# ship_cmd.cpp

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    00001 /* $Id: ship_cmd.cpp 15434 2009-02-09 21:20:05Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "ship.h"
    00007 #include "landscape.h"
    00008 #include "timetable.h"
    00009 #include "command_func.h"
    00010 #include "pathfind.h"
    00011 #include "station_map.h"
    00012 #include "news_func.h"
    00013 #include "company_func.h"
    00014 #include "npf.h"
    00015 #include "depot_base.h"
    00016 #include "vehicle_gui.h"
    00017 #include "newgrf_engine.h"
    00018 #include "yapf/yapf.h"
    00019 #include "newgrf_sound.h"
    00020 #include "spritecache.h"
    00021 #include "strings_func.h"
    00022 #include "functions.h"
    00023 #include "window_func.h"
    00024 #include "date_func.h"
    00025 #include "vehicle_func.h"
    00026 #include "sound_func.h"
    00027 #include "variables.h"
    00028 #include "autoreplace_gui.h"
    00029 #include "gfx_func.h"
    00030 #include "effectvehicle_func.h"
    00031 #include "settings_type.h"
    00032 #include "ai/ai.hpp"
    00033
    00034 #include "table/strings.h"
    00035 #include "table/sprites.h"
    00036
    00037 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
    00038
    00039 static const TrackBits _ship_sometracks[4] = {
    00040   TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT,  // 0x19, // DIAGDIR_NE
    00041   TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT,  // 0x16, // DIAGDIR_SE
    00042   TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW
    00043   TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW
    00044 };
    00045
    00046 static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
    00047 {
    00048   return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
    00049 }
    00050
    00051 static SpriteID GetShipIcon(EngineID engine)
    00052 {
    00053   uint8 spritenum = ShipVehInfo(engine)->image_index;
    00054
    00055   if (is_custom_sprite(spritenum)) {
    00056     SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
    00057     if (sprite != 0) return sprite;
    00058
    00059     spritenum = GetEngine(engine)->image_index;
    00060   }
    00061
    00062   return 6 + _ship_sprites[spritenum];
    00063 }
    00064
    00065 void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
    00066 {
    00067   DrawSprite(GetShipIcon(engine), pal, x, y);
    00068 }
    00069
    00075 void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
    00076 {
    00077   const Sprite *spr = GetSprite(GetShipIcon(engine), ST_NORMAL);
    00078
    00079   width  = spr->width;
    00080   height = spr->height;
    00081 }
    00082
    00083 SpriteID Ship::GetImage(Direction direction) const
    00084 {
    00085   uint8 spritenum = this->spritenum;
    00086
    00087   if (is_custom_sprite(spritenum)) {
    00088     SpriteID sprite = GetCustomVehicleSprite(this, direction);
    00089     if (sprite != 0) return sprite;
    00090
    00091     spritenum = GetEngine(this->engine_type)->image_index;
    00092   }
    00093
    00094   return _ship_sprites[spritenum] + direction;
    00095 }
    00096
    00097 static const Depot *FindClosestShipDepot(const Vehicle *v)
    00098 {
    00099   if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */
    00100     Trackdir trackdir = GetVehicleTrackdir(v);
    00101     NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
    00102
    00103     if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Found target */
    00104
    00105     return NULL; /* Did not find target */
    00106   }
    00107
    00108   /* OPF or YAPF - find the closest depot */
    00109
    00110   const Depot *depot;
    00111   const Depot *best_depot = NULL;
    00112   uint best_dist = UINT_MAX;
    00113
    00114   FOR_ALL_DEPOTS(depot) {
    00115     TileIndex tile = depot->xy;
    00116     if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
    00117       uint dist = DistanceManhattan(tile, v->tile);
    00118       if (dist < best_dist) {
    00119         best_dist = dist;
    00120         best_depot = depot;
    00121       }
    00122     }
    00123   }
    00124
    00125   return best_depot;
    00126 }
    00127
    00128 static void CheckIfShipNeedsService(Vehicle *v)
    00129 {
    00130   if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
    00131   if (v->IsInDepot()) {
    00132     VehicleServiceInDepot(v);
    00133     return;
    00134   }
    00135
    00136   const Depot *depot = FindClosestShipDepot(v);
    00137
    00138   if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
    00139     if (v->current_order.IsType(OT_GOTO_DEPOT)) {
    00140       v->current_order.MakeDummy();
