# road_cmd.cpp File Reference

Commands related to road tiles. More...

`#include "stdafx.h"`
`#include "openttd.h"`
`#include "cmd_helper.h"`
`#include "road_internal.h"`
`#include "landscape.h"`
`#include "town_map.h"`
`#include "viewport_func.h"`
`#include "command_func.h"`
`#include "yapf/yapf.h"`
`#include "depot_base.h"`
`#include "newgrf.h"`
`#include "station_map.h"`
`#include "variables.h"`
`#include "autoslope.h"`
`#include "tunnelbridge_map.h"`
`#include "window_func.h"`
`#include "strings_func.h"`
`#include "vehicle_func.h"`
`#include "sound_func.h"`
`#include "tunnelbridge.h"`
`#include "cheat_type.h"`
`#include "functions.h"`
`#include "effectvehicle_func.h"`
`#include "elrail_func.h"`
`#include "roadveh.h"`
`#include "table/sprites.h"`
`#include "table/strings.h"`
`#include "table/road_land.h"`

Go to the source code of this file.

## Data Structures
struct | DrawRoadTileStruct
## Defines
#define | M(x) (1 << (x))
## Functions
bool | RoadVehiclesAreBuilt ()
| Verify whether a road vehicle is available.
Foundation | GetRoadFoundation (Slope tileh, RoadBits bits)
| Get the foundationtype of a RoadBits Slope combination.
bool | CheckAllowRemoveRoad (TileIndex tile, RoadBits remove, Owner owner, RoadType rt, DoCommandFlag flags, bool town_check)
| Is it allowed to remove the given road bits from the given tile?
static CommandCost | RemoveRoad (TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadType rt, bool crossing_check, bool town_check=true)
| Delete a piece of road.
CommandCost | CmdRemoveRoad (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
| Delete a piece of road.
static CommandCost | CheckRoadSlope (Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
| Calculate the costs for roads on slopes Aside modify the RoadBits to fit on the slopes.
CommandCost | CmdBuildRoad (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
| Build a piece of road.
CommandCost | CmdBuildLongRoad (TileIndex end_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
| Build a long piece of road.
CommandCost | CmdRemoveLongRoad (TileIndex end_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
| Remove a long piece of road.
CommandCost | CmdBuildRoadDepot (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
| Build a road depot.
static CommandCost | RemoveRoadDepot (TileIndex tile, DoCommandFlag flags)
static CommandCost | ClearTile_Road (TileIndex tile, DoCommandFlag flags)
static bool | AlwaysDrawUnpavedRoads (TileIndex tile, Roadside roadside)
| Whether to draw unpaved roads regardless of the town zone.
void | DrawTramCatenary (const TileInfo *ti, RoadBits tram)
| Draws the catenary for the given tile.
static void | DrawRoadDetail (SpriteID img, const TileInfo *ti, int dx, int dy, int h)
| Draws details on/around the road.
static void | DrawRoadBits (TileInfo *ti)
| Draw ground sprite and road pieces.
static void | DrawTile_Road (TileInfo *ti)
| Tile callback function for rendering a road tile to the screen.
void | DrawRoadDepotSprite (int x, int y, DiagDirection dir, RoadType rt)
void | UpdateNearestTownForRoadTiles (bool invalidate)
| Updates cached nearest town for all road tiles.
static uint | GetSlopeZ_Road (TileIndex tile, uint x, uint y)
static Foundation | GetFoundation_Road (TileIndex tile, Slope tileh)
static void | GetAcceptedCargo_Road (TileIndex tile, AcceptedCargo ac)
static void | AnimateTile_Road (TileIndex tile)
static void | TileLoop_Road (TileIndex tile)
static bool | ClickTile_Road (TileIndex tile)
static TrackStatus | GetTileTrackStatus_Road (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
static void | GetTileDesc_Road (TileIndex tile, TileDesc *td)
static VehicleEnterTileStatus | VehicleEnter_Road (Vehicle *v, TileIndex tile, int x, int y)
static void | ChangeTileOwner_Road (TileIndex tile, Owner old_owner, Owner new_owner)
static CommandCost | TerraformTile_Road (TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
## Variables
static const uint32 | VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT))
static const RoadBits | _invalid_tileh_slopes_road [2][15]
const byte | _road_sloped_sprites [14]
static const Roadside | _town_road_types [][2]
static const Roadside | _town_road_types_2 [][2]
static const byte | _road_trackbits [16]
static const StringID | _road_tile_strings []
static const byte | _roadveh_enter_depot_dir [4]
| Given the direction the road depot is pointing, this is the direction the vehicle should be travelling in in order to enter the depot.
const TileTypeProcs | _tile_type_road_procs
| Tile callback functions for road tiles.

