    00707
    00708 #define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
    00709   SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
    00710 #define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
    00711   SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
    00712
    00713 #define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
    00714   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00715 #define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
    00716   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00717
    00718 #define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
    00719   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00720 #define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
    00721   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00722
    00723 #define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
    00724   SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
    00725 #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
    00726   SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)
    00727
    00728 #define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
    00729   SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
    00730 #define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
    00731   SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
    00732
    00733 #define SDTG_CONDNULL(length, from, to)\
    00734   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
    00735
    00736 #define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
    00737
    00738 /* Macros for various objects to go in the configuration file.
    00739  * This section is for structures where their various members are saved */
    00740 #define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
    00741   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
    00742
    00743 #define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
    00744   SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
    00745 #define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
    00746   SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
    00747
    00748 #define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
    00749   SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
    00750 #define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
    00751   SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00752
    00753 #define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
    00754   SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
    00755 #define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
    00756   SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00757 #define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc, load)\
    00758   SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, load, from, to)
    00759
    00760 #define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
    00761   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
    00762 #define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
    00763   SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00764 #define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
    00765   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
    00766
    00767 #define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
    00768   SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
    00769 #define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
    00770   SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00771
    00772 #define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
    00773   SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
    00774 #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
    00775   SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)
    00776
    00777 #define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
    00778   SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
    00779 #define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
    00780   SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
    00781
    00782 #define SDT_CONDNULL(length, from, to)\
    00783   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
    00784
    00785
    00786 #define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
    00787   SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to)
    00788 #define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
    00789   SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
    00790
    00791 #define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
    00792   SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
    00793 #define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
    00794   SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00795
    00796 #define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
    00797   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00798 #define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
    00799   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00800
    00801 #define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
    00802   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00803 #define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
    00804   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00805
    00806 #define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
    00807   SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
    00808 #define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
    00809   SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
    00810
    00811 #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
    00812
    00813 /* Shortcuts for macros below. Logically if we don't save the value
    00814  * we also don't sync it in a network game */
    00815 #define S SLF_SAVE_NO | SLF_NETWORK_NO
    00816 #define C SLF_CONFIG_NO
    00817 #define N SLF_NETWORK_NO
    00818
    00819 #define D0 SGF_0ISDISABLED
    00820 #define NC SGF_NOCOMMA
    00821 #define MS SGF_MULTISTRING
    00822 #define NO SGF_NETWORK_ONLY
    00823 #define CR SGF_CURRENCY
    00824 #define NN SGF_NO_NETWORK
    00825 #define NG SGF_NEWGAME_ONLY
    00826
    00827 /* Begin - Callback Functions for the various settings
    00828  * virtual PositionMainToolbar function, calls the right one.*/
    00829 static bool v_PositionMainToolbar(int32 p1)
    00830 {
    00831   if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
    00832   return true;
    00833 }
    00834
    00835 static bool PopulationInLabelActive(int32 p1)
    00836 {
    00837   Town *t;
    00838   FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t);
    00839
    00840   return true;
    00841 }
    00842
    00843 static bool RedrawScreen(int32 p1)
    00844 {
    00845   MarkWholeScreenDirty();
    00846   return true;
    00847 }
    00848
    00849 static bool InvalidateDetailsWindow(int32 p1)
    00850 {
    00851   InvalidateWindowClasses(WC_VEHICLE_DETAILS);
    00852   return true;
    00853 }
    00854
    00855 static bool InvalidateStationBuildWindow(int32 p1)
    00856 {
    00857   InvalidateWindow(WC_BUILD_STATION, 0);
    00858   return true;
    00859 }
    00860
    00861 static bool InvalidateBuildIndustryWindow(int32 p1)
    00862 {
    00863   InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
    00864   return true;
    00865 }
    00866
    00867 static bool CloseSignalGUI(int32 p1)
    00868 {
    00869   if (p1 == 0) {
    00870     DeleteWindowByClass(WC_BUILD_SIGNAL);
    00871   }
    00872   return true;
    00873 }
    00874
    00875 static bool InvalidateTownViewWindow(int32 p1)
    00876 {
    00877   InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
    00878   return true;
    00879 }
    00880
    00881 static bool DeleteSelectStationWindow(int32 p1)
    00882 {
    00883   DeleteWindowById(WC_SELECT_STATION, 0);
    00884   return true;
    00885 }
    00886
    00887 static bool UpdateConsists(int32 p1)
    00888 {
    00889   Vehicle *v;
    00890   FOR_ALL_VEHICLES(v) {
    00891     /* Update the consist of all trains so the maximum speed is set correctly. */
    00892     if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v, true);
    00893   }
    00894   return true;
    00895 }
    00896
    00897 /* Check service intervals of vehicles, p1 is value of % or day based servicing */
    00898 static bool CheckInterval(int32 p1)
    00899 {
    00900   VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings_game.vehicle;
    00901
    00902   if (p1) {
    00903     ptc->servint_trains   = 50;
    00904     ptc->servint_roadveh  = 50;
    00905     ptc->servint_aircraft = 50;
    00906     ptc->servint_ships    = 50;
    00907   } else {
    00908     ptc->servint_trains   = 150;
    00909     ptc->servint_roadveh  = 150;
    00910     ptc->servint_aircraft = 360;
    00911     ptc->servint_ships    = 100;
    00912   }
    00913
    00914   InvalidateDetailsWindow(0);
    00915
    00916   return true;
    00917 }
    00918
    00919 static bool EngineRenewUpdate(int32 p1)
    00920 {
    00921   DoCommandP(0, 0, _settings_client.gui.autorenew, CMD_SET_AUTOREPLACE);
    00922   return true;
    00923 }
    00924
    00925 static bool EngineRenewMonthsUpdate(int32 p1)
    00926 {
    00927   DoCommandP(0, 1, _settings_client.gui.autorenew_months, CMD_SET_AUTOREPLACE);
    00928   return true;
    00929 }
    00930
    00931 static bool EngineRenewMoneyUpdate(int32 p1)
    00932 {
    00933   DoCommandP(0, 2, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
    00934   return true;
    00935 }
    00936
    00937 static bool TrainAccelerationModelChanged(int32 p1)
    00938 {
    00939   Vehicle *v;
    00940
    00941   FOR_ALL_VEHICLES(v) {
    00942     if (v->type == VEH_TRAIN && IsFrontEngine(v)) UpdateTrainAcceleration(v);
    00943   }
    00944
    00945   return true;
    00946 }
    00947
    00948 static bool DragSignalsDensityChanged(int32)
    00949 {
    00950   SetWindowDirty(FindWindowById(WC_BUILD_SIGNAL, 0));
    00951
    00952   return true;
    00953 }
    00954
    00955 /*
    00956  * A: competitors
    00957  * B: competitor start time. Deprecated since savegame version 110.
    00958  * C: town count (3 = high, 0 = very low)
    00959  * D: industry count (4 = high, 0 = none)
    00960  * E: inital loan (in GBP)
    00961  * F: interest rate
    00962  * G: running costs (0 = low, 2 = high)
    00963  * H: construction speed of competitors (0 = very slow, 4 = very fast)
    00964  * I: competitor intelligence. Deprecated since savegame version 110.
    00965  * J: breakdowns (0 = off, 2 = normal)
    00966  * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
    00967  * L: construction cost (0-2)
    00968  * M: terrain type (0 = very flat, 3 = mountainous)
    00969  * N: amount of water (0 = very low, 3 = high)
    00970  * O: economy (0 = steady, 1 = fluctuating)
    00971  * P: Train reversing (0 = end of line + stations, 1 = end of line)
    00972  * Q: disasters
    00973  * R: area restructuring (0 = permissive, 2 = hostile)
    00974  * S: the difficulty level
    00975  */
    00976 static const DifficultySettings _default_game_diff[3] = { /*
    00977    A, C, D,      E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
    00978   {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0},
    00979   {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1},
    00980   {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2},
    00981 };
    00982
    00983 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
    00984 {
    00985   assert(mode <= 3);
    00986
    00987   if (mode != 3) {
    00988     *gm_opt = _default_game_diff[mode];
    00989   } else {
    00990     gm_opt->diff_level = 3;
    00991   }
    00992 }
    00993
    00998 void CheckDifficultyLevels()
    00999 {
    01000   if (_settings_newgame.difficulty.diff_level != 3) {
    01001     SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
    01002   }
    01003 }
    01004
    01005 static bool DifficultyReset(int32 level)
    01006 {
    01007   SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
    01008   return true;
    01009 }
    01010
    01011 static bool DifficultyChange(int32)
    01012 {
    01013   if (_game_mode == GM_MENU) {
    01014     if (_settings_newgame.difficulty.diff_level != 3) {
    01015       ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
    01016       _settings_newgame.difficulty.diff_level = 3;
    01017     }
    01018   } else {
    01019     _settings_game.difficulty.diff_level = 3;
    01020   }
    01021
    01022   /* If we are a network-client, update the difficult setting (if it is open).
