/*
* call-seq:
* clone( other ) -> music
* dup( other ) -> music
*
* Create a copy of the given Music instance. More efficient
* than using #load to load the music file again.
*
* other:: An existing Music instance. (Music, required)
*
* Returns:: The new Music instance. (Music)
*
* **NOTE**: #clone and #dup do slightly different things; #clone will copy
* the 'frozen' state of the object, while #dup will create a fresh, un-frozen
* object.
*
*/
static VALUE rg_music_initialize_copy( VALUE self, VALUE other )
{
RG_Music *musicA, *musicB;
Data_Get_Struct(self, RG_Music, musicA);
Data_Get_Struct(other, RG_Music, musicB);
_rg_music_copy( musicA, musicB );
return self;
}