# console_cmds.cpp

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    00001 /* $Id: console_cmds.cpp 15411 2009-02-08 12:42:45Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "openttd.h"
    00007 #include "console_internal.h"
    00008 #include "debug.h"
    00009 #include "engine_func.h"
    00010 #include "landscape.h"
    00011 #include "saveload/saveload.h"
    00012 #include "variables.h"
    00013 #include "network/network.h"
    00014 #include "network/network_func.h"
    00015 #include "network/network_base.h"
    00016 #include "command_func.h"
    00017 #include "settings_func.h"
    00018 #include "fios.h"
    00019 #include "fileio_func.h"
    00020 #include "screenshot.h"
    00021 #include "genworld.h"
    00022 #include "strings_func.h"
    00023 #include "viewport_func.h"
    00024 #include "window_func.h"
    00025 #include "map_func.h"
    00026 #include "date_func.h"
    00027 #include "vehicle_func.h"
    00028 #include "string_func.h"
    00029 #include "company_func.h"
    00030 #include "company_base.h"
    00031 #include "settings_type.h"
    00032 #include "gamelog.h"
    00033 #include "ai/ai.hpp"
    00034 #include "ai/ai_config.hpp"
    00035
    00036 #ifdef ENABLE_NETWORK
    00037   #include "table/strings.h"
    00038 #endif /* ENABLE_NETWORK */
    00039
    00040 // ** scriptfile handling ** //
    00041 static FILE *_script_file;
    00042 static bool _script_running;
    00043
    00044 // ** console command / variable defines ** //
    00045 #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
    00046 #define DEF_CONSOLE_HOOK(function) static bool function()
    00047
    00048
    00049 /* **************************** */
    00050 /* variable and command hooks   */
    00051 /* **************************** */
    00052
    00053 #ifdef ENABLE_NETWORK
    00054
    00055 static inline bool NetworkAvailable()
    00056 {
    00057   if (!_network_available) {
    00058     IConsoleError("You cannot use this command because there is no network available.");
    00059     return false;
    00060   }
    00061   return true;
    00062 }
    00063
    00064 DEF_CONSOLE_HOOK(ConHookServerOnly)
    00065 {
    00066   if (!NetworkAvailable()) return false;
    00067
    00068   if (!_network_server) {
    00069     IConsoleError("This command/variable is only available to a network server.");
    00070     return false;
    00071   }
    00072   return true;
    00073 }
    00074
    00075 DEF_CONSOLE_HOOK(ConHookClientOnly)
    00076 {
    00077   if (!NetworkAvailable()) return false;
    00078
    00079   if (_network_server) {
    00080     IConsoleError("This command/variable is not available to a network server.");
    00081     return false;
    00082   }
    00083   return true;
    00084 }
    00085
    00086 DEF_CONSOLE_HOOK(ConHookNeedNetwork)
    00087 {
    00088   if (!NetworkAvailable()) return false;
    00089
    00090   if (!_networking) {
    00091     IConsoleError("Not connected. This command/variable is only available in multiplayer.");
    00092     return false;
    00093   }
    00094   return true;
    00095 }
    00096
    00097 DEF_CONSOLE_HOOK(ConHookNoNetwork)
    00098 {
    00099   if (_networking) {
    00100     IConsoleError("This command/variable is forbidden in multiplayer.");
    00101     return false;
    00102   }
    00103   return true;
    00104 }
    00105
    00106 #endif /* ENABLE_NETWORK */
    00107
    00108 static void IConsoleHelp(const char *str)
    00109 {
    00110   IConsolePrintF(CC_WARNING, "- %s", str);
    00111 }
    00112
    00113 DEF_CONSOLE_CMD(ConResetEngines)
    00114 {
    00115   if (argc == 0) {
    00116     IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
    00117     return true;
    00118   }
    00119
    00120   StartupEngines();
    00121   return true;
    00122 }
    00123
    00124 #ifdef _DEBUG
    00125 DEF_CONSOLE_CMD(ConResetTile)
    00126 {
    00127   if (argc == 0) {
    00128     IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
    00129     IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
    00130     return true;
    00131   }
    00132
    00133   if (argc == 2) {
    00134     uint32 result;
    00135     if (GetArgumentInteger(&result, argv[1])) {
    00136       DoClearSquare((TileIndex)result);
    00137       return true;
    00138     }
    00139   }
    00140
    00141   return false;
    00142 }
    00143
    00144 DEF_CONSOLE_CMD(ConStopAllVehicles)
    00145 {
    00146   if (argc == 0) {
    00147     IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
    00148     return true;
    00149   }
    00150
    00151   StopAllVehicles();
    00152   return true;
    00153 }
    00154 #endif /* _DEBUG */
    00155
    00156 DEF_CONSOLE_CMD(ConScrollToTile)
    00157 {
    00158   if (argc == 0) {
    00159     IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
    00160     IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
    00161     return true;
    00162   }
    00163
    00164   if (argc == 2) {
    00165     uint32 result;
    00166     if (GetArgumentInteger(&result, argv[1])) {
    00167       if (result >= MapSize()) {
    00168         IConsolePrint(CC_ERROR, "Tile does not exist");
    00169         return true;
    00170       }
    00171       ScrollMainWindowToTile((TileIndex)result);
    00172       return true;
    00173     }
    00174   }
    00175
    00176   return false;
    00177 }
    00178
    00179 extern void BuildFileList();
    00180 extern void SetFiosType(const byte fiostype);
    00181
    00182 /* Save the map to a file */
    00183 DEF_CONSOLE_CMD(ConSave)
    00184 {
    00185   if (argc == 0) {
    00186     IConsoleHelp("Save the current game. Usage: 'save <filename>'");
    00187     return true;
    00188   }
    00189
    00190   if (argc == 2) {
    00191     char *filename = str_fmt("%s.sav", argv[1]);
    00192     IConsolePrint(CC_DEFAULT, "Saving map...");
    00193
    00194     if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
    00195       IConsolePrint(CC_ERROR, "Saving map failed");
    00196     } else {
    00197       IConsolePrintF(CC_DEFAULT, "Map sucessfully saved to %s", filename);
    00198     }
    00199     free(filename);
    00200     return true;
    00201   }
    00202
    00203   return false;
    00204 }
    00205
    00206 /* Explicitly save the configuration */
    00207 DEF_CONSOLE_CMD(ConSaveConfig)
    00208 {
    00209   if (argc == 0) {
    00210     IConsoleHelp("Saves the current config, typically to 'openttd.cfg'.");
    00211     return true;
    00212   }
    00213
    00214   SaveToConfig();
    00215   IConsolePrint(CC_DEFAULT, "Saved config.");
    00216   return true;
    00217 }
    00218
    00219 static const FiosItem *GetFiosItem(const char *file)
    00220 {
    00221   _saveload_mode = SLD_LOAD_GAME;
    00222   BuildFileList();
    00223
    00224   for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
    00225     if (strcmp(file, item->name) == 0) return item;
    00226     if (strcmp(file, item->title) == 0) return item;
    00227   }
    00228
    00229   /* If no name matches, try to parse it as number */
    00230   char *endptr;
    00231   int i = strtol(file, &endptr, 10);
    00232   if (file == endptr || *endptr != '\0') i = -1;
    00233
    00234   return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
    00235 }
    00236
    00237
    00238 DEF_CONSOLE_CMD(ConLoad)
    00239 {
    00240   if (argc == 0) {
    00241     IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
    00242     return true;
    00243   }
    00244
    00245   if (argc != 2) return false;
    00246
    00247   const char *file = argv[1];
    00248   const FiosItem *item = GetFiosItem(file);
    00249   if (item != NULL) {
    00250     switch (item->type) {
    00251       case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
    00252         _switch_mode = SM_LOAD;
    00253         SetFiosType(item->type);
    00254
    00255         strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
    00256         strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
    00257       } break;
    00258       default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
    00259     }
    00260   } else {
    00261     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
    00262   }
