# settings_gui.cpp

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    00001 /* $Id: settings_gui.cpp 15601 2009-03-02 22:57:47Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "openttd.h"
    00007 #include "currency.h"
    00008 #include "gui.h"
    00009 #include "window_gui.h"
    00010 #include "textbuf_gui.h"
    00011 #include "command_func.h"
    00012 #include "engine_func.h"
    00013 #include "screenshot.h"
    00014 #include "network/network.h"
    00015 #include "town.h"
    00016 #include "variables.h"
    00017 #include "settings_internal.h"
    00018 #include "newgrf_townname.h"
    00019 #include "strings_func.h"
    00020 #include "window_func.h"
    00021 #include "string_func.h"
    00022 #include "gfx_func.h"
    00023 #include "waypoint.h"
    00024 #include "widgets/dropdown_type.h"
    00025 #include "widgets/dropdown_func.h"
    00026 #include "station_func.h"
    00027 #include "highscore.h"
    00028 #include "gfxinit.h"
    00029 #include <map>
    00030
    00031 #include "table/sprites.h"
    00032 #include "table/strings.h"
    00033
    00034 static const StringID _units_dropdown[] = {
    00035   STR_UNITS_IMPERIAL,
    00036   STR_UNITS_METRIC,
    00037   STR_UNITS_SI,
    00038   INVALID_STRING_ID
    00039 };
    00040
    00041 static const StringID _driveside_dropdown[] = {
    00042   STR_02E9_DRIVE_ON_LEFT,
    00043   STR_02EA_DRIVE_ON_RIGHT,
    00044   INVALID_STRING_ID
    00045 };
    00046
    00047 static const StringID _autosave_dropdown[] = {
    00048   STR_02F7_OFF,
    00049   STR_AUTOSAVE_1_MONTH,
    00050   STR_02F8_EVERY_3_MONTHS,
    00051   STR_02F9_EVERY_6_MONTHS,
    00052   STR_02FA_EVERY_12_MONTHS,
    00053   INVALID_STRING_ID,
    00054 };
    00055
    00056 static StringID *BuildDynamicDropdown(StringID base, int num)
    00057 {
    00058   static StringID buf[32 + 1];
    00059   StringID *p = buf;
    00060   while (--num >= 0) *p++ = base++;
    00061   *p = INVALID_STRING_ID;
    00062   return buf;
    00063 }
    00064
    00065 int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
    00066 static StringID *_grf_names = NULL;
    00067 static int _nb_grf_names = 0;
    00068
    00069 void InitGRFTownGeneratorNames()
    00070 {
    00071   free(_grf_names);
    00072   _grf_names = GetGRFTownNameList();
    00073   _nb_grf_names = 0;
    00074   for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
    00075 }
    00076
    00077 static inline StringID TownName(int town_name)
    00078 {
    00079   if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name;
    00080   town_name -= _nb_orig_names;
    00081   if (town_name < _nb_grf_names) return _grf_names[town_name];
    00082   return STR_UNDEFINED;
    00083 }
    00084
    00085 static int GetCurRes()
    00086 {
    00087   int i;
    00088
    00089   for (i = 0; i != _num_resolutions; i++) {
    00090     if (_resolutions[i].width == _screen.width &&
    00091         _resolutions[i].height == _screen.height) {
    00092       break;
    00093     }
    00094   }
    00095   return i;
    00096 }
    00097
    00098 enum GameOptionsWidgets {
    00099   GAMEOPT_CURRENCY_BTN    =  4,
    00100   GAMEOPT_DISTANCE_BTN    =  6,
    00101   GAMEOPT_ROADSIDE_BTN    =  8,
    00102   GAMEOPT_TOWNNAME_BTN    = 10,
    00103   GAMEOPT_AUTOSAVE_BTN    = 12,
    00104   GAMEOPT_LANG_BTN        = 14,
    00105   GAMEOPT_RESOLUTION_BTN  = 16,
    00106   GAMEOPT_FULLSCREEN,
    00107   GAMEOPT_SCREENSHOT_BTN  = 19,
    00108   GAMEOPT_BASE_GRF_BTN    = 21,
    00109 };
    00110
    00116 static void ShowTownnameDropdown(Window *w, int sel)
    00117 {
    00118   typedef std::map<StringID, int, StringIDCompare> TownList;
    00119   TownList townnames;
    00120
    00121   /* Add and sort original townnames generators */
    00122   for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
    00123
    00124   /* Add and sort newgrf townnames generators */
    00125   for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
    00126
    00127   DropDownList *list = new DropDownList();
    00128   for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
    00129     list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || GetNumTowns() == 0 || (*it).second == sel)));
    00130   }
    00131
    00132   ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
    00133 }
    00134
    00135 static void ShowCustCurrency();
    00136
    00137 static void ShowGraphicsSetMenu(Window *w)
    00138 {
    00139   int n = GetNumGraphicsSets();
    00140   int current = GetIndexOfCurrentGraphicsSet();
    00141
    00142   DropDownList *list = new DropDownList();
    00143   for (int i = 0; i < n; i++) {
    00144     list->push_back(new DropDownListCharStringItem(GetGraphicsSetName(i), i, (_game_mode == GM_MENU) ? false : (current != i)));
    00145   }
    00146
    00147   ShowDropDownList(w, list, current, GAMEOPT_BASE_GRF_BTN);
    00148 }
    00149
    00150 struct GameOptionsWindow : Window {
    00151   GameSettings *opt;
    00152   bool reload;
    00153
    00154   GameOptionsWindow(const WindowDesc *desc) : Window(desc)
    00155   {
    00156     this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
    00157     this->reload = false;
    00158     this->FindWindowPlacementAndResize(desc);
    00159   }
    00160
    00161   ~GameOptionsWindow()
    00162   {
    00163     DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
    00164     if (this->reload) _switch_mode = SM_MENU;
    00165   }
    00166
    00167   virtual void OnPaint()
    00168   {
    00169     SetDParam(1, _currency_specs[this->opt->locale.currency].name);
    00170     SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units);
    00171     SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side);
    00172     SetDParam(4, TownName(this->opt->game_creation.town_name));
    00173     SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]);
    00174     SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
    00175     int i = GetCurRes();
    00176     SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
    00177     SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
    00178     this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
    00179     SetDParamStr(9, GetGraphicsSetName(GetIndexOfCurrentGraphicsSet()));
    00180
    00181     this->DrawWidgets();
    00182     DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
    00183   }
    00184
    00185   virtual void OnClick(Point pt, int widget)
    00186   {
    00187     switch (widget) {
    00188       case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
    00189         ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
    00190         break;
    00191
    00192       case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
    00193         ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0);
    00194         break;
    00195
    00196       case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
    00197         int i = 0;
    00198         extern bool RoadVehiclesAreBuilt();
    00199
    00200         /* You can only change the drive side if you are in the menu or ingame with
    00201          * no vehicles present. In a networking game only the server can change it */
    00202         if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
    00203           i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value
    00204         }
    00205
    00206         ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
    00207       } break;
    00208
    00209       case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
    00210         ShowTownnameDropdown(this, this->opt->game_creation.town_name);
    00211         break;
    00212
    00213       case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
    00214         ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
    00215         break;
    00216
    00217       case GAMEOPT_LANG_BTN: { // Setup interface language dropdown
    00218         typedef std::map<StringID, int, StringIDCompare> LangList;
    00219
    00220         /* Sort language names */
    00221         LangList langs;
    00222         for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
    00223
    00224         DropDownList *list = new DropDownList();
    00225         for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
    00226           list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
    00227         }
    00228
    00229         ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN);
    00230       } break;
    00231
    00232       case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown
    00233         ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
    00234         break;