    01023    * Use this instead of just dirtying the window because we need to load in
    01024    * the new difficulty settings */
    01025   if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
    01026     ShowGameDifficulty();
    01027   }
    01028
    01029   return true;
    01030 }
    01031
    01032 static bool DifficultyNoiseChange(int32 i)
    01033 {
    01034   if (_game_mode == GM_NORMAL) {
    01035     UpdateAirportsNoise();
    01036     if (_settings_game.economy.station_noise_level) {
    01037       InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
    01038     }
    01039   }
    01040
    01041   return DifficultyChange(i);
    01042 }
    01043
    01049 static bool CheckRoadSide(int p1)
    01050 {
    01051   extern bool RoadVehiclesAreBuilt();
    01052   return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
    01053 }
    01054
    01061 static int32 ConvertLandscape(const char *value)
    01062 {
    01063   /* try with the old values */
    01064   return lookup_oneofmany("normal|hilly|desert|candy", value);
    01065 }
    01066
    01073 static int32 CheckNoiseToleranceLevel(const char *value)
    01074 {
    01075   GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
    01076   for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) {
    01077     s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]);
    01078   }
    01079   return 0;
    01080 }
    01081
    01082 static bool CheckFreeformEdges(int32 p1)
    01083 {
    01084   if (_game_mode == GM_MENU) return true;
    01085   if (p1 != 0) {
    01086     Vehicle *v;
    01087     FOR_ALL_VEHICLES(v) {
    01088       if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) {
    01089         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
    01090         return false;
    01091       }
    01092     }
    01093     Station *st;
    01094     FOR_ALL_STATIONS(st) {
    01095       if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
    01096         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
    01097         return false;
    01098       }
    01099     }
    01100     for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
    01101     for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
    01102   } else {
    01103     for (uint i = 0; i < MapMaxX(); i++) {
    01104       if (TileHeight(TileXY(i, 1)) != 0) {
    01105         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
    01106         return false;
    01107       }
    01108     }
    01109     for (uint i = 1; i < MapMaxX(); i++) {
    01110       if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
    01111         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
    01112         return false;
    01113       }
    01114     }
    01115     for (uint i = 0; i < MapMaxY(); i++) {
    01116       if (TileHeight(TileXY(1, i)) != 0) {
    01117         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
    01118         return false;
    01119       }
    01120     }
    01121     for (uint i = 1; i < MapMaxY(); i++) {
    01122       if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
    01123         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
    01124         return false;
    01125       }
    01126     }
    01127     /* Make tiles at the border water again. */
    01128     for (uint i = 0; i < MapMaxX(); i++) {
    01129       SetTileHeight(TileXY(i, 0), 0);
    01130       SetTileType(TileXY(i, 0), MP_WATER);
    01131     }
    01132     for (uint i = 0; i < MapMaxY(); i++) {
    01133       SetTileHeight(TileXY(0, i), 0);
    01134       SetTileType(TileXY(0, i), MP_WATER);
    01135     }
    01136   }
    01137   MarkWholeScreenDirty();
    01138   return true;
    01139 }
    01140
    01145 static bool ChangeDynamicEngines(int32 p1)
    01146 {
    01147   if (_game_mode == GM_MENU) return true;
    01148
    01149   const Vehicle *v;
    01150   FOR_ALL_VEHICLES(v) {
    01151     if (IsCompanyBuildableVehicleType(v)) {
    01152       ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, 0, 0);
    01153       return false;
    01154     }
    01155   }
    01156
    01157   /* Reset the engines, they will get new EngineIDs */
    01158   _engine_mngr.ResetToDefaultMapping();
    01159   ReloadNewGRFData();
    01160
    01161   return true;
    01162 }
    01163
    01164 #ifdef ENABLE_NETWORK
    01165
    01166 static bool UpdateClientName(int32 p1)
    01167 {
    01168   NetworkUpdateClientName();
    01169   return true;
    01170 }
    01171
    01172 static bool UpdateServerPassword(int32 p1)
    01173 {
    01174   if (strcmp(_settings_client.network.server_password, "*") == 0) {
    01175     _settings_client.network.server_password[0] = '\0';
    01176   }
    01177
    01178   return true;
    01179 }
    01180
    01181 static bool UpdateRconPassword(int32 p1)
    01182 {
    01183   if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
    01184     _settings_client.network.rcon_password[0] = '\0';
    01185   }
    01186
    01187   return true;
    01188 }
    01189
    01190 static bool UpdateClientConfigValues(int32 p1)
    01191 {
    01192   if (_network_server) NetworkServerSendConfigUpdate();
    01193
    01194   return true;
    01195 }
    01196
    01197 #endif /* ENABLE_NETWORK */
    01198
    01199
    01200 /* End - Callback Functions */
    01201
    01202 static const SettingDesc _music_settings[] = {
    01203    SDT_VAR(MusicFileSettings, playlist,   SLE_UINT8, S, 0,   0, 0,   5, 1,  STR_NULL, NULL),
    01204    SDT_VAR(MusicFileSettings, music_vol,  SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
    01205    SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
    01206   SDT_LIST(MusicFileSettings, custom_1,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
    01207   SDT_LIST(MusicFileSettings, custom_2,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
    01208   SDT_BOOL(MusicFileSettings, playing,               S, 0, true,            STR_NULL, NULL),
    01209   SDT_BOOL(MusicFileSettings, shuffle,               S, 0, false,           STR_NULL, NULL),
    01210    SDT_END()
    01211 };
    01212
    01213 /* win32_v.cpp only settings */
    01214 #if defined(WIN32) && !defined(DEDICATED)
    01215 extern bool _force_full_redraw, _window_maximize;
    01216 extern uint _display_hz, _fullscreen_bpp;
    01217
    01218 static const SettingDescGlobVarList _win32_settings[] = {
    01219    SDTG_VAR("display_hz",     SLE_UINT, S, 0, _display_hz,       0, 0, 120, 0, STR_NULL, NULL),
    01220   SDTG_BOOL("force_full_redraw",        S, 0, _force_full_redraw,false,        STR_NULL, NULL),
    01221    SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp,   8, 8,  32, 0, STR_NULL, NULL),
    01222   SDTG_BOOL("window_maximize",          S, 0, _window_maximize,  false,        STR_NULL, NULL),
    01223    SDTG_END()
    01224 };
    01225 #endif /* WIN32 */
    01226
    01227 static const SettingDescGlobVarList _misc_settings[] = {
    01228   SDTG_MMANY("display_opt",     SLE_UINT8, S, 0, _display_opt,       (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
    01229    SDTG_BOOL("news_ticker_sound",          S, 0, _news_ticker_sound,     true,    STR_NULL, NULL),
    01230    SDTG_BOOL("fullscreen",                 S, 0, _fullscreen,           false,    STR_NULL, NULL),
    01231     SDTG_STR("graphicsset",      SLE_STRQ, S, 0, _ini_graphics_set,      NULL,    STR_NULL, NULL),
    01232     SDTG_STR("videodriver",      SLE_STRQ, S, 0, _ini_videodriver,       NULL,    STR_NULL, NULL),
    01233     SDTG_STR("musicdriver",      SLE_STRQ, S, 0, _ini_musicdriver,       NULL,    STR_NULL, NULL),
    01234     SDTG_STR("sounddriver",      SLE_STRQ, S, 0, _ini_sounddriver,       NULL,    STR_NULL, NULL),
    01235     SDTG_STR("blitter",          SLE_STRQ, S, 0, _ini_blitter,           NULL,    STR_NULL, NULL),
    01236     SDTG_STR("language",         SLE_STRB, S, 0, _dynlang.curr_file,     NULL,    STR_NULL, NULL),
    01237   SDTG_CONDLIST("resolution",  SLE_INT, 2, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST
    01238     SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL,    STR_NULL, NULL),
    01239     SDTG_STR("savegame_format",  SLE_STRB, S, 0, _savegame_format,       NULL,    STR_NULL, NULL),
    01240    SDTG_BOOL("rightclick_emulate",         S, 0, _rightclick_emulate,   false,    STR_NULL, NULL),
    01241 #ifdef WITH_FREETYPE
    01242     SDTG_STR("small_font",       SLE_STRB, S, 0, _freetype.small_font,   NULL,    STR_NULL, NULL),
    01243     SDTG_STR("medium_font",      SLE_STRB, S, 0, _freetype.medium_font,  NULL,    STR_NULL, NULL),
    01244     SDTG_STR("large_font",       SLE_STRB, S, 0, _freetype.large_font,   NULL,    STR_NULL, NULL),
    01245     SDTG_VAR("small_size",       SLE_UINT, S, 0, _freetype.small_size,   6, 0, 72, 0, STR_NULL, NULL),
    01246     SDTG_VAR("medium_size",      SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
    01247     SDTG_VAR("large_size",       SLE_UINT, S, 0, _freetype.large_size,  16, 0, 72, 0, STR_NULL, NULL),
    01248    SDTG_BOOL("small_aa",                   S, 0, _freetype.small_aa,    false,    STR_NULL, NULL),
    01249    SDTG_BOOL("medium_aa",                  S, 0, _freetype.medium_aa,   false,    STR_NULL, NULL),
    01250    SDTG_BOOL("large_aa",                   S, 0, _freetype.large_aa,    false,    STR_NULL, NULL),
    01251 #endif
    01252     SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size,     4, 1, 64, 0, STR_NULL, NULL),
    01253     SDTG_VAR("player_face",    SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL),
    01254     SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt,  0,0,0x1FF,0, STR_NULL, NULL),
    01255     SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock,   0,0,0x1FF,0, STR_NULL, NULL),
    01256     SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt,  0,0, 0xFF,0, STR_NULL, NULL),
    01257     SDTG_STR("keyboard",         SLE_STRB, S, 0, _keyboard_opt[0],       NULL,    STR_NULL, NULL),
    01258     SDTG_STR("keyboard_caps",    SLE_STRB, S, 0, _keyboard_opt[1],       NULL,    STR_NULL, NULL),
    01259     SDTG_END()
    01260 };
    01261
    01262 static const uint GAME_DIFFICULTY_NUM = 18;
    01263 uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
    01264
    01265 /* Most of these strings are used both for gameopt-backward compatability
    01266  * and the settings tables. The rest is here for consistency. */
    01267 static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
    01268 static const char *_locale_units = "imperial|metric|si";
    01269 static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
    01270 static const char *_climates = "temperate|arctic|tropic|toyland";
    01271 static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
    01272 static const char *_roadsides = "left|right";
    01273 static const char *_savegame_date = "long|short|iso";
    01274 #ifdef ENABLE_NETWORK
    01275 static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
    01276 #endif /* ENABLE_NETWORK */
    01277
    01278 static const SettingDesc _gameopt_settings[] = {
    01279   /* In version 4 a new difficulty setting has been added to the difficulty settings,
    01280    * town attitude towards demolishing. Needs special handling because some dimwit thought
    01281    * it funny to have the GameDifficulty struct be an array while it is a struct of
    01282    * same-sized members
    01283    * XXX - To save file-space and since values are never bigger than about 10? only
    01284    * save the first 16 bits in the savegame. Question is why the values are still int32
    01285    * and why not byte for example?