    00263
    00264   FiosFreeSavegameList();
    00265   return true;
    00266 }
    00267
    00268
    00269 DEF_CONSOLE_CMD(ConRemove)
    00270 {
    00271   if (argc == 0) {
    00272     IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
    00273     return true;
    00274   }
    00275
    00276   if (argc != 2) return false;
    00277
    00278   const char *file = argv[1];
    00279   const FiosItem *item = GetFiosItem(file);
    00280   if (item != NULL) {
    00281     if (!FiosDelete(item->name))
    00282       IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
    00283   } else {
    00284     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
    00285   }
    00286
    00287   FiosFreeSavegameList();
    00288   return true;
    00289 }
    00290
    00291
    00292 /* List all the files in the current dir via console */
    00293 DEF_CONSOLE_CMD(ConListFiles)
    00294 {
    00295   if (argc == 0) {
    00296     IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
    00297     return true;
    00298   }
    00299
    00300   BuildFileList();
    00301
    00302   for (uint i = 0; i < _fios_items.Length(); i++) {
    00303     IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
    00304   }
    00305
    00306   FiosFreeSavegameList();
    00307   return true;
    00308 }
    00309
    00310 /* Change the dir via console */
    00311 DEF_CONSOLE_CMD(ConChangeDirectory)
    00312 {
    00313   if (argc == 0) {
    00314     IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
    00315     return true;
    00316   }
    00317
    00318   if (argc != 2) return false;
    00319
    00320   const char *file = argv[1];
    00321   const FiosItem *item = GetFiosItem(file);
    00322   if (item != NULL) {
    00323     switch (item->type) {
    00324       case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
    00325         FiosBrowseTo(item);
    00326         break;
    00327       default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
    00328     }
    00329   } else {
    00330     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
    00331   }
    00332
    00333   FiosFreeSavegameList();
    00334   return true;
    00335 }
    00336
    00337 DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
    00338 {
    00339   const char *path;
    00340
    00341   if (argc == 0) {
    00342     IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
    00343     return true;
    00344   }
    00345
    00346   // XXX - Workaround for broken file handling
    00347   FiosGetSavegameList(SLD_LOAD_GAME);
    00348   FiosFreeSavegameList();
    00349
    00350   FiosGetDescText(&path, NULL);
    00351   IConsolePrint(CC_DEFAULT, path);
    00352   return true;
    00353 }
    00354
    00355 DEF_CONSOLE_CMD(ConClearBuffer)
    00356 {
    00357   if (argc == 0) {
    00358     IConsoleHelp("Clear the console buffer. Usage: 'clear'");
    00359     return true;
    00360   }
    00361
    00362   IConsoleClearBuffer();
    00363   InvalidateWindow(WC_CONSOLE, 0);
    00364   return true;
    00365 }
    00366
    00367
    00368 // ********************************* //
    00369 // * Network Core Console Commands * //
    00370 // ********************************* //
    00371 #ifdef ENABLE_NETWORK
    00372
    00373 DEF_CONSOLE_CMD(ConBan)
    00374 {
    00375   NetworkClientInfo *ci;
    00376   const char *banip = NULL;
    00377   ClientID client_id;
    00378
    00379   if (argc == 0) {
    00380     IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
    00381     IConsoleHelp("For client-id's, see the command 'clients'");
    00382     IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
    00383     return true;
    00384   }
    00385
    00386   if (argc != 2) return false;
    00387
    00388   if (strchr(argv[1], '.') == NULL) { // banning with ID
    00389     client_id = (ClientID)atoi(argv[1]);
    00390     ci = NetworkFindClientInfoFromClientID(client_id);
    00391   } else { // banning IP
    00392     ci = NetworkFindClientInfoFromIP(argv[1]);
    00393     if (ci == NULL) {
    00394       banip = argv[1];
    00395       client_id = (ClientID)-1;
    00396     } else {
    00397       client_id = ci->client_id;
    00398     }
    00399   }
    00400
    00401   if (client_id == CLIENT_ID_SERVER) {
    00402     IConsoleError("Silly boy, you can not ban yourself!");
    00403     return true;
    00404   }
    00405
    00406   if (client_id == INVALID_CLIENT_ID || (ci == NULL && client_id != (ClientID)-1)) {
    00407     IConsoleError("Invalid client");
    00408     return true;
    00409   }
    00410
    00411   if (ci != NULL) {
    00412     IConsolePrint(CC_DEFAULT, "Client banned");
    00413     banip = GetClientIP(ci);
    00414     NetworkServerSendError(client_id, NETWORK_ERROR_KICKED);
    00415   } else {
    00416     IConsolePrint(CC_DEFAULT, "Client not online, banned IP");
    00417   }
    00418
    00419   /* Add user to ban-list */
    00420   for (uint index = 0; index < lengthof(_network_ban_list); index++) {
    00421     if (_network_ban_list[index] == NULL) {
    00422       _network_ban_list[index] = strdup(banip);
    00423       break;
    00424     }
    00425   }
    00426
    00427   return true;
    00428 }
    00429
    00430 DEF_CONSOLE_CMD(ConUnBan)
    00431 {
    00432   uint i, index;
    00433
    00434   if (argc == 0) {
    00435     IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
    00436     IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
    00437     return true;
    00438   }
    00439
    00440   if (argc != 2) return false;
    00441
    00442   index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
    00443   index--;
    00444
    00445   for (i = 0; i < lengthof(_network_ban_list); i++) {
    00446     if (_network_ban_list[i] == NULL) continue;
    00447
    00448     if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
    00449       free(_network_ban_list[i]);
    00450       _network_ban_list[i] = NULL;
    00451       IConsolePrint(CC_DEFAULT, "IP unbanned.");
    00452       return true;
    00453     }
    00454   }
    00455
    00456   IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
    00457   return true;
    00458 }
    00459
    00460 DEF_CONSOLE_CMD(ConBanList)
    00461 {
    00462   uint i;
    00463
    00464   if (argc == 0) {
    00465     IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
    00466     return true;
    00467   }
    00468
    00469   IConsolePrint(CC_DEFAULT, "Banlist: ");
    00470
    00471   for (i = 0; i < lengthof(_network_ban_list); i++) {
    00472     if (_network_ban_list[i] != NULL)
    00473       IConsolePrintF(CC_DEFAULT, "  %d) %s", i + 1, _network_ban_list[i]);
    00474   }
    00475
    00476   return true;
    00477 }
    00478
    00479 DEF_CONSOLE_CMD(ConPauseGame)
    00480 {
    00481   if (argc == 0) {
    00482     IConsoleHelp("Pause a network game. Usage: 'pause'");
    00483     return true;
    00484   }
    00485
    00486   if (_pause_game == 0) {
    00487     DoCommandP(0, 1, 0, CMD_PAUSE);
    00488     IConsolePrint(CC_DEFAULT, "Game paused.");
    00489   } else {
    00490     IConsolePrint(CC_DEFAULT, "Game is already paused.");
    00491   }
    00492
    00493   return true;
    00494 }
    00495
    00496 DEF_CONSOLE_CMD(ConUnPauseGame)
    00497 {
    00498   if (argc == 0) {
    00499     IConsoleHelp("Unpause a network game. Usage: 'unpause'");
    00500     return true;
    00501   }
    00502
    00503   if (_pause_game != 0) {
    00504     DoCommandP(0, 0, 0, CMD_PAUSE);
    00505     IConsolePrint(CC_DEFAULT, "Game unpaused.");
    00506   } else {
    00507     IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
    00508   }
    00509
    00510   return true;
    00511 }
    00512
    00513 DEF_CONSOLE_CMD(ConRcon)
    00514 {
    00515   if (argc == 0) {
    00516     IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
    00517     IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
    00518     return true;
    00519   }
    00520
    00521   if (argc < 3) return false;
    00522
    00523   if (_network_server) {
    00524     IConsoleCmdExec(argv[2]);
    00525   } else {
    00526     NetworkClientSendRcon(argv[1], argv[2]);
    00527   }
    00528   return true;
    00529 }
    00530
