/*
* call-seq:
* init -> nil
*
* Initialize Rubygame. This should be called soon after you +require+
* Rubygame, so that everything will work properly.
*/
VALUE rbgm_init(VALUE module)
{
if(SDL_Init(SDL_INIT_EVERYTHING)==0)
{
SDL_EnableUNICODE(1);
return Qnil;
}
else
{
rb_raise(eSDLError,"Could not initialize SDL.");
return Qnil; /* should never get here */
}
}