/*
* call-seq:
* Screen.close
*
* Close the Screen, making the Rubygame window disappear.
* This method also exits from fullscreen mode, if needed.
*
* After calling this method, you should discard any references
* to the old Screen surface, as it is no longer valid, even
* if you call Screen.new again.
*
* (Note: You do not need to close the Screen to change its size
* or flags, you can simply call Screen.new while already open.)
*
*/
VALUE rbgm_screen_close(VALUE module)
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return Qnil;
}