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Vehicle Struct Reference

Vehicle data structure. More...

`#include <vehicle_base.h>`

Inheritance diagram for Vehicle:

## Public Member Functions
| Vehicle (VehicleType type=VEH_INVALID)
| Vehicle constructor.
void | PreDestructor ()
| Destroy all stuff that (still) needs the virtual functions to work properly.
virtual | ~Vehicle ()
| We want to 'destruct' the right class.
void | BeginLoading ()
| Prepare everything to begin the loading when arriving at a station.
void | CancelReservation (StationID next, Station *st)
| Return all reserved cargo packets to the station and reset all packets staged for transfer.
void | LeaveStation ()
| Perform all actions when leaving a station.
GroundVehicleCache * | GetGroundVehicleCache ()
| Access the ground vehicle cache of the vehicle.
const GroundVehicleCache * | GetGroundVehicleCache () const
| Access the ground vehicle cache of the vehicle.
uint16 & | GetGroundVehicleFlags ()
| Access the ground vehicle flags of the vehicle.
const uint16 & | GetGroundVehicleFlags () const
| Access the ground vehicle flags of the vehicle.
void | DeleteUnreachedImplicitOrders ()
| Delete all implicit orders which were not reached.
void | HandleLoading (bool mode=false)
| Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases.
void | GetConsistFreeCapacities (SmallMap< CargoID, uint > &capacities) const
| Get a map of cargoes and free capacities in the consist.
uint | GetConsistTotalCapacity () const
virtual void | MarkDirty ()
| Marks the vehicles to be redrawn and updates cached variables.
virtual void | UpdateDeltaXY (Direction direction)
| Updates the x and y offsets and the size of the sprite used for this vehicle.
uint | GetOldAdvanceSpeed (uint speed)
| Determines the effective direction-specific vehicle movement speed.
uint | GetAdvanceDistance ()
| Determines the vehicle "progress" needed for moving a step.
virtual ExpensesType | GetExpenseType (bool income) const
| Sets the expense type associated to this vehicle type.
virtual void | PlayLeaveStationSound () const
| Play the sound associated with leaving the station.
virtual bool | IsPrimaryVehicle () const
| Whether this is the primary vehicle in the chain.
const Engine * | GetEngine () const
| Retrieves the engine of the vehicle.
virtual void | GetImage (Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
| Gets the sprite to show for the given direction.
const GRFFile * | GetGRF () const
| Retrieve the NewGRF the vehicle is tied to.
uint32 | GetGRFID () const
| Retrieve the GRF ID of the NewGRF the vehicle is tied to.
void | InvalidateNewGRFCache ()
| Invalidates cached NewGRF variables.
void | InvalidateNewGRFCacheOfChain ()
| Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
bool | IsGroundVehicle () const
| Check if the vehicle is a ground vehicle.
virtual int | GetDisplaySpeed () const
| Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
virtual int | GetDisplayMaxSpeed () const
| Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
virtual int | GetCurrentMaxSpeed () const
| Calculates the maximum speed of the vehicle under its current conditions.
virtual Money | GetRunningCost () const
| Gets the running cost of a vehicle.
virtual bool | IsInDepot () const
| Check whether the vehicle is in the depot.
virtual bool | IsChainInDepot () const
| Check whether the whole vehicle chain is in the depot.
bool | IsStoppedInDepot () const
| Check whether the vehicle is in the depot and stopped.
virtual bool | Tick ()
| Calls the tick handler of the vehicle.
virtual void | OnNewDay ()
| Calls the new day handler of the vehicle.
virtual uint | Crash (bool flooded=false)
| Crash the (whole) vehicle chain.
virtual Trackdir | GetVehicleTrackdir () const
| Returns the Trackdir on which the vehicle is currently located.
Money | GetDisplayRunningCost () const
| Gets the running cost of a vehicle that can be sent into SetDParam for string processing.
Money | GetDisplayProfitThisYear () const
| Gets the profit vehicle had this year.
Money | GetDisplayProfitLastYear () const
| Gets the profit vehicle had last year.
void | SetNext (Vehicle *next)
| Set the next vehicle of this vehicle.
Vehicle * | Next () const
| Get the next vehicle of this vehicle.
Vehicle * | Previous () const
| Get the previous vehicle of this vehicle.
Vehicle * | First () const
| Get the first vehicle of this vehicle chain.
Vehicle * | Last ()
| Get the last vehicle of this vehicle chain.
const Vehicle * | Last () const
| Get the last vehicle of this vehicle chain.
Vehicle * | Move (int n)
| Get the vehicle at offset n of this vehicle chain.
const Vehicle * | Move (int n) const
| Get the vehicle at offset n of this vehicle chain.
Order * | GetFirstOrder () const
| Get the first order of the vehicles order list.
void | AddToShared (Vehicle *shared_chain)
| Adds this vehicle to a shared vehicle chain.
void | RemoveFromShared ()
| Removes the vehicle from the shared order list.
Vehicle * | NextShared () const
| Get the next vehicle of the shared vehicle chain.
Vehicle * | PreviousShared () const
| Get the previous vehicle of the shared vehicle chain.
Vehicle * | FirstShared () const
| Get the first vehicle of this vehicle chain.
bool | IsOrderListShared () const
| Check if we share our orders with another vehicle.
VehicleOrderID | GetNumOrders () const
| Get the number of orders this vehicle has.
VehicleOrderID | GetNumManualOrders () const
| Get the number of manually added orders this vehicle has.
StationIDStack | GetNextStoppingStation () const
| Get the next station the vehicle will stop at.
void | ResetRefitCaps ()
| Reset all refit_cap in the consist to cargo_cap.
void | CopyVehicleConfigAndStatistics (const Vehicle *src)
| Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle.
bool | HandleBreakdown ()
| Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate.
bool | NeedsAutorenewing (const Company *c, bool use_renew_setting=true) const
| Function to tell if a vehicle needs to be autorenewed.
bool | NeedsServicing () const
| Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement.
bool | NeedsAutomaticServicing () const
| Checks if the current order should be interrupted for a service-in-depot order.
virtual TileIndex | GetOrderStationLocation (StationID station)
| Determine the location for the station where the vehicle goes to next.
virtual bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse)
| Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
CommandCost | SendToDepot (DoCommandFlag flags, DepotCommand command)
| Send this vehicle to the depot using the given command(s).
void | UpdateVisualEffect (bool allow_power_change=true)
| Update the cached visual effect.
void | ShowVisualEffect () const
| Draw visual effects (smoke and/or sparks) for a vehicle chain.
void | UpdatePosition ()
| Update the position of the vehicle.
void | UpdateViewport (bool dirty)
| Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
void | UpdatePositionAndViewport ()
| Update the position of the vehicle, and update the viewport.
void | MarkAllViewportsDirty () const
| Marks viewports dirty where the vehicle's image is.
uint16 | GetServiceInterval () const
void | SetServiceInterval (uint16 interval)
bool | ServiceIntervalIsCustom () const
bool | ServiceIntervalIsPercent () const
void | SetServiceIntervalIsCustom (bool on)
void | SetServiceIntervalIsPercent (bool on)
void | IncrementImplicitOrderIndex ()
| Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
void | IncrementRealOrderIndex ()
| Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI.
void | UpdateRealOrderIndex ()
| Skip implicit orders until cur_real_order_index is a non-implicit order.
Order * | GetOrder (int index) const
| Returns order 'index' of a vehicle or NULL when it doesn't exists.
Order * | GetLastOrder () const
| Returns the last order of a vehicle, or NULL if it doesn't exists.
bool | IsEngineCountable () const
| Check if a vehicle is counted in num_engines in each company struct.
bool | HasEngineType () const
| Check whether Vehicle::engine_type has any meaning.
bool | HasDepotOrder () const
| Checks if a vehicle has a depot in its order list.
void | HandlePathfindingResult (bool path_found)
| Handle the pathfinding result, especially the lost status.
bool | IsFrontEngine () const
| Check if the vehicle is a front engine.
bool | IsArticulatedPart () const
| Check if the vehicle is an articulated part of an engine.
bool | HasArticulatedPart () const
| Check if an engine has an articulated part.
Vehicle * | GetNextArticulatedPart () const
| Get the next part of an articulated engine.
Vehicle * | GetFirstEnginePart ()
| Get the first part of an articulated engine.
const Vehicle * | GetFirstEnginePart () const
| Get the first part of an articulated engine.
Vehicle * | GetLastEnginePart ()
| Get the last part of an articulated engine.
Vehicle * | GetNextVehicle () const
| Get the next real (non-articulated part) vehicle in the consist.
Vehicle * | GetPrevVehicle () const
| Get the previous real (non-articulated part) vehicle in the consist.
Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
void * | operator new (size_t size)
| Allocates space for new Titem.
void * | operator new (size_t size, size_t index)
| Allocates space for new Titem with given index.
void * | operator new (size_t size, void *ptr)
| Allocates space for new Titem at given memory address.
void | operator delete (void *p)
| Marks Titem as free.
Public Member Functions inherited from BaseConsist
void | CopyConsistPropertiesFrom (const BaseConsist *src)
| Copy properties of other BaseConsist.

