# table Directory Reference

## Files

file | animcursors.h [code]
| This file defines all the the animated cursors.

file | autorail.h [code]
| Highlight/sprite information for autorail.

file | bridge_land.h [code]
| This file contains all the sprites for bridges It consists of a number of arrays.

file | build_industry.h [code]
| Tables with default industry layouts and behaviours.

file | cargo_const.h [code]
| Table of all default cargo types.

file | clear_land.h [code]
| Tables with sprites for clear land and fences.

file | control_codes.h [code]
| Control codes that are embedded in the translation strings.

file | elrail_data.h [code]
| Stores all the data for overhead wire and pylon drawing.

file | engines.h [code]
| This file contains all the data for vehicles.

file | files.h [code]
| MD5 checksum information and names of the original and extra data files.

file | genland.h [code]
| Table used to generate deserts and/or rain forests.

file | industry_land.h [code]
| Information about the behaviour of the default industry tiles.

file | landscape_sprite.h [code]
| Offsets of sprites to replace for non-temperate landscapes.

file | namegen.h [code]
| Namepart tables for the town name generator.

file | palette_convert.h [code]
| Translation tables from one GRF to another GRF.

file | palettes.h [code]
| The colour translation of the GRF palettes.

file | railtypes.h [code]
| All the railtype-specific information is stored here.

file | road_land.h [code]
| Sprite constructs for road depots.

file | roadveh_movement.h [code]
| Data about how a road vehicle must drive on a tile.

file | sprites.h [code]
| This file contails all sprite-related enums and defines.

file | station_land.h [code]
| Sprites to use and how to display them for station tiles.

file | town_land.h [code]
| Sprites to use and how to display them for town tiles.

file | track_land.h [code]
| Sprites to use and how to display them for train depot/waypoint tiles.

file | train_cmd.h [code]
| Sprites to use for trains.

file | tree_land.h [code]
| Sprites to use and how to display them for tree tiles.

file | unicode.h [code]
| Character mapping for using Unicode characters in OTTD.

file | unmovable_land.h [code]
| Sprites to use and how to display them for unmovable tiles.

file | water_land.h [code]
| Sprites to use and how to display them for water tiles (depots/shiplifts).