# console_cmds.cpp

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    00001 /* $Id: console_cmds.cpp 15718 2009-03-15 00:32:18Z rubidium $ */
    00002
    00005 #include "stdafx.h"
    00006 #include "openttd.h"
    00007 #include "console_internal.h"
    00008 #include "debug.h"
    00009 #include "engine_func.h"
    00010 #include "landscape.h"
    00011 #include "saveload/saveload.h"
    00012 #include "variables.h"
    00013 #include "network/network.h"
    00014 #include "network/network_func.h"
    00015 #include "network/network_base.h"
    00016 #include "command_func.h"
    00017 #include "settings_func.h"
    00018 #include "fios.h"
    00019 #include "fileio_func.h"
    00020 #include "screenshot.h"
    00021 #include "genworld.h"
    00022 #include "strings_func.h"
    00023 #include "viewport_func.h"
    00024 #include "window_func.h"
    00025 #include "map_func.h"
    00026 #include "date_func.h"
    00027 #include "vehicle_func.h"
    00028 #include "string_func.h"
    00029 #include "company_func.h"
    00030 #include "company_base.h"
    00031 #include "settings_type.h"
    00032 #include "gamelog.h"
    00033 #include "ai/ai.hpp"
    00034 #include "ai/ai_config.hpp"
    00035
    00036 #ifdef ENABLE_NETWORK
    00037   #include "table/strings.h"
    00038 #endif /* ENABLE_NETWORK */
    00039
    00040 /* scriptfile handling */
    00041 static FILE *_script_file;
    00042 static bool _script_running;
    00043
    00044 /* console command / variable defines */
    00045 #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
    00046 #define DEF_CONSOLE_HOOK(function) static bool function()
    00047
    00048
    00049 /*****************************
    00050  * variable and command hooks
    00051  *****************************/
    00052
    00053 #ifdef ENABLE_NETWORK
    00054
    00055 static inline bool NetworkAvailable()
    00056 {
    00057   if (!_network_available) {
    00058     IConsoleError("You cannot use this command because there is no network available.");
    00059     return false;
    00060   }
    00061   return true;
    00062 }
    00063
    00064 DEF_CONSOLE_HOOK(ConHookServerOnly)
    00065 {
    00066   if (!NetworkAvailable()) return false;
    00067
    00068   if (!_network_server) {
    00069     IConsoleError("This command/variable is only available to a network server.");
    00070     return false;
    00071   }
    00072   return true;
    00073 }
    00074
    00075 DEF_CONSOLE_HOOK(ConHookClientOnly)
    00076 {
    00077   if (!NetworkAvailable()) return false;
    00078
    00079   if (_network_server) {
    00080     IConsoleError("This command/variable is not available to a network server.");
    00081     return false;
    00082   }
    00083   return true;
    00084 }
    00085
    00086 DEF_CONSOLE_HOOK(ConHookNeedNetwork)
    00087 {
    00088   if (!NetworkAvailable()) return false;
    00089
    00090   if (!_networking) {
    00091     IConsoleError("Not connected. This command/variable is only available in multiplayer.");
    00092     return false;
    00093   }
    00094   return true;
    00095 }
    00096
    00097 DEF_CONSOLE_HOOK(ConHookNoNetwork)
    00098 {
    00099   if (_networking) {
    00100     IConsoleError("This command/variable is forbidden in multiplayer.");
    00101     return false;
    00102   }
    00103   return true;
    00104 }
    00105
    00106 #endif /* ENABLE_NETWORK */
    00107
    00108 static void IConsoleHelp(const char *str)
    00109 {
    00110   IConsolePrintF(CC_WARNING, "- %s", str);
    00111 }
    00112
    00113 DEF_CONSOLE_CMD(ConResetEngines)
    00114 {
    00115   if (argc == 0) {
    00116     IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
    00117     return true;
    00118   }
    00119
    00120   StartupEngines();
    00121   return true;
    00122 }
    00123
    00124 #ifdef _DEBUG
    00125 DEF_CONSOLE_CMD(ConResetTile)
    00126 {
    00127   if (argc == 0) {
    00128     IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
    00129     IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
    00130     return true;
    00131   }
    00132
    00133   if (argc == 2) {
    00134     uint32 result;
    00135     if (GetArgumentInteger(&result, argv[1])) {
    00136       DoClearSquare((TileIndex)result);
    00137       return true;
    00138     }
    00139   }
    00140
    00141   return false;
    00142 }
    00143
    00144 DEF_CONSOLE_CMD(ConStopAllVehicles)
    00145 {
    00146   if (argc == 0) {
    00147     IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
    00148     return true;
    00149   }
    00150
    00151   StopAllVehicles();
    00152   return true;
    00153 }
    00154 #endif /* _DEBUG */
    00155
    00156 DEF_CONSOLE_CMD(ConScrollToTile)
    00157 {
    00158   if (argc == 0) {
    00159     IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
    00160     IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
    00161     return true;
    00162   }
    00163
    00164   if (argc == 2) {
    00165     uint32 result;
    00166     if (GetArgumentInteger(&result, argv[1])) {
    00167       if (result >= MapSize()) {
    00168         IConsolePrint(CC_ERROR, "Tile does not exist");
    00169         return true;
    00170       }
    00171       ScrollMainWindowToTile((TileIndex)result);
    00172       return true;
    00173     }
    00174   }
    00175
    00176   return false;
    00177 }
    00178
    00179 extern void BuildFileList();
    00180 extern void SetFiosType(const byte fiostype);
    00181
    00182 /* Save the map to a file */
    00183 DEF_CONSOLE_CMD(ConSave)
    00184 {
    00185   if (argc == 0) {
    00186     IConsoleHelp("Save the current game. Usage: 'save <filename>'");
    00187     return true;
    00188   }
    00189
    00190   if (argc == 2) {
    00191     char *filename = str_fmt("%s.sav", argv[1]);
    00192     IConsolePrint(CC_DEFAULT, "Saving map...");
    00193
    00194     if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
    00195       IConsolePrint(CC_ERROR, "Saving map failed");
    00196     } else {
    00197       IConsolePrintF(CC_DEFAULT, "Map sucessfully saved to %s", filename);
    00198     }
    00199     free(filename);
    00200     return true;
    00201   }
    00202
    00203   return false;
    00204 }
    00205
    00206 /* Explicitly save the configuration */
    00207 DEF_CONSOLE_CMD(ConSaveConfig)
    00208 {
    00209   if (argc == 0) {
    00210     IConsoleHelp("Saves the current config, typically to 'openttd.cfg'.");
    00211     return true;
    00212   }
    00213
    00214   SaveToConfig();
    00215   IConsolePrint(CC_DEFAULT, "Saved config.");
    00216   return true;
    00217 }
    00218
    00219 static const FiosItem *GetFiosItem(const char *file)
    00220 {
    00221   _saveload_mode = SLD_LOAD_GAME;
    00222   BuildFileList();
    00223
    00224   for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
    00225     if (strcmp(file, item->name) == 0) return item;
    00226     if (strcmp(file, item->title) == 0) return item;
    00227   }
    00228
    00229   /* If no name matches, try to parse it as number */
    00230   char *endptr;
    00231   int i = strtol(file, &endptr, 10);
    00232   if (file == endptr || *endptr != '\0') i = -1;
    00233
    00234   return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
    00235 }
    00236
    00237
    00238 DEF_CONSOLE_CMD(ConLoad)
    00239 {
    00240   if (argc == 0) {
    00241     IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
    00242     return true;
    00243   }
    00244
    00245   if (argc != 2) return false;
    00246
    00247   const char *file = argv[1];
    00248   const FiosItem *item = GetFiosItem(file);
    00249   if (item != NULL) {
    00250     switch (item->type) {
    00251       case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
    00252         _switch_mode = SM_LOAD;
    00253         SetFiosType(item->type);
    00254
    00255         strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
    00256         strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
    00257       } break;
    00258       default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
    00259     }
    00260   } else {
    00261     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
