# gamelog_sl.cpp File Reference

Code handling saving and loading of gamelog data. More...

`#include "../stdafx.h"`
`#include "../gamelog.h"`
`#include "../gamelog_internal.h"`
`#include "../core/alloc_func.hpp"`
`#include "saveload.h"`

Go to the source code of this file.

## Functions
| assert_compile (lengthof(_glog_desc)==GLCT_END)
static void | Load_GLOG ()
static void | Save_GLOG ()
## Variables
static const SaveLoad | _glog_action_desc []
static const SaveLoad | _glog_mode_desc []
static const SaveLoad | _glog_revision_desc []
static const SaveLoad | _glog_oldver_desc []
static const SaveLoad | _glog_setting_desc []
static const SaveLoad | _glog_grfadd_desc []
static const SaveLoad | _glog_grfrem_desc []
static const SaveLoad | _glog_grfcompat_desc []
static const SaveLoad | _glog_grfparam_desc []
static const SaveLoad | _glog_grfmove_desc []
static const SaveLoad | _glog_grfbug_desc []
static const SaveLoad * | _glog_desc []
const ChunkHandler | _gamelog_chunk_handlers []

## Detailed Description

Code handling saving and loading of gamelog data.

Definition in file gamelog_sl.cpp.

## Variable Documentation

const ChunkHandler _gamelog_chunk_handlers[]

Initial value:

     {
      { 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
    }

const SaveLoad _glog_action_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedAction, tick,              SLE_UINT16),

    }

Definition at line 12 of file gamelog_sl.cpp.

const SaveLoad* _glog_desc[]`[static]`

Initial value:

     {
      _glog_mode_desc,
      _glog_revision_desc,
      _glog_oldver_desc,
      _glog_setting_desc,
      _glog_grfadd_desc,
      _glog_grfrem_desc,
      _glog_grfcompat_desc,
      _glog_grfparam_desc,
      _glog_grfmove_desc,
      _glog_grfbug_desc,
    }

Definition at line 79 of file gamelog_sl.cpp.

const SaveLoad _glog_grfadd_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, grfadd.grfid,      SLE_UINT32    ),
      SLE_ARR(LoggedChange, grfadd.md5sum,     SLE_UINT8,  16),

    }

Definition at line 44 of file gamelog_sl.cpp.

const SaveLoad _glog_grfbug_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, grfbug.data,       SLE_UINT64),
      SLE_VAR(LoggedChange, grfbug.grfid,      SLE_UINT32),
      SLE_VAR(LoggedChange, grfbug.bug,        SLE_UINT8),

    }

Definition at line 72 of file gamelog_sl.cpp.

const SaveLoad _glog_grfcompat_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, grfcompat.grfid,   SLE_UINT32    ),
      SLE_ARR(LoggedChange, grfcompat.md5sum,  SLE_UINT8,  16),

    }

Definition at line 55 of file gamelog_sl.cpp.

const SaveLoad _glog_grfmove_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, grfmove.grfid,     SLE_UINT32),
      SLE_VAR(LoggedChange, grfmove.offset,    SLE_INT32),

    }

Definition at line 66 of file gamelog_sl.cpp.

const SaveLoad _glog_grfparam_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, grfparam.grfid,    SLE_UINT32),

    }

Definition at line 61 of file gamelog_sl.cpp.

const SaveLoad _glog_grfrem_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, grfrem.grfid,      SLE_UINT32),

    }

Definition at line 50 of file gamelog_sl.cpp.

const SaveLoad _glog_mode_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, mode.mode,         SLE_UINT8),
      SLE_VAR(LoggedChange, mode.landscape,    SLE_UINT8),

    }

Definition at line 17 of file gamelog_sl.cpp.

const SaveLoad _glog_oldver_desc[]`[static]`

Initial value:

     {
      SLE_VAR(LoggedChange, oldver.type,       SLE_UINT32),
      SLE_VAR(LoggedChange, oldver.version,    SLE_UINT32),

    }

Definition at line 31 of file gamelog_sl.cpp.

const SaveLoad _glog_revision_desc[]`[static]`

Initial value:

     {
      SLE_ARR(LoggedChange, revision.text,     SLE_UINT8,  NETWORK_REVISION_LENGTH),
      SLE_VAR(LoggedChange, revision.newgrf,   SLE_UINT32),
      SLE_VAR(LoggedChange, revision.slver,    SLE_UINT16),
      SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),

    }

Definition at line 23 of file gamelog_sl.cpp.

const SaveLoad _glog_setting_desc[]`[static]`

Initial value:

     {
      SLE_STR(LoggedChange, setting.name,      SLE_STR,    128),
      SLE_VAR(LoggedChange, setting.oldval,    SLE_INT32),
      SLE_VAR(LoggedChange, setting.newval,    SLE_INT32),

    }

Definition at line 37 of file gamelog_sl.cpp.