/* call-seq:
* #mix_channels = num_channels
*
* **NOTE:** This method is DEPRECATED and will be removed in
* Rubygame 3.0. Please use the Rubygame::Sound class instead.
*
* Set the number of mixer channels, allocating or deallocating channels as
* needed. This can be called many times, even during audio playback. If this
* call reduces the number of channels allocated, the excess channels will
* be stopped automatically. See also #mix_channels()
*
* Returns the number of mixing channels allocated.
*
* Note that 8 mixing channels are allocated when #open_audio() is called.
* This method only needs to be called if you want a different number (either
* greater or fewer) of mixing channels.
*
* This method takes this argument:
* num_channels:: desired number of mixing channels, an integer.
* Negative values will cause this method to behave as
* #mix_channels(), returning the number of channels currently
* allocated, without changing it.
*/
VALUE rbgm_mixer_setmixchans(VALUE module, VALUE channelsv)
{
/* This feature will be removed in Rubygame 3.0. */
rg_deprecated("Rubygame::Mixer", "3.0");
int desired;
int allocated;
desired = NUM2INT(channelsv);
allocated = Mix_AllocateChannels(desired);
return INT2NUM(allocated);
}