    00235
    00236       case GAMEOPT_FULLSCREEN: // Click fullscreen on/off
    00237         /* try to toggle full-screen on/off */
    00238         if (!ToggleFullScreen(!_fullscreen)) {
    00239           ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
    00240         }
    00241         this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
    00242         this->SetDirty();
    00243         break;
    00244
    00245       case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown
    00246         ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
    00247         break;
    00248
    00249       case GAMEOPT_BASE_GRF_BTN:
    00250         ShowGraphicsSetMenu(this);
    00251         break;
    00252     }
    00253   }
    00254
    00255   virtual void OnDropdownSelect(int widget, int index)
    00256   {
    00257     switch (widget) {
    00258       case GAMEOPT_CURRENCY_BTN: /* Currency */
    00259         if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
    00260         this->opt->locale.currency = index;
    00261         MarkWholeScreenDirty();
    00262         break;
    00263
    00264       case GAMEOPT_DISTANCE_BTN: // Measuring units
    00265         this->opt->locale.units = index;
    00266         MarkWholeScreenDirty();
    00267         break;
    00268
    00269       case GAMEOPT_ROADSIDE_BTN: // Road side
    00270         if (this->opt->vehicle.road_side != index) { // only change if setting changed
    00271           uint i;
    00272           if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
    00273           SetSettingValue(i, index);
    00274           MarkWholeScreenDirty();
    00275         }
    00276         break;
    00277
    00278       case GAMEOPT_TOWNNAME_BTN: // Town names
    00279         if (_game_mode == GM_MENU || GetNumTowns() == 0) {
    00280           this->opt->game_creation.town_name = index;
    00281           InvalidateWindow(WC_GAME_OPTIONS, 0);
    00282         }
    00283         break;
    00284
    00285       case GAMEOPT_AUTOSAVE_BTN: // Autosave options
    00286         _settings_client.gui.autosave = index;
    00287         this->SetDirty();
    00288         break;
    00289
    00290       case GAMEOPT_LANG_BTN: // Change interface language
    00291         ReadLanguagePack(index);
    00292         CheckForMissingGlyphsInLoadedLanguagePack();
    00293         UpdateAllStationVirtCoord();
    00294         UpdateAllWaypointSigns();
    00295         MarkWholeScreenDirty();
    00296         break;
    00297
    00298       case GAMEOPT_RESOLUTION_BTN: // Change resolution
    00299         if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
    00300           this->SetDirty();
    00301         }
    00302         break;
    00303
    00304       case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format
    00305         SetScreenshotFormat(index);
    00306         this->SetDirty();
    00307         break;
    00308
    00309       case GAMEOPT_BASE_GRF_BTN:
    00310         if (_game_mode == GM_MENU) {
    00311           const char *name = GetGraphicsSetName(index);
    00312
    00313           free(_ini_graphics_set);
    00314           _ini_graphics_set = strdup(name);
    00315
    00316           SetGraphicsSet(name);
    00317           this->reload = true;
    00318         }
    00319         break;
    00320     }
    00321   }
    00322 };
    00323
    00324 static const Widget _game_options_widgets[] = {
    00325 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_GREY,     0,    10,     0,    13, STR_00C5,                          STR_018B_CLOSE_WINDOW},
    00326 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,    11,   369,     0,    13, STR_00B1_GAME_OPTIONS,             STR_018C_WINDOW_TITLE_DRAG_THIS},
    00327 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,     0,   369,    14,   242, 0x0,                               STR_NULL},
    00328 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,    20,    55, STR_02E0_CURRENCY_UNITS,           STR_NULL},
    00329 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,    34,    45, STR_02E1,                          STR_02E2_CURRENCY_UNITS_SELECTION},
    00330 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,   190,   359,    20,    55, STR_MEASURING_UNITS,               STR_NULL},
    00331 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,   200,   349,    34,    45, STR_02E4,                          STR_MEASURING_UNITS_SELECTION},
    00332 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,    62,    97, STR_02E6_ROAD_VEHICLES,            STR_NULL},
    00333 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,    76,    87, STR_02E7,                          STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
    00334 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,   190,   359,    62,    97, STR_02EB_TOWN_NAMES,               STR_NULL},
    00335 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,   200,   349,    76,    87, STR_02EC,                          STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
    00336 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,   104,   139, STR_02F4_AUTOSAVE,                 STR_NULL},
    00337 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,   118,   129, STR_02F5,                          STR_02F6_SELECT_INTERVAL_BETWEEN},
    00338
    00339 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,   190,   359,   104,   139, STR_OPTIONS_LANG,                  STR_NULL},
    00340 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,   200,   349,   118,   129, STR_OPTIONS_LANG_CBO,              STR_OPTIONS_LANG_TIP},
    00341
    00342 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,   146,   190, STR_OPTIONS_RES,                   STR_NULL},
    00343 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,   160,   171, STR_OPTIONS_RES_CBO,               STR_OPTIONS_RES_TIP},
    00344 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,   149,   169,   176,   184, STR_EMPTY,                         STR_OPTIONS_FULLSCREEN_TIP},
    00345
    00346 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,   190,   359,   146,   190, STR_OPTIONS_SCREENSHOT_FORMAT,     STR_NULL},
    00347 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,   200,   349,   160,   171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
    00348
    00349 {      WWT_FRAME,   RESIZE_NONE,  COLOUR_GREY,    10,   179,   197,   232, STR_OPTIONS_BASE_GRF,              STR_NULL},
    00350 { WWT_DROPDOWNIN,   RESIZE_NONE,  COLOUR_GREY,    20,   169,   211,   222, STR_OPTIONS_BASE_GRF_CBO,          STR_OPTIONS_BASE_GRF_TIP},
    00351
    00352 {   WIDGETS_END},
    00353 };
    00354
    00355 static const WindowDesc _game_options_desc = {
    00356   WDP_CENTER, WDP_CENTER, 370, 243, 370, 243,
    00357   WC_GAME_OPTIONS, WC_NONE,
    00358   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
    00359   _game_options_widgets,
    00360 };
    00361
    00362
    00363 void ShowGameOptions()
    00364 {
    00365   DeleteWindowById(WC_GAME_OPTIONS, 0);
    00366   new GameOptionsWindow(&_game_options_desc);
    00367 }
    00368
    00369 extern void StartupEconomy();
    00370
    00371 /* Widget definition for the game difficulty settings window */
    00372 static const Widget _game_difficulty_widgets[] = {
    00373 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_MAUVE,      0,    10,     0,    13, STR_00C5,                     STR_018B_CLOSE_WINDOW},           // GDW_CLOSEBOX
    00374 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_MAUVE,     11,   369,     0,    13, STR_6800_DIFFICULTY_LEVEL,    STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION
    00375 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_MAUVE,      0,   369,    14,    41, 0x0,                          STR_NULL},                        // GDW_UPPER_BG
    00376 { WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_YELLOW,    10,    96,    16,    27, STR_6801_EASY,                STR_NULL},                        // GDW_LVL_EASY
    00377 { WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_YELLOW,    97,   183,    16,    27, STR_6802_MEDIUM,              STR_NULL},                        // GDW_LVL_MEDIUM
    00378 { WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_YELLOW,   184,   270,    16,    27, STR_6803_HARD,                STR_NULL},                        // GDW_LVL_HARD
    00379 { WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_YELLOW,   271,   357,    16,    27, STR_6804_CUSTOM,              STR_NULL},                        // GDW_LVL_CUSTOM
    00380 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREEN,     10,   357,    28,    39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL},                        // GDW_HIGHSCORE