    01286    * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
    01287    * for savegames version 0 - though it is an array, it has to go through the byteswap process */
    01288    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16,    C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0,  3),
    01289    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16,                    C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
    01290
    01291         SDT_VAR(GameSettings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 0, 0,  3, 0, STR_NULL, NULL),
    01292       SDT_OMANY(GameSettings, locale.currency,          SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
    01293       SDT_OMANY(GameSettings, locale.units,             SLE_UINT8,                     N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL),
    01294   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
    01295       SDT_OMANY(GameSettings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, _town_names, STR_NULL, NULL, NULL),
    01296       SDT_OMANY(GameSettings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, _climates, STR_NULL, NULL, ConvertLandscape),
    01297         SDT_VAR(GameSettings, game_creation.snow_line,  SLE_UINT8,                     0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
    01298    SDT_CONDNULL(                                                1,  0, 22),
    01299  SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, _autosave_interval, STR_NULL, NULL),
    01300       SDT_OMANY(GameSettings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, _roadsides, STR_NULL, NULL, NULL),
    01301       SDT_END()
    01302 };
    01303
    01304 /* Some settings do not need to be synchronised when playing in multiplayer.
    01305  * These include for example the GUI settings and will not be saved with the
    01306  * savegame.
    01307  * It is also a bit tricky since you would think that service_interval
    01308  * for example doesn't need to be synched. Every client assigns the
    01309  * service_interval value to the v->service_interval, meaning that every client
    01310  * assigns his value. If the setting was company-based, that would mean that
    01311  * vehicles could decide on different moments that they are heading back to a
    01312  * service depot, causing desyncs on a massive scale. */
    01313 const SettingDesc _settings[] = {
    01314   /***************************************************************************/
    01315   /* Saved settings variables. */
    01316   /* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
    01317    SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,0,MAX_COMPANIES-1,1,STR_NULL,                                  DifficultyChange),
    01318   SDT_CONDNULL(                                                            1, 97, 109),
    01319    SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      4,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
    01320    SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
    01321    SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
    01322    SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
    01323    SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
    01324    SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_681B_VERY_SLOW,                        DifficultyChange),
    01325   SDT_CONDNULL(                                                            1, 97, 109),
    01326    SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_6823_NONE,                             DifficultyChange),
    01327    SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_6826_X1_5,                             DifficultyChange),
    01328    SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
    01329    SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_682A_VERY_FLAT,                        DifficultyChange),
    01330    SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  1, STR_VERY_LOW,                              DifficultyChange),
    01331    SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_682E_STEADY,                           DifficultyChange),
    01332    SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS,   DifficultyChange),
    01333    SDT_CONDVAR(GameSettings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6836_OFF,                              DifficultyChange),
    01334    SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_PERMISSIVE,                            DifficultyNoiseChange),
    01335    SDT_CONDVAR(GameSettings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  0, STR_NULL,                                  DifficultyReset),
    01336
    01337   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
    01338  SDT_CONDOMANY(GameSettings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names,      STR_NULL,                                  NULL, NULL),
    01339  SDT_CONDOMANY(GameSettings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, _climates,        STR_NULL,                                  NULL, ConvertLandscape),
    01340    SDT_CONDVAR(GameSettings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL,     NULL),
    01341  SDT_CONDOMANY(GameSettings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, _roadsides,       STR_NULL,                                  CheckRoadSide, NULL),
    01342
    01343       SDT_BOOL(GameSettings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_SETTING_BUILDONSLOPES,          NULL),
    01344   SDT_CONDBOOL(GameSettings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_AUTOSLOPE,              NULL),
    01345       SDT_BOOL(GameSettings, construction.extra_dynamite,                                         0, 0, false,                    STR_CONFIG_SETTING_EXTRADYNAMITE,          NULL),
    01346       SDT_BOOL(GameSettings, construction.longbridges,                                            0,NN,  true,                    STR_CONFIG_SETTING_LONGBRIDGES,            NULL),
    01347       SDT_BOOL(GameSettings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_SETTING_SIGNALSIDE,             RedrawScreen),
    01348       SDT_BOOL(GameSettings, station.always_small_airport,                                        0,NN, false,                    STR_CONFIG_SETTING_SMALL_AIRPORTS,         NULL),
    01349    SDT_CONDVAR(GameSettings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_SETTING_TOWN_LAYOUT,     NULL),
    01350   SDT_CONDBOOL(GameSettings, economy.allow_town_roads,                       113, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_ROADS,       NULL),
    01351
    01352        SDT_VAR(GameSettings, vehicle.train_acceleration_model,     SLE_UINT8,                     0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
    01353       SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_SETTING_FORBID_90_DEG,          NULL),
    01354       SDT_BOOL(GameSettings, vehicle.mammoth_trains,                                              0,NN,  true,                    STR_CONFIG_SETTING_MAMMOTHTRAINS,          NULL),
    01355       SDT_BOOL(GameSettings, order.gotodepot,                                                     0, 0,  true,                    STR_CONFIG_SETTING_GOTODEPOT,              NULL),
    01356       SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_SETTING_ROADVEH_QUEUE,          NULL),
    01357
    01358   SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
    01359   SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
    01360   SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
    01361   SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
    01362
    01363    SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS,  NULL),
    01364    SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH, NULL),
    01365    SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS,   NULL),
    01366
    01367       SDT_BOOL(GameSettings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES,  NULL),
    01368        SDT_VAR(GameSettings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_TRAINS,             RedrawScreen),
    01369        SDT_VAR(GameSettings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_ROADVEH,            RedrawScreen),
    01370        SDT_VAR(GameSettings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_SETTING_MAX_AIRCRAFT,           RedrawScreen),
    01371        SDT_VAR(GameSettings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_SETTING_MAX_SHIPS,              RedrawScreen),
    01372       SDT_BOOL(GameSettings, vehicle.servint_ispercent,                                           0,NN, false,                    STR_CONFIG_SETTING_SERVINT_ISPERCENT,      CheckInterval),
    01373        SDT_VAR(GameSettings, vehicle.servint_trains,              SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_TRAINS,         InvalidateDetailsWindow),
    01374        SDT_VAR(GameSettings, vehicle.servint_roadveh,             SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_ROADVEH,        InvalidateDetailsWindow),
    01375        SDT_VAR(GameSettings, vehicle.servint_ships,               SLE_UINT16,                     0,D0,   360,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_SHIPS,          InvalidateDetailsWindow),
    01376        SDT_VAR(GameSettings, vehicle.servint_aircraft,            SLE_UINT16,                     0,D0,   100,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_AIRCRAFT,       InvalidateDetailsWindow),
    01377       SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns,                                 0, 0, false,                    STR_CONFIG_SETTING_NOSERVICE,              NULL),
    01378       SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_SETTING_WAGONSPEEDLIMITS,       UpdateConsists),
    01379   SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DISABLE_ELRAILS,        SettingsDisableElrail),
    01380    SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS,         NULL),
    01381   SDT_CONDBOOL(GameSettings, order.timetabling,                               67, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_TIMETABLE_ALLOW,        NULL),
    01382    SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0, 0,     4,     1,       4, 0, STR_CONFIG_SETTING_PLANE_SPEED,            NULL),
    01383   SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DYNAMIC_ENGINES,        ChangeDynamicEngines),
    01384
    01385       SDT_BOOL(GameSettings, station.join_stations,                                               0, 0,  true,                    STR_CONFIG_SETTING_JOINSTATIONS,           NULL),
    01386   SDTC_CONDBOOL(             gui.sg_full_load_any,                            22,             92, 0, 0,  true,                    STR_NULL,                                  NULL),
    01387       SDT_BOOL(GameSettings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_SETTING_IMPROVEDLOAD,           NULL),
    01388       SDT_BOOL(GameSettings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_SETTING_SELECTGOODS,            NULL),
    01389   SDTC_CONDBOOL(             gui.sg_new_nonstop,                              22,             92, 0, 0, false,                    STR_NULL,                                  NULL),
    01390       SDT_BOOL(GameSettings, station.nonuniform_stations,                                         0,NN,  true,                    STR_CONFIG_SETTING_NONUNIFORM_STATIONS,    NULL),
    01391        SDT_VAR(GameSettings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_SETTING_STATION_SPREAD,         InvalidateStationBuildWindow),
    01392       SDT_BOOL(GameSettings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_SETTING_SERVICEATHELIPAD,       NULL),
    01393       SDT_BOOL(GameSettings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_SETTING_CATCHMENT,              NULL),
