Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:

### - h -

- h : FindNearbyStationContext
- HandleButtonClick() : Window
- HasCargoClass() : AICargo
- HasDock() : AIIndustry
- HasFreeBay() : RoadStop
- hash : MD5File
- HasHeliport() : AIIndustry
- HasItem() : AIAbstractList
- HasNext() : AIAbstractListSorter , AIAbstractListSorterValueAscending , AIAbstractListSorterValueDescending , AIAbstractListSorterItemAscending , AIAbstractListSorterItemDescending , AIAbstractList
- HasPowerOnRail() : AIEngine
- HasRoadType() : AIRoad , AIStation
- HasSharedOrders() : AIVehicle
- HasStationType() : AIStation
- HasStatue() : AITown
- HasTransportType() : AITile
- HasTreeOnTile() : AITile
- HasWagonRemoval() : AIGroup
- HasWidgetOfType() : Window
- Hdr() : CFixedSizeArrayT< Titem_, Tcapacity_ > , CBlobBaseSimple , CFixedSizeArrayT< Titem_, Tcapacity_ >
- heading : AirportFTA
- height : ResizeInfo , ViewPort , Window , HeightMap , ExpensesList , SpriteLoader::Sprite
- heightmap_rotation : GameCreationSettings
- help : IConsoleVar
- HideWidget() : Window
- highest_value : SnowLine
- hook : IConsoleVar
- hs : SearchNearbyHouseData
- hscroll : Window