## Static Public Member Functions
static uint | GetAdvanceSpeed (uint speed)
| Determines the effective vehicle movement speed.
Static Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
static bool | CanAllocateItem (size_t n=1)
| Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static bool | CleaningPool ()
| Returns current state of pool cleaning - yes or no.
static bool | IsValidID (size_t index)
| Tests whether given index can be used to get valid (non-NULL) Titem.
static Titem * | Get (size_t index)
| Returns Titem with given index.
static Titem * | GetIfValid (size_t index)
| Returns Titem with given index.
static size_t | GetPoolSize ()
| Returns first unused index.
static size_t | GetNumItems ()
| Returns number of valid items in the pool.
static void | PostDestructor (size_t index)
| Dummy function called after destructor of each member.

## Data Fields
TileIndex | tile
| Current tile index.
TileIndex | dest_tile
| Heading for this tile.
Money | profit_this_year
| Profit this year << 8, low 8 bits are fract.
Money | profit_last_year
| Profit last year << 8, low 8 bits are fract.
Money | value
| Value of the vehicle.
CargoPayment * | cargo_payment
| The cargo payment we're currently in.
Rect | coord
| NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
Vehicle * | hash_viewport_next
| NOSAVE: Next vehicle in the visual location hash.
Vehicle ** | hash_viewport_prev
| NOSAVE: Previous vehicle in the visual location hash.
Vehicle * | hash_tile_next
| NOSAVE: Next vehicle in the tile location hash.
Vehicle ** | hash_tile_prev
| NOSAVE: Previous vehicle in the tile location hash.
Vehicle ** | hash_tile_current
| NOSAVE: Cache of the current hash chain.
SpriteID | colourmap
| NOSAVE: cached colour mapping.
Year | build_year
| Year the vehicle has been built.
Date | age
| Age in days.
Date | max_age
| Maximum age.
Date | date_of_last_service
| Last date the vehicle had a service at a depot.
uint16 | reliability
| Reliability.
uint16 | reliability_spd_dec
| Reliability decrease speed.
byte | breakdown_ctr
| Counter for managing breakdown events.
byte | breakdown_delay
| Counter for managing breakdown length.
byte | breakdowns_since_last_service
| Counter for the amount of breakdowns.
byte | breakdown_chance
| Current chance of breakdowns.
int32 | x_pos
| x coordinate.
int32 | y_pos
| y coordinate.
int32 | z_pos
| z coordinate.
DirectionByte | direction
| facing
OwnerByte | owner
| Which company owns the vehicle?
byte | spritenum
| currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == reserved for another custom sprite
VehicleSpriteSeq | sprite_seq
| Vehicle appearance.
byte | x_extent
| x-extent of vehicle bounding box
byte | y_extent
| y-extent of vehicle bounding box
byte | z_extent
| z-extent of vehicle bounding box
int8 | x_bb_offs
| x offset of vehicle bounding box
int8 | y_bb_offs
| y offset of vehicle bounding box
int8 | x_offs
| x offset for vehicle sprite
int8 | y_offs
| y offset for vehicle sprite
EngineID | engine_type
| The type of engine used for this vehicle.
TextEffectID | fill_percent_te_id
| a text-effect id to a loading indicator object
UnitID | unitnumber
| unit number, for display purposes only
uint16 | cur_speed
| current speed
byte | subspeed
| fractional speed
byte | acceleration
| used by train & aircraft
uint32 | motion_counter
| counter to occasionally play a vehicle sound.
byte | progress
| The percentage (if divided by 256) this vehicle already crossed the tile unit.
byte | random_bits
| Bits used for determining which randomized variational spritegroups to use when drawing.
byte | waiting_triggers
| Triggers to be yet matched before rerandomizing the random bits.
StationID | last_station_visited
| The last station we stopped at.
StationID | last_loading_station
| Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
CargoID | cargo_type
| type of cargo this vehicle is carrying
byte | cargo_subtype
| Used for livery refits (NewGRF variations)
uint16 | cargo_cap
| total capacity
uint16 | refit_cap
| Capacity left over from before last refit.
VehicleCargoList | cargo
| The cargo this vehicle is carrying.
uint16 | cargo_age_counter
| Ticks till cargo is aged next.
byte | day_counter
| Increased by one for each day.
byte | tick_counter
| Increased by one for each tick.
byte | running_ticks
| Number of ticks this vehicle was not stopped this day.
byte | vehstatus
| Status.
Order | current_order
| The current order (+ status, like: loading)
union {
OrderList * list
| Pointer to the order list for this vehicle.
Order * old
| Only used during conversion of old save games.
} | orders
| The orders currently assigned to the vehicle.
uint16 | load_unload_ticks
| Ticks to wait before starting next cycle.
GroupID | group_id
| Index of group Pool array.
byte | subtype
| subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
NewGRFCache | grf_cache
| Cache of often used calculated NewGRF values.
VehicleCache | vcache
| Cache of often used vehicle values.
Data Fields inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
Tindex | index
| Index of this pool item.
Data Fields inherited from BaseVehicle
VehicleTypeByte | type
| Type of vehicle.
Data Fields inherited from BaseConsist
char * | name
| Name of vehicle.
uint32 | current_order_time
| How many ticks have passed since this order started.
int32 | lateness_counter
| How many ticks late (or early if negative) this vehicle is.
Date | timetable_start
| When the vehicle is supposed to start the timetable.
uint16 | service_interval
| The interval for (automatic) servicing; either in days or %.
VehicleOrderID | cur_real_order_index
| The index to the current real (non-implicit) order.
VehicleOrderID | cur_implicit_order_index
| The index to the current implicit order.
uint16 | vehicle_flags
| Used for gradual loading and other miscellaneous things (.

## Private Types
typedef std::list< RefitDesc > | RefitList
typedef std::map< CargoID, uint > | CapacitiesMap

## Private Member Functions
void | SkipToNextRealOrderIndex ()
| Advance cur_real_order_index to the next real order.

## Private Attributes
Vehicle * | next
| pointer to the next vehicle in the chain
Vehicle * | previous
| NOSAVE: pointer to the previous vehicle in the chain.
Vehicle * | first
| NOSAVE: pointer to the first vehicle in the chain.
Vehicle * | next_shared
| pointer to the next vehicle that shares the order
Vehicle * | previous_shared
| NOSAVE: pointer to the previous vehicle in the shared order chain.

## Friends
const SaveLoad * | GetVehicleDescription (VehicleType vt)
| So we can use private/protected variables in the saveload code.
void | FixOldVehicles ()
| Convert the old style vehicles into something that resembles the old new style savegames.
void | AfterLoadVehicles (bool part_of_load)
| So we can set the previous and first pointers while loading.
bool | LoadOldVehicle (LoadgameState *ls, int num)
| So we can set the proper next pointer while loading.

## Detailed Description

Vehicle data structure.

Definition at line 212 of file vehicle_base.h.

## Constructor & Destructor Documentation

Vehicle::Vehicle | ( | VehicleType | type = `VEH_INVALID` | ) |

Vehicle constructor.

Parameters

  type | Type of the new vehicle.

Definition at line 322 of file vehicle.cpp.

References cargo_age_counter, colourmap, coord, DEFAULT_GROUP, fill_percent_te_id, first, group_id, INVALID_COORD, last_loading_station, last_station_visited, and BaseVehicle::type.

Vehicle::~Vehicle | ( |  | ) |
| virtual

We want to 'destruct' the right class.

Definition at line 845 of file vehicle.cpp.

References cargo, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::CleaningPool(), DeleteNewGRFInspectWindow(), DeleteVehicleNews(), GetGrfSpecFeature(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, INVALID_COORD, INVALID_STRING_ID, MarkAllViewportsDirty(), Next(), CargoList< Tinst, Tcont >::OnCleanPool(), SetNext(), BaseVehicle::type, vehstatus, and VS_HIDDEN.

## Member Function Documentation

void Vehicle::AddToShared | ( | Vehicle * | shared_chain | ) |

Adds this vehicle to a shared vehicle chain.

Parameters

  shared_chain | a vehicle of the chain with shared vehicles.

Precondition
  !this->IsOrderListShared()

Definition at line 2636 of file vehicle.cpp.

References OrderList::AddVehicle(), list, next_shared, orders, and previous_shared.

Referenced by AfterLoadVehicles(), CmdCloneOrder(), and CmdSellRailWagon().

void Vehicle::BeginLoading | ( |  | ) |

Prepare everything to begin the loading when arriving at a station.

Precondition
  IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP.

Definition at line 1982 of file vehicle.cpp.

