# water.h

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    00001 /* $Id: water.h 15190 2009-01-21 02:31:55Z Yexo $ */
    00002
    00005 #ifndef WATER_H
    00006 #define WATER_H
    00007
    00008 void TileLoop_Water(TileIndex tile);
    00009 bool FloodHalftile(TileIndex t);
    00010 void DoFloodTile(TileIndex target);
    00011
    00012 void ConvertGroundTilesIntoWaterTiles();
    00013
    00014 void DrawShipDepotSprite(int x, int y, int image);
    00015 void DrawWaterClassGround(const struct TileInfo *ti);
    00016 void DrawShoreTile(Slope tileh);
    00017
    00018 void MakeWaterKeepingClass(TileIndex tile, Owner o);
    00019
    00020 #endif /* WATER_H */