    00262   }
    00263
    00264   FiosFreeSavegameList();
    00265   return true;
    00266 }
    00267
    00268
    00269 DEF_CONSOLE_CMD(ConRemove)
    00270 {
    00271   if (argc == 0) {
    00272     IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
    00273     return true;
    00274   }
    00275
    00276   if (argc != 2) return false;
    00277
    00278   const char *file = argv[1];
    00279   const FiosItem *item = GetFiosItem(file);
    00280   if (item != NULL) {
    00281     if (!FiosDelete(item->name))
    00282       IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
    00283   } else {
    00284     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
    00285   }
    00286
    00287   FiosFreeSavegameList();
    00288   return true;
    00289 }
    00290
    00291
    00292 /* List all the files in the current dir via console */
    00293 DEF_CONSOLE_CMD(ConListFiles)
    00294 {
    00295   if (argc == 0) {
    00296     IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
    00297     return true;
    00298   }
    00299
    00300   BuildFileList();
    00301
    00302   for (uint i = 0; i < _fios_items.Length(); i++) {
    00303     IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
    00304   }
    00305
    00306   FiosFreeSavegameList();
    00307   return true;
    00308 }
    00309
    00310 /* Change the dir via console */
    00311 DEF_CONSOLE_CMD(ConChangeDirectory)
    00312 {
    00313   if (argc == 0) {
    00314     IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
    00315     return true;
    00316   }
    00317
    00318   if (argc != 2) return false;
    00319
    00320   const char *file = argv[1];
    00321   const FiosItem *item = GetFiosItem(file);
    00322   if (item != NULL) {
    00323     switch (item->type) {
    00324       case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
    00325         FiosBrowseTo(item);
    00326         break;
    00327       default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
    00328     }
    00329   } else {
    00330     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
    00331   }
    00332
    00333   FiosFreeSavegameList();
    00334   return true;
    00335 }
    00336
    00337 DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
    00338 {
    00339   const char *path;
    00340
    00341   if (argc == 0) {
    00342     IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
    00343     return true;
    00344   }
    00345
    00346   /* XXX - Workaround for broken file handling */
    00347   FiosGetSavegameList(SLD_LOAD_GAME);
    00348   FiosFreeSavegameList();
    00349
    00350   FiosGetDescText(&path, NULL);
    00351   IConsolePrint(CC_DEFAULT, path);
    00352   return true;
    00353 }
    00354
    00355 DEF_CONSOLE_CMD(ConClearBuffer)
    00356 {
    00357   if (argc == 0) {
    00358     IConsoleHelp("Clear the console buffer. Usage: 'clear'");
    00359     return true;
    00360   }
    00361
    00362   IConsoleClearBuffer();
    00363   InvalidateWindow(WC_CONSOLE, 0);
    00364   return true;
    00365 }
    00366
    00367
    00368 /**********************************
    00369  * Network Core Console Commands
    00370  **********************************/
    00371 #ifdef ENABLE_NETWORK
    00372
    00373 DEF_CONSOLE_CMD(ConBan)
    00374 {
    00375   NetworkClientInfo *ci;
    00376   const char *banip = NULL;
    00377   ClientID client_id;
    00378
    00379   if (argc == 0) {
    00380     IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
    00381     IConsoleHelp("For client-id's, see the command 'clients'");
    00382     IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
    00383     return true;
    00384   }
    00385
    00386   if (argc != 2) return false;
    00387
    00388   if (strchr(argv[1], '.') == NULL) { // banning with ID
    00389     client_id = (ClientID)atoi(argv[1]);
    00390     ci = NetworkFindClientInfoFromClientID(client_id);
    00391   } else { // banning IP
    00392     ci = NetworkFindClientInfoFromIP(argv[1]);
    00393     if (ci == NULL) {
    00394       banip = argv[1];
    00395       client_id = (ClientID)-1;
    00396     } else {
    00397       client_id = ci->client_id;
    00398     }
    00399   }
    00400
    00401   if (client_id == CLIENT_ID_SERVER) {
    00402     IConsoleError("Silly boy, you can not ban yourself!");
    00403     return true;
    00404   }
    00405
    00406   if (client_id == INVALID_CLIENT_ID || (ci == NULL && client_id != (ClientID)-1)) {
    00407     IConsoleError("Invalid client");
    00408     return true;
    00409   }
    00410
    00411   if (ci != NULL) {
    00412     IConsolePrint(CC_DEFAULT, "Client banned");
    00413     banip = GetClientIP(ci);
    00414   } else {
    00415     IConsolePrint(CC_DEFAULT, "Client not online, banned IP");
    00416   }
    00417
    00418   NetworkServerBanIP(banip);
    00419
    00420   return true;
    00421 }
    00422
    00423 DEF_CONSOLE_CMD(ConUnBan)
    00424 {
    00425   uint i, index;
    00426
    00427   if (argc == 0) {
    00428     IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
    00429     IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
    00430     return true;
    00431   }
    00432
    00433   if (argc != 2) return false;
    00434
    00435   index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
    00436   index--;
    00437
    00438   for (i = 0; i < lengthof(_network_ban_list); i++) {
    00439     if (_network_ban_list[i] == NULL) continue;
    00440
    00441     if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
    00442       free(_network_ban_list[i]);
    00443       _network_ban_list[i] = NULL;
    00444       IConsolePrint(CC_DEFAULT, "IP unbanned.");
    00445       return true;
    00446     }
    00447   }
    00448
    00449   IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
    00450   return true;
    00451 }
    00452
    00453 DEF_CONSOLE_CMD(ConBanList)
    00454 {
    00455   uint i;
    00456
    00457   if (argc == 0) {
    00458     IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
    00459     return true;
    00460   }
    00461
    00462   IConsolePrint(CC_DEFAULT, "Banlist: ");
    00463
    00464   for (i = 0; i < lengthof(_network_ban_list); i++) {
    00465     if (_network_ban_list[i] != NULL)
    00466       IConsolePrintF(CC_DEFAULT, "  %d) %s", i + 1, _network_ban_list[i]);
    00467   }
    00468
    00469   return true;
    00470 }
    00471
    00472 DEF_CONSOLE_CMD(ConPauseGame)
    00473 {
    00474   if (argc == 0) {
    00475     IConsoleHelp("Pause a network game. Usage: 'pause'");
    00476     return true;
    00477   }
    00478
    00479   if (_pause_game == 0) {
    00480     DoCommandP(0, 1, 0, CMD_PAUSE);
    00481     IConsolePrint(CC_DEFAULT, "Game paused.");
    00482   } else {
    00483     IConsolePrint(CC_DEFAULT, "Game is already paused.");
    00484   }
    00485
    00486   return true;
    00487 }
    00488
    00489 DEF_CONSOLE_CMD(ConUnPauseGame)
    00490 {
    00491   if (argc == 0) {
    00492     IConsoleHelp("Unpause a network game. Usage: 'unpause'");
    00493     return true;
    00494   }
    00495
    00496   if (_pause_game != 0) {
    00497     DoCommandP(0, 0, 0, CMD_PAUSE);
    00498     IConsolePrint(CC_DEFAULT, "Game unpaused.");
    00499   } else {
    00500     IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
    00501   }
    00502
    00503   return true;
    00504 }
    00505
    00506 DEF_CONSOLE_CMD(ConRcon)
    00507 {
    00508   if (argc == 0) {
    00509     IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
    00510     IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
    00511     return true;
    00512   }
    00513
    00514   if (argc < 3) return false;
    00515
    00516   if (_network_server) {
    00517     IConsoleCmdExec(argv[2]);
    00518   } else {
    00519     NetworkClientSendRcon(argv[1], argv[2]);
    00520   }
    00521   return true;
    00522 }
    00523
    00524 DEF_CONSOLE_CMD(ConStatus)
    00525 {
    00526   if (argc == 0) {
    00527     IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
    00528     return true;
    00529   }
    00530
    00531   NetworkServerShowStatusToConsole();