    00531 DEF_CONSOLE_CMD(ConStatus)
    00532 {
    00533   if (argc == 0) {
    00534     IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
    00535     return true;
    00536   }
    00537
    00538   NetworkServerShowStatusToConsole();
    00539   return true;
    00540 }
    00541
    00542 DEF_CONSOLE_CMD(ConServerInfo)
    00543 {
    00544   if (argc == 0) {
    00545     IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
    00546     IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
    00547     return true;
    00548   }
    00549
    00550   IConsolePrintF(CC_DEFAULT, "Current/maximum clients:    %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
    00551   IConsolePrintF(CC_DEFAULT, "Current/maximum companies:  %2d/%2d", ActiveCompanyCount(), _settings_client.network.max_companies);
    00552   IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
    00553
    00554   return true;
    00555 }
    00556
    00557 DEF_CONSOLE_CMD(ConClientNickChange)
    00558 {
    00559   if (argc != 3) {
    00560     IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
    00561     IConsoleHelp("For client-id's, see the command 'clients'");
    00562     return true;
    00563   }
    00564
    00565   ClientID client_id = (ClientID)atoi(argv[1]);
    00566
    00567   if (client_id == CLIENT_ID_SERVER) {
    00568     IConsoleError("Please use the command 'name' to change your own name!");
    00569     return true;
    00570   }
    00571
    00572   if (NetworkFindClientInfoFromClientID(client_id) == NULL) {
    00573     IConsoleError("Invalid client");
    00574     return true;
    00575   }
    00576
    00577   if (!NetworkServerChangeClientName(client_id, argv[2])) {
    00578     IConsoleError("Cannot give a client a duplicate name");
    00579   }
    00580
    00581   return true;
    00582 }
    00583
    00584 DEF_CONSOLE_CMD(ConKick)
    00585 {
    00586   NetworkClientInfo *ci;
    00587   ClientID client_id;
    00588
    00589   if (argc == 0) {
    00590     IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
    00591     IConsoleHelp("For client-id's, see the command 'clients'");
    00592     return true;
    00593   }
    00594
    00595   if (argc != 2) return false;
    00596
    00597   if (strchr(argv[1], '.') == NULL) {
    00598     client_id = (ClientID)atoi(argv[1]);
    00599     ci = NetworkFindClientInfoFromClientID(client_id);
    00600   } else {
    00601     ci = NetworkFindClientInfoFromIP(argv[1]);
    00602     client_id = (ci == NULL) ? INVALID_CLIENT_ID : ci->client_id;
    00603   }
    00604
    00605   if (client_id == CLIENT_ID_SERVER) {
    00606     IConsoleError("Silly boy, you can not kick yourself!");
    00607     return true;
    00608   }
    00609
    00610   if (client_id == INVALID_CLIENT_ID) {
    00611     IConsoleError("Invalid client");
    00612     return true;
    00613   }
    00614
    00615   if (ci != NULL) {
    00616     NetworkServerSendError(client_id, NETWORK_ERROR_KICKED);
    00617   } else {
    00618     IConsoleError("Client not found");
    00619   }
    00620
    00621   return true;
    00622 }
    00623
    00624 DEF_CONSOLE_CMD(ConJoinCompany)
    00625 {
    00626   if (argc < 2) {
    00627     IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
    00628     IConsoleHelp("For valid company-id see company list, use 255 for spectator");
    00629     return true;
    00630   }
    00631
    00632   CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
    00633
    00634   /* Check we have a valid company id! */
    00635   if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) {
    00636     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
    00637     return true;
    00638   }
    00639
    00640   if (NetworkFindClientInfoFromClientID(_network_own_client_id)->client_playas == company_id) {
    00641     IConsoleError("You are already there!");
    00642     return true;
    00643   }
    00644
    00645   if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
    00646     IConsoleError("Cannot join spectators, maximum number of spectators reached.");
    00647     return true;
    00648   }
    00649
    00650   /* Check if the company requires a password */
    00651   if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
    00652     IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
    00653     return true;
    00654   }
    00655
    00656   /* non-dedicated server may just do the move! */
    00657   if (_network_server) {
    00658     NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
    00659   } else {
    00660     NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
    00661   }
    00662
    00663   return true;
    00664 }
    00665
    00666 DEF_CONSOLE_CMD(ConMoveClient)
    00667 {
    00668   if (argc < 3) {
    00669     IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
    00670     IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
    00671     return true;
    00672   }
    00673
    00674   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID((ClientID)atoi(argv[1]));
    00675   CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
    00676
    00677   /* check the client exists */
    00678   if (ci == NULL) {
    00679     IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
    00680     return true;
    00681   }
    00682
    00683   if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) {
    00684     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
    00685     return true;
    00686   }
    00687
    00688   if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
    00689     IConsoleError("Silly boy, you cannot move the server!");
    00690     return true;
    00691   }
    00692
    00693   if (ci->client_playas == company_id) {
    00694     IConsoleError("You cannot move someone to where he/she already is!");
    00695     return true;
    00696   }
    00697
    00698   /* we are the server, so force the update */
    00699   NetworkServerDoMove(ci->client_id, company_id);
    00700
    00701   return true;
    00702 }
    00703
    00704 DEF_CONSOLE_CMD(ConResetCompany)
    00705 {
    00706   CompanyID index;
    00707
    00708   if (argc == 0) {
    00709     IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
    00710     IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
    00711     return true;
    00712   }
    00713
    00714   if (argc != 2) return false;
    00715
    00716   index = (CompanyID)(atoi(argv[1]) - 1);
    00717
    00718   /* Check valid range */
    00719   if (!IsValidCompanyID(index)) {
    00720     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
    00721     return true;
    00722   }
    00723
    00724   const Company *c = GetCompany(index);
    00725
    00726   if (c->is_ai) {
    00727     IConsoleError("Company is owned by an AI.");
    00728     return true;
    00729   }
    00730
    00731   if (NetworkCompanyHasClients(index)) {
    00732     IConsoleError("Cannot remove company: a client is connected to that company.");
    00733     return false;
    00734   }
    00735   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
    00736   if (ci->client_playas == index) {
    00737     IConsoleError("Cannot remove company: the server is connected to that company.");
    00738     return true;
    00739   }
    00740
    00741   /* It is safe to remove this company */
    00742   DoCommandP(0, 2, index, CMD_COMPANY_CTRL);
    00743   IConsolePrint(CC_DEFAULT, "Company deleted.");
    00744
    00745   return true;
    00746 }
    00747
    00748 DEF_CONSOLE_CMD(ConNetworkClients)
    00749 {
    00750   if (argc == 0) {
    00751     IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
    00752     return true;
    00753   }
    00754
    00755   NetworkPrintClients();
    00756
    00757   return true;
    00758 }
    00759
    00760 DEF_CONSOLE_CMD(ConNetworkConnect)
    00761 {
    00762   char *ip;
    00763   const char *port = NULL;
    00764   const char *company = NULL;
    00765   uint16 rport;
    00766
    00767   if (argc == 0) {
    00768     IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
    00769     IConsoleHelp("IP can contain port and company: 'IP[[#Company]:Port]', eg: 'server.ottd.org#2:443'");
    00770     IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