References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_orderlist_pool >::CanAllocateItem(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::CanAllocateItem(), ClrBit(), BaseConsist::cur_implicit_order_index, BaseConsist::cur_real_order_index, cur_speed, current_order, DeleteOrder(), DeleteUnreachedImplicitOrders(), SpecializedStation< Station, false >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Get(), Order::GetDestination(), GetGroundVehicleFlags(), GetLastOrder(), Order::GetLoadType(), GetNumManualOrders(), GetNumOrders(), GetOrder(), Order::GetUnloadType(), GetWindowClassForVehicleType(), GVF_SUPPRESS_IMPLICIT_ORDERS, HasBit(), IMPLICIT_ORDER_ONLY_CAP, IncreaseStats(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, InsertOrder(), InvalidateVehicleOrder(), IsGroundVehicle(), IsTileType(), Order::IsType(), last_loading_station, last_station_visited, Order::MakeImplicit(), Order::MakeLoading(), MarkDirty(), MAX_VEH_ORDER_ID, MP_STATION, Order::next, OLFB_NO_LOAD, ONSF_NO_STOP_AT_ANY_STATION, orders, OUFB_NO_UNLOAD, owner, PrepareUnload(), Order::SetNonStopType(), SetWindowDirty(), SetWindowWidgetDirty(), tile, BaseVehicle::type, UpdateVehicleTimetable(), VEH_SHIP, WC_STATION_VIEW, WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW, and WID_VV_START_STOP.

Referenced by AircraftEntersTerminal(), and TrainEnterStation().

void Vehicle::CancelReservation | ( | StationID | next,
|  | Station * | st
| ) |  |

Return all reserved cargo packets to the station and reset all packets staged for transfer.

Parameters

  st | the station where the reserved packets should go.

Definition at line 2112 of file vehicle.cpp.

References VehicleCargoList::ActionCount(), GoodsEntry::cargo, cargo, cargo_type, DEBUG, Station::goods, VehicleCargoList::KeepAll(), CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD, next, VehicleCargoList::Return(), VehicleCargoList::SetTransferLoadPlace(), and BaseStation::xy.

Referenced by LeaveStation(), and PreDestructor().

void Vehicle::CopyVehicleConfigAndStatistics | ( | const Vehicle * | src | ) |
| inline

Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle.

Parameters

  src | The old vehicle

Definition at line 712 of file vehicle_base.h.

References BaseConsist::CopyConsistPropertiesFrom(), current_order, dest_tile, profit_last_year, profit_this_year, and unitnumber.

Referenced by CmdSellRailWagon(), and CopyHeadSpecificThings().

uint Vehicle::Crash | ( | bool | flooded = `false` | ) |
| virtual

Crash the (whole) vehicle chain.

Parameters

  flooded | whether the cause of the crash is flooding or not.

Returns
  the number of lost souls.

Reimplemented in Train, RoadVehicle, Aircraft, GroundVehicle< T, Type >, GroundVehicle< Train, VEH_TRAIN >, and GroundVehicle< RoadVehicle, VEH_ROAD >.

Definition at line 237 of file vehicle.cpp.

References cargo_payment, CC_PASSENGERS, GetWindowClassForVehicleType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, InvalidateWindowClassesData(), IsCargoInClass(), IsPrimaryVehicle(), Next(), Previous(), RandomRange(), SetWindowDirty(), SetWindowWidgetDirty(), tile, BaseVehicle::type, vehstatus, VS_CRASHED, VS_STOPPED, WC_VEHICLE_DEPOT, WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW, and WID_VV_START_STOP.

Referenced by FloodVehicle().

virtual bool Vehicle::FindClosestDepot | ( | TileIndex * | location,
|  | DestinationID * | destination,
|  | bool * | reverse
| ) |  |
| inline virtual

Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.

Parameters

  location | where do we go to?
  destination | what hangar do we go to?
  reverse | should the vehicle be reversed?

Returns
  true if a depot could be found.

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 750 of file vehicle_base.h.

Referenced by SendToDepot(), and UpdateOrderDest().

Vehicle* Vehicle::First | ( |  | ) | const
| inline

Get the first vehicle of this vehicle chain.

Returns
  the first vehicle of the chain.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 594 of file vehicle_base.h.

References first.

Referenced by AfterLoadVehicles(), RefitWindow::BuildRefitList(), CheckCaches(), CheckCargoCapacity(), CmdRefitVehicle(), CmdSellVehicle(), FirstShared(), FloodVehicleProc(), GetEngineLiveryScheme(), GetNewCargoTypeForReplace(), VehicleResolverObject::GetScope(), HandleStationRefit(), IsStoppedInDepot(), PositionHelper(), RefitVehicle(), ReplaceChain(), VehicleResolverObject::ResolveReal(), RunVehicleDayProc(), VehicleClicked(), VehicleEnterDepot(), and VerifyAutoreplaceRefitForOrders().

Vehicle* Vehicle::FirstShared | ( |  | ) | const
| inline

Get the first vehicle of this vehicle chain.

Returns
  the first vehicle of the chain.

Definition at line 675 of file vehicle_base.h.

References First(), and orders.

Referenced by AfterLoadGame(), ChangeTimetable(), CheckOrders(), OrderBackup::ClearVehicle(), CmdAddSharedVehicleGroup(), CmdAddVehicleGroup(), CmdAutofillTimetable(), CmdCloneOrder(), CmdInsertOrder(), CmdModifyOrder(), CmdMoveOrder(), CmdOrderRefit(), DeleteOrder(), InsertOrder(), OrderBackup::OrderBackup(), OrdersWindow::OrderClick_StopSharing(), RemoveFromShared(), RemoveOrderFromAllVehicles(), and UpdateVehicleTimetable().

uint Vehicle::GetAdvanceDistance | ( |  | ) |
| inline

Determines the vehicle "progress" needed for moving a step.

Together with GetAdvanceSpeed() this function is a replacement for GetOldAdvanceSpeed().

Returns
  distance to drive for a movement step on the map.

Definition at line 414 of file vehicle_base.h.

References direction.

static uint Vehicle::GetAdvanceSpeed | ( | uint | speed | ) |
| inline static

Determines the effective vehicle movement speed.

Together with GetAdvanceDistance() this function is a replacement for GetOldAdvanceSpeed().

A vehicle progresses independent of it's movement direction. However different amounts of "progress" are needed for moving a step in a specific direction. That way the leftover progress does not need any adaption when changing movement direction.

Parameters

  speed | Direction-independent unscaled speed.

Returns
  speed, scaled to match GetAdvanceDistance().

Definition at line 402 of file vehicle_base.h.

Referenced by GroundVehicle< RoadVehicle, VEH_ROAD >::DoUpdateSpeed().

void Vehicle::GetConsistFreeCapacities | ( | SmallMap< CargoID, uint > & | capacities | ) | const

Get a map of cargoes and free capacities in the consist.

Parameters

  capacities | Map to be filled with cargoes and capacities.

Definition at line 2225 of file vehicle.cpp.

References SmallVector< SmallPair< T, U >, S >::Append(), cargo, cargo_cap, cargo_type, SmallVector< SmallPair< T, U >, S >::End(), SmallMap< T, U, S >::Find(), Next(), and VehicleCargoList::StoredCount().

virtual int Vehicle::GetCurrentMaxSpeed | ( |  | ) | const
| inline virtual

Calculates the maximum speed of the vehicle under its current conditions.

Returns
  Current maximum speed in native units.

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 492 of file vehicle_base.h.

Referenced by ShowVisualEffect().

virtual int Vehicle::GetDisplayMaxSpeed | ( |  | ) | const
| inline virtual

Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.

Returns
  the vehicle's maximum speed

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 486 of file vehicle_base.h.

Referenced by VehicleDetailsWindow::DrawWidget(), and ProcessConditionalOrder().

Money Vehicle::GetDisplayProfitLastYear | ( |  | ) | const
| inline

Gets the profit vehicle had last year.

It can be sent into SetDParam for string processing.

Returns
  the vehicle's profit last year

Definition at line 572 of file vehicle_base.h.

References profit_last_year.

Referenced by GroupStatistics::CountVehicle(), BaseVehicleListWindow::DrawVehicleListItems(), DrawVehicleProfitButton(), VehicleDetailsWindow::DrawWidget(), and GroupStatistics::VehicleReachedProfitAge().

Money Vehicle::GetDisplayProfitThisYear | ( |  | ) | const
| inline

Gets the profit vehicle had this year.

It can be sent into SetDParam for string processing.

Returns
  the vehicle's profit this year

Definition at line 566 of file vehicle_base.h.

References profit_this_year.

Referenced by BaseVehicleListWindow::DrawVehicleListItems(), and VehicleDetailsWindow::DrawWidget().

Money Vehicle::GetDisplayRunningCost | ( |  | ) | const
| inline

Gets the running cost of a vehicle that can be sent into SetDParam for string processing.

Returns
  the vehicle's running cost

Definition at line 560 of file vehicle_base.h.

References GetRunningCost().

Referenced by VehicleDetailsWindow::DrawWidget().

virtual int Vehicle::GetDisplaySpeed | ( |  | ) | const
| inline virtual

Gets the speed in km-ish/h that can be sent into SetDParam for string processing.

Returns
  the vehicle's speed

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 480 of file vehicle_base.h.

Referenced by VehicleViewWindow::DrawWidget().

const Engine * Vehicle::GetEngine | ( |  | ) | const

Retrieves the engine of the vehicle.

Returns
  Engine of the vehicle.

Precondition
  HasEngineType() == true

Definition at line 720 of file vehicle.cpp.

References engine_type, and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Get().

