# network_server.cpp

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    00001 /* $Id: network_server.cpp 15628 2009-03-06 12:42:01Z smatz $ */
    00002
    00005 #ifdef ENABLE_NETWORK
    00006
    00007 #include "../stdafx.h"
    00008 #include "../debug.h"
    00009 #include "../strings_func.h"
    00010 #include "network_internal.h"
    00011 #include "../vehicle_base.h"
    00012 #include "../date_func.h"
    00013 #include "network_server.h"
    00014 #include "network_udp.h"
    00015 #include "../console_func.h"
    00016 #include "../command_func.h"
    00017 #include "../saveload/saveload.h"
    00018 #include "../station_base.h"
    00019 #include "../genworld.h"
    00020 #include "../fileio_func.h"
    00021 #include "../string_func.h"
    00022 #include "../company_func.h"
    00023 #include "../company_gui.h"
    00024 #include "../settings_type.h"
    00025 #include "../window_func.h"
    00026
    00027 #include "table/strings.h"
    00028
    00029 // This file handles all the server-commands
    00030
    00031 static void NetworkHandleCommandQueue(NetworkClientSocket *cs);
    00032
    00033 // **********
    00034 // Sending functions
    00035 //   DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
    00036 // **********
    00037
    00038 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs, NetworkClientInfo *ci)
    00039 {
    00040   //
    00041   // Packet: SERVER_CLIENT_INFO
    00042   // Function: Sends info about a client
    00043   // Data:
    00044   //    uint32:  The identifier of the client (always unique on a server. 1 = server, 0 is invalid)
    00045   //    uint8:  As which company the client is playing
    00046   //    String: The name of the client
    00047   //
    00048
    00049   if (ci->client_id != INVALID_CLIENT_ID) {
    00050     Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
    00051     p->Send_uint32(ci->client_id);
    00052     p->Send_uint8 (ci->client_playas);
    00053     p->Send_string(ci->client_name);
    00054
    00055     cs->Send_Packet(p);
    00056   }
    00057 }
    00058
    00059 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
    00060 {
    00061   //
    00062   // Packet: SERVER_COMPANY_INFO
    00063   // Function: Sends info about the companies
    00064   // Data:
    00065   //
    00066
    00067   /* Fetch the latest version of the stats */
    00068   NetworkCompanyStats company_stats[MAX_COMPANIES];
    00069   NetworkPopulateCompanyStats(company_stats);
    00070
    00071   /* Make a list of all clients per company */
    00072   char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
    00073   NetworkClientSocket *csi;
    00074   memset(clients, 0, sizeof(clients));
    00075
    00076   /* Add the local player (if not dedicated) */
    00077   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
    00078   if (ci != NULL && IsValidCompanyID(ci->client_playas)) {
    00079     strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas]));
    00080   }
    00081
    00082   FOR_ALL_CLIENT_SOCKETS(csi) {
    00083     char client_name[NETWORK_CLIENT_NAME_LENGTH];
    00084
    00085     NetworkGetClientName(client_name, sizeof(client_name), csi);
    00086
    00087     ci = csi->GetInfo();
    00088     if (ci != NULL && IsValidCompanyID(ci->client_playas)) {
    00089       if (!StrEmpty(clients[ci->client_playas])) {
    00090         strecat(clients[ci->client_playas], ", ", lastof(clients[ci->client_playas]));
    00091       }
    00092
    00093       strecat(clients[ci->client_playas], client_name, lastof(clients[ci->client_playas]));
    00094     }
    00095   }
    00096
    00097   /* Now send the data */
    00098
    00099   Company *company;
    00100   Packet *p;
    00101
    00102   FOR_ALL_COMPANIES(company) {
    00103     p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
    00104
    00105     p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
    00106     p->Send_bool  (true);
    00107     cs->Send_CompanyInformation(p, company, &company_stats[company->index]);
    00108
    00109     if (StrEmpty(clients[company->index])) {
    00110       p->Send_string("<none>");
    00111     } else {
    00112       p->Send_string(clients[company->index]);
    00113     }
    00114
    00115     cs->Send_Packet(p);
    00116   }
    00117
    00118   p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
    00119
    00120   p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
    00121   p->Send_bool  (false);
    00122
    00123   cs->Send_Packet(p);
    00124 }
    00125
    00126 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error)
    00127 {
    00128   //
    00129   // Packet: SERVER_ERROR
    00130   // Function: The client made an error
    00131   // Data:
    00132   //    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
    00133   //
    00134
    00135   char str[100];
    00136   Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
    00137
    00138   p->Send_uint8(error);
    00139   cs->Send_Packet(p);
    00140
    00141   StringID strid = GetNetworkErrorMsg(error);
    00142   GetString(str, strid, lastof(str));
    00143
    00144   // Only send when the current client was in game
    00145   if (cs->status > STATUS_AUTH) {
    00146     NetworkClientSocket *new_cs;
    00147     char client_name[NETWORK_CLIENT_NAME_LENGTH];
    00148
    00149     NetworkGetClientName(client_name, sizeof(client_name), cs);
    00150
    00151     DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
    00152
    00153     NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
    00154
    00155     FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00156       if (new_cs->status > STATUS_AUTH && new_cs != cs) {
    00157         // Some errors we filter to a more general error. Clients don't have to know the real
    00158         //  reason a joining failed.
    00159         if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION)
    00160           error = NETWORK_ERROR_ILLEGAL_PACKET;
    00161
    00162         SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, error);
    00163       }
    00164     }
    00165   } else {
    00166     DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", cs->client_id, str);
    00167   }
    00168
    00169   cs->has_quit = true;
    00170
    00171   // Make sure the data get's there before we close the connection
    00172   cs->Send_Packets();
    00173
    00174   // The client made a mistake, so drop his connection now!
