# company_type.h

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    00001 /* $Id: company_type.h 15027 2009-01-12 17:11:45Z truebrain $ */
    00002
    00005 #ifndef COMPANY_TYPE_H
    00006 #define COMPANY_TYPE_H
    00007
    00008 #include "core/enum_type.hpp"
    00009
    00013 enum Owner {
    00014   /* All companies below MAX_COMPANIES are playable
    00015    * companies, above, they are special, computer controlled 'companies' */
    00016   OWNER_BEGIN     = 0x00,
    00017   COMPANY_FIRST   = 0x00,
    00018   MAX_COMPANIES   = 0x0F,
    00019   OWNER_TOWN      = 0x0F,
    00020   OWNER_NONE      = 0x10,
    00021   OWNER_WATER     = 0x11,
    00022   OWNER_END,
    00023   INVALID_OWNER   = 0xFF,
    00024   INVALID_COMPANY = 0xFF,
    00025
    00026   /* 'Fake' companies used for networks */
    00027   COMPANY_INACTIVE_CLIENT = 253,
    00028   COMPANY_NEW_COMPANY     = 254,
    00029   COMPANY_SPECTATOR       = 255,
    00030 };
    00031 DECLARE_POSTFIX_INCREMENT(Owner);
    00032
    00033 enum {
    00034   MAX_LENGTH_PRESIDENT_NAME_BYTES  =  31,
    00035   MAX_LENGTH_PRESIDENT_NAME_PIXELS =  94,
    00036   MAX_LENGTH_COMPANY_NAME_BYTES    =  31,
    00037   MAX_LENGTH_COMPANY_NAME_PIXELS   = 150,
    00038 };
    00039
    00041 template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
    00042 typedef TinyEnumT<Owner> OwnerByte;
    00043
    00044 typedef Owner CompanyID;
    00045 typedef OwnerByte CompanyByte;
    00046
    00047 typedef uint16 CompanyMask;
    00048
    00049 struct Company;
    00050 typedef uint32 CompanyManagerFace;
    00051
    00052 #endif /* COMPANY_TYPE_H */