# currency.h

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    00001 /* $Id: currency.h 14949 2009-01-10 00:31:47Z rubidium $ */
    00002
    00005 #ifndef CURRENCY_H
    00006 #define CURRENCY_H
    00007
    00008 #include "date_type.h"
    00009 #include "strings_type.h"
    00010
    00011 enum {
    00012   CF_NOEURO = 0,
    00013   CF_ISEURO = 1,
    00014   NUM_CURRENCY = 29,
    00015   CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
    00016 };
    00017
    00018 struct CurrencySpec {
    00019   uint16 rate;
    00020   char separator;
    00021   Year to_euro;
    00022   char prefix[16];
    00023   char suffix[16];
    00033   byte symbol_pos;
    00034   StringID name;
    00035 };
    00036
    00037
    00038 extern CurrencySpec _currency_specs[NUM_CURRENCY];
    00039
    00040 // XXX small hack, but makes the rest of the code a bit nicer to read
    00041 #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
    00042 #define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency])
    00043
    00044 uint GetMaskOfAllowedCurrencies();
    00045 void CheckSwitchToEuro();
    00046 void ResetCurrencies(bool preserve_custom = true);
    00047 StringID *BuildCurrencyDropdown();
    00048 byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
    00049
    00050 #endif /* CURRENCY_H */