There is now some small attempt at prioritisation in this file, 
higher priority stuff should be at the top of the file, 
lower priority at the bottom. It is currently only vaguely correct.

	-- Make sure Windows and Linux close the game when
	the close button is clicked.

	-- Look into removing the visable console window on
	Windows.


===============================================

	   Items from here to the bottom of the file
	   are under consideration by the development
	   team and may (or may not) be implemented.   

===============================================


	-- Hall of fame

        -- campaign mode: fight a series of (progressively smarter) AI oponents in best-of-3 battles; 
	money, upgrades and purchases you make are carried over from one battle to the next 


	-- fan: allows you to alter the wind 

	-- tracer: tank upgrade that shows you your projectile's path (in dotted lines); 
	doesn't show wind effects and should have limited use (only a set number of times per round)


	-- Network play

	-- Fix Lazers and Shaped Charges, they seem to require too great an
		accuracy to get a hit (anakimana)

	-- Better weapon selection navigation (possibly inventory screen)


	-- Being able to modify tank appearance (anakimana)


	-- A Sonic Boom device that doesn't do much damage but gets everything
		on screen. I think primarily this should have very nice
		effects


	-- High voltage missiles (discharge on impact or when within range)
		(Bharat Dhareshwar)

	-- Tornadoes (pick up tanks and objects) (Bharat Dhareshwar)

	-- Cryo Bomb (freeze tank for a couple of turns) (Bharat Dhareshwar)

	-- Another level of armour improvement

	-- Multicoloured funky bomblets

	-- More interesting tank deaths

	-- Save games between rounds (garfield79@users.sourceforge.net)

	-- Flames.

	-- Finish Implementing Fog.

	-- Possibly a controlled teleport.

	-- Better shield animations.

