# PalSpriteID Struct Reference

Combination of a palette sprite and a 'real' sprite. More...

`#include <gfx_type.h>`

## Data Fields
SpriteID | sprite
| The 'real' sprite.
SpriteID | pal
| The palette (use `PAL_NONE`) if not needed).

## Detailed Description

Combination of a palette sprite and a 'real' sprite.

Definition at line 16 of file gfx_type.h.

The documentation for this struct was generated from the following file:

- src/gfx_type.h