# genworld.h File Reference

`#include "player_type.h"`

Go to the source code of this file.

## Data Structures
struct | gw_info
## Defines
#define | TEMPORARY_OTTDTHREAD_DEFINITION
#define | OTTDThread void
## Typedefs
typedef void | gw_done_proc ()
typedef void | gw_abort_proc ()
## Enumerations
enum | { LG_ORIGINAL = 0, LG_TERRAGENESIS = 1, GENERATE_NEW_SEED = (uint)-1 }
enum | gwp_class { GWP_MAP_INIT, GWP_LANDSCAPE, GWP_ROUGH_ROCKY, GWP_TOWN, GWP_INDUSTRY, GWP_UNMOVABLE, GWP_TREE, GWP_GAME_INIT, GWP_RUNTILELOOP, GWP_GAME_START, GWP_CLASS_COUNT }
## Functions
static bool | IsGeneratingWorld ()
| Check if we are currently in the process of generating a world.
void | SetGeneratingWorldPaintStatus (bool status)
| Set the status of the Paint flag.
bool | IsGeneratingWorldReadyForPaint ()
| Returns true if the thread wants the main program to do a (full) paint.
bool | IsGenerateWorldThreaded ()
| Tells if the world generation is done in a thread or not.
void | GenerateWorldSetCallback (gw_done_proc *proc)
| Set here the function, if any, that you want to be called when landscape generation is done.
void | GenerateWorldSetAbortCallback (gw_abort_proc *proc)
| Set here the function, if any, that you want to be called when landscape generation is aborted.
void | WaitTillGeneratedWorld ()
| This will wait for the thread to finish up his work.
void | GenerateWorld (int mode, uint size_x, uint size_y)
| Generate a world.
void | AbortGeneratingWorld ()
| Initializes the abortion process.
bool | IsGeneratingWorldAborted ()
| Is the generation being aborted?
void | HandleGeneratingWorldAbortion ()
| Really handle the abortion, i.e.
void | SetGeneratingWorldProgress (gwp_class cls, uint total)
| Set the total of a stage of the world generation.
void | IncreaseGeneratingWorldProgress (gwp_class cls)
| Increases the current stage of the world generation with one.
void | PrepareGenerateWorldProgress ()
| Initializes the progress counters to the starting point.
void | ShowGenerateWorldProgress ()
| Show the window where a user can follow the process of the map generation.
void | StartNewGameWithoutGUI (uint seed)
void | ShowCreateScenario ()
void | StartScenarioEditor ()

## Detailed Description

Definition in file genworld.h.

## Enumeration Type Documentation

anonymous enum

Enumerator:

  LG_ORIGINAL | The original landscape generator.
  LG_TERRAGENESIS | TerraGenesis Perlin landscape generator.
  GENERATE_NEW_SEED | Create a new random seed.

Definition at line 24 of file genworld.h.

enum gwp_class

Enumerator:

  GWP_MAP_INIT | Initialize/allocate the map, start economy.
  GWP_LANDSCAPE | Create the landscape.
  GWP_ROUGH_ROCKY | Make rough and rocky areas.
  GWP_TOWN | Generate towns.
  GWP_INDUSTRY | Generate industries.
  GWP_UNMOVABLE | Generate unmovables (radio tower, light houses).
  GWP_TREE | Generate trees.
  GWP_GAME_INIT | Initialize the game.
  GWP_RUNTILELOOP | Runs the tile loop 1280 times to make snow etc.
  GWP_GAME_START | Really prepare to start the game.

Definition at line 54 of file genworld.h.

## Function Documentation

void GenerateWorld | ( | int | mode,
|  | uint | size_x,
|  | uint | size_y |
| ) |  |  |

Generate a world.

Parameters:

  | mode | The mode of world generation (see GenerateWorldModes).
  | size_x | The X-size of the map.
  | size_y | The Y-size of the map.

Definition at line 249 of file genworld.cpp.

References _GenerateWorld(), ConvertYMDToDate(), DeleteAllNonVitalWindows(), HideVitalWindows(), MapSizeX(), MapSizeY(), OWNER_NONE, PLAYER_SPECTATOR, PrepareGenerateWorldProgress(), SetLocalPlayer(), ShowGenerateWorldProgress(), and TileXY().

void HandleGeneratingWorldAbortion | ( |  | ) |

Really handle the abortion, i.e.

clean up some of the mess

Definition at line 221 of file genworld.cpp.

References MarkWholeScreenDirty().

void IncreaseGeneratingWorldProgress | ( | gwp_class | cls | ) |

Increases the current stage of the world generation with one.

Parameters:

  | cls | the current class we are in.

Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. Also, progress works if total is zero, total works if progress is zero.

Definition at line 989 of file genworld_gui.cpp.

Referenced by _GenerateWorld(), GenerateTerrainPerlin(), PlaceInitialIndustry(), and PlaceTreesRandomly().

bool IsGeneratingWorldReadyForPaint | ( |  | ) |

Returns true if the thread wants the main program to do a (full) paint.

If this returns false, please do not update the screen. Because we are writing in a thread, it can cause damaged data (reading and writing the same tile at the same time).

Definition at line 67 of file genworld.cpp.

Referenced by DrawDirtyBlocks().

void SetGeneratingWorldPaintStatus | ( | bool | status | ) |

Set the status of the Paint flag.

If it is true, the thread will hold with any futher generating till the drawing of the screen is done. This is handled by SetGeneratingWorldProgress(), so calling that function will stall from time to time.

Definition at line 56 of file genworld.cpp.

Referenced by DrawDirtyBlocks().

void SetGeneratingWorldProgress | ( | gwp_class | cls,
|  | uint | total |
| ) |  |  |

Set the total of a stage of the world generation.

Parameters:

  | cls | the current class we are in.
  | total | Set the total expected items for this class.

Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. Also, progress works if total is zero, total works if progress is zero.

Definition at line 975 of file genworld_gui.cpp.

Referenced by _GenerateWorld(), GenerateIndustries(), and GenerateTrees().

void WaitTillGeneratedWorld | ( |  | ) |

This will wait for the thread to finish up his work.

It will not continue till the work is done.

Definition at line 193 of file genworld.cpp.