## Detailed Description

Commands related to road tiles.

Definition in file road_cmd.cpp.

## Function Documentation

static bool AlwaysDrawUnpavedRoads | ( | TileIndex | tile,
|  | Roadside | roadside |
| ) |  |  | `[static]`

Whether to draw unpaved roads regardless of the town zone.

By default, OpenTTD always draws roads as unpaved if they are on a desert tile or above the snowline. Newgrf files, however, can set a bit that allows paved roads to be built on desert tiles as they would be on grassy tiles.

Parameters:

  | tile | The tile the road is on
  | roadside | What sort of road this is

Returns:
  True if the road should be drawn unpaved regardless of the roadside.

Definition at line 997 of file road_cmd.cpp.

References _settings_game, GameSettings::game_creation, and GameCreationSettings::landscape.

Referenced by DrawRoadBits(), and DrawTile_Road().

bool CheckAllowRemoveRoad | ( | TileIndex | tile,
|  | RoadBits | remove,
|  | Owner | owner,
|  | RoadType | rt,
|  | DoCommandFlag | flags,
|  | bool | town_check |
| ) |  |  |

Is it allowed to remove the given road bits from the given tile?

Parameters:

  | tile | the tile to remove the road from
  | remove | the roadbits that are going to be removed
  | owner | the actual owner of the roadbits of the tile
  | rt | the road type to remove the bits from
  | flags | command flags
  | town_check | Shall the town rating checked/affected

Returns:
  true when it is allowed to remove the road bits

Definition at line 114 of file road_cmd.cpp.

References _settings_game, ChangeTownRating(), GameSettings::construction, ConstructionSettings::extra_dynamite, GetAnyRoadBits(), KillFirstBit(), Cheats::magic_bulldozer, OWNER_NONE, OWNER_TOWN, OWNER_WATER, RATING_ROAD_DOWN_STEP_EDGE, RATING_ROAD_DOWN_STEP_INNER, ROAD_NE, ROAD_NONE, ROAD_NW, ROAD_SE, ROAD_SW, ROADTYPE_ROAD, TILE_ADDXY, and Cheat::value.

Referenced by CanRemoveRoadWithStop(), and RemoveRoad().

static CommandCost CheckRoadSlope | ( | Slope | tileh,
|  | RoadBits * | pieces,
|  | RoadBits | existing,
|  | RoadBits | other |
| ) |  |  | `[static]`

Calculate the costs for roads on slopes Aside modify the RoadBits to fit on the slopes.

Note:
  The RoadBits are modified too!

Parameters:

  | tileh | The current slope
  | pieces | The RoadBits we want to add
  | existing | The existent RoadBits of the current type
  | other | The other existent RoadBits

Returns:
  The costs for these RoadBits on this slope

Definition at line 375 of file road_cmd.cpp.

References _settings_game, ConstructionSettings::build_on_slopes, CLRBITS, CMD_ERROR, GameSettings::construction, CountBits(), IsSlopeWithOneCornerRaised(), IsSteepSlope(), IsStraightRoad(), MirrorRoadBits(), ROAD_NONE, and SLOPE_FLAT.

Referenced by CmdBuildRoad().

CommandCost CmdBuildLongRoad | ( | TileIndex | end_tile,
|  | DoCommandFlag | flags,
|  | uint32 | p1,
|  | uint32 | p2,
|  | const char * | text |
| ) |  |  |

Build a long piece of road.

Parameters:

  | end_tile | end tile of drag
  | flags | operation to perform
  | p1 | start tile of drag
  | p2 | various bitstuffed elements p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) p2 = (bit 3 + 4) - road type p2 = (bit 5) - set road direction

Definition at line 693 of file road_cmd.cpp.

References CommandCost::AddCost(), CMD_BUILD_ROAD, CMD_ERROR, CmdFailed(), DIAGDIR_SE, DIAGDIR_SW, DoCommand(), DRD_BOTH, DRD_NONE, DRD_NORTHBOUND, DRD_SOUTHBOUND, GB(), GetTunnelBridgeDirection(), HasBit(), INVALID_STRING_ID, IsBridge(), IsInsideMM(), IsTileType(), IsValidRoadType(), MapSize(), MP_TUNNELBRIDGE, ROAD_NE, ROAD_NW, ROAD_SE, ROAD_SW, ROAD_X, ROAD_Y, TileDiffXY(), TileX(), TileY(), and ValParamRoadType().