    00532   return true;
    00533 }
    00534
    00535 DEF_CONSOLE_CMD(ConServerInfo)
    00536 {
    00537   if (argc == 0) {
    00538     IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
    00539     IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
    00540     return true;
    00541   }
    00542
    00543   IConsolePrintF(CC_DEFAULT, "Current/maximum clients:    %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
    00544   IConsolePrintF(CC_DEFAULT, "Current/maximum companies:  %2d/%2d", ActiveCompanyCount(), _settings_client.network.max_companies);
    00545   IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
    00546
    00547   return true;
    00548 }
    00549
    00550 DEF_CONSOLE_CMD(ConClientNickChange)
    00551 {
    00552   if (argc != 3) {
    00553     IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
    00554     IConsoleHelp("For client-id's, see the command 'clients'");
    00555     return true;
    00556   }
    00557
    00558   ClientID client_id = (ClientID)atoi(argv[1]);
    00559
    00560   if (client_id == CLIENT_ID_SERVER) {
    00561     IConsoleError("Please use the command 'name' to change your own name!");
    00562     return true;
    00563   }
    00564
    00565   if (NetworkFindClientInfoFromClientID(client_id) == NULL) {
    00566     IConsoleError("Invalid client");
    00567     return true;
    00568   }
    00569
    00570   if (!NetworkServerChangeClientName(client_id, argv[2])) {
    00571     IConsoleError("Cannot give a client a duplicate name");
    00572   }
    00573
    00574   return true;
    00575 }
    00576
    00577 DEF_CONSOLE_CMD(ConKick)
    00578 {
    00579   NetworkClientInfo *ci;
    00580   ClientID client_id;
    00581
    00582   if (argc == 0) {
    00583     IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
    00584     IConsoleHelp("For client-id's, see the command 'clients'");
    00585     return true;
    00586   }
    00587
    00588   if (argc != 2) return false;
    00589
    00590   if (strchr(argv[1], '.') == NULL) {
    00591     client_id = (ClientID)atoi(argv[1]);
    00592     ci = NetworkFindClientInfoFromClientID(client_id);
    00593   } else {
    00594     ci = NetworkFindClientInfoFromIP(argv[1]);
    00595     client_id = (ci == NULL) ? INVALID_CLIENT_ID : ci->client_id;
    00596   }
    00597
    00598   if (client_id == CLIENT_ID_SERVER) {
    00599     IConsoleError("Silly boy, you can not kick yourself!");
    00600     return true;
    00601   }
    00602
    00603   if (client_id == INVALID_CLIENT_ID) {
    00604     IConsoleError("Invalid client");
    00605     return true;
    00606   }
    00607
    00608   if (ci != NULL) {
    00609     NetworkServerKickClient(client_id);
    00610   } else {
    00611     IConsoleError("Client not found");
    00612   }
    00613
    00614   return true;
    00615 }
    00616
    00617 DEF_CONSOLE_CMD(ConJoinCompany)
    00618 {
    00619   if (argc < 2) {
    00620     IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
    00621     IConsoleHelp("For valid company-id see company list, use 255 for spectator");
    00622     return true;
    00623   }
    00624
    00625   CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
    00626
    00627   /* Check we have a valid company id! */
    00628   if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) {
    00629     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
    00630     return true;
    00631   }
    00632
    00633   if (NetworkFindClientInfoFromClientID(_network_own_client_id)->client_playas == company_id) {
    00634     IConsoleError("You are already there!");
    00635     return true;
    00636   }
    00637
    00638   if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
    00639     IConsoleError("Cannot join spectators, maximum number of spectators reached.");
    00640     return true;
    00641   }
    00642
    00643   /* Check if the company requires a password */
    00644   if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
    00645     IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
    00646     return true;
    00647   }
    00648
    00649   /* non-dedicated server may just do the move! */
    00650   if (_network_server) {
    00651     NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
    00652   } else {
    00653     NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
    00654   }
    00655
    00656   return true;
    00657 }
    00658
    00659 DEF_CONSOLE_CMD(ConMoveClient)
    00660 {
    00661   if (argc < 3) {
    00662     IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
    00663     IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
    00664     return true;
    00665   }
    00666
    00667   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID((ClientID)atoi(argv[1]));
    00668   CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
    00669
    00670   /* check the client exists */
    00671   if (ci == NULL) {
    00672     IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
    00673     return true;
    00674   }
    00675
    00676   if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) {
    00677     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
    00678     return true;
    00679   }
    00680
    00681   if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
    00682     IConsoleError("Silly boy, you cannot move the server!");
    00683     return true;
    00684   }
    00685
    00686   if (ci->client_playas == company_id) {
    00687     IConsoleError("You cannot move someone to where he/she already is!");
    00688     return true;
    00689   }
    00690
    00691   /* we are the server, so force the update */
    00692   NetworkServerDoMove(ci->client_id, company_id);
    00693
    00694   return true;
    00695 }
    00696
    00697 DEF_CONSOLE_CMD(ConResetCompany)
    00698 {
    00699   CompanyID index;
    00700
    00701   if (argc == 0) {
    00702     IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
    00703     IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
    00704     return true;
    00705   }
    00706
    00707   if (argc != 2) return false;
    00708
    00709   index = (CompanyID)(atoi(argv[1]) - 1);
    00710
    00711   /* Check valid range */
    00712   if (!IsValidCompanyID(index)) {
    00713     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
    00714     return true;
    00715   }
    00716
    00717   const Company *c = GetCompany(index);
    00718
    00719   if (c->is_ai) {
    00720     IConsoleError("Company is owned by an AI.");
    00721     return true;
    00722   }
    00723
    00724   if (NetworkCompanyHasClients(index)) {
    00725     IConsoleError("Cannot remove company: a client is connected to that company.");
    00726     return false;
    00727   }
    00728   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
    00729   if (ci->client_playas == index) {
    00730     IConsoleError("Cannot remove company: the server is connected to that company.");
    00731     return true;
    00732   }
    00733
    00734   /* It is safe to remove this company */
    00735   DoCommandP(0, 2, index, CMD_COMPANY_CTRL);
    00736   IConsolePrint(CC_DEFAULT, "Company deleted.");
    00737
    00738   return true;
    00739 }
    00740
    00741 DEF_CONSOLE_CMD(ConNetworkClients)
    00742 {
    00743   if (argc == 0) {
    00744     IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
    00745     return true;
    00746   }
    00747
    00748   NetworkPrintClients();
    00749
    00750   return true;
    00751 }
    00752
    00753 DEF_CONSOLE_CMD(ConNetworkConnect)
    00754 {
    00755   char *ip;
    00756   const char *port = NULL;
    00757   const char *company = NULL;
    00758   uint16 rport;
    00759
    00760   if (argc == 0) {
    00761     IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
    00762     IConsoleHelp("IP can contain port and company: 'IP[[#Company]:Port]', eg: 'server.ottd.org#2:443'");
    00763     IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
    00764     return true;
    00765   }
    00766
    00767   if (argc < 2) return false;
    00768   if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
    00769
    00770   ip = argv[1];