    00175   NetworkCloseClient(cs);
    00176 }
    00177
    00178 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
    00179 {
    00180   //
    00181   // Packet: PACKET_SERVER_CHECK_NEWGRFS
    00182   // Function: Sends info about the used GRFs to the client
    00183   // Data:
    00184   //      uint8:  Amount of GRFs
    00185   //    And then for each GRF:
    00186   //      uint32: GRF ID
    00187   // 16 * uint8:  MD5 checksum of the GRF
    00188   //
    00189
    00190   Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
    00191   const GRFConfig *c;
    00192   uint grf_count = 0;
    00193
    00194   for (c = _grfconfig; c != NULL; c = c->next) {
    00195     if (!HasBit(c->flags, GCF_STATIC)) grf_count++;
    00196   }
    00197
    00198   p->Send_uint8 (grf_count);
    00199   for (c = _grfconfig; c != NULL; c = c->next) {
    00200     if (!HasBit(c->flags, GCF_STATIC)) cs->Send_GRFIdentifier(p, c);
    00201   }
    00202
    00203   cs->Send_Packet(p);
    00204 }
    00205
    00206 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
    00207 {
    00208   //
    00209   // Packet: SERVER_NEED_PASSWORD
    00210   // Function: Indication to the client that the server needs a password
    00211   // Data:
    00212   //    uint8:  Type of password
    00213   //
    00214
    00215   /* Invalid packet when status is AUTH or higher */
    00216   if (cs->status >= STATUS_AUTH) return;
    00217
    00218   cs->status = STATUS_AUTHORIZING;
    00219
    00220   Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
    00221   p->Send_uint8(type);
    00222   p->Send_uint32(_settings_game.game_creation.generation_seed);
    00223   p->Send_string(_settings_client.network.network_id);
    00224   cs->Send_Packet(p);
    00225 }
    00226
    00227 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
    00228 {
    00229   //
    00230   // Packet: SERVER_WELCOME
    00231   // Function: The client is joined and ready to receive his map
    00232   // Data:
    00233   //    uint32:  Own Client identifier
    00234   //
    00235
    00236   Packet *p;
    00237   NetworkClientSocket *new_cs;
    00238
    00239   // Invalid packet when status is AUTH or higher
    00240   if (cs->status >= STATUS_AUTH) return;
    00241
    00242   cs->status = STATUS_AUTH;
    00243   _network_game_info.clients_on++;
    00244
    00245   p = NetworkSend_Init(PACKET_SERVER_WELCOME);
    00246   p->Send_uint32(cs->client_id);
    00247   p->Send_uint32(_settings_game.game_creation.generation_seed);
    00248   p->Send_string(_settings_client.network.network_id);
    00249   cs->Send_Packet(p);
    00250
    00251     // Transmit info about all the active clients
    00252   FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00253     if (new_cs != cs && new_cs->status > STATUS_AUTH)
    00254       SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo());
    00255   }
    00256   // Also send the info of the server
    00257   SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER));
    00258 }
    00259
    00260 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
    00261 {
    00262   //
    00263   // Packet: PACKET_SERVER_WAIT
    00264   // Function: The client can not receive the map at the moment because
    00265   //             someone else is already receiving the map
    00266   // Data:
    00267   //    uint8:  Clients awaiting map
    00268   //
    00269   int waiting = 0;
    00270   NetworkClientSocket *new_cs;
    00271   Packet *p;
    00272
    00273   // Count how many clients are waiting in the queue
    00274   FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00275     if (new_cs->status == STATUS_MAP_WAIT) waiting++;
    00276   }
    00277
    00278   p = NetworkSend_Init(PACKET_SERVER_WAIT);
    00279   p->Send_uint8(waiting);
    00280   cs->Send_Packet(p);
    00281 }
    00282
    00283 // This sends the map to the client
    00284 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
    00285 {
    00286   //
    00287   // Packet: SERVER_MAP
    00288   // Function: Sends the map to the client, or a part of it (it is splitted in
    00289   //   a lot of multiple packets)
    00290   // Data:
    00291   //    uint8:  packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
    00292   //  if MAP_PACKET_START:
    00293   //    uint32: The current FrameCounter
    00294   //  if MAP_PACKET_NORMAL:
    00295   //    piece of the map (till max-size of packet)
    00296   //  if MAP_PACKET_END:
    00297   //    nothing
    00298   //
    00299
    00300   static FILE *file_pointer;
    00301   static uint sent_packets; // How many packets we did send succecfully last time
    00302
    00303   if (cs->status < STATUS_AUTH) {
    00304     // Illegal call, return error and ignore the packet
    00305     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
    00306     return;
    00307   }
    00308
    00309   if (cs->status == STATUS_AUTH) {
    00310     const char *filename = "network_server.tmp";
    00311     Packet *p;
    00312
    00313     // Make a dump of the current game
    00314     if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) usererror("network savedump failed");
    00315
    00316     file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
    00317     fseek(file_pointer, 0, SEEK_END);
    00318
    00319     if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
    00320
    00321     // Now send the _frame_counter and how many packets are coming
    00322     p = NetworkSend_Init(PACKET_SERVER_MAP);
    00323     p->Send_uint8 (MAP_PACKET_START);
    00324     p->Send_uint32(_frame_counter);
    00325     p->Send_uint32(ftell(file_pointer));
    00326     cs->Send_Packet(p);
    00327
    00328     fseek(file_pointer, 0, SEEK_SET);
    00329
    00330     sent_packets = 4; // We start with trying 4 packets
    00331
    00332     cs->status = STATUS_MAP;
    00333     /* Mark the start of download */
    00334     cs->last_frame = _frame_counter;
    00335     cs->last_frame_server = _frame_counter;
    00336   }
    00337
    00338   if (cs->status == STATUS_MAP) {
    00339     uint i;
    00340     int res;
    00341     for (i = 0; i < sent_packets; i++) {
    00342       Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
    00343       p->Send_uint8(MAP_PACKET_NORMAL);
    00344       res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
    00345
    00346       if (ferror(file_pointer)) usererror("Error reading temporary network savegame!");
    00347
    00348       p->size += res;
    00349       cs->Send_Packet(p);
    00350       if (feof(file_pointer)) {
    00351         // Done reading!
    00352         Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
    00353         p->Send_uint8(MAP_PACKET_END);
    00354         cs->Send_Packet(p);
    00355
    00356         // Set the status to DONE_MAP, no we will wait for the client
    00357         //  to send it is ready (maybe that happens like never ;))
    00358         cs->status = STATUS_DONE_MAP;
    00359         fclose(file_pointer);
    00360
    00361         {
    00362           NetworkClientSocket *new_cs;
    00363           bool new_map_client = false;
    00364           // Check if there is a client waiting for receiving the map
    00365           //  and start sending him the map
    00366           FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00367             if (new_cs->status == STATUS_MAP_WAIT) {
    00368               // Check if we already have a new client to send the map to
    00369               if (!new_map_client) {
    00370                 // If not, this client will get the map
    00371                 new_cs->status = STATUS_AUTH;
    00372                 new_map_client = true;
    00373                 SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
    00374               } else {
    00375                 // Else, send the other clients how many clients are in front of them
    00376                 SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
    00377               }
    00378             }
    00379           }
    00380         }
    00381
    00382         // There is no more data, so break the for
    00383         break;
    00384       }
    00385     }
    00386
    00387     // Send all packets (forced) and check if we have send it all
    00388     cs->Send_Packets();
    00389     if (cs->IsPacketQueueEmpty()) {
    00390       // All are sent, increase the sent_packets
    00391       sent_packets *= 2;
    00392     } else {
    00393       // Not everything is sent, decrease the sent_packets
    00394       if (sent_packets > 1) sent_packets /= 2;
    00395     }
    00396   }
    00397 }
    00398
    00399 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id)
    00400 {
    00401   //
    00402   // Packet: SERVER_JOIN
    00403   // Function: A client is joined (all active clients receive this after a
    00404   //     PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
    00405   //     PACKET_SERVER_CLIENT_INFO
    00406   // Data:
    00407   //    uint32:  Client-identifier
    00408   //
    00409
    00410   Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
    00411
    00412   p->Send_uint32(client_id);
    00413
    00414   cs->Send_Packet(p);
    00415 }
    00416
    00417
    00418 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
    00419 {
    00420   //
    00421   // Packet: SERVER_FRAME
    00422   // Function: Sends the current frame-counter to the client
    00423   // Data:
    00424   //    uint32: Frame Counter
    00425   //    uint32: Frame Counter Max (how far may the client walk before the server?)
