# fios.h

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    00001 /* $Id: fios.h 15144 2009-01-18 22:44:53Z smatz $ */
    00002
    00005 #ifndef FIOS_H
    00006 #define FIOS_H
    00007
    00008 #include "strings_type.h"
    00009 #include "core/smallvec_type.hpp"
    00010
    00011 enum {
    00018   CONFIG_SLOT    =  0,
    00020   SOUND_SLOT     =  1,
    00022   FIRST_GRF_SLOT =  2,
    00024   LAST_GRF_SLOT  = 63,
    00026   MAX_FILE_SLOTS = 64
    00027 };
    00028
    00029 enum SaveLoadDialogMode{
    00030   SLD_LOAD_GAME,
    00031   SLD_LOAD_SCENARIO,
    00032   SLD_SAVE_GAME,
    00033   SLD_SAVE_SCENARIO,
    00034   SLD_LOAD_HEIGHTMAP,
    00035   SLD_NEW_GAME,
    00036 };
    00037
    00038 /* The different types of files been handled by the system */
    00039 enum FileType {
    00040   FT_NONE,
    00041   FT_SAVEGAME,
    00042   FT_SCENARIO,
    00043   FT_HEIGHTMAP,
    00044 };
    00045
    00046 enum FiosType {
    00047   FIOS_TYPE_DRIVE,
    00048   FIOS_TYPE_PARENT,
    00049   FIOS_TYPE_DIR,
    00050   FIOS_TYPE_FILE,
    00051   FIOS_TYPE_OLDFILE,
    00052   FIOS_TYPE_SCENARIO,
    00053   FIOS_TYPE_OLD_SCENARIO,
    00054   FIOS_TYPE_DIRECT,
    00055   FIOS_TYPE_PNG,
    00056   FIOS_TYPE_BMP,
    00057   FIOS_TYPE_INVALID = 255,
    00058 };
    00059
    00060 /* Deals with finding savegames */
    00061 struct FiosItem {
    00062   FiosType type;
    00063   uint64 mtime;
    00064   char title[64];
    00065   char name[256 - 12 - 64];
    00066 };
    00067
    00068 /* Deals with the type of the savegame, independent of extension */
    00069 struct SmallFiosItem {
    00070   int mode;
    00071   FileType filetype;
    00072   char name[MAX_PATH];
    00073   char title[255];
    00074 };
    00075
    00076 enum {
    00077   SORT_ASCENDING  = 0,
    00078   SORT_DESCENDING = 1,
    00079   SORT_BY_DATE    = 0,
    00080   SORT_BY_NAME    = 2
    00081 };
    00082
    00083 /* Variables to display file lists */
    00084 extern SmallVector<FiosItem, 32> _fios_items;
    00085 extern SmallFiosItem _file_to_saveload;
    00086 extern SaveLoadDialogMode _saveload_mode;
    00087 extern byte _savegame_sort_order;
    00088
    00089 /* Launch save/load dialog */
    00090 void ShowSaveLoadDialog(SaveLoadDialogMode mode);
    00091
    00092 /* Get a list of savegames */
    00093 void FiosGetSavegameList(SaveLoadDialogMode mode);
    00094 /* Get a list of scenarios */
    00095 void FiosGetScenarioList(SaveLoadDialogMode mode);
    00096 /* Get a list of Heightmaps */
    00097 void FiosGetHeightmapList(SaveLoadDialogMode mode);
    00098 /* Free the list of savegames */
    00099 void FiosFreeSavegameList();
    00100 /* Browse to. Returns a filename w/path if we reached a file. */
    00101 char *FiosBrowseTo(const FiosItem *item);
    00102 /* Return path, free space and stringID */
    00103 StringID FiosGetDescText(const char **path, uint64 *total_free);
    00104 /* Delete a name */
    00105 bool FiosDelete(const char *name);
    00106 /* Make a filename from a name */
    00107 void FiosMakeSavegameName(char *buf, const char *name, size_t size);
    00108 /* Determines type of savegame (or tells it is not a savegame) */
    00109 FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
    00110
    00111 int CDECL compare_FiosItems(const void *a, const void *b);
    00112
    00113 #endif /* FIOS_H */