OpenTTD

- Main Page
- Related Pages
- Modules
- Namespaces
- Data Structures
- Files

- File List
- Globals

intro_gui.cpp
Go to the documentation of this file.
1 /* $Id: intro_gui.cpp 27653 2016-09-04 16:06:50Z alberth $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "stdafx.h"
13 #include "error.h"
14 #include "gui.h"
15 #include "window_gui.h"
16 #include "textbuf_gui.h"
17 #include "network/network.h"
18 #include "genworld.h"
19 #include "network/network_gui.h"
20 #include "network/network_content.h"
21 #include "landscape_type.h"
22 #include "strings_func.h"
23 #include "fios.h"
24 #include "ai/ai_gui.hpp"
25 #include "gfx_func.h"
26 #include "core/geometry_func.hpp"
27 #include "language.h"
28 #include "rev.h"
29 #include "highscore.h"
30
31 #include "widgets/intro_widget.h"
32
33 #include "table/strings.h"
34 #include "table/sprites.h"
35
36 #include "safeguards.h"
37
38 struct SelectGameWindow : public Window {
39
40 SelectGameWindow(WindowDesc *desc) : Window(desc)
41 {
42 this->CreateNestedTree();
43 this->FinishInitNested(0);
44 this->OnInvalidateData();
45 }
46
52 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
53 {
54 if (!gui_scope) return;
55 this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
56 this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
57 this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
58 this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
59 }
60
61 virtual void OnInit()
62 {
63 bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
64 this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE);
65 }
66
67 virtual void DrawWidget(const Rect &r, int widget) const
68 {
69 switch (widget) {
70 case WID_SGI_TRANSLATION:
71 SetDParam(0, _current_language->missing);
72 DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
73 break;
74 }
75 }
76
77 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
78 {
79 switch (widget) {
80 case WID_SGI_TRANSLATION: {
81 SetDParam(0, _current_language->missing);
82 int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
83 if (height > 3 * FONT_HEIGHT_NORMAL) {
84 /* Don't let the window become too high. */
85 Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION);
86 textdim.height *= 3;
87 textdim.width -= textdim.width / 2;
88 *size = maxdim(*size, textdim);
89 } else {
90 size->height = height + padding.height;
91 }
92 break;
93 }
94 }
95 }
96
97 virtual void OnClick(Point pt, int widget, int click_count)
98 {
99 #ifdef ENABLE_NETWORK
100 /* Do not create a network server when you (just) have closed one of the game
101 * creation/load windows for the network server. */
102 if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
103 #endif /* ENABLE_NETWORK */
104
105 switch (widget) {
106 case WID_SGI_GENERATE_GAME:
107 if (_ctrl_pressed) {
108 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
109 } else {
110 ShowGenerateLandscape();
111 }
112 break;
113
114 case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
115 case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
116 case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
117 case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
118
119 case WID_SGI_PLAY_NETWORK:
120 if (!_network_available) {
121 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
122 } else {
123 ShowNetworkGameWindow();
124 }
125 break;
126
127 case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
128 case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
129 SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
130 break;
131
132 case WID_SGI_OPTIONS: ShowGameOptions(); break;
133 case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
134 case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
135 case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
136 case WID_SGI_CONTENT_DOWNLOAD:
137 if (!_network_available) {
138 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
139 } else {
140 ShowNetworkContentListWindow();
141 }
142 break;
143 case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
144 case WID_SGI_EXIT: HandleExitGameRequest(); break;
145 }
146 }
147 };
148
149 static const NWidgetPart _nested_select_game_widgets[] = {
150 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
151 NWidget(WWT_PANEL, COLOUR_BROWN),
152 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
153
154 /* 'generate game' and 'load game' buttons */
155 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
156 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
157 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
158 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
159 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
160 EndContainer(),
161
162 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
163
164 /* 'play scenario' and 'play heightmap' buttons */
165 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
166 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
167 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
168 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
169 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
170 EndContainer(),
171
172 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
173
174 /* 'edit scenario' and 'play multiplayer' buttons */
175 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
176 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
177 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
178 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
179 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
180 EndContainer(),
181
182 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
183
184 /* climate selection buttons */
185 NWidget(NWID_HORIZONTAL),
186 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
187 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
188 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
189 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
190 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
191 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
192 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
193 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
194 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
195 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
196 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
197 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
198 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
199 EndContainer(),
200
201 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
202 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
203 NWidget(NWID_VERTICAL),
204 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
205 EndContainer(),
206 EndContainer(),
207
208 /* 'game options' and 'advanced settings' buttons */
209 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
210 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
211 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
212 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
213 SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
214 EndContainer(),
215
216 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
217
218 /* 'script settings' and 'newgrf settings' buttons */
219 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
220 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
221 SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
222 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
223 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
224 EndContainer(),
225
226 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
227
228 /* 'online content' and 'highscore' buttons */
229 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
230 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
231 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
232 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
233 SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
234 EndContainer(),
235
236 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
237
238 /* 'exit program' button */
239 NWidget(NWID_HORIZONTAL),
240 NWidget(NWID_SPACER), SetFill(1, 0),
241 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
242 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
243 NWidget(NWID_SPACER), SetFill(1, 0),
244 EndContainer(),
245
246 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
247
248 EndContainer(),
249 };
250
251 static WindowDesc _select_game_desc(
252 WDP_CENTER, NULL, 0, 0,
253 WC_SELECT_GAME, WC_NONE,
254 0,
255 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
256 );
257
258 void ShowSelectGameWindow()
259 {
260 new SelectGameWindow(&_select_game_desc);
261 }
262
263 static void AskExitGameCallback(Window *w, bool confirmed)
264 {
265 if (confirmed) _exit_game = true;
266 }
267
268 void AskExitGame()
269 {
270 #if defined(_WIN32)
271 SetDParam(0, STR_OSNAME_WINDOWS);
272 #elif defined(__APPLE__)
273 SetDParam(0, STR_OSNAME_OSX);
274 #elif defined(__BEOS__)
275 SetDParam(0, STR_OSNAME_BEOS);
276 #elif defined(__HAIKU__)
277 SetDParam(0, STR_OSNAME_HAIKU);
278 #elif defined(__MORPHOS__)
279 SetDParam(0, STR_OSNAME_MORPHOS);
280 #elif defined(__AMIGA__)
281 SetDParam(0, STR_OSNAME_AMIGAOS);
282 #elif defined(__OS2__)
283 SetDParam(0, STR_OSNAME_OS2);
284 #elif defined(SUNOS)
285 SetDParam(0, STR_OSNAME_SUNOS);
286 #elif defined(DOS)
287 SetDParam(0, STR_OSNAME_DOS);
288 #else
289 SetDParam(0, STR_OSNAME_UNIX);
290 #endif
291 ShowQuery(
292 STR_QUIT_CAPTION,
293 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
294 NULL,
295 AskExitGameCallback
296 );
297 }
298
299
300 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
301 {
302 if (confirmed) {
303 _switch_mode = SM_MENU;
304 ClearErrorMessages();
305 }
306 }
307
308 void AskExitToGameMenu()
309 {
310 ShowQuery(
311 STR_ABANDON_GAME_CAPTION,
312 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
313 NULL,
314 AskExitToGameMenuCallback
315 );
316 }