    00426   //    [uint32: general-seed-1]
    00427   //    [uint32: general-seed-2]
    00428   //      (last two depends on compile-settings, and are not default settings)
    00429   //
    00430
    00431   Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
    00432   p->Send_uint32(_frame_counter);
    00433   p->Send_uint32(_frame_counter_max);
    00434 #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
    00435   p->Send_uint32(_sync_seed_1);
    00436 #ifdef NETWORK_SEND_DOUBLE_SEED
    00437   p->Send_uint32(_sync_seed_2);
    00438 #endif
    00439 #endif
    00440   cs->Send_Packet(p);
    00441 }
    00442
    00443 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
    00444 {
    00445   //
    00446   // Packet: SERVER_SYNC
    00447   // Function: Sends a sync-check to the client
    00448   // Data:
    00449   //    uint32: Frame Counter
    00450   //    uint32: General-seed-1
    00451   //    [uint32: general-seed-2]
    00452   //      (last one depends on compile-settings, and are not default settings)
    00453   //
    00454
    00455   Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
    00456   p->Send_uint32(_frame_counter);
    00457   p->Send_uint32(_sync_seed_1);
    00458
    00459 #ifdef NETWORK_SEND_DOUBLE_SEED
    00460   p->Send_uint32(_sync_seed_2);
    00461 #endif
    00462   cs->Send_Packet(p);
    00463 }
    00464
    00465 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp)
    00466 {
    00467   //
    00468   // Packet: SERVER_COMMAND
    00469   // Function: Sends a DoCommand to the client
    00470   // Data:
    00471   //    uint8:  CompanyID (0..MAX_COMPANIES-1)
    00472   //    uint32: CommandID (see command.h)
    00473   //    uint32: P1 (free variables used in DoCommand)
    00474   //    uint32: P2
    00475   //    uint32: Tile
    00476   //    string: text
    00477   //    uint8:  CallBackID (see callback_table.c)
    00478   //    uint32: Frame of execution
    00479   //
    00480
    00481   Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
    00482
    00483   cs->Send_Command(p, cp);
    00484   p->Send_uint32(cp->frame);
    00485   p->Send_bool  (cp->my_cmd);
    00486
    00487   cs->Send_Packet(p);
    00488 }
    00489
    00490 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
    00491 {
    00492   //
    00493   // Packet: SERVER_CHAT
    00494   // Function: Sends a chat-packet to the client
    00495   // Data:
    00496   //    uint8:  ActionID (see network_data.h, NetworkAction)
    00497   //    uint32: Client-identifier
    00498   //    String: Message (max NETWORK_CHAT_LENGTH)
    00499   //    uint64: Arbitrary data
    00500   //
    00501
    00502   Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
    00503
    00504   p->Send_uint8 (action);
    00505   p->Send_uint32(client_id);
    00506   p->Send_bool  (self_send);
    00507   p->Send_string(msg);
    00508   p->Send_uint64(data);
    00509
    00510   cs->Send_Packet(p);
    00511 }
    00512
    00513 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno)
    00514 {
    00515   //
    00516   // Packet: SERVER_ERROR_QUIT
    00517   // Function: One of the clients made an error and is quiting the game
    00518   //      This packet informs the other clients of that.
    00519   // Data:
    00520   //    uint32:  Client-identifier
    00521   //    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
    00522   //
    00523
    00524   Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
    00525
    00526   p->Send_uint32(client_id);
    00527   p->Send_uint8 (errorno);
    00528
    00529   cs->Send_Packet(p);
    00530 }
    00531
    00532 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id)
    00533 {
    00534   //
    00535   // Packet: SERVER_ERROR_QUIT
    00536   // Function: A client left the game, and this packets informs the other clients
    00537   //      of that.
    00538   // Data:
    00539   //    uint32:  Client-identifier
    00540   //
    00541
    00542   Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
    00543
    00544   p->Send_uint32(client_id);
    00545
    00546   cs->Send_Packet(p);
    00547 }
    00548
    00549 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
    00550 {
    00551   //
    00552   // Packet: SERVER_SHUTDOWN
    00553   // Function: Let the clients know that the server is closing
    00554   // Data:
    00555   //     <none>
    00556   //
    00557
    00558   Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
    00559   cs->Send_Packet(p);
    00560 }
    00561
    00562 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
    00563 {
    00564   //
    00565   // Packet: PACKET_SERVER_NEWGAME
    00566   // Function: Let the clients know that the server is loading a new map
    00567   // Data:
    00568   //     <none>
    00569   //
    00570
    00571   Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
    00572   cs->Send_Packet(p);
    00573 }
    00574
    00575 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 colour, const char *command)
    00576 {
    00577   Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
    00578
    00579   p->Send_uint16(colour);
    00580   p->Send_string(command);
    00581   cs->Send_Packet(p);
    00582 }
    00583
    00584 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
    00585 {
    00586   Packet *p = NetworkSend_Init(PACKET_SERVER_MOVE);
    00587
    00588   p->Send_uint32(client_id);
    00589   p->Send_uint8(company_id);
    00590   cs->Send_Packet(p);
    00591 }
    00592
    00593 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
    00594 {
    00595   Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_UPDATE);
    00596
    00597   p->Send_uint16(_network_company_passworded);
    00598   cs->Send_Packet(p);
    00599 }
    00600
    00601 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
    00602 {
    00603   Packet *p = NetworkSend_Init(PACKET_SERVER_CONFIG_UPDATE);
    00604
    00605   p->Send_uint8(_settings_client.network.max_companies);
    00606   p->Send_uint8(_settings_client.network.max_spectators);
    00607   cs->Send_Packet(p);
    00608 }
    00609
    00610 // **********
    00611 // Receiving functions
    00612 //   DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
    00613 // **********
    00614
    00615 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
    00616 {
    00617   SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
    00618 }
    00619
    00620 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
    00621 {
    00622   if (cs->status != STATUS_INACTIVE) {
    00623     /* Illegal call, return error and ignore the packet */
    00624     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    00625     return;
    00626   }
    00627
    00628   NetworkClientInfo *ci = cs->GetInfo();
    00629
    00630   /* We now want a password from the client else we do not allow him in! */
    00631   if (!StrEmpty(_settings_client.network.server_password)) {
    00632     SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
    00633   } else {
    00634     if (IsValidCompanyID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
    00635       SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
    00636     } else {
    00637       SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
    00638     }
    00639   }
    00640 }
    00641
    00642 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
    00643 {
    00644   if (cs->status != STATUS_INACTIVE) {
    00645     /* Illegal call, return error and ignore the packet */
    00646     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    00647     return;
    00648   }
    00649
    00650   char name[NETWORK_CLIENT_NAME_LENGTH];
    00651   char unique_id[NETWORK_UNIQUE_ID_LENGTH];
    00652   NetworkClientInfo *ci;
    00653   CompanyID playas;
    00654   NetworkLanguage client_lang;
    00655   char client_revision[NETWORK_REVISION_LENGTH];
    00656
    00657   p->Recv_string(client_revision, sizeof(client_revision));
    00658
    00659   // Check if the client has revision control enabled
    00660   if (!IsNetworkCompatibleVersion(client_revision)) {
    00661     // Different revisions!!
    00662     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
    00663     return;
    00664   }
    00665
    00666   p->Recv_string(name, sizeof(name));
    00667   playas = (Owner)p->Recv_uint8();
    00668   client_lang = (NetworkLanguage)p->Recv_uint8();
    00669   p->Recv_string(unique_id, sizeof(unique_id));
    00670
    00671   if (cs->has_quit) return;
    00672
    00673   // join another company does not affect these values
    00674   switch (playas) {
    00675     case COMPANY_NEW_COMPANY: /* New company */
    00676       if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
    00677         SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
    00678         return;
    00679       }
    00680       break;
    00681     case COMPANY_SPECTATOR: /* Spectator */
    00682       if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) {
    00683         SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
    00684         return;
    00685       }
    00686       break;
    00687     default: /* Join another company (companies 1-8 (index 0-7)) */
    00688       if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) {
    00689         SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
    00690         return;
    00691       }
    00692       break;
    00693   }
    00694
    00695   // We need a valid name.. make it Player
    00696   if (StrEmpty(name)) strecpy(name, "Player", lastof(name));
    00697
    00698   if (!NetworkFindName(name)) { // Change name if duplicate
    00699     // We could not create a name for this client
    00700     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
    00701     return;
    00702   }
    00703
    00704   ci = cs->GetInfo();
    00705
    00706   strecpy(ci->client_name, name, lastof(ci->client_name));
    00707   strecpy(ci->unique_id, unique_id, lastof(ci->unique_id));
    00708   ci->client_playas = playas;
    00709   ci->client_lang = client_lang;
    00710
    00711   /* Make sure companies to which people try to join are not autocleaned */
    00712   if (IsValidCompanyID(playas)) _network_company_states[playas].months_empty = 0;
    00713
    00714   if (_grfconfig == NULL) {
    00715     RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL);
    00716   } else {
    00717     SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
    00718   }
    00719 }
    00720
    00721 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
    00722 {
    00723   NetworkPasswordType type;
    00724   char password[NETWORK_PASSWORD_LENGTH];
    00725   const NetworkClientInfo *ci;
    00726
    00727   type = (NetworkPasswordType)p->Recv_uint8();
    00728   p->Recv_string(password, sizeof(password));
    00729
    00730   if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
    00731     // Check game-password
    00732     if (strcmp(password, _settings_client.network.server_password) != 0) {
    00733       // Password is invalid
    00734       SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
    00735       return;
    00736     }
    00737
    00738     ci = cs->GetInfo();
    00739
    00740     if (IsValidCompanyID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
    00741       SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
    00742       return;
    00743     }
    00744
    00745     // Valid password, allow user
    00746     SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
    00747     return;
    00748   } else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
    00749     ci = cs->GetInfo();
    00750
    00751     if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
    00752       // Password is invalid
    00753       SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
    00754       return;
    00755     }
    00756
    00757     SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
    00758     return;
    00759   }
    00760
    00761
    00762   SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    00763   return;
    00764 }
    00765
    00766 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
    00767 {
    00768   NetworkClientSocket *new_cs;
    00769
    00770   // The client was never joined.. so this is impossible, right?
