# ai_depotlist.cpp

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    00001 /* $Id: ai_depotlist.cpp 15299 2009-01-31 20:16:06Z smatz $ */
    00002
    00005 #include "ai_depotlist.hpp"
    00006 #include "../../tile_map.h"
    00007 #include "../../company_func.h"
    00008 #include "../../depot_base.h"
    00009 #include "../../station_base.h"
    00010
    00011 AIDepotList::AIDepotList(AITile::TransportType transport_type)
    00012 {
    00013 	::TileType tile_type;
    00014   switch (transport_type) {
    00015     default: return;
    00016
    00017     case AITile::TRANSPORT_ROAD:  tile_type = ::MP_ROAD; break;
    00018     case AITile::TRANSPORT_RAIL:  tile_type = ::MP_RAILWAY; break;
    00019     case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break;
    00020
    00021     case AITile::TRANSPORT_AIR: {
    00022       /* Hangars are not seen as real depots by the depot code. */
    00023       const Station *st;
    00024       FOR_ALL_STATIONS(st) {
    00025         if (st->owner == ::_current_company) {
    00026           const AirportFTAClass *afc = st->Airport();
    00027           for (uint i = 0; i < afc->nof_depots; i++) {
    00028             this->AddItem(st->xy + ToTileIndexDiff(afc->airport_depots[i]));
    00029           }
    00030         }
    00031       }
    00032       return;
    00033     }
    00034   }
    00035
    00036   /* Handle 'standard' depots. */
    00037   const Depot *depot;
    00038   FOR_ALL_DEPOTS(depot) {
    00039     if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
    00040   }
    00041 }