CommandCost CmdBuildRoad | ( | TileIndex | tile,
|  | DoCommandFlag | flags,
|  | uint32 | p1,
|  | uint32 | p2,
|  | const char * | text |
| ) |  |  |

Build a piece of road.

Parameters:

  | tile | tile where to build road
  | flags | operation to perform
  | p1 | bit 0..3 road pieces to build (RoadBits) bit 4..5 road type bit 6..7 disallowed directions to toggle
  | p2 | the town that is building the road (0 if not applicable)

Definition at line 448 of file road_cmd.cpp.

References _settings_game, CommandCost::AddCost(), AXIS_X, AXIS_Y, AxisToRoadBits(), AxisToTrack(), ConstructionSettings::build_on_slopes, CheckRoadSlope(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, CmdFailed(), ComplementRoadBits(), GameSettings::construction, CountBits(), DC_EXEC, DiagDirToAxis(), DiagDirToRoadBits(), DoCommand(), DRD_NONE, FindFirstTrack(), GB(), CommandCost::GetCost(), GetDisallowedRoadDirections(), GetOtherRoadBits(), GetOtherTunnelBridgeEnd(), GetRailTileType(), GetRailType(), GetRoadFoundation(), GetRoadStopDir(), GetTileOwner(), GetTileSlope(), GetTileType(), GetTrackBits(), GetTrackReservation(), GetTunnelBridgeDirection(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasBit(), HasVehicleOnTunnelBridge(), IsBridge(), IsSteepSlope(), IsStraightRoad(), IsTileType(), IsValidRoadType(), IsValidTownID(), MarkTileDirtyByTile(), MirrorRoadBits(), MP_RAILWAY, MP_ROAD, MP_STATION, MP_TUNNELBRIDGE, CommandCost::MultiplyCost(), OtherAxis(), OWNER_TOWN, RAIL_TILE_NORMAL, return_cmd_error, ROAD_NONE, ROAD_X, ROAD_Y, ROADTYPE_END, ROADTYPE_ROAD, ROADTYPE_TRAM, ROADTYPES_ROAD, RoadTypeToRoadTypes(), SetCrossingReservation(), SetDisallowedRoadDirections(), SetTownIndex(), TileOffsByDiagDir(), TRACK_BIT_X, TRACK_BIT_Y, TRANSPORT_ROAD, UpdateLevelCrossing(), ValParamRoadType(), and YapfNotifyTrackLayoutChange().

CommandCost CmdBuildRoadDepot | ( | TileIndex | tile,
|  | DoCommandFlag | flags,
|  | uint32 | p1,
|  | uint32 | p2,
|  | const char * | text |
| ) |  |  |

Build a road depot.

Parameters:

  | tile | tile where to build the depot
  | flags | operation to perform
  | p1 | bit 0..1 entrance direction (DiagDirection) bit 2..3 road type
  | p2 | unused

Todo:
  When checking for the tile slope, distingush between "Flat land required" and "land sloped in wrong direction"

Definition at line 844 of file road_cmd.cpp.

References _settings_game, CommandCost::AddCost(), ConstructionSettings::build_on_slopes, CanBuildDepotByTileh(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, CmdFailed(), GameSettings::construction, DC_EXEC, DoCommand(), GB(), GetTileSlope(), IsBridgeAbove(), IsSteepSlope(), IsValidRoadType(), MarkTileDirtyByTile(), MayHaveBridgeAbove(), return_cmd_error, SLOPE_FLAT, and ValParamRoadType().

CommandCost CmdRemoveLongRoad | ( | TileIndex | end_tile,
|  | DoCommandFlag | flags,
|  | uint32 | p1,
|  | uint32 | p2,
|  | const char * | text |
| ) |  |  |

Remove a long piece of road.

Parameters:

  | end_tile | end tile of drag
  | flags | operation to perform
  | p1 | start tile of drag
  | p2 | various bitstuffed elements p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) p2 = (bit 3 + 4) - road type

Definition at line 779 of file road_cmd.cpp.

References CommandCost::AddCost(), CMD_ERROR, CMD_REMOVE_LONG_ROAD, CmdSucceeded(), DC_EXEC, DoCommand(), GB(), GetAvailableMoneyForCommand(), CommandCost::GetCost(), HasBit(), IsInsideMM(), IsValidRoadType(), MapSize(), RemoveRoad(), ROAD_NE, ROAD_NW, ROAD_SE, ROAD_SW, ROAD_X, ROAD_Y, TileDiffXY(), TileX(), and TileY().