    00381 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_MAUVE,      0,   369,    42,   262, 0x0,                          STR_NULL},                        // GDW_SETTING_BG
    00382 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_MAUVE,      0,   369,   263,   278, 0x0,                          STR_NULL},                        // GDW_LOWER_BG
    00383 { WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_YELLOW,   105,   185,   265,   276, STR_OPTIONS_SAVE_CHANGES,     STR_NULL},                        // GDW_ACCEPT
    00384 { WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_YELLOW,   186,   266,   265,   276, STR_012E_CANCEL,              STR_NULL},                        // GDW_CANCEL
    00385 {   WIDGETS_END},
    00386 };
    00387
    00388 /* Window definition for the game difficulty settings window */
    00389 static const WindowDesc _game_difficulty_desc = {
    00390   WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
    00391   WC_GAME_OPTIONS, WC_NONE,
    00392   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
    00393   _game_difficulty_widgets,
    00394 };
    00395
    00396 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
    00397
    00398 struct GameDifficultyWindow : public Window {
    00399 private:
    00400   static const uint GAME_DIFFICULTY_NUM = 18;
    00401   bool clicked_increase;
    00402   uint8 clicked_button;
    00403   uint8 timeout;
    00404
    00405   /* Temporary holding place of values in the difficulty window until 'Save' is clicked */
    00406   GameSettings opt_mod_temp;
    00407
    00408   enum {
    00409     GAMEDIFF_WND_TOP_OFFSET = 45,
    00410     GAMEDIFF_WND_ROWSIZE    = 9,
    00411     NO_SETTINGS_BUTTON = 0xFF,
    00412   };
    00413
    00414   /* Names of the game difficulty settings window */
    00415   enum GameDifficultyWidgets {
    00416     GDW_CLOSEBOX = 0,
    00417     GDW_CAPTION,
    00418     GDW_UPPER_BG,
    00419     GDW_LVL_EASY,
    00420     GDW_LVL_MEDIUM,
    00421     GDW_LVL_HARD,
    00422     GDW_LVL_CUSTOM,
    00423     GDW_HIGHSCORE,
    00424     GDW_SETTING_BG,
    00425     GDW_LOWER_BG,
    00426     GDW_ACCEPT,
    00427     GDW_CANCEL,
    00428   };
    00429
    00430 public:
    00431   GameDifficultyWindow() : Window(&_game_difficulty_desc)
    00432   {
    00433     /* Copy current settings (ingame or in intro) to temporary holding place
    00434      * change that when setting stuff, copy back on clicking 'OK' */
    00435     this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
    00436     this->clicked_increase = false;
    00437     this->clicked_button = NO_SETTINGS_BUTTON;
    00438     this->timeout = 0;
    00439     /* Hide the closebox to make sure that the user aborts or confirms his changes */
    00440     this->HideWidget(GDW_CLOSEBOX);
    00441     this->widget[GDW_CAPTION].left = 0;
    00442     /* Setup disabled buttons when creating window
    00443      * disable all other difficulty buttons during gameplay except for 'custom' */
    00444     this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
    00445       GDW_LVL_EASY,
    00446       GDW_LVL_MEDIUM,
    00447       GDW_LVL_HARD,
    00448       GDW_LVL_CUSTOM,
    00449       WIDGET_LIST_END);
    00450     this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
    00451     this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
    00452     this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
    00453     this->FindWindowPlacementAndResize(&_game_difficulty_desc);
    00454   }
    00455
    00456   virtual void OnPaint()
    00457   {
    00458     this->DrawWidgets();
    00459
    00460     uint i;
    00461     const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
    00462     int y = GAMEDIFF_WND_TOP_OFFSET;
    00463     StringID str = STR_6805_MAXIMUM_NO_COMPETITORS;
    00464     for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
    00465       const SettingDescBase *sdb = &sd->desc;
    00466       /* skip deprecated difficulty options */
    00467       if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
    00468       int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
    00469       bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
    00470
    00471       DrawArrowButtons(5, y, COLOUR_YELLOW,
    00472           (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
    00473           editable && sdb->min != value,
    00474           editable && sdb->max != value);
    00475
    00476       value += sdb->str;
    00477       SetDParam(0, value);
    00478       DrawString(30, y, str, TC_FROMSTRING);
    00479
    00480       y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
    00481       str++;
    00482     }
    00483   }
    00484
    00485   virtual void OnClick(Point pt, int widget)
    00486   {
    00487     switch (widget) {
    00488       case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
    00489         /* Don't allow clients to make any changes */
    00490         if (_networking && !_network_server) return;
    00491
    00492         const int x = pt.x - 5;
    00493         if (!IsInsideMM(x, 0, 21)) return; // Button area
    00494
    00495         const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
    00496         if (y < 0) return;
    00497
    00498         /* Get button from Y coord. */
    00499         uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
    00500         if (btn >= 1) btn++; // Skip the deprecated option "competitor start time"
    00501         if (btn >= 8) btn++; // Skip the deprecated option "competitor intelligence"
    00502         if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
    00503
    00504         uint i;
    00505         const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + btn;
    00506         const SettingDescBase *sdb = &sd->desc;
    00507
    00508         /* Clicked disabled button? */
    00509         bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
    00510         if (!editable) return;
    00511
    00512         this->timeout = 5;
    00513         int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
    00514
    00515         if (x >= 10) {
    00516           /* Increase button clicked */
    00517           val = min(val + sdb->interval, sdb->max);
    00518           this->clicked_increase = true;
    00519         } else {
    00520           /* Decrease button clicked */
    00521           val -= sdb->interval;
    00522           val = max(val, sdb->min);
    00523           this->clicked_increase = false;
    00524         }
    00525         this->clicked_button = btn;
    00526
    00527         /* save value in temporary variable */
    00528         WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
    00529         this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
    00530         SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
    00531         this->LowerWidget(GDW_LVL_CUSTOM);
    00532         this->SetDirty();
    00533       } break;
    00534
    00535       case GDW_LVL_EASY:
    00536       case GDW_LVL_MEDIUM:
    00537       case GDW_LVL_HARD:
    00538       case GDW_LVL_CUSTOM:
    00539         /* temporarily change difficulty level */
    00540         this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
    00541         SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
    00542         this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
    00543         this->SetDirty();
    00544         break;
    00545
    00546       case GDW_HIGHSCORE: // Highscore Table
    00547         ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1);
    00548         break;
    00549
    00550       case GDW_ACCEPT: { // Save button - save changes
    00551         GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
    00552
    00553         uint i;
    00554         const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
    00555         for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
    00556           int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
    00557           int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv);
    00558           /* if setting has changed, change it */
    00559           if (new_val != cur_val) {
    00560             DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
    00561           }
    00562         }
    00563
    00564         GetSettingFromName("difficulty.diff_level", &i);
    00565         DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
    00566         delete this;
    00567         /* If we are in the editor, we should reload the economy.
