# highscore.h

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    00001 /* $Id: highscore.h 14815 2009-01-03 18:44:20Z smatz $ */
    00002
    00005 #ifndef HIGHSCORE_H
    00006 #define HIGHSCORE_H
    00007
    00008 #include "stdafx.h"
    00009 #include "strings_type.h"
    00010 #include "core/math_func.hpp"
    00011 #include "company_type.h"
    00012
    00013 struct HighScore {
    00014   char company[100];
    00015   StringID title;
    00016   uint16 score;
    00017 };
    00018
    00019 extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
    00020
    00021 void SaveToHighScore();
    00022 void LoadFromHighScore();
    00023 int8 SaveHighScoreValue(const Company *c);
    00024 int8 SaveHighScoreValueNetwork();
    00025 StringID EndGameGetPerformanceTitleFromValue(uint value);
    00026 void ShowHighscoreTable(int difficulty, int8 rank);
    00027
    00028 #endif /* HIGHSCORE_H */