    01394   SDT_CONDBOOL(GameSettings, order.gradual_loading,                           40, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_GRADUAL_LOADING,        NULL),
    01395   SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD,      NULL),
    01396   SDT_CONDBOOL(GameSettings, construction.road_stop_on_competitor_road,      114, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD,NULL),
    01397   SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ADJACENT_STATIONS,      NULL),
    01398   SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_NOISE_LEVEL,            InvalidateTownViewWindow),
    01399   SDT_CONDBOOL(GameSettings, station.distant_join_stations,                  106, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS,  DeleteSelectStationWindow),
    01400
    01401       SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_SETTING_INFLATION,              NULL),
    01402        SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
    01403       SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_SETTING_MULTIPINDTOWN,          NULL),
    01404       SDT_BOOL(GameSettings, economy.same_industry_close,                                         0, 0, false,                    STR_CONFIG_SETTING_SAMEINDCLOSE,           NULL),
    01405       SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_SETTING_BRIBE,                  NULL),
    01406   SDT_CONDBOOL(GameSettings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_EXCLUSIVE,        NULL),
    01407   SDT_CONDBOOL(GameSettings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_GIVE_MONEY,       NULL),
    01408        SDT_VAR(GameSettings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0,     7,     2,      13, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT,        NULL),
    01409       SDTC_VAR(              gui.coloured_news_year,               SLE_INT32,                     0,NC,  2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_COLOURED_NEWS_YEAR,     NULL),
    01410        SDT_VAR(GameSettings, game_creation.starting_year,          SLE_INT32,                     0,NC,  1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR,          NULL),
    01411   SDT_CONDNULL(                                                            4,  0, 104),
    01412       SDT_BOOL(GameSettings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_SETTING_SMOOTH_ECONOMY,         NULL),
    01413       SDT_BOOL(GameSettings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_SETTING_ALLOW_SHARES,           NULL),
    01414    SDT_CONDVAR(GameSettings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_SETTING_TOWN_GROWTH,            NULL),
    01415    SDT_CONDVAR(GameSettings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_SETTING_LARGER_TOWNS,           NULL),
    01416    SDT_CONDVAR(GameSettings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER,   NULL),
    01417   SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD,  NULL),
    01418
    01419   SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
    01420       SDT_BOOL(GameSettings, ai.ai_in_multiplayer,                                                0, 0, true,                     STR_CONFIG_SETTING_AI_IN_MULTIPLAYER,      NULL),
    01421       SDT_BOOL(GameSettings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_TRAINS,       NULL),
    01422       SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_ROADVEH,      NULL),
    01423       SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT,     NULL),
    01424       SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_SHIPS,        NULL),
    01425    SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend,       SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES,         NULL),
    01426
    01427        SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
    01428        SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
    01429        SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     255, 0, STR_NULL,                                  NULL),
    01430        SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     255, 0, STR_NULL,                                  NULL),
    01431   SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3,   SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000",          STR_NULL,                                  NULL, CheckNoiseToleranceLevel),
    01432
    01433    SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path,                 SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    30,     2,     255, 0, STR_NULL,                                  NULL),
    01434   SDT_CONDBOOL(GameSettings, pf.reserve_paths,                               100, SL_MAX_VERSION, 0, 0, false,                    STR_NULL,                                  NULL),
    01435    SDT_CONDVAR(GameSettings, pf.path_backoff_interval,             SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    20,     1,     255, 0, STR_NULL,                                  NULL),
    01436
    01437        SDT_VAR(GameSettings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
    01438        SDT_VAR(GameSettings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),
    01439
    01440        SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
    01441        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01442        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01443        SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01444        SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01445        SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01446        SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
    01447        SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01448    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty,              SLE_UINT,100, SL_MAX_VERSION, 0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01449    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty,        SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01450        SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01451        SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (NPF_TILE_LENGTH / 4),     0,  100000, 0, STR_NULL,         NULL),
    01452        SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
    01453        SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01454    SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    01455
    01456
    01457   SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
    01458    SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
    01459   SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0,  true,                                    STR_NULL,         NULL),
    01460    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01461    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01462    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01463    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01464    SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01465    SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01466    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01467    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01468    SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01469    SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01470    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
    01471    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
    01472    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
    01473    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
    01474    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_cross_penalty,                 SLE_UINT,100, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01475    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_station_penalty,               SLE_UINT,100, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01476    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_signal_back_penalty,           SLE_UINT,100, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01477    SDT_CONDVAR(GameSettings, pf.yapf.rail_doubleslip_penalty,                SLE_UINT,100, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01478    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    01479    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    01480    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    01481    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    01482    SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01483    SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01484    SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01485    SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    01486
    01487    SDT_CONDVAR(GameSettings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_SETTING_LAND_GENERATOR,        NULL),
    01488    SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL),
    01489    SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN,  NULL),
    01490    SDT_CONDVAR(GameSettings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
    01491    SDT_CONDVAR(GameSettings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_TREE_PLACER,           NULL),
    01492        SDT_VAR(GameSettings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION,    NULL),
    01493        SDT_VAR(GameSettings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     1,                     0,      15, 0, STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT,  NULL),
    01494
    01495        SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_SETTING_MAP_X,                 NULL),
    01496        SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_SETTING_MAP_Y,                 NULL),
    01497   SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0,  true,                                    STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
    01498    SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
    01499    SDT_CONDVAR(GameSettings, game_creation.custom_town_number,             SLE_UINT16,115, SL_MAX_VERSION, 0, 0,     1,                     1,    5000, 0, STR_NULL,                                 NULL),
    01500
    01501  SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
    01502  SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units,                       STR_NULL, NULL, NULL),
    01503
    01504   /***************************************************************************/
    01505   /* Unsaved setting variables. */
    01506   SDTC_OMANY(gui.autosave,                  SLE_UINT8, S,  0, 1, 4, _autosave_interval,     STR_NULL,                                       NULL),
    01507   SDTC_OMANY(gui.date_format_in_default_names,SLE_UINT8,S,MS, 0, 2, _savegame_date,         STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES,   NULL),
    01508    SDTC_BOOL(gui.vehicle_speed,                        S,  0,  true,                        STR_CONFIG_SETTING_VEHICLESPEED,                NULL),
    01509    SDTC_BOOL(gui.status_long_date,                     S,  0,  true,                        STR_CONFIG_SETTING_LONGDATE,                    NULL),
    01510    SDTC_BOOL(gui.show_finances,                        S,  0,  true,                        STR_CONFIG_SETTING_SHOWFINANCES,                NULL),
    01511    SDTC_BOOL(gui.autoscroll,                           S,  0, false,                        STR_CONFIG_SETTING_AUTOSCROLL,                  NULL),
    01512    SDTC_BOOL(gui.reverse_scroll,                       S,  0, false,                        STR_CONFIG_SETTING_REVERSE_SCROLLING,           NULL),
    01513    SDTC_BOOL(gui.smooth_scroll,                        S,  0, false,                        STR_CONFIG_SETTING_SMOOTH_SCROLLING,            NULL),
    01514    SDTC_BOOL(gui.left_mouse_btn_scrolling,             S,  0, false,                        STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING,    NULL),
