# ai_base.cpp

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    00001 /* $Id: ai_base.cpp 15060 2009-01-13 15:44:36Z smatz $ */
    00002
    00005 #include "ai_base.hpp"
    00006 #include "../../network/network.h"
    00007 #include "../../core/random_func.hpp"
    00008
    00009 /* static */ uint32 AIBase::Rand()
    00010 {
    00011   /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
    00012    *   but we pick InteractiveRandomRange if we are a network_server or network-client. */
    00013   if (_networking) return ::InteractiveRandom();
    00014   return ::Random();
    00015 }
    00016
    00017 /* static */ uint32 AIBase::RandItem(int unused_param)
    00018 {
    00019   return AIBase::Rand();
    00020 }
    00021
    00022 /* static */ uint AIBase::RandRange(uint max)
    00023 {
    00024   /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
    00025    *   but we pick InteractiveRandomRange if we are a network_server or network-client. */
    00026   if (_networking) return ::InteractiveRandomRange(max);
    00027   return ::RandomRange(max);
    00028 }
    00029
    00030 /* static */ uint32 AIBase::RandRangeItem(int unused_param, uint max)
    00031 {
    00032   return AIBase::RandRange(max);
    00033 }
    00034
    00035 /* static */ bool AIBase::Chance(uint out, uint max)
    00036 {
    00037   return (uint16)Rand() <= (uint16)((65536 * out) / max);
    00038 }
    00039
    00040 /* static */ bool AIBase::ChanceItem(int unused_param, uint out, uint max)
    00041 {
    00042   return AIBase::Chance(out, max);
    00043 }