    00568          * This way when you load a game, the max loan and interest rate
    00569          * are loaded correctly. */
    00570         if (_game_mode == GM_EDITOR) StartupEconomy();
    00571         break;
    00572       }
    00573
    00574       case GDW_CANCEL: // Cancel button - close window, abandon changes
    00575         delete this;
    00576         break;
    00577     }
    00578   }
    00579
    00580   virtual void OnTick()
    00581   {
    00582     if (this->timeout != 0) {
    00583       this->timeout--;
    00584       if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
    00585       this->SetDirty();
    00586     }
    00587   }
    00588 };
    00589
    00590 void ShowGameDifficulty()
    00591 {
    00592   DeleteWindowById(WC_GAME_OPTIONS, 0);
    00593   new GameDifficultyWindow();
    00594 }
    00595
    00596 static const int SETTING_HEIGHT = 11;
    00597 static const int LEVEL_WIDTH = 15;
    00598
    00603 enum SettingEntryFlags {
    00604   SEF_LEFT_DEPRESSED  = 0x01,
    00605   SEF_RIGHT_DEPRESSED = 0x02,
    00606   SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED),
    00607
    00608   SEF_LAST_FIELD = 0x04,
    00609
    00610   /* Entry kind */
    00611   SEF_SETTING_KIND = 0x10,
    00612   SEF_SUBTREE_KIND = 0x20,
    00613   SEF_KIND_MASK    = (SEF_SETTING_KIND | SEF_SUBTREE_KIND),
    00614 };
    00615
    00616 struct SettingsPage; // Forward declaration
    00617
    00619 struct SettingEntrySubtree {
    00620   SettingsPage *page;
    00621   bool folded;
    00622   StringID title;
    00623 };
    00624
    00626 struct SettingEntrySetting {
    00627   const char *name;
    00628   const SettingDesc *setting;
    00629   uint index;
    00630 };
    00631
    00633 struct SettingEntry {
    00634   byte flags;
    00635   byte level;
    00636   union {
    00637     SettingEntrySetting entry;
    00638     SettingEntrySubtree sub;
    00639   } d;
    00640
    00641   SettingEntry(const char *nm);
    00642   SettingEntry(SettingsPage *sub, StringID title);
    00643
    00644   void Init(byte level, bool last_field);
    00645   void FoldAll();
    00646   void SetButtons(byte new_val);
    00647
    00648   uint Length() const;
    00649   SettingEntry *FindEntry(uint row, uint *cur_row);
    00650
    00651   uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
    00652
    00653 private:
    00654   void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
    00655 };
    00656
    00658 struct SettingsPage {
    00659   SettingEntry *entries;
    00660   byte num;
    00661
    00662   void Init(byte level = 0);
    00663   void FoldAll();
    00664
    00665   uint Length() const;
    00666   SettingEntry *FindEntry(uint row, uint *cur_row) const;
    00667
    00668   uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
    00669 };
    00670
    00671
    00672 /* == SettingEntry methods == */
    00673
    00678 SettingEntry::SettingEntry(const char *nm)
    00679 {
    00680   this->flags = SEF_SETTING_KIND;
    00681   this->level = 0;
    00682   this->d.entry.name = nm;
    00683   this->d.entry.setting = NULL;
    00684   this->d.entry.index = 0;
    00685 }
    00686
    00692 SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
    00693 {
    00694   this->flags = SEF_SUBTREE_KIND;
    00695   this->level = 0;
    00696   this->d.sub.page = sub;
    00697   this->d.sub.folded = true;
    00698   this->d.sub.title = title;
    00699 }
    00700
    00706 void SettingEntry::Init(byte level, bool last_field)
    00707 {
    00708   this->level = level;
    00709   if (last_field) this->flags |= SEF_LAST_FIELD;
    00710
    00711   switch (this->flags & SEF_KIND_MASK) {
    00712     case SEF_SETTING_KIND:
    00713       this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
    00714       assert(this->d.entry.setting != NULL);
    00715       break;
    00716     case SEF_SUBTREE_KIND:
    00717       this->d.sub.page->Init(level + 1);
    00718       break;
    00719     default: NOT_REACHED();
    00720   }
    00721 }
    00722
    00724 void SettingEntry::FoldAll()
    00725 {
    00726   switch(this->flags & SEF_KIND_MASK) {
    00727     case SEF_SETTING_KIND:
    00728       break;
    00729
    00730     case SEF_SUBTREE_KIND:
    00731       this->d.sub.folded = true;
    00732       this->d.sub.page->FoldAll();
    00733       break;
    00734
    00735     default: NOT_REACHED();
    00736   }
    00737 }
    00738
    00739
    00745 void SettingEntry::SetButtons(byte new_val)
    00746 {
    00747   assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
    00748   this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
    00749 }
    00750
    00752 uint SettingEntry::Length() const
    00753 {
    00754   switch (this->flags & SEF_KIND_MASK) {
    00755     case SEF_SETTING_KIND:
    00756       return 1;
    00757     case SEF_SUBTREE_KIND:
    00758       if (this->d.sub.folded) return 1; // Only displaying the title
    00759
    00760       return 1 + this->d.sub.page->Length(); // 1 extra row for the title
    00761     default: NOT_REACHED();
    00762   }
    00763 }
    00764
    00771 SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
    00772 {
    00773   if (row_num == *cur_row) return this;
    00774
    00775   switch (this->flags & SEF_KIND_MASK) {
    00776     case SEF_SETTING_KIND:
    00777       (*cur_row)++;
    00778       break;
    00779     case SEF_SUBTREE_KIND:
    00780       (*cur_row)++; // add one for row containing the title
    00781       if (this->d.sub.folded) {
    00782         break;
    00783       }
    00784
    00785       /* sub-page is visible => search it too */
    00786       return this->d.sub.page->FindEntry(row_num, cur_row);
    00787     default: NOT_REACHED();
    00788   }
    00789   return NULL;
    00790 }
    00791
    00818 uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last)
    00819 {
    00820   if (cur_row >= max_row) return cur_row;
    00821
    00822   int x = base_x;
    00823   int y = base_y;
    00824   if (cur_row >= first_row) {
    00825     int colour = _colour_gradient[COLOUR_ORANGE][4];
    00826     y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
    00827
    00828     /* Draw vertical for parent nesting levels */
    00829     for (uint lvl = 0; lvl < this->level; lvl++) {
    00830       if (!HasBit(parent_last, lvl)) GfxDrawLine(x + 4, y, x + 4, y + SETTING_HEIGHT - 1, colour);
    00831       x += LEVEL_WIDTH;
    00832     }
    00833     /* draw own |- prefix */
    00834     int halfway_y = y + SETTING_HEIGHT / 2;
    00835     int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
    00836     GfxDrawLine(x + 4, y, x + 4, bottom_y, colour);
    00837     /* Small horizontal line from the last vertical line */
    00838     GfxDrawLine(x + 4, halfway_y, x + LEVEL_WIDTH - 4, halfway_y, colour);
    00839     x += LEVEL_WIDTH;
    00840   }
    00841
    00842   switch(this->flags & SEF_KIND_MASK) {
    00843     case SEF_SETTING_KIND:
    00844       if (cur_row >= first_row) {
    00845         DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);
    00846       }
    00847       cur_row++;
    00848       break;
    00849     case SEF_SUBTREE_KIND:
    00850       if (cur_row >= first_row) {
    00851         DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
    00852         DrawStringTruncated(x + 12, y, this->d.sub.title, TC_FROMSTRING, max_x - x - 12);
    00853       }
    00854       cur_row++;
    00855       if (!this->d.sub.folded) {
    00856         if (this->flags & SEF_LAST_FIELD) {