    00771   /* Default settings: default port and new company */
    00772   rport = NETWORK_DEFAULT_PORT;
    00773   _network_playas = COMPANY_NEW_COMPANY;
    00774
    00775   ParseConnectionString(&company, &port, ip);
    00776
    00777   IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
    00778   if (company != NULL) {
    00779     _network_playas = (CompanyID)atoi(company);
    00780     IConsolePrintF(CC_DEFAULT, "    company-no: %d", _network_playas);
    00781
    00782     /* From a user pov 0 is a new company, internally it's different and all
    00783      * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
    00784     if (_network_playas != COMPANY_SPECTATOR) {
    00785       _network_playas--;
    00786       if (!IsValidCompanyID(_network_playas)) return false;
    00787     }
    00788   }
    00789   if (port != NULL) {
    00790     rport = atoi(port);
    00791     IConsolePrintF(CC_DEFAULT, "    port: %s", port);
    00792   }
    00793
    00794   NetworkClientConnectGame(NetworkAddress(ip, rport));
    00795
    00796   return true;
    00797 }
    00798
    00799 #endif /* ENABLE_NETWORK */
    00800
    00801 /*********************************
    00802  *  script file console commands
    00803  *********************************/
    00804
    00805 DEF_CONSOLE_CMD(ConExec)
    00806 {
    00807   char cmdline[ICON_CMDLN_SIZE];
    00808   char *cmdptr;
    00809
    00810   if (argc == 0) {
    00811     IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
    00812     return true;
    00813   }
    00814
    00815   if (argc < 2) return false;
    00816
    00817   _script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
    00818
    00819   if (_script_file == NULL) {
    00820     if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
    00821     return true;
    00822   }
    00823
    00824   _script_running = true;
    00825
    00826   while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
    00827     /* Remove newline characters from the executing script */
    00828     for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
    00829       if (*cmdptr == '\n' || *cmdptr == '\r') {
    00830         *cmdptr = '\0';
    00831         break;
    00832       }
    00833     }
    00834     IConsoleCmdExec(cmdline);
    00835   }
    00836
    00837   if (ferror(_script_file))
    00838     IConsoleError("Encountered errror while trying to read from script file");
    00839
    00840   _script_running = false;
    00841   FioFCloseFile(_script_file);
    00842   return true;
    00843 }
    00844
    00845 DEF_CONSOLE_CMD(ConReturn)
    00846 {
    00847   if (argc == 0) {
    00848     IConsoleHelp("Stop executing a running script. Usage: 'return'");
    00849     return true;
    00850   }
    00851
    00852   _script_running = false;
    00853   return true;
    00854 }
    00855
    00856 /*****************************
    00857  *  default console commands
    00858  ******************************/
    00859 extern bool CloseConsoleLogIfActive();
    00860
    00861 DEF_CONSOLE_CMD(ConScript)
    00862 {
    00863   extern FILE *_iconsole_output_file;
    00864
    00865   if (argc == 0) {
    00866     IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
    00867     IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
    00868     return true;
    00869   }
    00870
    00871   if (!CloseConsoleLogIfActive()) {
    00872     if (argc < 2) return false;
    00873
    00874     IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
    00875     _iconsole_output_file = fopen(argv[1], "ab");
    00876     if (_iconsole_output_file == NULL) IConsoleError("could not open file");
    00877   }
    00878
    00879   return true;
    00880 }
    00881
    00882
    00883 DEF_CONSOLE_CMD(ConEcho)
    00884 {
    00885   if (argc == 0) {
    00886     IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
    00887     return true;
    00888   }
    00889
    00890   if (argc < 2) return false;
    00891   IConsolePrint(CC_DEFAULT, argv[1]);
    00892   return true;
    00893 }
    00894
    00895 DEF_CONSOLE_CMD(ConEchoC)
    00896 {
    00897   if (argc == 0) {
    00898     IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
    00899     return true;
    00900   }
    00901
    00902   if (argc < 3) return false;
    00903   IConsolePrint((ConsoleColour)atoi(argv[1]), argv[2]);
    00904   return true;
    00905 }
    00906
    00907 DEF_CONSOLE_CMD(ConNewGame)
    00908 {
    00909   if (argc == 0) {
    00910     IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
    00911     IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
    00912     return true;
    00913   }
    00914
    00915   StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
    00916   return true;
    00917 }
    00918
    00919 extern void SwitchToMode(SwitchMode new_mode);
    00920
    00921 DEF_CONSOLE_CMD(ConRestart)
    00922 {
    00923   if (argc == 0) {
    00924     IConsoleHelp("Restart game. Usage: 'restart'");
    00925     IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
    00926     return true;
    00927   }
    00928
    00929   /* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
    00930   _settings_game.game_creation.map_x = MapLogX();
    00931   _settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
    00932   SwitchToMode(SM_NEWGAME);
    00933   return true;
    00934 }
    00935
    00936 DEF_CONSOLE_CMD(ConListAI)
    00937 {
    00938   char buf[4096];
    00939   char *p = &buf[0];
    00940   p = AI::GetConsoleList(p, lastof(buf));
    00941
    00942   p = &buf[0];
    00943   /* Print output line by line */
    00944   for (char *p2 = &buf[0]; *p2 != '\0'; p2++) {
    00945     if (*p2 == '\n') {
    00946       *p2 = '\0';
    00947       IConsolePrintF(CC_DEFAULT, "%s", p);
    00948       p = p2 + 1;
    00949     }
    00950   }
    00951
    00952   return true;
    00953 }
    00954
    00955 DEF_CONSOLE_CMD(ConStartAI)
    00956 {
    00957   if (argc == 0 || argc > 3) {
    00958     IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
    00959     IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
    00960     IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
    00961     return true;
    00962   }
    00963
    00964   if (_game_mode != GM_NORMAL) {
    00965     IConsoleWarning("AIs can only be managed in a game.");
    00966     return true;
    00967   }
    00968
    00969   if (ActiveCompanyCount() == MAX_COMPANIES) {
    00970     IConsoleWarning("Can't start a new AI (no more free slots).");
    00971     return true;
    00972   }
    00973   if (_networking && !_network_server) {
    00974     IConsoleWarning("Only the server can start a new AI.");
    00975     return true;
    00976   }
    00977   if (_networking && !_settings_game.ai.ai_in_multiplayer) {
    00978     IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
    00979     IConsoleWarning("Switch AI -> AI in multiplayer to True.");
    00980     return true;
    00981   }
    00982   if (!AI::CanStartNew()) {
    00983     IConsoleWarning("Can't start a new AI.");
    00984     return true;
    00985   }
    00986
    00987   int n = 0;
    00988   Company *c;
    00989   /* Find the next free slot */
    00990   FOR_ALL_COMPANIES(c) {
    00991     if (c->index != n) break;
    00992     n++;
    00993   }
    00994
    00995   AIConfig *config = AIConfig::GetConfig((CompanyID)n);
    00996   if (argc >= 2) {
    00997     config->ChangeAI(argv[1]);
    00998     if (!config->HasAI()) {
    00999       IConsoleWarning("Failed to load the specified AI");
    01000       return true;
    01001     }
    01002     if (argc == 3) {
    01003       config->StringToSettings(argv[2]);
    01004     }
    01005   }
    01006
    01007   /* Start a new AI company */
    01008   DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
    01009
    01010   return true;
    01011 }
    01012
    01013 DEF_CONSOLE_CMD(ConReloadAI)
    01014 {
    01015   if (argc != 2) {
    01016     IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
    01017     IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
    01018     return true;
    01019   }
    01020
    01021   if (_game_mode != GM_NORMAL) {
    01022     IConsoleWarning("AIs can only be managed in a game.");
