# effectvehicle_base.h

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    00001 /* $Id: effectvehicle_base.h 12804 2008-04-20 11:12:07Z rubidium $ */
    00002
    00005 #ifndef EFFECTVEHICLE_BASE_H
    00006 #define EFFECTVEHICLE_BASE_H
    00007
    00008 #include "vehicle_base.h"
    00009
    00025 struct EffectVehicle : public Vehicle {
    00027   EffectVehicle() { this->type = VEH_EFFECT; }
    00028
    00030   virtual ~EffectVehicle() {}
    00031
    00032   const char *GetTypeString() const { return "special vehicle"; }
    00033   void UpdateDeltaXY(Direction direction);
    00034   void Tick();
    00035 };
    00036
    00037 #endif /* EFFECTVEHICLE_BASE_H */