/*
* call-seq:
* runtime -> Integer
*
* Return the number of milliseconds since the Rubygame timer system
* was initialized.
*
* The Rubygame timer system will be initialized when you call this function,
* if it has not been already.
*/
VALUE rbgm_clock_runtime( VALUE module )
{
rg_init_sdl_timer();
return UINT2NUM(SDL_GetTicks());
}