    00857           assert(this->level < sizeof(parent_last));
    00858           SetBit(parent_last, this->level); // Add own last-field state
    00859         }
    00860
    00861         cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
    00862       }
    00863       break;
    00864     default: NOT_REACHED();
    00865   }
    00866   return cur_row;
    00867 }
    00868
    00878 void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
    00879 {
    00880   const SettingDescBase *sdb = &sd->desc;
    00881   const void *var = GetVariableAddress(settings_ptr, &sd->save);
    00882   bool editable = true;
    00883   bool disabled = false;
    00884
    00885   /* We do not allow changes of some items when we are a client in a networkgame */
    00886   if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
    00887   if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
    00888   if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
    00889
    00890   if (sdb->cmd == SDT_BOOLX) {
    00891     static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
    00892     /* Draw checkbox for boolean-value either on/off */
    00893     bool on = (*(bool*)var);
    00894
    00895     DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
    00896     SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
    00897   } else {
    00898     int32 value;
    00899
    00900     value = (int32)ReadValue(var, sd->save.conv);
    00901
    00902     /* Draw [<][>] boxes for settings of an integer-type */
    00903     DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && value != sdb->max);
    00904
    00905     disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
    00906     if (disabled) {
    00907       SetDParam(0, STR_CONFIG_SETTING_DISABLED);
    00908     } else {
    00909       if (sdb->flags & SGF_CURRENCY) {
    00910         SetDParam(0, STR_CONFIG_SETTING_CURRENCY);
    00911       } else if (sdb->flags & SGF_MULTISTRING) {
    00912         SetDParam(0, sdb->str + value + 1);
    00913       } else {
    00914         SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_SETTING_INT32 : STR_7024);
    00915       }
    00916       SetDParam(1, value);
    00917     }
    00918   }
    00919   DrawStringTruncated(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING, max_x - x - 25);
    00920 }
    00921
    00922
    00923 /* == SettingsPage methods == */
    00924
    00929 void SettingsPage::Init(byte level)
    00930 {
    00931   for (uint field = 0; field < this->num; field++) {
    00932     this->entries[field].Init(level, field + 1 == num);
    00933   }
    00934 }
    00935
    00937 void SettingsPage::FoldAll()
    00938 {
    00939   for (uint field = 0; field < this->num; field++) {
    00940     this->entries[field].FoldAll();
    00941   }
    00942 }
    00943
    00945 uint SettingsPage::Length() const
    00946 {
    00947   uint length = 0;
    00948   for (uint field = 0; field < this->num; field++) {
    00949     length += this->entries[field].Length();
    00950   }
    00951   return length;
    00952 }
    00953
    00960 SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
    00961 {
    00962   SettingEntry *pe = NULL;
    00963
    00964   for (uint field = 0; field < this->num; field++) {
    00965     pe = this->entries[field].FindEntry(row_num, cur_row);
    00966     if (pe != NULL) {
    00967       break;
    00968     }
    00969   }
    00970   return pe;
    00971 }
    00972
    00990 uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const
    00991 {
    00992   if (cur_row >= max_row) return cur_row;
    00993
    00994   for (uint i = 0; i < this->num; i++) {
    00995     cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
    00996     if (cur_row >= max_row) {
    00997       break;
    00998     }
    00999   }
    01000   return cur_row;
    01001 }
    01002
    01003
    01004 static SettingEntry _settings_ui_display[] = {
    01005   SettingEntry("gui.vehicle_speed"),
    01006   SettingEntry("gui.status_long_date"),
    01007   SettingEntry("gui.date_format_in_default_names"),
    01008   SettingEntry("gui.population_in_label"),
    01009   SettingEntry("gui.measure_tooltip"),
    01010   SettingEntry("gui.loading_indicators"),
    01011   SettingEntry("gui.liveries"),
    01012   SettingEntry("gui.show_track_reservation"),
    01013   SettingEntry("gui.expenses_layout"),
    01014 };
    01016 static SettingsPage _settings_ui_display_page = {_settings_ui_display, lengthof(_settings_ui_display)};
    01017
    01018 static SettingEntry _settings_ui_interaction[] = {
    01019   SettingEntry("gui.window_snap_radius"),
    01020   SettingEntry("gui.window_soft_limit"),
    01021   SettingEntry("gui.link_terraform_toolbar"),
    01022   SettingEntry("gui.prefer_teamchat"),
    01023   SettingEntry("gui.autoscroll"),
    01024   SettingEntry("gui.reverse_scroll"),
    01025   SettingEntry("gui.smooth_scroll"),
    01026   SettingEntry("gui.left_mouse_btn_scrolling"),
    01027   /* While the horizontal scrollwheel scrolling is written as general code, only
    01028    *  the cocoa (OSX) driver generates input for it.
    01029    *  Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
    01030   SettingEntry("gui.scrollwheel_scrolling"),
    01031   SettingEntry("gui.scrollwheel_multiplier"),
    01032 #ifdef __APPLE__
    01033   /* We might need to emulate a right mouse button on mac */
    01034   SettingEntry("gui.right_mouse_btn_emulation"),
    01035 #endif
    01036 };
    01038 static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};
    01039
    01040 static SettingEntry _settings_ui[] = {
    01041   SettingEntry(&_settings_ui_display_page, STR_CONFIG_SETTING_DISPLAY_OPTIONS),
    01042   SettingEntry(&_settings_ui_interaction_page, STR_CONFIG_SETTING_INTERACTION),
    01043   SettingEntry("gui.show_finances"),
    01044   SettingEntry("gui.errmsg_duration"),
    01045   SettingEntry("gui.toolbar_pos"),
    01046   SettingEntry("gui.pause_on_newgame"),
    01047   SettingEntry("gui.advanced_vehicle_list"),
    01048   SettingEntry("gui.timetable_in_ticks"),
    01049   SettingEntry("gui.quick_goto"),
    01050   SettingEntry("gui.default_rail_type"),
    01051   SettingEntry("gui.always_build_infrastructure"),
    01052   SettingEntry("gui.persistent_buildingtools"),
    01053   SettingEntry("gui.coloured_news_year"),
    01054 };
    01056 static SettingsPage _settings_ui_page = {_settings_ui, lengthof(_settings_ui)};
    01057
    01058 static SettingEntry _settings_construction_signals[] = {
    01059   SettingEntry("construction.signal_side"),
    01060   SettingEntry("gui.enable_signal_gui"),
    01061   SettingEntry("gui.drag_signals_density"),
    01062   SettingEntry("gui.semaphore_build_before"),
    01063   SettingEntry("gui.default_signal_type"),
    01064   SettingEntry("gui.cycle_signal_types"),
    01065 };
    01067 static SettingsPage _settings_construction_signals_page = {_settings_construction_signals, lengthof(_settings_construction_signals)};
    01068
    01069 static SettingEntry _settings_construction[] = {
    01070   SettingEntry(&_settings_construction_signals_page, STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS),
    01071   SettingEntry("construction.build_on_slopes"),
    01072   SettingEntry("construction.autoslope"),
    01073   SettingEntry("construction.extra_dynamite"),
    01074   SettingEntry("construction.longbridges"),
    01075   SettingEntry("station.always_small_airport"),
    01076   SettingEntry("construction.freeform_edges"),
    01077 };
    01079 static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};
    01080