    01023     return true;
    01024   }
    01025
    01026   if (_networking && !_network_server) {
    01027     IConsoleWarning("Only the server can reload an AI.");
    01028     return true;
    01029   }
    01030
    01031   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
    01032   if (!IsValidCompanyID(company_id)) {
    01033     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
    01034     return true;
    01035   }
    01036
    01037   if (IsHumanCompany(company_id)) {
    01038     IConsoleWarning("Company is not controlled by an AI.");
    01039     return true;
    01040   }
    01041
    01042   /* First kill the company of the AI, then start a new one. This should start the current AI again */
    01043   DoCommandP(0, 2, company_id, CMD_COMPANY_CTRL);
    01044   DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
    01045   IConsolePrint(CC_DEFAULT, "AI reloaded.");
    01046
    01047   return true;
    01048 }
    01049
    01050 DEF_CONSOLE_CMD(ConStopAI)
    01051 {
    01052   if (argc != 2) {
    01053     IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
    01054     IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
    01055     return true;
    01056   }
    01057
    01058   if (_game_mode != GM_NORMAL) {
    01059     IConsoleWarning("AIs can only be managed in a game.");
    01060     return true;
    01061   }
    01062
    01063   if (_networking && !_network_server) {
    01064     IConsoleWarning("Only the server can stop an AI.");
    01065     return true;
    01066   }
    01067
    01068   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
    01069   if (!IsValidCompanyID(company_id)) {
    01070     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
    01071     return true;
    01072   }
    01073
    01074   if (IsHumanCompany(company_id)) {
    01075     IConsoleWarning("Company is not controlled by an AI.");
    01076     return true;
    01077   }
    01078
    01079   /* Now kill the company of the AI. */
    01080   DoCommandP(0, 2, company_id, CMD_COMPANY_CTRL);
    01081   IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
    01082
    01083   return true;
    01084 }
    01085
    01086 DEF_CONSOLE_CMD(ConRescanAI)
    01087 {
    01088   if (argc == 0) {
    01089     IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
    01090     return true;
    01091   }
    01092
    01093   if (_networking && !_network_server) {
    01094     IConsoleWarning("Only the server can rescan the AI dir for scripts.");
    01095     return true;
    01096   }
    01097
    01098   AI::Rescan();
    01099
    01100   return true;
    01101 }
    01102
    01103 DEF_CONSOLE_CMD(ConGetSeed)
    01104 {
    01105   if (argc == 0) {
    01106     IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
    01107     IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
    01108     return true;
    01109   }
    01110
    01111   IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
    01112   return true;
    01113 }
    01114
    01115 DEF_CONSOLE_CMD(ConGetDate)
    01116 {
    01117   if (argc == 0) {
    01118     IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
    01119     return true;
    01120   }
    01121
    01122   YearMonthDay ymd;
    01123   ConvertDateToYMD(_date, &ymd);
    01124   IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
    01125   return true;
    01126 }
    01127
    01128
    01129 DEF_CONSOLE_CMD(ConAlias)
    01130 {
    01131   IConsoleAlias *alias;
    01132
    01133   if (argc == 0) {
    01134     IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
    01135     return true;
    01136   }
    01137
    01138   if (argc < 3) return false;
    01139
    01140   alias = IConsoleAliasGet(argv[1]);
    01141   if (alias == NULL) {
    01142     IConsoleAliasRegister(argv[1], argv[2]);
    01143   } else {
    01144     free(alias->cmdline);
    01145     alias->cmdline = strdup(argv[2]);
    01146   }
    01147   return true;
    01148 }
    01149
    01150 DEF_CONSOLE_CMD(ConScreenShot)
    01151 {
    01152   if (argc == 0) {
    01153     IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'");
    01154     IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
    01155     return true;
    01156   }
    01157
    01158   if (argc > 3) return false;
    01159
    01160   SetScreenshotType(SC_VIEWPORT);
    01161   if (argc > 1) {
    01162     if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
    01163       SetScreenshotType(SC_WORLD);
    01164
    01165     if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
    01166       IConsoleClose();
    01167   }
    01168
    01169   return true;
    01170 }
    01171
    01172 DEF_CONSOLE_CMD(ConInfoVar)
    01173 {
    01174   static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
    01175   const IConsoleVar *var;
    01176
    01177   if (argc == 0) {
    01178     IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
    01179     return true;
    01180   }
    01181
    01182   if (argc < 2) return false;
    01183
    01184   var = IConsoleVarGet(argv[1]);
    01185   if (var == NULL) {
    01186     IConsoleError("the given variable was not found");
    01187     return true;
    01188   }
    01189
    01190   IConsolePrintF(CC_DEFAULT, "variable name: %s", var->name);
    01191   IConsolePrintF(CC_DEFAULT, "variable type: %s", _icon_vartypes[var->type]);
    01192   IConsolePrintF(CC_DEFAULT, "variable addr: 0x%X", var->addr);
    01193
    01194   if (var->hook.access) IConsoleWarning("variable is access hooked");
    01195   if (var->hook.pre) IConsoleWarning("variable is pre hooked");
    01196   if (var->hook.post) IConsoleWarning("variable is post hooked");
    01197   return true;
    01198 }
    01199
    01200
    01201 DEF_CONSOLE_CMD(ConInfoCmd)
    01202 {
    01203   const IConsoleCmd *cmd;
    01204
    01205   if (argc == 0) {
    01206     IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
    01207     return true;
    01208   }
    01209
    01210   if (argc < 2) return false;
    01211
    01212   cmd = IConsoleCmdGet(argv[1]);
    01213   if (cmd == NULL) {
    01214     IConsoleError("the given command was not found");
    01215     return true;
    01216   }
    01217
    01218   IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
    01219   IConsolePrintF(CC_DEFAULT, "command proc: 0x%X", cmd->proc);
    01220
    01221   if (cmd->hook.access) IConsoleWarning("command is access hooked");
    01222   if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
    01223   if (cmd->hook.post) IConsoleWarning("command is post hooked");
    01224
    01225   return true;
    01226 }
    01227
    01228 DEF_CONSOLE_CMD(ConDebugLevel)
    01229 {
    01230   if (argc == 0) {
    01231     IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
    01232     IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
    01233     return true;
    01234   }
    01235
    01236   if (argc > 2) return false;
    01237
    01238   if (argc == 1) {
    01239     IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
    01240   } else {
    01241     SetDebugString(argv[1]);
    01242   }
    01243
    01244   return true;
    01245 }
    01246
    01247 DEF_CONSOLE_CMD(ConExit)
    01248 {
    01249   if (argc == 0) {
    01250     IConsoleHelp("Exit the game. Usage: 'exit'");
    01251     return true;
    01252   }
    01253
    01254   if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
    01255
    01256   _exit_game = true;
    01257   return true;
    01258 }
    01259
    01260 DEF_CONSOLE_CMD(ConPart)
    01261 {
    01262   if (argc == 0) {
    01263     IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
    01264     return true;
    01265   }
    01266
    01267   if (_game_mode != GM_NORMAL) return false;
    01268
    01269   _switch_mode = SM_MENU;
    01270   return true;
    01271 }
    01272
    01273 DEF_CONSOLE_CMD(ConHelp)
    01274 {
    01275   if (argc == 2) {
    01276     const IConsoleCmd *cmd;
    01277     const IConsoleVar *var;
    01278     const IConsoleAlias *alias;
    01279
    01280     cmd = IConsoleCmdGet(argv[1]);
    01281     if (cmd != NULL) {
    01282       cmd->proc(0, NULL);
    01283       return true;
    01284     }
