# tree_gui.cpp

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    00001 /* $Id: tree_gui.cpp 15723 2009-03-15 15:12:06Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "openttd.h"
    00007 #include "window_gui.h"
    00008 #include "gfx_func.h"
    00009 #include "tilehighlight_func.h"
    00010 #include "company_func.h"
    00011 #include "company_base.h"
    00012 #include "command_func.h"
    00013 #include "sound_func.h"
    00014 #include "settings_type.h"
    00015
    00016 #include "table/sprites.h"
    00017 #include "table/strings.h"
    00018 #include "table/tree_land.h"
    00019
    00020 void PlaceTreesRandomly();
    00021
    00022 class BuildTreesWindow : public Window
    00023 {
    00024   uint16 base;
    00025   uint16 count;
    00026   uint tree_to_plant;
    00027
    00028   enum BuildTreesWidgets {
    00029     BTW_CLOSE,
    00030     BTW_CAPTION,
    00031     BTW_BACKGROUND,
    00032     BTW_TYPE_11,
    00033     BTW_TYPE_12,
    00034     BTW_TYPE_13,
    00035     BTW_TYPE_14,
    00036     BTW_TYPE_21,
    00037     BTW_TYPE_22,
    00038     BTW_TYPE_23,
    00039     BTW_TYPE_24,
    00040     BTW_TYPE_31,
    00041     BTW_TYPE_32,
    00042     BTW_TYPE_33,
    00043     BTW_TYPE_34,
    00044     BTW_TYPE_RANDOM,
    00045     BTW_MANY_RANDOM,
    00046   };
    00047
    00048 public:
    00049   BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
    00050   {
    00051     if (_game_mode != GM_EDITOR) {
    00052       this->HideWidget(BTW_MANY_RANDOM);
    00053       int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
    00054       this->height -= offset;
    00055       this->widget[BTW_BACKGROUND].bottom -= offset;
    00056     }
    00057     ResetObjectToPlace();
    00058     this->FindWindowPlacementAndResize(desc);
    00059   }
    00060
    00061   virtual void OnPaint()
    00062   {
    00063     static const PalSpriteID tree_sprites[] = {
    00064       { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
    00065       { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
    00066       { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
    00067       { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
    00068       { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
    00069       { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
    00070       { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
    00071       { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
    00072       { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
    00073       { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
    00074     };
    00075
    00076     this->DrawWidgets();
    00077
    00078     int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
    00079     int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
    00080
    00081     int x = 18;
    00082     int y = 54;
    00083     do {
    00084       DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
    00085       x += 35;
    00086       if (!(++i & 3)) {
    00087         x -= 35 * 4;
    00088         y += 47;
    00089       }
    00090     } while (--count);
    00091   }
    00092
    00093   virtual void OnClick(Point pt, int widget)
    00094   {
    00095     switch (widget) {
    00096       case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
    00097       case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
    00098       case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
    00099         if (widget - BTW_TYPE_11 >= this->count) break;
    00100
    00101         if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
    00102           this->tree_to_plant = this->base + widget - BTW_TYPE_11;
    00103         }
    00104         break;
    00105
    00106       case BTW_TYPE_RANDOM: // tree of random type.
    00107         if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
    00108           this->tree_to_plant = UINT_MAX;
    00109         }
    00110         break;
    00111
    00112       case BTW_MANY_RANDOM: // place trees randomly over the landscape
    00113         this->LowerWidget(BTW_MANY_RANDOM);
    00114         this->flags4 |= WF_TIMEOUT_BEGIN;
    00115         SndPlayFx(SND_15_BEEP);
    00116         PlaceTreesRandomly();
    00117         MarkWholeScreenDirty();
    00118         break;
    00119     }
    00120   }
    00121
    00122   virtual void OnPlaceObject(Point pt, TileIndex tile)
    00123   {
    00124     VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
    00125     VpSetPlaceSizingLimit(20);
    00126   }
    00127
    00128   virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
    00129   {
    00130     VpSelectTilesWithMethod(pt.x, pt.y, select_method);
    00131   }
    00132
    00133   virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
    00134   {
    00135     if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
    00136       DoCommandP(end_tile, this->tree_to_plant, start_tile,
    00137         CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
    00138     }
    00139   }
    00140
    00141   virtual void OnTimeout()
    00142   {
    00143     this->RaiseWidget(BTW_MANY_RANDOM);
    00144     this->InvalidateWidget(BTW_MANY_RANDOM);
    00145   }
    00146
    00147   virtual void OnPlaceObjectAbort()
    00148   {
    00149     this->RaiseButtons();
    00150   }
    00151 };
    00152
    00153 static const Widget _build_trees_widgets[] = {
    00154 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},              // BTW_CLOSE
    00155 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_DARK_GREEN,  11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},    // BTW_CAPTION
    00156 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,   142,    14,   183, 0x0,                   STR_NULL},                           // BTW_BACKGROUND
    00157 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
    00158 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
    00159 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
    00160 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
    00161 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
    00162 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
    00163 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
    00164 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
    00165 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
    00166 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
    00167 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
    00168 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
    00169 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,         2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},          // BTW_TYPE_RANDOM
    00170 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,         2,   140,   170,   181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
    00171 {    WIDGETS_END},
    00172 };
    00173
    00174 static const WindowDesc _build_trees_desc(
    00175   WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
    00176   WC_BUILD_TREES, WC_NONE,
    00177   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION,
    00178   _build_trees_widgets
    00179 );
    00180
    00181 void ShowBuildTreesToolbar()
    00182 {
    00183   if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
    00184   AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
    00185 }