    00771   //  Ignore the packet, give the client a warning, and close his connection
    00772   if (cs->status < STATUS_AUTH || cs->has_quit) {
    00773     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
    00774     return;
    00775   }
    00776
    00777   // Check if someone else is receiving the map
    00778   FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00779     if (new_cs->status == STATUS_MAP) {
    00780       // Tell the new client to wait
    00781       cs->status = STATUS_MAP_WAIT;
    00782       SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
    00783       return;
    00784     }
    00785   }
    00786
    00787   // We receive a request to upload the map.. give it to the client!
    00788   SEND_COMMAND(PACKET_SERVER_MAP)(cs);
    00789 }
    00790
    00791 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
    00792 {
    00793   // Client has the map, now start syncing
    00794   if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
    00795     char client_name[NETWORK_CLIENT_NAME_LENGTH];
    00796     NetworkClientSocket *new_cs;
    00797
    00798     NetworkGetClientName(client_name, sizeof(client_name), cs);
    00799
    00800     NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name);
    00801
    00802     // Mark the client as pre-active, and wait for an ACK
    00803     //  so we know he is done loading and in sync with us
    00804     cs->status = STATUS_PRE_ACTIVE;
    00805     NetworkHandleCommandQueue(cs);
    00806     SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
    00807     SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
    00808
    00809     // This is the frame the client receives
    00810     //  we need it later on to make sure the client is not too slow
    00811     cs->last_frame = _frame_counter;
    00812     cs->last_frame_server = _frame_counter;
    00813
    00814     FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00815       if (new_cs->status > STATUS_AUTH) {
    00816         SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, cs->GetInfo());
    00817         SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->client_id);
    00818       }
    00819     }
    00820
    00821     if (_settings_client.network.pause_on_join) {
    00822       /* Now pause the game till the client is in sync */
    00823       DoCommandP(0, 1, 0, CMD_PAUSE);
    00824
    00825       NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
    00826     }
    00827
    00828     /* also update the new client with our max values */
    00829     SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
    00830
    00831     /* quickly update the syncing client with company details */
    00832     SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
    00833   } else {
    00834     // Wrong status for this packet, give a warning to client, and close connection
    00835     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    00836   }
    00837 }
    00838
    00843 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
    00844 {
    00845   NetworkClientSocket *new_cs;
    00846
    00847   // The client was never joined.. so this is impossible, right?
    00848   //  Ignore the packet, give the client a warning, and close his connection
    00849   if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
    00850     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    00851     return;
    00852   }
    00853
    00854   CommandPacket cp;
    00855   const char *err = cs->Recv_Command(p, &cp);
    00856
    00857   if (cs->has_quit) return;
    00858
    00859   const NetworkClientInfo *ci = cs->GetInfo();
    00860
    00861   if (err != NULL) {
    00862     IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
    00863     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    00864     return;
    00865   }
    00866
    00867
    00868   if (GetCommandFlags(cp.cmd) & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
    00869     IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
    00870     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
    00871     return;
    00872   }
    00873
    00874   if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
    00875     IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
    00876     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
    00877     return;
    00878   }
    00879
    00884   if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
    00885     IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
    00886                    ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
    00887     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
    00888     return;
    00889   }
    00890
    00896   if (cp.cmd == CMD_COMPANY_CTRL) {
    00897     if (cp.p1 != 0) {
    00898       SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
    00899       return;
    00900     }
    00901
    00902     /* Check if we are full - else it's possible for spectators to send a CMD_COMPANY_CTRL and the company is created regardless of max_companies! */
    00903     if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
    00904       NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_CLIENT, ci->client_id, "cannot create new company, server full", CLIENT_ID_SERVER);
    00905       return;
    00906     }
    00907
    00908     /* XXX - Execute the command as a valid company. Normally this would be done by a
    00909      * spectator, but that is not allowed any commands. So do an impersonation. The drawback
    00910      * of this is that the first company's last_built_tile is also updated... */
    00911     cp.company = OWNER_BEGIN;
    00912     cp.p2 = cs->client_id;
    00913   }
    00914
    00915   // The frame can be executed in the same frame as the next frame-packet
    00916   //  That frame just before that frame is saved in _frame_counter_max
    00917   cp.frame = _frame_counter_max + 1;
    00918   cp.next  = NULL;
    00919
    00920   CommandCallback *callback = cp.callback;
    00921
    00922   // Queue the command for the clients (are send at the end of the frame
    00923   //   if they can handle it ;))
    00924   FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00925     if (new_cs->status >= STATUS_MAP) {
    00926       // Callbacks are only send back to the client who sent them in the
    00927       //  first place. This filters that out.
    00928       cp.callback = (new_cs != cs) ? NULL : callback;
    00929       cp.my_cmd = (new_cs == cs);
    00930       NetworkAddCommandQueue(cp, new_cs);
    00931     }
    00932   }
    00933
    00934   cp.callback = NULL;
    00935   cp.my_cmd = false;
    00936   NetworkAddCommandQueue(cp);
    00937 }
    00938
    00939 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
    00940 {
    00941   // This packets means a client noticed an error and is reporting this
    00942   //  to us. Display the error and report it to the other clients
    00943   NetworkClientSocket *new_cs;
    00944   char str[100];
    00945   char client_name[NETWORK_CLIENT_NAME_LENGTH];
    00946   NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
    00947
    00948   // The client was never joined.. thank the client for the packet, but ignore it
    00949   if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
    00950     cs->has_quit = true;
    00951     return;
    00952   }
    00953
    00954   NetworkGetClientName(client_name, sizeof(client_name), cs);
    00955
    00956   StringID strid = GetNetworkErrorMsg(errorno);
    00957   GetString(str, strid, lastof(str));
    00958
    00959   DEBUG(net, 2, "'%s' reported an error and is closing its connection (%s)", client_name, str);
    00960
    00961   NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
    00962
    00963   FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00964     if (new_cs->status > STATUS_AUTH) {
    00965       SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno);
    00966     }
    00967   }
    00968
    00969   cs->has_quit = true;
    00970 }
    00971
    00972 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
    00973 {
    00974   // The client wants to leave. Display this and report it to the other
    00975   //  clients.