    01285
    01286     alias = IConsoleAliasGet(argv[1]);
    01287     if (alias != NULL) {
    01288       cmd = IConsoleCmdGet(alias->cmdline);
    01289       if (cmd != NULL) {
    01290         cmd->proc(0, NULL);
    01291         return true;
    01292       }
    01293       IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
    01294       return true;
    01295     }
    01296
    01297     var = IConsoleVarGet(argv[1]);
    01298     if (var != NULL && var->help != NULL) {
    01299       IConsoleHelp(var->help);
    01300       return true;
    01301     }
    01302
    01303     IConsoleError("command or variable not found");
    01304     return true;
    01305   }
    01306
    01307   IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
    01308   IConsolePrint(CC_DEFAULT, " - variables: [command to list all variables: list_vars]");
    01309   IConsolePrint(CC_DEFAULT, " set value with '<var> = <value>', use '++/--' to in-or decrement");
    01310   IConsolePrint(CC_DEFAULT, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
    01311   IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
    01312   IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
    01313   IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
    01314   IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
    01315   IConsolePrint(CC_DEFAULT, " - use 'help <command> | <variable>' to get specific information");
    01316   IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
    01317   IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
    01318   IConsolePrint(CC_DEFAULT, "");
    01319   return true;
    01320 }
    01321
    01322 DEF_CONSOLE_CMD(ConListCommands)
    01323 {
    01324   const IConsoleCmd *cmd;
    01325   size_t l = 0;
    01326
    01327   if (argc == 0) {
    01328     IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
    01329     return true;
    01330   }
    01331
    01332   if (argv[1] != NULL) l = strlen(argv[1]);
    01333
    01334   for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
    01335     if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
    01336         IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
    01337     }
    01338   }
    01339
    01340   return true;
    01341 }
    01342
    01343 DEF_CONSOLE_CMD(ConListVariables)
    01344 {
    01345   const IConsoleVar *var;
    01346   size_t l = 0;
    01347
    01348   if (argc == 0) {
    01349     IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
    01350     return true;
    01351   }
    01352
    01353   if (argv[1] != NULL) l = strlen(argv[1]);
    01354
    01355   for (var = _iconsole_vars; var != NULL; var = var->next) {
    01356     if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
    01357       IConsolePrintF(CC_DEFAULT, "%s", var->name);
    01358   }
    01359
    01360   return true;
    01361 }
    01362
    01363 DEF_CONSOLE_CMD(ConListAliases)
    01364 {
    01365   const IConsoleAlias *alias;
    01366   size_t l = 0;
    01367
    01368   if (argc == 0) {
    01369     IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
    01370     return true;
    01371   }
    01372
    01373   if (argv[1] != NULL) l = strlen(argv[1]);
    01374
    01375   for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
    01376     if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
    01377       IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
    01378   }
    01379
    01380   return true;
    01381 }
    01382
    01383 #ifdef ENABLE_NETWORK
    01384
    01385 DEF_CONSOLE_CMD(ConSay)
    01386 {
    01387   if (argc == 0) {
    01388     IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
    01389     return true;
    01390   }
    01391
    01392   if (argc != 2) return false;
    01393
    01394   if (!_network_server) {
    01395     NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
    01396   } else {
    01397     NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER);
    01398   }
    01399
    01400   return true;
    01401 }
    01402
    01403 DEF_CONSOLE_CMD(ConCompanies)
    01404 {
    01405   Company *c;
    01406
    01407   if (argc == 0) {
    01408     IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
    01409     return true;
    01410   }
    01411   NetworkCompanyStats company_stats[MAX_COMPANIES];
    01412   NetworkPopulateCompanyStats(company_stats);
    01413
    01414   FOR_ALL_COMPANIES(c) {
    01415     /* Grab the company name */
    01416     char company_name[NETWORK_COMPANY_NAME_LENGTH];
    01417     SetDParam(0, c->index);
    01418     GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
    01419
    01420     char buffer[512];
    01421     const NetworkCompanyStats *stats = &company_stats[c->index];
    01422
    01423     GetString(buffer, STR_00D1_DARK_BLUE + _company_colours[c->index], lastof(buffer));
    01424     IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s'  Year Founded: %d  Money: %" OTTD_PRINTF64 "d  Loan: %" OTTD_PRINTF64 "d  Value: %" OTTD_PRINTF64 "d  (T:%d, R:%d, P:%d, S:%d) %sprotected",
    01425       c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
    01426       /* trains      */ stats->num_vehicle[0],
    01427       /* lorry + bus */ stats->num_vehicle[1] + stats->num_vehicle[2],
    01428       /* planes      */ stats->num_vehicle[3],
    01429       /* ships       */ stats->num_vehicle[4],
    01430       /* protected   */ StrEmpty(_network_company_states[c->index].password) ? "un" : "");
    01431   }
    01432
    01433   return true;
    01434 }
    01435
    01436 DEF_CONSOLE_CMD(ConSayCompany)
    01437 {
    01438   if (argc == 0) {
    01439     IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
    01440     IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
    01441     return true;
    01442   }
    01443
    01444   if (argc != 3) return false;
    01445
    01446   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
    01447   if (!IsValidCompanyID(company_id)) {
    01448     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
    01449     return true;
    01450   }
    01451
    01452   if (!_network_server) {
    01453     NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
    01454   } else {
    01455     NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER);
    01456   }
    01457
    01458   return true;
    01459 }
    01460
    01461 DEF_CONSOLE_CMD(ConSayClient)
    01462 {
    01463   if (argc == 0) {
    01464     IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
    01465     IConsoleHelp("For client-id's, see the command 'clients'");
    01466     return true;
    01467   }
    01468
    01469   if (argc != 3) return false;
    01470
    01471   if (!_network_server) {
    01472     NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
    01473   } else {
    01474     NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER);
    01475   }
    01476
    01477   return true;
    01478 }
    01479
    01480 extern void HashCurrentCompanyPassword(const char *password);
    01481
    01482 /* Also use from within company_gui to change the password graphically */
    01483 bool NetworkChangeCompanyPassword(byte argc, char *argv[])
    01484 {
    01485   if (argc == 0) {
    01486     IConsoleHelp("Change the password of your company. Usage: 'company_pw \"<password>\"'");
    01487     IConsoleHelp("Use \"*\" to disable the password.");
    01488     return true;
    01489   }
    01490
    01491   if (!IsValidCompanyID(_local_company)) {
    01492     IConsoleError("You have to own a company to make use of this command.");
    01493     return false;
    01494   }
    01495
    01496   if (argc != 1) return false;
    01497
    01498   if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
    01499
    01500   if (!_network_server) {
    01501     NetworkClientSetPassword(argv[0]);
    01502   } else {
    01503     HashCurrentCompanyPassword(argv[0]);
    01504   }
    01505
    01506   IConsolePrintF(CC_WARNING, "'company_pw' changed to:  %s", argv[0]);
    01507
    01508   return true;
    01509 }
    01510
    01511 #include "network/network_content.h"
    01512
    01514 static ContentType StringToContentType(const char *str)
    01515 {