    00771     return true;
    00772   }
    00773
    00774   if (argc < 2) return false;
    00775   if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
    00776
    00777   ip = argv[1];
    00778   /* Default settings: default port and new company */
    00779   rport = NETWORK_DEFAULT_PORT;
    00780   _network_playas = COMPANY_NEW_COMPANY;
    00781
    00782   ParseConnectionString(&company, &port, ip);
    00783
    00784   IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
    00785   if (company != NULL) {
    00786     _network_playas = (CompanyID)atoi(company);
    00787     IConsolePrintF(CC_DEFAULT, "    company-no: %d", _network_playas);
    00788
    00789     /* From a user pov 0 is a new company, internally it's different and all
    00790      * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
    00791     if (_network_playas != COMPANY_SPECTATOR) {
    00792       _network_playas--;
    00793       if (!IsValidCompanyID(_network_playas)) return false;
    00794     }
    00795   }
    00796   if (port != NULL) {
    00797     rport = atoi(port);
    00798     IConsolePrintF(CC_DEFAULT, "    port: %s", port);
    00799   }
    00800
    00801   NetworkClientConnectGame(NetworkAddress(ip, rport));
    00802
    00803   return true;
    00804 }
    00805
    00806 #endif /* ENABLE_NETWORK */
    00807
    00808 /* ******************************** */
    00809 /*   script file console commands   */
    00810 /* ******************************** */
    00811
    00812 DEF_CONSOLE_CMD(ConExec)
    00813 {
    00814   char cmdline[ICON_CMDLN_SIZE];
    00815   char *cmdptr;
    00816
    00817   if (argc == 0) {
    00818     IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
    00819     return true;
    00820   }
    00821
    00822   if (argc < 2) return false;
    00823
    00824   _script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
    00825
    00826   if (_script_file == NULL) {
    00827     if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
    00828     return true;
    00829   }
    00830
    00831   _script_running = true;
    00832
    00833   while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
    00834     /* Remove newline characters from the executing script */
    00835     for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
    00836       if (*cmdptr == '\n' || *cmdptr == '\r') {
    00837         *cmdptr = '\0';
    00838         break;
    00839       }
    00840     }
    00841     IConsoleCmdExec(cmdline);
    00842   }
    00843
    00844   if (ferror(_script_file))
    00845     IConsoleError("Encountered errror while trying to read from script file");
    00846
    00847   _script_running = false;
    00848   FioFCloseFile(_script_file);
    00849   return true;
    00850 }
    00851
    00852 DEF_CONSOLE_CMD(ConReturn)
    00853 {
    00854   if (argc == 0) {
    00855     IConsoleHelp("Stop executing a running script. Usage: 'return'");
    00856     return true;
    00857   }
    00858
    00859   _script_running = false;
    00860   return true;
    00861 }
    00862
    00863 /* **************************** */
    00864 /*   default console commands   */
    00865 /* **************************** */
    00866 extern bool CloseConsoleLogIfActive();
    00867
    00868 DEF_CONSOLE_CMD(ConScript)
    00869 {
    00870   extern FILE *_iconsole_output_file;
    00871
    00872   if (argc == 0) {
    00873     IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
    00874     IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
    00875     return true;
    00876   }
    00877
    00878   if (!CloseConsoleLogIfActive()) {
    00879     if (argc < 2) return false;
    00880
    00881     IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
    00882     _iconsole_output_file = fopen(argv[1], "ab");
    00883     if (_iconsole_output_file == NULL) IConsoleError("could not open file");
    00884   }
    00885
    00886   return true;
    00887 }
    00888
    00889
    00890 DEF_CONSOLE_CMD(ConEcho)
    00891 {
    00892   if (argc == 0) {
    00893     IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
    00894     return true;
    00895   }
    00896
    00897   if (argc < 2) return false;
    00898   IConsolePrint(CC_DEFAULT, argv[1]);
    00899   return true;
    00900 }
    00901
    00902 DEF_CONSOLE_CMD(ConEchoC)
    00903 {
    00904   if (argc == 0) {
    00905     IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
    00906     return true;
    00907   }
    00908
    00909   if (argc < 3) return false;
    00910   IConsolePrint((ConsoleColour)atoi(argv[1]), argv[2]);
    00911   return true;
    00912 }
    00913
    00914 DEF_CONSOLE_CMD(ConNewGame)
    00915 {
    00916   if (argc == 0) {
    00917     IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
    00918     IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
    00919     return true;
    00920   }
    00921
    00922   StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
    00923   return true;
    00924 }
    00925
    00926 extern void SwitchMode(int new_mode);
    00927
    00928 DEF_CONSOLE_CMD(ConRestart)
    00929 {
    00930   if (argc == 0) {
    00931     IConsoleHelp("Restart game. Usage: 'restart'");
    00932     IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
    00933     return true;
    00934   }
    00935
    00936   /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
    00937   _settings_game.game_creation.map_x = MapLogX();
    00938   _settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
    00939   SwitchMode(SM_NEWGAME);
    00940   return true;
    00941 }
    00942
    00943 DEF_CONSOLE_CMD(ConListAI)
    00944 {
    00945   char buf[4096];
    00946   char *p = &buf[0];
    00947   p = AI::GetConsoleList(p, lastof(buf));
    00948
    00949   p = &buf[0];
    00950   /* Print output line by line */
    00951   for (char *p2 = &buf[0]; *p2 != '\0'; p2++) {
    00952     if (*p2 == '\n') {
    00953       *p2 = '\0';
    00954       IConsolePrintF(CC_DEFAULT, "%s", p);
    00955       p = p2 + 1;
    00956     }
    00957   }
    00958
    00959   return true;
    00960 }
    00961
    00962 DEF_CONSOLE_CMD(ConStartAI)
    00963 {
    00964   if (argc == 0 || argc > 3) {
    00965     IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
    00966     IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
    00967     IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
    00968     return true;
    00969   }
    00970
    00971   if (_game_mode != GM_NORMAL) {
    00972     IConsoleWarning("AIs can only be managed in a game.");
    00973     return true;
    00974   }
    00975
    00976   if (ActiveCompanyCount() == MAX_COMPANIES) {
    00977     IConsoleWarning("Can't start a new AI (no more free slots).");
    00978     return true;
    00979   }
    00980   if (_networking && !_network_server) {
    00981     IConsoleWarning("Only the server can start a new AI.");
    00982     return true;
    00983   }
    00984   if (_networking && !_settings_game.ai.ai_in_multiplayer) {
    00985     IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
    00986     IConsoleWarning("Switch AI -> AI in multiplayer to True.");
    00987     return true;
    00988   }
    00989   if (!AI::CanStartNew()) {
    00990     IConsoleWarning("Can't start a new AI.");
    00991     return true;
    00992   }
    00993
    00994   int n = 0;
    00995   Company *c;
    00996   /* Find the next free slot */
    00997   FOR_ALL_COMPANIES(c) {
    00998     if (c->index != n) break;
    00999     n++;
    01000   }
    01001
    01002   AIConfig *config = AIConfig::GetConfig((CompanyID)n);
    01003   if (argc >= 2) {
    01004     config->ChangeAI(argv[1]);
    01005     if (!config->HasAI()) {
    01006       IConsoleWarning("Failed to load the specified AI");
    01007       return true;
    01008     }
    01009     if (argc == 3) {
    01010       config->StringToSettings(argv[2]);
    01011     }
    01012   }
    01013
    01014   /* Start a new AI company */
    01015   DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
    01016
    01017   return true;
    01018 }
    01019
    01020 DEF_CONSOLE_CMD(ConReloadAI)
    01021 {
    01022   if (argc != 2) {
    01023     IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