    00141       InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00142     }
    00143     return;
    00144   }
    00145
    00146   v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
    00147   v->dest_tile = depot->xy;
    00148   InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00149 }
    00150
    00151 Money Ship::GetRunningCost() const
    00152 {
    00153   return GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running;
    00154 }
    00155
    00156 void Ship::OnNewDay()
    00157 {
    00158   if ((++this->day_counter & 7) == 0)
    00159     DecreaseVehicleValue(this);
    00160
    00161   CheckVehicleBreakdown(this);
    00162   AgeVehicle(this);
    00163   CheckIfShipNeedsService(this);
    00164
    00165   CheckOrders(this);
    00166
    00167   if (this->running_ticks == 0) return;
    00168
    00169   CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
    00170
    00171   this->profit_this_year -= cost.GetCost();
    00172   this->running_ticks = 0;
    00173
    00174   SubtractMoneyFromCompanyFract(this->owner, cost);
    00175
    00176   InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
    00177   /* we need this for the profit */
    00178   InvalidateWindowClasses(WC_SHIPS_LIST);
    00179 }
    00180
    00181 static void HandleBrokenShip(Vehicle *v)
    00182 {
    00183   if (v->breakdown_ctr != 1) {
    00184     v->breakdown_ctr = 1;
    00185     v->cur_speed = 0;
    00186
    00187     if (v->breakdowns_since_last_service != 255)
    00188       v->breakdowns_since_last_service++;
    00189
    00190     InvalidateWindow(WC_VEHICLE_VIEW, v->index);
    00191     InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
    00192
    00193     if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
    00194       SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
    00195         SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
    00196     }
    00197
    00198     if (!(v->vehstatus & VS_HIDDEN)) {
    00199       Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
    00200       if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2;
    00201     }
    00202   }
    00203
    00204   if (!(v->tick_counter & 1)) {
    00205     if (!--v->breakdown_delay) {
    00206       v->breakdown_ctr = 0;
    00207       InvalidateWindow(WC_VEHICLE_VIEW, v->index);
    00208     }
    00209   }
    00210 }
    00211
    00212 void Ship::MarkDirty()
    00213 {
    00214   this->cur_image = this->GetImage(this->direction);
    00215   MarkSingleVehicleDirty(this);
    00216 }
    00217
    00218 static void PlayShipSound(const Vehicle *v)
    00219 {
    00220   if (!PlayVehicleSound(v, VSE_START)) {
    00221     SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
    00222   }
    00223 }
    00224
    00225 void Ship::PlayLeaveStationSound() const
    00226 {
    00227   PlayShipSound(this);
    00228 }
    00229
    00230 TileIndex Ship::GetOrderStationLocation(StationID station)
    00231 {
    00232   if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
    00233
    00234   const Station *st = GetStation(station);
    00235   if (st->dock_tile != INVALID_TILE) {
    00236     return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
    00237   } else {
    00238     this->cur_order_index++;
    00239     return 0;
    00240   }
    00241 }
    00242
    00243 void Ship::UpdateDeltaXY(Direction direction)
    00244 {
    00245 #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
    00246   static const uint32 _delta_xy_table[8] = {
    00247     MKIT( 6,  6,  -3,  -3),
    00248     MKIT( 6, 32,  -3, -16),
    00249     MKIT( 6,  6,  -3,  -3),
    00250     MKIT(32,  6, -16,  -3),
    00251     MKIT( 6,  6,  -3,  -3),
    00252     MKIT( 6, 32,  -3, -16),
    00253     MKIT( 6,  6,  -3,  -3),
    00254     MKIT(32,  6, -16,  -3),
    00255   };
    00256 #undef MKIT
    00257
    00258   uint32 x = _delta_xy_table[direction];
    00259   this->x_offs        = GB(x,  0, 8);
    00260   this->y_offs        = GB(x,  8, 8);
    00261   this->x_extent      = GB(x, 16, 8);
    00262   this->y_extent      = GB(x, 24, 8);
    00263   this->z_extent      = 6;
    00264 }
    00265
    00266 void RecalcShipStuff(Vehicle *v)
    00267 {
    00268   v->UpdateDeltaXY(v->direction);
    00269   v->cur_image = v->GetImage(v->direction);
    00270   v->MarkDirty();
    00271   InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
    00272 }
    00273
    00274 static const TileIndexDiffC _ship_leave_depot_offs[] = {
    00275   {-1,  0},
    00276   { 0, -1}
    00277 };
    00278
    00279 static void CheckShipLeaveDepot(Vehicle *v)
    00280 {
    00281   if (!v->IsInDepot()) return;
    00282
