# landscape_type.h

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    00001 /* $Id: landscape_type.h 15212 2009-01-23 00:18:27Z Yexo $ */
    00002
    00005 #ifndef LANDSCAPE_TYPE_H
    00006 #define LANDSCAPE_TYPE_H
    00007
    00008 typedef byte LandscapeID;
    00009
    00011 enum LandscapeType {
    00012   LT_TEMPERATE  = 0,
    00013   LT_ARCTIC     = 1,
    00014   LT_TROPIC     = 2,
    00015   LT_TOYLAND    = 3,
    00016
    00017   NUM_LANDSCAPE = 4,
    00018 };
    00019
    00023 enum Borders {
    00024   BORDER_NE = 0,
    00025   BORDER_SE = 1,
    00026   BORDER_SW = 2,
    00027   BORDER_NW = 3,
    00028   BORDERS_RANDOM = 16,
    00029 };
    00030
    00031 #endif /* LANDSCAPE_TYPE_H */