    01515    SDTC_BOOL(gui.measure_tooltip,                      S,  0,  true,                        STR_CONFIG_SETTING_MEASURE_TOOLTIP,             NULL),
    01516     SDTC_VAR(gui.errmsg_duration,           SLE_UINT8, S,  0,     5,        0,       20, 0, STR_CONFIG_SETTING_ERRMSG_DURATION,             NULL),
    01517     SDTC_VAR(gui.toolbar_pos,               SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_TOOLBAR_POS,                 v_PositionMainToolbar),
    01518     SDTC_VAR(gui.window_snap_radius,        SLE_UINT8, S, D0,    10,        1,       32, 0, STR_CONFIG_SETTING_SNAP_RADIUS,                 NULL),
    01519     SDTC_VAR(gui.window_soft_limit,         SLE_UINT8, S, D0,    20,        5,      255, 1, STR_CONFIG_SETTING_SOFT_LIMIT,                  NULL),
    01520    SDTC_BOOL(gui.population_in_label,                  S,  0,  true,                        STR_CONFIG_SETTING_POPULATION_IN_LABEL,         PopulationInLabelActive),
    01521    SDTC_BOOL(gui.link_terraform_toolbar,               S,  0, false,                        STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR,      NULL),
    01522     SDTC_VAR(gui.liveries,                  SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_LIVERIES,                    RedrawScreen),
    01523    SDTC_BOOL(gui.prefer_teamchat,                      S,  0, false,                        STR_CONFIG_SETTING_PREFER_TEAMCHAT,             NULL),
    01524     SDTC_VAR(gui.scrollwheel_scrolling,     SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING,       NULL),
    01525     SDTC_VAR(gui.scrollwheel_multiplier,    SLE_UINT8, S,  0,     5,        1,       15, 1, STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER,      NULL),
    01526    SDTC_BOOL(gui.pause_on_newgame,                     S,  0, false,                        STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME,           NULL),
    01527     SDTC_VAR(gui.advanced_vehicle_list,     SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS,      NULL),
    01528    SDTC_BOOL(gui.timetable_in_ticks,                   S,  0, false,                        STR_CONFIG_SETTING_TIMETABLE_IN_TICKS,          NULL),
    01529    SDTC_BOOL(gui.quick_goto,                           S,  0, false,                        STR_CONFIG_SETTING_QUICKGOTO,                   NULL),
    01530     SDTC_VAR(gui.loading_indicators,        SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_LOADING_INDICATORS,          RedrawScreen),
    01531     SDTC_VAR(gui.default_rail_type,         SLE_UINT8, S, MS,     4,        0,        6, 0, STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE,           NULL),
    01532    SDTC_BOOL(gui.enable_signal_gui,                    S,  0,  true,                        STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
    01533     SDTC_VAR(gui.drag_signals_density,      SLE_UINT8, S,  0,     4,        1,       20, 0, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
    01534     SDTC_VAR(gui.semaphore_build_before,    SLE_INT32, S, NC,  1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
    01535    SDTC_BOOL(gui.vehicle_income_warn,                  S,  0,  true,                        STR_CONFIG_SETTING_WARN_INCOME_LESS,            NULL),
    01536     SDTC_VAR(gui.order_review_system,       SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_ORDER_REVIEW,                NULL),
    01537    SDTC_BOOL(gui.lost_train_warn,                      S,  0,  true,                        STR_CONFIG_SETTING_WARN_LOST_TRAIN,             NULL),
    01538    SDTC_BOOL(gui.autorenew,                            S,  0, false,                        STR_CONFIG_SETTING_AUTORENEW_VEHICLE,           EngineRenewUpdate),
    01539     SDTC_VAR(gui.autorenew_months,          SLE_INT16, S,  0,     6,      -12,       12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS,            EngineRenewMonthsUpdate),
    01540     SDTC_VAR(gui.autorenew_money,            SLE_UINT, S, CR,100000,        0,  2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY,             EngineRenewMoneyUpdate),
    01541    SDTC_BOOL(gui.always_build_infrastructure,          S,  0, false,                        STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
    01542    SDTC_BOOL(gui.new_nonstop,                          S,  0, false,                        STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT,          NULL),
    01543    SDTC_BOOL(gui.keep_all_autosave,                    S,  0, false,                        STR_NULL,                                       NULL),
    01544    SDTC_BOOL(gui.autosave_on_exit,                     S,  0, false,                        STR_NULL,                                       NULL),
    01545     SDTC_VAR(gui.max_num_autosaves,         SLE_UINT8, S,  0,    16,        0,      255, 0, STR_NULL,                                       NULL),
    01546    SDTC_BOOL(gui.bridge_pillars,                       S,  0,  true,                        STR_NULL,                                       NULL),
    01547    SDTC_BOOL(gui.auto_euro,                            S,  0,  true,                        STR_NULL,                                       NULL),
    01548     SDTC_VAR(gui.news_message_timeout,      SLE_UINT8, S,  0,     2,        1,      255, 0, STR_NULL,                                       NULL),
    01549    SDTC_BOOL(gui.show_track_reservation,               S,  0, false,                        STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION,      RedrawScreen),
    01550     SDTC_VAR(gui.default_signal_type,       SLE_UINT8, S, MS,     0,        0,        2, 1, STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE,         NULL),
    01551     SDTC_VAR(gui.cycle_signal_types,        SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES,          NULL),
    01552     SDTC_VAR(gui.station_numtracks,         SLE_UINT8, S,  0,     1,        1,        7, 0, STR_NULL,                                       NULL),
    01553     SDTC_VAR(gui.station_platlength,        SLE_UINT8, S,  0,     5,        1,        7, 0, STR_NULL,                                       NULL),
    01554    SDTC_BOOL(gui.station_dragdrop,                     S,  0,  true,                        STR_NULL,                                       NULL),
    01555    SDTC_BOOL(gui.station_show_coverage,                S,  0, false,                        STR_NULL,                                       NULL),
    01556    SDTC_BOOL(gui.persistent_buildingtools,             S,  0, false,                        STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS,    NULL),
    01557    SDTC_BOOL(gui.expenses_layout,                      S,  0, false,                        STR_CONFIG_SETTING_EXPENSES_LAYOUT,             RedrawScreen),
    01558
    01559     SDTC_VAR(gui.console_backlog_timeout,  SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
    01560     SDTC_VAR(gui.console_backlog_length,   SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
    01561 #ifdef ENABLE_NETWORK
    01562     SDTC_VAR(gui.network_chat_box_width,   SLE_UINT16, S,  0,   700,      200,    65535, 0, STR_NULL,                                       NULL),
    01563     SDTC_VAR(gui.network_chat_box_height,   SLE_UINT8, S,  0,    25,        5,      255, 0, STR_NULL,                                       NULL),
    01564
    01565     SDTC_VAR(network.sync_freq,            SLE_UINT16,C|S,NO,   100,        0,      100, 0, STR_NULL,                                       NULL),
    01566     SDTC_VAR(network.frame_freq,            SLE_UINT8,C|S,NO,     0,        0,      100, 0, STR_NULL,                                       NULL),
    01567     SDTC_VAR(network.max_join_time,        SLE_UINT16, S, NO,   500,        0,    32000, 0, STR_NULL,                                       NULL),
    01568    SDTC_BOOL(network.pause_on_join,                    S, NO,  true,                        STR_NULL,                                       NULL),
    01569     SDTC_STR(network.server_bind_ip,         SLE_STRB, S, NO, "0.0.0.0",                    STR_NULL,                                       NULL),
    01570     SDTC_VAR(network.server_port,          SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL,                                       NULL),
    01571    SDTC_BOOL(network.server_advertise,                 S, NO, false,                        STR_NULL,                                       NULL),
    01572     SDTC_VAR(network.lan_internet,          SLE_UINT8, S, NO,     0,        0,        1, 0, STR_NULL,                                       NULL),
    01573     SDTC_STR(network.client_name,            SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       UpdateClientName),
    01574     SDTC_STR(network.server_password,        SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateServerPassword),
    01575     SDTC_STR(network.rcon_password,          SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateRconPassword),
    01576     SDTC_STR(network.default_company_pass,   SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
    01577     SDTC_STR(network.server_name,            SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
    01578     SDTC_STR(network.connect_to_ip,          SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
    01579     SDTC_STR(network.network_id,             SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
    01580    SDTC_BOOL(network.autoclean_companies,              S, NO, false,                        STR_NULL,                                       NULL),
    01581     SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO,  12,     0,         240, 0, STR_NULL,                                       NULL),
    01582     SDTC_VAR(network.autoclean_protected,   SLE_UINT8, S,D0|NO,  36,     0,         240, 0, STR_NULL,                                       NULL),
    01583     SDTC_VAR(network.autoclean_novehicles,  SLE_UINT8, S,D0|NO,   0,     0,         240, 0, STR_NULL,                                       NULL),
    01584     SDTC_VAR(network.max_companies,         SLE_UINT8, S, NO,     8,     1,MAX_COMPANIES,0, STR_NULL,                                       UpdateClientConfigValues),
    01585     SDTC_VAR(network.max_clients,           SLE_UINT8, S, NO,    16,     2, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
    01586     SDTC_VAR(network.max_spectators,        SLE_UINT8, S, NO,     8,     0, MAX_CLIENTS, 0, STR_NULL,                                       UpdateClientConfigValues),
    01587     SDTC_VAR(network.restart_game_year,     SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL,                                       NULL),
    01588     SDTC_VAR(network.min_active_clients,    SLE_UINT8, S, NO,     0,     0, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
    01589   SDTC_OMANY(network.server_lang,           SLE_UINT8, S, NO,     0,    35, _server_langs,  STR_NULL,                                       NULL),
    01590    SDTC_BOOL(network.reload_cfg,                       S, NO, false,                        STR_NULL,                                       NULL),
    01591     SDTC_STR(network.last_host,              SLE_STRB, S,  0, "0.0.0.0",                    STR_NULL,                                       NULL),
    01592     SDTC_VAR(network.last_port,            SLE_UINT16, S,  0,     0,     0,  UINT16_MAX, 0, STR_NULL,                                       NULL),
    01593 #endif /* ENABLE_NETWORK */
    01594
    01595   /*
    01596    * Since the network code (CmdChangeSetting and friends) use the index in this array to decide
    01597    * which setting the server is talking about all conditional compilation of this array must be at the
    01598    * end. This isn't really the best solution, the settings the server can tell the client about should
    01599    * either use a seperate array or some other form of identifier.