    01081 static SettingEntry _settings_stations_cargo[] = {
    01082   SettingEntry("order.improved_load"),
    01083   SettingEntry("order.gradual_loading"),
    01084   SettingEntry("order.selectgoods"),
    01085 };
    01087 static SettingsPage _settings_stations_cargo_page = {_settings_stations_cargo, lengthof(_settings_stations_cargo)};
    01088
    01089 static SettingEntry _settings_stations[] = {
    01090   SettingEntry(&_settings_stations_cargo_page, STR_CONFIG_SETTING_STATIONS_CARGOHANDLING),
    01091   SettingEntry("station.join_stations"),
    01092   SettingEntry("station.nonuniform_stations"),
    01093   SettingEntry("station.adjacent_stations"),
    01094   SettingEntry("station.distant_join_stations"),
    01095   SettingEntry("station.station_spread"),
    01096   SettingEntry("economy.station_noise_level"),
    01097   SettingEntry("station.modified_catchment"),
    01098   SettingEntry("construction.road_stop_on_town_road"),
    01099   SettingEntry("construction.road_stop_on_competitor_road"),
    01100 };
    01102 static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_settings_stations)};
    01103
    01104 static SettingEntry _settings_economy_towns[] = {
    01105   SettingEntry("economy.bribe"),
    01106   SettingEntry("economy.exclusive_rights"),
    01107   SettingEntry("economy.town_layout"),
    01108   SettingEntry("economy.allow_town_roads"),
    01109   SettingEntry("economy.mod_road_rebuild"),
    01110   SettingEntry("economy.town_growth_rate"),
    01111   SettingEntry("economy.larger_towns"),
    01112   SettingEntry("economy.initial_city_size"),
    01113 };
    01115 static SettingsPage _settings_economy_towns_page = {_settings_economy_towns, lengthof(_settings_economy_towns)};
    01116
    01117 static SettingEntry _settings_economy_industries[] = {
    01118   SettingEntry("construction.raw_industry_construction"),
    01119   SettingEntry("economy.multiple_industry_per_town"),
    01120   SettingEntry("economy.same_industry_close"),
    01121   SettingEntry("game_creation.oil_refinery_limit"),
    01122 };
    01124 static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};
    01125
    01126 static SettingEntry _settings_economy[] = {
    01127   SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
    01128   SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
    01129   SettingEntry("economy.inflation"),
    01130   SettingEntry("economy.smooth_economy"),
    01131 };
    01133 static SettingsPage _settings_economy_page = {_settings_economy, lengthof(_settings_economy)};
    01134
    01135 static SettingEntry _settings_ai_npc[] = {
    01136   SettingEntry("ai.ai_in_multiplayer"),
    01137   SettingEntry("ai.ai_disable_veh_train"),
    01138   SettingEntry("ai.ai_disable_veh_roadveh"),
    01139   SettingEntry("ai.ai_disable_veh_aircraft"),
    01140   SettingEntry("ai.ai_disable_veh_ship"),
    01141   SettingEntry("ai.ai_max_opcode_till_suspend"),
    01142 };
    01144 static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};
    01145
    01146 static SettingEntry _settings_ai[] = {
    01147   SettingEntry(&_settings_ai_npc_page, STR_CONFIG_SETTING_AI_NPC),
    01148   SettingEntry("economy.give_money"),
    01149   SettingEntry("economy.allow_shares"),
    01150 };
    01152 static SettingsPage _settings_ai_page = {_settings_ai, lengthof(_settings_ai)};
    01153
    01154 static SettingEntry _settings_vehicles_routing[] = {
    01155   SettingEntry("pf.pathfinder_for_trains"),
    01156   SettingEntry("pf.forbid_90_deg"),
    01157   SettingEntry("pf.pathfinder_for_roadvehs"),
    01158   SettingEntry("pf.roadveh_queue"),
    01159   SettingEntry("pf.pathfinder_for_ships"),
    01160 };
    01162 static SettingsPage _settings_vehicles_routing_page = {_settings_vehicles_routing, lengthof(_settings_vehicles_routing)};
    01163
    01164 static SettingEntry _settings_vehicles_autorenew[] = {
    01165   SettingEntry("gui.autorenew"),
    01166   SettingEntry("gui.autorenew_months"),
    01167   SettingEntry("gui.autorenew_money"),
    01168 };
    01170 static SettingsPage _settings_vehicles_autorenew_page = {_settings_vehicles_autorenew, lengthof(_settings_vehicles_autorenew)};
    01171
    01172 static SettingEntry _settings_vehicles_servicing[] = {
    01173   SettingEntry("vehicle.servint_ispercent"),
    01174   SettingEntry("vehicle.servint_trains"),
    01175   SettingEntry("vehicle.servint_roadveh"),
    01176   SettingEntry("vehicle.servint_ships"),
    01177   SettingEntry("vehicle.servint_aircraft"),
    01178   SettingEntry("order.no_servicing_if_no_breakdowns"),
    01179   SettingEntry("order.serviceathelipad"),
    01180 };
    01182 static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
    01183
    01184 static SettingEntry _settings_vehicles_trains[] = {
    01185   SettingEntry("vehicle.train_acceleration_model"),
    01186   SettingEntry("vehicle.mammoth_trains"),
    01187   SettingEntry("gui.lost_train_warn"),
    01188   SettingEntry("vehicle.wagon_speed_limits"),
    01189   SettingEntry("vehicle.disable_elrails"),
    01190   SettingEntry("vehicle.freight_trains"),
    01191 };
    01193 static SettingsPage _settings_vehicles_trains_page = {_settings_vehicles_trains, lengthof(_settings_vehicles_trains)};
    01194
    01195 static SettingEntry _settings_vehicles[] = {
    01196   SettingEntry(&_settings_vehicles_routing_page, STR_CONFIG_SETTING_VEHICLES_ROUTING),
    01197   SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
    01198   SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
    01199   SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
    01200   SettingEntry("order.gotodepot"),
    01201   SettingEntry("gui.new_nonstop"),
    01202   SettingEntry("gui.order_review_system"),
    01203   SettingEntry("gui.vehicle_income_warn"),
    01204   SettingEntry("vehicle.never_expire_vehicles"),
    01205   SettingEntry("vehicle.max_trains"),
    01206   SettingEntry("vehicle.max_roadveh"),
    01207   SettingEntry("vehicle.max_aircraft"),
    01208   SettingEntry("vehicle.max_ships"),
    01209   SettingEntry("vehicle.plane_speed"),
    01210   SettingEntry("order.timetabling"),
    01211   SettingEntry("vehicle.dynamic_engines"),
    01212 };
    01214 static SettingsPage _settings_vehicles_page = {_settings_vehicles, lengthof(_settings_vehicles)};
    01215
    01216 static SettingEntry _settings_main[] = {
    01217   SettingEntry(&_settings_ui_page,           STR_CONFIG_SETTING_GUI),
    01218   SettingEntry(&_settings_construction_page, STR_CONFIG_SETTING_CONSTRUCTION),
    01219   SettingEntry(&_settings_vehicles_page,     STR_CONFIG_SETTING_VEHICLES),
    01220   SettingEntry(&_settings_stations_page,     STR_CONFIG_SETTING_STATIONS),
    01221   SettingEntry(&_settings_economy_page,      STR_CONFIG_SETTING_ECONOMY),
    01222   SettingEntry(&_settings_ai_page,           STR_CONFIG_SETTING_AI),
    01223 };
    01224
    01226 static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
    01227
    01229 enum GameSettingsWidgets {
    01230   SETTINGSEL_OPTIONSPANEL = 2,
    01231   SETTINGSEL_SCROLLBAR,
    01232   SETTINGSEL_RESIZE,
    01233 };
    01234
    01235 struct GameSettingsWindow : Window {
    01236   static const int SETTINGTREE_LEFT_OFFSET;
    01237   static const int SETTINGTREE_TOP_OFFSET;
    01238
    01239   static GameSettings *settings_ptr;
    01240
    01241   SettingEntry *valuewindow_entry;
    01242   SettingEntry *clicked_entry;
    01243
    01244   GameSettingsWindow(const WindowDesc *desc) : Window(desc)
    01245   {
    01246     /* Check that the widget doesn't get moved without adapting the constant as well.
