# newgrf_sl.cpp

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    00001 /* $Id: newgrf_sl.cpp 15027 2009-01-12 17:11:45Z truebrain $ */
    00002
    00005 #include "../stdafx.h"
    00006 #include "../newgrf_config.h"
    00007 #include "../core/bitmath_func.hpp"
    00008 #include "../core/alloc_func.hpp"
    00009 #include "../gfx_func.h"
    00010
    00011 #include "saveload.h"
    00012
    00013 static const SaveLoad _grfconfig_desc[] = {
    00014       SLE_STR(GRFConfig, filename,         SLE_STR,    0x40),
    00015       SLE_VAR(GRFConfig, grfid,            SLE_UINT32),
    00016       SLE_ARR(GRFConfig, md5sum,           SLE_UINT8,  16),
    00017       SLE_ARR(GRFConfig, param,            SLE_UINT32, 0x80),
    00018       SLE_VAR(GRFConfig, num_params,       SLE_UINT8),
    00019   SLE_CONDVAR(GRFConfig, windows_paletted, SLE_BOOL,   101, SL_MAX_VERSION),
    00020   SLE_END()
    00021 };
    00022
    00023
    00024 static void Save_NGRF()
    00025 {
    00026   int index = 0;
    00027
    00028   for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
    00029     if (HasBit(c->flags, GCF_STATIC)) continue;
    00030     SlSetArrayIndex(index++);
    00031     SlObject(c, _grfconfig_desc);
    00032   }
    00033 }
    00034
    00035
    00036 static void Load_NGRF()
    00037 {
    00038   ClearGRFConfigList(&_grfconfig);
    00039   while (SlIterateArray() != -1) {
    00040     GRFConfig *c = CallocT<GRFConfig>(1);
    00041     SlObject(c, _grfconfig_desc);
    00042     if (CheckSavegameVersion(101)) c->windows_paletted = (_use_palette == PAL_WINDOWS);
    00043     AppendToGRFConfigList(&_grfconfig, c);
    00044   }
    00045
    00046   /* Append static NewGRF configuration */
    00047   AppendStaticGRFConfigs(&_grfconfig);
    00048 }
    00049
    00050 extern const ChunkHandler _newgrf_chunk_handlers[] = {
    00051   { 'NGRF', Save_NGRF, Load_NGRF, CH_ARRAY | CH_LAST }
    00052 };