    01600    */
    01601
    01602 #ifdef __APPLE__
    01603   /* We might need to emulate a right mouse button on mac */
    01604    SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU, NULL),
    01605 #endif
    01606
    01607   SDT_END()
    01608 };
    01609
    01610 static const SettingDesc _currency_settings[] = {
    01611   SDT_VAR(CurrencySpec, rate,    SLE_UINT16, S, 0, 1,      0, UINT16_MAX, 0, STR_NULL, NULL),
    01612   SDT_CHR(CurrencySpec, separator,           S, 0, ".",                      STR_NULL, NULL),
    01613   SDT_VAR(CurrencySpec, to_euro,  SLE_INT32, S, 0, 0, MIN_YEAR, MAX_YEAR, 0, STR_NULL, NULL),
    01614   SDT_STR(CurrencySpec, prefix,   SLE_STRBQ, S, 0, NULL,                     STR_NULL, NULL),
    01615   SDT_STR(CurrencySpec, suffix,   SLE_STRBQ, S, 0, " credits",               STR_NULL, NULL),
    01616   SDT_END()
    01617 };
    01618
    01619 /* Undefine for the shortcut macros above */
    01620 #undef S
    01621 #undef C
    01622 #undef N
    01623
    01624 #undef D0
    01625 #undef NC
    01626 #undef MS
    01627 #undef NO
    01628 #undef CR
    01629
    01633 static void PrepareOldDiffCustom()
    01634 {
    01635   memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
    01636 }
    01637
    01644 static void HandleOldDiffCustom(bool savegame)
    01645 {
    01646   uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0);
    01647
    01648   if (!savegame) {
    01649     /* If we did read to old_diff_custom, then at least one value must be non 0. */
    01650     bool old_diff_custom_used = false;
    01651     for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
    01652       old_diff_custom_used = (_old_diff_custom[i] != 0);
    01653     }
    01654
    01655     if (!old_diff_custom_used) return;
    01656   }
    01657
    01658   for (uint i = 0; i < options_to_load; i++) {
    01659     const SettingDesc *sd = &_settings[i];
    01660     /* Skip deprecated options */
    01661     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
    01662     void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
    01663     Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
    01664   }
    01665 }
    01666
    01671 bool ConvertOldNewsSetting(const char *name, const char *value)
    01672 {
    01673   if (strcasecmp(name, "openclose") == 0) {
    01674     /* openclose has been split in "open" and "close".
    01675      * So the job is now to decrypt the value of the old news config
    01676      * and give it to the two newly introduced ones*/
    01677
    01678     NewsDisplay display = ND_OFF; // default
    01679     if (strcasecmp(value, "full") == 0) {
    01680       display = ND_FULL;
    01681     } else if (strcasecmp(value, "summarized") == 0) {
    01682       display = ND_SUMMARY;
    01683     }
    01684     /* tranfert of values */
    01685     _news_type_data[NT_INDUSTRY_OPEN].display = display;
    01686     _news_type_data[NT_INDUSTRY_CLOSE].display = display;
    01687     return true;
    01688   }
    01689   return false;
    01690 }
    01691
    01692 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
    01693 {
    01694   IniGroup *group = ini->GetGroup(grpname);
    01695   IniItem *item;
    01696
    01697   /* If no group exists, return */
    01698   if (group == NULL) return;
    01699
    01700   for (item = group->item; item != NULL; item = item->next) {
    01701     int news_item = -1;
    01702     for (int i = 0; i < NT_END; i++) {
    01703       if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
    01704         news_item = i;
    01705         break;
    01706       }
    01707     }
    01708
    01709     /* the config been read is not within current aceptable config */
    01710     if (news_item == -1) {
    01711       /* if the conversion function cannot process it, advice by a debug warning*/
    01712       if (!ConvertOldNewsSetting(item->name, item->value)) {
    01713         DEBUG(misc, 0, "Invalid display option: %s", item->name);
    01714       }
    01715       /* in all cases, there is nothing left to do */
    01716       continue;
    01717     }
    01718
    01719     if (strcasecmp(item->value, "full") == 0) {
    01720       _news_type_data[news_item].display = ND_FULL;
    01721     } else if (strcasecmp(item->value, "off") == 0) {
    01722       _news_type_data[news_item].display = ND_OFF;
    01723     } else if (strcasecmp(item->value, "summarized") == 0) {
    01724       _news_type_data[news_item].display = ND_SUMMARY;
    01725     } else {
    01726       DEBUG(misc, 0, "Invalid display value: %s", item->value);
    01727       continue;
    01728     }
    01729   }
    01730 }
    01731
    01732 static void AILoadConfig(IniFile *ini, const char *grpname)
    01733 {
    01734   IniGroup *group = ini->GetGroup(grpname);
    01735   IniItem *item;
    01736
    01737   /* Clean any configured AI */
    01738   for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
    01739     AIConfig::GetConfig(c, true)->ChangeAI(NULL);
    01740   }
    01741
    01742   /* If no group exists, return */
    01743   if (group == NULL) return;
    01744
    01745   CompanyID c = COMPANY_FIRST;
    01746   for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
    01747     AIConfig *config = AIConfig::GetConfig(c, true);
    01748
    01749     config->ChangeAI(item->name);
    01750     if (!config->HasAI()) {
    01751       if (strcmp(item->name, "none") != 0) {
    01752         DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
    01753         continue;
    01754       }
    01755     }
    01756     config->StringToSettings(item->value);
    01757   }
    01758 }
    01759
    01760 /* Load a GRF configuration from the given group name */
    01761 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
    01762 {
    01763   IniGroup *group = ini->GetGroup(grpname);
    01764   IniItem *item;
    01765   GRFConfig *first = NULL;
    01766   GRFConfig **curr = &first;
    01767
    01768   if (group == NULL) return NULL;
    01769
    01770   for (item = group->item; item != NULL; item = item->next) {
    01771     GRFConfig *c = CallocT<GRFConfig>(1);
    01772     c->filename = strdup(item->name);
    01773
    01774     /* Parse parameters */
    01775     if (!StrEmpty(item->value)) {
    01776       c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
    01777       if (c->num_params == (byte)-1) {
    01778         ShowInfoF("ini: error in array '%s'", item->name);
    01779         c->num_params = 0;
    01780       }
    01781     }
    01782
    01783     /* Check if item is valid */
    01784     if (!FillGRFDetails(c, is_static)) {
    01785       const char *msg;
    01786
    01787       if (c->status == GCS_NOT_FOUND) {
    01788         msg = "not found";
    01789       } else if (HasBit(c->flags, GCF_UNSAFE)) {
    01790         msg = "unsafe for static use";
    01791       } else if (HasBit(c->flags, GCF_SYSTEM)) {
    01792         msg = "system NewGRF";
    01793       } else {
    01794         msg = "unknown";
    01795       }
    01796
    01797       ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
    01798       ClearGRFConfig(&c);
    01799       continue;
    01800     }
    01801
    01802     /* Check for duplicate GRFID (will also check for duplicate filenames) */
    01803     bool duplicate = false;
    01804     for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
    01805       if (gc->grfid == c->grfid) {
    01806         ShowInfoF("ini: ignoring  NewGRF '%s': duplicate GRF ID with '%s'", item->name, gc->filename);
    01807         duplicate = true;
    01808         break;
    01809       }
    01810     }
    01811     if (duplicate) {
    01812       ClearGRFConfig(&c);
    01813       continue;
    01814     }
    01815
    01816     /* Mark file as static to avoid saving in savegame. */
    01817     if (is_static) SetBit(c->flags, GCF_STATIC);
    01818
    01819     /* Add item to list */
    01820     *curr = c;
    01821     curr = &c->next;
    01822   }
    01823
    01824   return first;
    01825 }
    01826
    01827 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
    01828 {
    01829   IniGroup *group = ini->GetGroup(grpname);
    01830
    01831   for (int i = 0; i < NT_END; i++) {
    01832     const char *value;
    01833     int v = _news_type_data[i].display;
    01834
    01835     value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
    01836
    01837     group->GetItem(_news_type_data[i].name, true)->SetValue(value);
    01838   }
    01839 }
    01840
    01841 static void AISaveConfig(IniFile *ini, const char *grpname)
