# gfx_func.h

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    00001 /* $Id: gfx_func.h 15425 2009-02-09 02:09:47Z rubidium $ */
    00002
    00035 #ifndef GFX_FUNC_H
    00036 #define GFX_FUNC_H
    00037
    00038 #include "gfx_type.h"
    00039 #include "strings_type.h"
    00040
    00041 void GameLoop();
    00042
    00043 void CreateConsole();
    00044
    00045 extern byte _dirkeys;
    00046 extern bool _fullscreen;
    00047 extern CursorVars _cursor;
    00048 extern bool _ctrl_pressed;
    00049 extern bool _shift_pressed;
    00050 extern byte _fast_forward;
    00051
    00052 extern bool _left_button_down;
    00053 extern bool _left_button_clicked;
    00054 extern bool _right_button_down;
    00055 extern bool _right_button_clicked;
    00056
    00057 extern DrawPixelInfo _screen;
    00058 extern bool _screen_disable_anim;
    00059
    00060 extern int _pal_first_dirty;
    00061 extern int _pal_count_dirty;
    00062 extern int _num_resolutions;
    00063 extern Dimension _resolutions[32];
    00064 extern Dimension _cur_resolution;
    00065 extern Colour _cur_palette[256];
    00066
    00067 void HandleKeypress(uint32 key);
    00068 void HandleCtrlChanged();
    00069 void HandleMouseEvents();
    00070 void CSleep(int milliseconds);
    00071 void UpdateWindows();
    00072
    00073 void DrawMouseCursor();
    00074 void ScreenSizeChanged();
    00075 void GameSizeChanged();
    00076 void UndrawMouseCursor();
    00077
    00078 enum {
    00079   /* Size of the buffer used for drawing strings. */
    00080   DRAW_STRING_BUFFER = 2048,
    00081 };
    00082
    00083 void RedrawScreenRect(int left, int top, int right, int bottom);
    00084 void GfxScroll(int left, int top, int width, int height, int xo, int yo);
    00085
    00086 void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL);
    00087
    00088 int DrawStringCentered(int x, int y, StringID str, TextColour colour);
    00089 int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, TextColour colour);
    00090 int DoDrawStringCentered(int x, int y, const char *str, TextColour colour);
    00091
    00092 int DrawString(int x, int y, StringID str, TextColour colour);
    00093 int DrawStringTruncated(int x, int y, StringID str, TextColour colour, uint maxw);
    00094
    00095 int DoDrawString(const char *string, int x, int y, TextColour colour, bool parse_string_also_when_clipped = false);
    00096 int DoDrawStringTruncated(const char *str, int x, int y, TextColour colour, uint maxw);
    00097
    00098 void DrawStringCenterUnderline(int x, int y, StringID str, TextColour colour);
    00099 void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, TextColour colour);
    00100
    00101 int DrawStringRightAligned(int x, int y, StringID str, TextColour colour);
    00102 void DrawStringRightAlignedTruncated(int x, int y, StringID str, TextColour colour, uint maxw);
    00103 void DrawStringRightAlignedUnderline(int x, int y, StringID str, TextColour colour);
    00104
    00105 void DrawCharCentered(uint32 c, int x, int y, TextColour colour);
    00106
    00107 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
    00108 void GfxDrawLine(int left, int top, int right, int bottom, int colour);
    00109 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
    00110
    00111 Dimension GetStringBoundingBox(const char *str);
    00112 uint32 FormatStringLinebreaks(char *str, int maxw);
    00113 int GetStringHeight(StringID str, int maxw);
    00114 void LoadStringWidthTable();
    00115 void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
    00116 uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh = -1);
    00117
    00123 void DrawDirtyBlocks();
    00124
    00130 void SetDirtyBlocks(int left, int top, int right, int bottom);
    00131
    00137 void MarkWholeScreenDirty();
    00138
    00139 void GfxInitPalettes();
    00140
    00141 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
    00142
    00143 /* window.cpp */
    00144 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
    00145
    00146 void SetMouseCursor(SpriteID sprite, SpriteID pal);
    00147 void SetAnimatedMouseCursor(const AnimCursor *table);
    00148 void CursorTick();
    00149 bool ChangeResInGame(int w, int h);
    00150 void SortResolutions(int count);
    00151 bool ToggleFullScreen(bool fs);
    00152
    00153 /* gfx.cpp */
    00154 #define ASCII_LETTERSTART 32
    00155 extern FontSize _cur_fontsize;
    00156
    00157 byte GetCharacterWidth(FontSize size, uint32 key);
    00158
    00164 static inline byte GetCharacterHeight(FontSize size)
    00165 {
    00166   switch (size) {
    00167     default: NOT_REACHED();
    00168     case FS_NORMAL: return 10;
    00169     case FS_SMALL:  return 6;
    00170     case FS_LARGE:  return 18;
    00171   }
    00172 }
    00173
    00174 extern DrawPixelInfo *_cur_dpi;
    00175
    00180 extern byte _colour_gradient[COLOUR_END][8];
    00181
    00182 extern PaletteType _use_palette;
    00183 extern bool _palette_remap_grf[];
    00184 extern const byte *_palette_remap;
    00185 extern const byte *_palette_reverse_remap;
    00186
    00187 #endif /* GFX_FUNC_H */