/*
* call-seq:
* volume -> vol
*
* Return the volume level of the music.
* 0.0 is totally silent, 1.0 is full volume.
*
* **NOTE**: Ignores fading in or out.
*
*/
static VALUE rg_music_getvolume( VALUE self )
{
RG_Music *music;
Data_Get_Struct(self, RG_Music, music);
return rb_float_new(music->volume);
}