    01024     IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
    01025     return true;
    01026   }
    01027
    01028   if (_game_mode != GM_NORMAL) {
    01029     IConsoleWarning("AIs can only be managed in a game.");
    01030     return true;
    01031   }
    01032
    01033   if (_networking && !_network_server) {
    01034     IConsoleWarning("Only the server can reload an AI.");
    01035     return true;
    01036   }
    01037
    01038   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
    01039   if (!IsValidCompanyID(company_id)) {
    01040     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
    01041     return true;
    01042   }
    01043
    01044   if (IsHumanCompany(company_id)) {
    01045     IConsoleWarning("Company is not controlled by an AI.");
    01046     return true;
    01047   }
    01048
    01049   /* First kill the company of the AI, then start a new one. This should start the current AI again */
    01050   DoCommandP(0, 2, company_id, CMD_COMPANY_CTRL);
    01051   DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
    01052   IConsolePrint(CC_DEFAULT, "AI reloaded.");
    01053
    01054   return true;
    01055 }
    01056
    01057 DEF_CONSOLE_CMD(ConStopAI)
    01058 {
    01059   if (argc != 2) {
    01060     IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
    01061     IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
    01062     return true;
    01063   }
    01064
    01065   if (_game_mode != GM_NORMAL) {
    01066     IConsoleWarning("AIs can only be managed in a game.");
    01067     return true;
    01068   }
    01069
    01070   if (_networking && !_network_server) {
    01071     IConsoleWarning("Only the server can stop an AI.");
    01072     return true;
    01073   }
    01074
    01075   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
    01076   if (!IsValidCompanyID(company_id)) {
    01077     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
    01078     return true;
    01079   }
    01080
    01081   if (IsHumanCompany(company_id)) {
    01082     IConsoleWarning("Company is not controlled by an AI.");
    01083     return true;
    01084   }
    01085
    01086   /* Now kill the company of the AI. */
    01087   DoCommandP(0, 2, company_id, CMD_COMPANY_CTRL);
    01088   IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
    01089
    01090   return true;
    01091 }
    01092
    01093 DEF_CONSOLE_CMD(ConRescanAI)
    01094 {
    01095   if (argc == 0) {
    01096     IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
    01097     return true;
    01098   }
    01099
    01100   if (_networking && !_network_server) {
    01101     IConsoleWarning("Only the server can rescan the AI dir for scripts.");
    01102     return true;
    01103   }
    01104
    01105   AI::Rescan();
    01106
    01107   return true;
    01108 }
    01109
    01110 DEF_CONSOLE_CMD(ConGetSeed)
    01111 {
    01112   if (argc == 0) {
    01113     IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
    01114     IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
    01115     return true;
    01116   }
    01117
    01118   IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
    01119   return true;
    01120 }
    01121
    01122 DEF_CONSOLE_CMD(ConGetDate)
    01123 {
    01124   if (argc == 0) {
    01125     IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
    01126     return true;
    01127   }
    01128
    01129   YearMonthDay ymd;
    01130   ConvertDateToYMD(_date, &ymd);
    01131   IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
    01132   return true;
    01133 }
    01134
    01135
    01136 DEF_CONSOLE_CMD(ConAlias)
    01137 {
    01138   IConsoleAlias *alias;
    01139
    01140   if (argc == 0) {
    01141     IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
    01142     return true;
    01143   }
    01144
    01145   if (argc < 3) return false;
    01146
    01147   alias = IConsoleAliasGet(argv[1]);
    01148   if (alias == NULL) {
    01149     IConsoleAliasRegister(argv[1], argv[2]);
    01150   } else {
    01151     free(alias->cmdline);
    01152     alias->cmdline = strdup(argv[2]);
    01153   }
    01154   return true;
    01155 }
    01156
    01157 DEF_CONSOLE_CMD(ConScreenShot)
    01158 {
    01159   if (argc == 0) {
    01160     IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'");
    01161     IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
    01162     return true;
    01163   }
    01164
    01165   if (argc > 3) return false;
    01166
    01167   SetScreenshotType(SC_VIEWPORT);
    01168   if (argc > 1) {
    01169     if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
    01170       SetScreenshotType(SC_WORLD);
    01171
    01172     if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
    01173       IConsoleClose();
    01174   }
    01175
    01176   return true;
    01177 }
    01178
    01179 DEF_CONSOLE_CMD(ConInfoVar)
    01180 {
    01181   static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
    01182   const IConsoleVar *var;
    01183
    01184   if (argc == 0) {
    01185     IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
    01186     return true;
    01187   }
    01188
    01189   if (argc < 2) return false;
    01190
    01191   var = IConsoleVarGet(argv[1]);
    01192   if (var == NULL) {
    01193     IConsoleError("the given variable was not found");
    01194     return true;
    01195   }
    01196
    01197   IConsolePrintF(CC_DEFAULT, "variable name: %s", var->name);
    01198   IConsolePrintF(CC_DEFAULT, "variable type: %s", _icon_vartypes[var->type]);
    01199   IConsolePrintF(CC_DEFAULT, "variable addr: 0x%X", var->addr);
    01200
    01201   if (var->hook.access) IConsoleWarning("variable is access hooked");
    01202   if (var->hook.pre) IConsoleWarning("variable is pre hooked");
    01203   if (var->hook.post) IConsoleWarning("variable is post hooked");
    01204   return true;
    01205 }
    01206
    01207
    01208 DEF_CONSOLE_CMD(ConInfoCmd)
    01209 {
    01210   const IConsoleCmd *cmd;
    01211
    01212   if (argc == 0) {
    01213     IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
    01214     return true;
    01215   }
    01216
    01217   if (argc < 2) return false;
    01218
    01219   cmd = IConsoleCmdGet(argv[1]);
    01220   if (cmd == NULL) {
    01221     IConsoleError("the given command was not found");
    01222     return true;
    01223   }
    01224
    01225   IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
    01226   IConsolePrintF(CC_DEFAULT, "command proc: 0x%X", cmd->proc);
    01227
    01228   if (cmd->hook.access) IConsoleWarning("command is access hooked");
    01229   if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
    01230   if (cmd->hook.post) IConsoleWarning("command is post hooked");
    01231
    01232   return true;
    01233 }
    01234
    01235 DEF_CONSOLE_CMD(ConDebugLevel)
    01236 {
    01237   if (argc == 0) {
    01238     IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
    01239     IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
    01240     return true;
    01241   }
    01242
    01243   if (argc > 2) return false;
    01244
    01245   if (argc == 1) {
    01246     IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
    01247   } else {
    01248     SetDebugString(argv[1]);
    01249   }
    01250
    01251   return true;
    01252 }
    01253
    01254 DEF_CONSOLE_CMD(ConExit)
    01255 {
    01256   if (argc == 0) {
    01257     IConsoleHelp("Exit the game. Usage: 'exit'");
    01258     return true;
    01259   }
    01260
    01261   if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
    01262
    01263   _exit_game = true;
    01264   return true;
    01265 }
    01266
    01267 DEF_CONSOLE_CMD(ConPart)
    01268 {
    01269   if (argc == 0) {
    01270     IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
    01271     return true;
    01272   }
    01273
    01274   if (_game_mode != GM_NORMAL) return false;
    01275
    01276   _switch_mode = SM_MENU;
    01277   return true;
    01278 }
    01279
    01280 DEF_CONSOLE_CMD(ConHelp)
    01281 {
    01282   if (argc == 2) {
    01283     const IConsoleCmd *cmd;
    01284     const IConsoleVar *var;
    01285     const IConsoleAlias *alias;
    01286