    01516   static const char *inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
    01517   for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) {
    01518     if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
    01519   }
    01520   return CONTENT_TYPE_END;
    01521 }
    01522
    01524 struct ConsoleContentCallback : public ContentCallback {
    01525   void OnConnect(bool success)
    01526   {
    01527     IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
    01528   }
    01529
    01530   void OnDisconnect()
    01531   {
    01532     IConsolePrintF(CC_DEFAULT, "Content server connection closed");
    01533   }
    01534
    01535   void OnDownloadComplete(ContentID cid)
    01536   {
    01537     IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
    01538   }
    01539 };
    01540
    01541 DEF_CONSOLE_CMD(ConContent)
    01542 {
    01543   static ContentCallback *cb = NULL;
    01544   if (cb == NULL) {
    01545     cb = new ConsoleContentCallback();
    01546     _network_content_client.AddCallback(cb);
    01547   }
    01548
    01549   if (argc <= 1) {
    01550     IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'");
    01551     IConsoleHelp("  update: get a new list of downloadable content; must be run first");
    01552     IConsoleHelp("  upgrade: select all items that are upgrades");
    01553     IConsoleHelp("  select: select a specific item given by its id or 'all' to select all");
    01554     IConsoleHelp("  unselect: unselect a specific item given by its id or 'all' to unselect all");
    01555     IConsoleHelp("  state: show the download/select state of all downloadable content");
    01556     IConsoleHelp("  download: download all content you've selected");
    01557     return true;
    01558   }
    01559
    01560   if (strcasecmp(argv[1], "update") == 0) {
    01561     _network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
    01562     return true;
    01563   }
    01564
    01565   if (strcasecmp(argv[1], "upgrade") == 0) {
    01566     _network_content_client.SelectUpgrade();
    01567     return true;
    01568   }
    01569
    01570   if (strcasecmp(argv[1], "select") == 0) {
    01571     if (argc <= 2) {
    01572       IConsoleError("You must enter the id.");
    01573       return false;
    01574     }
    01575     if (strcasecmp(argv[2], "all") == 0) {
    01576       _network_content_client.SelectAll();
    01577     } else {
    01578       _network_content_client.Select((ContentID)atoi(argv[2]));
    01579     }
    01580     return true;
    01581   }
    01582
    01583   if (strcasecmp(argv[1], "unselect") == 0) {
    01584     if (argc <= 2) {
    01585       IConsoleError("You must enter the id.");
    01586       return false;
    01587     }
    01588     if (strcasecmp(argv[2], "all") == 0) {
    01589       _network_content_client.UnselectAll();
    01590     } else {
    01591       _network_content_client.Unselect((ContentID)atoi(argv[2]));
    01592     }
    01593     return true;
    01594   }
    01595
    01596   if (strcasecmp(argv[1], "state") == 0) {
    01597     IConsolePrintF(CC_WHITE, "id, type, state, name");
    01598     for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
    01599       static const char *types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap" };
    01600       static const char *states[] = { "Not selected", "Selected" , "Dep Selected", "Installed", "Unknown" };
    01601       static ConsoleColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
    01602
    01603       const ContentInfo *ci = *iter;
    01604       IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name);
    01605     }
    01606     return true;
    01607   }
    01608
    01609   if (strcasecmp(argv[1], "download") == 0) {
    01610     uint files;
    01611     uint bytes;
    01612     _network_content_client.DownloadSelectedContent(files, bytes);
    01613     IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
    01614     return true;
    01615   }
    01616
    01617   return false;
    01618 }
    01619
    01620 #endif /* ENABLE_NETWORK */
    01621
    01622 DEF_CONSOLE_CMD(ConSetting)
    01623 {
    01624   if (argc == 0) {
    01625     IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
    01626     IConsoleHelp("Omitting <value> will print out the current value of the setting.");
    01627     return true;
    01628   }
    01629
    01630   if (argc == 1 || argc > 3) return false;
    01631
    01632   if (argc == 2) {
    01633     IConsoleGetSetting(argv[1]);
    01634   } else {
    01635     IConsoleSetSetting(argv[1], argv[2]);
    01636   }
    01637
    01638   return true;
    01639 }
    01640
    01641 DEF_CONSOLE_CMD(ConListSettings)
    01642 {
    01643   if (argc == 0) {
    01644     IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
    01645     return true;
    01646   }
    01647
    01648   if (argc > 2) return false;
    01649
    01650   IConsoleListSettings((argc == 2) ? argv[1] : NULL);
    01651   return true;
    01652 }
    01653
    01654 DEF_CONSOLE_CMD(ConListDumpVariables)
    01655 {
    01656   const IConsoleVar *var;
    01657   size_t l = 0;
    01658
    01659   if (argc == 0) {
    01660     IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
    01661     return true;
    01662   }
    01663
    01664   if (argv[1] != NULL) l = strlen(argv[1]);
    01665
    01666   for (var = _iconsole_vars; var != NULL; var = var->next) {
    01667     if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
    01668       IConsoleVarPrintGetValue(var);
    01669   }
    01670
    01671   return true;
    01672 }
    01673
    01674 DEF_CONSOLE_CMD(ConGamelogPrint)
    01675 {
    01676   GamelogPrintConsole();
    01677   return true;
    01678 }
    01679
    01680 #ifdef _DEBUG
    01681 /*******************************************
    01682  *  debug commands and variables
    01683  ********************************************/
    01684
    01685 static void IConsoleDebugLibRegister()
    01686 {
    01687   /* debugging variables and functions */
    01688   extern bool _stdlib_con_developer; // XXX extern in .cpp
    01689
    01690   IConsoleVarRegister("con_developer",    &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
    01691   IConsoleCmdRegister("resettile",        ConResetTile);
    01692   IConsoleCmdRegister("stopall",          ConStopAllVehicles);
    01693   IConsoleAliasRegister("dbg_echo",       "echo %A; echo %B");
    01694   IConsoleAliasRegister("dbg_echo2",      "echo %!");
    01695 }
    01696 #endif
    01697
    01698 /*******************************************
    01699  * console command and variable registration
    01700  ********************************************/
    01701
    01702 void IConsoleStdLibRegister()
    01703 {
    01704   /* stdlib */
    01705   extern byte _stdlib_developer; // XXX extern in .cpp
    01706
    01707   /* default variables and functions */
    01708   IConsoleCmdRegister("debug_level",  ConDebugLevel);
    01709   IConsoleCmdRegister("dump_vars",    ConListDumpVariables);
    01710   IConsoleCmdRegister("echo",         ConEcho);
    01711   IConsoleCmdRegister("echoc",        ConEchoC);
    01712   IConsoleCmdRegister("exec",         ConExec);
    01713   IConsoleCmdRegister("exit",         ConExit);
    01714   IConsoleCmdRegister("part",         ConPart);
    01715   IConsoleCmdRegister("help",         ConHelp);
    01716   IConsoleCmdRegister("info_cmd",     ConInfoCmd);
    01717   IConsoleCmdRegister("info_var",     ConInfoVar);
    01718   IConsoleCmdRegister("list_ai",      ConListAI);
    01719   IConsoleCmdRegister("list_cmds",    ConListCommands);
    01720   IConsoleCmdRegister("list_vars",    ConListVariables);
    01721   IConsoleCmdRegister("list_aliases", ConListAliases);
    01722   IConsoleCmdRegister("newgame",      ConNewGame);
    01723   IConsoleCmdRegister("restart",      ConRestart);
    01724   IConsoleCmdRegister("getseed",      ConGetSeed);
    01725   IConsoleCmdRegister("getdate",      ConGetDate);
    01726   IConsoleCmdRegister("quit",         ConExit);
    01727   IConsoleCmdRegister("reload_ai",    ConReloadAI);
    01728   IConsoleCmdRegister("rescan_ai",    ConRescanAI);
    01729   IConsoleCmdRegister("resetengines", ConResetEngines);
