/*
* call-seq:
* masks -> [r,g,b,a]
*
* Return the color masks [r,g,b,a] of the surface. Almost everyone can
* ignore this function. Color masks are used to separate an
* integer representation of a color into its seperate channels.
*/
VALUE rbgm_surface_get_masks(VALUE self)
{
SDL_Surface *surf;
SDL_PixelFormat *format;
Data_Get_Struct(self, SDL_Surface, surf);
format = surf->format;
return rb_ary_new3(4,\
UINT2NUM(format->Rmask),\
UINT2NUM(format->Gmask),\
UINT2NUM(format->Bmask),\
UINT2NUM(format->Amask));
}