CommandCost CmdRemoveRoad | ( | TileIndex | tile,
|  | DoCommandFlag | flags,
|  | uint32 | p1,
|  | uint32 | p2,
|  | const char * | text |
| ) |  |  |

Delete a piece of road.

Parameters:

  | tile | tile where to remove road from
  | flags | operation to perform
  | p1 | bit 0..3 road pieces to remove (RoadBits) bit 4..5 road type
  | p2 | unused

Definition at line 354 of file road_cmd.cpp.

References CMD_ERROR, GB(), IsValidRoadType(), and RemoveRoad().

static void DrawRoadBits | ( | TileInfo * | ti | ) | `[static]`

Draw ground sprite and road pieces.

Parameters:

  | ti | TileInfo

Definition at line 1057 of file road_cmd.cpp.

References AlwaysDrawUnpavedRoads(), CountBits(), DrawFoundation(), DrawGroundSprite(), DrawRoadDetail(), DrawTramCatenary(), DRD_NONE, GetBridgeHeight(), GetDisallowedRoadDirections(), GetNorthernBridgeEnd(), GetRoadFoundation(), GetTileMaxZ(), HasBit(), IsBridgeAbove(), MayHaveBridgeAbove(), ROAD_NONE, ROAD_X, ROADTYPE_ROAD, ROADTYPE_TRAM, SLOPE_FLAT, TileInfo::tile, TILE_HEIGHT, TileInfo::tileh, and ZOOM_LVL_DETAIL.

Referenced by DrawTile_Road().

static void DrawRoadDetail | ( | SpriteID | img,
|  | const TileInfo * | ti,
|  | int | dx,
|  | int | dy,
|  | int | h |
| ) |  |  | `[static]`

Draws details on/around the road.

Parameters:

  | img | the sprite to draw
  | ti | the tile to draw on
  | dx | the offset from the top of the BB of the tile
  | dy | the offset from the top of the BB of the tile
  | h | the height of the sprite to draw

Definition at line 1044 of file road_cmd.cpp.

References AddSortableSpriteToDraw(), SLOPE_FLAT, TileInfo::tileh, TileInfo::x, TileInfo::y, and TileInfo::z.

Referenced by DrawRoadBits().

void DrawTramCatenary | ( | const TileInfo * | ti,
|  | RoadBits | tram |
| ) |  |  |

Draws the catenary for the given tile.

Draw the catenary for tram road bits.

Parameters:

  | ti | information about the tile (slopes, height etc)
  | tram | the roadbits for the tram

Definition at line 1009 of file road_cmd.cpp.

References AddSortableSpriteToDraw(), BB_HEIGHT_UNDER_BRIDGE, GetBridgeHeight(), GetNorthernBridgeEnd(), GetTileMaxZ(), IsBridgeAbove(), IsInvisibilitySet(), IsTransparencySet(), MayHaveBridgeAbove(), SLOPE_FLAT, TileInfo::tile, TILE_HEIGHT, TileInfo::tileh, TO_CATENARY, TileInfo::x, TileInfo::y, and TileInfo::z.

Referenced by DrawRoadBits(), and DrawTile_Road().

Foundation GetRoadFoundation | ( | Slope | tileh,
|  | RoadBits | bits |
| ) |  |  |

Get the foundationtype of a RoadBits Slope combination.

Parameters:

  | tileh | The Slope part
  | bits | The RoadBits part

Returns:
  The resulting Foundation

Definition at line 961 of file road_cmd.cpp.

References FOUNDATION_INCLINED_X, FOUNDATION_INCLINED_Y, FOUNDATION_LEVELED, FOUNDATION_NONE, IsSlopeWithOneCornerRaised(), IsSteepSlope(), ROAD_NONE, ROAD_X, and SLOPE_FLAT.

Referenced by CmdBuildRoad(), DrawRoadBits(), and RemoveRoad().

static CommandCost RemoveRoad | ( | TileIndex | tile,
|  | DoCommandFlag | flags,
|  | RoadBits | pieces,
|  | RoadType | rt,
|  | bool | crossing_check,
|  | bool | town_check = `true` |
| ) |  |  | `[static]`

Delete a piece of road.

Parameters:

  | tile | tile where to remove road from
  | flags | operation to perform
  | pieces | roadbits to remove
  | rt | roadtype to remove
  | crossing_check | should we check if there is a tram track when we are removing road from crossing?

Definition at line 172 of file road_cmd.cpp.