    01247      *  - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel
    01248      *  - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel
    01249      */
    01250     assert(this->widget[SETTINGSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET);
    01251     assert(this->widget[SETTINGSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET);
    01252
    01253     static bool first_time = true;
    01254
    01255     settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
    01256
    01257     /* Build up the dynamic settings-array only once per OpenTTD session */
    01258     if (first_time) {
    01259       _settings_main_page.Init();
    01260       first_time = false;
    01261     } else {
    01262       _settings_main_page.FoldAll(); // Close all sub-pages
    01263     }
    01264
    01265     this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
    01266     this->clicked_entry = NULL; // No numeric setting buttons are depressed
    01267     this->vscroll.pos = 0;
    01268     this->vscroll.cap = (this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT;
    01269     SetVScrollCount(this, _settings_main_page.Length());
    01270
    01271     this->resize.step_height = SETTING_HEIGHT;
    01272     this->resize.height = this->height;
    01273     this->resize.step_width = 1;
    01274     this->resize.width = this->width;
    01275
    01276     this->FindWindowPlacementAndResize(desc);
    01277   }
    01278
    01279   virtual void OnPaint()
    01280   {
    01281     this->DrawWidgets();
    01282     _settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET,
    01283         this->width - 13, this->vscroll.pos, this->vscroll.pos + this->vscroll.cap);
    01284   }
    01285
    01286   virtual void OnClick(Point pt, int widget)
    01287   {
    01288     if (widget != SETTINGSEL_OPTIONSPANEL) return;
    01289
    01290     int y = pt.y - SETTINGTREE_TOP_OFFSET;  // Shift y coordinate
    01291     if (y < 0) return;  // Clicked above first entry
    01292
    01293     byte btn = this->vscroll.pos + y / SETTING_HEIGHT;  // Compute which setting is selected
    01294     if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return;  // Clicked too low at the setting
    01295
    01296     uint cur_row = 0;
    01297     SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
    01298
    01299     if (pe == NULL) return;  // Clicked below the last setting of the page
    01300
    01301     int x = pt.x - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH;  // Shift x coordinate
    01302     if (x < 0) return;  // Clicked left of the entry
    01303
    01304     if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
    01305       pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
    01306
    01307       SetVScrollCount(this, _settings_main_page.Length());
    01308       this->SetDirty();
    01309       return;
    01310     }
    01311
    01312     assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
    01313     const SettingDesc *sd = pe->d.entry.setting;
    01314
    01315     /* return if action is only active in network, or only settable by server */
    01316     if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
    01317     if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
    01318     if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
    01319
    01320     void *var = GetVariableAddress(settings_ptr, &sd->save);
    01321     int32 value = (int32)ReadValue(var, sd->save.conv);
    01322
    01323     /* clicked on the icon on the left side. Either scroller or bool on/off */
    01324     if (x < 21) {
    01325       const SettingDescBase *sdb = &sd->desc;
    01326       int32 oldvalue = value;
    01327
    01328       switch (sdb->cmd) {
    01329         case SDT_BOOLX: value ^= 1; break;
    01330         case SDT_ONEOFMANY:
    01331         case SDT_NUMX: {
    01332           /* Add a dynamic step-size to the scroller. In a maximum of
    01333            * 50-steps you should be able to get from min to max,
    01334            * unless specified otherwise in the 'interval' variable
    01335            * of the current setting. */
    01336           uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
    01337           if (step == 0) step = 1;
    01338
    01339           /* don't allow too fast scrolling */
    01340           if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) {
    01341             _left_button_clicked = false;
    01342             return;
    01343           }
    01344
    01345           /* Increase or decrease the value and clamp it to extremes */
    01346           if (x >= 10) {
    01347             value += step;
    01348             if (value > sdb->max) value = sdb->max;
    01349             if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
    01350           } else {
    01351             value -= step;
    01352             if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
    01353           }
    01354
    01355           /* Set up scroller timeout for numeric values */
    01356           if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
    01357             if (this->clicked_entry != NULL) { // Release previous buttons if any
    01358               this->clicked_entry->SetButtons(0);
    01359             }
    01360             this->clicked_entry = pe;
    01361             this->clicked_entry->SetButtons((x >= 10) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
    01362             this->flags4 |= WF_TIMEOUT_BEGIN;
    01363             _left_button_clicked = false;
    01364           }
    01365         } break;
    01366
    01367         default: NOT_REACHED();
    01368       }
    01369
    01370       if (value != oldvalue) {
    01371         SetSettingValue(pe->d.entry.index, value);
    01372         this->SetDirty();
    01373       }
    01374     } else {
    01375       /* only open editbox for types that its sensible for */
    01376       if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
    01377         /* Show the correct currency-translated value */
    01378         if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
    01379
    01380         this->valuewindow_entry = pe;
    01381         SetDParam(0, value);
    01382         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_SETTING_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
    01383       }
    01384     }
    01385   }
    01386
    01387   virtual void OnTimeout()
    01388   {
    01389     if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
    01390       this->clicked_entry->SetButtons(0);
    01391       this->clicked_entry = NULL;
    01392       this->SetDirty();
    01393     }
    01394   }
    01395
    01396   virtual void OnQueryTextFinished(char *str)
    01397   {
    01398     if (!StrEmpty(str)) {
    01399       assert(this->valuewindow_entry != NULL);
    01400       assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
    01401       const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;
    01402       int32 value = atoi(str);
    01403
    01404       /* Save the correct currency-translated value */
    01405       if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
    01406
    01407       SetSettingValue(this->valuewindow_entry->d.entry.index, value);
    01408       this->SetDirty();
    01409     }
    01410   }
    01411
    01412   virtual void OnResize(Point new_size, Point delta)
    01413   {
    01414     this->vscroll.cap += delta.y / SETTING_HEIGHT;
    01415     SetVScrollCount(this, _settings_main_page.Length());
    01416   }
    01417 };
    01418
    01419 GameSettings *GameSettingsWindow::settings_ptr = NULL;
    01420 const int GameSettingsWindow::SETTINGTREE_LEFT_OFFSET = 5;
    01421 const int GameSettingsWindow::SETTINGTREE_TOP_OFFSET = 19;
    01422
    01423 static const Widget _settings_selection_widgets[] = {
    01424 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_MAUVE,     0,    10,     0,    13, STR_00C5,                        STR_018B_CLOSE_WINDOW},
    01425 {    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_MAUVE,    11,   411,     0,    13, STR_CONFIG_SETTING_CAPTION,      STR_018C_WINDOW_TITLE_DRAG_THIS},
    01426 {      WWT_PANEL,     RESIZE_RB,  COLOUR_MAUVE,     0,   399,    14,   187, 0x0,                             STR_NULL}, // SETTINGSEL_OPTIONSPANEL
    01427 {  WWT_SCROLLBAR,    RESIZE_LRB,  COLOUR_MAUVE,   400,   411,    14,   175, 0x0,                             STR_0190_SCROLL_BAR_SCROLLS_LIST}, // SETTINGSEL_SCROLLBAR
    01428 {  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_MAUVE,   400,   411,   176,   187, 0x0,                             STR_RESIZE_BUTTON}, // SETTINGSEL_RESIZE
    01429 {   WIDGETS_END},
    01430 };
    01431
    01432 static const WindowDesc _settings_selection_desc = {
