/*
* call-seq:
* pixels -> String
*
* Return a string of pixel data for the Surface. Most users will not
* need to use this method. If you want to convert a Surface into an
* OpenGL texture, pass the returned string to the TexImage2D method
* of the ruby-opengl library. (See samples/demo_gl_tex.rb for an example.)
*
* (Please note that the dimensions of OpenGL textures must be powers of 2
* (e.g. 64x128, 512x512), so if you want to use a Surface as an OpenGL
* texture, the Surface's dimensions must also be powers of 2!)
*/
VALUE rbgm_surface_pixels( VALUE self )
{
SDL_Surface *surf;
Data_Get_Struct(self, SDL_Surface, surf);
return rb_str_new(surf->pixels, (long)surf->pitch * surf->h);
}