Referenced by AgeVehicle(), AircraftEventHandler_AtTerminal(), RefitWindow::BuildRefitList(), CheckConsistencyOfArticulatedVehicle(), CheckValidVehicles(), CmdCloneVehicle(), GetBestFittingSubType(), GetCargoSummaryOfArticulatedVehicle(), Train::GetDisplayImageWidth(), GetGRF(), GetGRFID(), Ship::GetImage(), Aircraft::GetImage(), RoadVehicle::GetImage(), Train::GetImage(), GetLoadAmount(), GetNewCargoTypeForReplace(), GetPreviewCompany(), GetRoadVehLength(), Ship::GetRunningCost(), Aircraft::GetRunningCost(), RoadVehicle::GetRunningCost(), Train::GetRunningCost(), HandleStationRefit(), IsArticulatedVehicleCarryingDifferentCargoes(), NeedsServicing(), RefitVehicle(), UpdateVisualEffect(), VehicleLengthChanged(), and VehicleServiceInDepot().

virtual ExpensesType Vehicle::GetExpenseType | ( | bool | income | ) | const
| inline virtual

Sets the expense type associated to this vehicle type.

Parameters

  income | whether this is income or (running) expenses of the vehicle

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 423 of file vehicle_base.h.

References EXPENSES_OTHER.

Referenced by RefitVehicle().

Vehicle* Vehicle::GetFirstEnginePart | ( |  | ) |
| inline

Get the first part of an articulated engine.

Returns
  First part of the engine.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 919 of file vehicle_base.h.

References IsArticulatedPart(), and Previous().

Referenced by GetBestFittingSubType(), and HandleStationRefit().

const Vehicle* Vehicle::GetFirstEnginePart | ( |  | ) | const
| inline

Get the first part of an articulated engine.

Returns
  First part of the engine.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 930 of file vehicle_base.h.

References IsArticulatedPart(), and Previous().

Order* Vehicle::GetFirstOrder | ( |  | ) | const
| inline

Get the first order of the vehicles order list.

Returns
  first order of order list.

Definition at line 654 of file vehicle_base.h.

References orders.

Referenced by CmdCloneOrder(), DrawOrderString(), and UpdateVehicleTimetable().

const GRFFile * Vehicle::GetGRF | ( |  | ) | const

Retrieve the NewGRF the vehicle is tied to.

This is the GRF providing the Action 3 for the engine type.

Returns
  NewGRF associated to the vehicle.

Definition at line 730 of file vehicle.cpp.

References GetEngine(), and Engine::GetGRF().

Referenced by CheckTrainAttachment(), CmdStartStopVehicle(), GetCargoSubtypeText(), and PlayVehicleSound().

uint32 Vehicle::GetGRFID | ( |  | ) | const

Retrieve the GRF ID of the NewGRF the vehicle is tied to.

This is the GRF providing the Action 3 for the engine type.

Returns
  GRF ID of the associated NewGRF.

Definition at line 740 of file vehicle.cpp.

References GetEngine(), and Engine::GetGRFID().

Referenced by CheckTrainAttachment(), CmdStartStopVehicle(), GetCargoSubtypeText(), and RunVehicleDayProc().

GroundVehicleCache * Vehicle::GetGroundVehicleCache | ( |  | ) |

Access the ground vehicle cache of the vehicle.

Precondition
  The vehicle is a GroundVehicle.

Returns
  GroundVehicleCache of the vehicle.

Definition at line 2773 of file vehicle.cpp.

References SpecializedVehicle< Train, Type >::From(), SpecializedVehicle< RoadVehicle, Type >::From(), GroundVehicle< T, Type >::gcache, IsGroundVehicle(), BaseVehicle::type, and VEH_TRAIN.

Referenced by AddArticulatedParts(), AfterLoadVehicles(), VehicleDetailsWindow::DrawWidget(), GetVehiclePalette(), LiveryHelper(), UpdateLoadUnloadTicks(), and VehicleResolverObject::VehicleResolverObject().

const GroundVehicleCache * Vehicle::GetGroundVehicleCache | ( |  | ) | const

Access the ground vehicle cache of the vehicle.

Precondition
  The vehicle is a GroundVehicle.

Returns
  GroundVehicleCache of the vehicle.

Definition at line 2788 of file vehicle.cpp.

References SpecializedVehicle< Train, Type >::From(), SpecializedVehicle< RoadVehicle, Type >::From(), GroundVehicle< T, Type >::gcache, IsGroundVehicle(), BaseVehicle::type, and VEH_TRAIN.

uint16 & Vehicle::GetGroundVehicleFlags | ( |  | ) |

Access the ground vehicle flags of the vehicle.

Precondition
  The vehicle is a GroundVehicle.

Returns
  GroundVehicleFlags of the vehicle.

Definition at line 2803 of file vehicle.cpp.

References SpecializedVehicle< Train, Type >::From(), SpecializedVehicle< RoadVehicle, Type >::From(), GroundVehicle< T, Type >::gv_flags, IsGroundVehicle(), BaseVehicle::type, and VEH_TRAIN.

Referenced by BeginLoading(), DeleteUnreachedImplicitOrders(), InsertOrder(), SendToDepot(), and UpdateOrderDest().

const uint16 & Vehicle::GetGroundVehicleFlags | ( |  | ) | const

Access the ground vehicle flags of the vehicle.

Precondition
  The vehicle is a GroundVehicle.

Returns
  GroundVehicleFlags of the vehicle.

Definition at line 2818 of file vehicle.cpp.

References SpecializedVehicle< Train, Type >::From(), SpecializedVehicle< RoadVehicle, Type >::From(), GroundVehicle< T, Type >::gv_flags, IsGroundVehicle(), BaseVehicle::type, and VEH_TRAIN.

virtual void Vehicle::GetImage | ( | Direction | direction,
|  | EngineImageType | image_type,
|  | VehicleSpriteSeq * | result
| ) |  | const
| inline virtual

Gets the sprite to show for the given direction.

Parameters

  | direction | the direction the vehicle is facing
  [out] | result | Vehicle sprite sequence.

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 442 of file vehicle_base.h.

References VehicleSpriteSeq::Clear().

Referenced by AfterLoadVehicles(), DrawAircraftImage(), DrawShipImage(), GetSingleVehicleWidth(), and SetMouseCursorVehicle().

Vehicle* Vehicle::GetLastEnginePart | ( |  | ) |
| inline

Get the last part of an articulated engine.

Returns
  Last part of the engine.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 941 of file vehicle_base.h.

References GetNextArticulatedPart(), and HasArticulatedPart().

Order* Vehicle::GetLastOrder | ( |  | ) | const
| inline

Returns the last order of a vehicle, or NULL if it doesn't exists.

Returns
  last order of a vehicle, if available

Definition at line 867 of file vehicle_base.h.

References orders.

Referenced by BeginLoading(), and CheckOrders().

Vehicle* Vehicle::GetNextArticulatedPart | ( |  | ) | const
| inline

Get the next part of an articulated engine.

Returns
  Next part of the articulated engine.

Precondition
  The vehicle is an articulated engine.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 909 of file vehicle_base.h.

References HasArticulatedPart(), and Next().

Referenced by CheckConsistencyOfArticulatedVehicle(), CmdCloneVehicle(), GetBestFittingSubType(), GetLastEnginePart(), GetNextVehicle(), IsArticulatedVehicleCarryingDifferentCargoes(), and SetMouseCursorVehicle().

StationIDStack Vehicle::GetNextStoppingStation | ( |  | ) | const
| inline

Get the next station the vehicle will stop at.

Returns
  ID of the next station the vehicle will stop at or INVALID_STATION.

Definition at line 699 of file vehicle_base.h.

References orders.

Referenced by LoadUnloadVehicle(), and PrepareUnload().

Vehicle* Vehicle::GetNextVehicle | ( |  | ) | const
| inline

Get the next real (non-articulated part) vehicle in the consist.

Returns
  Next vehicle in the consist.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 952 of file vehicle_base.h.

References GetNextArticulatedPart(), HasArticulatedPart(), and Next().

Referenced by CmdCloneVehicle().

VehicleOrderID Vehicle::GetNumManualOrders | ( |  | ) | const
| inline

Get the number of manually added orders this vehicle has.

Returns
  the number of manually added orders this vehicle has.

Definition at line 693 of file vehicle_base.h.

References orders.

Referenced by BeginLoading(), VehicleViewWindow::DrawWidget(), ProcessOrders(), SendToDepot(), SkipToNextRealOrderIndex(), UpdateOrderDest(), and UpdateRealOrderIndex().

VehicleOrderID Vehicle::GetNumOrders | ( |  | ) | const
| inline

Get the number of orders this vehicle has.

Returns
  the number of orders this vehicle has.

Definition at line 687 of file vehicle_base.h.

References orders.