    01287     cmd = IConsoleCmdGet(argv[1]);
    01288     if (cmd != NULL) {
    01289       cmd->proc(0, NULL);
    01290       return true;
    01291     }
    01292
    01293     alias = IConsoleAliasGet(argv[1]);
    01294     if (alias != NULL) {
    01295       cmd = IConsoleCmdGet(alias->cmdline);
    01296       if (cmd != NULL) {
    01297         cmd->proc(0, NULL);
    01298         return true;
    01299       }
    01300       IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
    01301       return true;
    01302     }
    01303
    01304     var = IConsoleVarGet(argv[1]);
    01305     if (var != NULL && var->help != NULL) {
    01306       IConsoleHelp(var->help);
    01307       return true;
    01308     }
    01309
    01310     IConsoleError("command or variable not found");
    01311     return true;
    01312   }
    01313
    01314   IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
    01315   IConsolePrint(CC_DEFAULT, " - variables: [command to list all variables: list_vars]");
    01316   IConsolePrint(CC_DEFAULT, " set value with '<var> = <value>', use '++/--' to in-or decrement");
    01317   IConsolePrint(CC_DEFAULT, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
    01318   IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
    01319   IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
    01320   IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
    01321   IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
    01322   IConsolePrint(CC_DEFAULT, " - use 'help <command> | <variable>' to get specific information");
    01323   IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
    01324   IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
    01325   IConsolePrint(CC_DEFAULT, "");
    01326   return true;
    01327 }
    01328
    01329 DEF_CONSOLE_CMD(ConListCommands)
    01330 {
    01331   const IConsoleCmd *cmd;
    01332   size_t l = 0;
    01333
    01334   if (argc == 0) {
    01335     IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
    01336     return true;
    01337   }
    01338
    01339   if (argv[1] != NULL) l = strlen(argv[1]);
    01340
    01341   for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
    01342     if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
    01343         IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
    01344     }
    01345   }
    01346
    01347   return true;
    01348 }
    01349
    01350 DEF_CONSOLE_CMD(ConListVariables)
    01351 {
    01352   const IConsoleVar *var;
    01353   size_t l = 0;
    01354
    01355   if (argc == 0) {
    01356     IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
    01357     return true;
    01358   }
    01359
    01360   if (argv[1] != NULL) l = strlen(argv[1]);
    01361
    01362   for (var = _iconsole_vars; var != NULL; var = var->next) {
    01363     if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
    01364       IConsolePrintF(CC_DEFAULT, "%s", var->name);
    01365   }
    01366
    01367   return true;
    01368 }
    01369
    01370 DEF_CONSOLE_CMD(ConListAliases)
    01371 {
    01372   const IConsoleAlias *alias;
    01373   size_t l = 0;
    01374
    01375   if (argc == 0) {
    01376     IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
    01377     return true;
    01378   }
    01379
    01380   if (argv[1] != NULL) l = strlen(argv[1]);
    01381
    01382   for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
    01383     if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
    01384       IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
    01385   }
    01386
    01387   return true;
    01388 }
    01389
    01390 #ifdef ENABLE_NETWORK
    01391
    01392 DEF_CONSOLE_CMD(ConSay)
    01393 {
    01394   if (argc == 0) {
    01395     IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
    01396     return true;
    01397   }
    01398
    01399   if (argc != 2) return false;
    01400
    01401   if (!_network_server) {
    01402     NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
    01403   } else {
    01404     NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER);
    01405   }
    01406
    01407   return true;
    01408 }
    01409
    01410 DEF_CONSOLE_CMD(ConCompanies)
    01411 {
    01412   Company *c;
    01413
    01414   if (argc == 0) {
    01415     IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
    01416     return true;
    01417   }
    01418   NetworkCompanyStats company_stats[MAX_COMPANIES];
    01419   NetworkPopulateCompanyStats(company_stats);
    01420
    01421   FOR_ALL_COMPANIES(c) {
    01422     /* Grab the company name */
    01423     char company_name[NETWORK_COMPANY_NAME_LENGTH];
    01424     SetDParam(0, c->index);
    01425     GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
    01426
    01427     char buffer[512];
    01428     const NetworkCompanyStats *stats = &company_stats[c->index];
    01429
    01430     GetString(buffer, STR_00D1_DARK_BLUE + _company_colours[c->index], lastof(buffer));
    01431     IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s'  Year Founded: %d  Money: %" OTTD_PRINTF64 "d  Loan: %" OTTD_PRINTF64 "d  Value: %" OTTD_PRINTF64 "d  (T:%d, R:%d, P:%d, S:%d) %sprotected",
    01432       c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
    01433       /* trains      */ stats->num_vehicle[0],
    01434       /* lorry + bus */ stats->num_vehicle[1] + stats->num_vehicle[2],
    01435       /* planes      */ stats->num_vehicle[3],
    01436       /* ships       */ stats->num_vehicle[4],
    01437       /* protected   */ StrEmpty(_network_company_states[c->index].password) ? "un" : "");
    01438   }
    01439
    01440   return true;
    01441 }
    01442
    01443 DEF_CONSOLE_CMD(ConSayCompany)
    01444 {
    01445   if (argc == 0) {
    01446     IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
    01447     IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
    01448     return true;
    01449   }
    01450
    01451   if (argc != 3) return false;
    01452
    01453   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
    01454   if (!IsValidCompanyID(company_id)) {
    01455     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
    01456     return true;
    01457   }
    01458
    01459   if (!_network_server) {
    01460     NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
    01461   } else {
    01462     NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER);
    01463   }
    01464
    01465   return true;
    01466 }
    01467
    01468 DEF_CONSOLE_CMD(ConSayClient)
    01469 {
    01470   if (argc == 0) {
    01471     IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
    01472     IConsoleHelp("For client-id's, see the command 'clients'");
    01473     return true;
    01474   }
    01475
    01476   if (argc != 3) return false;
    01477
    01478   if (!_network_server) {
    01479     NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
    01480   } else {
    01481     NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER);
    01482   }
    01483
    01484   return true;
    01485 }
    01486
    01487 extern void HashCurrentCompanyPassword(const char *password);
    01488
    01489 /* Also use from within company_gui to change the password graphically */
    01490 bool NetworkChangeCompanyPassword(byte argc, char *argv[])
    01491 {
    01492   if (argc == 0) {
    01493     IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
    01494     IConsoleHelp("Use \"*\" to disable the password.");
    01495     return true;
    01496   }
    01497
    01498   if (!IsValidCompanyID(_local_company)) {
    01499     IConsoleError("You have to own a company to make use of this command.");
    01500     return false;
    01501   }
    01502
    01503   if (argc != 1) return false;
    01504
    01505   if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
    01506
    01507   if (!_network_server) {
    01508     NetworkClientSetPassword(argv[0]);
    01509   } else {
    01510     HashCurrentCompanyPassword(argv[0]);
    01511   }
    01512
    01513   IConsolePrintF(CC_WARNING, "'company_pw' changed to:  %s", argv[0]);
    01514
    01515   return true;
    01516 }
    01517
    01518 #include "network/network_content.h"
    01519
    01521 static ContentType StringToContentType(const char *str)
