# ship.h

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    00001 /* $Id: ship.h 15308 2009-02-01 17:14:39Z frosch $ */
    00002
    00005 #ifndef SHIP_H
    00006 #define SHIP_H
    00007
    00008 #include "vehicle_base.h"
    00009 #include "engine_func.h"
    00010 #include "engine_base.h"
    00011 #include "economy_func.h"
    00012
    00013 void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
    00014 void RecalcShipStuff(Vehicle *v);
    00015 void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
    00016
    00025 struct Ship: public Vehicle {
    00027   Ship() { this->type = VEH_SHIP; }
    00028
    00030   virtual ~Ship() { this->PreDestructor(); }
    00031
    00032   const char *GetTypeString() const { return "ship"; }
    00033   void MarkDirty();
    00034   void UpdateDeltaXY(Direction direction);
    00035   ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
    00036   void PlayLeaveStationSound() const;
    00037   bool IsPrimaryVehicle() const { return true; }
    00038   SpriteID GetImage(Direction direction) const;
    00039   int GetDisplaySpeed() const { return this->cur_speed / 2; }
    00040   int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
    00041   Money GetRunningCost() const;
    00042   bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; }
    00043   void Tick();
    00044   void OnNewDay();
    00045   TileIndex GetOrderStationLocation(StationID station);
    00046   bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
    00047 };
    00048
    00049 #endif /* SHIP_H */