    01730   IConsoleCmdRegister("return",       ConReturn);
    01731   IConsoleCmdRegister("screenshot",   ConScreenShot);
    01732   IConsoleCmdRegister("script",       ConScript);
    01733   IConsoleCmdRegister("scrollto",     ConScrollToTile);
    01734   IConsoleCmdRegister("alias",        ConAlias);
    01735   IConsoleCmdRegister("load",         ConLoad);
    01736   IConsoleCmdRegister("rm",           ConRemove);
    01737   IConsoleCmdRegister("save",         ConSave);
    01738   IConsoleCmdRegister("saveconfig",   ConSaveConfig);
    01739   IConsoleCmdRegister("start_ai",     ConStartAI);
    01740   IConsoleCmdRegister("stop_ai",      ConStopAI);
    01741   IConsoleCmdRegister("ls",           ConListFiles);
    01742   IConsoleCmdRegister("cd",           ConChangeDirectory);
    01743   IConsoleCmdRegister("pwd",          ConPrintWorkingDirectory);
    01744   IConsoleCmdRegister("clear",        ConClearBuffer);
    01745   IConsoleCmdRegister("setting",      ConSetting);
    01746   IConsoleCmdRegister("list_settings",ConListSettings);
    01747   IConsoleCmdRegister("gamelog",      ConGamelogPrint);
    01748
    01749   IConsoleAliasRegister("dir",          "ls");
    01750   IConsoleAliasRegister("del",          "rm %+");
    01751   IConsoleAliasRegister("newmap",       "newgame");
    01752   IConsoleAliasRegister("new_map",      "newgame");
    01753   IConsoleAliasRegister("new_game",     "newgame");
    01754   IConsoleAliasRegister("patch",        "setting %+");
    01755   IConsoleAliasRegister("set",          "setting %+");
    01756   IConsoleAliasRegister("list_patches", "list_settings %+");
    01757
    01758
    01759
    01760   IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
    01761
    01762   /* networking variables and functions */
    01763 #ifdef ENABLE_NETWORK
    01764   /* Network hooks; only active in network */
    01765   IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
    01766   IConsoleCmdRegister("content",         ConContent);
    01767
    01768   /*** Networking commands ***/
    01769   IConsoleCmdRegister("say",             ConSay);
    01770   IConsoleCmdHookAdd("say",              ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01771   IConsoleCmdRegister("companies",       ConCompanies);
    01772   IConsoleCmdHookAdd("companies",        ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01773   IConsoleAliasRegister("players",       "companies");
    01774   IConsoleCmdRegister("say_company",     ConSayCompany);
    01775   IConsoleCmdHookAdd("say_company",      ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01776   IConsoleAliasRegister("say_player",    "say_company %+");
    01777   IConsoleCmdRegister("say_client",      ConSayClient);
    01778   IConsoleCmdHookAdd("say_client",       ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01779
    01780   IConsoleCmdRegister("connect",         ConNetworkConnect);
    01781   IConsoleCmdHookAdd("connect",          ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
    01782   IConsoleCmdRegister("clients",         ConNetworkClients);
    01783   IConsoleCmdHookAdd("clients",          ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01784   IConsoleCmdRegister("status",          ConStatus);
    01785   IConsoleCmdHookAdd("status",           ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01786   IConsoleCmdRegister("server_info",     ConServerInfo);
    01787   IConsoleCmdHookAdd("server_info",      ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01788   IConsoleAliasRegister("info",          "server_info");
    01789   IConsoleCmdRegister("rcon",            ConRcon);
    01790   IConsoleCmdHookAdd("rcon",             ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01791
    01792   IConsoleCmdRegister("join",            ConJoinCompany);
    01793   IConsoleCmdHookAdd("join",             ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01794   IConsoleAliasRegister("spectate",      "join 255");
    01795   IConsoleCmdRegister("move",            ConMoveClient);
    01796   IConsoleCmdHookAdd("move",             ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01797   IConsoleCmdRegister("reset_company",   ConResetCompany);
    01798   IConsoleCmdHookAdd("reset_company",    ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01799   IConsoleAliasRegister("clean_company", "reset_company %A");
    01800   IConsoleCmdRegister("client_name",     ConClientNickChange);
    01801   IConsoleCmdHookAdd("client_name",      ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01802   IConsoleCmdRegister("kick",            ConKick);
    01803   IConsoleCmdHookAdd("kick",             ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01804   IConsoleCmdRegister("ban",             ConBan);
    01805   IConsoleCmdHookAdd("ban",              ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01806   IConsoleCmdRegister("unban",           ConUnBan);
    01807   IConsoleCmdHookAdd("unban",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01808   IConsoleCmdRegister("banlist",         ConBanList);
    01809   IConsoleCmdHookAdd("banlist",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01810
    01811   IConsoleCmdRegister("pause",           ConPauseGame);
    01812   IConsoleCmdHookAdd("pause",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01813   IConsoleCmdRegister("unpause",         ConUnPauseGame);
    01814   IConsoleCmdHookAdd("unpause",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
    01815
    01816   /*** Networking variables ***/
    01817   IConsoleVarStringRegister("company_pw",      NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
    01818   IConsoleVarHookAdd("company_pw",             ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
    01819   IConsoleVarProcAdd("company_pw",             NetworkChangeCompanyPassword);
    01820   IConsoleAliasRegister("company_password",    "company_pw %+");
    01821
    01822   IConsoleAliasRegister("net_frame_freq",        "setting frame_freq %+");
    01823   IConsoleAliasRegister("net_sync_freq",         "setting sync_freq %+");
    01824   IConsoleAliasRegister("server_pw",             "setting server_password %+");
    01825   IConsoleAliasRegister("server_password",       "setting server_password %+");
    01826   IConsoleAliasRegister("rcon_pw",               "setting rcon_password %+");
    01827   IConsoleAliasRegister("rcon_password",         "setting rcon_password %+");
    01828   IConsoleAliasRegister("name",                  "setting client_name %+");
    01829   IConsoleAliasRegister("server_name",           "setting server_name %+");
    01830   IConsoleAliasRegister("server_port",           "setting server_port %+");
    01831   IConsoleAliasRegister("server_ip",             "setting server_bind_ip %+");
    01832   IConsoleAliasRegister("server_bind_ip",        "setting server_bind_ip %+");
    01833   IConsoleAliasRegister("server_ip_bind",        "setting server_bind_ip %+");
    01834   IConsoleAliasRegister("server_bind",           "setting server_bind_ip %+");
    01835   IConsoleAliasRegister("server_advertise",      "setting server_advertise %+");
    01836   IConsoleAliasRegister("max_clients",           "setting max_clients %+");
    01837   IConsoleAliasRegister("max_companies",         "setting max_companies %+");
    01838   IConsoleAliasRegister("max_spectators",        "setting max_spectators %+");
    01839   IConsoleAliasRegister("max_join_time",         "setting max_join_time %+");
    01840   IConsoleAliasRegister("pause_on_join",         "setting pause_on_join %+");
    01841   IConsoleAliasRegister("autoclean_companies",   "setting autoclean_companies %+");
    01842   IConsoleAliasRegister("autoclean_protected",   "setting autoclean_protected %+");
    01843   IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
    01844   IConsoleAliasRegister("restart_game_year",     "setting restart_game_year %+");
    01845   IConsoleAliasRegister("min_players",           "setting min_active_clients %+");
    01846   IConsoleAliasRegister("reload_cfg",            "setting reload_cfg %+");
    01847 #endif /* ENABLE_NETWORK */
    01848
    01849   /* debugging stuff */
    01850 #ifdef _DEBUG
    01851   IConsoleDebugLibRegister();
    01852 #endif
    01853 }