# clear_land.h File Reference

Tables with sprites for clear land and fences. More...

Go to the source code of this file.

## Variables

static const SpriteID | _landscape_clear_sprites [8]
static const byte | _fence_mod_by_tileh [32]
static const byte | _fence_mod_by_tileh_2 [32]
static const SpriteID | _clear_land_fence_sprites_1 [7]
static const SpriteID | _clear_land_sprites_1 [16]
static const SpriteID | _clear_land_sprites_2 [8]
static const SpriteID | _clear_land_sprites_3 [8]

## Detailed Description

Tables with sprites for clear land and fences.

Definition in file clear_land.h.

## Variable Documentation

const SpriteID _clear_land_fence_sprites_1[7]`[static]`

Initial value:

     {
      0xFFA,
      0x1000,
      0x1006,
      0x100C,
      0x1012,
      0x1018,
    }

Definition at line 31 of file clear_land.h.

const SpriteID _clear_land_sprites_1[16]`[static]`

Initial value:

     {
      0x101E,
      0x1031,
      0x1044,
      0x1057,
      0x106A,
      0x107D,
      0x1090,
      0x10A3,
      0x10B6,
    }

Definition at line 40 of file clear_land.h.

const SpriteID _clear_land_sprites_2[8]`[static]`

Initial value:

     {
      0x118D,
      0x11A0,
      0x11B3,
      0x11C6,
    }

Definition at line 52 of file clear_land.h.

const SpriteID _clear_land_sprites_3[8]`[static]`

Initial value:

     {
      0x118D,
      0x11A0,
      0x11B3,
      0x11C6,
    }

Definition at line 59 of file clear_land.h.

const byte _fence_mod_by_tileh[32]`[static]`

Initial value:

     {
      0, 2, 4, 0, 0, 2, 4, 0,
      0, 2, 4, 0, 0, 2, 4, 0,
      0, 2, 4, 0, 0, 2, 4, 4,
      0, 2, 4, 2, 0, 2, 4, 0,
    }

Definition at line 16 of file clear_land.h.

const byte _fence_mod_by_tileh_2[32]`[static]`

Initial value:

     {
      1, 1, 5, 5, 3, 3, 1, 1,
      1, 1, 5, 5, 3, 3, 1, 1,
      1, 1, 5, 5, 3, 3, 1, 5,
      1, 1, 5, 5, 3, 3, 3, 1,
    }

Definition at line 23 of file clear_land.h.

const SpriteID _landscape_clear_sprites[8]`[static]`

Initial value:

     {
      0xFA0,
      0xFB3,
      0xFB4,
      0xFB5,
      0xFB6,
      0xFA0,
      0xFB3,
      0xFB4,
    }

Definition at line 5 of file clear_land.h.