# variables.h

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    00001 /* $Id: variables.h 16355 2009-05-18 20:17:28Z rubidium $ */
    00002
    00005 #ifndef VARIABLES_H
    00006 #define VARIABLES_H
    00007
    00008 #ifndef VARDEF
    00009 #define VARDEF extern
    00010 #endif
    00011
    00012 /* Amount of game ticks */
    00013 VARDEF uint16 _tick_counter;
    00014
    00015 /* Skip aging of cargo? */
    00016 VARDEF byte _age_cargo_skip_counter;
    00017
    00018 /* Also save scrollpos_x, scrollpos_y and zoom */
    00019 VARDEF uint16 _disaster_delay;
    00020
    00021 /* Determines how often to run the tree loop */
    00022 VARDEF byte _trees_tick_ctr;
    00023
    00024 /* NOSAVE: Used in palette animations only, not really important. */
    00025 VARDEF int _palette_animation_counter;
    00026
    00027 VARDEF uint32 _realtime_tick;
    00028
    00029 VARDEF bool _do_autosave;
    00030 VARDEF int _autosave_ctr;
    00031
    00032 VARDEF byte _display_opt;
    00033
    00034 VARDEF bool _rightclick_emulate;
    00035
    00036 /* IN/OUT parameters to commands */
    00037 VARDEF bool _generating_world;
    00038
    00039 VARDEF char *_config_file;
    00040 VARDEF char *_highscore_file;
    00041 VARDEF char *_log_file;
    00042
    00043 /* landscape.cpp */
    00044 extern const byte _tileh_to_sprite[32];
    00045
    00046 /* Forking stuff */
    00047 VARDEF bool _dedicated_forks;
    00048
    00049 #endif /* VARIABLES_H */