    00283   TileIndex tile = v->tile;
    00284   Axis axis = GetShipDepotAxis(tile);
    00285
    00286   /* Check first (north) side */
    00287   if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
    00288     v->direction = ReverseDir(AxisToDirection(axis));
    00289   /* Check second (south) side */
    00290   } else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
    00291     v->direction = AxisToDirection(axis);
    00292   } else {
    00293     return;
    00294   }
    00295
    00296   v->u.ship.state = AxisToTrackBits(axis);
    00297   v->vehstatus &= ~VS_HIDDEN;
    00298
    00299   v->cur_speed = 0;
    00300   RecalcShipStuff(v);
    00301
    00302   PlayShipSound(v);
    00303   VehicleServiceInDepot(v);
    00304   InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
    00305   InvalidateWindowClasses(WC_SHIPS_LIST);
    00306 }
    00307
    00308 static bool ShipAccelerate(Vehicle *v)
    00309 {
    00310   uint spd;
    00311   byte t;
    00312
    00313   spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed));
    00314
    00315   /*updates statusbar only if speed have changed to save CPU time */
    00316   if (spd != v->cur_speed) {
    00317     v->cur_speed = spd;
    00318     if (_settings_client.gui.vehicle_speed)
    00319       InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00320   }
    00321
    00322   /* Decrease somewhat when turning */
    00323   if (!(v->direction & 1)) spd = spd * 3 / 4;
    00324
    00325   if (spd == 0) return false;
    00326   if ((byte)++spd == 0) return true;
    00327
    00328   v->progress = (t = v->progress) - (byte)spd;
    00329
    00330   return (t < v->progress);
    00331 }
    00332
    00333 static void ShipArrivesAt(const Vehicle *v, Station *st)
    00334 {
    00335   /* Check if station was ever visited before */
    00336   if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
    00337     st->had_vehicle_of_type |= HVOT_SHIP;
    00338
    00339     SetDParam(0, st->index);
    00340     AddNewsItem(
    00341       STR_9833_CITIZENS_CELEBRATE_FIRST,
    00342       (v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
    00343       v->index,
    00344       st->index
    00345     );
    00346     AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
    00347   }
    00348 }
    00349
    00350 struct PathFindShip {
    00351   TileIndex skiptile;
    00352   TileIndex dest_coords;
    00353   uint best_bird_dist;
    00354   uint best_length;
    00355 };
    00356
    00357 static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length)
    00358 {
    00359   /* Found dest? */
    00360   if (tile == pfs->dest_coords) {
    00361     pfs->best_bird_dist = 0;
    00362
    00363     pfs->best_length = minu(pfs->best_length, length);
    00364     return true;
    00365   }
    00366
    00367   /* Skip this tile in the calculation */
    00368   if (tile != pfs->skiptile) {
    00369     pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
    00370   }
    00371
    00372   return false;
    00373 }
    00374
    00375 static const byte _ship_search_directions[6][4] = {
    00376   { 0, 9, 2, 9 },
    00377   { 9, 1, 9, 3 },
    00378   { 9, 0, 3, 9 },
    00379   { 1, 9, 9, 2 },
    00380   { 3, 2, 9, 9 },
    00381   { 9, 9, 1, 0 },
    00382 };
    00383
    00384 static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
    00385
    00386 static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
    00387 {
    00388   PathFindShip pfs;
    00389   Track i, best_track;
    00390   uint best_bird_dist = 0;
    00391   uint best_length    = 0;
    00392   uint r;
    00393   byte ship_dir = v->direction & 3;
    00394
    00395   pfs.dest_coords = v->dest_tile;
    00396   pfs.skiptile = skiptile;
    00397
    00398   best_track = INVALID_TRACK;
    00399
    00400   do {
    00401     i = RemoveFirstTrack(&bits);
    00402
    00403     pfs.best_bird_dist = UINT_MAX;
    00404     pfs.best_length = UINT_MAX;
    00405
    00406     FollowTrack(tile, PATHFIND_FLAGS_SHIP_MODE | PATHFIND_FLAGS_DISABLE_TILE_HASH, TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
    00407
    00408     if (best_track != INVALID_TRACK) {
    00409       if (pfs.best_bird_dist != 0) {
    00410         /* neither reached the destination, pick the one with the smallest bird dist */
    00411         if (pfs.best_bird_dist > best_bird_dist) goto bad;
    00412         if (pfs.best_bird_dist < best_bird_dist) goto good;
    00413       } else {
    00414         if (pfs.best_length > best_length) goto bad;
    00415         if (pfs.best_length < best_length) goto good;
    00416       }
    00417
    00418       /* if we reach this position, there's two paths of equal value so far.
