# effectvehicle_func.h

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    00001 /* $Id: effectvehicle_func.h 12971 2008-05-06 15:11:33Z rubidium $ */
    00002
    00005 #ifndef EFFECTVEHICLE_FUNC_H
    00006 #define EFFECTVEHICLE_FUNC_H
    00007
    00008 #include "vehicle_type.h"
    00009
    00011 enum EffectVehicleType {
    00012   EV_CHIMNEY_SMOKE   = 0,
    00013   EV_STEAM_SMOKE     = 1,
    00014   EV_DIESEL_SMOKE    = 2,
    00015   EV_ELECTRIC_SPARK  = 3,
    00016   EV_SMOKE           = 4,
    00017   EV_EXPLOSION_LARGE = 5,
    00018   EV_BREAKDOWN_SMOKE = 6,
    00019   EV_EXPLOSION_SMALL = 7,
    00020   EV_BULLDOZER       = 8,
    00021   EV_BUBBLE          = 9
    00022 };
    00023
    00024 Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
    00025 Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
    00026 Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
    00027
    00028 #endif /* EFFECTVEHICLE_FUNC_H */