# autoslope.h

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    00001 /* $Id: autoslope.h 11818 2008-01-12 14:10:35Z rubidium $ */
    00002
    00005 #ifndef AUTOSLOPE_H
    00006 #define AUTOSLOPE_H
    00007
    00008 #include "depot.h"
    00009 #include "settings_type.h"
    00010 #include "player_func.h"
    00011
    00026 static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slope tileh_new, DiagDirection entrance)
    00027 {
    00028   if (IsSteepSlope(tileh_new) || (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new))) return false;
    00029   return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
    00030 }
    00031
    00039 static inline bool AutoslopeEnabled()
    00040 {
    00041   return (_patches.autoslope &&
    00042           ((IsValidPlayer(_current_player) && !_is_old_ai_player) ||
    00043            (_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
    00044 }
    00045
    00046 #endif /* AUTOSLOPE_H */