    00419        * pick one randomly. */
    00420       r = GB(Random(), 0, 8);
    00421       if (_pick_shiptrack_table[i] == ship_dir) r += 80;
    00422       if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
    00423       if (r <= 127) goto bad;
    00424     }
    00425 good:;
    00426     best_track = i;
    00427     best_bird_dist = pfs.best_bird_dist;
    00428     best_length = pfs.best_length;
    00429 bad:;
    00430
    00431   } while (bits != 0);
    00432
    00433   *track = best_track;
    00434   return best_bird_dist;
    00435 }
    00436
    00437 static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, Owner owner, RailTypes railtypes)
    00438 {
    00439
    00440   void *perf = NpfBeginInterval();
    00441   NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes);
    00442   int t = NpfEndInterval(perf);
    00443   DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
    00444   return ret;
    00445 }
    00446
    00450 static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
    00451 {
    00452   assert(IsValidDiagDirection(enterdir));
    00453
    00454   switch (_settings_game.pf.pathfinder_for_ships) {
    00455     case VPF_YAPF: { /* YAPF */
    00456       Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
    00457       if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir);
    00458     } break;
    00459
    00460     case VPF_NPF: { /* NPF */
    00461       NPFFindStationOrTileData fstd;
    00462       Trackdir trackdir = GetVehicleTrackdir(v);
    00463       assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
    00464
    00465       NPFFillWithOrderData(&fstd, v);
    00466
    00467       NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES);
    00468
    00469       /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
    00470        * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
    00471        * we did not find our target, but ftd.best_trackdir contains the direction leading
    00472        * to the tile closest to our target. */
    00473       if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */
    00474     } break;
    00475
    00476     default:
    00477     case VPF_OPF: { /* OPF */
    00478       TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
    00479       Track track;
    00480
    00481       /* Let's find out how far it would be if we would reverse first */
    00482       TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
    00483
    00484       uint distr = UINT_MAX; // distance if we reversed
    00485       if (b != 0) {
    00486         distr = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
    00487         if (distr != UINT_MAX) distr++; // penalty for reversing
    00488       }
    00489
    00490       /* And if we would not reverse? */
    00491       uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
    00492
    00493       if (dist <= distr) return track;
    00494     } break;
    00495   }
    00496
    00497   return INVALID_TRACK; /* We could better reverse */
    00498 }
    00499
    00500 static const Direction _new_vehicle_direction_table[] = {
    00501   DIR_N , DIR_NW, DIR_W , INVALID_DIR,
    00502   DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
    00503   DIR_E , DIR_SE, DIR_S
    00504 };
    00505
    00506 static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
    00507 {
    00508   uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
    00509               TileX(new_tile) - TileX(old_tile) + 1;
    00510   assert(offs < 11 && offs != 3 && offs != 7);
    00511   return _new_vehicle_direction_table[offs];
    00512 }
    00513
    00514 static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
    00515 {
    00516   uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
    00517   assert(offs < 11 && offs != 3 && offs != 7);
    00518   return _new_vehicle_direction_table[offs];
    00519 }
    00520
    00521 static inline TrackBits GetAvailShipTracks(TileIndex tile, int dir)
    00522 {
    00523   return GetTileShipTrackStatus(tile) & _ship_sometracks[dir];
    00524 }
    00525
    00526 static const byte _ship_subcoord[4][6][3] = {
    00527   {
    00528     {15, 8, 1},
    00529     { 0, 0, 0},
    00530     { 0, 0, 0},
    00531     {15, 8, 2},
    00532     {15, 7, 0},
    00533     { 0, 0, 0},
    00534   },
    00535   {
    00536     { 0, 0, 0},
    00537     { 8, 0, 3},
    00538     { 7, 0, 2},
    00539     { 0, 0, 0},
    00540     { 8, 0, 4},
    00541     { 0, 0, 0},
    00542   },
    00543   {
    00544     { 0, 8, 5},
    00545     { 0, 0, 0},
    00546     { 0, 7, 6},
    00547     { 0, 0, 0},
    00548     { 0, 0, 0},