    01433   WDP_CENTER, WDP_CENTER, 412, 188, 450, 397,
    01434   WC_GAME_OPTIONS, WC_NONE,
    01435   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
    01436   _settings_selection_widgets,
    01437 };
    01438
    01439 void ShowGameSettings()
    01440 {
    01441   DeleteWindowById(WC_GAME_OPTIONS, 0);
    01442   new GameSettingsWindow(&_settings_selection_desc);
    01443 }
    01444
    01445
    01455 void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
    01456 {
    01457   int colour = _colour_gradient[button_colour][2];
    01458
    01459   DrawFrameRect(x,      y + 1, x +  9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
    01460   DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
    01461   DrawStringCentered(x +  5, y + 1, STR_6819, TC_FROMSTRING); // [<]
    01462   DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>]
    01463
    01464   /* Grey out the buttons that aren't clickable */
    01465   if (!clickable_left) {
    01466     GfxFillRect(x +  1, y + 1, x +  1 + 8, y + 8, colour, FILLRECT_CHECKER);
    01467   }
    01468   if (!clickable_right) {
    01469     GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
    01470   }
    01471 }
    01472
    01476 enum CustomCurrenciesWidgets {
    01477   CUSTCURR_EXCHANGERATE = 0,
    01478   CUSTCURR_SEPARATOR,
    01479   CUSTCURR_PREFIX,
    01480   CUSTCURR_SUFFIX,
    01481   CUSTCURR_TO_EURO,
    01482 };
    01483
    01484 struct CustomCurrencyWindow : Window {
    01485   char separator[2];
    01486   int click;
    01487   int query_widget;
    01488
    01489   CustomCurrencyWindow(const WindowDesc *desc) : Window(desc)
    01490   {
    01491     this->separator[0] = _custom_currency.separator;
    01492     this->separator[1] = '\0';
    01493     this->FindWindowPlacementAndResize(desc);
    01494   }
    01495
    01496   virtual void OnPaint()
    01497   {
    01498     int x;
    01499     int y = 20;
    01500     this->DrawWidgets();
    01501
    01502     /* exchange rate */
    01503     DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 0, 2), true, true);
    01504     SetDParam(0, 1);
    01505     SetDParam(1, 1);
    01506     DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING);
    01507     y += 12;
    01508
    01509     /* separator */
    01510     DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE);
    01511     x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING);
    01512     DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE);
    01513     y += 12;
    01514
    01515     /* prefix */
    01516     DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE);
    01517     x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING);
    01518     DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE);
    01519     y += 12;
    01520
    01521     /* suffix */
    01522     DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE);
    01523     x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING);
    01524     DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE);
    01525     y += 12;
    01526
    01527     /* switch to euro */
    01528     DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 8, 2), true, true);
    01529     SetDParam(0, _custom_currency.to_euro);
    01530     DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING);
    01531     y += 12;
    01532
    01533     /* Preview */
    01534     y += 12;
    01535     SetDParam(0, 10000);
    01536     DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING);
    01537   }
    01538
    01539   virtual void OnClick(Point pt, int widget)
    01540   {
    01541     int line = (pt.y - 20) / 12;
    01542     int len = 0;
    01543     int x = pt.x;
    01544     StringID str = 0;
    01545     CharSetFilter afilter = CS_ALPHANUMERAL;
    01546
    01547     switch (line) {
    01548       case CUSTCURR_EXCHANGERATE:
    01549         if (IsInsideMM(x, 10, 30)) { // clicked buttons
    01550           if (x < 20) {
    01551             if (_custom_currency.rate > 1) _custom_currency.rate--;
    01552             this->click = 1 << (line * 2 + 0);
    01553           } else {
    01554             if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
    01555             this->click = 1 << (line * 2 + 1);
    01556           }
    01557         } else { // enter text
    01558           SetDParam(0, _custom_currency.rate);
    01559           str = STR_CONFIG_SETTING_INT32;
    01560           len = 5;
    01561           afilter = CS_NUMERAL;
    01562         }
    01563         break;
    01564
    01565       case CUSTCURR_SEPARATOR:
    01566         if (IsInsideMM(x, 10, 30)) { // clicked button
    01567           this->click = 1 << (line * 2 + 1);
    01568         }
    01569         SetDParamStr(0, this->separator);
    01570         str = STR_JUST_RAW_STRING;
    01571         len = 1;
    01572         break;
    01573
    01574       case CUSTCURR_PREFIX:
    01575         if (IsInsideMM(x, 10, 30)) { // clicked button
    01576           this->click = 1 << (line * 2 + 1);
    01577         }
    01578         SetDParamStr(0, _custom_currency.prefix);
    01579         str = STR_JUST_RAW_STRING;
    01580         len = 12;
    01581         break;
    01582
    01583       case CUSTCURR_SUFFIX:
    01584         if (IsInsideMM(x, 10, 30)) { // clicked button
    01585           this->click = 1 << (line * 2 + 1);
    01586         }
    01587         SetDParamStr(0, _custom_currency.suffix);
    01588         str = STR_JUST_RAW_STRING;
    01589         len = 12;
    01590         break;
    01591
    01592       case CUSTCURR_TO_EURO:
    01593         if (IsInsideMM(x, 10, 30)) { // clicked buttons
    01594           if (x < 20) {
    01595             _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
    01596             this->click = 1 << (line * 2 + 0);
    01597           } else {
    01598             _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
    01599             this->click = 1 << (line * 2 + 1);
    01600           }
    01601         } else { // enter text
    01602           SetDParam(0, _custom_currency.to_euro);
    01603           str = STR_CONFIG_SETTING_INT32;
    01604           len = 7;
    01605           afilter = CS_NUMERAL;
    01606         }
    01607         break;
    01608     }
    01609
    01610     if (len != 0) {
    01611       this->query_widget = line;
    01612       ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter, QSF_NONE);
    01613     }
    01614
    01615     this->flags4 |= WF_TIMEOUT_BEGIN;
    01616     this->SetDirty();
    01617   }
    01618
    01619   virtual void OnQueryTextFinished(char *str)
    01620   {
    01621     if (str == NULL) return;
    01622
    01623     switch (this->query_widget) {
    01624       case CUSTCURR_EXCHANGERATE:
    01625         _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
    01626         break;
    01627
    01628       case CUSTCURR_SEPARATOR: /* Thousands seperator */
    01629         _custom_currency.separator = StrEmpty(str) ? ' ' : str[0];
    01630         strecpy(this->separator, str, lastof(this->separator));
    01631         break;
    01632
    01633       case CUSTCURR_PREFIX:
    01634         strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
    01635         break;
    01636
    01637       case CUSTCURR_SUFFIX:
    01638         strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
    01639         break;
    01640
    01641       case CUSTCURR_TO_EURO: { /* Year to switch to euro */
    01642         int val = atoi(str);
    01643
    01644         _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
    01645         break;
    01646       }
    01647     }
    01648     MarkWholeScreenDirty();
    01649   }
    01650
    01651   virtual void OnTimeout()
    01652   {
    01653     this->click = 0;
    01654     this->SetDirty();
    01655   }
    01656 };
    01657
    01658 static const Widget _cust_currency_widgets[] = {
    01659 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_GREY,     0,    10,     0,    13, STR_00C5,            STR_018B_CLOSE_WINDOW},
    01660 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,    11,   229,     0,    13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS},
    01661 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,     0,   229,    14,   119, 0x0,                 STR_NULL},
    01662 {   WIDGETS_END},
    01663 };
    01664
    01665 static const WindowDesc _cust_currency_desc = {
    01666   WDP_CENTER, WDP_CENTER, 230, 120, 230, 120,
    01667   WC_CUSTOM_CURRENCY, WC_NONE,
    01668   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
    01669   _cust_currency_widgets,
    01670 };
    01671
    01672 static void ShowCustCurrency()
    01673 {
    01674   DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
    01675   new CustomCurrencyWindow(&_cust_currency_desc);
    01676 }