    01842 {
    01843   IniGroup *group = ini->GetGroup(grpname);
    01844
    01845   if (group == NULL) return;
    01846   group->Clear();
    01847
    01848   for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
    01849     AIConfig *config = AIConfig::GetConfig(c, true);
    01850     const char *name;
    01851     char value[1024];
    01852     config->SettingsToString(value, lengthof(value));
    01853
    01854     if (config->HasAI()) {
    01855       name = config->GetName();
    01856     } else {
    01857       name = "none";
    01858     }
    01859
    01860     IniItem *item = new IniItem(group, name, strlen(name));
    01861     item->SetValue(value);
    01862   }
    01863 }
    01864
    01869 static void SaveVersionInConfig(IniFile *ini)
    01870 {
    01871   IniGroup *group = ini->GetGroup("version");
    01872
    01873   char version[9];
    01874   snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
    01875
    01876   const char *versions[][2] = {
    01877     { "version_string", _openttd_revision },
    01878     { "version_number", version }
    01879   };
    01880
    01881   for (uint i = 0; i < lengthof(versions); i++) {
    01882     group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
    01883   }
    01884 }
    01885
    01886 /* Save a GRF configuration to the given group name */
    01887 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
    01888 {
    01889   ini->RemoveGroup(grpname);
    01890   IniGroup *group = ini->GetGroup(grpname);
    01891   const GRFConfig *c;
    01892
    01893   for (c = list; c != NULL; c = c->next) {
    01894     char params[512];
    01895     GRFBuildParamList(params, c, lastof(params));
    01896
    01897     group->GetItem(c->filename, true)->SetValue(params);
    01898   }
    01899 }
    01900
    01901 /* Common handler for saving/loading variables to the configuration file */
    01902 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
    01903 {
    01904   proc(ini, (const SettingDesc*)_misc_settings,    "misc",  NULL);
    01905   proc(ini, (const SettingDesc*)_music_settings,   "music", &msf);
    01906 #if defined(WIN32) && !defined(DEDICATED)
    01907   proc(ini, (const SettingDesc*)_win32_settings,   "win32", NULL);
    01908 #endif /* WIN32 */
    01909
    01910   proc(ini, _settings,         "patches",  &_settings_newgame);
    01911   proc(ini, _currency_settings,"currency", &_custom_currency);
    01912
    01913 #ifdef ENABLE_NETWORK
    01914   proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
    01915   proc_list(ini, "bans",    _network_ban_list,  lengthof(_network_ban_list), NULL);
    01916 #endif /* ENABLE_NETWORK */
    01917 }
    01918
    01919 static IniFile *IniLoadConfig()
    01920 {
    01921   IniFile *ini = new IniFile(_list_group_names);
    01922   ini->LoadFromDisk(_config_file);
    01923   return ini;
    01924 }
    01925
    01927 void LoadFromConfig()
    01928 {
    01929   IniFile *ini = IniLoadConfig();
    01930   ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one
    01931
    01932   HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
    01933   _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
    01934   _grfconfig_static  = GRFLoadConfig(ini, "newgrf-static", true);
    01935   NewsDisplayLoadConfig(ini, "news_display");
    01936   AILoadConfig(ini, "ai_players");
    01937
    01938   PrepareOldDiffCustom();
    01939   ini_load_settings(ini, _gameopt_settings, "gameopt",  &_settings_newgame);
    01940   HandleOldDiffCustom(false);
    01941
    01942   CheckDifficultyLevels();
    01943   delete ini;
    01944 }
    01945
    01947 void SaveToConfig()
    01948 {
    01949   IniFile *ini = IniLoadConfig();
    01950
    01951   /* Remove some obsolete groups. These have all been loaded into other groups. */
    01952   ini->RemoveGroup("patches");
    01953   ini->RemoveGroup("yapf");
    01954   ini->RemoveGroup("gameopt");
    01955
    01956   HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
    01957   GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
    01958   GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
    01959   NewsDisplaySaveConfig(ini, "news_display");
    01960   AISaveConfig(ini, "ai_players");
    01961   SaveVersionInConfig(ini);
    01962   ini->SaveToDisk(_config_file);
    01963   delete ini;
    01964 }
    01965
    01966 void GetGRFPresetList(GRFPresetList *list)
    01967 {
    01968   list->Clear();
    01969
    01970   IniFile *ini = IniLoadConfig();
    01971   IniGroup *group;
    01972   for (group = ini->group; group != NULL; group = group->next) {
    01973     if (strncmp(group->name, "preset-", 7) == 0) {
    01974       *list->Append() = strdup(group->name + 7);
    01975     }
    01976   }
    01977
    01978   delete ini;
    01979 }
    01980
    01981 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
    01982 {
    01983   char *section = (char*)alloca(strlen(config_name) + 8);
    01984   sprintf(section, "preset-%s", config_name);
    01985
    01986   IniFile *ini = IniLoadConfig();
    01987   GRFConfig *config = GRFLoadConfig(ini, section, false);
    01988   delete ini;
    01989
    01990   return config;
    01991 }
    01992
    01993 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
    01994 {
    01995   char *section = (char*)alloca(strlen(config_name) + 8);
    01996   sprintf(section, "preset-%s", config_name);
    01997
    01998   IniFile *ini = IniLoadConfig();
    01999   GRFSaveConfig(ini, section, config);
    02000   ini->SaveToDisk(_config_file);
    02001   delete ini;
    02002 }
    02003
    02004 void DeleteGRFPresetFromConfig(const char *config_name)
    02005 {
    02006   char *section = (char*)alloca(strlen(config_name) + 8);
    02007   sprintf(section, "preset-%s", config_name);
    02008
    02009   IniFile *ini = IniLoadConfig();
    02010   ini->RemoveGroup(section);
    02011   ini->SaveToDisk(_config_file);
    02012   delete ini;
    02013 }
    02014
    02015 static const SettingDesc *GetSettingDescription(uint index)
    02016 {
    02017   if (index >= lengthof(_settings)) return NULL;
    02018   return &_settings[index];
    02019 }
    02020
    02029 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    02030 {
    02031   const SettingDesc *sd = GetSettingDescription(p1);
    02032
    02033   if (sd == NULL) return CMD_ERROR;
    02034   if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
    02035
    02036   if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
    02037   if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
    02038   if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR;
    02039
    02040   if (flags & DC_EXEC) {
    02041     GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
    02042     void *var = GetVariableAddress(s, &sd->save);
    02043
    02044     int32 oldval = (int32)ReadValue(var, sd->save.conv);
    02045     int32 newval = (int32)p2;
    02046
    02047     Write_ValidateSetting(var, sd, newval);
    02048     newval = (int32)ReadValue(var, sd->save.conv);
    02049
    02050     if (oldval == newval) return CommandCost();
    02051
    02052     if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
    02053       WriteValue(var, sd->save.conv, (int64)oldval);
    02054       return CommandCost();
    02055     }
    02056
    02057     if (sd->desc.flags & SGF_NO_NETWORK) {
    02058       GamelogStartAction(GLAT_SETTING);
    02059       GamelogSetting(sd->desc.name, oldval, newval);
    02060       GamelogStopAction();
    02061     }
    02062
    02063     InvalidateWindow(WC_GAME_OPTIONS, 0);
    02064   }
    02065
    02066   return CommandCost();
    02067 }
    02068
    02076 bool SetSettingValue(uint index, int32 value)
    02077 {
    02078   const SettingDesc *sd = &_settings[index];
    02079   /* If an item is company-based, we do not send it over the network
    02080    * (if any) to change. Also *hack*hack* we update the _newgame version
    02081    * of settings because changing a company-based setting in a game also
    02082    * changes its defaults. At least that is the convention we have chosen */
    02083   if (sd->save.conv & SLF_NETWORK_NO) {
    02084     void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
    02085     Write_ValidateSetting(var, sd, value);
    02086
    02087     if (_game_mode != GM_MENU) {
    02088       void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
    02089       Write_ValidateSetting(var2, sd, value);
    02090     }
    02091     if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