    00549     { 0, 8, 4},
    00550   },
    00551   {
    00552     { 0, 0, 0},
    00553     { 8, 15, 7},
    00554     { 0, 0, 0},
    00555     { 8, 15, 6},
    00556     { 0, 0, 0},
    00557     { 7, 15, 0},
    00558   }
    00559 };
    00560
    00561 static void ShipController(Vehicle *v)
    00562 {
    00563   uint32 r;
    00564   const byte *b;
    00565   Direction dir;
    00566   Track track;
    00567   TrackBits tracks;
    00568
    00569   v->tick_counter++;
    00570   v->current_order_time++;
    00571
    00572   if (v->breakdown_ctr != 0) {
    00573     if (v->breakdown_ctr <= 2) {
    00574       HandleBrokenShip(v);
    00575       return;
    00576     }
    00577     if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
    00578   }
    00579
    00580   if (v->vehstatus & VS_STOPPED) return;
    00581
    00582   ProcessOrders(v);
    00583   v->HandleLoading();
    00584
    00585   if (v->current_order.IsType(OT_LOADING)) return;
    00586
    00587   CheckShipLeaveDepot(v);
    00588
    00589   if (!ShipAccelerate(v)) return;
    00590
    00591   BeginVehicleMove(v);
    00592
    00593   GetNewVehiclePosResult gp = GetNewVehiclePos(v);
    00594   if (v->u.ship.state != TRACK_BIT_WORMHOLE) {
    00595     /* Not on a bridge */
    00596     if (gp.old_tile == gp.new_tile) {
    00597       /* Staying in tile */
    00598       if (v->IsInDepot()) {
    00599         gp.x = v->x_pos;
    00600         gp.y = v->y_pos;
    00601       } else {
    00602         /* Not inside depot */
    00603         r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
    00604         if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
    00605
    00606         /* A leave station order only needs one tick to get processed, so we can
    00607         * always skip ahead. */
    00608         if (v->current_order.IsType(OT_LEAVESTATION)) {
    00609           v->current_order.Free();
    00610           InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
    00611         } else if (v->dest_tile != 0) {
    00612           /* We have a target, let's see if we reached it... */
    00613           if (v->current_order.IsType(OT_GOTO_STATION) &&
    00614               IsBuoyTile(v->dest_tile) &&
    00615               DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
    00616             /* We got within 3 tiles of our target buoy, so let's skip to our
    00617             * next order */
    00618             UpdateVehicleTimetable(v, true);
    00619             v->cur_order_index++;
    00620             v->current_order.MakeDummy();
    00621             InvalidateVehicleOrder(v, 0);
    00622           } else {
    00623             /* Non-buoy orders really need to reach the tile */
    00624             if (v->dest_tile == gp.new_tile) {
    00625               if (v->current_order.IsType(OT_GOTO_DEPOT)) {
    00626                 if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
    00627                   VehicleEnterDepot(v);
    00628                   return;
    00629                 }
    00630               } else if (v->current_order.IsType(OT_GOTO_STATION)) {
    00631                 v->last_station_visited = v->current_order.GetDestination();
    00632
    00633                 /* Process station in the orderlist. */
    00634                 Station *st = GetStation(v->current_order.GetDestination());
    00635                 if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
    00636                   ShipArrivesAt(v, st);
    00637                   v->BeginLoading();
    00638                 } else { // leave stations without docks right aways
    00639                   v->current_order.MakeLeaveStation();
    00640                   v->cur_order_index++;
    00641                   InvalidateVehicleOrder(v, 0);
    00642                 }
    00643               }
    00644             }
    00645           }
    00646         }
    00647       }
    00648     } else {
    00649       DiagDirection diagdir;
    00650       /* New tile */
    00651       if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
    00652         goto reverse_direction;
    00653       }
    00654
    00655       dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
    00656       assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
    00657       diagdir = DirToDiagDir(dir);
    00658       tracks = GetAvailShipTracks(gp.new_tile, diagdir);
    00659       if (tracks == TRACK_BIT_NONE) goto reverse_direction;
    00660
    00661       /* Choose a direction, and continue if we find one */
    00662       track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
