| GAME_SERVER ... | ||
| Data | Type | Example |
| Opcode | ControlToTable | GAME_SERVER |
| Hostname | string | live.ggzgamingzone.org |
| Port number | integer | 5688 |
| Player handle | string | player42 |
Tells the game where to connect to. This happens when the core client does not establish the connection (channel) to the game server first, as it would send a GAME_SERVER_FD in this case. The message causes a transition from CONNECTED to WAITING state.