# depot.cpp

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    00001 /* $Id: depot.cpp 17456 2009-09-07 14:09:45Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "depot_base.h"
    00007 #include "order_func.h"
    00008 #include "window_func.h"
    00009 #include "oldpool_func.h"
    00010 #include "core/bitmath_func.hpp"
    00011 #include "tile_map.h"
    00012 #include "water_map.h"
    00013 #include "vehicle_gui.h"
    00014
    00015 DEFINE_OLD_POOL_GENERIC(Depot, Depot)
    00016
    00017
    00022 Depot *GetDepotByTile(TileIndex tile)
    00023 {
    00024   /* A ship depot is multiple tiles. The north most tile is
    00025    * always the ->xy tile, so make sure we always look for
    00026    * the nothern tile and not the southern one. */
    00027   if (IsShipDepotTile(tile)) {
    00028     tile = min(tile, GetOtherShipDepotTile(tile));
    00029   }
    00030
    00031   Depot *depot;
    00032
    00033   FOR_ALL_DEPOTS(depot) {
    00034     if (depot->xy == tile) return depot;
    00035   }
    00036
    00037   return NULL;
    00038 }
    00039
    00043 Depot::~Depot()
    00044 {
    00045   if (CleaningPool()) return;
    00046
    00047   /* Clear the depot from all order-lists */
    00048   RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
    00049
    00050   /* Delete the depot-window */
    00051   DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
    00052
    00053   /* Delete the depot list */
    00054   WindowNumber wno = (this->index << 16) | VLW_DEPOT_LIST | GetTileOwner(this->xy);
    00055   switch (GetTileType(this->xy)) {
    00056     default: break; // It can happen there is no depot here anymore (TTO/TTD savegames)
    00057     case MP_RAILWAY: DeleteWindowById(WC_TRAINS_LIST,  wno | (VEH_TRAIN << 11)); break;
    00058     case MP_ROAD:    DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD  << 11)); break;
    00059     case MP_WATER:   DeleteWindowById(WC_SHIPS_LIST,   wno | (VEH_SHIP  << 11)); break;
    00060   }
    00061
    00062   this->xy = INVALID_TILE;
    00063 }
    00064
    00065 void InitializeDepots()
    00066 {
    00067   _Depot_pool.CleanPool();
    00068   _Depot_pool.AddBlockToPool();
    00069 }