    00663       if (track == INVALID_TRACK) goto reverse_direction;
    00664
    00665       b = _ship_subcoord[diagdir][track];
    00666
    00667       gp.x = (gp.x & ~0xF) | b[0];
    00668       gp.y = (gp.y & ~0xF) | b[1];
    00669
    00670       /* Call the landscape function and tell it that the vehicle entered the tile */
    00671       r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
    00672       if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
    00673
    00674       if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
    00675         v->tile = gp.new_tile;
    00676         v->u.ship.state = TrackToTrackBits(track);
    00677       }
    00678
    00679       v->direction = (Direction)b[2];
    00680     }
    00681   } else {
    00682     /* On a bridge */
    00683     if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
    00684       v->x_pos = gp.x;
    00685       v->y_pos = gp.y;
    00686       VehiclePositionChanged(v);
    00687       if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
    00688       return;
    00689     }
    00690   }
    00691
    00692   /* update image of ship, as well as delta XY */
    00693   dir = ShipGetNewDirection(v, gp.x, gp.y);
    00694   v->x_pos = gp.x;
    00695   v->y_pos = gp.y;
    00696   v->z_pos = GetSlopeZ(gp.x, gp.y);
    00697
    00698 getout:
    00699   v->UpdateDeltaXY(dir);
    00700   v->cur_image = v->GetImage(dir);
    00701   VehiclePositionChanged(v);
    00702   EndVehicleMove(v);
    00703   return;
    00704
    00705 reverse_direction:
    00706   dir = ReverseDir(v->direction);
    00707   v->direction = dir;
    00708   goto getout;
    00709 }
    00710
    00711 static void AgeShipCargo(Vehicle *v)
    00712 {
    00713   if (_age_cargo_skip_counter != 0) return;
    00714   v->cargo.AgeCargo();
    00715 }
    00716
    00717 void Ship::Tick()
    00718 {
    00719   if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
    00720
    00721   AgeShipCargo(this);
    00722   ShipController(this);
    00723 }
    00724
    00731 CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00732 {
    00733   UnitID unit_num;
    00734
    00735   if (!IsEngineBuildable(p1, VEH_SHIP, _current_company)) return_cmd_error(STR_SHIP_NOT_AVAILABLE);
    00736
    00737   const Engine *e = GetEngine(p1);
    00738   CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
    00739
    00740   if (flags & DC_QUERY_COST) return value;
    00741
    00742   /* The ai_new queries the vehicle cost before building the route,
    00743    * so we must check against cheaters no sooner than now. --pasky */
    00744   if (!IsShipDepotTile(tile)) return CMD_ERROR;
    00745   if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
    00746
    00747   unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
    00748
    00749   if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships)
    00750     return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
    00751
    00752   if (flags & DC_EXEC) {
    00753     int x;
    00754     int y;
    00755
    00756     const ShipVehicleInfo *svi = ShipVehInfo(p1);
    00757
    00758     Vehicle *v = new Ship();
    00759     v->unitnumber = unit_num;
    00760
    00761     v->owner = _current_company;
    00762     v->tile = tile;
    00763     x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
    00764     y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
    00765     v->x_pos = x;
    00766     v->y_pos = y;
    00767     v->z_pos = GetSlopeZ(x, y);
    00768
    00769     v->running_ticks = 0;
    00770
    00771     v->UpdateDeltaXY(v->direction);
    00772     v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
    00773
    00774     v->spritenum = svi->image_index;
    00775     v->cargo_type = svi->cargo_type;
    00776     v->cargo_subtype = 0;
    00777     v->cargo_cap = svi->capacity;
    00778     v->value = value.GetCost();
    00779
    00780     v->last_station_visited = INVALID_STATION;
    00781     v->max_speed = svi->max_speed;
    00782     v->engine_type = p1;
    00783
    00784     v->reliability = e->reliability;
    00785     v->reliability_spd_dec = e->reliability_spd_dec;
    00786     v->max_age = e->lifelength * DAYS_IN_LEAP_YEAR;
    00787     _new_vehicle_id = v->index;
    00788
    00789     v->name = NULL;
    00790     v->u.ship.state = TRACK_BIT_DEPOT;
    00791
    00792     v->service_interval = _settings_game.vehicle.servint_ships;
    00793     v->date_of_last_service = _date;
    00794     v->build_year = _cur_year;
    00795     v->cur_image = 0x0E5E;
    00796     v->random_bits = VehicleRandomBits();
    00797
    00798     v->vehicle_flags = 0;