    02092     InvalidateWindow(WC_GAME_OPTIONS, 0);
    02093     return true;
    02094   }
    02095
    02096   /* send non-company-based settings over the network */
    02097   if (!_networking || (_networking && _network_server)) {
    02098     return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
    02099   }
    02100   return false;
    02101 }
    02102
    02109 bool SetSettingValue(uint index, const char *value)
    02110 {
    02111   const SettingDesc *sd = &_settings[index];
    02112   assert(sd->save.conv & SLF_NETWORK_NO);
    02113
    02114   char *var = (char*)GetVariableAddress(NULL, &sd->save);
    02115   ttd_strlcpy(var, value, sd->save.length);
    02116   if (sd->desc.proc != NULL) sd->desc.proc(0);
    02117
    02118   return true;
    02119 }
    02120
    02128 const SettingDesc *GetSettingFromName(const char *name, uint *i)
    02129 {
    02130   const SettingDesc *sd;
    02131
    02132   /* First check all full names */
    02133   for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
    02134     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
    02135     if (strcmp(sd->desc.name, name) == 0) return sd;
    02136   }
    02137
    02138   /* Then check the shortcut variant of the name. */
    02139   for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
    02140     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
    02141     const char *short_name = strchr(sd->desc.name, '.');
    02142     if (short_name != NULL) {
    02143       short_name++;
    02144       if (strcmp(short_name, name) == 0) return sd;
    02145     }
    02146   }
    02147
    02148   return NULL;
    02149 }
    02150
    02151 /* Those 2 functions need to be here, else we have to make some stuff non-static
    02152  * and besides, it is also better to keep stuff like this at the same place */
    02153 void IConsoleSetSetting(const char *name, const char *value)
    02154 {
    02155   uint index;
    02156   const SettingDesc *sd = GetSettingFromName(name, &index);
    02157
    02158   if (sd == NULL) {
    02159     IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
    02160     return;
    02161   }
    02162
    02163   bool success;
    02164   if (sd->desc.cmd == SDT_STRING) {
    02165     success = SetSettingValue(index, value);
    02166   } else {
    02167     uint32 val;
    02168     extern bool GetArgumentInteger(uint32 *value, const char *arg);
    02169     success = GetArgumentInteger(&val, value);
    02170     if (!success) {
    02171       IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
    02172       return;
    02173     }
    02174
    02175     success = SetSettingValue(index, val);
    02176   }
    02177
    02178   if (!success) {
    02179     if (_network_server) {
    02180       IConsoleError("This command/variable is not available during network games.");
    02181     } else {
    02182       IConsoleError("This command/variable is only available to a network server.");
    02183     }
    02184   }
    02185 }
    02186
    02187 void IConsoleSetSetting(const char *name, int value)
    02188 {
    02189   uint index;
    02190   const SettingDesc *sd = GetSettingFromName(name, &index);
    02191   assert(sd != NULL);
    02192   SetSettingValue(index, value);
    02193 }
    02194
    02199 void IConsoleGetSetting(const char *name)
    02200 {
    02201   char value[20];
    02202   uint index;
    02203   const SettingDesc *sd = GetSettingFromName(name, &index);
    02204   const void *ptr;
    02205
    02206   if (sd == NULL) {
    02207     IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
    02208     return;
    02209   }
    02210
    02211   ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
    02212
    02213   if (sd->desc.cmd == SDT_STRING) {
    02214     IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);
    02215   } else {
    02216     if (sd->desc.cmd == SDT_BOOLX) {
    02217       snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
    02218     } else {
    02219       snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
    02220     }
    02221
    02222     IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
    02223       name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
    02224   }
    02225 }
    02226
    02232 void IConsoleListSettings(const char *prefilter)
    02233 {
    02234   IConsolePrintF(CC_WARNING, "All settings with their current value:");
    02235
    02236   for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
    02237     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
    02238     if (prefilter != NULL) {
    02239       if (strncmp(sd->desc.name, prefilter, min(strlen(sd->desc.name), strlen(prefilter))) != 0) continue;
    02240     }
    02241     char value[80];
    02242     const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
    02243
    02244     if (sd->desc.cmd == SDT_BOOLX) {
    02245       snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
    02246     } else if (sd->desc.cmd == SDT_STRING) {
    02247       snprintf(value, sizeof(value), "%s", (const char *)ptr);
    02248     } else {
    02249       snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
    02250     }
    02251     IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
    02252   }
    02253
    02254   IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
    02255 }
    02256
    02261 static void LoadSettings(const SettingDesc *osd, void *object)
    02262 {
    02263   for (; osd->save.cmd != SL_END; osd++) {
    02264     const SaveLoad *sld = &osd->save;
    02265     void *ptr = GetVariableAddress(object, sld);
    02266
    02267     if (!SlObjectMember(ptr, sld)) continue;
    02268   }
    02269 }
    02270
    02275 static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
    02276 {
    02277   LoadSettings((const SettingDesc*)sdg, NULL);
    02278 }
    02279
    02284 static void SaveSettings(const SettingDesc *sd, void *object)
    02285 {
    02286   /* We need to write the CH_RIFF header, but unfortunately can't call
    02287    * SlCalcLength() because we have a different format. So do this manually */
    02288   const SettingDesc *i;
    02289   size_t length = 0;
    02290   for (i = sd; i->save.cmd != SL_END; i++) {
    02291     const void *ptr = GetVariableAddress(object, &i->save);
    02292     length += SlCalcObjMemberLength(ptr, &i->save);
    02293   }
    02294   SlSetLength(length);
    02295
    02296   for (i = sd; i->save.cmd != SL_END; i++) {
    02297     void *ptr = GetVariableAddress(object, &i->save);
    02298     SlObjectMember(ptr, &i->save);
    02299   }
    02300 }
    02301
    02305 static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
    02306 {
    02307   SaveSettings((const SettingDesc*)sdg, NULL);
    02308 }
    02309
    02310 static void Load_OPTS()
    02311 {
    02312   /* Copy over default setting since some might not get loaded in
    02313    * a networking environment. This ensures for example that the local
    02314    * autosave-frequency stays when joining a network-server */
    02315   PrepareOldDiffCustom();
    02316   LoadSettings(_gameopt_settings, &_settings_game);
    02317   HandleOldDiffCustom(true);
    02318 }
    02319
    02320 static void Load_PATS()
    02321 {
    02322   /* Copy over default setting since some might not get loaded in
    02323    * a networking environment. This ensures for example that the local
    02324    * signal_side stays when joining a network-server */
    02325   LoadSettings(_settings, &_settings_game);
    02326 }
    02327
    02328 static void Save_PATS()
    02329 {
    02330   SaveSettings(_settings, &_settings_game);
    02331 }
    02332
    02333 void CheckConfig()
    02334 {
    02335   /*
    02336    * Increase old default values for pf_maxdepth and pf_maxlength
    02337    * to support big networks.
    02338    */
    02339   if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
    02340     _settings_newgame.pf.opf.pf_maxdepth = 48;
    02341     _settings_newgame.pf.opf.pf_maxlength = 4096;
    02342   }
    02343 }
    02344
    02345 extern const ChunkHandler _setting_chunk_handlers[] = {
    02346   { 'OPTS', NULL,      Load_OPTS, CH_RIFF},
    02347   { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
    02348 };
    02349
    02350 static bool IsSignedVarMemType(VarType vt)
    02351 {
    02352   switch (GetVarMemType(vt)) {
    02353     case SLE_VAR_I8:
    02354     case SLE_VAR_I16:
    02355     case SLE_VAR_I32:
    02356     case SLE_VAR_I64:
    02357       return true;
    02358   }
    02359   return false;
    02360 }