# newgrf_house.h

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    00001 /* $Id: newgrf_house.h 14828 2009-01-04 15:32:25Z smatz $ */
    00002
    00005 #ifndef NEWGRF_HOUSE_H
    00006 #define NEWGRF_HOUSE_H
    00007
    00008 #include "town_type.h"
    00009 #include "newgrf_callbacks.h"
    00010 #include "tile_cmd.h"
    00011
    00025 struct HouseClassMapping {
    00026   uint32 grfid;
    00027   uint8  class_id;
    00028 };
    00029
    00030 HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
    00031
    00032 void InitializeBuildingCounts();
    00033 void IncreaseBuildingCount(Town *t, HouseID house_id);
    00034 void DecreaseBuildingCount(Town *t, HouseID house_id);
    00035
    00036 void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
    00037 void AnimateNewHouseTile(TileIndex tile);
    00038 void ChangeHouseAnimationFrame(const struct GRFFile *file, TileIndex tile, uint16 callback_result);
    00039
    00040 uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile);
    00041
    00042 bool CanDeleteHouse(TileIndex tile);
    00043
    00044 bool NewHouseTileLoop(TileIndex tile);
    00045
    00046 enum HouseTrigger {
    00047   /* The tile of the house has been triggered during the tileloop. */
    00048   HOUSE_TRIGGER_TILE_LOOP     = 0x01,
    00049   /*
    00050    * The top tile of a (multitile) building has been triggered during and all
    00051    * the tileloop other tiles of the same building get the same random value.
    00052    */
    00053   HOUSE_TRIGGER_TILE_LOOP_TOP = 0x02,
    00054 };
    00055 void TriggerHouse(TileIndex t, HouseTrigger trigger);
    00056
    00057 #endif /* NEWGRF_HOUSE_H */