Referenced by AfterLoadGame(), BeginLoading(), TimetableWindow::BuildArrivalDepartureList(), CheckNextTrainTile(), CheckOrders(), CmdCloneOrder(), CmdDeleteOrder(), CmdInsertOrder(), CmdModifyOrder(), CmdMoveOrder(), CmdSkipToOrder(), DeleteOrder(), OrderBackup::DoRestore(), TimetableWindow::DrawWidget(), OrdersWindow::DrawWidget(), FillTimetableArrivalDepartureTable(), GetOrderDistance(), IncrementImplicitOrderIndex(), InsertOrder(), TimetableWindow::OnClick(), OrdersWindow::OnClick(), OrdersWindow::OnDragDrop(), TimetableWindow::OnInvalidateData(), OrdersWindow::OnInvalidateData(), OrdersWindow::OnMouseDrag(), TimetableWindow::OnPaint(), OrdersWindow::OrderClick_Delete(), OrdersWindow::OrderClick_Skip(), OrdersWindow::OrderClick_StopSharing(), OrdersWindow::OrderGetSel(), ProcessOrders(), SkipToNextRealOrderIndex(), VehicleOrderSaver::SwitchToNextOrder(), UpdateOrderDest(), UpdateRealOrderIndex(), and UpdateVehicleTimetable().

uint Vehicle::GetOldAdvanceSpeed | ( | uint | speed | ) |
| inline

Determines the effective direction-specific vehicle movement speed.

This method belongs to the old vehicle movement method: A vehicle moves a step every 256 progress units. The vehicle speed is scaled by 3/4 when moving in X or Y direction due to the longer distance.

However, this method is slightly wrong in corners, as the leftover progress is not scaled correctly when changing movement direction. GetAdvanceSpeed() and GetAdvanceDistance() are better wrt. this.

Parameters

  speed | Direction-independent unscaled speed.

Returns
  speed scaled by movement direction. 256 units are required for each movement step.

Definition at line 385 of file vehicle_base.h.

References direction.

Referenced by UpdateAircraftSpeed().

Order* Vehicle::GetOrder | ( | int | index | ) | const
| inline

Returns order 'index' of a vehicle or NULL when it doesn't exists.

Parameters

  index | the order to fetch

Returns
  the found (or not) order

Definition at line 858 of file vehicle_base.h.

References orders.

Referenced by BeginLoading(), ChangeTimetable(), CmdChangeTimetable(), CmdDeleteOrder(), CmdInsertOrder(), CmdModifyOrder(), CmdMoveOrder(), CmdOrderRefit(), DeleteOrder(), DeleteUnreachedImplicitOrders(), TimetableWindow::DrawWidget(), OrdersWindow::DrawWidget(), FillTimetableArrivalDepartureTable(), GetOrderDistance(), HandleLoading(), IncrementImplicitOrderIndex(), TimetableWindow::OnClick(), OrdersWindow::OnClick(), TimetableWindow::OnPaint(), OrdersWindow::OnQueryTextFinished(), OrdersWindow::OrderClick_FullLoad(), OrdersWindow::OrderClick_Nonstop(), OrdersWindow::OrderClick_Service(), OrdersWindow::OrderClick_Unload(), ProcessOrders(), LinkRefresher::Run(), OrdersWindow::SetStringParameters(), SkipToNextRealOrderIndex(), VehicleOrderSaver::SwitchToNextOrder(), UpdateOrderDest(), UpdateRealOrderIndex(), UpdateVehicleTimetable(), and VehicleEnterDepot().

virtual TileIndex Vehicle::GetOrderStationLocation | ( | StationID | station | ) |
| inline virtual

Determine the location for the station where the vehicle goes to next.

Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.

Parameters

  station | the station to make the next location of the vehicle.

Returns
  the location (tile) to aim for.

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 740 of file vehicle_base.h.

References INVALID_TILE.

Referenced by UpdateOrderDest().

Vehicle* Vehicle::GetPrevVehicle | ( |  | ) | const
| inline

Get the previous real (non-articulated part) vehicle in the consist.

Returns
  Previous vehicle in the consist.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 965 of file vehicle_base.h.

References IsArticulatedPart(), and Previous().

virtual Money Vehicle::GetRunningCost | ( |  | ) | const
| inline virtual

Gets the running cost of a vehicle.

Returns
  the vehicle's running cost

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 498 of file vehicle_base.h.

Referenced by GetDisplayRunningCost().

virtual Trackdir Vehicle::GetVehicleTrackdir | ( |  | ) | const
| inline virtual

Returns the Trackdir on which the vehicle is currently located.

Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I think. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.

Returns
  the trackdir of the vehicle

Reimplemented in Train, RoadVehicle, and Ship.

Definition at line 554 of file vehicle_base.h.

References INVALID_TRACKDIR.

Referenced by RemoveFromRailBaseStation().

bool Vehicle::HandleBreakdown | ( |  | ) |

Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate.

Returns
  true iff the vehicle is stopped because of a breakdown

Note
  This function always returns false for aircraft, since these never stop for breakdowns

Definition at line 1231 of file vehicle.cpp.

References _settings_game, EffectVehicle::animation_state, breakdown_ctr, breakdown_delay, breakdowns_since_last_service, CreateEffectVehicleRel(), cur_speed, current_order, EF_NO_BREAKDOWN_SMOKE, engine_type, EV_BREAKDOWN_SMOKE, GameSettings::game_creation, HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, Order::IsType(), GameCreationSettings::landscape, MarkDirty(), PlayVehicleSound(), SetWindowDirty(), tick_counter, BaseVehicle::type, VEH_AIRCRAFT, VEH_SHIP, VEH_TRAIN, vehstatus, VS_AIRCRAFT_BROKEN, VS_HIDDEN, VSE_BREAKDOWN, WC_VEHICLE_DETAILS, and WC_VEHICLE_VIEW.

void Vehicle::HandleLoading | ( | bool | mode = `false` | ) |

Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases.

Parameters

  mode | is the non-first call for this vehicle in this tick?

Definition at line 2190 of file vehicle.cpp.

References BaseConsist::cur_implicit_order_index, current_order, BaseConsist::current_order_time, Order::GetDestination(), GetOrder(), Order::GetTimetabledWait(), Order::GetType(), HasBit(), IncrementImplicitOrderIndex(), Order::IsType(), last_station_visited, BaseConsist::lateness_counter, LeaveStation(), max(), PlayLeaveStationSound(), BaseConsist::vehicle_flags, and VF_LOADING_FINISHED.

void Vehicle::HandlePathfindingResult | ( | bool | path_found | ) |

Handle the pathfinding result, especially the lost status.

If the vehicle is now lost and wasn't previously fire an event to the AIs and a news message to the user. If the vehicle is not lost anymore remove the news message.

Parameters

  path_found | Whether the vehicle has a path to its destination.

Definition at line 752 of file vehicle.cpp.

References _local_company, _settings_client, AddVehicleAdviceNewsItem(), ClrBit(), DeleteVehicleNews(), ClientSettings::gui, HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, GUISettings::lost_vehicle_warn, AI::NewEvent(), owner, SetBit(), SetDParam(), BaseConsist::vehicle_flags, and VF_PATHFINDER_LOST.

Referenced by ChooseShipTrack(), and RoadFindPathToDest().

bool Vehicle::HasArticulatedPart | ( |  | ) | const
| inline

Check if an engine has an articulated part.

Returns
  True if the engine has an articulated part.

Definition at line 899 of file vehicle_base.h.

References IsArticulatedPart(), and Next().

Referenced by CheckConsistencyOfArticulatedVehicle(), CmdCloneVehicle(), DrawRoadVehDetails(), VehicleDetailsWindow::DrawWidget(), RoadStop::Enter(), GetBestFittingSubType(), GetLastEnginePart(), GetNextArticulatedPart(), RoadStop::GetNextRoadStop(), GetNextVehicle(), VehicleDetailsWindow::GetRoadVehDetailsHeight(), IsArticulatedVehicleCarryingDifferentCargoes(), IterateVehicleParts(), LoadUnloadVehicle(), RoadFindPathToDest(), and SetMouseCursorVehicle().

bool Vehicle::HasDepotOrder | ( |  | ) | const

Checks if a vehicle has a depot in its order list.

Returns
  True iff at least one order is a depot order.

Definition at line 1902 of file order_cmd.cpp.

References Order::IsType().

Referenced by NeedsAutomaticServicing().

bool Vehicle::HasEngineType | ( |  | ) | const

Check whether Vehicle::engine_type has any meaning.

Returns
  true if the vehicle has a useable engine type.

Definition at line 704 of file vehicle.cpp.

References SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), Aircraft::IsNormalAircraft(), BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.

Referenced by RunVehicleDayProc(), and VehicleServiceInDepot().

void Vehicle::IncrementImplicitOrderIndex | ( |  | ) |
| inline

Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.

cur_real_order_index is incremented as well, if needed. Note: current_order is not invalidated.

Definition at line 798 of file vehicle_base.h.

References BaseConsist::cur_implicit_order_index, BaseConsist::cur_real_order_index, GetNumOrders(), GetOrder(), InvalidateVehicleOrder(), and SkipToNextRealOrderIndex().

Referenced by HandleLoading(), IncrementRealOrderIndex(), ProcessOrders(), and VehicleEnterDepot().

void Vehicle::IncrementRealOrderIndex | ( |  | ) |
| inline

Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI.

cur_implicit_order_index is incremented as well, if it was equal to cur_real_order_index, i.e. cur_real_order_index is skipped but not any implicit orders. Note: current_order is not invalidated.

Definition at line 822 of file vehicle_base.h.