    00976   NetworkClientSocket *new_cs;
    00977   char client_name[NETWORK_CLIENT_NAME_LENGTH];
    00978
    00979   // The client was never joined.. thank the client for the packet, but ignore it
    00980   if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
    00981     cs->has_quit = true;
    00982     return;
    00983   }
    00984
    00985   NetworkGetClientName(client_name, sizeof(client_name), cs);
    00986
    00987   NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_CLIENT_LEAVING);
    00988
    00989   FOR_ALL_CLIENT_SOCKETS(new_cs) {
    00990     if (new_cs->status > STATUS_AUTH) {
    00991       SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id);
    00992     }
    00993   }
    00994
    00995   cs->has_quit = true;
    00996 }
    00997
    00998 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
    00999 {
    01000   if (cs->status < STATUS_AUTH) {
    01001     /* Illegal call, return error and ignore the packet */
    01002     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
    01003     return;
    01004   }
    01005
    01006   uint32 frame = p->Recv_uint32();
    01007
    01008   /* The client is trying to catch up with the server */
    01009   if (cs->status == STATUS_PRE_ACTIVE) {
    01010     /* The client is not yet catched up? */
    01011     if (frame + DAY_TICKS < _frame_counter) return;
    01012
    01013     /* Now he is! Unpause the game */
    01014     cs->status = STATUS_ACTIVE;
    01015
    01016     if (_settings_client.network.pause_on_join) {
    01017       DoCommandP(0, 0, 0, CMD_PAUSE);
    01018       NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
    01019     }
    01020
    01021     CheckMinActiveClients();
    01022
    01023     /* Execute script for, e.g. MOTD */
    01024     IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
    01025   }
    01026
    01027   // The client received the frame, make note of it
    01028   cs->last_frame = frame;
    01029   // With those 2 values we can calculate the lag realtime
    01030   cs->last_frame_server = _frame_counter;
    01031 }
    01032
    01033
    01034
    01035 void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data)
    01036 {
    01037   NetworkClientSocket *cs;
    01038   const NetworkClientInfo *ci, *ci_own, *ci_to;
    01039
    01040   switch (desttype) {
    01041   case DESTTYPE_CLIENT:
    01042     /* Are we sending to the server? */
    01043     if ((ClientID)dest == CLIENT_ID_SERVER) {
    01044       ci = NetworkFindClientInfoFromClientID(from_id);
    01045       /* Display the text locally, and that is it */
    01046       if (ci != NULL)
    01047         NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), false, ci->client_name, msg, data);
    01048     } else {
    01049       /* Else find the client to send the message to */
    01050       FOR_ALL_CLIENT_SOCKETS(cs) {
    01051         if (cs->client_id == (ClientID)dest) {
    01052           SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
    01053           break;
    01054         }
    01055       }
    01056     }
    01057
    01058     // Display the message locally (so you know you have sent it)
    01059     if (from_id != (ClientID)dest) {
    01060       if (from_id == CLIENT_ID_SERVER) {
    01061         ci = NetworkFindClientInfoFromClientID(from_id);
    01062         ci_to = NetworkFindClientInfoFromClientID((ClientID)dest);
    01063         if (ci != NULL && ci_to != NULL)
    01064           NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), true, ci_to->client_name, msg, data);
    01065       } else {
    01066         FOR_ALL_CLIENT_SOCKETS(cs) {
    01067           if (cs->client_id == from_id) {
    01068             SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, (ClientID)dest, true, msg, data);
    01069             break;
    01070           }
    01071         }
    01072       }
    01073     }
    01074     break;
    01075   case DESTTYPE_TEAM: {
    01076     bool show_local = true; // If this is false, the message is already displayed
    01077                             // on the client who did sent it.
    01078     /* Find all clients that belong to this company */
    01079     ci_to = NULL;
    01080     FOR_ALL_CLIENT_SOCKETS(cs) {
    01081       ci = cs->GetInfo();
    01082       if (ci->client_playas == (CompanyID)dest) {
    01083         SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
    01084         if (cs->client_id == from_id) show_local = false;
    01085         ci_to = ci; // Remember a client that is in the company for company-name
    01086       }
    01087     }
    01088
    01089     ci = NetworkFindClientInfoFromClientID(from_id);
    01090     ci_own = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
    01091     if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
    01092       NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), false, ci->client_name, msg, data);
    01093       if (from_id == CLIENT_ID_SERVER) show_local = false;
    01094       ci_to = ci_own;
    01095     }
    01096
    01097     /* There is no such client */
    01098     if (ci_to == NULL) break;
    01099
    01100     // Display the message locally (so you know you have sent it)
    01101     if (ci != NULL && show_local) {
    01102       if (from_id == CLIENT_ID_SERVER) {
    01103         char name[NETWORK_NAME_LENGTH];
    01104         StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
    01105         SetDParam(0, ci_to->client_playas);
    01106         GetString(name, str, lastof(name));
    01107         NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
    01108       } else {
    01109         FOR_ALL_CLIENT_SOCKETS(cs) {
    01110           if (cs->client_id == from_id) {
    01111             SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_id, true, msg, data);
    01112           }
    01113         }
    01114       }
    01115     }
    01116     }
    01117     break;
    01118   default:
    01119     DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype);
    01120     /* fall-through to next case */
    01121   case DESTTYPE_BROADCAST:
    01122     FOR_ALL_CLIENT_SOCKETS(cs) {
    01123       SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
    01124     }
    01125     ci = NetworkFindClientInfoFromClientID(from_id);
    01126     if (ci != NULL)
    01127       NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), false, ci->client_name, msg, data);
    01128     break;
    01129   }
    01130 }
    01131
    01132 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
    01133 {
    01134   if (cs->status < STATUS_AUTH) {
    01135     /* Illegal call, return error and ignore the packet */
    01136     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
    01137     return;
    01138   }
    01139
    01140   NetworkAction action = (NetworkAction)p->Recv_uint8();
    01141   DestType desttype = (DestType)p->Recv_uint8();
    01142   int dest = p->Recv_uint32();
    01143   char msg[NETWORK_CHAT_LENGTH];
    01144
    01145   p->Recv_string(msg, NETWORK_CHAT_LENGTH);
    01146   int64 data = p->Recv_uint64();
    01147
    01148   const NetworkClientInfo *ci = cs->GetInfo();
    01149   switch (action) {
    01150     case NETWORK_ACTION_GIVE_MONEY:
    01151       if (!IsValidCompanyID(ci->client_playas)) break;
    01152       /* Fall-through */
    01153     case NETWORK_ACTION_CHAT:
    01154     case NETWORK_ACTION_CHAT_CLIENT:
    01155     case NETWORK_ACTION_CHAT_COMPANY:
    01156       NetworkServerSendChat(action, desttype, dest, msg, cs->client_id, data);
    01157       break;
    01158     default:
    01159       IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
    01160       SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    01161       break;
    01162   }
    01163 }
    01164
    01165 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
    01166 {
    01167   if (cs->status != STATUS_ACTIVE) {
    01168     /* Illegal call, return error and ignore the packet */
    01169     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    01170     return;
    01171   }
    01172
    01173   char password[NETWORK_PASSWORD_LENGTH];
    01174   const NetworkClientInfo *ci;
    01175
