/*
* call-seq:
* clone( other ) -> sound
* dup( other ) -> sound
*
* Create a copy of the given Sound instance. Much more memory-efficient
* than using #load to load the sound file again.
*
* other:: An existing Sound instance. (Sound, required)
*
* Returns:: The new Sound instance. (Sound)
*
* **NOTE**: #clone and #dup do slightly different things; #clone will copy
* the 'frozen' state of the object, while #dup will create a fresh, un-frozen
* object.
*
*/
static VALUE rg_sound_initialize_copy( VALUE self, VALUE other )
{
RG_Sound *soundA, *soundB;
Data_Get_Struct(self, RG_Sound, soundA);
Data_Get_Struct(other, RG_Sound, soundB);
_rg_sound_copy( soundA, soundB );
return self;
}