References BaseConsist::cur_implicit_order_index, BaseConsist::cur_real_order_index, IncrementImplicitOrderIndex(), InvalidateVehicleOrder(), and SkipToNextRealOrderIndex().

Referenced by Ship::GetOrderStationLocation(), RoadVehicle::GetOrderStationLocation(), Train::GetOrderStationLocation(), SendToDepot(), and UpdateOrderDest().

void Vehicle::InvalidateNewGRFCache | ( |  | ) |
| inline

Invalidates cached NewGRF variables.

See Also
  InvalidateNewGRFCacheOfChain

Definition at line 451 of file vehicle_base.h.

References NewGRFCache::cache_valid, and grf_cache.

Referenced by RefitWindow::BuildRefitList(), ChangeOwnershipOfCompanyItems(), CheckTrainAttachment(), CmdBuildRoadVehicle(), CmdSetCompanyColour(), and Train::ConsistChanged().

void Vehicle::InvalidateNewGRFCacheOfChain | ( |  | ) |
| inline

Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)

See Also
  InvalidateNewGRFCache

Definition at line 460 of file vehicle_base.h.

References Next().

Referenced by CmdBuildAircraft(), CmdBuildRoadVehicle(), CmdBuildShip(), CmdRefitVehicle(), RefitVehicle(), and RoadVehUpdateCache().

bool Vehicle::IsArticulatedPart | ( |  | ) | const
| inline

Check if the vehicle is an articulated part of an engine.

Returns
  Returns true if the vehicle is an articulated part.

Definition at line 890 of file vehicle_base.h.

References GVSF_ARTICULATED_PART, HasBit(), IsGroundVehicle(), and subtype.

Referenced by BuildDepotVehicleList(), CheckTrainAttachment(), CmdAutoreplaceVehicle(), DrawTrainDetails(), GetCargoSummaryOfArticulatedVehicle(), GetEngineLiveryScheme(), GetFirstEnginePart(), GetLengthOfArticulatedVehicle(), GetNewEngineType(), RoadVehicle::GetPower(), Train::GetPower(), GetPrevVehicle(), GetVehicleSet(), RoadVehicle::GetWeight(), Train::GetWeight(), HasArticulatedPart(), InsertInConsist(), IsEngineCountable(), RefitVehicle(), ReplaceFreeUnit(), and TransferCargo().

virtual bool Vehicle::IsChainInDepot | ( |  | ) | const
| inline virtual

Check whether the whole vehicle chain is in the depot.

Returns
  true if and only if the whole chain is in the depot.

Reimplemented in GroundVehicle< T, Type >, GroundVehicle< Train, VEH_TRAIN >, and GroundVehicle< RoadVehicle, VEH_ROAD >.

Definition at line 510 of file vehicle_base.h.

References IsInDepot().

Referenced by CmdAutoreplaceVehicle(), CmdDepotMassAutoReplace(), CmdMassStartStopVehicle(), BaseVehicleListWindow::DrawVehicleListItems(), and IsStoppedInDepot().

bool Vehicle::IsEngineCountable | ( |  | ) | const

Check if a vehicle is counted in num_engines in each company struct.

Returns
  true if the vehicle is counted in num_engines

Definition at line 687 of file vehicle.cpp.

References SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), SpecializedVehicle< RoadVehicle, Type >::From(), SpecializedVehicle< Train, Type >::From(), IsArticulatedPart(), IsFrontEngine(), Aircraft::IsNormalAircraft(), GroundVehicle< T, Type >::IsRearDualheaded(), BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.

Referenced by AddVehicleToGroup(), ChangeOwnershipOfCompanyItems(), PreDestructor(), and GroupStatistics::UpdateAfterLoad().

bool Vehicle::IsFrontEngine | ( |  | ) | const
| inline

Check if the vehicle is a front engine.

Returns
  Returns true if the vehicle is a front engine.

Definition at line 881 of file vehicle_base.h.

References GVSF_FRONT, HasBit(), IsGroundVehicle(), and subtype.

Referenced by AfterLoadGame(), AfterLoadVehicles(), CcBuildWagon(), CmdAutoreplaceVehicle(), CmdCloneVehicle(), CmdMoveRailVehicle(), CmdSellRailWagon(), ConnectMultiheadedTrains(), Train::ConsistChanged(), RoadVehicle::Crash(), Train::Crash(), DisasterTick_Ufo(), FreeTrainTrackReservation(), RoadVehicle::IsBus(), IsEngineCountable(), RoadVehicle::IsPrimaryVehicle(), Train::IsPrimaryVehicle(), NormaliseTrainHead(), DepotWindow::OnDragDrop(), RoadVehicle::OnNewDay(), Train::OnNewDay(), RoadVehAccelerationModelChanged(), RoadVehSlopeSteepnessChanged(), RoadVehUpdateCache(), SettingsDisableElrail(), SetTrainGroupID(), ShowVisualEffect(), RoadVehicle::Tick(), Train::Tick(), TrainApproachingCrossingEnum(), TrainApproachingCrossingTile(), TrainSlopeSteepnessChanged(), TryPathReserve(), Train::UpdateAcceleration(), UpdateTrainGroupID(), and WhoCanServiceIndustry().

bool Vehicle::IsGroundVehicle | ( |  | ) | const
| inline

Check if the vehicle is a ground vehicle.

Returns
  True iff the vehicle is a train or a road vehicle.

Definition at line 471 of file vehicle_base.h.

References BaseVehicle::type, VEH_ROAD, and VEH_TRAIN.

Referenced by AfterLoadGame(), AfterLoadVehicles(), BeginLoading(), RefitWindow::BuildRefitList(), CmdCloneVehicle(), CmdInsertOrder(), CmdModifyOrder(), DeleteUnreachedImplicitOrders(), DisasterTick_Big_Ufo(), DrawOrderString(), DepotWindow::DrawVehicleInDepot(), GetGroundVehicleCache(), GetGroundVehicleFlags(), GetOrderCmdFromTile(), GetVehiclePalette(), InsertOrder(), IsArticulatedPart(), IsFrontEngine(), IsVehicleRefitable(), LiveryHelper(), VehicleViewWindow::OnClick(), VehicleViewWindow::OnTick(), OrdersWindow::OrderClick_Nonstop(), SendToDepot(), OrdersWindow::UpdateAutoRefitState(), UpdateOrderDest(), and VehicleResolverObject::VehicleResolverObject().

virtual bool Vehicle::IsInDepot | ( |  | ) | const
| inline virtual

Check whether the vehicle is in the depot.

Returns
  true if and only if the vehicle is in the depot.

Reimplemented in Train, RoadVehicle, Aircraft, and Ship.

Definition at line 504 of file vehicle_base.h.

Referenced by BuildDepotVehicleList(), and IsChainInDepot().

bool Vehicle::IsOrderListShared | ( |  | ) | const
| inline

Check if we share our orders with another vehicle.

Returns
  true if there are other vehicles sharing the same order

Definition at line 681 of file vehicle_base.h.

References orders.

Referenced by DeleteVehicleOrders(), OrdersWindow::DrawWidget(), TimetableWindow::OnPaint(), OrderBackup::OrderBackup(), and OrdersWindow::OrderClick_StopSharing().

bool Vehicle::IsStoppedInDepot | ( |  | ) | const
| inline

Check whether the vehicle is in the depot and stopped.

Returns
  true if and only if the vehicle is in the depot and stopped.

Definition at line 516 of file vehicle_base.h.

References First(), IsChainInDepot(), IsPrimaryVehicle(), vehstatus, and VS_STOPPED.

Referenced by CcBuildWagon(), CmdAutoreplaceVehicle(), CmdMoveRailVehicle(), CmdRefitVehicle(), CmdReverseTrainDirection(), CmdSellVehicle(), CmdStartStopVehicle(), IsVehicleRefitable(), VehicleViewWindow::OnTick(), and SendToDepot().

Vehicle* Vehicle::Last | ( |  | ) |
| inline

Get the last vehicle of this vehicle chain.

Returns
  the last vehicle of the chain.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 600 of file vehicle_base.h.

References Next().

Referenced by CcBuildWagon(), and DepotWindow::OnMouseDrag().

const Vehicle* Vehicle::Last | ( |  | ) | const
| inline

Get the last vehicle of this vehicle chain.

Returns
  the last vehicle of the chain.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 611 of file vehicle_base.h.

References Next().

void Vehicle::LeaveStation | ( |  | ) |

Perform all actions when leaving a station.

Precondition
  this->current_order.IsType(OT_LOADING)

Definition at line 2129 of file vehicle.cpp.

References CancelReservation(), Order::CanLeaveWithCargo(), cargo_payment, current_order, fill_percent_te_id, SpecializedVehicle< Train, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Get(), Order::GetLoadType(), Order::GetNonStopType(), Order::GetUnloadType(), HideFillingPercent(), IsTileType(), Order::IsType(), last_loading_station, last_station_visited, Order::MakeLeaveStation(), MarkDirty(), MP_STATION, OLFB_NO_LOAD, ONSF_STOP_EVERYWHERE, OUFB_NO_UNLOAD, ResetRefitCaps(), LinkRefresher::Run(), SAT_TRAIN_DEPARTS, SetBit(), SRT_TRAIN_DEPARTS, tile, TriggerStationRandomisation(), BaseVehicle::type, UpdateVehicleTimetable(), VEH_TRAIN, vehstatus, VRF_LEAVING_STATION, and VS_CRASHED.

