/* call-seq:
* volume = new_volume
*
* Sets the volume level of the music.
* 0.0 is total silence, 1.0 is maximum volume.
*/
VALUE rbgm_mixmusic_setvolume(VALUE self, VALUE volumev)
{
double volume = NUM2DBL(volumev);
Mix_VolumeMusic( (int)(volume * MIX_MAX_VOLUME) );
return volumev;
}