Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:

### - v -

- valid_values : CompanyManagerFaceBitsInfo
- Valuate() : AIAbstractList
- value : IniItem , Cheat
- vehchain : CursorVars
- vehicle : GameSettings
- vehicle_breakdowns : DifficultySettings
- vehicle_costs : DifficultySettings
- vehicle_enter_tile_proc : TileTypeProcs
- vehicle_income_warn : GUISettings
- vehicle_speed : GUISettings
- VehicleState : AIVehicle
- VehicleType : AIVehicle
- version : LoggedChange , GraphicsSet
- version_from : SaveLoad
- version_to : SaveLoad
- viewport : Window
- virtual_height : ViewPort
- virtual_left : ViewPort
- virtual_top : ViewPort
- virtual_width : ViewPort
- visible : CursorVars
- VS_AT_STATION : AIVehicle
- VS_BROKEN : AIVehicle
- VS_CRASHED : AIVehicle
- VS_IN_DEPOT : AIVehicle
- VS_INVALID : AIVehicle
- VS_RUNNING : AIVehicle
- VS_STOPPED : AIVehicle
- vscroll : Window
- vscroll2 : Window
- VT_AIR : AIVehicle
- VT_INVALID : AIVehicle
- VT_RAIL : AIVehicle
- VT_ROAD : AIVehicle
- VT_WATER : AIVehicle