    01176   p->Recv_string(password, sizeof(password));
    01177   ci = cs->GetInfo();
    01178
    01179   if (IsValidCompanyID(ci->client_playas)) {
    01180     strecpy(_network_company_states[ci->client_playas].password, password, lastof(_network_company_states[ci->client_playas].password));
    01181     NetworkServerUpdateCompanyPassworded(ci->client_playas, !StrEmpty(_network_company_states[ci->client_playas].password));
    01182   }
    01183 }
    01184
    01185 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
    01186 {
    01187   if (cs->status != STATUS_ACTIVE) {
    01188     /* Illegal call, return error and ignore the packet */
    01189     SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
    01190     return;
    01191   }
    01192
    01193   char client_name[NETWORK_CLIENT_NAME_LENGTH];
    01194   NetworkClientInfo *ci;
    01195
    01196   p->Recv_string(client_name, sizeof(client_name));
    01197   ci = cs->GetInfo();
    01198
    01199   if (cs->has_quit) return;
    01200
    01201   if (ci != NULL) {
    01202     // Display change
    01203     if (NetworkFindName(client_name)) {
    01204       NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name);
    01205       strecpy(ci->client_name, client_name, lastof(ci->client_name));
    01206       NetworkUpdateClientInfo(ci->client_id);
    01207     }
    01208   }
    01209 }
    01210
    01211 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
    01212 {
    01213   char pass[NETWORK_PASSWORD_LENGTH];
    01214   char command[NETWORK_RCONCOMMAND_LENGTH];
    01215
    01216   if (StrEmpty(_settings_client.network.rcon_password)) return;
    01217
    01218   p->Recv_string(pass, sizeof(pass));
    01219   p->Recv_string(command, sizeof(command));
    01220
    01221   if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
    01222     DEBUG(net, 0, "[rcon] wrong password from client-id %d", cs->client_id);
    01223     return;
    01224   }
    01225
    01226   DEBUG(net, 0, "[rcon] client-id %d executed: '%s'", cs->client_id, command);
    01227
    01228   _redirect_console_to_client = cs->client_id;
    01229   IConsoleCmdExec(command);
    01230   _redirect_console_to_client = INVALID_CLIENT_ID;
    01231   return;
    01232 }
    01233
    01234 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
    01235 {
    01236   CompanyID company_id = (Owner)p->Recv_uint8();
    01237
    01238   /* Check if the company is valid */
    01239   if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) return;
    01240
    01241   /* Check if we require a password for this company */
    01242   if (company_id != COMPANY_SPECTATOR && !StrEmpty(_network_company_states[company_id].password)) {
    01243     /* we need a password from the client - should be in this packet */
    01244     char password[NETWORK_PASSWORD_LENGTH];
    01245     p->Recv_string(password, sizeof(password));
    01246
    01247     /* Incorrect password sent, return! */
    01248     if (strcmp(password, _network_company_states[company_id].password) != 0) {
    01249       DEBUG(net, 2, "[move] wrong password from client-id #%d for company #%d", cs->client_id, company_id + 1);
    01250       return;
    01251     }
    01252   }
    01253
    01254   /* if we get here we can move the client */
    01255   NetworkServerDoMove(cs->client_id, company_id);
    01256 }
    01257
    01258 // The layout for the receive-functions by the server
    01259 typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
    01260
    01261
    01262 // This array matches PacketType. At an incoming
    01263 //  packet it is matches against this array
    01264 //  and that way the right function to handle that
    01265 //  packet is found.
    01266 static NetworkServerPacket * const _network_server_packet[] = {
    01267   NULL, /*PACKET_SERVER_FULL,*/
    01268   NULL, /*PACKET_SERVER_BANNED,*/
    01269   RECEIVE_COMMAND(PACKET_CLIENT_JOIN),
    01270   NULL, /*PACKET_SERVER_ERROR,*/
    01271   RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
    01272   NULL, /*PACKET_SERVER_COMPANY_INFO,*/
    01273   NULL, /*PACKET_SERVER_CLIENT_INFO,*/
    01274   NULL, /*PACKET_SERVER_NEED_PASSWORD,*/
    01275   RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
    01276   NULL, /*PACKET_SERVER_WELCOME,*/
    01277   RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
    01278   NULL, /*PACKET_SERVER_WAIT,*/
    01279   NULL, /*PACKET_SERVER_MAP,*/
    01280   RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK),
    01281   NULL, /*PACKET_SERVER_JOIN,*/
    01282   NULL, /*PACKET_SERVER_FRAME,*/
    01283   NULL, /*PACKET_SERVER_SYNC,*/
    01284   RECEIVE_COMMAND(PACKET_CLIENT_ACK),
    01285   RECEIVE_COMMAND(PACKET_CLIENT_COMMAND),
    01286   NULL, /*PACKET_SERVER_COMMAND,*/
    01287   RECEIVE_COMMAND(PACKET_CLIENT_CHAT),
    01288   NULL, /*PACKET_SERVER_CHAT,*/
    01289   RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD),
    01290   RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME),
    01291   RECEIVE_COMMAND(PACKET_CLIENT_QUIT),
    01292   RECEIVE_COMMAND(PACKET_CLIENT_ERROR),
    01293   NULL, /*PACKET_SERVER_QUIT,*/
    01294   NULL, /*PACKET_SERVER_ERROR_QUIT,*/
    01295   NULL, /*PACKET_SERVER_SHUTDOWN,*/
    01296   NULL, /*PACKET_SERVER_NEWGAME,*/
    01297   NULL, /*PACKET_SERVER_RCON,*/
    01298   RECEIVE_COMMAND(PACKET_CLIENT_RCON),
    01299   NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/
    01300   RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
    01301   NULL, /*PACKET_SERVER_MOVE,*/
    01302   RECEIVE_COMMAND(PACKET_CLIENT_MOVE),
    01303   NULL, /*PACKET_SERVER_COMPANY_UPDATE,*/
    01304   NULL, /*PACKET_SERVER_CONFIG_UPDATE,*/
    01305 };
    01306
    01307 // If this fails, check the array above with network_data.h
    01308 assert_compile(lengthof(_network_server_packet) == PACKET_END);
    01309
    01310 void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats)
    01311 {
    01312   /* Grab the company name */
    01313   char company_name[NETWORK_COMPANY_NAME_LENGTH];
    01314   SetDParam(0, c->index);
    01315   GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
    01316
    01317   /* Get the income */
    01318   Money income = 0;
    01319   if (_cur_year - 1 == c->inaugurated_year) {
    01320     /* The company is here just 1 year, so display [2], else display[1] */
    01321     for (uint i = 0; i < lengthof(c->yearly_expenses[2]); i++) {
    01322       income -= c->yearly_expenses[2][i];
    01323     }
    01324   } else {
    01325     for (uint i = 0; i < lengthof(c->yearly_expenses[1]); i++) {
    01326       income -= c->yearly_expenses[1][i];
    01327     }
    01328   }
    01329
    01330   /* Send the information */
    01331   p->Send_uint8 (c->index);
    01332   p->Send_string(company_name);
    01333   p->Send_uint32(c->inaugurated_year);
    01334   p->Send_uint64(c->old_economy[0].company_value);
    01335   p->Send_uint64(c->money);
    01336   p->Send_uint64(income);
    01337   p->Send_uint16(c->old_economy[0].performance_history);
    01338
    01339   /* Send 1 if there is a passord for the company else send 0 */
    01340   p->Send_bool  (!StrEmpty(_network_company_states[c->index].password));
    01341
    01342   for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
    01343     p->Send_uint16(stats->num_vehicle[i]);
    01344   }
    01345
    01346   for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
    01347     p->Send_uint16(stats->num_station[i]);
    01348   }
    01349 }
    01350
    01355 void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
    01356 {
    01357   const Vehicle *v;
    01358   const Station *s;
    01359
    01360   memset(stats, 0, sizeof(*stats) * MAX_COMPANIES);
    01361
    01362   /* Go through all vehicles and count the type of vehicles */
    01363   FOR_ALL_VEHICLES(v) {
    01364     if (!IsValidCompanyID(v->owner) || !v->IsPrimaryVehicle()) continue;
    01365     byte type = 0;
    01366     switch (v->type) {
    01367       case VEH_TRAIN: type = 0; break;
    01368       case VEH_ROAD: type = (v->cargo_type != CT_PASSENGERS) ? 1 : 2; break;
    01369       case VEH_AIRCRAFT: type = 3; break;
    01370       case VEH_SHIP: type = 4; break;