References _settings_game, CommandCost::AddCost(), ConstructionSettings::build_on_slopes, CheckAllowRemoveRoad(), CMD_ERROR, CMD_LANDSCAPE_CLEAR, ComplementRoadBits(), ComplementRoadTypes(), GameSettings::construction, CountBits(), DC_EXEC, DoCommand(), DRD_NONE, FindFirstTrack(), GetCrossingReservation(), GetOtherRoadBits(), GetOtherTunnelBridgeEnd(), GetRailType(), GetRoadFoundation(), GetTileOwner(), GetTileSlope(), GetTileType(), GetTrackBits(), GetTunnelBridgeDirection(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasBit(), HasVehicleOnTunnelBridge(), IsBridge(), IsSteepSlope(), IsStraightRoad(), IsTileType(), MarkTileDirtyByTile(), MirrorRoadBits(), MP_ROAD, MP_STATION, MP_TUNNELBRIDGE, OWNER_TOWN, OWNER_WATER, return_cmd_error, ROAD_NONE, ROADTYPE_ROAD, ROADTYPE_TRAM, ROADTYPES_NONE, RoadTypeToRoadTypes(), SetDisallowedRoadDirections(), SetTileOwner(), SetTownIndex(), SetTrackReservation(), SLOPE_ELEVATED, SLOPE_FLAT, TileOffsByDiagDir(), TRANSPORT_ROAD, and YapfNotifyTrackLayoutChange().

Referenced by CmdRemoveLongRoad(), and CmdRemoveRoad().

bool RoadVehiclesAreBuilt | ( |  | ) |

Verify whether a road vehicle is available.

Returns:
  `true` if at least one road vehicle is available, `false` if not

Definition at line 38 of file road_cmd.cpp.

Referenced by CheckRoadSide().

void UpdateNearestTownForRoadTiles | ( | bool | invalidate | ) |

Updates cached nearest town for all road tiles.

Parameters:

  | invalidate | are we just invalidating cached data?

Precondition:
  invalidate == true implies _generating_world == true

Definition at line 1248 of file road_cmd.cpp.

References HasTownOwnedRoad(), IsTileType(), MapSize(), MP_ROAD, and SetTownIndex().

Referenced by CmdBuildTown().

## Variable Documentation

const byte _road_sloped_sprites[14]

Initial value:

     {
      0,  0,  2,  0,
      0,  1,  0,  0,
      3,  0,  0,  0,
      0,  0
    }

Definition at line 980 of file road_cmd.cpp.

const StringID _road_tile_strings[]`[static]`

Initial value:

     {
      STR_1814_ROAD,
      STR_1814_ROAD,
      STR_1814_ROAD,
      STR_1815_ROAD_WITH_STREETLIGHTS,
      STR_1814_ROAD,
      STR_1816_TREE_LINED_ROAD,
      STR_1814_ROAD,
      STR_1814_ROAD,
    }

Definition at line 1465 of file road_cmd.cpp.

const byte _road_trackbits[16]`[static]`

Initial value:

     {
      0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
    }

Definition at line 1409 of file road_cmd.cpp.

const byte _roadveh_enter_depot_dir[4]`[static]`

Initial value:

     {
      TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
    }

Given the direction the road depot is pointing, this is the direction the vehicle should be travelling in in order to enter the depot.

Definition at line 1532 of file road_cmd.cpp.

const TileTypeProcs _tile_type_road_procs

Initial value:

     {
      DrawTile_Road,
      GetSlopeZ_Road,
      ClearTile_Road,
      GetAcceptedCargo_Road,
      GetTileDesc_Road,
      GetTileTrackStatus_Road,
      ClickTile_Road,
      AnimateTile_Road,
      TileLoop_Road,
      ChangeTileOwner_Road,
      NULL,
      VehicleEnter_Road,
      GetFoundation_Road,
      TerraformTile_Road,
    }

Tile callback functions for road tiles.

const Roadside _town_road_types[][2]`[static]`

Initial value:

     {
      { ROADSIDE_GRASS,         ROADSIDE_GRASS },
      { ROADSIDE_PAVED,         ROADSIDE_PAVED },
      { ROADSIDE_PAVED,         ROADSIDE_PAVED },
      { ROADSIDE_TREES,         ROADSIDE_TREES },
      { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
    }

Definition at line 1299 of file road_cmd.cpp.

const Roadside _town_road_types_2[][2]`[static]`

Initial value:

     {
      { ROADSIDE_GRASS,         ROADSIDE_GRASS },
      { ROADSIDE_PAVED,         ROADSIDE_PAVED },
      { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
      { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
      { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
    }

Definition at line 1307 of file road_cmd.cpp.