/*
* call-seq:
* quit -> nil
*
* Clean up and quit SDL_ttf, making the TTF class unusable as a result
* (until it is setup again). This does not need to be called before Rubygame
* exits, as it will be done automatically.
*/
VALUE rbgm_ttf_quit(VALUE module)
{
if(TTF_WasInit())
TTF_Quit();
return Qnil;
}