    01522 {
    01523   static const char *inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
    01524   for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) {
    01525     if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
    01526   }
    01527   return CONTENT_TYPE_END;
    01528 }
    01529
    01531 struct ConsoleContentCallback : public ContentCallback {
    01532   void OnConnect(bool success)
    01533   {
    01534     IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
    01535   }
    01536
    01537   void OnDisconnect()
    01538   {
    01539     IConsolePrintF(CC_DEFAULT, "Content server connection closed");
    01540   }
    01541
    01542   void OnDownloadComplete(ContentID cid)
    01543   {
    01544     IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
    01545   }
    01546 };
    01547
    01548 DEF_CONSOLE_CMD(ConContent)
    01549 {
    01550   static ContentCallback *cb = NULL;
    01551   if (cb == NULL) {
    01552     cb = new ConsoleContentCallback();
    01553     _network_content_client.AddCallback(cb);
    01554   }
    01555
    01556   if (argc <= 1) {
    01557     IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'");
    01558     IConsoleHelp("  update: get a new list of downloadable content; must be run first");
    01559     IConsoleHelp("  upgrade: select all items that are upgrades");
    01560     IConsoleHelp("  select: select a specific item given by its id or 'all' to select all");
    01561     IConsoleHelp("  unselect: unselect a specific item given by its id or 'all' to unselect all");
    01562     IConsoleHelp("  state: show the download/select state of all downloadable content");
    01563     IConsoleHelp("  download: download all content you've selected");
    01564     return true;
    01565   }
    01566
    01567   if (strcasecmp(argv[1], "update") == 0) {
    01568     _network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
    01569     return true;
    01570   }
    01571
    01572   if (strcasecmp(argv[1], "upgrade") == 0) {
    01573     _network_content_client.SelectUpgrade();
    01574     return true;
    01575   }
    01576
    01577   if (strcasecmp(argv[1], "select") == 0) {
    01578     if (argc <= 2) {
    01579       IConsoleError("You must enter the id.");
    01580       return false;
    01581     }
    01582     if (strcasecmp(argv[2], "all") == 0) {
    01583       _network_content_client.SelectAll();
    01584     } else {
    01585       _network_content_client.Select((ContentID)atoi(argv[2]));
    01586     }
    01587     return true;
    01588   }
    01589
    01590   if (strcasecmp(argv[1], "unselect") == 0) {
    01591     if (argc <= 2) {
    01592       IConsoleError("You must enter the id.");
    01593       return false;
    01594     }
    01595     if (strcasecmp(argv[2], "all") == 0) {
    01596       _network_content_client.UnselectAll();
    01597     } else {
    01598       _network_content_client.Unselect((ContentID)atoi(argv[2]));
    01599     }
    01600     return true;
    01601   }
    01602
    01603   if (strcasecmp(argv[1], "state") == 0) {
    01604     IConsolePrintF(CC_WHITE, "id, type, state, name");
    01605     for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
    01606       static const char *types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap" };
    01607       static const char *states[] = { "Not selected", "Selected" , "Dep Selected", "Installed", "Unknown" };
    01608       static ConsoleColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
    01609
    01610       const ContentInfo *ci = *iter;
    01611       IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name);
    01612     }
    01613     return true;
    01614   }
    01615
    01616   if (strcasecmp(argv[1], "download") == 0) {
    01617     uint files;
    01618     uint bytes;
    01619     _network_content_client.DownloadSelectedContent(files, bytes);
    01620     IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
    01621     return true;
    01622   }
    01623
    01624   return false;
    01625 }
    01626
    01627 #endif /* ENABLE_NETWORK */
    01628
    01629 DEF_CONSOLE_CMD(ConSetting)
    01630 {
    01631   if (argc == 0) {
    01632     IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
    01633     IConsoleHelp("Omitting <value> will print out the current value of the setting.");
    01634     return true;
    01635   }
    01636
    01637   if (argc == 1 || argc > 3) return false;
    01638
    01639   if (argc == 2) {
    01640     IConsoleGetSetting(argv[1]);
    01641   } else {
    01642     IConsoleSetSetting(argv[1], argv[2]);
    01643   }
    01644
    01645   return true;
    01646 }
    01647
    01648 DEF_CONSOLE_CMD(ConListSettings)
    01649 {
    01650   if (argc == 0) {
    01651     IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
    01652     return true;
    01653   }
    01654
    01655   if (argc > 2) return false;
    01656
    01657   IConsoleListSettings((argc == 2) ? argv[1] : NULL);
    01658   return true;
    01659 }
    01660
    01661 DEF_CONSOLE_CMD(ConListDumpVariables)
    01662 {
    01663   const IConsoleVar *var;
    01664   size_t l = 0;
    01665
    01666   if (argc == 0) {
    01667     IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
    01668     return true;
    01669   }
    01670
    01671   if (argv[1] != NULL) l = strlen(argv[1]);
    01672
    01673   for (var = _iconsole_vars; var != NULL; var = var->next) {
    01674     if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
    01675       IConsoleVarPrintGetValue(var);
    01676   }
    01677
    01678   return true;
    01679 }
    01680
    01681 DEF_CONSOLE_CMD(ConGamelogPrint)
    01682 {
    01683   GamelogPrintConsole();
    01684   return true;
    01685 }
    01686
    01687 #ifdef _DEBUG
    01688 /* ****************************************** */
    01689 /*  debug commands and variables */
    01690 /* ****************************************** */
    01691
    01692 static void IConsoleDebugLibRegister()
    01693 {
    01694   /* debugging variables and functions */
    01695   extern bool _stdlib_con_developer; // XXX extern in .cpp
    01696
    01697   IConsoleVarRegister("con_developer",    &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
    01698   IConsoleCmdRegister("resettile",        ConResetTile);
    01699   IConsoleCmdRegister("stopall",          ConStopAllVehicles);
    01700   IConsoleAliasRegister("dbg_echo",       "echo %A; echo %B");
    01701   IConsoleAliasRegister("dbg_echo2",      "echo %!");
    01702 }
    01703 #endif
    01704
    01705 /* ****************************************** */
    01706 /*  console command and variable registration */
    01707 /* ****************************************** */
    01708
    01709 void IConsoleStdLibRegister()
    01710 {
    01711   /* stdlib */
    01712   extern byte _stdlib_developer; // XXX extern in .cpp
    01713
    01714   /* default variables and functions */
    01715   IConsoleCmdRegister("debug_level",  ConDebugLevel);
    01716   IConsoleCmdRegister("dump_vars",    ConListDumpVariables);
    01717   IConsoleCmdRegister("echo",         ConEcho);
    01718   IConsoleCmdRegister("echoc",        ConEchoC);
    01719   IConsoleCmdRegister("exec",         ConExec);
    01720   IConsoleCmdRegister("exit",         ConExit);
    01721   IConsoleCmdRegister("part",         ConPart);
    01722   IConsoleCmdRegister("help",         ConHelp);
    01723   IConsoleCmdRegister("info_cmd",     ConInfoCmd);
    01724   IConsoleCmdRegister("info_var",     ConInfoVar);
    01725   IConsoleCmdRegister("list_ai",      ConListAI);
    01726   IConsoleCmdRegister("list_cmds",    ConListCommands);
    01727   IConsoleCmdRegister("list_vars",    ConListVariables);
    01728   IConsoleCmdRegister("list_aliases", ConListAliases);
    01729   IConsoleCmdRegister("newgame",      ConNewGame);
    01730   IConsoleCmdRegister("restart",      ConRestart);
    01731   IConsoleCmdRegister("getseed",      ConGetSeed);
    01732   IConsoleCmdRegister("getdate",      ConGetDate);
    01733   IConsoleCmdRegister("quit",         ConExit);
    01734   IConsoleCmdRegister("reload_ai",    ConReloadAI);
    01735   IConsoleCmdRegister("rescan_ai",    ConRescanAI);