    01371       default: continue;
    01372     }
    01373     stats[v->owner].num_vehicle[type]++;
    01374   }
    01375
    01376   // Go through all stations and count the types of stations
    01377   FOR_ALL_STATIONS(s) {
    01378     if (IsValidCompanyID(s->owner)) {
    01379       NetworkCompanyStats *npi = &stats[s->owner];
    01380
    01381       if (s->facilities & FACIL_TRAIN)      npi->num_station[0]++;
    01382       if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
    01383       if (s->facilities & FACIL_BUS_STOP)   npi->num_station[2]++;
    01384       if (s->facilities & FACIL_AIRPORT)    npi->num_station[3]++;
    01385       if (s->facilities & FACIL_DOCK)       npi->num_station[4]++;
    01386     }
    01387   }
    01388 }
    01389
    01390 // Send a packet to all clients with updated info about this client_id
    01391 void NetworkUpdateClientInfo(ClientID client_id)
    01392 {
    01393   NetworkClientSocket *cs;
    01394   NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
    01395
    01396   if (ci == NULL) return;
    01397
    01398   FOR_ALL_CLIENT_SOCKETS(cs) {
    01399     SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci);
    01400   }
    01401 }
    01402
    01403 /* Check if we want to restart the map */
    01404 static void NetworkCheckRestartMap()
    01405 {
    01406   if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) {
    01407     DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
    01408
    01409     StartNewGameWithoutGUI(GENERATE_NEW_SEED);
    01410   }
    01411 }
    01412
    01413 /* Check if the server has autoclean_companies activated
    01414     Two things happen:
    01415       1) If a company is not protected, it is closed after 1 year (for example)
    01416       2) If a company is protected, protection is disabled after 3 years (for example)
    01417            (and item 1. happens a year later) */
    01418 static void NetworkAutoCleanCompanies()
    01419 {
    01420   const NetworkClientInfo *ci;
    01421   const Company *c;
    01422   bool clients_in_company[MAX_COMPANIES];
    01423
    01424   if (!_settings_client.network.autoclean_companies) return;
    01425
    01426   memset(clients_in_company, 0, sizeof(clients_in_company));
    01427
    01428   /* Detect the active companies */
    01429   FOR_ALL_CLIENT_INFOS(ci) {
    01430     if (IsValidCompanyID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
    01431   }
    01432
    01433   if (!_network_dedicated) {
    01434     ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
    01435     if (IsValidCompanyID(ci->client_playas)) clients_in_company[ci->client_playas] = true;
    01436   }
    01437
    01438   /* Go through all the comapnies */
    01439   FOR_ALL_COMPANIES(c) {
    01440     /* Skip the non-active once */
    01441     if (c->is_ai) continue;
    01442
    01443     if (!clients_in_company[c->index]) {
    01444       /* The company is empty for one month more */
    01445       _network_company_states[c->index].months_empty++;
    01446
    01447       /* Is the company empty for autoclean_unprotected-months, and is there no protection? */
    01448       if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_states[c->index].password)) {
    01449         /* Shut the company down */
    01450         DoCommandP(0, 2, c->index, CMD_COMPANY_CTRL);
    01451         IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d", c->index + 1);
    01452       }
    01453       /* Is the company empty for autoclean_protected-months, and there is a protection? */
    01454       if (_settings_client.network.autoclean_protected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_protected && !StrEmpty(_network_company_states[c->index].password)) {
    01455         /* Unprotect the company */
    01456         _network_company_states[c->index].password[0] = '\0';
    01457         IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", c->index + 1);
    01458         _network_company_states[c->index].months_empty = 0;
    01459         NetworkServerUpdateCompanyPassworded(c->index, false);
    01460       }
    01461     } else {
    01462       /* It is not empty, reset the date */
    01463       _network_company_states[c->index].months_empty = 0;
    01464     }
    01465   }
    01466 }
    01467
    01468 // This function changes new_name to a name that is unique (by adding #1 ...)
    01469 //  and it returns true if that succeeded.
    01470 bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
    01471 {
    01472   bool found_name = false;
    01473   uint number = 0;
    01474   char original_name[NETWORK_CLIENT_NAME_LENGTH];
    01475
    01476   /* We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer */
    01477   ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
    01478
    01479   while (!found_name) {
    01480     const NetworkClientInfo *ci;
    01481
    01482     found_name = true;
    01483     FOR_ALL_CLIENT_INFOS(ci) {
    01484       if (strcmp(ci->client_name, new_name) == 0) {
    01485         /* Name already in use */
    01486         found_name = false;
    01487         break;
    01488       }
    01489     }
    01490     /* Check if it is the same as the server-name */
    01491     ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
    01492     if (ci != NULL) {
    01493       if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
    01494     }
    01495
    01496     if (!found_name) {
    01497       /* Try a new name (<name> #1, <name> #2, and so on) */
    01498
    01499       /* Something's really wrong when there're more names than clients */
    01500       if (number++ > MAX_CLIENTS) break;
    01501       snprintf(new_name, NETWORK_CLIENT_NAME_LENGTH, "%s #%d", original_name, number);
    01502     }
    01503   }
    01504
    01505   return found_name;
    01506 }
    01507
    01514 bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
    01515 {
    01516   NetworkClientInfo *ci;
    01517   /* Check if the name's already in use */
    01518   FOR_ALL_CLIENT_INFOS(ci) {
    01519     if (strcmp(ci->client_name, new_name) == 0) return false;
    01520   }
    01521
    01522   ci = NetworkFindClientInfoFromClientID(client_id);
    01523   if (ci == NULL) return false;
    01524
    01525   NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, true, ci->client_name, new_name);
    01526
    01527   strecpy(ci->client_name, new_name, lastof(ci->client_name));
    01528
    01529   NetworkUpdateClientInfo(client_id);
    01530   return true;
    01531 }
    01532
    01533 // Reads a packet from the stream
    01534 bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
    01535 {
    01536   Packet *p;
    01537   NetworkRecvStatus res;
    01538   while ((p = cs->Recv_Packet(&res)) != NULL) {
    01539     byte type = p->Recv_uint8();
    01540     if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
    01541       _network_server_packet[type](cs, p);
    01542     } else {
    01543       DEBUG(net, 0, "[server] received invalid packet type %d", type);
    01544     }
    01545     delete p;
    01546   }
    01547
    01548   return true;
    01549 }
    01550
    01551 // Handle the local command-queue
    01552 static void NetworkHandleCommandQueue(NetworkClientSocket *cs)
    01553 {
    01554   CommandPacket *cp;
    01555
    01556   while ( (cp = cs->command_queue) != NULL) {
    01557     SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp);
    01558
    01559     cs->command_queue = cp->next;
    01560     free(cp);
    01561   }
    01562 }
    01563
    01564 // This is called every tick if this is a _network_server
    01565 void NetworkServer_Tick(bool send_frame)
    01566 {
    01567   NetworkClientSocket *cs;
    01568 #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
    01569   bool send_sync = false;
    01570 #endif
    01571
    01572 #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
    01573   if (_frame_counter >= _last_sync_frame + _settings_client.network.sync_freq) {
    01574     _last_sync_frame = _frame_counter;
    01575     send_sync = true;
    01576   }
    01577 #endif
    01578
    01579   // Now we are done with the frame, inform the clients that they can
    01580   //  do their frame!