Referenced by CmdReverseTrainDirection(), CmdSkipToOrder(), HandleLoading(), RemoveDock(), and SendToDepot().

Vehicle* Vehicle::Move | ( | int | n | ) |
| inline

Get the vehicle at offset n of this vehicle chain.

Parameters

  n | Offset from the current vehicle.

Returns
  The new vehicle or NULL if the offset is out-of-bounds.

Definition at line 623 of file vehicle_base.h.

References Next(), and Previous().

Referenced by NewGRFInspectWindow::GetFeatureIndex(), VehicleResolverObject::GetScope(), and NewGRFInspectWindow::ValidateChainIndex().

const Vehicle* Vehicle::Move | ( | int | n | ) | const
| inline

Get the vehicle at offset n of this vehicle chain.

Parameters

  n | Offset from the current vehicle.

Returns
  The new vehicle or NULL if the offset is out-of-bounds.

Definition at line 639 of file vehicle_base.h.

References Next(), and Previous().

bool Vehicle::NeedsAutomaticServicing | ( |  | ) | const

Checks if the current order should be interrupted for a service-in-depot order.

See Also
  NeedsServicing()

Returns
  true if the current order should be interrupted.

Definition at line 229 of file vehicle.cpp.

References current_order, Order::GetDepotOrderType(), HasDepotOrder(), Order::IsType(), NeedsServicing(), and ODTFB_SERVICE.

Referenced by CheckIfTrainNeedsService().

bool Vehicle::NeedsAutorenewing | ( | const Company * | c,
|  | bool | use_renew_setting = `true`
| ) |  | const

Function to tell if a vehicle needs to be autorenewed.

Parameters

  *c | The vehicle owner
  use_renew_setting | Should the company renew setting be considered?

Returns
  true if the vehicle is old enough for replacement

Definition at line 118 of file vehicle.cpp.

References age, CompanySettings::engine_renew, CompanySettings::engine_renew_months, SpecializedVehicle< Train, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), max_age, owner, Company::settings, BaseVehicle::type, and VEH_TRAIN.

Referenced by GetNewEngineType().

bool Vehicle::NeedsServicing | ( |  | ) | const

Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement.

See Also
  NeedsAutomaticServicing()

Returns
  true if the vehicle should go to a depot if a opportunity presents itself.

Definition at line 161 of file vehicle.cpp.

References _date, _settings_game, cargo_type, CT_INVALID, date_of_last_service, GameSettings::difficulty, CompanySettings::engine_renew_money, EngineReplacementForCompany(), SpecializedVehicle< Train, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), GetArticulatedRefitMasks(), GetEngine(), Train::GetNextUnit(), HasBit(), INVALID_ENGINE, IsArticulatedVehicleCarryingDifferentCargoes(), CompanyProperties::money, OrderSettings::no_servicing_if_no_breakdowns, GameSettings::order, owner, reliability, Company::settings, VEH_TRAIN, DifficultySettings::vehicle_breakdowns, vehstatus, VS_CRASHED, and VS_STOPPED.

Referenced by NeedsAutomaticServicing(), ProcessConditionalOrder(), VehicleOrderSaver::SwitchToNextOrder(), and UpdateOrderDest().

Vehicle* Vehicle::Next | ( |  | ) | const
| inline

Get the next vehicle of this vehicle.

Note
  articulated parts are also counted as vehicles.

Returns
  the next vehicle or NULL when there isn't a next vehicle.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 581 of file vehicle_base.h.

References next.

Referenced by AfterLoadVehicles(), AircraftLeaveHangar(), RefitWindow::BuildRefitList(), CalcPercentVehicleFilled(), CheckCaches(), CheckCargoCapacity(), CmdCloneVehicle(), CmdReverseTrainDirection(), CmdSellRailWagon(), Crash(), DrawRoadVehDetails(), GetConsistFreeCapacities(), Train::GetCurveSpeedLimit(), GetNewCargoTypeForReplace(), GetNextArticulatedPart(), GetNextVehicle(), VehicleResolverObject::GetScope(), HandleCrashedTrain(), LinkRefresher::HandleRefit(), HasArticulatedPart(), IncreaseStats(), InvalidateNewGRFCacheOfChain(), IsVehicleRefitable(), IterateVehicleParts(), Last(), LinkRefresher::LinkRefresher(), LoadUnloadVehicle(), Move(), DepotWindow::OnRightClick(), PositionHelper(), PrepareUnload(), RefitVehicle(), RemoveFromRailBaseStation(), RerouteCargo(), ReserveConsist(), ResetRefitCaps(), SetNext(), ShowVisualEffect(), TransferCargo(), VehicleCargoSorter(), VehicleServiceInDepot(), VehicleValueSorter(), WhoCanServiceIndustry(), and ~Vehicle().

Vehicle* Vehicle::NextShared | ( |  | ) | const
| inline

Get the next vehicle of the shared vehicle chain.

Returns
  the next shared vehicle or NULL when there isn't a next vehicle.

Definition at line 663 of file vehicle_base.h.

References next_shared.

Referenced by AfterLoadVehicles(), ChangeTimetable(), OrderBackup::ClearVehicle(), CmdAddSharedVehicleGroup(), CmdAddVehicleGroup(), CmdAutofillTimetable(), CmdInsertOrder(), CmdModifyOrder(), CmdMoveOrder(), CmdOrderRefit(), CmdSetTimetableStart(), OrderList::DebugCheckSanity(), DeleteOrder(), DeleteStaleLinks(), GenerateVehicleSortList(), OrderList::Initialize(), InsertOrder(), OrderList::IsVehicleInSharedOrdersList(), OrderBackup::OrderBackup(), OrdersWindow::OrderClick_StopSharing(), RemoveFromShared(), RemoveOrderFromAllVehicles(), OrderList::RemoveVehicle(), and UpdateVehicleTimetable().

Vehicle* Vehicle::Previous | ( |  | ) | const
| inline

Get the previous vehicle of this vehicle.

Note
  articulated parts are also counted as vehicles.

Returns
  the previous vehicle or NULL when there isn't a previous vehicle.

Reimplemented in SpecializedVehicle< T, Type >, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >, SpecializedVehicle< Ship, VEH_SHIP >, SpecializedVehicle< Train, Type >, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >, SpecializedVehicle< EffectVehicle, VEH_EFFECT >, and SpecializedVehicle< RoadVehicle, Type >.

Definition at line 588 of file vehicle_base.h.

References previous.

Referenced by AfterLoadVehicles(), AgeVehicle(), ChangeOwnershipOfCompanyItems(), Crash(), GetFirstEnginePart(), GetPrevVehicle(), LoadUnloadVehicle(), Move(), DepotWindow::OnMouseDrag(), and PreDestructor().

Vehicle* Vehicle::PreviousShared | ( |  | ) | const
| inline

Get the previous vehicle of the shared vehicle chain.

Returns
  the previous shared vehicle or NULL when there isn't a previous vehicle.

Definition at line 669 of file vehicle_base.h.

References previous_shared.

Referenced by AfterLoadVehicles(), OrderList::GetPositionInSharedOrderList(), OrderList::Initialize(), and OrdersWindow::OrderClick_StopSharing().

CommandCost Vehicle::SendToDepot | ( | DoCommandFlag | flags,
|  | DepotCommand | command
| ) |  |

Send this vehicle to the depot using the given command(s).

Parameters

  flags | the command flags (like execute and such).
  command | the command to execute.

Returns
  the cost of the depot action.

Definition at line 2255 of file vehicle.cpp.

References AircraftNextAirportPos_and_Order(), CheckOwnership(), CMD_ERROR, CMD_REVERSE_TRAIN_DIRECTION, current_order, DC_EXEC, DEPOT_DONT_CANCEL, DEPOT_SERVICE, dest_tile, DoCommand(), CommandCost::Failed(), FindClosestDepot(), FLYING, SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), Order::GetDepotActionType(), Order::GetDepotOrderType(), GetGroundVehicleFlags(), GetNumManualOrders(), GVF_SUPPRESS_IMPLICIT_ORDERS, IncrementRealOrderIndex(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, IsGroundVehicle(), IsStoppedInDepot(), Order::IsType(), LeaveStation(), Order::MakeDummy(), Order::MakeGoToDepot(), ODATF_SERVICE_ONLY, ODATFB_HALT, ODTF_MANUAL, ODTFB_PART_OF_ORDERS, owner, return_cmd_error, SetBit(), Order::SetDepotActionType(), Order::SetDepotOrderType(), SetWindowWidgetDirty(), Aircraft::state, Aircraft::targetairport, tile, BaseVehicle::type, VEH_AIRCRAFT, VEH_TRAIN, vehstatus, VS_CRASHED, WC_VEHICLE_VIEW, and WID_VV_START_STOP.

Referenced by CmdSendVehicleToDepot().

void Vehicle::SetNext | ( | Vehicle * | next | ) |

Set the next vehicle of this vehicle.

