/*                                                                              
Copyright (c) 2011, Chris Umbel

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.                                                                   
*/

var charTable = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567";
var byteTable = [
    0xff, 0xff, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06,
    0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
    0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
    0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06,
    0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
    0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
    0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff
];

function quintetCount(buff) {
    var quintets = Math.floor(buff.length / 5);
    return buff.length % 5 == 0 ? quintets: quintets + 1;
}

exports.encode = function(plain) {
    var i = 0;
    var j = 0;
    var shiftIndex = 0;
    var digit = 0;
    var encoded = new Buffer(quintetCount(plain) * 8);
    if(!Buffer.isBuffer(plain)){
    	plain = new Buffer(plain);
    }

    /* byte by byte isn't as pretty as quintet by quintet but tests a bit
        faster. will have to revisit. */
    while(i < plain.length) {
        var current = plain[i];
    
        if(shiftIndex > 3) {
            digit = current & (0xff >> shiftIndex);
            shiftIndex = (shiftIndex + 5) % 8;
            digit = (digit << shiftIndex) | ((i + 1 < plain.length) ?
                plain[i + 1] : 0) >> (8 - shiftIndex);
            i++;
        } else {
            digit = (current >> (8 - (shiftIndex + 5))) & 0x1f;
            shiftIndex = (shiftIndex + 5) % 8;            
            if(shiftIndex == 0) i++;
        }
        
        encoded[j] = charTable.charCodeAt(digit);
        j++;
    }

    for(i = j; i < encoded.length; i++)
        encoded[i] = 0x3d; //'='.charCodeAt(0)
        
    return encoded;
};

exports.decode = function(encoded) {
    var shiftIndex = 0;
    var plainDigit = 0;
    var plainChar;
    var plainPos = 0;
    if(!Buffer.isBuffer(encoded)){
    	encoded = new Buffer(encoded);
    }
    var decoded = new Buffer(Math.ceil(encoded.length * 5 / 8));
    
    /* byte by byte isn't as pretty as octet by octet but tests a bit
        faster. will have to revisit. */    
    for(var i = 0; i < encoded.length; i++) {
    	if(encoded[i] == 0x3d){ //'='
    		break;
    	}
    		
        var encodedByte = encoded[i] - 0x30;
        
        if(encodedByte < byteTable.length) {
            plainDigit = byteTable[encodedByte];
            
            if(shiftIndex <= 3) {
                shiftIndex = (shiftIndex + 5) % 8;
                
                if(shiftIndex == 0) {
                    plainChar |= plainDigit;
                    decoded[plainPos] = plainChar;
                    plainPos++;
                    plainChar = 0;
                } else {
                    plainChar |= 0xff & (plainDigit << (8 - shiftIndex));
                }
            } else {
                shiftIndex = (shiftIndex + 5) % 8;
                plainChar |= 0xff & (plainDigit >>> shiftIndex);
                decoded[plainPos] = plainChar;
                plainPos++;

                plainChar = 0xff & (plainDigit << (8 - shiftIndex));
            }
        } else {
        	throw new Error('Invalid input - it is not base32 encoded string');
        }
    }
    return decoded.slice(0, plainPos);
};