    01736   IConsoleCmdRegister("resetengines", ConResetEngines);
    01737   IConsoleCmdRegister("return",       ConReturn);
    01738   IConsoleCmdRegister("screenshot",   ConScreenShot);
    01739   IConsoleCmdRegister("script",       ConScript);
    01740   IConsoleCmdRegister("scrollto",     ConScrollToTile);
    01741   IConsoleCmdRegister("alias",        ConAlias);
    01742   IConsoleCmdRegister("load",         ConLoad);
    01743   IConsoleCmdRegister("rm",           ConRemove);
    01744   IConsoleCmdRegister("save",         ConSave);
    01745   IConsoleCmdRegister("saveconfig",   ConSaveConfig);
    01746   IConsoleCmdRegister("start_ai",     ConStartAI);
    01747   IConsoleCmdRegister("stop_ai",      ConStopAI);
    01748   IConsoleCmdRegister("ls",           ConListFiles);
    01749   IConsoleCmdRegister("cd",           ConChangeDirectory);
    01750   IConsoleCmdRegister("pwd",          ConPrintWorkingDirectory);
    01751   IConsoleCmdRegister("clear",        ConClearBuffer);
    01752   IConsoleCmdRegister("setting",      ConSetting);
    01753   IConsoleCmdRegister("list_settings",ConListSettings);
    01754   IConsoleCmdRegister("gamelog",      ConGamelogPrint);
    01755
    01756   IConsoleAliasRegister("dir",          "ls");
    01757   IConsoleAliasRegister("del",          "rm %+");
    01758   IConsoleAliasRegister("newmap",       "newgame");
    01759   IConsoleAliasRegister("new_map",      "newgame");
    01760   IConsoleAliasRegister("new_game",     "newgame");
    01761   IConsoleAliasRegister("patch",        "setting %+");
    01762   IConsoleAliasRegister("set",          "setting %+");
    01763   IConsoleAliasRegister("list_patches", "list_settings %+");
    01764
    01765
    01766
    01767   IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
    01768
    01769   /* networking variables and functions */
    01770 #ifdef ENABLE_NETWORK
    01771   /* Network hooks; only active in network */
    01772   IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
    01773   IConsoleCmdRegister("content",         ConContent);
    01774
    01775   /*** Networking commands ***/
    01776   IConsoleCmdRegister("say",             ConSay);
    01777   IConsoleCmdHookAdd("say",              ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01778   IConsoleCmdRegister("companies",       ConCompanies);
    01779   IConsoleCmdHookAdd("companies",        ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01780   IConsoleAliasRegister("players",       "companies");
    01781   IConsoleCmdRegister("say_company",     ConSayCompany);
    01782   IConsoleCmdHookAdd("say_company",      ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01783   IConsoleAliasRegister("say_player",    "say_company %+");
    01784   IConsoleCmdRegister("say_client",      ConSayClient);
    01785   IConsoleCmdHookAdd("say_client",       ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01786
    01787   IConsoleCmdRegister("connect",         ConNetworkConnect);
    01788   IConsoleCmdHookAdd("connect",          ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
    01789   IConsoleCmdRegister("clients",         ConNetworkClients);
    01790   IConsoleCmdHookAdd("clients",          ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01791   IConsoleCmdRegister("status",          ConStatus);
    01792   IConsoleCmdHookAdd("status",           ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01793   IConsoleCmdRegister("server_info",     ConServerInfo);
    01794   IConsoleCmdHookAdd("server_info",      ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01795   IConsoleAliasRegister("info",          "server_info");
    01796   IConsoleCmdRegister("rcon",            ConRcon);
    01797   IConsoleCmdHookAdd("rcon",             ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01798
    01799   IConsoleCmdRegister("join",            ConJoinCompany);
    01800   IConsoleCmdHookAdd("join",             ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
    01801   IConsoleAliasRegister("spectate",      "join 255");
    01802   IConsoleCmdRegister("move",            ConMoveClient);
    01803   IConsoleCmdHookAdd("move",             ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01804   IConsoleCmdRegister("reset_company",   ConResetCompany);
    01805   IConsoleCmdHookAdd("reset_company",    ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01806   IConsoleAliasRegister("clean_company", "reset_company %A");
    01807   IConsoleCmdRegister("client_name",     ConClientNickChange);
    01808   IConsoleCmdHookAdd("client_name",      ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01809   IConsoleCmdRegister("kick",            ConKick);
    01810   IConsoleCmdHookAdd("kick",             ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01811   IConsoleCmdRegister("ban",             ConBan);
    01812   IConsoleCmdHookAdd("ban",              ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01813   IConsoleCmdRegister("unban",           ConUnBan);
    01814   IConsoleCmdHookAdd("unban",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01815   IConsoleCmdRegister("banlist",         ConBanList);
    01816   IConsoleCmdHookAdd("banlist",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01817
    01818   IConsoleCmdRegister("pause",           ConPauseGame);
    01819   IConsoleCmdHookAdd("pause",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01820   IConsoleCmdRegister("unpause",         ConUnPauseGame);
    01821   IConsoleCmdHookAdd("unpause",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01822
    01823   /*** Networking variables ***/
    01824   IConsoleVarStringRegister("company_pw",      NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
    01825   IConsoleVarHookAdd("company_pw",             ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01826   IConsoleVarProcAdd("company_pw",             NetworkChangeCompanyPassword);
    01827   IConsoleAliasRegister("company_password",    "company_pw %+");
    01828
    01829   IConsoleAliasRegister("net_frame_freq",        "setting frame_freq %+");
    01830   IConsoleAliasRegister("net_sync_freq",         "setting sync_freq %+");
    01831   IConsoleAliasRegister("server_pw",             "setting server_password %+");
    01832   IConsoleAliasRegister("server_password",       "setting server_password %+");
    01833   IConsoleAliasRegister("rcon_pw",               "setting rcon_password %+");
    01834   IConsoleAliasRegister("rcon_password",         "setting rcon_password %+");
    01835   IConsoleAliasRegister("name",                  "setting client_name %+");
    01836   IConsoleAliasRegister("server_name",           "setting server_name %+");
    01837   IConsoleAliasRegister("server_port",           "setting server_port %+");
    01838   IConsoleAliasRegister("server_ip",             "setting server_bind_ip %+");
    01839   IConsoleAliasRegister("server_bind_ip",        "setting server_bind_ip %+");
    01840   IConsoleAliasRegister("server_ip_bind",        "setting server_bind_ip %+");
    01841   IConsoleAliasRegister("server_bind",           "setting server_bind_ip %+");
    01842   IConsoleAliasRegister("server_advertise",      "setting server_advertise %+");
    01843   IConsoleAliasRegister("max_clients",           "setting max_clients %+");
    01844   IConsoleAliasRegister("max_companies",         "setting max_companies %+");
    01845   IConsoleAliasRegister("max_spectators",        "setting max_spectators %+");
    01846   IConsoleAliasRegister("max_join_time",         "setting max_join_time %+");
    01847   IConsoleAliasRegister("pause_on_join",         "setting pause_on_join %+");
    01848   IConsoleAliasRegister("autoclean_companies",   "setting autoclean_companies %+");
    01849   IConsoleAliasRegister("autoclean_protected",   "setting autoclean_protected %+");
    01850   IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
    01851   IConsoleAliasRegister("restart_game_year",     "setting restart_game_year %+");
    01852   IConsoleAliasRegister("min_players",           "setting min_active_clients %+");
    01853   IConsoleAliasRegister("reload_cfg",            "setting reload_cfg %+");
    01854 #endif /* ENABLE_NETWORK */
    01855
    01856   // debugging stuff
    01857 #ifdef _DEBUG
    01858   IConsoleDebugLibRegister();
    01859 #endif
    01860 }