    00799     if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
    00800
    00801     v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity);
    00802
    00803     VehiclePositionChanged(v);
    00804
    00805     InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
    00806     InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
    00807     InvalidateWindow(WC_COMPANY, v->owner);
    00808     if (IsLocalCompany())
    00809       InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
    00810
    00811     GetCompany(_current_company)->num_engines[p1]++;
    00812   }
    00813
    00814   return value;
    00815 }
    00816
    00823 CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00824 {
    00825   Vehicle *v;
    00826
    00827   if (!IsValidVehicleID(p1)) return CMD_ERROR;
    00828
    00829   v = GetVehicle(p1);
    00830
    00831   if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
    00832
    00833   if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
    00834
    00835   if (!v->IsStoppedInDepot()) {
    00836     return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
    00837   }
    00838
    00839   CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
    00840
    00841   if (flags & DC_EXEC) {
    00842     delete v;
    00843   }
    00844
    00845   return ret;
    00846 }
    00847
    00848 bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
    00849 {
    00850   const Depot *depot = FindClosestShipDepot(this);
    00851
    00852   if (depot == NULL) return false;
    00853
    00854   if (location    != NULL) *location    = depot->xy;
    00855   if (destination != NULL) *destination = depot->index;
    00856
    00857   return true;
    00858 }
    00859
    00868 CommandCost CmdSendShipToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00869 {
    00870   if (p2 & DEPOT_MASS_SEND) {
    00871     /* Mass goto depot requested */
    00872     if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
    00873     return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
    00874   }
    00875
    00876   if (!IsValidVehicleID(p1)) return CMD_ERROR;
    00877
    00878   Vehicle *v = GetVehicle(p1);
    00879
    00880   if (v->type != VEH_SHIP) return CMD_ERROR;
    00881
    00882   return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
    00883 }
    00884
    00885
    00896 CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
    00897 {
    00898   Vehicle *v;
    00899   CommandCost cost(EXPENSES_SHIP_RUN);
    00900   CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
    00901   byte new_subtype = GB(p2, 8, 8);
    00902   uint16 capacity = CALLBACK_FAILED;
    00903
    00904   if (!IsValidVehicleID(p1)) return CMD_ERROR;
    00905
    00906   v = GetVehicle(p1);
    00907
    00908   if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
    00909   if (!v->IsStoppedInDepot()) return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
    00910   if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
    00911
    00912   /* Check cargo */
    00913   if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
    00914   if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
    00915
    00916   /* Check the refit capacity callback */
    00917   if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
    00918     /* Back up the existing cargo type */
    00919     CargoID temp_cid = v->cargo_type;
    00920     byte temp_subtype = v->cargo_subtype;
    00921     v->cargo_type = new_cid;
    00922     v->cargo_subtype = new_subtype;
    00923
    00924     capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
    00925
    00926     /* Restore the cargo type */
    00927     v->cargo_type = temp_cid;
    00928     v->cargo_subtype = temp_subtype;
    00929   }
    00930
    00931   if (capacity == CALLBACK_FAILED) {
    00932     capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity);
    00933   }
    00934   _returned_refit_capacity = capacity;
    00935
    00936   if (new_cid != v->cargo_type) {
    00937     cost = GetRefitCost(v->engine_type);
    00938   }
    00939
    00940   if (flags & DC_EXEC) {
    00941     v->cargo_cap = capacity;
    00942     v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
    00943     v->cargo_type = new_cid;
    00944     v->cargo_subtype = new_subtype;
    00945     v->colourmap = PAL_NONE; // invalidate vehicle colour map
    00946     InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
    00947     InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
    00948     InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
    00949   }
    00950
    00951   return cost;
    00952
    00953 }