Parameters

  next | the next vehicle. NULL removes the next vehicle.

Definition at line 2607 of file vehicle.cpp.

References first, next, Next(), and previous.

Referenced by AddArticulatedParts(), CheckTrainAttachment(), CmdBuildAircraft(), DeleteLastRoadVeh(), DeleteLastWagon(), Disaster_Helicopter_Init(), Disaster_Small_Ufo_Init(), Disaster_Zeppeliner_Init(), DisasterTick_Big_Ufo(), InsertInConsist(), RemoveFromConsist(), RestoreTrainBackup(), and ~Vehicle().

void Vehicle::ShowVisualEffect | ( |  | ) | const

Draw visual effects (smoke and/or sparks) for a vehicle chain.

Precondition
  this->IsPrimaryVehicle()

Definition at line 2457 of file vehicle.cpp.

References _settings_game, GroundVehicleCache::cached_power, GroundVehicleCache::cached_veh_length, VehicleCache::cached_vis_effect, GroundVehicleCache::cached_weight, Chance16(), CreateEffectVehicleRel(), cur_speed, current_order, direction, EV_DIESEL_SMOKE, EV_ELECTRIC_SPARK, EV_STEAM_SMOKE, SpecializedVehicle< Train, Type >::From(), GB(), GroundVehicle< T, Type >::gcache, GetCurrentMaxSpeed(), GetStationIndex(), GetTileRailType(), HasBit(), HasPowerOnRail(), IsBridgeAbove(), IsDepotTile(), IsFrontEngine(), IsPrimaryVehicle(), IsRailStationTile(), IsTunnelTile(), Next(), PlayVehicleSound(), Order::ShouldStopAtStation(), VehicleSettings::smoke_amount, SpawnAdvancedVisualEffect(), tick_counter, tile, BaseVehicle::type, vcache, VE_ADVANCED_EFFECT, VE_OFFSET_CENTRE, VE_OFFSET_COUNT, VE_OFFSET_START, VE_TYPE_COUNT, VE_TYPE_DEFAULT, VE_TYPE_DIESEL, VE_TYPE_ELECTRIC, VE_TYPE_START, VE_TYPE_STEAM, VEH_TRAIN, GameSettings::vehicle, VEHICLE_LENGTH, vehstatus, VESM_DIESEL, VESM_ELECTRIC, VESM_NONE, VESM_STEAM, VRF_REVERSE_DIRECTION, VS_HIDDEN, VS_STOPPED, VS_TRAIN_SLOWING, and VSE_VISUAL_EFFECT.

void Vehicle::SkipToNextRealOrderIndex | ( |  | ) |
| inline private

Advance cur_real_order_index to the next real order.

cur_implicit_order_index is not touched.

Definition at line 779 of file vehicle_base.h.

References BaseConsist::cur_real_order_index, GetNumManualOrders(), GetNumOrders(), and GetOrder().

Referenced by IncrementImplicitOrderIndex(), and IncrementRealOrderIndex().

virtual bool Vehicle::Tick | ( |  | ) |
| inline virtual

Calls the tick handler of the vehicle.

Returns
  is this vehicle still valid?

Reimplemented in Train, RoadVehicle, Aircraft, DisasterVehicle, Ship, and EffectVehicle.

Definition at line 528 of file vehicle_base.h.

virtual void Vehicle::UpdateDeltaXY | ( | Direction | direction | ) |
| inline virtual

Updates the x and y offsets and the size of the sprite used for this vehicle.

Parameters

  direction | the direction the vehicle is facing

Reimplemented in Train, RoadVehicle, Aircraft, DisasterVehicle, EffectVehicle, and Ship.

Definition at line 370 of file vehicle_base.h.

Referenced by AfterLoadVehicles().

void Vehicle::UpdatePosition | ( |  | ) |

Update the position of the vehicle.

This will update the hash that tells which vehicles are on a tile.

Definition at line 1524 of file vehicle.cpp.

Referenced by AddArticulatedParts(), AfterLoadVehicles(), ChangeTrainDirRandomly(), CheckTrainStayInDepot(), CmdBuildAircraft(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdBuildRoadVehicle(), CmdBuildShip(), SetAircraftPosition(), UpdatePositionAndViewport(), and UpdateStatusAfterSwap().

void Vehicle::UpdateViewport | ( | bool | dirty | ) |

Update the vehicle on the viewport, updating the right hash and setting the new coordinates.

Parameters

  dirty | Mark the (new and old) coordinates of the vehicle as dirty.

Definition at line 1534 of file vehicle.cpp.

References coord, VehicleSpriteSeq::GetBounds(), INVALID_COORD, MarkAllViewportsDirty(), max(), min(), RemapCoords(), sprite_seq, x_offs, x_pos, y_offs, y_pos, and z_pos.

Referenced by AfterLoadVehicles(), and UpdatePositionAndViewport().

void Vehicle::UpdateVisualEffect | ( | bool | allow_power_change = `true` | ) |

Update the cached visual effect.

Parameters

  allow_power_change | true if the wagon-is-powered-state may change.

Definition at line 2334 of file vehicle.cpp.

References VehicleCache::cached_vis_effect, CALLBACK_FAILED, EngineInfo::callback_mask, CBID_VEHICLE_VISUAL_EFFECT, CBM_VEHICLE_VISUAL_EFFECT, EC_MONORAIL, EC_STEAM, RailVehicleInfo::engclass, ErrorUnknownCallbackResult(), GB(), GBUG_VEH_POWERED_WAGON, GetEngine(), Engine::GetGRF(), Engine::GetGRFID(), GetVehicleCallback(), HasBit(), IsInsideMM(), RAILVEH_WAGON, SB(), SetBit(), ShowNewGrfVehicleError(), ToggleBit(), Engine::type, vcache, VE_DEFAULT, VE_DISABLE_EFFECT, VE_DISABLE_WAGON_POWER, VE_OFFSET_CENTRE, VE_OFFSET_START, VE_TYPE_COUNT, VE_TYPE_DEFAULT, VE_TYPE_START, VE_TYPE_STEAM, VEH_ROAD, VEH_SHIP, VEH_TRAIN, RailVehicleInfo::visual_effect, ShipVehicleInfo::visual_effect, and RoadVehicleInfo::visual_effect.

Referenced by Ship::UpdateCache().

## Friends And Related Function Documentation

void AfterLoadVehicles | ( | bool | part_of_load | ) |
| friend

So we can set the previous and first pointers while loading.

For instantiating the shared vehicle chain.

Definition at line 249 of file vehicle_sl.cpp.

void FixOldVehicles | ( |  | ) |
| friend

Convert the old style vehicles into something that resembles the old new style savegames.

Then AfterLoadGame can handle the rest of the conversion.

Definition at line 174 of file oldloader_sl.cpp.

const SaveLoad* GetVehicleDescription | ( | VehicleType | vt | ) |
| friend

So we can use private/protected variables in the saveload code.

Saving and loading the current order of vehicles.

The vehicles have a cargo list (and we want that saved).

Parameters

  vt | the vehicle type. Can be VEH_END for the common vehicle description data

Returns
  the saveload description

Parameters

  vt | the vehicle type. Can be VEH_END for the common vehicle description data

Returns
  the saveload description

Save and load of vehicles

Save and load of vehicles

Definition at line 572 of file vehicle_sl.cpp.

bool LoadOldVehicle | ( | LoadgameState * | ls,
|  | int | num
| ) |  |
| friend

So we can set the proper next pointer while loading.

Parameters

  ls | State (buffer) of the currently loaded game.
  num | The number of vehicles to load.

Returns
  True iff loading went without problems.

Definition at line 1233 of file oldloader_sl.cpp.

## Field Documentation

byte Vehicle::breakdown_ctr

Counter for managing breakdown events.

See Also
  Vehicle::HandleBreakdown

Definition at line 263 of file vehicle_base.h.

Referenced by CmdReverseTrainDirection(), CmdTurnRoadVeh(), DisasterTick_Big_Ufo(), DisasterTick_Ufo(), VehicleViewWindow::DrawWidget(), HandleAircraftSmoke(), HandleBreakdown(), and TrainCheckIfLineEnds().

TileIndex Vehicle::dest_tile

Heading for this tile.

For airports and train stations this tile does not necessarily belong to the destination station, but it can be used for heuristic purposes to estimate the distance.

Definition at line 237 of file vehicle_base.h.

Referenced by AfterLoadGame(), CheckIfTrainNeedsService(), CheckNextTrainTile(), CYapfFollowShipT< Types >::CheckShipReverse(), CheckTrainStayInDepot(), CopyVehicleConfigAndStatistics(), Disaster_Small_Ufo_Init(), DisasterTick_Aircraft(), DisasterTick_Big_Ufo(), DisasterTick_Ufo(), Train::OnNewDay(), ProcessOrders(), ReleaseDisastersTargetingIndustry(), ReleaseDisastersTargetingVehicle(), RemoveDock(), RemoveRoadStop(), RoadFindPathToDest(), SendToDepot(), UpdateOrderDest(), and VehicleEnterDepot().

The documentation for this struct was generated from the following files:

- src/vehicle_base.h
- src/order_cmd.cpp
- src/vehicle.cpp