    01581   FOR_ALL_CLIENT_SOCKETS(cs) {
    01582     // Check if the speed of the client is what we can expect from a client
    01583     if (cs->status == STATUS_ACTIVE) {
    01584       // 1 lag-point per day
    01585       int lag = NetworkCalculateLag(cs) / DAY_TICKS;
    01586       if (lag > 0) {
    01587         if (lag > 3) {
    01588           // Client did still not report in after 4 game-day, drop him
    01589           //  (that is, the 3 of above, + 1 before any lag is counted)
    01590           IConsolePrintF(CC_ERROR,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->client_id);
    01591           NetworkCloseClient(cs);
    01592           continue;
    01593         }
    01594
    01595         // Report once per time we detect the lag
    01596         if (cs->lag_test == 0) {
    01597           IConsolePrintF(CC_WARNING,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->client_id);
    01598           cs->lag_test = 1;
    01599         }
    01600       } else {
    01601         cs->lag_test = 0;
    01602       }
    01603     } else if (cs->status == STATUS_PRE_ACTIVE) {
    01604       int lag = NetworkCalculateLag(cs);
    01605       if (lag > _settings_client.network.max_join_time) {
    01606         IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time);
    01607         NetworkCloseClient(cs);
    01608       }
    01609     } else if (cs->status == STATUS_INACTIVE) {
    01610       int lag = NetworkCalculateLag(cs);
    01611       if (lag > 4 * DAY_TICKS) {
    01612         IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS);
    01613         NetworkCloseClient(cs);
    01614       }
    01615     }
    01616
    01617     if (cs->status >= STATUS_PRE_ACTIVE) {
    01618       // Check if we can send command, and if we have anything in the queue
    01619       NetworkHandleCommandQueue(cs);
    01620
    01621       // Send an updated _frame_counter_max to the client
    01622       if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
    01623
    01624 #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
    01625       // Send a sync-check packet
    01626       if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
    01627 #endif
    01628     }
    01629   }
    01630
    01631   /* See if we need to advertise */
    01632   NetworkUDPAdvertise();
    01633 }
    01634
    01635 void NetworkServerYearlyLoop()
    01636 {
    01637   NetworkCheckRestartMap();
    01638 }
    01639
    01640 void NetworkServerMonthlyLoop()
    01641 {
    01642   NetworkAutoCleanCompanies();
    01643 }
    01644
    01645 void NetworkServerChangeOwner(Owner current_owner, Owner new_owner)
    01646 {
    01647   /* The server has to handle all administrative issues, for example
    01648    * updating and notifying all clients of what has happened */
    01649   NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
    01650
    01651   /* The server has just changed from owner */
    01652   if (current_owner == ci->client_playas) {
    01653     ci->client_playas = new_owner;
    01654     NetworkUpdateClientInfo(CLIENT_ID_SERVER);
    01655   }
    01656
    01657   /* Find all clients that were in control of this company, and mark them as new_owner */
    01658   FOR_ALL_CLIENT_INFOS(ci) {
    01659     if (current_owner == ci->client_playas) {
    01660       ci->client_playas = new_owner;
    01661       NetworkUpdateClientInfo(ci->client_id);
    01662     }
    01663   }
    01664 }
    01665
    01666 const char *GetClientIP(const NetworkClientInfo *ci)
    01667 {
    01668   struct in_addr addr;
    01669
    01670   addr.s_addr = ci->client_ip;
    01671   return inet_ntoa(addr);
    01672 }
    01673
    01674 void NetworkServerShowStatusToConsole()
    01675 {
    01676   static const char * const stat_str[] = {
    01677     "inactive",
    01678     "authorizing",
    01679     "authorized",
    01680     "waiting",
    01681     "loading map",
    01682     "map done",
    01683     "ready",
    01684     "active"
    01685   };
    01686
    01687   NetworkClientSocket *cs;
    01688   FOR_ALL_CLIENT_SOCKETS(cs) {
    01689     int lag = NetworkCalculateLag(cs);
    01690     const NetworkClientInfo *ci = cs->GetInfo();
    01691     const char *status;
    01692
    01693     status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown");
    01694     IConsolePrintF(CC_INFO, "Client #%1d  name: '%s'  status: '%s'  frame-lag: %3d  company: %1d  IP: %s  unique-id: '%s'",
    01695       cs->client_id, ci->client_name, status, lag,
    01696       ci->client_playas + (IsValidCompanyID(ci->client_playas) ? 1 : 0),
    01697       GetClientIP(ci), ci->unique_id);
    01698   }
    01699 }
    01700
    01704 void NetworkServerSendConfigUpdate()
    01705 {
    01706   NetworkClientSocket *cs;
    01707
    01708   FOR_ALL_CLIENT_SOCKETS(cs) {
    01709     SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
    01710   }
    01711 }
    01712
    01713 void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
    01714 {
    01715   if (NetworkCompanyIsPassworded(company_id) == passworded) return;
    01716
    01717   SB(_network_company_passworded, company_id, 1, !!passworded);
    01718   InvalidateWindowClasses(WC_COMPANY);
    01719
    01720   NetworkClientSocket *cs;
    01721   FOR_ALL_CLIENT_SOCKETS(cs) {
    01722     SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
    01723   }
    01724 }
    01725
    01732 void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
    01733 {
    01734   /* Only allow non-dedicated servers and normal clients to be moved */
    01735   if (client_id == CLIENT_ID_SERVER && _network_dedicated) return;
    01736
    01737   NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
    01738
    01739   /* No need to waste network resources if the client is in the company already! */
    01740   if (ci->client_playas == company_id) return;
    01741
    01742   ci->client_playas = company_id;
    01743
    01744   if (client_id == CLIENT_ID_SERVER) {
    01745     SetLocalCompany(company_id);
    01746   } else {
    01747     SEND_COMMAND(PACKET_SERVER_MOVE)(NetworkFindClientStateFromClientID(client_id), client_id, company_id);
    01748   }
    01749
    01750   /* announce the client's move */
    01751   NetworkUpdateClientInfo(client_id);
    01752
    01753   NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
    01754   NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
    01755
    01756   CheckMinActiveClients();
    01757 }
    01758
    01759 void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string)
    01760 {
    01761   SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromClientID(client_id), colour_code, string);
    01762 }
    01763
    01764 void NetworkServerSendError(ClientID client_id, NetworkErrorCode error)
    01765 {
    01766   SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromClientID(client_id), error);
    01767 }
    01768
    01769 void NetworkServerKickClient(ClientID client_id)
    01770 {
    01771   if (client_id == CLIENT_ID_SERVER) return;
    01772   NetworkServerSendError(client_id, NETWORK_ERROR_KICKED);
    01773 }
    01774
    01775 void NetworkServerBanIP(const char *banip)
    01776 {
    01777   const NetworkClientInfo *ci;
    01778   uint32 ip_number = inet_addr(banip);
    01779
    01780   /* There can be multiple clients with the same IP, kick them all */
    01781   FOR_ALL_CLIENT_INFOS(ci) {
    01782     if (ci->client_ip == ip_number) {
    01783       NetworkServerKickClient(ci->client_id);
    01784     }
    01785   }
    01786
    01787   /* Add user to ban-list */
    01788   for (uint index = 0; index < lengthof(_network_ban_list); index++) {
    01789     if (_network_ban_list[index] == NULL) {
    01790       _network_ban_list[index] = strdup(banip);
    01791       break;
    01792     }
    01793   }
    01794 }
    01795
    01796 bool NetworkCompanyHasClients(CompanyID company)
    01797 {
    01798   const NetworkClientInfo *ci;
    01799   FOR_ALL_CLIENT_INFOS(ci) {
    01800     if (ci->client_playas == company) return true;
    01801   }
    01802   return false;
    01803 }
    01804
    01805 #endif /* ENABLE_NETWORK */